Why Is Dead Space Remake A MASTERPIECE?!

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  • Опубликовано: 18 май 2024
  • Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/theactman2023
    War Thunder is a highly detailed vehicle combat game containing over 2000 playable tanks, aircrafts and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
    The Dead Space Remake is a certified hood classic and well worth it's weight in dead necromorphs. But does it improve upon the original Dead Space in every way? Or have some things gotten worse? Only one way to find out...
    Why Was Dead Space 1 SO AWESOME?! ➤ • Why Was Dead Space 1 S...
    Act Man Plays the Dead Space Remake ➤ • Act Man Plays Dead Spa...
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    ___TIME STAMPS___
    Introduction - 0:00
    The Beginning - 2:16
    Gameplay Mechanics & Improvements - 4:53
    Enemy Design & Difficulty - 10:40
    Scare Factor & Sound Design - 13:26
    Graphical Enhancements - 18:25
    Level Design - 20:06
    Characters & Story - 24:44
    Conclusion - 32:55
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Комментарии • 3 тыс.

  • @TheActMan
    @TheActMan  Год назад +465

    Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/theactman2023
    The Dead Space Remake made me whole again

    • @Divide204
      @Divide204 Год назад +14

      Would you kindly review bioshock 2?

    • @just_a_turtle_chad
      @just_a_turtle_chad Год назад +7

      ‎‎‎‎‎‎‎turtle approved

    • @maddogtannan1334
      @maddogtannan1334 Год назад +8

      One clown was talking about the gender neutral bathrooms and called it “woke”

    • @MetaITurtle
      @MetaITurtle Год назад

      I challenge you to only use flamethrower only in dead space

    • @The_JPR
      @The_JPR Год назад

      ​@@p-__ Shut the frick up bot

  • @MrChanman50
    @MrChanman50 Год назад +2391

    I love how instead of the dialogue going, “Isaac, go fix this, Isaac, you need to go fix that while I do this” to “‘Isaac, this is busted, what do we do?’ ‘Well I need to fix this so I can get to there so I can fix this.” He actually feels like an engineer.

    • @Jules279
      @Jules279 Год назад +133

      That's what having a voiced character does for ya.

    • @thekhfan1260
      @thekhfan1260 Год назад +233

      ​@@Jules279 I love the fact they got Gunnar Wright to reprise his role as Issac. That couldn't have been cheap.

    • @Jules279
      @Jules279 Год назад +106

      @@thekhfan1260 Exactly, they knew no one other than him can play Issac. He is Isaac

    • @Scorch0017
      @Scorch0017 Год назад +52

      @@Jules279 he switched to the "dead space 3 veteran Isaac" mode too quickly. Shouldn't he be afraid of the Necromorphs? They felt more like annoyance to him in the Remake.

    • @John-X
      @John-X Год назад +34

      Ya but i just can't with the new voice actors, they suck ass. Feels like it went from A Movie-tier actors to B Movie-tier actors, which is basically what happened...
      Oh yeah & Act Man told you all that Hammond was played by the guy who gets kicked down the well in 300, but he left out that the original Doctor Kyne is the guy who played Detective Stephens in The Dark Knight (the cop who fights the Joker after the interrogation scene who gets held hostage at knifepoint right before Joker gets his phonecall)

  • @justincastillo4739
    @justincastillo4739 Год назад +4301

    I think what I appreciated the most was the transparency, the company literally showed us development videos to keep us informed on how the game was going. That’s some indie dev shit!

    • @TheActMan
      @TheActMan  Год назад +1239

      Triple A studios should def do that more

    • @Bronson_07
      @Bronson_07 Год назад +116

      @@TheActMan couldn’t agree more

    • @we_played_Hob_Gobbies_together
      @we_played_Hob_Gobbies_together Год назад +12

      @@TheActMan maybe you should do it more too. And by that i mean make better videos

    • @whohashamburger855
      @whohashamburger855 Год назад +129

      ​@@we_played_Hob_Gobbies_together hey maybe you should make some better insults.

    • @TheActMan
      @TheActMan  Год назад +309

      @@we_played_Hob_Gobbies_together As if I would take criticism seriously from a can of soup

  • @bunkercape1147
    @bunkercape1147 Год назад +855

    I feel like the reason that Hammond and Kendra lost a bit of there character was that they were literally carrying the story before. they simplified them to a certain extent to give Isaac more agency. And when it comes to Hammond I kinda enjoy seeing a person who was so unbreakable in the original slowly succumb to the marker. And I also enjoyed how no matter what she did to him Isaac still tried to save Kendra at the end because he was so tired of seeing people die in front of him.

    • @jedley01
      @jedley01 Год назад

      Hammond was a pussy in this version. So disappointed to see him go from badass team leader to grunt who barely serves a purpose

    • @XenoJehuty84
      @XenoJehuty84 Год назад +94

      I'm with you here, plus I actually LIKED how Kendra and Hammond weren't instantly sniping each other with what felt like at the start of the original Dead Space a sort of horror trope-ish 'forced animosity' that felt out of place at times. They were more cordial at the start, but still had that vibe they rubbed the other the wrong way, and as the story progressed the animosity grew in a more natural way. It felt like in the original game the devs overly tried to televise 'hey one of these two or both can't be trusted!' as opposed to a more organic build-up of the tension between them.

    • @jedley01
      @jedley01 Год назад +48

      @@XenoJehuty84 They definitely made Kendra more passive aggressive and snarky. Before she was more open with her distaste for Hammond

    • @gozutheDJ
      @gozutheDJ 11 месяцев назад +26

      @@XenoJehuty84 and isaac was kind of a mediator at points in the remake to chill them out.

    • @AngryCosmonaut
      @AngryCosmonaut 8 месяцев назад +11

      It didn't feel believe-able that these people who've only know each other for like 2 days would be so immature and quick to fight.
      At the beginning of the original Hammond says "we've arrived at the system" and Kendra immediately jumps down his throat for no reason. It always felt weird that these characters who are supposed to be repair specialists have emotional breakdowns over every locked door.
      I understand the situation is crazy, but they should know that working together is the only option, they're pros.

  • @ManinTidyWhities
    @ManinTidyWhities Год назад +152

    The real horror comes not from the monsters you have to fight, nor the unsettling atmosphere with its demonic like presence, but from the job itself as a repair engineer. You fix one part of the ship, several more problems arise and you have to go back and forth between areas far from each other

  • @just_a_turtle_chad
    @just_a_turtle_chad Год назад +3045

    The Dead Space remake is a perfect example of how a remake should be made.

    • @cainstero
      @cainstero Год назад +119

      Same with Resident Evil perfect examples

    • @MrScottishDEMON
      @MrScottishDEMON Год назад +19

      Agreed

    • @burtreynolds8030
      @burtreynolds8030 Год назад +45

      The turtle taking a whole tour of RUclips

    • @The_JPR
      @The_JPR Год назад +28

      He is literally everywhere. I don't know if he's a bot or really committed

    • @feliz2564
      @feliz2564 Год назад +3

      I had a feeling you'd be here

  • @deadermemes6676
    @deadermemes6676 Год назад +416

    The thing i love the most is the fact they gave isaac a voice in the remake but he mostly speaks when spoken to and keeps quiet when hes alone

    • @yaboiminii
      @yaboiminii Год назад

      Except for the occasional FUCK YOU when he stomps a necro to dust lmao

    • @Drawingsagespaz
      @Drawingsagespaz Год назад

      Wish I can say the same about their faces and his girl friend Nicole straight up trash in my opinion.

