i paid animators on fiverr to make my dream anime

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  • Опубликовано: 21 сен 2024
  • I woke up one day with the genius idea to launch a new animation IP called Haxware & in the blink of an eye lost $4,000... Now I know why very few people make anime & cartoon shows.. I learned a very valuable lesson.
    I ACTUALLY RELEASED A MANGA: haxware.io
    THROW ME DUCATS ON PATREON: / jabrils
    SUBSCRIBE TO HAXWARE: / @haxware
    I replied to your comments that you posted on this vid: • People Are Mad Because...
    Watch Unfinished Jinzo 2D Animation: • Unfinished Jinzo Carto...
    KentaroPJJ: / kentaropjj
    Davvworlds: / davvworlds
    VIPUKS: sketchfab.com/...
    DallienceRNG: / dalliencerng
    spending money on fiverr sometimes can prove to be
    BECOME A MEMBER:
    / @jabrils
    JOIN DISCORD: / discord
    Please follow me on social networks:
    twitter: / jabrils_
    instagram: / jabrils_
    twitch: / jabrilscpu
    REMEMBER TO ALWAYS FEED YOUR CURIOSITY

Комментарии • 900

  • @Muskar2
    @Muskar2 3 года назад +852

    What I've always liked about you, Jabrils, is that you're a curious optimist. You're not scared of the sunk-cost fallacy. You learn in your own way. Thanks for sharing your story.

    • @1polyron1
      @1polyron1 3 года назад +10

      When I see him, I look at myself. He's doing things I wish I had the courage to do. In life you can't be afraid of failure. Before you know it your life has passed you by. It's all about the journey and the people you meet. In my eyes the only time we fail is when we don't try at all.

    • @papabear4070
      @papabear4070 3 года назад +7

      I don’t wanna see this channel fade away, but I hope your dreams can come true

    • @14232319
      @14232319 2 года назад +3

      @@1polyron1 You fail 100% of the things you don't try.

    • @mikkey246
      @mikkey246 Год назад

      And he gets to keep the anime

  • @NeroMai
    @NeroMai 3 года назад +181

    An an animator, the moment you said "90 minute *episode* " and "Fiverr artist" I nearly passed out. That's an entire feature length film that would take a whole production team at least 2 years to complete.

  • @olgierdvoneverec4135
    @olgierdvoneverec4135 3 года назад +754

    "How are animations sustainable?"
    They're not, they are always hoping to make it back with merchandise and blu-ray sales. And things like over exploitation and studios closing down are not a rare thing.

    • @maythesciencebewithyou
      @maythesciencebewithyou 3 года назад +76

      same with western cartoons. It's the merchandise that keeps them afloat. If a cartoon gets cancelled it is often becaues they didn't sell as many toys as they hoped for.

    • @adamofblastworks1517
      @adamofblastworks1517 3 года назад +18

      @@maythesciencebewithyou yes, cartoons *are* animation.

    • @maythesciencebewithyou
      @maythesciencebewithyou 3 года назад +17

      @@adamofblastworks1517 I know, when I read the comment I misread it as anime.

    • @badreddinekasmi8919
      @badreddinekasmi8919 3 года назад +26

      Over exploitation is literally the industry standard if we're talking about Japanese animation

    • @pvic6959
      @pvic6959 3 года назад +7

      i mean just look at channels like jaiden animations and oddonesout.. they take a TON of time between videos and the reason is animation is a TONN of work. like insane work. people often dont understand that it takes a lot of effort to do animation and then get a reality check when they try to fund one. Even the critical role folks had a "holy shit this is expensive" moment when they tried to hire animations for their series. lucky for them, their kick starter got over $10M lol. but holy crap, animation is a lot of work and costs a lot if youre going to be fair to the people doing the animations. thousands of dollars per minute of animation is the norm (assuming decent animation)

  • @Danidev
    @Danidev 3 года назад +1548

    Ngl id watch jabrils drama channel bro

  • @randyprime
    @randyprime 3 года назад +316

    This really do be a mouth talking moment

  • @JesseHughson
    @JesseHughson 3 года назад +259

    Yep. The whole way through I was thinking "drop the perfectionism and get an ugly prototype going". So many people (myself included) focus so much on small details at the expense of the whole thing never getting started. Glad to see you cut your losses at only $4k and started focusing on what you can move forward with what you've already got. Generate some interest first, then decide how much to invest based on that. You're a great storyteller, and I'm excited to see that in anime form :D

  • @bunnybro5977
    @bunnybro5977 3 года назад +497

    Can't wait for the next one, "teaching an AI to help me win at high stakes poker so I can fund my projects"

    • @maythesciencebewithyou
      @maythesciencebewithyou 3 года назад +33

      The one following that one "How I Spent $40,000 on online poker, it was all for nothing"

    • @SomethingSmellsMichy
      @SomethingSmellsMichy 3 года назад +6

      Okay but that might be an interesting idea, but isn't poker about trying to bluff and read your opponents with facial expressions or something?

    • @bunnybro5977
      @bunnybro5977 3 года назад +15

      @@SomethingSmellsMichy partly. At its core it's a game of luck, the way you play it is by balancing probabilities and gauge the way your opponemts might react to the way you're playing. As far as I can tell, that's peanuts for an AI

    • @Т1000-м1и
      @Т1000-м1и 3 года назад +1

      150th, lol

  • @makoopay5250
    @makoopay5250 3 года назад +157

    as an animator that likes to post his old animations dude making a 15 animations is hard af without a team

    • @OwenPrescott
      @OwenPrescott 3 года назад +13

      Also modelling aside the sound, animation, story, etc are all a science by themselves. I'm making my own animation series (based on my game) and I've had to be really creative with premade assets, making custom or modifying only essiential parts.
      If Jabrils reads this, since your doing an anime type thing try using a cell shader. Experiment with post processessing because some of your models might look good with well thought out rendering / lighting.

