Star Citizen Player Tries Elite Dangerous For The First Time In 2024
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- Опубликовано: 25 авг 2024
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I similarly picked up ED Odyssey in the last week and decided to play it, because I’ve heard a lot of good things. First impressions are “wow this thing is so polished, bug free and feels so much more complete”. The other thing is the game feels huge and daunting, but I suppose so does Star Citizen to noobs as well. I’m in the very early stages, but liking what I see so far, and intend to play it quite a lot. ED players tend to forget what they have, it’s still by far the most complete space sim game we have.
100x1000
Have you tried ED in VR with hotas/hosas? It’s a must
@@ninjainajar ED Odyssey doesn't support VR. Only Horizons. So you lose the on foot aspect of the game when you use VR.
@@compmanio36 Odyssey does support VR, its the on foot mode that does not. In the ship and srv does support it though.
@@Libertas_P77 I'm glad you feel like Odyssey is polished and bug-free. You should definitely enjoy it if you do. I think it feels silly. I don't like bullet sponge gameplay myself. I also don't like teleporting from my ship to the ground and pretending that is supposed to be a neil Armstrong moment. Frontier failed in my eyes when they said they were no longer going to do ship interiors and when they made multi-crew a complete joke. In Star
citizen you can walk into a Friends ship, climb in a turret, and have that millennium falcon moment many people were dreaming of. Frontier told us that it's just not going to happen because people don't really want that. And I'm sure some people don't. I'm one of the people that do.
Both ED and SC are great games, but Elite has something that SC doesn't - exploration and the true size of all the objects you find, which can really immerse you in the game and let you see firsthand how big the universe is
and not so many game breaking bugs thhat rsi keeps ignoring to add new stuff without optimizing the shitton that already is there, I swear to thargoid gods I tripped and died randomly so many times trying to play starfield I had to give it up even before getting to my ship for the first time.
Ship interiors aren't worth if I have to give up literally everything else
@@user-vk8mw2ff6b I agree with this. SC might have ship interiors, but in the grand scheme that's ALL it has over ED. SC is also a literally microscopic in scale compared to ED, and it will never reach anything approaching the same scale.
I got more gameplay being locked in a hammerhead turret as the ship was being taken over than I ever had in Elite. But Elite dose have the milky way.
"Exploration" 🤣 dude I'm sorry but it's all auto generated, it's so repetitive and all you do is spool the Jump drive, watch a loading screen, scoop fuel from the star, rinse and repeat 5, 10 or 30 more times. It has the illusion of size but anyone who played ED for more than 1h can tell it's all fake and shallow.
@@user-vk8mw2ff6b Brother, the amount of bugs that I found playing ED is not even funny. It genuinly made me stop playing...the difference is that SC is an Alpha and it is to be expected, ED was already released for 10+ years when I played. No excuses at all. Plus it's all a matter of price and reward, SC has bugs, yes, but what it offers is OUTSTANDING and impressive. ED has fewer bugs but on the contraty, the game itself is sooo shallow and boring, so at the end of the day I'll take more bugs for a much greater and fun experience over ED.
The vr experience in this game is just awesome... its doesnt necessarily look a million bucks.. jaggies etc..but you in fricking space in a space ship...
No other game gives you that
Im using the Oculus Quest 2 w/ steam. Yes Elite flying in VR is next level.
truth. i have 700 hrs in it.
@@thatgregguy not very useful in the bridge of the bigger ships (apart from maybe accessing the various menus by looking), but on ships like the mamba, vulture, or asp? Phenomenal AND practical, as its much easier to follow things/enemies you want to keep tabs on
I know a lot of people complain about not having space legs, lifeless planets, grindy asf...blah, blah, blah... but...as someone who played the original Elite way back in the olden days (1980's) on an old Amstrad CPC 464, where most of the game took place in your imagination from a bunch of lists, I can say with all certainty that I absolutely love this 30th anniversary version of the game and its DLC, and it is more than I imagined it to be all those years ago...with the original game now hitting its 40th year, this year.
I too have only recently just started playing elite dangerous odyssey in the last week or so after having it sitting in my steam library for the last few years, for fear of it falling short of the awe and wonder I experienced playing the original game as a kid, and have played many space games looking for that same awe and amazement I felt back then, I am happy to have taken the plunge into the elite dangerous life and will continue to live it, until I no longer am.
Just my 30 something years worth.
07
Peace CMDR.