    • @DantesInferno96
      @DantesInferno96 Год назад +12

      I like that. Too many cringeworthy protags these days.

    • @alanbossdon1386
      @alanbossdon1386 Год назад +7

      But wouldn't be so good if he says one liners after every kill!!!!!!?????!!!!? Like my favorite game Forspoken

    • @Humble-iq5ue
      @Humble-iq5ue 6 месяцев назад

      like most people do. 😅

  • @stefangreen3770
    @stefangreen3770 Год назад +280

    The one thing that I do love about the remake is the emphasis on how bat shit insane Isaac Clarke was becoming especially from the side missions and the recordings that you can listen to in new game plus. It also adds to the amount of guilt that Issac is going to be feeling and trying to run away from in the eventual Dead Space 2 remake since he feels responsible for Nicole’s death.

    • @Jules279
      @Jules279 9 месяцев назад +9

      I hope the Dead Space 2 remake brings back the OG Leaper sounds. The new ones are kinda mediocre.

    • @halo129830
      @halo129830 6 месяцев назад +5

      The return of the ishimura in dead space 2

    • @BoatsNhoes824
      @BoatsNhoes824 5 месяцев назад

      They’re not remaking dead space 2, they said that already.

    • @arnerippey3677
      @arnerippey3677 4 месяца назад

      @@BoatsNhoes824why?

    • @howdydutt1e
      @howdydutt1e 3 месяца назад

      @@arnerippey3677not enough sales

  • @nicknasca7033
    @nicknasca7033 5 месяцев назад +43

    Super late to the party but I really like what they did with Hammond I think they emphasized how he cares about getting the crew out alive with how he handles Chen. The marker manipulates his guilt for watching Chen die in front of him into acting the way he does. Really emphasizes his team over anything else

    • @devdog7409
      @devdog7409 21 день назад

      I liked the way Hammond was handled in the remake too. Didn't make much sense in the original how little the marker affected him, and the remake does a better job at showing how much he cares about his crew. I agree with the lines of dialogue not having the same urgency or panic as the original, but the overall story is better.

  • @RC32Smiths01
    @RC32Smiths01 Год назад +750

    Very rarely do remakes usually become just as good, if not, better than the source material. Really hope this is can revive the Dead Space series.

    • @TheActMan
      @TheActMan  Год назад +172

      Me too!

    • @starrystreams3642
      @starrystreams3642 Год назад +25

      More Examples:
      Metroid Zero Mission
      AM2R
      Ocarina of Time 3D

    • @somehistorynerd
      @somehistorynerd Год назад +3

      Wind Waker Remastered was great

    • @dallas9397
      @dallas9397 Год назад +10

      @@starrystreams3642 Resident Evil Remastered

    • @Devin7Eleven
      @Devin7Eleven Год назад +10

      I don’t know, original still did things better in some departments. I was never a fan of Motive’s writing though. I also think Hammond’s character took a fall so Isaac and Kendra could be lifted which I think wasn’t necessary

  • @colorgreen8728
    @colorgreen8728 Год назад +347

    The fact they gave Isaac dialogue and made it good is amazing

    • @jebbroham1776
      @jebbroham1776 Год назад +7

      That fact alone made me not wanna get it, specifically because when he was the silent protagonist it just felt right. Still, I'll give it the benefit of the doubt here and go ahead and play it because I loved the original so much.

    • @shcdemolisher
      @shcdemolisher Год назад +44

      @@jebbroham1776 believe me! I’m 10 chapters in, issac’s voice is PERFECT! It adds depth to what’s going on since your an engineer.

    • @dallas9397
      @dallas9397 Год назад +26

      @@jebbroham1776 it’s a lot better than the original imo

    • @jebbroham1776
      @jebbroham1776 Год назад +1

      @@shcdemolisher Thanks for the reassurance. That does ease my worries on that!

    • @lazylonewolf
      @lazylonewolf Год назад +13

      @@jebbroham1776 He's literally the same VA for Dead Space 2 and 3, which I didn't mind at all.

  • @jorgevalles2819
    @jorgevalles2819 Год назад +138

    The work they did on the Remake is amazing, like I can honestly say it has nothing to envy the OG Dead Space
    If anything, I feel the Dev team actually watched the animated movies too and said "we could actually use this X idea" and turned out great when expanding the lore and Ishimura itself
    And man, I love that the Force Gun and the Flamer are actually usable now

    • @colecastleman5065
      @colecastleman5065 9 месяцев назад +2

      That flamethrower was great as long as I had no other options

    • @aaronlaughter6471
      @aaronlaughter6471 6 месяцев назад +6

      They did, the remake has so many lore implications from the books, comics, movies. Really from all across the series, being from brethren moons, to security chief Vincent from the animated movie.

  • @CJ-gg2ex
    @CJ-gg2ex Год назад +70

    its easy to forget but the flight deck could be explored in zero-g too just later in the game to transport the marker to the executive shuttle in chapter 11, the OG was way ahead of it's time

  • @julianpradarodriguez7336
    @julianpradarodriguez7336 Год назад +351

    I love how good Isaac's voice is. Like how he curses the weapons running out of ammo, or stomping a lot an enemy will make him pant and insult it. Its... Strangely relatable

    • @joewalsh886
      @joewalsh886 Год назад +1

      00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

    • @freddywright4239
      @freddywright4239 Год назад +21

      Isaac becomes the angriest man on the planet (space ship) when you make sure to fully stomp out dead bodies in large rooms to avoid those flying fuckers from doing anything

    • @gozutheDJ
      @gozutheDJ 11 месяцев назад +4

      I could have sworn he did the same thing with the stomping in the original, but i could be wrong. either way yes it was perfect nothing more satisfying than stomping the fuck out of some necros after a tough battle and Isaac shouting "YOU PIECE OF SHIT" lmao

    • @twilightparanormalresearch186
      @twilightparanormalresearch186 9 месяцев назад

      @@gozutheDJhe did in two and 3

    • @cmillspa1
      @cmillspa1 2 месяца назад

      I also love when he cusses out the company. I feel ya, man.

  • @franklinturtleton6525
    @franklinturtleton6525 Год назад +127

    To clear something up, the "one save" on impossible is a single save slot, not one save through the whole playthrough. You can save as many times as you want.

    • @kevinmillerwaynejr5852
      @kevinmillerwaynejr5852 Год назад

      Plus it’s actually pretty easy to beat on impossible just before u die exit out of the game or Xbox or whatever start back up and boom u good

    • @RufasWan
      @RufasWan Год назад +4

      Is it like suspend save common in handheld games, where it is single use only, loading from the save will delete it?