    • @makoopay5250
      @makoopay5250 3 года назад +7

      @@OwenPrescott i was talking about 2d animation im a 2d animator

    • @jaymhlurbaloyi7813
      @jaymhlurbaloyi7813 3 года назад

      @@OwenPrescott thats sounds cool , ive been thinking of making animated cut scenes for a game i would make ,but i just started game dev , so coding is still a bch.

    • @light_fos
      @light_fos 3 года назад +2

      @@makoopay5250 yes but 1 sec is NOT worth 500 dollars thats absurd

    • @makoopay5250
      @makoopay5250 3 года назад +1

      @@light_fosi agree with that i would say atleast 10 sec for 5 dollars or 15 for 510

  • @williamosman
    @williamosman 3 года назад +232

    I TOLD YOU THIS WAS A BAD IDEA

    • @catch.22
      @catch.22 2 года назад +2

      Yeeaaaaaaaah

    • @_topikk_
      @_topikk_ 2 года назад +2

      I love that you guys know each other.

    • @mikkey246
      @mikkey246 Год назад

      😂

    • @Kade21345
      @Kade21345 Год назад

      @@mikkey2466 days ago💀

  • @KrXYT
    @KrXYT 3 года назад +310

    jabrils ive been watching you for years . you literally the reason i got into coding , i would hate to see you leave yt:((

    • @potatogod1093
      @potatogod1093 3 года назад +1

      same

    • @Shrarder0000
      @Shrarder0000 3 года назад +12

      Same. Go back to machine learning stuff dude!

    • @gurneetsingh7952
      @gurneetsingh7952 3 года назад +4

      damn now that i think about it, he's partially the reason im into coding lol

  • @TuberTugger
    @TuberTugger 3 года назад +134

    If you're looking to create an IP, you need to write. And then add concept art to that writing. You don't need models and animations. You need to write all the content and story. Then release some or all as a PDF with concept art you've commisioned.
    Much cheaper and is a great first step. Then if you grow a loving fanbase, you can turn those things into more upgraded versions of the IP.
    Think Harry Potter or DragonBall as a manga.
    These IPs didn't start by making anime. You're trying to fly before learning to control your ki my guy.

    • @ghastlyderp2637
      @ghastlyderp2637 3 года назад +1

      What do you mean by more upgraded versions of the IP?

    • @TuberTugger
      @TuberTugger 3 года назад +3

      @@ghastlyderp2637 Like an Anima or a movie. These are incredibly expensive and usually the final iterations of an intellectual property. Not the first thing you try to tackle.
      Like how Marvel was a comic before a movie. Or most anima are usually a manga or web comic first.
      I'm not saying there aren't exceptions, but those exceptions have financial backing and are quite risky.

    • @ghastlyderp2637
      @ghastlyderp2637 3 года назад +1

      @@TuberTugger Oh I see. Thanks for the explanation

    • @emmetallen5685
      @emmetallen5685 3 года назад +9

      You know, this is incredible plausible first step. Write, get the audience, then expand. Makes total sense that's how most IPs really go big.

    • @coffle1
      @coffle1 3 года назад +5

      Yeah, as I was watching this I wondered why he just didn’t start with an online light novel instead

  • @kamo808
    @kamo808 3 года назад +406

    Jabrils, WTF? Your exit plan is literally the easiest thing ever. YOU JUST APPLY FOR A JOB AS A PROGRAMMER. You have a youtube channel with 462K subscribers, you have done a lot of cool and interesting projects. They would pay you so much money to get you on their team. And for the youtube thing all i can say is you definetly have the skills to turn it around. Just think of clickbait ideas, create clickbaity thumbnails and then actually deliver. And try to contact other content creators and ask them for advice.

    • @DampeS8N
      @DampeS8N 3 года назад +92

      This. As a Lead Web Dev, I have seen enough out of Jabril to know he could learn anything my team needed and would bring that passion. This channel is the _ultimate_ resume for basically any dev job. You want to make $100-200,000 a year (depending on location)? No problem.

    • @lucienreyes9
      @lucienreyes9 3 года назад +7

      This is the way to go

    • @Wirelesstaco
      @Wirelesstaco 3 года назад +11

      @F G Be able to do the work, then Apply to 20 - 100 jobs a week, get any relevant job that will take you, after a few months use that as leverage to get a better gig.

    • @wastingtime6211
      @wastingtime6211 3 года назад +29

      Hes probably burnt/ doesnt want to work the grueling lifestyle of a higher tier programmer. They make a lot but youre doing really,hard stuff and sometimes
      It consumes more time,and energy beyond a 8-5 job. Dont blame him

    • @DampeS8N
      @DampeS8N 3 года назад +6

      @F G Frankly? Unless you have a good excuse (such as that you were providing care to a sick loved one), lie.
      Say you were working on your own startup but after years of false starts and failed arrangements you are now looking for steady work again. Hey, at least you got out of it before it cost you a lot of money, you were lucky.
      Then _have the chops to do whatever job you applied for._ These days you are almost certainly going to be given some kind of code exercise. Githubs and blogs are nice, but what I and anyone else are looking for are two things: that you know your shit and that you can solve novel problems. That second one is why code tests are important, though, so few developers actually can _do_ this that often the people that ask for code tests think it is about testing knowledge, proving you didn't make stuff up, or ephemerals about code style.
      No, the hardest thing to find today are people that _can demonstrate that they can think their way out of a paper bag._
      That's why Jabril's channel is such a valuable asset. He's demonstrated time and again the ability to assimilate new knowledge, complex knowledge, and apply it; all without having to be shown how to do it by someone else directly.

