This game is the equivalent of competing in a fight against someone who is one weight class above you, while you also have both of your hands tied behind your back and blindfolded. But then by some cartoonish miracle they slip on a banana peel and knocked themselves out, so everyone tells you that the fight was fair and balanced.
I think all we need to do as a killer community is put lots of hours into nurse and blight so the devs will realize there is something inheritly wrong with 96% of their killer roster
Like Port said they would just nerf Nurse and Blight. Best way to make them care is for the majority of the killer base to stop playing. But I don’t see that happening killer players apparently like being treated like trash.
The biggest frustration for me is survivors can make SO many mistakes and bad plays and it won't really affect the outcome of the match as much for them. But if a killer makes a mistake it can literally cost them the whole match or not, this game is horribly imbalanced and it will continue to be until the devs realize that the killers are in a very weak state or rather the survivors have just SO much they have in their disposal from god pallets to insane perks that can prolong chases by such a long time.
@@CodPatrol I don’t want to be rude. However, I think your missing the point. When your at high mmr like this guy is, this doesn’t happen rarely. This happens every match, imagine playing 5 matches in a row where teams complete 4 gens in 2 to 3 minutes per chase. Killers at high mmr suffer practically every single match and have to play scummy to win which isn’t fun. That is the problem here.
@@yep5827 Thank you! I swear to god talking to people that play the game casually as in a couple of times a week do not understand the situation at all. It's one thing to go up against difficult opponents once in a while. It's totally another thing going up against them constantly. DBD essentially becomes a competitive e sports game with the new MMR. Which would be fine if it was a 1 vs 1 scenario or a team vs team scenario. Instead dbd is asymmetrical. 4 people on comms against 1 person without comms is massively one sided. Since, killers cannot differentiate between SWF players and solo players at lobbies, they constantly bring their best builds and it is sweaty for survivors to go against. Which then forces even more survivors to play SWF to get that comms advantage. Making solo survivor experience even worse.
While it doesn't happen in every match, the fact that survivors can finish four generators within 2:30 is why I don't play killer anymore. When you start encountering that as a casual gamer, it puts you off the game altogether.
What I find crazy are the statistics when you look at the match numerically. Killer objective: 1/12 in 83 seconds Survivor objective: 1/5 in 37.5 seconds This is the calculated flow of this match if true immediately hooked Claudette.
It's because they cater to new survivors, which doesn't make any sense if they want to focus on making the game competitive, with the addition of mmr, they should be also fix gameplay to be balanced as well
@@Josh651Pro I have hated that they cater to weak survivors since the beginning. When I was shit I looked at people who played better, and learned how to play better. That's how it should work. I honestly don't respect survivor players that haven't completed all of the special perk achievements (escape only using 1 perk, 2 perks, 3 perks) and escaped using 0 perks 10 times WITHOUT playing like a pansy or full swf. I both love and hate when I join a swf and play with zero perks for fun and challenge, yet STILL have the highest BP.
That's true, but the flow isn't linear. Survivor gen progress tends to slow as the match progresses while the killer's kill progress tends to accelerate. This is due to the fact that the last few gens become easier to defend, survivors start running out of resources like pallets to defend themselves, and survivors start running out of people who are eligible to work on gens as survivors get hooked, slugged, entangled in chase, or killed. Despite all of that, I think that it's clear that the advantage is heavily in survivor's favor right now. IMO, when survivors were given their basekit borrowed time last year, killers should have been given something akin to a basekit version of corrupt intervention.
As sad as it seems, 2mins 30 secs seems to check out based on what they’re running and who was chased. Claude was able to stall enough time, despite the poor chase, for tapp to have his 90 seconds to complete the second story gen. Leon and Thalia were def double stacked on gens with a prove thyself and a green toolbox refreshed with built to last doing the school in 60 seconds. The two in school split off onto two separate gens - Thalita behind two story where Tapp was chased to allowing Prove thyself to activate. Leon moved to basement in fun house, and completed that one as well. 4 gens, all for the price of a single Claude. The ONLY thing throwing me off is how Leon potentially got from school basement to funhouse basement and completed a Gen in ~70 seconds. My guess is he left school basement early to get a head start. Overall, the only counterplay I see that could be done is having Gen regression like Jolt or Pain Res to prevent Tapp from getting done with the upstairs Gen, and going from there. Efficiency is a bitch, I feel your pain.
Claud was cheating I'm convinced Not only did she have perfect tracking of you around the van (wall hacks) but sporadically lost her scratch marks and I'm sure she teleported away from shack too
Yeah the distance she made from killer shack after the pallet drop coupled with the scratch marks disappearing, there's no way she got that far just walking after turning the corner. Also the gap in the blood splatters seem to suggest some speed boost when the scratch marks disappeared.
she was cheating simply put it was impossible. Defiant wall hacks and speed boost. Subtle cheaters are still in the game but they start making more obvious the more they end up losing.
That match was the perfect example of the main problem of the game. It's very, VERY easy to only have ONE chase before the 3 or 4 gens are done and from there on the only chance you'll have is to camp in the hope that the survivor botch the rescue attempt and give you the down you need to get back on the game, but with 4 are done your only chance is to turn these down into death. Either by slugging or camping, otherwie they'll just run away, heal and you'll be back to having 4 survivors with 1 gen to do.
One easy way to fix that would be block some gens from the start and unblock them after X seconds, just like that killer perk, but without to actually waste a perk slot
@@l.palacio9076 Yeah, corrupt intervention should be a base perk. I read a pretty good suggestion somwhere that went along the lines of having all gens blocked until a survivor gets injured / downed. That way the killers that need prep time (Trapper and Hag for example) would actually be somewhat playable and the killers that excel at chases could actually chase and not ĺose 4 gens in 3 minutes doing so. The only problem are Nurse and Blight, which I don't know how to fix honestly.
At this point it's no secret that the game is intentionally made so that lower-skilled players can occasionally get a win against better players. Which on paper sounds kinda like they're thinking about the new player experience. Until you realise that this implies the game at high MMR becomes "whoever abuses the mechanics the most and completely shits on the opposing role wins," so their way to go around helping new players not get frustrated is absolute garbage.
Isn't it great that the main aspect and selling point (Playing as a Killer) is the worst experience compared to running around until you hold a button down until you win? Then the people that play as Killer get completely ignored or no valuable changes at all? Yup.