    • @xtremevigilante3525
      @xtremevigilante3525 Год назад +23

      @@RufasWan no, it's more so you don't have to beat the game in one sitting, you can save as much as you want but as soon as you die the save is gone

    • @KUNAIfever
      @KUNAIfever Год назад +3

      @@xtremevigilante3525 so minecraft hardcore

    • @teeman7137
      @teeman7137 Год назад +2

      This comment confused me a sec. I tought it was pretty clear impossible is hardcore mode on other games

  • @yi_hou3092
    @yi_hou3092 Год назад +45

    What I like about the Remake is how it acknowledges some of the Spinoff Games like Extraction, that game was important in its lore and was the reason why a certain boss on a certain turret section exists

  • @JackalArtsmith
    @JackalArtsmith Год назад +31

    Honestly the best change imo is that the Ishimura is fully explorable with no loading screens between areas and the tram is just fast travel.
    It made it far more scarier when you were backtracking through areas and just wandered into a group of Necromorphs like Donald Glover in Community walking in with a pizza and finding everything's gone to shit.

  • @Ar1AnX1x
    @Ar1AnX1x Год назад +98

    I'm addicted to these 'Masterpiece' or 'why so Awesome' type of mail man videos

  • @_M-_-C_
    @_M-_-C_ Год назад +246

    I think the most impressive thing about the remake is how much they have improved a classic. I love that the plasma cutter is still powerful too

    • @shcdemolisher
      @shcdemolisher Год назад +9

      Yeah! The plasma cutter is still your go to workhorse weapon. It’s great.

    • @SableTwoSeven
      @SableTwoSeven Год назад +9

      Especially when you get the bladed upgrade that knocks the necromorphs down when you swing. Very handy.

    • @thehatter9400
      @thehatter9400 Год назад +2

      Hell yeah but they also made weak weapons powerful too, the force gun has become my favorite heavy weapon.
      Blast it all off because easily cutting the limbs easy

    • @____Carnage____
      @____Carnage____ Год назад +11

      If you don’t have the plasma cutter at all times then you are committing heresy

    • @engagingweirdo
      @engagingweirdo Год назад +4

      The plasma cutter is still just nasty, the gore when killing the enemies has been majorly improved

  • @bigdexmedia5233
    @bigdexmedia5233 Год назад +43

    I love how the creators decided to use the original Dead Space storyline and decided to include it in the new timeline so for example in the original Dead Space, whenever Isaac was in zero-gravity, it was aiming then float there but now in the Remake, Isaac can now use the zero gravity thrusters from Dead Space 2 to float around the environment.

  • @Lamp37820
    @Lamp37820 Год назад +119

    I agree, the biggest mistakes were the enemies. They didn't do the charge and the ai felt dumber. In the original, when fighting in large arenas, if you got a good distance away from an enemy they would re-enter a vent and pop out near you. In the engineering section, the room with 4 levels and lots of goo on the ground, there was a slasher that spawned on the bottom floor while I was on the top and it stayed down there and never came after me.

    • @listrahtes
      @listrahtes Год назад +16

      Just today I opened the master override room in medical. Enemy with yellow eyes was inside. Shot at him but the door closed. While I reopened he had come out of the vent behind me attacking from behind. It's still in the game.

    • @gozutheDJ
      @gozutheDJ 11 месяцев назад +9

      no you're wrong. they do charge at you, and even leap at you. if one spawns and it's not in your view, no music plays and the thing doesnt make noise and wil ljust slide quietly right behind you. got constantly flanked on hard if i wasnt careful.

    • @listrahtes
      @listrahtes 11 месяцев назад +1

      Aren't there no vents on this ground floor section. if I get the room right ( with the door were you need stasis). If it's that room the slasher can't come up to you.

    • @Lamp37820
      @Lamp37820 11 месяцев назад +1

      @@listrahtes well that would explain it, if there are no vents. It is also very possible that the ai had some bugs at the time, as I have only done 1 playthrough within the first week of it coming out. But in that 1 playthrough I encountered a similar situation a few times. For me, the enemies as a whole felt like they were maybe 10-15% less aggressive than the original game. Not enough to ruin the game, but just enough for me to notice something. Just personal experience with my 1 playthrough so far, so I'm fully aware that it could confirmation bias on my part. The game is a little different, so I'm looking for differences and maybe this is one that isn't actually there.

    • @listrahtes
      @listrahtes 11 месяцев назад +3

      @@Lamp37820 you are right reg. Difficulty. Enemies esp slasher are slower that's absolutely true. Brutes are more sgressive but in general the game is easier because how much slower slashers are. I would love for a difficulty above hard. Have finished it 3x hard and impossible. Still the much better game than original ESO ng+ but too easy

  • @nanmwahrki1263
    @nanmwahrki1263 Год назад +509

    I'm so happy that this remake exists and even better that it is a masterpiece!

    • @gamerdweebentertainment1616
      @gamerdweebentertainment1616 Год назад +2

      sadly people are mad about the price... :/

    • @Lofirainbows
      @Lofirainbows Год назад +8

      @Gamerdweeb Entertainment I'm not sure many other games deserve this price more, tbh; it earns it I think

    • @spike5499
      @spike5499 Год назад +1

      ​@@gamerdweebentertainment1616 that's completely fair lol, although this is one of the couple of games out there that are actually worth $70. But then again, you could argue that if RDR2 launched at $60 then what game really deserves to be $70

    • @JugglernautNr9
      @JugglernautNr9 Год назад

      The sales are very low though. Nobody is buying this game and there is a huge question mark whether EA will continue with this franchise or end it once and for all.

    • @IAmDaDumb1
      @IAmDaDumb1 Год назад

      @@JugglernautNr9 that is just blatantly false. Last I checked it was the best selling game so far this year besides hog warts. Plus many people did a month of EA play to play the game which would cause sales numbers to look lower compared to how many people actually played it

  • @fastony9659
    @fastony9659 Год назад +176

    "Don't aim for the heads, scrub. Shoot off the limbs.
    We're here to make quadriplegics, not friends."
    Top notch content as always, Act Man.

    • @TheBigchekka
      @TheBigchekka 7 месяцев назад

      How is aiming for someones head comparable to making friends?

    • @Jules279
      @Jules279 2 месяца назад

      ​@@TheBigchekka Im assuming you're not a fan of dark humor.

  • @bigdexmedia5233
    @bigdexmedia5233 Год назад +33

    I also like how the previous Dead Space games were merged into the new Dead Space such as Elizabeth Cross being alive during the game’s setting rather than being alive during Extraction

  • @LeoGaming55
    @LeoGaming55 Год назад +98

    I loved the 2008 Pulse Rifle’s secondary fire mode. It saved me from being killed when I was surrounded by necromorphs

    • @Scorch0017
      @Scorch0017 Год назад +9

      Pulse rifle was one of the most powerfull and versatile weapon.

    • @TheSektor13
      @TheSektor13 Год назад +7

      @@Scorch0017 On New Game plus i try using almost fully upgraded pulse rifle and i must say that it is the worst weapon in the game.
      It is not bad, but still not that good either.

    • @Scorch0017
      @Scorch0017 Год назад +1

      @@TheSektor13 Pulse Rifle stagger enemy with each hit, its ammo have highest potential damage per inventory slot (900 vs 450 of plasma cutter for example), it can easily mow down hordes of enemies or dismember the single one with just a few shots to the limbs and it can trivialise any boss encounter thanks to the tremendous damage per clip and hitscan nature. Guardians and the enchanced Leapers are the only enemies, which could force me to switch to the Line Gun.
      I usually throw out Plasma Cutter and buy Pulse Rifle in the first store, then add Line Gun and finally Contact Beam for credits farming. I'm talking about original DS1&2 and difficulty levels higher, than medium, of course.

