Take Back Mars - PROJECT BRUTALITY

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  • Опубликовано: 4 окт 2024
  • A quite short, but with intense combat.
    Not much detail, basic mapping, but fun to play.
    Take Back Mars:
    www.doomworld....
    -------------------------------------------------------------------
    Grey Helmet Animation (Originally from PB Badass Edition) Load first and After PB
    cdn.discordapp...
    then this upscale here:
    mega.nz/file/V...
    Latest Glory Kill Update:
    cdn.discordapp...
    Destroyable Decorations Fix (No more huge Bonuses)
    cdn.discordapp...
    -------------------------------------------------------------------
    Latest PB Update:
    github.com/pa1...
    Upscale
    mega.nz/folder...
    Addons:
    Liquid Textures Pack:
    www.moddb.com/...
    HitMarkers:
    forum.zdoom.or...
    Damage Indicator:
    cdn.discordapp...
    ACES Tonemap (EVP Shader by Mutant)
    cdn.discordapp...
    Classic PBR Materials:
    mega.nz/file/g...
    SofShade 0.9 by DenisBelmondo:
    drive.google.c...
    Join this channel to get access to perks:
    / @berserkdoomer
    Benefits Include Upscale Projects and Custom Gameplays.
  • ИгрыИгры

Комментарии • 48

  • @michaelwestmoreland2530
    @michaelwestmoreland2530 Год назад +2

    The music timing is immaculate. The muddle finger to the gun is 👨‍🍳 💋

  • @FeelingShred
    @FeelingShred 8 месяцев назад +1

    HAHAHAAHAAHAHA amazing intro 👍👍🤘🤘I've been playing maps with Brutal Doom and I have to say, for performance reasons I've tried other Blood mods out there such as NashGore and Bolognese, but only Brutal Doom looked right to me in terms of gore and blood on the walls (LMAO) It's great that it has a Janitor function in the code that cleans up stuff after 30 seconds for avoiding slowdowns

    • @FeelingShred
      @FeelingShred 8 месяцев назад +1

      Final Doomer weapons are amazing... with the JPCP setting there's a Sword that has 3 levels of powerup (normal, chainsaw and berserk) At max power, you can down Archviles with 2 sword slashes... Revenants die in a single slash... with the Hellbound setting, you have the Hammerite hammer, with Berserk also very useful for dealing with enemies and as a bonus it stunlocks the Archvile (probably a bug but don't tell anyone) JPCP sword can also destroy enemy projectiles (does not reflect them)

  • @G4NG5TABR01Y
    @G4NG5TABR01Y Год назад +6

    You can use the dash button to move barrels if you don't want them to take damage

    • @BerserkDoomer
      @BerserkDoomer  Год назад +5

      Oh didnt know, but I dont even use dash.
      Since its keybinded to alt, and I use that to record and take screenshots I moved it somewhere else.

  • @AIexanderthefake
    @AIexanderthefake 11 месяцев назад +2

    Wow this is fun! Spitting Fritos lol

  • @cdgzilla4063
    @cdgzilla4063 Год назад +2

    That was freakin AWESOME!!! 😍

  • @SMV-CC88
    @SMV-CC88 Год назад +1

    BLOODS TASTES GOOD

  • @JohnSmith-ej4by
    @JohnSmith-ej4by Год назад +4

    The map design is good. The video is short but interesting.

    • @BerserkDoomer
      @BerserkDoomer  Год назад

      Yeah, a bit too short.
      Longer maps like this are of my liking, as long they're balanced.

    • @Rainbow.Dash-1998
      @Rainbow.Dash-1998 Год назад

      @@BerserkDoomer Hey man what is that song ???

    • @BerserkDoomer
      @BerserkDoomer  Год назад

      @@Rainbow.Dash-1998 The one in the video?
      Its from Mighty Doom Mobile game.
      Someone uploaded it to YT.
      Here:
      ruclips.net/video/7CBsCj2fTTo/видео.html

  • @FeelingShred
    @FeelingShred 8 месяцев назад +1

    there's just one thing missing: HP Bar for enemies.... I can't ever play Doom without HP Bar anymore, it helps so much... you can put it on your Autoload section of the config INI so it will always load on any map

  • @kahtrellscott1436
    @kahtrellscott1436 Год назад +2

    Awesome and badass

  • @rafiomarigo6632
    @rafiomarigo6632 6 месяцев назад +1

    So cool

  • @Daller-Frosty
    @Daller-Frosty Год назад +1

    llegaste justo a tiempo, me hacías falta

  • @LORD47WAR
    @LORD47WAR Год назад +3

    excelente gameplay me gusto la manera en que uso lo barriles para hacer volar a esos pobres diablos

  • @rautamiekka
    @rautamiekka Год назад +1

    Ngl, the screams of the burning monsters in PB3 are the right kind that makes you wanna do it more.
    ^ Which can't be said for LiTDOOM when you light up the scientist woman: the VA did a really good job at making you feel sorry for her regardless. That's if it's acted.

