How Skarlet Combos used to be
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- Опубликовано: 20 июн 2021
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the combo was so long, the in-game sun went down
safe armored invincible low slide goes bruhhh
I miss combos that didn’t base themselves off krushing blows and armor breaks, you could do things like this meterless and it’s so fun
True but honestly I’m glad hitting people while their in mid air has reduced. If your gonna be me up actually do it. If I’m being honest hitting an opponent in the air is just corny
@@diegog2679 "Anything that I don't like is corny, and shouldn't be in the game".
@@HeirofDacia something like that
hmmm 3 bars sounds meterless
man i miss this skarlet sm.
Ik man. They took an insanely fast rush down character and gave her slow strings then made her a zoner🥱
gotta show off scarlet's insane block combo corner to corner on that one HUGE map that is on top of a building
Let’s be real this isn’t nearly as cool as 212, 212, 44 special.
Lmfao you mean 21 Flawless Block
@@EdTheCreator 212 ? Don’t you mean 124? Lolll
No lol
@@EdTheCreator u can't fb 212. Smh
@@JonboyKoi yea yea. Weeks late lol
Mk 11 skarlet be like zoning, staggering with f3 then teleport and repeat.
And getting outzoned by Kitana
Yeah bro.
@@arsynyst only if that kitana is having the Blood Stance, else she's going to get zoned out by the tentacle (its the best special move to keep kitanas that use Fan Flutter away)
Oh how could I forgot u can backdash to literally make every thing plus after her strings. It so bullshit when u have to find a way to approach her while she just press back button and using her string to whiff or zoning. A character that has both zoning and escaping tools, nrs be like fuck the neutral
NRS knows it’s fans, they know we want a MK9-MKX style, chaotic, high-damage combo MK game with 45+ characters. Hopefully, they deliver. I love MK11, but the toned down style gets boring after a while.
Yeah basically they tried to appeal to fighting game fans but not MK fans. It's kind of like how halo over the years started to take a lot of influence from call of duty and it's hardcore fanbase chose to move away from the game
I totally disagree. I’m an old school fan of MK and I felt like they delivered the most with MK11. You guys are looking back and thinking those games were better than they were and they weren’t. Not to say that MK9 and MKX sucked but I believe MK11 is way better. I think more people are emotional right now because they think that NRS is done supporting the game and this is it but if you take a step back, you’ll realize which is the better game.
My favorite MK was UMK3 and I’m well aware of how bad a lot of fans hated that game. That game turned so many OG MK fans off and that’s because they were so used to the slower, clunkier style of MK1/2. In fact, I think most fans will overall agree that MK2 was the best MK and in terms of popularity and originality, I will agree, regardless of UMK3 being my favorite.
So, I think as an OG fan, MK11 would be the most relatable MK in terms of next gen MK’s (MK9-MK11) It’s slower paced, it’s footsie heavy, and it feels more like chess. MKX and MK9 was very fast paced, especially MKX. It didn’t feel like UMK3/Trilogy fast but it had that same fast paced vibe going for it, whereas MK11 is the total opposite.
MK11 feels even closer to what MK should feel like because that was the original essence of the game. A very barebones, simple fighter that played like a game of chess. It was a more basic version of Street Fighter essentially and then UMK3 came out and then the game felt more like Killer Instinct or something.
Idk if it was dumb luck or NRS is thinking the same as me but I hope they continue to go down this path because I love MK11 and I think there’s even more room for the series to return to it’s original format with next gen mechanics. By that I mean, go back to the traditional layout of High Punch, Low punch, High kick, and Low kick with a block button, remove dial up combos, with a focus on graphics and next gen mechanics.
@@jameswebber1951 what’s a dial up combo???
@@diegog2679 I might be saying it wrong but but they started in MK3 and they're still sorta in these new MK games but different. MK3 introduced combo sequences that we use to this day but the difference in the klassic MK's up until MK4 was how they came out.
In MK11 for example, you press 2,1,1 and a three hit combo will come out for example and you can use that to extend combos or pressure, depending on the frames and what not but it doesn't matter if you're up close or far away, that combo always comes out when you press those buttons in that sequence with barely any timing required and this was introduced in Deadly Alliance. Like I said, from MK3 to MK4, it was slightly different.