    • @TheSektor13
      @TheSektor13 Год назад +1

      @@Scorch0017 I played on hard. For me it wasn't that good. Shooting enemies just didn't stop them, except grenades.
      But In Dead Space 2 it was very powerful.

    • @Scorch0017
      @Scorch0017 Год назад

      @@TheSektor13 what grenades? You talking about Remake?

  • @betacharlie190
    @betacharlie190 Год назад +411

    In that same room with the stomping and melee, there's a total of 3 different sequences that gives different rewards. One was the text log that you showed; two is useful; and three gives you a song, which is pretty good and feels like a traditional sailor shanty, but when you realize the environment you're in and what's happened to everyone, it feels like a psychotic break and MAJOR coping or the F-ing unitologists just being creepy.
    Edit - As of 05/21, the developers heard you ACT MAN. The MAD SPRINT is back. Got jumped with it on Impossible mode within the first 2 chapters.

    • @RockTheEternal
      @RockTheEternal Год назад +24

      "Soon, will, The Kelion come, and we will go home- after the fixing is done" then the necromorphs come slicing our heads and eating our guts.

    • @Boamere
      @Boamere Год назад +1

      The sea shanty was a reference to a meme I think

    • @SupermegaFredFredBurger
      @SupermegaFredFredBurger Год назад +1

      I got the one with the brethren moons which was honestly creepy. I was expecting the kellion shanty 😂

    • @harambeepstein8009
      @harambeepstein8009 Год назад

      @@Boamere it was indeed

    • @gozutheDJ
      @gozutheDJ 11 месяцев назад

      oh yeah ive had necros literally leap at me it was nuts.

  • @highc7812
    @highc7812 Год назад +313

    I think in the case of kyne, kendra and hammond, it's the voice acting for me. It just doesnt sell the severity of the situation as it did in the original.

    • @postmodernjoe
      @postmodernjoe Год назад +34

      Exactly man, even if the words were the same, the way they would say it is so important

    • @regalgiant1597
      @regalgiant1597 Год назад +8

      Not at all, or, depends, did you play the original around release time all those years ago, if so there is such a massive difference in you yourself with how you see and process things now comapred to then, for me this is a perfect remake and the actors did a spot on job, I did prefer the original voice actor for Hammond as that guy is just amazing but I found no issues with the new ones, I found the new kendra better also.

    • @btchiaintkidding7837
      @btchiaintkidding7837 Год назад +54

      ​@@regalgiant1597
      played dead space1 for the first time in 2021 ,
      so there is no nostalgia sht for me,
      yet it is mindblowing that the original aged so well. and i prefer kendra amd hammond in the original.
      and the necromorphs feel way more animalistic stalker like beast in the original, they try to intimidate you, crawl around the corners, snarl at you if u hurt them, and physically stagger upon getting hit. while in the remake they all feel robotic terminator that feel no pain and just approach you at steady pace constantly shrugging of bullets etc.
      the remake iz pretty GOATed but the OG still did some aspects better

    • @hustler666100
      @hustler666100 Год назад +3

      I prefer Kendra and Hammond in the original but I feel Kyne is more real in the remake. Seemed abit of a Trope in the original.

    • @justaplayer_8392
      @justaplayer_8392 Год назад

      Im inclined to agree but only for the beginning of the game, the dialogue feels very stiff after the first initial encounter with the necromorphs. It did get better and better as the game went on in my opinion though.

  • @KoKoraaaaaaaa1995
    @KoKoraaaaaaaa1995 Год назад +28

    Really hope they do a remake of 2 as well. Especially 3, that one needs it the most i think. There's definitely alot they could do with a remake of 3.

    • @SarcasticPlotRecaps
      @SarcasticPlotRecaps 11 месяцев назад +6

      The first half of 3 exploring the ancient flotilla was so great....

    • @KoKoraaaaaaaa1995
      @KoKoraaaaaaaa1995 11 месяцев назад +7

      @@SarcasticPlotRecaps Best part of the game probably.

    • @cometcal7387
      @cometcal7387 4 месяца назад +1

      I also liked bits of Chapter 9, not gonna lie. Feeders were somehow pretty frightening for such a weak foe.

  • @legallytargeted5688
    @legallytargeted5688 Год назад +33

    I love dead space, horrifying. But I always wondered how much scarier it would be if it was first person

    • @shazbazzy
      @shazbazzy 6 месяцев назад +2

      Too scary to play in first person

  • @lc8407
    @lc8407 Год назад +265

    This is certainly one of the act man reviews of all time 👏

  • @maxvitor7023
    @maxvitor7023 Год назад +246

    I actually liked the older looking characters.
    They are supposed to be experts on their respective fields and that obviously means years of experience. Not something you will usually see in young adults barely above 20.

    • @BinodiniMahapatra-pz7vv
      @BinodiniMahapatra-pz7vv 6 месяцев назад +29

      Isaac Clarke is already a middle aged guy canonically so it fits.

    • @gloriarodeffer4409
      @gloriarodeffer4409 5 месяцев назад +8

      he looks like adam sandler in the remake

    • @johnnycracker8191
      @johnnycracker8191 3 месяца назад

      his face is modelled after gunner wright @@gloriarodeffer4409

  • @Bronson_07
    @Bronson_07 Год назад +10

    I love how he used the “Devils.. Monsters…” song from CE that he used from his classic dead space review 😊

  • @nolongerhuman13
    @nolongerhuman13 Год назад +26

    The Necro morphs also used to re-negotiate their terrain. If you did some thing, they would jump into an air vent and come out one that was closer to you. CP does this well, especially if you make noise. But I haven’t noticed a single instance of it happening in dead space much to my chagrin.

    • @albertozalon8477
      @albertozalon8477 Год назад +1

      Theys till do but not as often and it has much less need for it as necromorphs are rarely far enough to need to do so.

    • @slipperyquark3885
      @slipperyquark3885 Год назад +1

      It happens frequently with the Hunter. It made the encounters very stressful and made him seem especially relenting.

  • @flaccidteeth
    @flaccidteeth Год назад +74

    I played through the remake and kept 1 Power Node throughout the whole game because I was CONVINCED there would be one door where I would need a node. There never was

    • @shcdemolisher
      @shcdemolisher Год назад +12

      Nope! Instead it’s security clearance and you can get master grade by backtracking and collecting rigs from former officers.

    • @flaccidteeth
      @flaccidteeth Год назад +1

      @@shcdemolisher I mean I know now lmao

    • @SnakeTheBoss13
      @SnakeTheBoss13 Год назад

      It's like keeping RPG ammo for a fight that never comes

  • @alexguzman230
    @alexguzman230 Год назад +70

    the addition of NG+ with the market collectibles showing how Insane had Isaac truly gone is one detail I’ll love

  • @dustindubbo2892
    @dustindubbo2892 Год назад +7

    I found one of the greatest changes being the addition of stasis spiking; being able to rip the claws from necromorphs and random poles/fan blades and saving ammo with them like in DS2.