  • @edsanville
    @edsanville 3 года назад +56

    5 minutes into this video, I said, "Oh no... sunken cost fallacy!" And lo and behold, he mentioned it by name!

  • @Cyranek
    @Cyranek 3 года назад +34

    looking forward to the drama channel

  • @5hirtandtieler
    @5hirtandtieler 3 года назад +20

    This is WAY too relatable - in any passion project it’s incredibly hard to stop hyper focusing on the nuanced details!
    Looking forward to seeing how this turns out!

  • @HeyMika
    @HeyMika 3 года назад +62

    So actually you spend 4,000 dollers to show how difficult and expensive making a animated series is. So when other people have the same idea, making a animated series, just send them this video 😄

  • @marcusmanningtv
    @marcusmanningtv Год назад +6

    This is a good client view of the industry. Most clients have unrealistic expectations of what goes into a good product. Also trying to under cut artist says a lot about the client and what they think about you and your time.

  • @Jabrils
    @Jabrils  3 года назад +54

    Yo some of yall asked some real critical questions, & so I replied to some of your comments in a video, check it out! ruclips.net/video/EDJ2p3FWvfM/видео.html&pp=sAQA

    • @thezyreick4289
      @thezyreick4289 3 года назад

      What about training a learning algorithm to model a character based on a concept art sheet?
      And yea, I'd say avoid fiverr, nothing good ever comes from it
      Good video though, keep up the great work!

    • @clearcontentment3695
      @clearcontentment3695 3 года назад

      How would your boy like coffee.

    • @noidedegg6493
      @noidedegg6493 3 года назад

      god samn man

    • @AlexMeesters
      @AlexMeesters 3 года назад

      Hey Jabrils, might it also be that the title of the video says too little about the video itself?
      I'm no way an expert at this, but that might also be a culprit in your decreasing viewership.
      These titles are cliche, but they say a lot more about the video, and they might peak interest in a specific element of the video.
      "I tried creating my own 3D anime using Fiverr, and it failed"
      or "I lost thousands creating my anime on fiverr".

    • @Jabrils
      @Jabrils  3 года назад +1

      @@AlexMeesters yo I aint going to lie, those titles are kinda bangers.

  • @livinghomunculus657
    @livinghomunculus657 3 года назад +122

    Its sad to see you go, but I am really confused how you thought making a multimillion dollar animated franchise was a realistic youtube exit strategy. I also don't understand why you don't just release normal video games, you work on so many and yet It seems like they never get released, as if they were just made for one youtube video.
    If I was you, I would have just made this Jinzo animated TV show into a video game instead since that is your expertise. I am pretty similar to you in the aspect that I wish I could make tv shows but I am only able to make video games. So that is where I send my creativity. People adapt popular video games into tv shows as well so its not like that shuts off your original dream for the idea. It seems like you already have all these animated models for it so maybe thats still possible, even though they don't match.

    • @sucrose
      @sucrose 3 года назад +24

      Exactly...I know the dude is smart, but his goals are obviously far too ambitious.

    • @burrybondz225
      @burrybondz225 3 года назад

      YOU DON’T HAVE THE ANSWERS loool.

    • @livinghomunculus657
      @livinghomunculus657 3 года назад +6

      @CEO of misogyny Its not a joke if he spent $4000 on it

    • @livinghomunculus657
      @livinghomunculus657 3 года назад +2

      @CEO of misogyny he worked on it for 1 year and has a dedicated channel called haxware to the project... it was not a joke. And he announced that he is now making a web comic instead, so again it was not a joke. He took it too seriously for a joke and nothing in the video indicates that his plan to create an anime was a joke.

    • @romulino
      @romulino 3 года назад +1

      @@nahmandem Also he clearly dosen't make a lot of money from youtube anymore, as he is clearly telling in lots of videos, when he says the channel is dying, he means it, and we can see it in the viewcounts. This guy is amazing and do really interesting stuff, it's also very niche stuff with very limited growth in this platform. It definitely was not a joke, Just look at the start of the video, he wouldn't do that for a joke. Making a video about his failed attempt is at least a way to monetize that failure and recoup some of the lost. The weirdest part of it all is that if he had spent those 4k getting courses and software, he would probably be much better off. Even if he still decided to do just a comic.

  • @AntCooke
    @AntCooke 3 года назад +18

    I’m not into anime but I watched the video. I’m not massively into programming either but I’ve watched your content for years. Your videos are always interesting and you have great screen presence. Keep up the good work.

  • @KeiNovak
    @KeiNovak 3 года назад +46

    It's kind of bittersweet to see you stumble through this process because I feel you but, at the same time, it also shows how much of the behind-the-scenes is either misunderstood, underappreciated or just not known, and how you have had to deal with the realities (and mishaps). Still, it's great to see you learn from this... and hopefully others will too.
    And hopefully you'll make it through this to have something cool to show us.
    I mean, it worked for RWBY... right?