@@conduittothecollective2510 I took am a veteran of the 1st and second elites but I've been playing elite dangerous since 2014 and still love it. Just dipping my toe in sc. It's good when it works. I really like it
This was me 1000s of hours in Elite. Ran two versions, Xbox and PC Cmdrs. Tons of exploration hours. Stored, saved, and shared waypoints to hidden bases and sights. Millions of credits from bounty hunting and exploration. Federal Corvettes earned on both accounts. Elite status in exploration on both accounts. I guess you can see I loved exploration. I bought a gaming PC specifically for VR in this game. It was amazing dogfighting and looking over your shoulder to see incoming ships. I miss that the most. They lost me when they felt we didn’t need ship interiors. They were too time consuming. That was the immersion we were looking for. There were RUclips channels with people turning around in VR just to see how much of the ship interiors were actually fleshed out. Arrogance gets you nowhere…ask BlackBerry. Lol
Yeah, i got out of ED years ago, it just felt like they didnt really care about their playerbase and then the community manager went "you think you want ship interiors, but you dont." aaaand then i was just out.
Welcome - o7 ONS, give EDO a chance to truly show itself off. I've got over 8,000 hours between 3 accounts and it is something you can get to love. The next expansion is in August which opens up it's complex BGS even more. I'll see you in the Black.
Horror story aren't true. You can play in open as long as you want, chances you encounter pvp are like maybe 10% at best unless you actively seek it. I recently did a video on Powerplay 2.0 as feedback to Fdev. Also in open you may encounter many helpful people.
Also if money is an issue, you could multicrew with some one, to help you get bump up those credits.
In 500HRS Open, i met 1 person, doing exploration, there are systems where you can be ganked though, and a few pirate orgs.
Watched a guy live stream and he invited me to team up and do some hazRes with me(while streaming), it was quiet fun, he was sort of friends with a prirate org, in the system/station i met him in, i stayed in that station for 50-60 hours, flying in and out, no issues(If trading, and had a lot of valuable cargo, maybe a different matter?...
I've just come back to the game 3 days ago after being gone almost 4 years and starting completely fresh. I have around 400 hours or so before. Anyways, when I did the combat tutorial, the last enemy kept flying out of mission range. Took me 4 or 5 tries before it stopped leaving the mission area and resetting the fight. Anyways, fun to be back in the black.
I had a similar experience, jumping back into Elite after years of pause. The tutorial bugged out and reset my mission objective back to the data gathering that I had already done before the fellow in the Cobra picked me up, so I couldn't complete the tutorial. I don't feel much impetus to do on-foot activities and the list of new suit and weapons engineering materials put me off to get into that at all, to say the littlest. But, yeah, flying still feels great :)
16:30 tries walking up ship stairs lol. Welcom to ED CMDR. Enjoy it.
hehehehe noticed that.
I am starting to hate SC and ED seems to be a great substitution, at least you don't fall through floors. After seeing this, I will definitely get it.
It has a fairly steep learning curve, there's a few control you will have to set (SRV is the worst), or it will be really annoying Engineering is a real pain (the Material collecting, takes more time then it should), but the there some really good things in this game (a certain feel, i cant describe, landing on the moon 1969...shrug).
I've been keeping an eye on SC since 2012, tried out SC in a FFE about 9 months ago, took 8 hrs to do the intro training mission, no hate...
The new Odyssey start training is quite fun. I look forward to seeing your opinion once you get into the game properly and better ships / suits / guns...
I've been playing ED for a few years, have had SC for a couple of years too, just never managed to actually fly my ship in it so far, maybe one day I won't be killed doing simple actions like calling the lift! Looks very pretty though!
ED ship combat is fun, particularly with Flight Assist Off, I hope you give it a go. (consider the Vulture as a possibility, much underrated little ship)
I started playing ED last October in 2023. I can assure you that this is one of the nicest games i played in the last 20 Years. It gives me so much fun. Im an Explorer and there is a whole Galaxy to explore. Sometimes i wish i can walk around in my ship. Especially in my Anaconda. I want so badly to stand on the side on my Bridge and look out to the Stars through one of the side windows. Maybe that will happen one time.
Great to see a new player taking the steps I recall taking 1000s of hours ago. Enjoy the game, don't grind it. Focus always on fun. This game will just keep on giving.
Nice video, and I really love that you cut boring parts. If you are going to explore E:D, here is unsolicited advice how to truly enjoy it: on foot missions. Choose 4-5 of them for a start till you get the ropes, and pick either reputation or material rewards, not always the money. While doing those missions, look for signal sources and exobiology. Exobiology is a great way to earn money, and if you bring SRV, you could pick some raw materials; you will need them later. And SRV will greatly help when other interested parties shows up and you end in heated argument on who gets the loot.
The common problem most people, including me, was to grind for money in order to get bigger and bigger ship. And after 2 days of combat, I would get one of them: then what? It becomes boring, feels too easy. But missions forces you to try plenty of different gameplay loops, you get familiar with things you can do, and without easy money, you actually do get familiar with each ship. And as you play, you get to see some truly amazing places just by random. With new supercruise-overcharge, doing all this became much more interesting.
I would say that FD really nailed it with Odyssey, but they should have explained it much better. Even after so many updates, plenty of things are too confusing: the game became too big and it should really have some sort of advisor like other games.