The Claudette player was 100% cheating. Straight up vanished, picked up the Thalita at the other side of the map and then was completely hidden during the last part of the match
IF it was any other loop other than killer shack I would say the blendette was very sus but this is killer shack. You can peak the killer through the boarded up windows. She was looking out for the red stain. She had a vantage point that covered all angles. This is why killer shack is a no no for most killers Avoid and move on if you can.
a bit yeah, generally you'll go against higher opponents but sometimes on +100% killer incentive you go against very new survivors that get clapped in 90 seconds either way it's like having old barbecue again, so there's that............ even if the grind changes mostly favoured religious players that prestiged everything (and even then getting purple/red addons and items is hell on earth now with the forced web resets 100 times in a row)
i stopped playing killer about a month ago its so much stress, you have to give 100 % from the beginning and make the righ choice at the start of each game which gen u want to check first and if you happen to check a gen on one side of the map and the survivors startert all on the other side u probably lost 1-2 gens by the time u went there one or two bad chases can cost u even more gens and if u are really unlucky u get a sfw which makes the game even more sweatier killer games really started to stress me out and dbd became a game for me i just cant play if i want to chill and have fun from time to time i still play dbd as an survivor and i have to admit that the games are so much easier as a survivor just chilling and holding m1 on a gen and hide when you hear the killer aura is way easier you have a bad chase as a survivor? no problem, you need 2 hits to get downed and maps usually have about 30 pallets and a bunch of loops where you can pretty much outplay 90% of the killers so even if you have a bad chase, you still get a ton of chances to keep going and just in case, you also have deadhard so even if the killers might get you on the second hit, just deadhard to extend the chase and escape. You can also bring perks or med kits that heal you. What? the killer still gets u? dont worry you can still play unbreakable to get up on your own. But even if the killer manages to hook you, u only die on your third hook soooo woopdifucking dooo you can repeat the whole shit after ur first unhook and your 3 other teammates can do the same shit but yeah even if you can still do this whole shit, playing as survivor is just borring af. most of the time survivor gameplay is holding m1 because chanses are pretty high that the killer is busy with another survivor doing the shit i just mentioned before anyway i still enjoy watching killer gameplay because killer is just the more fun role and it really hurts watching good killer mains struggling even though they play well
I believe wen you have killer 100% bonus bp it’s best to not play killer it means for all sweaty teams are out so i usually play survivor wen i see this
When survivors have this much going for them, nobody bats an eye, cause that's how it's always been. But if I say one, little old eruption is getting a buff, well, then everyone loses their minds
i’d say the worst thing for me is when you get on and you face some gamers that have probably been playing for hours but then it’s my first game of the day so i get stomped bc i’m just not warmed up and it just feels exhausting to play any more after such a sweat fest
to be fair the main issue is prol that said gamers have 4k+ hours in the game period, not like they're going to play like complete ass even if they've been gone a year with hours like those
@@Evalora that’s true, i only have 700 hrs split down the middle on both sides, so 350 each, so i’m clearly not the best and i fall for a lot of things but more often than not it’s the map that pisses me off instead of the other side
stopped playing this shit game 2 days ago when I chose to delete it and never look back unless they do some serious changes on the killer side. i am now spending time on other more enjoyable games :))
So ignoring how blatantly bad Gen rushing perks are after gen speed was nerfed to 90s. That Claudette was really sus. She was fully hindered by your infection and yet was still able to pace and mind game you at the shack without line of sight every time and managed to somehow get away?
third person camera lets you see a lot without being seen yourself, i've heard there's still ways to expand fov if messing with game files but the pre-running in particular without an aura key screams wallhack
Bro, I give up on this game. My last match was on the knights map (whatever that joke is called), and I was playing as blight. I could not for the sake of the game play that map. I was trying to get value from blights ability, but I couldn't because I was sliding off every surface. They completed 3 gens gonna be 4 I was about to get my first hook and then I got pallet stunned because I had no Idea that the survivor I was carrying had power struggle and I also didn't know that they buffed the perk from 20% wiggle to 15%. I was so over the game I didn't even complete it. I rage quit and deleted the game, bums me out too because for years I have played dbd and I have seen this game slowly become more difficult for killer. After the last few killers that came out, this game is boring as a survivor and stressful as a killer. I probably won't re-download the game for a very long time.
Just look at it from a numbers standpoint. 4 survivors who need to complete 5 gens. Most of the time at least 1 of them start the game directly on top of one of their objectives. The killer has to locate and hook each person 3 times (or camp). That's 12 objectives. Not to mention in order to progress that, you need to hit each person 2 times, minimum (outside of exposed), up to what.. like 3-4 times if they have second chances + body blocks? A killer also has to navigate growing difficulties in chases, as survivors get more and more knowledgeable about loops, abusable pallets, etc. When a survivor just had to do a simple little 'skill check'. Throw SWF on top of that for coordinated vocal strategies.. it's over. Severely imbalanced at the base game level. It doesn't matter how much tweaking is done to perks, the core game is busted. And the thing is, the higher skill you have as killer, the more and more these disparities will be obvious. And folks who play for skill and enjoyment of that skill in a game, will not stick around for long after that.
Yo that is exactly what happened to me. I like to play fo4 skill and enjoyment of skill, but I foubd myself eventually high up in mmr. From there on it was 1 chase, even perfect =3 gens. Also predropping being the least skillful thing you can possibly do while simultaneously being meta is just so shit. Long story short, im one if those persons that quit. I hope the next patch will be able to draw me back in
this game is so hard to balance. at low MMR it's almost impossible for survivors to win and the killer can just kinda chill and goof around. but then in high MMR we have games where the survivors 100% have voice chat, memorized all the maps, are absurdly efficient, and are great at looping the killer indefinitely. the then the killer just feels helpless and has almost no shot of even getting a tie. I don't know what needs to happen to fix this problem
I face these types of survivors who finish the gens this fast when I’m killer EVERYTIME. And then I play survivor and survivors don’t know how to do ANY gens except me lol
This has been happening even more now for me. I play survivor there's 1 with no perks, 1 with some average perks and 1 normal survivor, and the when I play killer all 4 people are looping powerhouses that by the time I even start getting consistent hooks the gates are powered and people are healing. I've s had this issue in waves but recently it's like I'm getting hit by a fucking tsunami.
@thekingburdge you obviously didn't read his post 😂. 2 minutes and 30 seconds they completed 4 gens. So technically they're gen time was 37.5 seconds per generator objective.
i wish i was awake when tru3 streamed, but i have to say i really want the best for this game. investing so much time in it just to see it go down hill saddens me to see people leave cause the devs arent listening to the right people
I have bought every DLC up to the Wesker DLC and then quit. I spent so much on the game. That said, I really do hope the game dies or at least gets close to dying. Maybe, just maybe then the devs might actually look at what's wrong and tackle the core issue. Instead of just using band aid fixes like incentives.
I wonder how long they'll play the "sure leave nobody care" card before they start seriously running out of killers. I sure as shit stopped playing that game at least for a while. I can only be willing to take some unfair abuse for sor long before I just find a more enjoyable game to spend my limited free time on.
4 gens in 3 minutes is basically ALL my killer matches. The gens are too fast to be done, you do one chase and almost lose the match. It sucks to play with the same slowdown perks ALL the time, but We have to do.
Only got the 3k because the survivors threw the game. If they double save instead of single, they get a 3m out. If Claude doesnt go down so fast, they get a 4m out. She literally had a super strong house to her left and went for a filler instead
@@MiraculousMilk I mean in skill. Survivors rule this game, I'm not stupid enough to think that this game isn't survivor favored out the butt. I'm saying that these weren't even the most skilled.