  • @freznelite
    @freznelite 3 года назад +7

    Last point is right on. You have very high standards for your productions which most people will not notice at all. What will be noticed is your story!
    Personally I didn't see any problems with your models until you pointed it out specifically. Pain is a great teacher and you don't give up easily.

  • @travelOblivion
    @travelOblivion 3 года назад +42

    Are we not going to talk about the fact that he use Google to search Google

  • @jaimerojas6578
    @jaimerojas6578 3 года назад +9

    Aww sweetie, we all had that dream of creating our own video game or in this case our own anime, but there's a lot involved in this kind of things that we don't see from the outside, which basically translates to insane amounts of money and the work of many experienced and talented people in order to create something kinda decent, might be an expensive lesson but at least you were brave enough to actually try, and that's something to admire.

  • @abdullahyousef3596
    @abdullahyousef3596 3 года назад +9

    Please do not leave, you are one of the main reasons I am i to 3d modelling, unity, and even quantum computing.

  • @uebr
    @uebr 3 года назад +50

    animation is no joke fam haha, shit aint easy. Good luck!

  • @highvis_supply
    @highvis_supply 3 года назад +11

    5min of 3D animation ranges between 30'000 USD to 100'000 USD on average tbh...

  • @UnderfundedScientist
    @UnderfundedScientist 3 года назад +8

    Such an amazing episode, keep up the great work. I'm sorry it has been such a struggle .

  • @oscaralvarez714
    @oscaralvarez714 3 года назад +3

    I really really really feel that he is undervaluing 2D and 3D artists and how hard they actually work. He does not have the money to be so picky, yet he comes off by blaming the artists for not making what he wants.

    • @willguggn2
      @willguggn2 3 года назад

      Nah … blaming himself for not knowing better. Jabrils keeps mentioning the huge budget gap to actual anime series over and over.

  • @lmaopew
    @lmaopew 3 года назад +15

    Jabrils: posting one video every few month
    * Channel is dying*
    Jabril: posts next video 1 ½ months later

  • @SunnyOst
    @SunnyOst 3 года назад +26

    6:09 what's exactly the issue here? Just needs some tweaks to the shader? Good anime shaders aren't that easy either.. Andd all from a single super anime shaded picture, right? Not sure what you expected to get lol
    7:09 this one looks pretty similar too lol If you need less cheek and more cheekbone, you should be able to easily adjust it in any other 3d editor. I'm not sure if you even know what you want at this point
    9:32 the middle one literally has the same face as in your main inspiration pic lmao Aand they got they shading down exactly. Is it because he looks like a little boy? Cause he looks like a little boy in the main pic too?? I'm extremely confused. Are those glasses prescription?

    • @shoejaat
      @shoejaat 3 года назад +12

      Yeahhh seems like jabrils wasn’t through in asking what he wanted and then was disappointed at the results. All this work was pretty good for the price he paid for as well. Not sure if I agree with the premise of the video where it’s just him dumping on artists

    • @randomizednamme
      @randomizednamme 3 года назад +4

      @@shoejaat especially since he mentioned their names

    • @ghastlyderp2637
      @ghastlyderp2637 3 года назад +4

      Indeed, gotta come in prepared to not be dissapointed. It may seem like you know a lot about your character because you do, so that info needs to be relayed to the artist too. The artists are starting from scratch.

    • @Cheeseoverlord7th
      @Cheeseoverlord7th 4 месяца назад

      9:32 bro the middle one is literally PERFECT. It looks exactly like what he had originally, I was honestly surprised when he said the first one was the best and that he didn't like how cartoony it was. like WHAT!? sir you literally sent in an anime DBZ looking art to them, got a perfect match in the middle and CHOSE THE CHEAPEST OPTION AND COMPLAINED ABOUT IT!!!???

  • @EvanPoliquin
    @EvanPoliquin 3 года назад +5

    I definitely would've done some research and talked to a 3d producer or something before going balls deep in this.

  • @katakana1
    @katakana1 3 года назад +26

    1:24 The god at CSS: *Challenge accepted.*

    • @Maxjoker98
      @Maxjoker98 3 года назад +1

      Did you know that you can also animate SVG using CSS?

  • @DampeS8N
    @DampeS8N 3 года назад +25

    Here is your problem:
    1) Your animation looks like what you want
    2) Your animation is high quality
    3) Your animation is cheap
    Pick 2.

    • @williamdowling7718
      @williamdowling7718 3 года назад +10

      Back in design school I had a professor who pounded this concept into our heads so that we would be prepared to talk/negotiate with clients. "good, fast, cheap. You can only pick 2."
      I still use that phrase now as a software developer because the advice is pretty universal. At least with software it's a it easier to convince people to pay you for it. Virtually everyone fancies themselves an artist of some kind or another. And if they arent currently an artist they "could just learn it if I wanted to." people feel like they could make the art they want, they just don't have the time. So when they want to pay someone for art, they only want to pay for the time, and not the expertise that comes along with it. With software, more people tend to view it as an unobtainable form of magic so they're quicker to accept the higher price tag.
      There are of course exceptions to this, but I've found it to be true in general in my experience.