For SC players wondering why ED won't have ship interiors there is one simple reason - interior spaces that can be configured however you want. An Imperial Cutter has 12 optional bays ranging from size 1 to 8 with each step doubling the size of it and you can install modules that don't take up the entire space (this doesn't even count weapons or ship primary systems. I have 3 Cutters, one for combat, one for mining and one for cargo transport. The ship is just under 200m long, a span of 100m and is 33m tall.
The combat Cutter has Shields, internal shield boosters, internal armor and a dual fighter bay (these are remote piloted).
The mining Cutter has shields (smaller than the combat one), cargo and limpet controllers (programs and controls multi-purpose drones).
The cargo Cutter has shields (same size as the mining cutter), a single fighter bay and the rest is cargo bays. This ship can easily be converted to carry passengers by replacing the cargo bays with passenger cabins (any mix of economy, business or luxury).
While they could just model the main crew cabin there is also access to SRV bays which you can carry multiple. Also some ships have the ship entrance at the back of the ship not the front. Setting up interiors so you could access the various bays within a ship with all of the different module configurations would be a major hassle and personally I would rather they work on other content.
I would say that modularity of the ships is not really the problem. The true issue for me is in the architecture of the game. The game works with "instances". Each time you make something like enter the atmosfere of a planet, or jump/quit from iperspace etc... they have to syncronize everyone into an instance in order to then load the content of that instance (like other ship, an event, a targoid, etc...). In my opinion we do not have true space legs because of this. They promised ship interiors but then faced the reality that the entire game must be build from scratch in order to allow a true space leg experience with seamless (no loading) gameplay. Otherwise you would be forced to have a loading (as now) every time you jump, land, exit the ship etc...
Star Citizen do not have instances and has full "space leg" experience, because they planned everything out from the start of the project and the architecture of the game has been developed around this.
To see something similar to SC in elite, it would probably take them a couple of years to rewrite everything. I would not be suprised if they have already started to do it years ago after releasing the first batch of the odissey season pass (if they really believe on the project).
David Braben promised ship interiors for elite during kickstarter . So the real reason is just incompetence from the developers.
@@cmdrls212 it is incopetence from developer or just bad planning? Elite is still a stunning game as it is now.
This is just bad planning and poor vision from a development perspective.
@@francescomisuraca6697 both. They wasted 12 years of development and failed to deliver so many kickstarter features they pitched. It's no wonder they are in financial limbo and have resorted to ship sales. And to date, they still have no roadmap or any coherent vision for the game or a plan to address the mountains of tech debt. The game is basically broken from a balancing standpoint ever since engineering. Multicrew has been broken for years as well. every feature they cook is basic if it works or broken and they simply sert out to tick a checkbox without any plans to evolve anthing once released. Now they are finally saying they will rebalance engineering and rework power play but that's 12 years into the game while they have ignored the player base telling them to do just that for half a decade. IMO it is all too little too late with consoles basically dead and player numbers from steam charts basically showing no real upwards trend after odyssey's absolute disaster.
@@francescomisuraca6697 No-one can say for sure. Interiors were mentioned/promised back in the kickstarter days. Sure Odyssey didn't come with ship interiors but Frontier never announced it would and actually specifically stated it wouldn't when asked multiple times. As far as planning goes, the first thing you would need for interiors is to have an avatar to run through the interior, so it could be very reasonably said that implementing onfoot capabilities is a large step towards ship interiors and that a decent portion of the necessary rewrite/development to make it happen has already occurred. Fleet Carriers have interiors, stations etc.. They aren't full fleshed out yet, I guess you could say they're at t0 implementation? We will see what the future brings but I think most Elite players are looking forward more to gas giants/full-atmospheric planets. I am also a supporter of getting ship interiors but rather trying to do all things at once and getting nowhere in 12 years..... Frontier have steadily added to the game and revised core mechanics at appropriate stages. I think PowerPlay V2 is a good example of that.
Last few days I have come back to Elite. SC is fun when it works. Playing Elite again is smooth gameplay. I actually don't think SC will ever get out of alpha with its very marginal slow progress in gameplay development after 12 years. Elite now is back to my main game and SC a couple of times a year given their patch and development issues works for me.
Marginal? Are you out of your mind?! Bro, we're about to receive the biggest update ever made for SC. The game is progressing at a very steady pace and tbh for what they achieved I'd say it's even quite fast. Also, even if unfinished, SC already has x10 more interesting things to do than ED ever did.
@gabzsy4924 Every major update they put out breaks the game into a buggy mess. I mean, you would think after $500 million of development, they would have this shit figured out by now.
@@thebigsad5402 of course things break, it's an alpha. I think you're underestimating the things CIG team achieved and already released. Regardless, bugs or no bugs, for me, it's still a much greater and better experience than ED ever was.
@gabzsy4924 But again, all that money and 10+years of development and they haven't fixed the stability issues.