  • @BrianMiles755
    @BrianMiles755 Год назад +72

    Its really sad that they didnt keep kyne, kendra and hammond like it was in the original. Also the AI from the Necromorphs and the sound of the Pulsrifle. Beyond that its really really good.

    • @PINHEAD1999
      @PINHEAD1999 Год назад +12

      The pulse rifle sounds like trash in this game.The original voice actors were also much better, especially Hammond.

    • @justaguyonyoutube4592
      @justaguyonyoutube4592 Год назад +2

      Tbh I like the acting and also like the AI from the necros, they’re incredibly smart.

    • @CaptainRandoh
      @CaptainRandoh Год назад +7

      I personally prefer the new pulse rifle sound effect. It sounds deeper and more punchy now as opposed to the lazer-like whistle of the original. The original wasn’t bad, but I feel that the new one is an improvement. As for the characters, the only issue I had was Hammond’s voice acting. He needed better direction in my opinion. The change to what happened to his character, though, I approve of. It builds on the cosmic horror aspect of NO ONE being immune to the affects of god level Eldritch nightmares

  • @tomhuddleston1850
    @tomhuddleston1850 Год назад +61

    One thing I'm surprised you didn't comment on: the changes in NG+! New enemies that are super tough, sure whatever - but when traversing the Ishumara again in the new game, you can get the extra alternative ending by obtaining collectables throughout the game that actually link to the events of DS2.
    And not only that, scenarios play out differently. Did you know that when Issac encounters Nicole for the first time in the NG+ and you have to defend her, then it goes to the Zero G area, if you fly over to Nicole's side, there's a voice message / security log you can activate on the wall - and its of the conversation Issac had with who he thought was Nicole prior - only, the security log reveals that it was actually Elizabeth Cross the entire time! It goes to show that at that point Issac was truly insane and already under the Markers influence, whereas she wasn't quite yet - I remember that moment so clearly and being like holy shit what an awesome little detail.
    Issac's dialogue and motivations are shown to have changed when he speaks to Nicole at the section where you escort the market on Aegis VII - and the same applies to the line he says when he encounters the hive mind for the final battle. He says something along the lines of 'It shown me what I had to do' referring to the influence the marker has over him!

  • @DavidKent94
    @DavidKent94 Год назад +217

    Contact Beam was the boss killer for me when going into Impossible. It just made a joke of them and the game was VERY generous with its ammo drops.

    • @cactus2255
      @cactus2255 Год назад +5

      i was finding more contact beam energy then any other ammo in my playthrough

    • @stormnet7836
      @stormnet7836 Год назад +2

      @@cactus2255 Ironically, in my playthroughs of the original, contact beam ammo was so hard to find it was practically useless. It was also a handcannon back then.

    • @gozutheDJ
      @gozutheDJ 11 месяцев назад +1

      the ammo drops pertain to whatever you're carryting. so if you only carry one weapon, you're only gonna get drops for that. thats how i farmed money on my NG+ to buy the new suit. I ran around wwith only the force gun and stasis/stomped enemies for about 30 mins. every chest and supply crate I opened had force gun ammo, which is the most valuable ammo you can sell back to the store. so by the end I had like 50k worth of force gun ammo lmao

    • @DavidKent94
      @DavidKent94 11 месяцев назад +1

      @@gozutheDJ That's the funny thing, I was carrying 4 weapons, the Plasma Cutter, Flamethrower, Ripper and Contact beam. It was barely dropping plasma ammo, got decent ripper and flamethrower and tonnes of contact ammo XD

    • @gozutheDJ
      @gozutheDJ 11 месяцев назад

      @@DavidKent94 it might also go off what you’re using a lot of if you have multiple. not entirely sure
      personally i find the cutter boring as shit so i woulda been using the ripper backed up with flame wall for aoe and crowd control and contact beam for the times i judt needed to obliterate
      personally my loadout is force gun, line gun, contact beam and either ripper or flamethrower
      force gun is absolutely nuts, and well used as a debuff, since flayed necros take more damage. and the gravity well is amazing
      force gun blast + upgraded gravity well that does DoT + and drop a flame wall and watch them bois cook lmao

  • @girth_goblin
    @girth_goblin 3 месяца назад +1

    I’ve been a fan of this series for nearly 15 years. It’s so nice to see Dead Space back in the mainstream, goated franchise

  • @Xternnal
    @Xternnal Год назад +2

    I love how around 5:00 you used the Metroid Fusion soundtrack, and the security clearances reminds me of the security doors in Metroid Fusion, also love this video Dead Space is truly a masterpiece

  • @socksandsandals4791
    @socksandsandals4791 Год назад +115

    Personally I feel that Hammonds character in this game makes the atmosphere feel more bleak and sad. He shows that no one is safe from the makers influence no matter how resistant they may seem. I do think he could have been present more in the campaign tho. Also props to Gunner Wright’s incredible voice acting, you could feel the pain and anger in every death scene especially the line “Cmon then, cause this is all I’ve got left”

    • @nobodythisisstupid4888
      @nobodythisisstupid4888 10 месяцев назад +2

      I don’t mind the changes to Hammond’s character, I just think more should have been done with Chen in order to increase the impact of his death and how it affects Hammond. Like they could’ve kept him around for a mission or two and given him some lines to make us feel closer to him and hint at his history with Hammond.
      What I dislike the most is how Kendra’s expressed suspicions about Hammond and CEC are way more blatant and upfront whereas before the distrust she was trying to sew was more subtle. I feel that she kinda shows herself to be suspicious by how antagonistic she is to Hammond before you even step on the Ishimura. She’s talking about hacking the mainframe and figuring out the truth while Hammond looks obviously out of his depth and preoccupied with the death of his team throughout the game. Even though I played the 2008 game, it feels like there is little chance that someone will trust Kendra when she asks pointed questions to Hammond and he pretty much just says “uh I don’t know what you’re talking about, damn I miss Chen…”

  • @k1n6n07h1n6
    @k1n6n07h1n6 Год назад +91

    I love how your intro is essentially a remake of the original review. Nice touch.

  • @maksymiliankossakowski-lan6978
    @maksymiliankossakowski-lan6978 Год назад +4

    Also there is a classic Suit called - DS-08 Legacy Rig which is classic Isaac Engineer armor. And the most interesting fact is - this skin uses the same model that was in 2008 game. The same model, same textures. As 3D graphic designer myself i think this is one of the best secrets ever!

  • @vainsilence
    @vainsilence 10 месяцев назад +3

    Love how Halo's flood soundtrack fits so well x'D in the beginning @2:18

  • @MyBebopBlues
    @MyBebopBlues Год назад +41

    I’m still surprised EA managed to not mess up this remake

    • @fernandozavaletabustos205
      @fernandozavaletabustos205 Год назад +13

      EA and other companies has very talented people. It is the executives that make much of the cuestionable decisions.

    • @lordofdarkness4204
      @lordofdarkness4204 Год назад +7

      EA published the game. They did not actuallly develop it.

    • @samc9401
      @samc9401 Год назад

      @@lordofdarkness4204 EA doesn't develop any games, they're just a publisher but somehow they still screw them up
      They don't have to develop it to make it a mess, ie bf2042 was made by DICE EA f it up, the sims franchise made by maxis screwed up by EA, Anthem made by Bioware f up by EA the list goes on and on, what I'm trying to say is that EA didn't screw this one up even though they could have even when they're just publishers

  • @thundergod4321
    @thundergod4321 Год назад +75

    When he said he was almost unfazed throughout the whole game i thought he was serious. I played it day one and personally wasn’t scared. However I am very glad I played impossible, because knowing I had one life and if I died it would change to hard difficulty made the game so tense and scary, especially in chapter 10. It was definitely an experience.

