Making The Last of Us Part II's Best Level

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  • Опубликовано: 29 сен 2024

Комментарии • 1,2 тыс.

  • @GMTK
    @GMTK  4 года назад +1365

    Important! RUclips is removing the "community captions" feature in September, which GMTK uses to provide you with translated subtitles in Korean, Spanish, Chinese, and many more languages. This is a crushing blow to accessibility and global access to educational content. Please sign this petition here: www.change.org/p/google-inc-don-t-remove-community-captions-from-youtube

    • @aurin_komak
      @aurin_komak 4 года назад +139

      Why are they doing this? I don't see any problem in it, but I definitely see one in removing it

    • @vedaryan334
      @vedaryan334 4 года назад +79

      Why is youtube doing this ? It's cruel.

    • @bassilosman8803
      @bassilosman8803 4 года назад +30

      Change.org is blocked in my country

    • @ketsuekikumori9145
      @ketsuekikumori9145 4 года назад +131

      Keep in mind this doesn't just affect those who can't understand the video's language, but the hearing impaired too.

    • @aurin_komak
      @aurin_komak 4 года назад +13

      @@ketsuekikumori9145 damn

  • @atymtimagames
    @atymtimagames 4 года назад +1418

    The fact that this designer is so excited and proud just shows why this level ended up being so lovely.
    Insightful idea for a video, these talks just make me remember why we love making games :)

    • @nimblejack363
      @nimblejack363 4 года назад +47

      @Peter Lustig "Sir this is a Wendy's"

    • @BigJunnySoprano69
      @BigJunnySoprano69 4 года назад +1

      Peter Lustig “Sir? This is Walgreens.”

    • @josephfield6903
      @josephfield6903 4 года назад +14

      Peter Lustig the game has totally different concepts than Naughty Dog’s past games like Uncharted. Not as much action, not as much or interesting puzzles like Uncharted but one of the things that they both have that makes them the “coca cola” of games is the amazing artwork, world building, and environment.
      There’s a reason TLOUS series became popular and I don’t think interacting with a couple of leaves would change how people feel about it (good or bad) any time soon

    • @CaravelClerihew
      @CaravelClerihew 4 года назад +16

      @Peter Lustig Imagine working on this painting for four years. Other people create entire frescoes and murals in that time! It's all fluff and no substance. The canvas doesn't even react when you touch it. It's a painting and for four years not a good one! The only thing they have is good advertising. It's the coca cola of paintings... why would anyone ever look at this 'Mona Lisa' painting?

    • @cartermariano
      @cartermariano 4 года назад +16

      I hope that someday such beautiful works of art are not the result of crunching and basically abusing the people responsible.

  • @ryf772
    @ryf772 4 года назад +186

    I really appreciate the asterisk explaining the technical terms for us simpleton.

  • @jadebrimhall9173
    @jadebrimhall9173 4 года назад +3

    Thank you all for providing so much entertainment to me during my high school years. All of the music, how to, life videos, just talking about problems, etc. It has all been a great help to keep my mind off the horrible things that are happening on the outside. Can’t imagine what I would have done without you all there distracting. I wish I could repay you all but I am just a sad jobless teenager. But now, I’m going to college to hopefully train, get a real job, and then hopefully pay it all back; somehow. For now the best that I can do is just say thank you for now and know that I hope you never stop making awesome content. I hope that youtube doesn’t screw you over too much this day and age. Look forward to bringing your content along with me to college as well. And thank you once again for keeping my mind off all the horrible things that are happening these days. Really has kept me sane all these years.

  • @reutermo
    @reutermo 4 года назад +4

    Really liked this format, basically a developers commentary. Would love to see more in the future! Keep up the good work!

  • @wrenegade2638
    @wrenegade2638 3 года назад +9

    This level is peak Joel and Ellie. Amazing work from the devs.
    (Edit: It's what inspired me to make the video on my page.)

  • @Haapavuo
    @Haapavuo 4 года назад +1

    One of the greatest videos so far! More of this please 👌 Thanks!!