Now I can't complain too much as my personal favorite game, Beamng drive, is still in alpha, but it wouldn't hurt to include a major update that solely focuses on performance. In 2013, the top graphics card was a 780ti and 4000 gen intel cpu. It's 2024 with 4090s and dedicated gaming cpus like the 7800x3d, and the game still runs like cyberpunk 2077 if it was released on the Nintendo switch.
@@thebigsad5402 they did, it's called 2.23 and it adds Vulkan. It's a major performance booster, but again, it won't solve all issues, and it will also create new ones. Performance optimization is always the last step during game creation because if you keep adding new things and modifying the game, all the performance work will become irrelevant and you'll need to do it every single patch. That's why the game is not optimized yet. You said it yourself, even Cyberpunk 2077, a game that was in development for 8 years still launched with massive performance issues, now imagine a much more ambitious and complex game in alpha that is still at least a few years away from full release.
I started my space-theme simulation game genre carrier with this game and moving on with ED and SC together. I love them both and wish to see more ED videos coming from you. Always good to see ED from newcomer's perspective. Fly dangerous commander o7.
Glad you tried it. Never let anyone sour you from a game just because they don't like it. If you like ED then play ED. If you like SC then play SC. There is no right or wrong answer here. ED is a vast game with many many activities to enjoy. I've been playing it for about 5 years, accumulated over 3000 hours of gameplay and have not grown tired of it as yet. I go through periods (mostly in the summer) where I don't play for months but I always come back to it. I have billions of credits in my bank, an impressive stable of ships and a fleet carrier. The content is updated on a fairly regular basis and the live universe is kept interesting. I like the sandbox aspect of the game where you can pretty much do whatever you want. ED's ship flight and combat in VR is spectacular. I echo your sentiment about open play. I prefer solo or player groups (such as the AntiXeno Initiave - AXI - group) that have rules of conduct that prohibit ganking and other such behaviour. I bought and tried SC. It's a beautiful looking game but it runs like ass on my mid-high spec system. It feels unfinished and is plagued with scope creep. I boot it up every now and then to see if it's playable on a long term basis but compared to ED it's just not there yet. The lack of VR in SC is a huge turn off for me as well. Ship's interiors would be nice in ED. Full VR on foot would be nice but given the experience with in ship VR, the completeness of the game and the continuing support from the F-Dev I'm more than happy.
Elite feels more like a game. SC feels more like a technical demo.
Say what you will about Elite, but at the moment, SC doesn't feel like it has a a soul (yet). It has tasks and activities you can do, but none of it is really connected.
SC has more of a soul than ED, and its quite clear to all who play it, and those who don't but "see" it.
It's the only reason why the project is still alive...
@@r.daneel.90 That would be the playerbase providing that for sure, I would say.
I was huge into elite. Thousands of hours played and always apologizing for F-Dev. I always believed they were going to give us the things they said, but when they finally admitted that they were not going to give us ship interiors... I gave Star citizen a try and never looked back. Star citizen is going places that elite dangerous never will and with its Cobra engine it just isn't capable of. Cool that you gave it a try I guess. The only thing I do in that game is occasionally refresh the money on my fleet carrier just in case they ever get their head out of their ass.
Yeah I figured I'd give some other space games a try since Star Citizen is kinda in a weird place until 3.23 lauches. I definitely can tell I'll have some fun with Elite until then.
You echoed my exact sentiment.
If you are not playing at all, wouldn't it be better to decommission the carrier and save the upkeep money? You can always buy it back in the cataclysmic event of devs removing the head from your aformentioned place.
The Thargoid war has been decent content with a really impressive arc and payoff story-wise... Probably the best fdev has done. Not enough to pull me from SC significantly, but I have much kinder feelings about ED since the Odyssey launch sent me searching for something better. If the Thargoid war ends up being ED's finale, it's a worthy one
@@greasedgaming7541 Uhm, a bit exaggerated IMHO, but yes, overall well done indeed.
Anyway, since they are introducing RL money shopping, they can't just stop with the end of the thargoid war, they must do more; what I'm not entirely sure (I mean storywise, because gameplay wise I'm full of things they could and should do).
It should serve as a new starting point, it would just be last milk of the cow otherwise, which I really hope isn't the case.
Wait until you discover Nightvision! Such a simple thing, was added to Elite years ago. No ping requirement like in SC.
Welcome to Elite Dangerous!
Welcome! there is lots to do... If you want to level up you gotta grind alot. If you just wanna do cool stuff and not minmax the hell out of it is great fun... Lots more to do than when it came out and oddesy actually works now
More Elite please!
I know you're a Star Citizen main, but it's nice to see you guys check our galaxy out.
Boldly go (even in open, yo? No big deal)
@OneNutSupreme I hope you enjoy our Galaxy, the map is massive and players have only visited less than 1% of it.
"Wait.. let me in!"