5:30 I could say i play against people of that level sometimes but that would be a lie I play against people who make games feel exactly like this Like you are chasing 1 guy and all of a sudden 3 gens pop at the exact same time And then the guy you are chasing feels uncatchable I don’t have these matches back to back But when i do get them i give up on winning and just try to get as many bloodpoints as i can
I've been playing knight a lot recently, and I'm convinced he is one of the weakest killers. All my games with him have been 2-5 hooks, with 3/4 man escapes with the only games I've won have been taking advantage of survivor altruism. Knight spends too much time summoning guards that won't even guarantee a hit. He also suffers in the early game and in larger maps.
@Gingekko I've tried multiple playstyles, including hit and run, and have used strong perk builds and haven't gotten reliable results. What build do you recommend because honestly I'm done playing with him.
@@Josh651Pro Add-ons use Map of the Realm and Call to Arms. Perks use Hex: Ruin, Discordance, Surveillance, then any 4th perk you think will help make up any shortcomings you think there might be. Play several games with that and try to use your guards primarily for map control, rather than helping you at a loop. Your goal should be to have a guard either chasing a survivor or contesting a gen while you are chasing with your body. Shameless plug incoming: I stream on twitch at NexlesGaming and I main Knight. You can swing by at ~9pm PST, or look at some recent vods if you'd like some example gameplay, or to mock me, either works.
Map of the realm and dried horsemeat add ons. You'll get guard hits about 75% of the time. Use Guards in chase, not to patrol. If the guard is chasing and you see someone else, chase them. Now two survivors are in chase and every once in awhile you'll get a nice double down. The problem is that all that still takes time and if you make a mistake, or the spotty guard AI screws you, the match will be just like this one with gens popping.
thing is he wasn’t even running sweaty perks and the gens still went by fast. Toolboxes and PTS need to be reworked. The game would greatly benefit if there was a mini Corrupt Intervention as base kit for 30 seconds.
Assuming the other 3 survivors all jumped on generators after 10 seconds into the match that means they had 2 minutes 20 seconds to do 4 gens. They would've had to have gen rushing perks and toolboxes and had to all collectively run to the same 4th gen and finish it in less than 40 seconds... or maybe only 2 survivors were needed. That's insane. "GeN sPeEdS aRe NoRmAl GuYs" Edit: With Prove Thyself if only 2 survivors were on one gen that means they were working at the rate of 3 survivors. I'm not even sure Stake Out would've had a chance to build up so only hyper focus would've been working on it. Not sure how quickly that would speed up the gens but there's also a green toolbox so...
You can get a generator done in 30s using only prove thyself if a 3rd player jumps in for the last 1/4 or so. People talk about DH being broken but PTS is up there as being one of the most broken perks because it enables DH to be even more broken and doesn't take any real coordination to get value from it. Following someone around doesn't take any effort and the reward is stupidly high. Add in toolboxes not even with BNP's and even complete bot survivors can smash through generators with 0 effort.
I feel like every game can be twisted and called toxic in some shape or form, and we've strayed so far from the main point of the game itself. To have fun.
Watching games like this make me so happy that I suck and play at lower ranks. The game would be no fun at all playing matches where the gens are all done in just a couple of minutes
tbh the most thing gets me annoyed how when i spawn in a big map and solo survivors can do gens safely and by the time i find 1 survivor and hook them survivors be finishing 2 gens and in the end of the match boom adrenaline + all the other insurance effect perks like wtf it's so safe now for them just loop around a pallet u hit them insurance effect if not u get hit by pallet.
The problem the game has right now is there's no incentive to doing anything other then gens aside from boons until noed or devour procs and the one time the devs tried to make a "side objective" for survivors to do that wasn't killer specific we got boons
I just played a game where I played on the same map as the previous game (autohaven) and I faced a swf that gave the soul to win at all costs. it was very frustrating, I just wanted to play a relaxing game at night without having to get frustrated all the time.
I think a good buff for killers would be give them a 5th perk that can only exclusively be a hex perk + your four regular perks (all hexes, if you chose to do so) since youre competing against 4×4 16 perks. And when you spawn in the game the hex totem has a default 1 min block so wherever it spawns on the map it won't be cleansed right off the start. A good nerf for survivors would be if you're playing a SWF there can't be any repeat perks or maybe just repeat exhaustion perks exclusively in your group so you have more perk diversity. For solo queue it would remain untouched obviously.
Camping and tunnelling is the only way for getting 4k if you're an M1 killer. Because they all become altruistic and stop doing gens while you're camping. So I will never play fair and I don't care what survivor mains think about it.
Dude every time I play killer you see a survivor your chase then even if it’s only for a min or so boom a gen or two is done and the spawns are sooo fucking broken and sometimes the maps can fuck the killer over and I stg everytime I’m killer there’s a fucking pallet almost every damn corner it’s soo annoying this game literally just Caters to the survivors
Funny to say that because it's the exact opposite in solo q in lower levels. People need to stop acting like survivors are just op. There's a huge gap in skill between a high mmr (even worse with a swf) and low to mid mmr team (even more with solo q), and that's the main problem in this game. I constantly have a +100% for playing survivor. I don't even want to think about what my mmr is because if I escape 3 games out of 10 it's a great day. Killers can just force their mmr up by camping and tunneling and then complain about the fact that survivors are too strong. While a great survivor can just see his mmr lower game after game just because they didn't escape, which makes it even worse. A big part of the problem is the players' mentality. Combined with poor game design and winning conditions, it ends up in a war between the two sides that refuse to see the whole picture.
deadlock is the only solid perk to stall gen time. without it ive experienced 5 minute games on the regular when i used to play. i cant anymore. the basekit shit is beyond pathetic. i wish they would do away with it entirely. there's reasons why they have perk slots. no sense in giving free perks to everyone. its far from balanced.
Let's disregard the swf for the time being cause I think that will never be possible to balance in such game as DBD. But in solo queue or 2 premades the mmr shouldnt work that it brings survs with close mmr together. It doesn't take big brains to understand that 1 good killer doesnt equal 4 good survs. MMR should form a team of a median mmr. I don't know the exact numbers mmr operates on but let's say the highest possible mmr is 100 and the lowest is 1-10. If the mmr of the killer is 80 then he shouldnt be paired with a team that has 85 95 80 and 90 mmr. It should be paired with team of 90 80 70 55 that is median of almost 80 which in my hypothesis the mmr of the killer. Skilled killer won't stand fair chance against 4 highly and equally skilled players. Good very good medium and below average players form a perfect team with the most exciting and fair matches. Ofc this solution is not perfect because it puts up lower rated players against someone better than them but still survs are not playing 1vs1 for them teamwork is the only way to sucess so weaker links are not that big of a disadvantage because even the best looper in the entire game won't win the game on his own.
I’ve just had a couple matches as killer and people will cry and call me toxic when o hit them on hook or “tunnel” or face camp when they tea bag and are toxic but it’s ok for survivors to tea bag all the time and point and all that stuff like actually piss off, hate survivor mains like this with a passion
it's an old video, it's an ongoing series of videos where the gameplay is incredibly surv favoured, unfun for the killer and over all just inbalanced where no matter how many times the killer out plays surv they still win the games
@Patrick Only the first game was wesker on temple of purgation and he got a 4k at 1 gen. It was there just because it was too "sweaty." Honestly he didn't look like he had to sweat too much. He got a 4k without using his power too well, as Wesker mind you, and the gens weren't all that fast. He probably called it sweaty due to the first survivor playing two pallets well.