  • @rustyy2605
    @rustyy2605 4 года назад +1

    One of my favorite levels from the game!
    Amazing game with really good level design

  • @ericvaldez6264
    @ericvaldez6264 4 года назад +1

    So he’s the guy responsible for making me tear up, Salute to you man this was by far my favorite part

  • @swedishcomedian7090
    @swedishcomedian7090 4 года назад +16

    I am pretty upset that some people will just leave a dislike and go about their day, without watching the video. Because it's tlou2.

    • @ajeje1996
      @ajeje1996 4 года назад +1

      @@Dwarfplayer Where? I'd be interested in hearing someone with his expertise talk about this game's flaws

  • @Slowness794
    @Slowness794 4 года назад +1

    I love this kind of videos, especially for games like these from the top studios.

  • @gpeddino
    @gpeddino 4 года назад

    The natural museum part was probably the scariest in the whole game. Up there with the hotel basement in the first game but with no combat at all.

  • @fallenangel9614
    @fallenangel9614 4 года назад

    This level is really cool and knowing about it makes all the more better

  • @niffler6110
    @niffler6110 4 года назад

    This is amazing insightful video, Thank You!!

  • @hahathankssomuch
    @hahathankssomuch 4 года назад

    I think I didn't realize the dinosaur was climbable, along with other interactable bits, partially because I'm so trained to not do stuff like that in real life? which is odd.

  • @deeps.
    @deeps. 4 года назад +3

    People are still automatically disliking TLOU2 related videos? lmao

  • @Bman54X
    @Bman54X 4 года назад

    I had no idea you could climb the T-rex statue

  • @thomashassan2909
    @thomashassan2909 4 года назад +1293

    I noticed the fake pickups and thought that was pure genius. It's like "there's probably a battle I guess.. oh a health pickup now I'm really sure there's gonna be something". Turns out "it was all a sham"

    • @rmsgrey
      @rmsgrey 4 года назад +82

      You're clearly in a combat zone. "But nobody came".

    • @juicybutterriblydrab
      @juicybutterriblydrab 4 года назад +74

      Feel like you could make a whole horror game built off that idea (albeit not a long one). You just constantly put the player in a state of paranoia that something is coming but then nothing ever does and the horror is purely psychological.

    • @mediocre724
      @mediocre724 4 года назад +57

      This one is good but the one that won't leave my head is inside the restaurant with the sniper. Everything makes you think that is where the confrontation is going to be plus you have flashbacks of the restaurant scene from the first game. Every corner of every booth just increased my anxiety.

    • @mediocre724
      @mediocre724 4 года назад +12

      @@juicybutterriblydrab Gone Home kinda does that

    • @anavitoriafarion2621
      @anavitoriafarion2621 4 года назад +6

      @@mediocre724 absoutly! When the restaurant started my first tought was - awww sh*t not this again. Tecnically speaking Abby went trought worse but the memories they brought back made the scene feel hard and scary and I dindnt want to make any noise cause I am still scared of winter

  • @benwasserman8223
    @benwasserman8223 4 года назад +1794

    This part was like if the giraffe scene was stretched out into an entire level. And you could put hats on all the giraffes. It's very heartwarming... at least until the end.

    • @davidnjihia6781
      @davidnjihia6781 4 года назад +40

      What? My favorite parts of the first game was the David scene. My favorite scene of The Last of Us 2 was the ending.
      These parts could were like the most heartwarming, but I do love the grittier areas of The last of Us.
      I like to feel impacted.

    • @Zesrii
      @Zesrii 4 года назад +4

      I agree with the guy above, I don’t particularly love these sections of The Last of Us II. The giraffe part was way better because it was spectacular!

    • @wakkjobbwizard
      @wakkjobbwizard 4 года назад +14

      Zesri we all have opinions. I really liked the giraffe scene but it wasn’t in my top 3 favorite scenes. Still great though.

    • @wakkjobbwizard
      @wakkjobbwizard 4 года назад +31

      Peter Lustig um ok well that’s not very respectful to the people at Naughty Dog who put so much time and effort into making the games they want to make. Naughty Dog is my favorite developer. TLOU 1 and 2 are my favorite games. Sorry but you need to calm down. Naughty Dog makes deep and emotional narratives like no other developer, and that it something I will always believe. Stop hating.

    • @imelitist2828
      @imelitist2828 4 года назад

      @@wakkjobbwizard the people at Naughty dog aren't the only people who work hard , cut him some slack.