*tear dropped
Hahahaha
I have both games, its a great game. it works has not many bugs and no patch wipes. Star citizen is awesome when it works, however that's at most 5% of the time. star citizen gives a lot more frustration, its not a working full game. elite dangerous is.
Star Citizen is an in-progress ultimate blue sky vision of what the ‘dream space sim game’ might be some day, with unbridled ambition. What is there, it can be quite extraordinary at times. But it’s not a proper game, not even close. With Elite, we have a mature, full space sim game now and have for years. It’s a great shame Frontier Dev failed to invest in it, but for players like myself it’s still great to dip into it and contrast it to Star Citizen as a long term backer there. I installed it a week or so back and am enjoying myself so far, even if I do feel overwhelmed and somewhat unsure what to do now I’ve completed the training.
Nice watching...
10k plus hours into elite and love it more than I hate it... Unique and great game.
The stories you mentioned are often not fair imho.
Hey OneNut. Long time SC fan that is an ED refugee.
It is a rite of passage to land in ED manually and, if you are feeling up for a solid challenge, to land manually with Flight Assist Off and station rotational assist disabled for that true Newtonian physics experience.
If you have VR (not sure if you were just using a Tobii/Track IR), Elite is also one of the best VR experiences to this day, and I dream of SC one day having the same. o7
I was just using a Track IR
TrackIR is good in both games, but tobii is even better as your yes and head can do different things.@@OneNutSupreme
Right off the bat, I love the slight helmet indication in the lens. SC could benefit from that to make it easier to know if you have a helmet on or not. I remember having those indications on some of the helmets way back in the 3.0 days.
the "Filter" in the nav panel is pretty neat. Unless I want to land at a settlement (as in, "on the ground") I set it to display only Stations, Systems and Signal Sources. Definitely filter out Fleet Carriers ^^
Elite is still the King of Space Sim.
Welcome on the 1:1 Mily Galaxy Cmdr o7
The thing with Elite and Star Citizen - They are hugely different.
Keep in mind that Elite was a Space Flight Simulation game beforehand. A lot of stuff has been released not because Frontier wanted it but because player cried "We need ground Combat".
Ground gameplay, in my opinion isnt that great in Elite although sometimes really fun and absolutely challenging.
What I love about Elite is how amazing the sound design is and all the small system they put in.
Also, there is early game, mid game and late game (with late game an amazing gameplay loop is happening) and they finally came back to Elite to develop it further. F-Dev did a lot of questionable things with it (And they do so in some extend, still) but what is there is absolutely amazing.
I love both games . Elite and Star Citizen (in fact have star citizen open right now lol) but Elite is (at least for me) the better flighting part of space and Star Citizen the more ground combat king.
While I like to go to the hangar and get my ship I also think it's just a time destroyer.
Also, while Elite is content complete, Star Citizen is not. In Elite you have SO MUCH to do that it gets overwhelming very fast. And in Star Citizen it gets overwhelming too fast because the mission are bugged or some other sh...
When Star Citizen gets depth that Elite has, with progress and such - And I hope it will - Then Star Citizen may replace Elite. But its a looong time until that happenes (Sadly)
One tip if you try Elite for further - Beware of the threat levels on missions. These are VERY Important.
Great to see you in Elite nutty , I haven’t played Sc in about a year now…seeing you handle yourself in the on foot tutorial I could see how easy you found the movement and weapons control…I have 2 accounts in Elite, one based in the bubble and my other out in Colonia for times I want to switch gameplay. My elite Nick is Cmdr Bookmite if you ever fancy a serious tour ..good luck buddy
o7 cmd Welcome , you're going to have a lot to do, but we're glad to have you with us.
I was end stage of ED on Xbox. Fleet Carrier, Multiple of every ship, every engineer, every Military rank. Loved it but dam that grind mechanic. Like ED's normal gameplay, to get materials, is menu logging to reset farming areas lol. Then Xbox got abandoned by FDev, I had jumped to a PC when I saw the writing on the wall and was before they offered the service to move everything across. I then started on Star Citizen, its had me hooked ever since. I did use FDev's support service to melt everything from Xbox account and give me a in game cash equivalent for the start in PC ED Odyssey (that was the servcie they offered before the full cross over of accounts). That was quite funny, left the starter system in a Sidewinder, jumped to nearest Fleet Carrier system and bought one. Jumped that to the system I Sola Prospect (Station has every ship and module) to purchase and A grade every ship that wasn't behind a Military rank wall. I then unlocked several engineers and then hit the grind wall and haven't been back. I gotta say your vid has got me to download it again. There was a reason i spent soooo many hours in it in the first place.
This is common mistake most of us made. But if you choose material rewards, you can make any ship you want within few hours. FDev should have explained that in the game because we humans by default look only for money reward. It is something we are familiar with in everyday life, materials are not. And then players quickly buy tons of ships, sitting idle in FC, complaining about the "grind".
man youve done everything other than checking out galaxy map, would love to see the reaction to that
well hope you make more vids with elite and do check galaxy map in that lol
Been playing since release 9000 Plus hours here. Still not bored. Odyssey material grinding is a little daunting I haven't finished my upgrades to my suits yet but not in a hurry.