I honestly think there needs to be many changes to make killer more fun/less stressful. 1:entity interference- the entity will block all gens after each one is finished for around a min to encourage interactions between both sides 2: stamina system- survivors are given a stamina bar to manage that will effect exhaustion perks if too much of the bar is used up, with this it will encourage loops of all kinds and make holding forward impractical at all levels. 3: healing adjustments- medkits and circle of healing will no longer allow survivors to fully heal themselves, they will require a teammate to top them off. The perk self care will be given charges like how unbreakable is given a singular one allowing the survivor to solo fully heal for a set amount of times in a match. Killer should he adjusted as well, killers like Nurse, Blight and Spirit will need entire reworks to make them more fun and in line with the rest of the roster. From that point on fair adjustments will be given to both sides.
idk you took a few bad chases didnt hook imidiately wasted alot of time here, im not saying gens arent going fast as fuck but maybe this isnt the vid you should be posting to prove?
I got a better option everyone in the killer community just play survivor for a week, devs will notice that only 1% people are playing killer and us killer mains will be like it's because of you we don't play killer🤣. 😂
What a boring game. 4 gens and 1 hook in 4 minutes. He wasn't making mistakes either. Tru3 has to camp someone just to have a chance at winning. "You had to camp to get a kill" yes cause chasing multiple people without like 3 gen defense perks used perfectly means games fly at the higher level. You don't even need to be good in chase, just be on gens when not in chase and you can almost guarantee people escaping.
Honestly? If the Survivors were more altruistic the whole game would have been much smoother, they went for pure effectiveness over flashiness and saves at the start, like a wise man said: Time in DBD is gen-time. The second time Claudette got hooked, the other Survivors had literally nothing to gain from trying for a save since Wesker was staying within 20 feet of her. Like most high-level games, the tide can turn in someone's favor by a single mistake, they had the whole thing sorted out in the first 3 minutes. These Survivors would have had _at least_ two person out if they hadn't gone for the save and just slammed the last gen together and left the Claud to die. The trades mixed with the team-slug and bleedout basically turned a 3-man out into a close 1-man Hatch escape. I'm honestly not sure what's the point. Why would this game prove that Killers have a reason to leave? Because of a single dumb mistake the game took a completely different turn and they lost in the span of 1 generator _without gen-defense_ perks to help. If anything, this game proves that a comeback is always possible if they make a mistake.
That's exactly the problem. You as "the power role" rely on them to make mistakes. Shouldn't it be where they have no place for a mistake from the start?
@@flegmaniac3462 Well, this game _precisely_ proved that Survivors _are_ one mistake from a loss. The moment they decided to go for a team save against a camper the entire game turned around. Before that everything was going well. This game literally proves that one mistake _can_ cost you the game.
@@Skillfulstone I meant it more like. You have a slight chance of escaping, one mistakes guarantees death. No second chances, no time wasting, just pure desperation. Maybe throwing another player under the bus just to survive a little longer or maybe escape. That's what i meant.
This game is the equivalent of competing in a fight against someone who is one weight class above you, while you also have both of your hands tied behind your back and blindfolded.
But then by some cartoonish miracle they slip on a banana peel and knocked themselves out, so everyone tells you that the fight was fair and balanced.
Good analogy
I think all we need to do as a killer community is put lots of hours into nurse and blight so the devs will realize there is something inheritly wrong with 96% of their killer roster
they are incapable of realizing signs.
They'd probably just nerf nurse and blight
Vote with money and time. Stop playing the game and don’t support it until they do something in the right direction
Like Port said they would just nerf Nurse and Blight. Best way to make them care is for the majority of the killer base to stop playing. But I don’t see that happening killer players apparently like being treated like trash.
Even with nurse and blight you cant keep up with top teams
The biggest frustration for me is survivors can make SO many mistakes and bad plays and it won't really affect the outcome of the match as much for them. But if a killer makes a mistake it can literally cost them the whole match or not, this game is horribly imbalanced and it will continue to be until the devs realize that the killers are in a very weak state or rather the survivors have just SO much they have in their disposal from god pallets to insane perks that can prolong chases by such a long time.
spam nurse
would it shock you still if i said survivors are still calling Killers "OP" on the steam forums?
@@TheDragoonofdestiny tragically, it wouldn't
@@aldenkia If I have to play one specific killer to make these things not a problem then that proves my point that this is a huge issue.
@@TheDragoonofdestiny No lmao
2:35 1 hook, 0 mistakes done by the killer, 4 gens done by the survivors.
@@CodPatrol i do say gg even if i get 1 hook but it's just annoying to see how survivor sided the game is.
@@CodPatrol I don’t want to be rude. However, I think your missing the point. When your at high mmr like this guy is, this doesn’t happen rarely. This happens every match, imagine playing 5 matches in a row where teams complete 4 gens in 2 to 3 minutes per chase. Killers at high mmr suffer practically every single match and have to play scummy to win which isn’t fun. That is the problem here.
@@yep5827 Thank you! I swear to god talking to people that play the game casually as in a couple of times a week do not understand the situation at all. It's one thing to go up against difficult opponents once in a while. It's totally another thing going up against them constantly.
DBD essentially becomes a competitive e sports game with the new MMR. Which would be fine if it was a 1 vs 1 scenario or a team vs team scenario. Instead dbd is asymmetrical. 4 people on comms against 1 person without comms is massively one sided.
Since, killers cannot differentiate between SWF players and solo players at lobbies, they constantly bring their best builds and it is sweaty for survivors to go against. Which then forces even more survivors to play SWF to get that comms advantage. Making solo survivor experience even worse.
@@CodPatrol
Oh, you're back?
Still lying and obsessed?
Never learning?
You poor sad thing.
@@CodPatrol
Or camp and tunnel, which is most likely what's going to happen when there's 1 gen left after 3 minutes lol
While it doesn't happen in every match, the fact that survivors can finish four generators within 2:30 is why I don't play killer anymore. When you start encountering that as a casual gamer, it puts you off the game altogether.
Stopped playing the game half a year ago. I’ve never been happier
What I find crazy are the statistics when you look at the match numerically.
Killer objective: 1/12 in 83 seconds
Survivor objective: 1/5 in 37.5 seconds
This is the calculated flow of this match if true immediately hooked Claudette.
It's because they cater to new survivors, which doesn't make any sense if they want to focus on making the game competitive, with the addition of mmr, they should be also fix gameplay to be balanced as well
@@Josh651Pro I have hated that they cater to weak survivors since the beginning. When I was shit I looked at people who played better, and learned how to play better. That's how it should work. I honestly don't respect survivor players that haven't completed all of the special perk achievements (escape only using 1 perk, 2 perks, 3 perks) and escaped using 0 perks 10 times WITHOUT playing like a pansy or full swf. I both love and hate when I join a swf and play with zero perks for fun and challenge, yet STILL have the highest BP.