In those games, those combo sequences would only come out if you're right up to the opponent. Otherwise your character would stand still and jab in the air and only that normal would come out. Although there isn't a front punch, back punch in the old MK's, it's just High punch and Low punch but let's say you substituted 2, 1, 1 with 1 High Punch and 2 Low punches, then depending on how fast you pressed them. A Single High Punch would come out followed by two Low punches but if that sequence of punches was also a combo you had and you were right up to your opponent, then your character would perform a different set of normals.
There was a whole other set of properties that were really cool and unique in the game. I don't know if you noticed what I said but I mentioned how the speed of punches will variate depending on how fast you press them. I used the High Punch, and two Low punches as an example but theoretically, you can stand still and keep spamming those punches until you decide to stop. And this is the only game I know of where depending on how fast you're spamming the punches will determine how quickly they come out. There's a limit to how slow and fast you can go but regardless, the speed of the punches will variate between slower and faster punches.
I think this is the direction MK should go honestly because as much as I love MK11, it's still not MK's foundation and all these game's have kept their foundation still. MK abandoned it, then returned but not fully, they're still keeping 3D era properties that don't really work for MK or 2D games in general and if I was them, I'd just commit to the OG style. The layout is basic but it doesn't mean there can't be command normals and target combos but it should be somewhat limited too. Just focus on making really powerful and unique normals, command normals, and target combos and I swear the entire old school fanbase would flock back to it in droves, along with the new blood and it would give the game's identity back too.
@@jameswebber1951 that’s crazy bro I just read the whole thing. Did the original MK have that too? And I’m 17 so I never got to play Mk 1-8. I started off on 9 as a little kid( probably not right😂) and then moved on to X and then 11. The mk franchise is still going strong all my homies love to fight on there
Despite all the hate for MK11, it's stuff like the 212-type combos, in-game frame data, the slower pace, and dedicated defensive meter to drop out of combos that finally taught me how to play fighting games.
Can you post combos from day 1 mk9 Skarlet if you have any?
2,1,2 2,1,2, 4,4 DB3.
I think i prefer the skarlet in 9 ima be honest
yeah bro thats like mk11 skarlets only good conbo
The only thing I miss are those Kombos, that outfit can stay in the old games lol, it looks so stupid now that I look at it.
Where the outfit? I can't see it
I think it looks kinda cool and it fits with the lore she literally gets more powerful when her skin is in contact with blood
Lame
@@filipepereira1339 maybe with skarlet but with the other 90% of the female roster(mileena also makes sense) it doens't
@@doglopmaz yes 100% agree
I miss the combos and sexy skins of every character...
> - >
I miss the Kombos. Even though i miss the skins, I miss the storyline and underrated characters. Smoke, Stryker, Freddy... Kratos. Yeah... Great times. This game shall be a living memory.
2 1 2
Same combo starter since the beta mk11 is a joke😂
@@akwl0l812
I'm not even trying to hate but its kinda sad that 212 is her only juggle starter.
Best bit is, she does it into itself. Theres 2 strings required for midscreen optimals and thats such a goddamn letdown
That's insane damage now the only thing she does is f2 into projectile
I guess im gonna play mk9 again
Is this still possible in the current version of MK9?
Yes
You know it.
Diabetes kicks in
Blood magic is sick af. Hopefully in the next mk game, if it ever happens they would go back to the old style.
shes not using blood magic in mk9
@@matiaspena3165I mean whatever tf it is😂. The concept of it is rly cool which leads to crazy combos. That was my point.
She don't need combos she could just chip you for 50% 😂
Doesn't she have a combo in this game that does 50% dmg on block?
love the jiggle physics
Skarlet for some reason had ridiculous chip damage
is this reos second youtube channel?
No lol
At least show the actual meter bar draining
Orr, you can do a meterless version(on my channel) that takes 57% and use the meters to cheap damage/block strings
And believe it or not Sheeva could have killed her with two simple combos while that low on health.
And then they nerfed her to hell in MK11
MK11 Skarlet does two things, at least MK9 Skarlet could swag. NRS sucks.
Way beta den Shiite mk11 skarlet
Mk11: f34xxspecial
Lmao it’s a joke
اوله
Bruh nrs made skarlet literally bad in mk11 look at THIS