    • @gordonneverdies
      @gordonneverdies Год назад +1

      If you die on impossible the difficulty changes?

    • @thundergod4321
      @thundergod4321 Год назад +2

      @@gordonneverdies yeah you fail but you keep the run on hard, you don’t get the rewards though. Only if you can survive and not die once.

    • @gordonneverdies
      @gordonneverdies Год назад +1

      @@thundergod4321 Oh it's like a hardcore/permadeath mode!? That's awesome! One of the few good things about DS3.

  • @Reaper_03-01
    @Reaper_03-01 Год назад +1

    That moment at 1:45 when Dead Space 3's trailer cover of In The Air Tonight hits harder than the Ishimura's ADS Cannons ever could.

  • @luckyplvys
    @luckyplvys Год назад +28

    I definitely agree with feeling that Kendra and Hammond were way too nonchalant about the horrifying situations taking place in front of them lol

    • @kelvingriffiths6017
      @kelvingriffiths6017 6 месяцев назад +1

      Issac isnt much better. That nurse that commits self cancel in front of him and he litetally goes "oh, ugh". Then again, he is meant to be going crazy.

    • @BinodiniMahapatra-pz7vv
      @BinodiniMahapatra-pz7vv 6 месяцев назад

      ​@@kelvingriffiths6017He's used to seeing much worse on the ship that he's accustomed to it and also he gets frequent horrifying hallucinations and delusions. He's slowly losing his mind with all those necromorphs running around.

    • @Humble-iq5ue
      @Humble-iq5ue 6 месяцев назад +3

      Theres violent, gruesome necromorphs ripping peoples limbs aff and Kendra & Hammond are just like "oh.."

    • @thomasnguyen4427
      @thomasnguyen4427 5 месяцев назад

      “commits suicide”

  • @Spykitty358
    @Spykitty358 Год назад +98

    the director is easily the best part of the remake. The scariest part of a video game is not knowing what to expect and the element of surprise. A system that keeps you on your toes is perfect. Wish more horror games can have these randomly generated events.

    • @joshuaverde5362
      @joshuaverde5362 Год назад

      It threw a lot of those ultra morphs that barely stagger mid game in my hard run. Thank goodness I carry op load outs 😂

  • @Midnighthalo
    @Midnighthalo Год назад +3

    Huh. Resident Evil 4 Mercenaries OST at the beginning of the video? What a treat, man of acting.

  • @Spiderwolfer
    @Spiderwolfer Год назад +1

    I’m so glad you brought back the Q&A at the end. Huge fan act man. This review did the remake as much just as the remake did to the original game. Great job! Very entertaining

  • @coltforceplayer
    @coltforceplayer 3 месяца назад +1

    Idk if its just me but in the part in the original, Kyne is talking to himself then turns around sees Isaac, but they shouldve done it so he doesnt notice Isaac until he stomps on the loot crate in the room

  • @silverhawkscape2677
    @silverhawkscape2677 Год назад +147

    Dead Space remake has become the definitive way some players experience of Dead Space.
    Which is impressive since the first game still holds up real well.

    • @Devin7Eleven
      @Devin7Eleven Год назад +6

      In some ways yes in gameplay and mechanics. Writing and characters were better in original as well as sound for necromorphs

    • @camila_costa12
      @camila_costa12 Год назад +4

      ​@@Devin7Eleven i think writing is better in the remake

  • @kobelgaven5208
    @kobelgaven5208 Год назад +268

    Now see, I think Hammond and Kendra being far less confrontational is a better change for the story. It feels like they’re actually on the same page and trying to get the hell out(holy shit, I did not think my comment would gain as much traction as it has. Thank y’all)

    • @TheActMan
      @TheActMan  Год назад +159

      respectfully disagree, I like the way they both freak out in the original cuz it adds to the stakes. It makes you feel like "WTF IS GOING ON?"

    • @PlasmaPony
      @PlasmaPony Год назад +62

      I mostly agree. While I like the earlier panic they have in the original, I prefer the remake overall. I like that they didn’t immediately go at each others throats from the word go. It felt like they were needlessly confrontational with each other even on the Kellion. In the remake it’s lower key with suspicions building up over time as each goes AWOL. I liked that dynamic more than the intense antagonism from the very beginning in the original

    • @PhantomMiria22
      @PhantomMiria22 Год назад +22

      i think it just helps a bit with kendra being undercover. in the original it felt like she is pemanently blaming hammond which made me think shes kinda an asshole in disguise. as for the remake well i already know she is so no surprise there

    • @davenic2471
      @davenic2471 Год назад +27

      I like both versions of Hammond for different reasons. I think the new Kendra is a 100% improvement though personally. Hammond's original voice was 👌

    • @Devin7Eleven
      @Devin7Eleven Год назад +9

      I think the original did it better. Everyone freaking out feels more Lovecraftian that the remake loses. People turning on each other in a desperate situation makes sense with Hammond trying to be the level headed leader

  • @MrTarik2602
    @MrTarik2602 Год назад

    18:25 i just love the lil side eye

  • @bigtruck1838
    @bigtruck1838 Год назад +1

    Love the zerg sc1 soundtrack on the video when showing leviathan 🔥

  • @kizunadragon9
    @kizunadragon9 Год назад +20

    Not to mention Isaac sounds like an Engineer now. he solves problems, he gives solutions to problems.

  • @swanqlord3048
    @swanqlord3048 Год назад +34

    One thing I really liked is the incorporatiom of haptic feedback in the ps5 controller. Every weapon feels different when you shoot it. The trigger gets more and more resistant the more you spam shoot the plasma cutter, making it much more stressful when you panic shoot at a necromorph. The trigger jumps up and down like crazy when shooting the pulse rifle, and it vibrates at varying intensities when shooting the ripper. It's a fantastic detail that really adds to the immersion in my opinion.

    • @SolidSnake240
      @SolidSnake240 Год назад +1

      Yea the ps5 haptics are a gamechanger no pun intended

  • @perteraboofolympus150
    @perteraboofolympus150 Год назад

    the phrase you were looking for about sound design at minute 15 and 20 sec is dynamic sound the game scores itself to what is happening and will actually engage a sting on the first necromorph detected once it is in view. its a really good addition and its somewhat similar to Doom 2016 and eternal how the music score varies based on dps, movement abilities used, enemies in area, how aggressive those enemies are acting and how aggressive the player is acting. its all amazing sound design deadspace remake has a great adaptive AI based on your health and what random effects it has in an area sometimes the score will be calm and serene letting you know that although you are on deaths door you are safe other times even if you have a load of ammo and healing items the score will keep the heat on you with random enemy spawns and a constant drone of doom.

  • @AtamskArchadian
    @AtamskArchadian 10 месяцев назад +4

    1:31 This part killed me. When you laugh at something you know it’s true and what he showed as his reaction to the remake reveal had me ROTFing hard cause I felt the same way.