Great to see you trying Elite Dangerous and looking forward to seeing more episodes of you getting to grips with it. Its seriously one of the most polished space sim games out there and has the most terrific sound design and intuitive control system imho.
Nice video, I always enjoy watching people's first experiences in this game (which I've been playing for 10 years now). I'm curious to know which "horror stories" you've heard about Elite as 90% of them are greatly exaggerated, refer to things (like the Odyssey launch) which have long since been fixed, or refer to personal issues like console cancellation, rare ganking incidents, or so-called "promises" which Frontier have failed to fulfil. For me, although it has certainly had its issues, Elite: Dangerous continues to be the best video game I’ve ever played.
To add...
There's no way I'd play it without the community support that's there. It's like a Hitchikers Guide to Getting Ahead in the Galaxy. Very important part of the experience.
I still play Elite, VR only and it's still one of the best VR games out there, on foot was disappointing but the ship mechanics and combat are top notch.
Have to say ED has added a Lot of new stuff since last I played. Looks good. Might have to mess with it again
Disclaimer: I never played the Odyssey expansion. But i did play for about four or five years before that.
Elite has the exact opposite problem of Star Citizen. It's vast and there is literally trillions of planets to visit, but all the game loops in Elite are very bare bones. Cargo is just a thing on your screen that says cargo. Passenger missions is just a thing on your screen that you have passengers. Just inventory on a sheet. Exploration is kinda cool and it's challenging to push so far. Visited Sagittarius A* three times (black holes in this case game are simultaneously cool and meh, you'll see), and went to Beagle Point, the absolute furthest point in the Galaxy from Earth when the game launched, so it became like a marathon target for every explorer in the game. But again ... exploration is arriving at a system and scanning the planets at a distance. If you get close, you realize all the planets you can land at are lifeless rocks with no real atmosphere. There's no real interactivity. And I don't get me started on the absolute joke that is multicrew :/
I loved the hyperdrive effect when using the FSD to jump to another system. Mind you, all these frame shift drive animations you see are loading screens. There's no server meshing in this game ;)
So I enjoyed my time, loved my ships, and got all the big ships, fully engineered. But I got jaded by the grind. It's pretty bad. When you buy a ship, you're not just grinding more for better gear. No no, then's engineering which is a big grind. And then further upgrading parts with alien tech. In SC, you guy the ship, upgrade those parts of the ship you feel are most essential, like the QD, and that's it. Move on to what you want next.
Now that being said, we also have to recognize that Frontier had nowhere close to the budget that Star Citizen got. But it still sucks when they made the same promises that CIG made in terms of the scope of the game, but ended up delivering bare bone shells of all game loops. Except space combat. Space combat in Elite was quite enjoyable, though I'm still frustrated I could never just get out of my seat and walk around my ship. That was what made me quit.
I agree with everything you said. E:D has a different philosophy of game design. Star Citizen is about 100% realism (as close as they can get it). E:D is a more "arcade-y" type gameplay with, as you said, bare bones secondary gameplay beyond flying the ship. It's a nice flight sim for sure, with some limited gameplay loops, but Star Citizen just blows it out of the water in vision and implementation. It's the difference between F-Dev saying "good enough" and Chris Roberts always asking "Can this be better?"
Have you ever been to a Titan or a spire site? Check a couple of ED videos on those.
I started in Elite back in early 2018 eventually gave it up for Star Citizen in late 2022 haven't looked back since.
The combat in ed is amazing
more elite gameplay please
it has vr. it's all for me. i played sc for like a couple of months last year, maybe 100h on it, cool but being into your own space ship, in vr like it's real, as no competition for me. i tried sc with vr mods like vorpx and no, no trust me you don't want to try that by yourself. sometimes we just forgot what we already have in ed, when sc will be ready for a stable and also vr experience it will be the day elite and other space sims will fall, but until that day the goat of space sims is and will still remains ed
Elite Dangerous is a good game, different from Star Citizen, the two games offer interesting ideas with positive things for both.