    • @oliverkalemba8547
      @oliverkalemba8547 3 года назад

      @@williamdowling7718 "unobtainable form of magic" I love that part

    • @williamdowling7718
      @williamdowling7718 3 года назад +1

      @@oliverkalemba8547 honestly every time i show someone what i do.. their eyes just glaze over and they almost always say something to the effect of "oh man. i don't know how you do that. i could never do that".
      Programming isn't really that hard. but it seems like it is. Art is the other way around. seems easier for some reason. it's one of the big reasons why i got out of art/graphic design. way too much subjectivity. with software, you have a list of requirements. and if you meet those requirements.. that's it. the client can't say "yea.. it's exactly what i asked for.. but i just don't like it.. could you start again?"

    • @DampeS8N
      @DampeS8N 3 года назад +1

      @@williamdowling7718 My clients say that all the time. Though, as a web dev, the expectations for my output are kind of half programming half design.

  • @jojojorisjhjosef
    @jojojorisjhjosef 3 года назад +21

    Sounds like a really fun idea, but I think it's motivated by the wrong goal.

  • @stevencrawford6503
    @stevencrawford6503 3 года назад +1

    "The Thief and the Cobbler (1993)" which was created by a single person, was in production for around 30 years and wasn't even fully completed. It was eventually taken over by a studio and re-cut into a barely there move without the animators input. This was done by professional animator Richard Williams. 2D Animation takes time, time costs money, 30 years worth of money for 90ish minutes of work.

  • @jonathanduran3442
    @jonathanduran3442 3 года назад +6

    I went through something similar… I realized either I needed to learn to draw, or learn to settle… no one is going to meet your expectations 100%… so I learned to draw and it’s the best thing I ever did because it’s easier for me to get ideas across to other artists

  • @NastyKnox
    @NastyKnox 4 месяца назад +2

    500 per second is not far off. It takes so many hours of your life to do one good minute of animation

  • @orio_edible
    @orio_edible 3 года назад +16

    Please document your creation of this series in some way!
    Independent creation of... anything is hard, gamedev has been given quite a bit of documentation, I wanna see some form of behind the scenes stuff
    Anyhow, I'm so happy for you following your dreams! Good luck out there!

    • @Jabrils
      @Jabrils  3 года назад +3

      Subscribe to my animation channel!

    • @orio_edible
      @orio_edible 3 года назад +3

      @@Jabrils yes sir!

  • @uhavemooface
    @uhavemooface 3 года назад +5

    It takes that much money to get an animation wow. That would probably make me cry after seeing all that work and nothing come of it. I hope you're able to make your animation come to life on screen. The character looks pretty cool. And the name Jenzo is such a cool name to. Keep it up and get that first episode up.

  • @burgeryoufoundbehindthegrill
    @burgeryoufoundbehindthegrill 3 года назад +3

    I clicked the video and thought "man i wish he would just talk normally" and then 10 seconds in, THIS happened! 🤣

  • @ChairWithScoliosis
    @ChairWithScoliosis 3 года назад +1

    that 3d model was good for less than 100 bucks, i feel like youre just going to keep getting crap work until either a) someone really wants to see this succeed, make your thousands, and get bare minimum payment or b) you actually start investing the right way

  • @smithwillnot
    @smithwillnot 3 года назад +16

    Me as an animator: "You guys are getting paid?"

  • @BackForwardPunch
    @BackForwardPunch 3 года назад +11

    I know web development, and I could definitely make an animated movie with html and css

    • @olgierdvoneverec4135
      @olgierdvoneverec4135 3 года назад +7

      You know you can't just say stuff and hope that we believe you.
      We'll be waiting for that pilot to drop.

    • @BackForwardPunch
      @BackForwardPunch 3 года назад +2

      @@olgierdvoneverec4135 haha 😅

    • @pranitp.29
      @pranitp.29 3 года назад +1

      As a web dev i can approve of this ✋

  • @imrlyunoriginal
    @imrlyunoriginal 3 года назад +76

    I've loved your videos for years now, and I have to say that it's really demoralising for a fan to hear you jumping ship. If you continue like this, doing streams of live games that aren't that fun to watch, and only uploading once every few months to tell us the new and inventive ways your channel is dying, it'll only speed up the process. Please just go back to doing fun videos, fun coding challenges. If you make videos that you enjoy and are proud of, your audience will grow.

    • @LazerO2
      @LazerO2 3 года назад +15

      Damn you are so right i dont get how he cant see the problem... the reason his channel is dying is mainly because his upload schedule sucks and he puts his focus on useless livestreams

    • @dkujo
      @dkujo 3 года назад +1

      Videos like that one when you did that game out of arduino or raspberry

    • @Herweins
      @Herweins 3 года назад +7

      You are so right indeed, stop saying its dying and try sutaining the all thing 450 000 subs is good! Even if you're reaching the ceiling of your audience capacity,450 000 is still good! And you knows why the channel is dying and you are still doing stuff that don't really interest new/old people and no you can't say that you like humiliating yourself by showing how you blew 4000 in the wind in the dumbest and naivest way imaginable. Come on! Stop complaining and show us why we sub to you!

    • @romulino
      @romulino 3 года назад +5

      ​ @Lazer Tron livestreams monetize much better than videos, so it could be way less effort for much more money, he's not wrong in doing them if they are paying off, and only he can tell if they are paying off or not. If he's still doing it, they probably are, or he just enjoys doing them. Have you ever considered the thought that maybe he burned out or just too tired to keep a tight schedule of videos coming out? He's not a machine.

    • @ElwoodSharit
      @ElwoodSharit 2 года назад +1

      He's doing what he loves. Let him do it. Dreams change and especially so do people.