  • @alexf0723
    @alexf0723 Год назад +22

    The way they remade the shooting gallery section was one of the coolest parts of the game

  • @thegamingagent6822
    @thegamingagent6822 Год назад +26

    I couldn't tell if the necromorph that looks like the standard slasher but can also shoot green puss balls at you was suppose to be a new enemy or a switch up from the black necromorphs from the first game but it made me realize that with the ripper you can shoot the saw blade into it's "stomach" to cause knockback and a lot of damage because I was experimenting with everything to keep them at bay due to super armor they can have while sprinting. The ripper became my go to weapon to stock up on ammo for. Love this game.

    • @EE-ro4nz
      @EE-ro4nz Год назад +2

      The spitter was in the original game. Just less common tho

  • @willthethrill4394
    @willthethrill4394 Год назад

    Bro your editing is top notch! It keeps me engaged and entertained at every level! You can’t ask much more than that, but you deliver more. This video rivals your big quantum tv video that is sadly no longer up. That editing is unmatched!

  • @colecastleman5065
    @colecastleman5065 9 месяцев назад +1

    The line guns alternate fire type was awesome, I had a lot of fun mastering the fuse time with necromorph calfs

  • @LD-pt5ur
    @LD-pt5ur Год назад +53

    I only got about 5% through the original because it was too scary as kid. Never have I been happier to revisit and conquer my fear.

  • @polymorphing9195
    @polymorphing9195 Год назад +160

    The developers really went above and beyond.
    They have set a new standard for remakes.
    Amazing work!

    • @leathersausage
      @leathersausage Год назад +2

      Resident Evil 2 remake is also a masterpiece. RE2 and Dead Space are the best remakes I can think of currently.

    • @birbdad1842
      @birbdad1842 Год назад +1

      @@leathersausage True, but Dead Space takes it a notch further with just how amazing the visual upgrade is.

    • @cfighter95
      @cfighter95 Год назад

      @@leathersausage Also Last of Us Part 1, Shadow of the Colossus, and Destroy All Humans! The Last of Us remake is absolutely stunning - one of the best looking games I've ever played, with some gameplay tweaks carried over from Part 2 that add to the immersion. The Shadow of the Colossus remake was pretty much an exact 1:1 remake of the original, just with modern graphics. It was an absolute classic back on the PS2 and the remake is the definitive way to play it today, even if I think they could have made the gameplay slightly more modern. Same case for Destroy All Humans, although that was always more of a casual arcade experience, but the remake was still excellent nonetheless.

    • @thonato295
      @thonato295 Год назад

      @@cfighter95 imma be honest, tlou remake looks and feels exactly like the original, some accessibility options, sure but cmon, I can buy the original remastered for 20 euros on ps4, 80 euros for this? wtf.
      tho shadow of the colossus remake does makes sense to exist

    • @cfighter95
      @cfighter95 Год назад

      @@thonato295 You should take another look at even the remaster then, the remake looks leaps above it. One of the few games I've played that actually looked like a proper next gen title. The updated motion capture data really does a lot for the cinematics too, looks damn near photorealistic at times.

  • @FurinaDeFontaine42
    @FurinaDeFontaine42 Год назад +3

    I only really didn't like how they replaced Kyne's VA from Szarabajka. Especially since he was present for the animated movie, it felt more natural. Not to mention that guy voice acted quite a lot of great characters like Ironhide from Transformers, Biggs from LA Noire.

  • @MinxyOne
    @MinxyOne Год назад

    This was amazing to go over on stream, thank you so much for making this video. HOPEFULLY with this successful of a remake any other remakes will follow suit and we will get better quality overall!

  • @kosmosfan01
    @kosmosfan01 Год назад +20

    The fact that this remake is reviewing so well is a huge W since the gaming industry makes it so hard to get excited for new releases not being a hit mess.

  • @timebomb42
    @timebomb42 Год назад +9

    So essentially, dead space got the black Mesa treatment.
    What was good is now great, and what was bad is now decent.
    Love seeing remakes that not just honor, but in areas improve the original gameplay.
    Love the vid act man, just what I needed to kick off the weekend.

    • @yemn6243
      @yemn6243 Год назад

      Why do we have to wear these ridiculous ties?

    • @timebomb42
      @timebomb42 Год назад

      @@yemn6243 triple pleated khakis, preposterous!

  • @BwAaS
    @BwAaS Год назад +1

    I'm playing through this waiting around for Jedi Survivor. I just finished the Asteroid shooting mission. Just wow this Dev team is incredible!

  • @yaboicheshire868
    @yaboicheshire868 9 месяцев назад +3

    Issac is so smart in this fucking game and actually has control over what the team's next move, this game literally had me going "Damn, Issac is a engineer." So many times

  • @anres1002
    @anres1002 Год назад +16

    15:08 I think the term to describe where the sudden change of music is made to adapt the mood or tone during the moment in a video game is called adaptive music. Its a term and technique used in video games to match the mood or expected emotions a scene or level wants to match during gameplay. In the case of finding the enemies in the game, the stringent tense music pops up when they appear around the corner that adds to the fear behind the enemies which in turn can make the player tense up when the music ques in after repeated exposure.

    • @OriginalName100
      @OriginalName100 Год назад +1

      👍

    • @charlesfreeze3997
      @charlesfreeze3997 Год назад

      I was also thinking he meant the term "scare chord" the big BWEH of "oh fuck this" horror and stuff that makes you just nope out.

    • @FCV0511
      @FCV0511 Год назад

      I believe he was looking for the term "Leitmotif" - it's a short, recurring piece of music associated with something specific. en.wikipedia.org/wiki/Leitmotif

  • @BucklingSwashes
    @BucklingSwashes Год назад +12

    One of my favorite things about this remake is the unpredictability of the Intensity Director (which is what allows for some of the random spawns and other events in the game). After seeing a lot of reviews I realized there are some things that happened to me that some players never experienced, and similarly, some things other players had happen to them that I didn't. I remember being caught off guard while using the store once in the original game, but that hasn't happened to my yet in either of my playthroughs of the remake, while I know some players have mentioned seeing that happen. I'm AFRAID it will happen and yet it's almost as if the game knows I'm expecting it, so it scares me with weird sounds while I'm at the store but never actually spawns an enemy. It's brilliant, and one of a lot of examples of how Motive really managed to move the entire genre forward by adding this degree of randomness to so many areas and scenes in the game.

    • @StrikeNoir105E
      @StrikeNoir105E Год назад +3

      After about full 8 playthroughs (including challenge runs) the Intensity Director is easily the feature that makes the game scarier and more replayable. Areas that seemed safe one moment may have Necromorphs pop out in the next one, and a well-lit area may be dark when you backtrack through it just minutes after. The amount of enemy spawn randomness just gives the game a whole new level of replayability that I've yet to see in other survival horror games including Resident Evil.
      As an example there was one time on my third playthrough where I visited the first BENCH in hydroponics during Chapter 6, and I didn't expect there to be a pretend-dead Slasher inside that just outright ambushed me. That never happened on my first two playthroughs, nor my other playthroughs since.

