BEST WAY TO PLAY CRAWLER SPAM? - Melting Point Combo! - Mechabellum Strategy Guide
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- Опубликовано: 11 сен 2024
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While the Crawler spam builds of old are MUCH harder to pull off these days, this happy little unit combo ain't a half bad replacement! Remember to sub here for more! ruclips.net/user/CobGames
If you get any range on overlords then they won't fire the big cannons unless things approach because they have the same base range as the overlord, so no range upgrades shouldn't affect techs.
I've always wanted to see crawler rhino techs. I feel like getting some shields and having crawlers and rhinos brawl inside them protected from range could be so cool
In the words of Sean Lock "That's a challenging flank"
First game was a very fun wathc. Fortress early was oresictable but you were so far ahead it sctually didnt even matter.
Second game was a great watch too man, GGs
Fort in the first game had intensive training when it was dropped down, that was why it could level in round 4, not because it was doing work.
I love crawlers, so seeing them work instead of just getting hardcountered by vulcans is nice
Im wondering, you often upgraded a random arclight or set down a random missile, over the temporary speed upgrade. Since youre going into Melee units, i feel like the speed can make a massive difference. You could see the HUGE difference mech rage made in speed 2 when you got it, and that is also partially because of the speed. Especially as speed specialist.
But you are certainly a much better player than my noob butt. So maybe someone explain it to me ?
Tech does not get the range increase just so you know man.
Man, learn something new every day! Cheers for that tidbit man
@@CobStrategy Yea tell me about it, I learn new stuff from all your vids all the time lol. Thanks for the constant great content. I'm always looking forward to when you post new videos 😁
Crawlers kept eating the marksman. High value crawlers for doing those even in early rounds
Do you win a credit boost if you win a round ?
Someone haaaalp :)