Welcome to Elite :-)
lack of ship loadouts and interiors is quite literally my only issues with this game
Welcome to Elite o7 CMDR
I loved Ellie Dangerous before Odyssey, but unfortunately the multiplayer aspect of it was dysfunctional at best. I'm not sure if they fixed flying in wings or how fps is together, but from what I can tell it's not even comparable to Start Citizen. Before Odyssey, ED used to be unique and magical in a somber way, a game where I regularly went from xenophobia whenever too many solid blips showed on my radar, to utterly alone and worriedly watching my fuel consumption. The feeling when you realized you messed up in that game was rough. But something about the tone of it changed slightly and now I don't get these feelings at all. However, Star Citizen has both given some of the feelings I had in this game, an unrivaled multiplayer experience comparable to Worlds Adrift, and so much more. I mean, Elite Dangerous is crazy good in many ways, and just the fact that it's a representation of the entire Milky Way Galaxy to the best of our knowledge, ready to be explored, the soundscape (at least pre Odyssey) is breathtaking, there's a huge skill curve on the completely optional flight mode FAOff, there's tons of endgame stuff from engineering to Targoids, and if you like the added excitement of looking over your shoulder, public servers are for you. I'd give ED an 8/10 for sure, but when it's being named next to SC, I can't hold back the rant about how I'll never play ED again as long as SC is playable
Played Ed since 2016 , tried SC but couldn’t live with the glitches since 3.17 ..Odessey mechanics are a little janky but can be quite good fun once you done the grind to engineer everything to level 5 .
I'm so sorry for your pain , get well soon. o7
I love ED, still play it after all of these years and have fun doing so. I won't apologize for fdev or any developer, they screwed up a lot, hence why I branched out to SC and even starfield. That being said, I have a FC and if you want to go out to the black to learn some core mining, then let me know
As a beta baker of eilte dangerous and early baker of SC. Its special i moved from ED to SC and sience march 2024 i moved back to ED. Just to give an other try, and its phantastic. Cool other peoples giv it a try too.
you can play in open for the most part. It's basically a ghost town. I"m pretty sure another player has never even taken a shot at me in over 1k hours. This is 3 weeks old but once you leave the starter system and get locked out, just book it about 100 light years away and stay away from around the starter area and it'll be rare if at all you get ganked. Solo or private for material farming definitely.
This is an excellent game, but the criticisms from hardcore players stems from the fact it has so much more potential that has been unrealized over the past decade. The core flight mechanics are pretty much perfect though and it's exactly why I struggle to play any other similar games for long stretches of time. They all just make me want to play ED.
😂 “let me in” “Oh wait, this isn’t Star Citizen.”
He was supposed to use the door bell ;D
Ships in ED need either a lot of love or more variety, but game isn't exactly bad for what it does. Like SC though, it suffers from repetitive grind and lack of things to do after a while.
SC has some pretty cool stuff but nothing they do will beat core asteroid mining in this game.
I dont think CIG realizes how badly a booster pack is needed planet side. Theres so much situations where i cant access my ship because of a bad landing.
Hope to see more!
I can't find a credit for the voice actor for Dylan Sylke but I swear that sounds like David Ajala
Loved this game when I first played it on a commodore 64? (1989 or 1990). Polygon times. Haven't seen it since till I got Odyssey about 4 months ago. Obviously it's changed, but it's still essentially the same game. It's still epic. I get how they haven't strayed from what's a bonefide classic. Hate it? Love it? I think anyone that's played it to, say Elite in any profession, has both loved and hated it. Still, it's a classic game and not just in it's genre.
Have to say I'm dead curious to try SC. Looks amazing. Is it more jump in and pew pew than Elite? Let's face it Elite basically annihilates newcomers with the sheer 'what do you mean you want to be told what to do next...it's the galaxy...nobody knows wtf is going on and everybody wants to kill you' -ness of it.
Personally I've accumulated 3.something billion from Expo & Exo and got gud JR engineering. I'm a runner not a fighter.
Please remember NOT to show the FID in a Stream...
It is shown in the Main Menu Screen.
You say you haven't played this before yet your looking for options that haven't been enabled yet.... Such as docking, so I'm assuming this isn't the very first time you have seen the game.
I've seen youtube videos on it before. Never actually played it myself before this.
A Star Citizen player means he has high powered computer
Maybe, just maybe,.... DON'T play it with a controller.
Man, if I can kick back with a controller. I'm going too. When I wanna chill and game, a controller makes it much more relaxing.
i want to give this game a fair shake, but it's very overwhelming. it has alot of depth in things im not particularly interested in and lacks it in things i want. other than the intro mission it seems very little is on foot. i like space sims with piloting, exploration, dog-fights, contracts/bounties, factions, etc. Though the on foot fps experience is very important to me personally for full immersion. ED just doesn't seem to be for me sadly. atleast not at this moment in time.
Nah man. You need to ditch this autopilot thing. You have no idea how much fun you missing by not piloting your ship manually. Imagine flying into the slot at max speed, max power to engines, trying not to crash into the wall on the far side, or going full afterburner on departure and flying out of the station like a bullet. Much more entertaining than just sitting and watching your autopilot barely crawling in. LOL.