  • @andrewp6738
    @andrewp6738 4 года назад +852

    This behind the scenes look at game development was so cool, I'd love to see more from GMTK in the future seeing as pretty much any developer would be lucky to have their brain picked by you.

    • @thelightsilent
      @thelightsilent 4 года назад +8

      Shame most the devs got treated like trash and under payed.

    • @tomassendelft4834
      @tomassendelft4834 4 года назад +20

      It's really fun to see the developers enthusiasm for the detail in the questions posed by GMTK. The guys from IO Interactive (Hitman 1 and 2) were also geeking out that somebody had as much genuine interest in these things as they do.

    • @MM-hi
      @MM-hi 4 года назад +1

      @@thelightsilent where you there?

    • @Maaden84
      @Maaden84 4 года назад +1

      @@thelightsilent lol, its hilarious how you guys got the energy to keep trying

  • @havenkai8074
    @havenkai8074 4 года назад +850

    Spooky fake combat room was probably the best 10 minutes of the whole game. Totally thought some stalkers or something were gonna show up. I c r a w l e d through that area. Lol

    • @anavitoriafarion2621
      @anavitoriafarion2621 4 года назад +31

      I felt that. I would just stop and hear for a whole minute to make sure

    • @martinabafoil2720
      @martinabafoil2720 4 года назад +87

      Totally agreed, the simple act of showing your hud and putting pickups instantly signals combat and tension even though there isn’t anything to really make them so

    • @dkaloger5720
      @dkaloger5720 4 года назад +2

      I hated it , I was so tense I just wanted to relax ,

    • @anothernoob9110
      @anothernoob9110 4 года назад +29

      @@dkaloger5720 That's the point, for art to make you feel things.

    • @MCoconut97
      @MCoconut97 4 года назад +6

      @@martinabafoil2720 I have to say I find it amazing to see that mature women also play and experience this kind of a game, you rock!

  • @snomangaming
    @snomangaming 4 года назад +609

    16:38 glad you included me Mark

    • @haydenschmidt6904
      @haydenschmidt6904 4 года назад +4

      Love your channel!! You’re a true motivation for me, keep up the good work!

    • @marianvictor5545
      @marianvictor5545 3 года назад +1

      Omg- it matches your profile perfectly!

    • @shootingblankzz3777
      @shootingblankzz3777 3 года назад

      I dont get it ? Anyone explain lol

    • @Ronphyxia
      @Ronphyxia 3 года назад

      @@shootingblankzz3777 he's talking about the Snowman in that scene lol. Now look at Snoman Gaming's name and profile pic.

  • @cheekybum1513
    @cheekybum1513 4 года назад +125

    When I tried to climb the dinosaur and realized they actually let you do it, I was so happy the designers read our and Ellie’s minds

  • @dynamichunter843
    @dynamichunter843 4 года назад +589

    Bruh, I didn't even know the dinosaur was climbable. That level is still one of my favorites in the game, it was so beautiful and I was tearing up at the end :,(

    • @MeRenegade
      @MeRenegade 4 года назад +21

      What ?!?! You missed the best part because Abby has a similar jump from the giant wheel later in the game.

    • @rb2043
      @rb2043 4 года назад +8

      My favorite chapter in the game.. might be my favorite in out of all part 1 and 2. I was just man look at joel doing his best trying to give Ellie a normal childhood...

    • @tylercouture216
      @tylercouture216 4 года назад +1

      How did u not know that I literally walked straight up the dinosaur as soon as the Cut scene ended

    • @yvesgomes
      @yvesgomes 4 года назад +4

      I only climbed it on my 2nd playthrough.

    • @reoire843
      @reoire843 4 года назад +3

      I missed it too. Now I’m going to have to give it a second playthrough.

  • @nebulousrascal
    @nebulousrascal 4 года назад +1013

    The space launch was probably my second favourite cutscene in the game.

    • @amberwamber8329
      @amberwamber8329 4 года назад +53

      What was your first?

    • @imelitist2828
      @imelitist2828 4 года назад +64

      I knew where this was gonna go the momment I read it.