  • @connergoldsborough4093
    @connergoldsborough4093 4 месяца назад +1

    Love the three types of dialogue Issac gives depending on his health. It’s such a cool touch

  • @domino6490
    @domino6490 Год назад +2

    A cool tiny detail I noticed is that if you tilt the stick tiny enough to not start moving, you can make Isaac lean slightly

  • @sirmerc297
    @sirmerc297 Год назад +12

    This is the only game that ever made me want to immediately replay it. I finished it and, like 2 days later, started up New Game+. And the game still made me tense, even with a fully upgraded Rig and Plasma Cutter.

    • @Walk1ngParAd0xX
      @Walk1ngParAd0xX Год назад +2

      Played it three times cuz I just couldn’t stop

  • @michaelroywright9975
    @michaelroywright9975 Год назад +7

    When I saw that they replaced Peter Mennsah with the new Hammond, I was really upset. Seeing Doctore from Spartacus in the game made me so stoked, and I said back when I first played the original Dead Space, "I can't be scared if Doctore is here."

  • @Foagal1775
    @Foagal1775 Год назад

    Dynamic audio cues are so enjoyable for sure where the music or sfx can trigger based on your own personal encounter

  • @MoistRolls
    @MoistRolls Год назад +7

    It's hard for me to pick and choose which games to buy since the recent mark up of newer games being 70$ but this one definitely gives you some bang for your buck. I hope to see some more remakes from this studio.

    • @iftea7
      @iftea7 6 месяцев назад +1

      I'm playing Dead Space remake for $1 on game pass. Been a while since you commented and I hope you've checked GP out.. I play on GP PC it's great

  • @aurow7418
    @aurow7418 Год назад +8

    I've watched your video on 2008 dead space more than a handful of times just to remind myself why I love the game so much. It was great picking up all the little details you included matching the first video (like the flood music towards the beginning). Great vid bro!

  • @noimnotapokemon8699
    @noimnotapokemon8699 Год назад +15

    17:49 this was a mechanic I first saw in Spider-Man PS4. Yuri Lowenthal did multiple takes of the same lines - ones where Spider-Man is idle, and ones where he's swinging, so he has more strain in his voice from exertion. I am so glad to see it's back even better in Dead Space, and I hope to see details like this in more titles. It's such an interesting and dynamic detail that immerses me into the character.

    • @HeyJoJoTF2
      @HeyJoJoTF2 Год назад +1

      Noticed that, sells it way more! Except for when it's not working right and he's yelling while barely moving lol

    • @joshuaverde5362
      @joshuaverde5362 Год назад

      I knew I wasn't crazy! It was Sony insomniac that did it earlier. He would even organically go in and out of Convo!

  • @GiggsTheWanderer
    @GiggsTheWanderer Год назад +1

    My go-to loadout was the Ripper, Plasma cutter, flamethrower, and pulse rifle.
    The plasma cutter is a great all-round weapon and once I got the weighted blades upgrade I threw hands with any deadite bastard from then on to the end.
    Flamethrower for those pesky bug things and the alt-fire one shots the wall necros.
    Ripper was very economical in terms of ammo and I had a shit ton. Great for dealing with individual or small groups of Necromorphs.
    Pulse rifle's alt-fire was amazing for getting me out of being knee-deep in dead.
    Wish they had the seeker rifle I just finished DS2 and that was my main weapon for the last few chapters of the game.

  • @matthewrichardson2533
    @matthewrichardson2533 Год назад +1

    Started playing this gem today/tonight. Never played the others and OH My God. I can't believe what I was missing and how new games can't replicate the same experience.
    They space out the enemies to build tension. While other games enemies in every room or right after ammo dumps is so predictable.

  • @federicomeneghini6947
    @federicomeneghini6947 Год назад +9

    Hear me out: beginning a video about Dead Space with the Flood OST from Halo CE is pure genius and should be praised. It’s thematically correct and makes it feel like we’re living in an amazing videogame world. Thank you Act Man! Also, just earned all game’s achievements. It truly is a masterpiece.

  • @Gogo32monkey
    @Gogo32monkey Год назад +2

    The high health/low health voice line variants are a very nice touch, had no idea about that!

  • @arcus6637
    @arcus6637 11 месяцев назад +1

    The scariest thing that happened to me was lm that Server room Level where these destroyed cables can shock you. It was dark and i wanted to get into a door, then these lightnings hit the panel nect to me and i just saw the Black frame of a slasher with his yellow eyes for just a second.

  • @thelastcrow5660
    @thelastcrow5660 Год назад +12

    The Zerg campaign theme works really well with Dead Space, that's all I'm gonna say.

  • @Just_a_commenter
    @Just_a_commenter Год назад +25

    It's good to see a decent release... Single player games don't get enough love!

    • @TheActMan
      @TheActMan  Год назад +4

      lets hope they do in the future!

    • @MtnDew4828
      @MtnDew4828 Год назад +1

      @@TheActMan My farts are better than Act Man’s farts

    • @Devin7Eleven
      @Devin7Eleven Год назад

      Huh? Single player games have been all the rage. If anything, multiplayer games have stagnated and don’t get love.

  • @Cassman2k
    @Cassman2k Год назад +2

    3:56 haven’t heard that song in years! 😭

  • @zergolicious666
    @zergolicious666 Год назад

    the bgm you pick from other iconic games like metroid fusion and zerg theme from starcraft really adds charm to your videos

  • @RiksGamingChannel
    @RiksGamingChannel Год назад +6

    as predominantly a Halo fan who recently got back into Dead Space with this remake (I played a small bit of the original a few years ago but never picked it back up for various reasons), I instantly recognized the use of the Flood theme in this video and I was like... yeah that fits way too well

  • @geraldyeager7652
    @geraldyeager7652 Год назад +4

    I liked Dead Space 3 in terms of lore as it reminds me of Lovecraftian horror which in turn got me into Bloodborne

  • @yeahyeahyeahwhat6271
    @yeahyeahyeahwhat6271 5 месяцев назад

    Boss battle at the end coulda been a little harder but for someone who never played the OG past the first mission. I was fully emerged in to this game and I loved it

  • @peternatorrr
    @peternatorrr 9 месяцев назад +1

    I love that every type of enemy has a stronger type that appears as well

  • @V3v15c3r8
    @V3v15c3r8 Год назад +11

    Dude I LOVED the flame thrower in this one when I never touched it in the first one. Why dismember when you can just burn it away?
    Edit: I wanted to ask this and the perfect place. When it was revealed not to be Nicole but someone else it looks like Nicole is smiling when it’s being revealed. She has this sinister smile on her face or at least I thought she did. Did anyone else notice that?

  • @Bronson_07
    @Bronson_07 Год назад +10

    God this remake is just eye candy. Not sure why so many people criticized it right before launch. Hopefully this game can spawn many sequel remakes! Dead space 2 remake here we come!

    • @Bronson_07
      @Bronson_07 Год назад

      @@p-__ •_•

    • @MandeepSingh-vt9hl
      @MandeepSingh-vt9hl Год назад

      The only change I didn't like was related to characters and their background. Other than that pretty solid remakw

  • @eeeman
    @eeeman Год назад +2

    Love your videos!

  • @nolongerhuman13
    @nolongerhuman13 Год назад

    The tentacle fight in the first one was easily one by staying on the ground, and running around the rim in either a clockwise or counterclockwise fashion. It was so easy and fact that it took all the fight out of it.