  • @ary5829
    @ary5829 3 года назад +1

    I hate watching you jump headfirst into all this, but I love it at the same time 🥲

  • @Shubhyduby
    @Shubhyduby 3 года назад +5

    The video was great! Can't wait for more mate!

  • @BrothersCoffee
    @BrothersCoffee 3 года назад +2

    I feel like I learned a lot about animation/production from this, thanks for always sharing about projects like this

  • @universecloud7856
    @universecloud7856 3 года назад +3

    took me almost 7 minutes in to realize you're ACTUALLY talking

  • @lawrencetyrpa
    @lawrencetyrpa 3 года назад +3

    That Golden Eye 007 music though! 😮 Thanks for all your effort, time and money you've put into creating this video. It can be really informative and helpful for many people. 👍

  • @thevotu
    @thevotu 3 года назад +8

    That was a very expensive lesson of just do it yourself and ask friends for feedback as you wanted some specific fine details on the animation that fit your artistic point of view.Which is very hard for people to nail unless they are a expert/master in their craft.Which also means their $$$$ expensive.

  • @sircoconut7271
    @sircoconut7271 3 года назад +4

    Hope you never stop uploading videos, this channel is one of the best from youtube! With that said, maybe you could try crowdfunding? I know many people don't like that but I guess many of your subs would be glad to help. Best luck with your project!

  • @pixelated_jefe
    @pixelated_jefe 3 года назад +11

    Tbh this is more educational then I thought it would be. Good luck my guy.

  • @jarrodsu9938
    @jarrodsu9938 3 года назад +2

    It'll be hard work but I don't think you started this with 'easy' in mind. I'm happy to see you're doing something you're passionate about, so good luck!

  • @dkujo
    @dkujo 3 года назад +5

    I'd love to see devlogs or normal vlogs of a programmer or game dev from you

  • @mattheww1072
    @mattheww1072 3 года назад +6

    This is why I'd rather just spend the time to get good at art and learn it myself rather than pay someone $300+ to do it

    • @williamdowling7718
      @williamdowling7718 3 года назад +3

      How much is your time worth though? If it takes you 20+ hours to learn something, practice it and then produce a mediocre product that looks like it was produced by someone who learned in 20 hours... Is that really better than spending $300?
      Nothing will demonstrate how reasonable $300 is better than learning it yourself and seeing how difficult it is. You pay people to do things that you're not good at so that you can focus on whatever you ARE good at. If you try to do everything, you'll likely never finish. And if you do, it will necessarily be lower quality and/or take much much longer to produce, thus making it much more difficult to recoup your investment (even if the investment was primarily your time).

    • @LabGecko
      @LabGecko 3 года назад +2

      ​@@williamdowling7718 is right. I've tried. I know how to do loads of things now (several coding languages, modeling, rigging, animating, photocap, etc etc), but the tech changes so fast I can't keep up with them all so I have to relearn parts of whatever I want to do next. I'm at polymath level on several things, but jack-of-all-trades on most. It can be useful, but honestly William's advice is good. Pick what you want to _excel_ at, and _do that !_ Then use that income to pay for what it might be nice to know, but don't have time for.
      Another trick is to put a $$ value on your time. What do you get paid in your regular job, per hour? If it isn't enough, raise it to what you deem reasonable. Then take a look at how long it took you to learn projects in the past, and compare that to what you want to learn next. If you get 3 hours in and start, like Jabrils, to see how much _more_ time it will take than you thought, compare that time, multiplied by your hourly rate, to what people are charging to do it for you.
      Another good trick is just asking people who do that thing you want to do how long it usually takes them to do it. That can also give you an estimate of whether you want to learn it, or pay for it.

  • @vindiesel682
    @vindiesel682 3 года назад +10

    HE CAN TALK

  • @beerbub2641
    @beerbub2641 3 года назад +8

    maybe its worth concidering going for something like a comic or rpg-style game? One is basically(while still no easy task) 50 times less work and will be able to translate your story with cool composition. And the other would be a gameformat where you can focus more on the content then the animation and whatnot (and of course you are already familiar with gamemaking)
    And IF those would take of and the demand arises, you could kickstart and *try* to finance this animation. Itll just be to expensive otherwise

  • @not_ever
    @not_ever 3 года назад +19

    I'm glad you found your way to the inevitable conclusion before bankruptcy. I was watching this video thinking, "But Jabrils has so much talent. Why doesn't he just learn the skills to make his own models animation worthy?". That being said, I don't see how making a new channel solves your RUclips problem. I subscribed though and I hope you're successful with whatever you do.

  • @AyyyyyyyyyLmao
    @AyyyyyyyyyLmao 3 года назад +1

    Dude here is what you do.
    Create a sick cinematic that invites us into your IP and sets the groundwork for what to expect.
    We need to see cool shit, like make this minute so fucking good we want to watch it at least 90 times.
    Big boy budget too, don't skimp out this will be what gets people hooked!
    Then you turn your focus onto a small part of your IP universe and then make a project.
    A small game is the perfect candidate.
    Treat this game as its own thing, set in the same universe as your anime.
    Use it to further the lore and introduce us to some inhabitants to your world, with a big focus on narrative.
    It's important to make sure that the characters in the game are NOT THE MAIN CHARACTERS OF YOUR ANIME.
    The only characters to make appearances in both should be ones with very minor roles but big importance to the over arching narrative.
    Also you can still make this game anime looking if you get some decent models and cell shader.
    Then the REAL anime itself can act as a sequel to your game once the audience is established.