    • @timowthie
      @timowthie 4 года назад +17

      Yeah I also closed my eyes as Ellie did

    • @tylercouture216
      @tylercouture216 4 года назад +5

      Really? That shit gets really old fast once you play the game over again

    • @tylercouture216
      @tylercouture216 4 года назад

      @@commanderleo I do ... captain obvious are you flying that imaginary spacecraft

  • @thegameneededme5
    @thegameneededme5 4 года назад +552

    The confidence to let players miss things is big for me in a game like this because it made all those little moments feel like things I discovered myself. The scene in the music shop in the open-world section of Seattle being a key example of that.

    • @peckc16
      @peckc16 4 года назад +22

      It's incredibly what ND did here because ironically I always felt uncharted games fit that style of too afraid to let you miss anything at all- so they constantly have characters tell you things or straight up wrestle Camera control away to show something pretty.

    • @TheDanteEX
      @TheDanteEX 4 года назад +35

      Until my second playthrough I had forgotten that the music shop was just a small building hidden away in the world. I honestly thought in my mind it was part of the required story because it was such an impactful moment. I feel sorry for people who missed it their first run. It just sets such a tone.

    • @ViDeTool
      @ViDeTool 4 года назад +12

      Yeah. Great games have that confidence to let player miss things. One great example is Dark Souls. With places like ash lake.

    • @wakkjobbwizard
      @wakkjobbwizard 4 года назад +11

      Shen don’t get me wrong I love Dark Souls but you definitely had to look up how to find the Ash Lake. You wouldn’t find it on your own. Finding the music shop was much more natural and realistic for players as it wasn’t too far out of the way. Different games but you get what I mean.

    • @ViDeTool
      @ViDeTool 4 года назад +10

      @@wakkjobbwizard it was meant to be discovered with the messages you put in the world I guess. But you have to really respect FS for hiding such large areas that most players will miss

  • @Shaathurray
    @Shaathurray 4 года назад +361

    I actually would love to see a video related to this topic but when Abby has to cross the sky bridge and then decend the hotel with Lev. Probably my favorite parts of the game simply due to the little feature of Abby's fear creeping in as you stand near a ledge. And the gaping maw in the hotel... actually blew me away how massive and eerie the place was.

    • @MCoconut97
      @MCoconut97 4 года назад +23

      Totally agree, I'm on my 4th playthrough and it still blows me away

    • @dog8438
      @dog8438 4 года назад +19

      That was such a good section. Definitely my favorite Abby level

    • @crazyquacker75
      @crazyquacker75 4 года назад +3

      Yeah, it was an awesome sequence. Still wasn't totally sold on Abby at this point yet though, soooooo she may have fallen a few more times then needed lolol

    • @fdn1996
      @fdn1996 4 года назад

      P

    • @fdn1996
      @fdn1996 4 года назад

      P

  • @MMallon425
    @MMallon425 4 года назад +57

    Last winter I traveled back to Houston to visit friends for the first time in years. During our trip, my son got to go to the Museum of Natural Science there for the first time. It was his first time seeing skeletons of mammoths, giant sloths and dinosaurs.
    That moment when you pan around the corner to see the dinosaur exhibit, it was exactly like that. It really took his breath away and I will always cherish the memory.

  • @matheustran8009
    @matheustran8009 4 года назад +66

    My favorite thing about this level was that you could find a wooden pallet somewhere in the level that looks exactly like the ones you needed in tlou 1

    • @Shizzmonger
      @Shizzmonger 4 года назад +18

      Doesn't Joel make a comment about it too? Like you don't need that anymore. I seem to remember that object having a prompt

    • @ajeje1996
      @ajeje1996 4 года назад +8

      @@Shizzmonger yup - Ellie asks for a ride, Joel replies "Those days are long gone"

    • @arothmanmusic
      @arothmanmusic 2 года назад

      Whaaat? No way!

  • @rs-flamingo
    @rs-flamingo 4 года назад +298

    Really appreciate how you highlight just how much work goes into something like this, it’s mind boggling just how much blood, sweat, and tears are required to produce something to this level of quality.

    • @TheKrigeron
      @TheKrigeron 4 года назад +3

      blood O_O ?

    • @MCoconut97
      @MCoconut97 4 года назад +13

      @@TheKrigeron they sacrificed kids for that, didn't you know?