Hence why slugging, camping and tunneling is the only true way to slow down the game.
@@luv2ruck770 also 3 gen strat with perk support, but wouldn't surprise me it would be "basekit" removed/gutted.
That's true, but the flow isn't linear. Survivor gen progress tends to slow as the match progresses while the killer's kill progress tends to accelerate. This is due to the fact that the last few gens become easier to defend, survivors start running out of resources like pallets to defend themselves, and survivors start running out of people who are eligible to work on gens as survivors get hooked, slugged, entangled in chase, or killed.
Despite all of that, I think that it's clear that the advantage is heavily in survivor's favor right now. IMO, when survivors were given their basekit borrowed time last year, killers should have been given something akin to a basekit version of corrupt intervention.
As sad as it seems, 2mins 30 secs seems to check out based on what they’re running and who was chased. Claude was able to stall enough time, despite the poor chase, for tapp to have his 90 seconds to complete the second story gen. Leon and Thalia were def double stacked on gens with a prove thyself and a green toolbox refreshed with built to last doing the school in 60 seconds. The two in school split off onto two separate gens - Thalita behind two story where Tapp was chased to allowing Prove thyself to activate. Leon moved to basement in fun house, and completed that one as well. 4 gens, all for the price of a single Claude. The ONLY thing throwing me off is how Leon potentially got from school basement to funhouse basement and completed a Gen in ~70 seconds. My guess is he left school basement early to get a head start. Overall, the only counterplay I see that could be done is having Gen regression like Jolt or Pain Res to prevent Tapp from getting done with the upstairs Gen, and going from there. Efficiency is a bitch, I feel your pain.
Corrupt intervention
@@luv2ruck770 AHAHAHAHAHAHSHSHAHHAHAHDJS
@@luv2ruck770 Wouldn't have fixed shit. He still would have went against the Claude and they would have finished 3 gens vs 4.
@@CaptToilet skill issue
@@trettery You food stamp monkeys really are trying hard to troll aren't you?
Claud was cheating I'm convinced
Not only did she have perfect tracking of you around the van (wall hacks) but sporadically lost her scratch marks and I'm sure she teleported away from shack too
Yeah the distance she made from killer shack after the pallet drop coupled with the scratch marks disappearing, there's no way she got that far just walking after turning the corner. Also the gap in the blood splatters seem to suggest some speed boost when the scratch marks disappeared.
how is this even possible? she must be a cheater
she was cheating simply put it was impossible. Defiant wall hacks and speed boost. Subtle cheaters are still in the game but they start making more obvious the more they end up losing.
Is it just me, or are the people with globes by their name much more likely to cheat? I feel like I face subtle cheaters many times a week
That match was the perfect example of the main problem of the game.
It's very, VERY easy to only have ONE chase before the 3 or 4 gens are done and from there on the only chance you'll have is to camp in the hope that the survivor botch the rescue attempt and give you the down you need to get back on the game, but with 4 are done your only chance is to turn these down into death. Either by slugging or camping, otherwie they'll just run away, heal and you'll be back to having 4 survivors with 1 gen to do.
One easy way to fix that would be block some gens from the start and unblock them after X seconds, just like that killer perk, but without to actually waste a perk slot
@@l.palacio9076 Yeah, corrupt intervention should be a base perk. I read a pretty good suggestion somwhere that went along the lines of having all gens blocked until a survivor gets injured / downed. That way the killers that need prep time (Trapper and Hag for example) would actually be somewhat playable and the killers that excel at chases could actually chase and not ĺose 4 gens in 3 minutes doing so. The only problem are Nurse and Blight, which I don't know how to fix honestly.
At this point it's no secret that the game is intentionally made so that lower-skilled players can occasionally get a win against better players. Which on paper sounds kinda like they're thinking about the new player experience. Until you realise that this implies the game at high MMR becomes "whoever abuses the mechanics the most and completely shits on the opposing role wins," so their way to go around helping new players not get frustrated is absolute garbage.
I swear every killer I match is a sweat fest
I just wanna play the game without pulling my hair out
Now, imagine not having bamboozle and the palet related one.
Isn't it great that the main aspect and selling point (Playing as a Killer) is the worst experience compared to running around until you hold a button down until you win?
Then the people that play as Killer get completely ignored or no valuable changes at all? Yup.
and the crazy part is trolls will say "skill issue" youre running all gen perks, how is that skill? XD
The Claudette player was 100% cheating. Straight up vanished, picked up the Thalita at the other side of the map and then was completely hidden during the last part of the match
Also her move speed felt slightly faster than normal
2:30 is possible for 4 if all 3 on separate gens then 2+ are on the 4th quick. That claudette was sus af though
IF it was any other loop other than killer shack I would say the blendette was very sus but this is killer shack. You can peak the killer through the boarded up windows. She was looking out for the red stain. She had a vantage point that covered all angles. This is why killer shack is a no no for most killers Avoid and move on if you can.
@@CaptToilet right, I get how she could tell where Tru was. It's the moment when she just disappeared without scratch marks, blood, or sound.
tfw bloodpoints bonus turns out to be an indicator when to not play
a bit yeah, generally you'll go against higher opponents but sometimes on +100% killer incentive you go against very new survivors that get clapped in 90 seconds
either way it's like having old barbecue again, so there's that............ even if the grind changes mostly favoured religious players that prestiged everything (and even then getting purple/red addons and items is hell on earth now with the forced web resets 100 times in a row)
i stopped playing killer about a month ago
its so much stress, you have to give 100 % from the beginning and make the righ choice at the start of each game which gen u want to check first and if you happen to check a gen on one side of the map and the survivors startert all on the other side u probably lost 1-2 gens by the time u went there
one or two bad chases can cost u even more gens and if u are really unlucky u get a sfw which makes the game even more sweatier
killer games really started to stress me out and dbd became a game for me i just cant play if i want to chill and have fun
from time to time i still play dbd as an survivor and i have to admit that the games are so much easier as a survivor
just chilling and holding m1 on a gen and hide when you hear the killer aura is way easier
you have a bad chase as a survivor? no problem, you need 2 hits to get downed and maps usually have about 30 pallets and a bunch of loops where you can pretty much outplay 90% of the killers so even if you have a bad chase, you still get a ton of chances to keep going and just in case, you also have deadhard so even if the killers might get you on the second hit, just deadhard to extend the chase and escape. You can also bring perks or med kits that heal you. What? the killer still gets u? dont worry you can still play unbreakable to get up on your own. But even if the killer manages to hook you, u only die on your third hook soooo woopdifucking dooo you can repeat the whole shit after ur first unhook and your 3 other teammates can do the same shit
but yeah even if you can still do this whole shit, playing as survivor is just borring af.
most of the time survivor gameplay is holding m1 because chanses are pretty high that the killer is busy with another survivor doing the shit i just mentioned before
anyway i still enjoy watching killer gameplay because killer is just the more fun role and it really hurts watching good killer mains struggling even though they play well
I believe wen you have killer 100% bonus bp it’s best to not play killer it means for all sweaty teams are out so i usually play survivor wen i see this
When survivors have this much going for them, nobody bats an eye, cause that's how it's always been.