    • @AyyyyyyyyyLmao
      @AyyyyyyyyyLmao 3 года назад +1

      Also Otter's hair is stupid he looks like bakugo explosion boy

  • @Spookee
    @Spookee 3 года назад +17

    as someone who has been attempting youtube for a mere 1 year, i learnt that consistency is one of the more important things to keeping your channel alive. would love to see you continue with your videos, you have a really cool style.

  • @razeenag8478
    @razeenag8478 3 года назад +1

    Your channel shows things as in reality, really for real when you start a work mostly things go messy, you show us how to cope with it, i appreciate it!!

  • @t3pi0can83
    @t3pi0can83 3 года назад +6

    Jabril heres an interesting idea : do a machine learning algorithm that takes storyboards and sends out done frames. Input your storyboard output the stuff from fiverr
    Like ask people for singular frames

    • @livinghomunculus657
      @livinghomunculus657 3 года назад

      That sounds like it would cost too much money to get enough data (frames) for the machine learning algorithm to actually work.

    • @t3pi0can83
      @t3pi0can83 3 года назад

      @@livinghomunculus657 I think you would be able to make atleast a semi good lookin one for 4000 dollars

    • @LabGecko
      @LabGecko 3 года назад +1

      @@livinghomunculus657 Screencap stopped video of animation styles you like for training

  • @eg0zb
    @eg0zb 3 года назад +2

    Im animator, i worked with a team of 6 people and it took a year to do a 5m animation short from scratch, Jesus

  • @breadcho7446
    @breadcho7446 3 года назад +14

    I liked your vids a lot more when you coded, didn't really care to wait months for a a really good interesting video.

  • @Blaxpoon
    @Blaxpoon 3 года назад +2

    As an animation student I will send this video to absoluetly every person that gives me a comission in the future thx

  • @ItsHoro
    @ItsHoro 3 года назад +25

    As someone who watched you since all of your AI endeavours. Yeah this ain't it.
    I can understand that channel statistics are important, but, to me, this whole thing is really alienating.
    You are stretching yourself so wide just to get channel stats back up, which leads to so much different content I and probably others didn't signed up for, which probably also leads to worse retainment.
    Like I said, I came for the AI content, I was able and to some degree enjoy the games you tried to make, but all of this ain't it to me.
    The technical videos with your charm were what kept me engaged.
    Good luck with your show regardless.

  • @losersGuide
    @losersGuide Год назад +1

    i am an animator still begginer but a short 3 second animation has taken me well over 12 hours already and its just 1 single scene

  • @j7rdan
    @j7rdan 3 года назад +3

    lmaooo, he typed google IN google 😭😂

  • @JuanPablodelaTorre
    @JuanPablodelaTorre 3 года назад +2

    I'm kinda surprised you didn't know how much work animation involved. If I was you, I would triple down on the channel. You are sitting on money here.

  • @TheSpellwright
    @TheSpellwright 3 года назад +2

    To your conclusion: I don't think I've ever had a friend listen when I tell them that, in my opinion as an industry professional, something is a really bad idea.

  • @Khari99
    @Khari99 3 года назад

    This is probably the most painfully inspiring video I've ever watched. The lols were great. But seriously man, don't give up on your dreams. As someone who has no idea how hard animation is, I've seen you do things that look way harder on this channel. You always manage to figure out how to build incredible projects out of nothing. Keep at it, you got this.

  • @Dindonmasker
    @Dindonmasker 3 года назад +4

    Lmao when i saw the first model i thought it looked perfectly fine for a small animated film. Of course these things cost a lot of money! If you just stuck to low quality models you could have made the first episode in that time and money. I hope this works out. Are you seriously gonna continue that?

  • @oneheadead
    @oneheadead 3 года назад

    fun fact, Southpark literally built a supercomputer to be able to render their episodes with the ridiculous production schedule toey used to keep up (animating and releasing a fresh episode every week, something that they are still the only successful studio to pull off), only the pilot was hand-animated, everything else was done digitally! animation is incredibly time-consuming, even digital!

  • @randomgreatness2298
    @randomgreatness2298 3 года назад +3

    Just title the video "The Truth About Making Your Own Anime"
    3 title changes

  • @jimmylewis7896
    @jimmylewis7896 3 года назад +1

    Hey jabril, you are one of my favorite youtubers. Possibly post about your animation experiences with a similar video format as the "Coding Adventures" videos that another favorite RUclips of mine makes

  • @ekids.bassment
    @ekids.bassment 3 года назад +4

    Interesting, I was researching the same thing last week. I'm a programmer / 3d artist and music producer, so mixing this all together i should be able to make an animation. I was thinking about doing it in Unity. You should have asked me, i have tons of time available and I do stuff to not get bored in life. ;)

  • @unbeknownstx12
    @unbeknownstx12 Год назад +2

    ive had a similar road just in the opposite direction i wrote a book , created 200 manga pages and have begun to animate in 2d but i realize the amount of work one can do as a solo person is sooo insane u need a team of people to bring it to life

  • @o7.
    @o7. 3 года назад +9

    Why didn't you make a hack and slash game with these models?