This guy is right, specially while you have what is effectively LTI on the starting sidewinder, little ship in a big slot, free respawn go again. Auto landing is only good when you need to pee, otherwise skip the queue and barge right in. Just don’t hit nuthin.
horror story can be told about engineer grind and manufactured materials (both horizon and odyssey), i can accept that. anything else is just exaggeration.
what is your desire to do in this game its what will define your experience a lot. exploration, trade, mining, piracy, mercenary, on foot ops, anti xeno, power play, any combination of those or as me all combined on day to day mood.
last few months anti xeno operations are the 99% of majority of players daily activity. payouts are unfortunately decreased, but still most fun way to obtain large amounts of credits in combination with power play (boring task, huge gain). so to get to the carrier ownership, honestly you will need week of spire sites, depending of time spent playing and number of people involved. before latest nerf, you could obtain your own carrier in a single day on spire site, now it will take you a bit more and power play to double it. again, that is the best and fastest fun way to do so.
good luck commander, fly dangerously
o7
Not star citizen... yes this game actually works and the devs don't constantly lie about the game. I am a legatus in SC, and yet I play ED way more.
i think elite is one of the greatest games ever, but it's not well managed in terms of vision. the vr experience was 10x better than any other vr i've experienced. if only they modernized the graphics people would fight to pay them 60$ again. i know i would.
When using controller id recommend turning off aim assist that will fix the slow cutting on the panels
I use KB/M, it has like a magnet feel close to the corners, it's weird...
@@R0d_1984 it's a strange system for sure It sometimes doesn't even cut unless you are a certain distance away from the panel it's weird
God no, assist docking is sooo slow and docking manually is like the fun part of this game.
The tutorial is only the mechanics of the game, and can't be used to judge ED at all. There is soooo much that isn't covered in the tutorial. You have a long way to go before you can say yea or nea.
ScamCitizen is beauty but Elite has my heart for ever u.u
SC is a great game. But lets be honest, it will never get out of the alpha stage 😂
it started to get too annoying in SC, so you threw yourself into EDO xD what can I say, I did the same, only I play EDO a little longer than SC
The traveling is nice but I hesitate at games forcing me to grind my ass off.
God, no jump packs in SC please. Having wallhack will be enough
I spent countless hours exploring in ED, hell we even became a part of the game and had our own station, travelled the circumference of the entire galaxy, bought build and destroyed the best ships.
All before space legs was even a thing.
In the end SC won out.
Elite theme game concept is kind of Retro compared to SC
If you wanna take on some caustic cabbages join the AXI community, that stuff is fun!
I started playing space games with no man's sky. With the right mods, it's still a good game. Then I started playing ED. I had it in my Steam library for over a year. Well, and then I started with Star Citizen. I'd had it on my radar for a while, but since it wasn't "finished" yet, I just waited. At some point I got it after all. Since then, the other two games have just been boring. 😅
You can see the lack of detail in the video here alone. Unfortunately.
SC takes attention to detail to the extreme and I love that so much.
Shame that anyone now on xbox or playstation are stuck on 3.8 horizon/legacy servers since FDEV simply showed the mjddle finger to us console players about...what 2-3 years ago? Completely ceased console development only updating the game with critifal updates so, server fixes if ever the now non existent player base on console cannot login whatsoever.
Its gonna be a long time till I can play a game id easily spend hours on, but some of us are unfortunate to not have the funds for a kickass gaming PC. Now i simply spend 30 mins tops. Flying between systems that are usually ripe for players like Sol, or Deciat, or Shinrarta Dezhra and havent seen a single player in the last 3 months. Upsettiny but hey ho, technology moves on.
That's a shame. It seems like ED still has alot of life to give.
man you need to swap to keyboard. I really dunno how joystick can be better
Here cmdr Omega Mecanicus o7
Meh i get sick of star citizen as much as elite. Ima play elite until star citizen is in a place where all the systems are working together. Like sever meshing, engineering ext.. just want to be a space cowboy......
The game is really pretty if it has Graphics like Star Citizen hahah
I've played star citizen many times and keep going back to elite. Did upgrade to a better ship on SC tho. Add vitruvianman and join AXI we will get you fighting thargys in no time. Great community too.
Every time I see footage of this game, the jaggies are runnin' amuck. Is this engine fundamentally incompatible with antialiasing? 🤨
1) set scaling to None (default is FSR). 2) change Supersampling to 1.25x or even higher. 3) Enjoy.
Most people don't even realise FSR upscaling is on by default with High and Ultra graphics profiles.
It's a shame the game is showing its age so badly: super low res assets in old areas and nearly current gen assets in other areas. Like the planet scape looked pretty good but then cities look like stuff out of a mobile game.
The auto locking gunnery doesnt seem chill though lol
Fixed ship weapons do more damage but you have to aim.
you survived. I'm surprised frontier hasn't filed for bankruptcy. I'm sure it won't be long.
I have put thousands of USD into star citizen AND IT IS NOT a GAME yet..period. IT is a project full of bugs etc. There isn't a logical point of reference to even entertain a comparisons.
Elites on foot is better than starfield lol
Honestly, you aren't wrong
Star Citizen Player playing on a gamepad. Something is sus here :D
I was a console player my whole life. I like hanging back with a controller so any games I can use one one, I use it