    • @BerserkDoomer
      @BerserkDoomer  Год назад +1

      the only former human enemy that only screams, everyone else its just like "hnnnnggggg"

    • @rautamiekka
      @rautamiekka Год назад +1

      @@BerserkDoomer Right, wasn't sure which ones.

  • @innocuousalias6632
    @innocuousalias6632 Год назад +2

    I'm just a casual watcher and don't know if you've used that berserk gag before but damn no word in current circulation can do that justice. So I'll call it radical.

    • @BerserkDoomer
      @BerserkDoomer  Год назад +1

      It's the very first time I used it, and will do it again lol.
      I can't resist the urge to put it there.

  • @DavidTheFlyingGuy2000
    @DavidTheFlyingGuy2000 Год назад +2

    There's Marines: Red Alert which is a cool custom .WAD too. It has Doom 3 features. You should try it with Project Brutality, dude.

  • @kavehmadani6486
    @kavehmadani6486 Год назад +2

    If you like a raid and wave based map
    Try Assembly line
    Good looking, Bright, cool design, orange, difficult and hard as dad's belts

    • @BerserkDoomer
      @BerserkDoomer  Год назад +1

      Monster Count?
      Because anything above 500, will hindrance the performance of my budged pc.

  • @codycruikshank8301
    @codycruikshank8301 Год назад

    I like the previous glory kills than the latest one

    • @BerserkDoomer
      @BerserkDoomer  Год назад

      The author has no choice but to adapt to the changes, Project Brutality is getting separated altogether from Brutal Doom, and 3rd person animations are in the way.
      Right now most monsters have a generic 2 punch executions, but in time, every monster will have a custom Animations.

  • @stevenanderson3936
    @stevenanderson3936 Год назад

    Hate to complain again, but as soon as I add in the PB_3.0_NeuralPack(BaseGame) add-on, the new grey helmet disappears and the old one returns. I downloaded all the latest versions from today (given my past experiences with not having the most up-to-date ones). I used the links you provided in the description.
    Nevermind. Solved it. Your instructions are wrong. The neural upscale addon should go before the helmet addons. That way, the helmet is applied after the original. Works great now.

    • @BerserkDoomer
      @BerserkDoomer  Год назад

      The helmet as long is added after the og base game and the Upscaled helmet after the addon should work fine.
      Upscales always go after what they're replacing.

  • @pandabrogaming2224
    @pandabrogaming2224 Год назад

    Great video! I have a question. How did you get the different crosshairs for the weapons?

    • @BerserkDoomer
      @BerserkDoomer  Год назад +1

      You must go to the mod options, there's is part that reads "enable reticles for weapons"
      And with that every weapon should have a different crosshair.

    • @pandabrogaming2224
      @pandabrogaming2224 Год назад +1

      @@BerserkDoomer TYVM

    • @pandabrogaming2224
      @pandabrogaming2224 Год назад

      @@BerserkDoomer Sry one more question. Whenever I load the Glory Kill mod it says "3 errors while parsing DECORATE scripts". Any idea why?

    • @BerserkDoomer
      @BerserkDoomer  Год назад +1

      Those errors are not a problem at all.
      Unless it's no loading at all, if it's glory kills check my latest video, there's a fixed build of it, and use that one instead.

    • @pandabrogaming2224
      @pandabrogaming2224 Год назад +1

      @@BerserkDoomer Thank you. It works perfectly. :D 👍

  • @pepitoperez3003
    @pepitoperez3003 Год назад +1

    una cosa, ¿como desactivo la fuente de letras que viene por defecto en gzdoom?

    • @BerserkDoomer
      @BerserkDoomer  Год назад

      Para otros mods?
      Pues no se desactiva, se remplaza.
      Con ciertos lumps especiales con characters de remplazo, así como hace BTSX, PB, Death Foretold entre otros.

    • @pepitoperez3003
      @pepitoperez3003 Год назад

      @@BerserkDoomer a pues no me aparece la de pb

    • @BerserkDoomer
      @BerserkDoomer  Год назад

      Eso esta bien raro, ya viene por default.

  • @SOLOfraxini
    @SOLOfraxini Год назад +2

    doom eternal 1993😂

  • @junoboy4498
    @junoboy4498 Год назад

    lol copious amounts of gore on hit. still has hit markers

    • @BerserkDoomer
      @BerserkDoomer  Год назад

      Yeah, that's stuck in my load order no matter what.

  • @Shishoro-Kua
    @Shishoro-Kua Год назад

    What music?

    • @BerserkDoomer
      @BerserkDoomer  Год назад

      I put the name in the intro of the map.
      But here you go.
      ruclips.net/video/7CBsCj2fTTo/видео.html

  • @Susana3933
    @Susana3933 Год назад

    How to get this New hud ?

    • @BerserkDoomer
      @BerserkDoomer  Год назад

      It's already there by default.
      Download the new version from the links.

  • @hazaelsentineladaseras2537
    @hazaelsentineladaseras2537 Год назад +1

    I liked this glory kills panel the old one was boring this new one you have to download or you can change it in the settings