But if I say one, little old eruption is getting a buff, well, then everyone loses their minds
i’d say the worst thing for me is when you get on and you face some gamers that have probably been playing for hours but then it’s my first game of the day so i get stomped bc i’m just not warmed up and it just feels exhausting to play any more after such a sweat fest
to be fair the main issue is prol that said gamers have 4k+ hours in the game period, not like they're going to play like complete ass even if they've been gone a year with hours like those
@@Evalora that’s true, i only have 700 hrs split down the middle on both sides, so 350 each, so i’m clearly not the best and i fall for a lot of things but more often than not it’s the map that pisses me off instead of the other side
@@r_c1 their map designing skills aren't very good at taking the gameplay into account even before they throw it into the rng dust yeah
stopped playing this shit game 2 days ago when I chose to delete it and never look back unless they do some serious changes on the killer side. i am now spending time on other more enjoyable games :))
So ignoring how blatantly bad Gen rushing perks are after gen speed was nerfed to 90s. That Claudette was really sus. She was fully hindered by your infection and yet was still able to pace and mind game you at the shack without line of sight every time and managed to somehow get away?
third person camera lets you see a lot without being seen yourself, i've heard there's still ways to expand fov if messing with game files but the pre-running in particular without an aura key screams wallhack
Bro, I give up on this game. My last match was on the knights map (whatever that joke is called), and I was playing as blight. I could not for the sake of the game play that map. I was trying to get value from blights ability, but I couldn't because I was sliding off every surface. They completed 3 gens gonna be 4 I was about to get my first hook and then I got pallet stunned because I had no Idea that the survivor I was carrying had power struggle and I also didn't know that they buffed the perk from 20% wiggle to 15%. I was so over the game I didn't even complete it. I rage quit and deleted the game, bums me out too because for years I have played dbd and I have seen this game slowly become more difficult for killer. After the last few killers that came out, this game is boring as a survivor and stressful as a killer. I probably won't re-download the game for a very long time.
Just look at it from a numbers standpoint. 4 survivors who need to complete 5 gens. Most of the time at least 1 of them start the game directly on top of one of their objectives. The killer has to locate and hook each person 3 times (or camp). That's 12 objectives. Not to mention in order to progress that, you need to hit each person 2 times, minimum (outside of exposed), up to what.. like 3-4 times if they have second chances + body blocks?
A killer also has to navigate growing difficulties in chases, as survivors get more and more knowledgeable about loops, abusable pallets, etc. When a survivor just had to do a simple little 'skill check'.
Throw SWF on top of that for coordinated vocal strategies.. it's over.
Severely imbalanced at the base game level. It doesn't matter how much tweaking is done to perks, the core game is busted.
And the thing is, the higher skill you have as killer, the more and more these disparities will be obvious. And folks who play for skill and enjoyment of that skill in a game, will not stick around for long after that.
Yo that is exactly what happened to me. I like to play fo4 skill and enjoyment of skill, but I foubd myself eventually high up in mmr. From there on it was 1 chase, even perfect =3 gens. Also predropping being the least skillful thing you can possibly do while simultaneously being meta is just so shit. Long story short, im one if those persons that quit. I hope the next patch will be able to draw me back in
this game is so hard to balance. at low MMR it's almost impossible for survivors to win and the killer can just kinda chill and goof around. but then in high MMR we have games where the survivors 100% have voice chat, memorized all the maps, are absurdly efficient, and are great at looping the killer indefinitely. the then the killer just feels helpless and has almost no shot of even getting a tie.
I don't know what needs to happen to fix this problem
I face these types of survivors who finish the gens this fast when I’m killer EVERYTIME. And then I play survivor and survivors don’t know how to do ANY gens except me lol
And unfortunately those survivors don't need to get better. They get enough wins to be in your bracket.
These dev's balance for them.
yeah i uninstalled this game because of this
This has been happening even more now for me. I play survivor there's 1 with no perks, 1 with some average perks and 1 normal survivor, and the when I play killer all 4 people are looping powerhouses that by the time I even start getting consistent hooks the gates are powered and people are healing. I've s had this issue in waves but recently it's like I'm getting hit by a fucking tsunami.
2 minutes = 1 gen left and people still think killer is the strongest rol xD
It’s 90 seconds 😂
@thekingburdge you obviously didn't read his post 😂. 2 minutes and 30 seconds they completed 4 gens. So technically they're gen time was 37.5 seconds per generator objective.
i wish i was awake when tru3 streamed, but i have to say i really want the best for this game. investing so much time in it just to see it go down hill saddens me to see people leave cause the devs arent listening to the right people
You're feelings are shared, by the right people.
I have bought every DLC up to the Wesker DLC and then quit. I spent so much on the game. That said, I really do hope the game dies or at least gets close to dying. Maybe, just maybe then the devs might actually look at what's wrong and tackle the core issue. Instead of just using band aid fixes like incentives.
@@kaister901
Nah, these dev's will have to lose their game in order to listen to the next game's community.
They got lucky on this game.
@@kairu_aname I doubt they will though. Look at what happened to death garden. Apparently the balancing was even more worse in death garden.
@@kaister901
I don't doubt that one bit which is the unfortunate part.
I wonder how long they'll play the "sure leave nobody care" card before they start seriously running out of killers.
I sure as shit stopped playing that game at least for a while. I can only be willing to take some unfair abuse for sor long before I just find a more enjoyable game to spend my limited free time on.
4 gens in 3 minutes is basically ALL my killer matches. The gens are too fast to be done, you do one chase and almost lose the match. It sucks to play with the same slowdown perks ALL the time, but We have to do.
You already know there’s going to be people going “But he still got a 3k against good survivors. He’s just a biased killer main.”
Only got the 3k because the survivors threw the game. If they double save instead of single, they get a 3m out. If Claude doesnt go down so fast, they get a 4m out. She literally had a super strong house to her left and went for a filler instead
@@luv2ruck770
Not to mention that these weren't even particularly strong survivors.
@kairuaname1957 they could find a way to kill the killer and you'd still say they aren't that strong.
@@MiraculousMilk
I mean in skill.
Survivors rule this game, I'm not stupid enough to think that this game isn't survivor favored out the butt.
I'm saying that these weren't even the most skilled.
@@MiraculousMilk
Believe me, I'm not dumb enough to believe that game is killer sided.
I do too much math to believe a lie.
Strange game. The only winning move is not to play. 😂
It's time to move on and play better games😊. Leave DBD alone. DO IT!
2:35 4 gens lolololol
And survivors still think the game is balanced for killers
5:30
I could say i play against people of that level sometimes but that would be a lie
I play against people who make games feel exactly like this
Like you are chasing 1 guy and all of a sudden 3 gens pop at the exact same time
And then the guy you are chasing feels uncatchable
I don’t have these matches back to back
But when i do get them i give up on winning and just try to get as many bloodpoints as i can
Have you considered making a separate playlist fot these so theyre easier to access and reference?
