Unreal Toon Shading Test

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  • Опубликовано: 13 янв 2025
  • This is an early model for implementing toon shading without modifying Unreal Engine's code.
    It has three important features
    1. the color of shadow areas can be controlled by textures.
    2. Receive Shadow is possible.
    3. The outline color is the color of the area, not a solid color.
    Future improvements: features that are affected by local lighting.
    3D Model by 库洛游戏/夹心鞠莉酱

Комментарии • 5

  • @p4ros960
    @p4ros960 7 месяцев назад

    wooow nice!

  • @Latinew
    @Latinew 7 месяцев назад

    😍😍😍

  • @아이나사할린
    @아이나사할린 7 месяцев назад

    엔진 수정 없이 언릿에서도 리시브 쉐도우를 받을 수 있나요?!

    • @gamedevone
      @gamedevone  7 месяцев назад

      언릿 아니고 릿 계열의 셰이딩 모델로 만들었습니다.

    • @아이나사할린
      @아이나사할린 7 месяцев назад

      @@gamedevone 아하 답변 감사합니다!!