  • @fishbown.1878
    @fishbown.1878 Год назад

    Brother, the fact that you didn't pick the $50 model sucks. That things consistency is off the hook. Not to mention the artist didn't try and hide the hands behind it's hair, still shaded phenomenally, and has a better concept of depth. I would really like to know which artist this was if you wouldn't mind linking their profile for me! All in all this video is sick though man and I hope you succeed in the future. I'm a new subscriber that found this on a whim btw lol

  • @FrappuccinoAlfredo
    @FrappuccinoAlfredo 3 года назад +4

    Dude, become a programmer. You literally have a portfolio that is 99% more comprehensive than most programmers'.

    • @romulino
      @romulino 3 года назад

      He is a programmer. A very lucky one, that can make a living of making cool content related to programming.

    • @FrappuccinoAlfredo
      @FrappuccinoAlfredo 3 года назад

      @@romulino Oh I know, I just meant that if he really was desperate and absolutely knew he couldn’t continue RUclips, he should apply for programming jobs outside of YT

  • @grantgroenewald2895
    @grantgroenewald2895 3 года назад +1

    Can't wait to see the progress on this :) absolutely love your passion on these projects! It's honestly very inspiring and I love your work, keep it up

  • @jeffrey999
    @jeffrey999 3 года назад +5

    RIP life savings.

  • @NarendraU23
    @NarendraU23 3 года назад +1

    Studio has people that are established in their field, know what to do, and how to work together. They have animator, in-betweener, concept artist, background artist, special effect expertise, 3D CGI artist, etc. Meanwhile you're doing this basically by yourself + random strangers online, that's the biggest difference. This kind of work needs many hours of communication, between people that know & trust each other, but I think you get that lesson by now. Good luck on your project!

    • @mikkey246
      @mikkey246 Год назад

      Well said, learning from this video too

  • @deviouschimp4663
    @deviouschimp4663 3 года назад +7

    It actually kind of pissed me off that you criticized that amazing first model, which was leagues above you're own and any of the following artists.
    The model matched your concept art perfectly and looked clean in editor without the janky toon shader that was in the preview.
    This whole idea was just incredibly unrealistic considering the fidelity of your own past projects, and the mindset of, "I will create my own IP that will compete with multi-billion dollar IPs."
    And lastly, how do you expect people to get invested in a new IP without even giving any story? We got a short glimpse at a story board and nothing else... Not even a shorr description on why we should care for this character or the world you intend to build.
    But whatever. Good luck.

  • @maclaynecredere5103
    @maclaynecredere5103 3 года назад +1

    Bro I hope you keep goin at these videos I love your content I’m sorry Chanel is remaining stagnant you deserve the love!

  • @deonl3730
    @deonl3730 3 года назад +4

    Your a talented mind I'm sure if you made fun content and learning streams it would build a strong community

  • @11th_defender51
    @11th_defender51 3 года назад +2

    Getting a game development or programming job wouldn't be very hard for someone with you're skill and passion but I know that's probably not what you want to do.

  • @BackForwardPunch
    @BackForwardPunch 3 года назад +6

    Why not just make a webcomic?

    • @livinghomunculus657
      @livinghomunculus657 3 года назад +2

      this is the only realistic and good advice ive seen anyone give in this comment section.

    • @maythesciencebewithyou
      @maythesciencebewithyou 3 года назад +1

      And don't try to do something on the level of Murata, but take an example of ONE.

    • @BackForwardPunch
      @BackForwardPunch 3 года назад +1

      He could even use the 3d models and software to take the screen grabs, just add word balloons and sound effects, titles

    • @livinghomunculus657
      @livinghomunculus657 3 года назад

      @@BackForwardPunch or he could render them in a 3d modeling studio like blender that i'm sure he already has installed.

  • @nicohatesyoutubehandlers
    @nicohatesyoutubehandlers 3 года назад +1

    'Jabrils talking with his lips don't exist, he can't hurt you'
    Jabrils talking with his lips:

  • @jamesc2683
    @jamesc2683 3 года назад +3

    3D characters take a long time to make, also better talent is on Upwork imo

  • @N4D3
    @N4D3 Год назад +1

    Bro you are the type of genius I need to team up with. I have a few dope ideas for "Black Anime". You got the right mindset and I wish you the greatest success in your ambitions famm! Don't kill your YT

  • @vakuzar
    @vakuzar 3 года назад +3

    Bro, at this rate pay for some classes and learn to do it yourself. Your already putting in the time and money.

  • @goblinoide
    @goblinoide 3 года назад +1

    I love your channel, it's one of my favourite programming related channels. I hope you can revive it.

  • @KingAwesomeOutputs
    @KingAwesomeOutputs 3 года назад +6

    Here's a thought...maybe upload more videos to keep your channel from dying.

  • @Mysteroo
    @Mysteroo 3 года назад

    Sunk cost fallacy is real
    That being said, using your lips to TALK rather than chew is enough to make me willing to watch all your videos going forward

  • @sheikhskype
    @sheikhskype 3 года назад +3

    I was gonna put myself on fiverr to do 3d models and I literally could've been in this video if I moved faster

  • @adventurousloner
    @adventurousloner 3 года назад +1

    Here's a suggestion. Scrap the animation because of the cost. Make a comic. Adapt those comics into video games. Utilize AI to assist with the comic art.

  • @Big_Con
    @Big_Con 3 года назад +3

    Please tell me this is a joke for the content.

  • @2teepeepictures382
    @2teepeepictures382 Год назад +1

    Two years and I still go back to watch this video every once in a while. this is why I don’t try to become a freelance animator. I love animating but that does not look like an environment suited to help my mental health. I just want to tell stories and help other people tell stories.