Keep these videos coming. They're pretty entertaining exposing how shit mmr is for killers nowadays
Maybe I should just play nurse so I don’t need to deal with this bullshit
I've been playing knight a lot recently, and I'm convinced he is one of the weakest killers. All my games with him have been 2-5 hooks, with 3/4 man escapes with the only games I've won have been taking advantage of survivor altruism. Knight spends too much time summoning guards that won't even guarantee a hit. He also suffers in the early game and in larger maps.
Try a different build and/or playstyle. Knight is a lot stronger than you think.
@Gingekko I've tried multiple playstyles, including hit and run, and have used strong perk builds and haven't gotten reliable results. What build do you recommend because honestly I'm done playing with him.
@@Josh651Pro Add-ons use Map of the Realm and Call to Arms. Perks use Hex: Ruin, Discordance, Surveillance, then any 4th perk you think will help make up any shortcomings you think there might be.
Play several games with that and try to use your guards primarily for map control, rather than helping you at a loop. Your goal should be to have a guard either chasing a survivor or contesting a gen while you are chasing with your body.
Shameless plug incoming:
I stream on twitch at NexlesGaming and I main Knight. You can swing by at ~9pm PST, or look at some recent vods if you'd like some example gameplay, or to mock me, either works.
Knight one of those killers where you gotta play scummy, there are no rules really
Map of the realm and dried horsemeat add ons. You'll get guard hits about 75% of the time. Use Guards in chase, not to patrol. If the guard is chasing and you see someone else, chase them. Now two survivors are in chase and every once in awhile you'll get a nice double down.
The problem is that all that still takes time and if you make a mistake, or the spotty guard AI screws you, the match will be just like this one with gens popping.
1st gen popped at like 1:15 and 3 more follow within a single minute after
"why won't people play our game?"
Stopped playing this game quite a while ago but I still like to watch good killers play the game
thing is he wasn’t even running sweaty perks and the gens still went by fast. Toolboxes and PTS need to be reworked. The game would greatly benefit if there was a mini Corrupt Intervention as base kit for 30 seconds.
Woke devs sees killer slugging in all live matches.
Yep, time to implement basekit unbreakable. Next update. 👍👍
When i play survivor i died like 10 games but my MMR doesn't go down and when i play killer I'm against swf or a too high team solo
I'll still play this but I'm very unmotivated to play a lot as killer because I know the "reward" for it is meta slave survivors
Assuming the other 3 survivors all jumped on generators after 10 seconds into the match that means they had 2 minutes 20 seconds to do 4 gens. They would've had to have gen rushing perks and toolboxes and had to all collectively run to the same 4th gen and finish it in less than 40 seconds... or maybe only 2 survivors were needed.
That's insane. "GeN sPeEdS aRe NoRmAl GuYs"
Edit:
With Prove Thyself if only 2 survivors were on one gen that means they were working at the rate of 3 survivors. I'm not even sure Stake Out would've had a chance to build up so only hyper focus would've been working on it. Not sure how quickly that would speed up the gens but there's also a green toolbox so...
3:53 did you cut his leg of or why the f Dose he scream that loud and long xd
Claudette is definitely a cheater and the speed of gen's is normal with this broken game
You can get a generator done in 30s using only prove thyself if a 3rd player jumps in for the last 1/4 or so. People talk about DH being broken but PTS is up there as being one of the most broken perks because it enables DH to be even more broken and doesn't take any real coordination to get value from it. Following someone around doesn't take any effort and the reward is stupidly high. Add in toolboxes not even with BNP's and even complete bot survivors can smash through generators with 0 effort.
I avg 1.4 BNPS a match over the last 15 matches, its just so easy for survs to slap on PTS and bring a strong toolbox/medkit
I feel like every game can be twisted and called toxic in some shape or form, and we've strayed so far from the main point of the game itself. To have fun.
Wait I haven't been keeping track, can someone explain what these 3 part videos mean?
Very sus Claudette. What frustrates me is I go against SWFs like 75% of the time or smth like that, idk it's very often
Watching games like this make me so happy that I suck and play at lower ranks. The game would be no fun at all playing matches where the gens are all done in just a couple of minutes
That claudette was def cheating. One reason why i avoid private profile players. Its always some shit like that
yeah its not fun going against 4 man swf with flashlights. When they can blind you in less than a second even if you face the wall tightly
tbh the most thing gets me annoyed how when i spawn in a big map and solo survivors can do gens safely and by the time i find 1 survivor and hook them survivors be finishing 2 gens and in the end of the match boom adrenaline + all the other insurance effect perks like wtf it's so safe now for them just loop around a pallet u hit them insurance effect if not u get hit by pallet.
That grab at 4:02 was as stupid as the gen speed....
The problem the game has right now is there's no incentive to doing anything other then gens aside from boons until noed or devour procs and the one time the devs tried to make a "side objective" for survivors to do that wasn't killer specific we got boons
I just played a game where I played on the same map as the previous game (autohaven) and I faced a swf that gave the soul to win at all costs. it was very frustrating, I just wanted to play a relaxing game at night without having to get frustrated all the time.
3:55 wtf was happening with the scream? Why was it so long?!
They changed it with the release of Skull Merchant, for some reason. It was like this in the PTB too.
I think a good buff for killers would be give them a 5th perk that can only exclusively be a hex perk + your four regular perks (all hexes, if you chose to do so) since youre competing against 4×4 16 perks. And when you spawn in the game the hex totem has a default 1 min block so wherever it spawns on the map it won't be cleansed right off the start.
A good nerf for survivors would be if you're playing a SWF there can't be any repeat perks or maybe just repeat exhaustion perks exclusively in your group so you have more perk diversity. For solo queue it would remain untouched obviously.
4 Gens 2:50...i know how you feel
The fact that I had this exact same situation on the same map is so funny I was a pig though lol somehow got that 4k
PUBG amd some other games have a match replay...IF SOMEHOW THEY OUT THAT HERE, OHHH MY GAWD, so many cheaters will be exposed...
Friendship ended with lethal pursuer, my new best friend is Corrupt + Thrilling Tremors
Get rid of all survivor and killer perks that have a basekit buff/nerf to repair speeds.
Here on the South American server almost the entire day is 100% bonus for survivors, only at certain times is it for killers.
For us in the EU server from morning till evening is survivors bonus and then killer bonus till next morning. So I guess it's like 50/50
I want to tell you that, on the asia server, blood point 100% is added to survivors almost all the time. There's very little to add to killer.
Camping and tunnelling is the only way for getting 4k if you're an M1 killer. Because they all become altruistic and stop doing gens while you're camping. So I will never play fair and I don't care what survivor mains think about it.
Dude every time I play killer you see a survivor your chase then even if it’s only for a min or so boom a gen or two is done and the spawns are sooo fucking broken and sometimes the maps can fuck the killer over and I stg everytime I’m killer there’s a fucking pallet almost every damn corner it’s soo annoying this game literally just Caters to the survivors
How did she know where u were at at shack?
