5 Tips for creating Cascadeur add-ons

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  • Опубликовано: 31 дек 2024

Комментарии • 12

  • @hzc54188
    @hzc54188 4 месяца назад +1

    bro,can you help china friend translate ui word to chinese,china blender user too many,you know.

  • @hzc54188
    @hzc54188 4 месяца назад +1

    my english is not goot, but china blender user can is cascadeur user.

  • @mertblend
    @mertblend 5 месяцев назад +1

    do you have discord?

    • @AronNemeth95
      @AronNemeth95  5 месяцев назад +1

      Yes, my user name is _nemaron

    • @MythgoT.v
      @MythgoT.v 4 месяца назад +1

      ​@@AronNemeth95 but couldn't text you bro, I have one doubt like how can we animate a fight between live action actor and cgi character, see we can just shoot the cgi actor in frame we can add that footage to blender and animate accordingly but how can we bring that same camera and animate the movements and position according to the footage you understood bro? Please help me I really want to do it

    • @AronNemeth95
      @AronNemeth95  4 месяца назад +1

      @@MythgoT.v I'm not sure if I understand you correctly. Do you want to track the camera of your footage in Blender then use the same camera animation in Cascadeur?

    • @MythgoT.v
      @MythgoT.v 4 месяца назад +1

      ​@@AronNemeth95let me make you understand,
      I got a footage of 2 actors fighting, one is Wolverine and other one is Ironman, I wanted to animate Ironman's suit by matching Ironman's actor movements, so that can be done in blender by just adding that footage and animating charcter from the perspective of camera view, but how can I bring that same camera or perspective view of the camera to cascadeur to animate exact movement and blocking fighting scaling with Wolverine? You understand bro? Please do help.

    • @MythgoT.v
      @MythgoT.v 4 месяца назад

      Like if I Wolverine throws a punch in live action footage Ironman actor block the puch by his arm, I need to add the animation of cgi arm blocking, how can I animate exact positions of character, in blender we can do by going to camera perspective, but in cascadeur how can we bro?

  • @CGToonStudio
    @CGToonStudio 5 месяцев назад +1

    ruclips.net/video/P1IcaBn3ej0/видео.htmlsi=wlLedmZJeab9DXMM Is there any way we can use this technique in Blender? If it is possible, It will help the blender community..