Looks like cheats
The blocked window has gaps but yeah
Funny to say that because it's the exact opposite in solo q in lower levels. People need to stop acting like survivors are just op. There's a huge gap in skill between a high mmr (even worse with a swf) and low to mid mmr team (even more with solo q), and that's the main problem in this game. I constantly have a +100% for playing survivor. I don't even want to think about what my mmr is because if I escape 3 games out of 10 it's a great day. Killers can just force their mmr up by camping and tunneling and then complain about the fact that survivors are too strong. While a great survivor can just see his mmr lower game after game just because they didn't escape, which makes it even worse. A big part of the problem is the players' mentality. Combined with poor game design and winning conditions, it ends up in a war between the two sides that refuse to see the whole picture.
devs please nerf this busted killer
deadlock is the only solid perk to stall gen time. without it ive experienced 5 minute games on the regular when i used to play. i cant anymore. the basekit shit is beyond pathetic. i wish they would do away with it entirely. there's reasons why they have perk slots. no sense in giving free perks to everyone. its far from balanced.
Now that is fucking ridiculous 4 gens in under 2min30!!!
Duuude i haven’t played killer since November lol
Let's disregard the swf for the time being cause I think that will never be possible to balance in such game as DBD. But in solo queue or 2 premades the mmr shouldnt work that it brings survs with close mmr together. It doesn't take big brains to understand that 1 good killer doesnt equal 4 good survs. MMR should form a team of a median mmr. I don't know the exact numbers mmr operates on but let's say the highest possible mmr is 100 and the lowest is 1-10. If the mmr of the killer is 80 then he shouldnt be paired with a team that has 85 95 80 and 90 mmr. It should be paired with team of 90 80 70 55 that is median of almost 80 which in my hypothesis the mmr of the killer. Skilled killer won't stand fair chance against 4 highly and equally skilled players. Good very good medium and below average players form a perfect team with the most exciting and fair matches. Ofc this solution is not perfect because it puts up lower rated players against someone better than them but still survs are not playing 1vs1 for them teamwork is the only way to sucess so weaker links are not that big of a disadvantage because even the best looper in the entire game won't win the game on his own.
Love how bs the game is where you have to question if it is hacking. Totally fine
Too many aspects of the game that are just bad I’ve resorted to camp and tunnel every match
u 3kd with 11 stages? whats the issue lol. sorry but if u expect to 4k at 4 gens w 3 chase perks on wesker sorry thats extremely unlikely
greetings from Chile,nice vid
I’ve just had a couple matches as killer and people will cry and call me toxic when o hit them on hook or “tunnel” or face camp when they tea bag and are toxic but it’s ok for survivors to tea bag all the time and point and all that stuff like actually piss off, hate survivor mains like this with a passion
I only play killer for the free Mori
would really love you to play apex legends 😭😭
Where's part 1 did I miss it?
it's an old video, it's an ongoing series of videos where the gameplay is incredibly surv favoured, unfun for the killer and over all just inbalanced where no matter how many times the killer out plays surv they still win the games
@Patrick Only the first game was wesker on temple of purgation and he got a 4k at 1 gen. It was there just because it was too "sweaty." Honestly he didn't look like he had to sweat too much. He got a 4k without using his power too well, as Wesker mind you, and the gens weren't all that fast. He probably called it sweaty due to the first survivor playing two pallets well.
@@CodPatrol lol
why is everyone crying in the comments, they literally genrushed their way into a 3 gen, yall weirdos
Probably has wall hacks there not hard to get
I honestly think there needs to be many changes to make killer more fun/less stressful.
1:entity interference- the entity will block all gens after each one is finished for around a min to encourage interactions between both sides
2: stamina system- survivors are given a stamina bar to manage that will effect exhaustion perks if too much of the bar is used up, with this it will encourage loops of all kinds and make holding forward impractical at all levels.
3: healing adjustments- medkits and circle of healing will no longer allow survivors to fully heal themselves, they will require a teammate to top them off. The perk self care will be given charges like how unbreakable is given a singular one allowing the survivor to solo fully heal for a set amount of times in a match.
Killer should he adjusted as well, killers like Nurse, Blight and Spirit will need entire reworks to make them more fun and in line with the rest of the roster. From that point on fair adjustments will be given to both sides.
Y’all need to stop N play toxic just watch King Wolfe 2 he helps a lot who cares wat survivors says I ain’t goin follow a stupid rule book
I actually don't know how survivors ever lost before the slight killer buffs and the DS nerfs
Bt at base added is a killer nerf, the mini buffs didnt change anything
i left
idk you took a few bad chases didnt hook imidiately wasted alot of time here, im not saying gens arent going fast as fuck but maybe this isnt the vid you should be posting to prove?
I got a better option everyone in the killer community just play survivor for a week, devs will notice that only 1% people are playing killer and us killer mains will be like it's because of you we don't play killer🤣. 😂
56K daily players on Steam alone., not counting the many other platforms.
Stop crying the game is dead when it is far from.
Facts
1 minute, 48 seconds, 2 gens and not even a hook.
Just chase better lol
Troll😮
@@doogleleafenthusiast it was a joke yes
What a boring game. 4 gens and 1 hook in 4 minutes. He wasn't making mistakes either. Tru3 has to camp someone just to have a chance at winning. "You had to camp to get a kill" yes cause chasing multiple people without like 3 gen defense perks used perfectly means games fly at the higher level. You don't even need to be good in chase, just be on gens when not in chase and you can almost guarantee people escaping.
Honestly? If the Survivors were more altruistic the whole game would have been much smoother, they went for pure effectiveness over flashiness and saves at the start, like a wise man said: Time in DBD is gen-time.
The second time Claudette got hooked, the other Survivors had literally nothing to gain from trying for a save since Wesker was staying within 20 feet of her. Like most high-level games, the tide can turn in someone's favor by a single mistake, they had the whole thing sorted out in the first 3 minutes. These Survivors would have had _at least_ two person out if they hadn't gone for the save and just slammed the last gen together and left the Claud to die.
The trades mixed with the team-slug and bleedout basically turned a 3-man out into a close 1-man Hatch escape.
I'm honestly not sure what's the point. Why would this game prove that Killers have a reason to leave? Because of a single dumb mistake the game took a completely different turn and they lost in the span of 1 generator _without gen-defense_ perks to help. If anything, this game proves that a comeback is always possible if they make a mistake.
That's exactly the problem. You as "the power role" rely on them to make mistakes. Shouldn't it be where they have no place for a mistake from the start?
@@flegmaniac3462 Well, this game _precisely_ proved that Survivors _are_ one mistake from a loss.
The moment they decided to go for a team save against a camper the entire game turned around. Before that everything was going well.
This game literally proves that one mistake _can_ cost you the game.
@@Skillfulstone I meant it more like. You have a slight chance of escaping, one mistakes guarantees death. No second chances, no time wasting, just pure desperation. Maybe throwing another player under the bus just to survive a little longer or maybe escape. That's what i meant.
After erupt nerf, whining about Dh again, it’s an ego problem, killer mains have tiny p 🤡