    • @galactichasyoutube775
      @galactichasyoutube775 3 года назад +3

      @@MCoconut97 Shhhhh they aren't supposed to know about the mass graves...

    • @fafmotorsport
      @fafmotorsport 3 года назад

      This ‘level’ of quality. I geddit!

    • @notBrocker
      @notBrocker 3 года назад

      @@galactichasyoutube775 Atleast we didn't tell them about the death animals made for the sounds of the game

  • @kingbobombfan
    @kingbobombfan 4 года назад +395

    the space launch scene is one of the best and most moving scenes in a video game ever, the decision to only focus on the quality of the facial animation during that scene is pure genius. What a game.

    • @gabriatus9508
      @gabriatus9508 4 года назад +43

      ive never felt so moved by a scene so still. the music in the background. the countdown. the way she was smiling and imagining she was moving like she were in a real shuttle. Jesus

    • @peckc16
      @peckc16 4 года назад +5

      Did a lot of people not play the dlc? I played the remastered version right before this for the first time and tbh it almost felt recycled because they pretty much did the same exact thing with an arcade game in the dlc. Don't get me wrong, it's a great scene, but I unfortunately came away feeling like it was a bit rehashed unfortunately...

    • @kingbobombfan
      @kingbobombfan 4 года назад +16

      peckc16 it’s a similar concept i guess? Imagining something but the whole meaning of it is completely different. Ellie imagining a different world entirely to hers and a life she will never get to live (being an astronaut) also it better contrasts with her current dire situation so it means more to the player to see her at her absolute happiest. All the while knowing Joel did all that for her and the love they had for each other at the time.

    • @The_Jovian
      @The_Jovian 4 года назад +34

      @@peckc16 didn't feel like a rehash to me. To me it felt like a continuation. Her love for the old world comes from her ability to imagine

    • @peckc16
      @peckc16 4 года назад +3

      @@kingbobombfan I totally agree with you on the emotional hits for that moment being a huge part of the game and much needed. I more meant that the delivery (shut your eyes and vividly imagine) just didn't have the same 'oh wow' moment that it did in the dlc for me because I literally just did that ( and I argue liked the arcade fight more). I think a part of my problem is that I just played it for the first time right before part 2 came out- so maybe it felt redundant for me when others had several years in between these scenes. Idk

  • @andreidavid6856
    @andreidavid6856 4 года назад +118

    9:49 when Mark asks that question you can really hear the joy in the developer's voice seeing that his work doesn't go unnoticed

  • @bukler3934
    @bukler3934 4 года назад +155

    Honestly I really loved this episode, it was very chill and it really makes me appreciate all the thought that goes into this game, even the more "walking simulator"/exploration in those moments.
    From an outsider point of view it can look like they are just shooting a film (wich already isn't an easy task), but their art of guiding the player and trying to create the best pacing possible is really incredible

    • @piemaniac9410
      @piemaniac9410 4 года назад +5

      I think the more walking simulator feel of the level was a good break from the heavy story beats that build up to it and follow directly after it

  • @pedroscoponi4905
    @pedroscoponi4905 4 года назад +249

    Thanks for talking about the crunch culture stuff yourself when the dev probably isn't legally allowed to. It's so, so very important to compare and contrast the good work they do with the awful conditions they do it under.

    • @Ayoul
      @Ayoul 4 года назад +36

      He's definitely legally allowed to talk about it. Perhaps not contractually although that would be extremely surprising. When devs talk to Schreier about crunch, they aren't doing so illegally. Whether he actually wants to or not is another thing. It might be frowned upon, but the dev doesn't work at ND anymore and even Neil Druckman talks about it rather openly in a video with Troy Baker.

    • @humanbeing9079
      @humanbeing9079 4 года назад +12

      @@Ayoul 70% of the design team quit

    • @pedroscoponi4905
      @pedroscoponi4905 4 года назад +4

      @@Ayoul Interesting, I figured with a studio the size of ND, there'd be a tidal wave of NDAs and Non-Disparagement clauses...

    • @cheekybum1513
      @cheekybum1513 4 года назад +16

      Human Being do you have a source on that?

    • @markwilliams125
      @markwilliams125 4 года назад +24

      @@humanbeing9079 that is incorrect. It was 70% of the lead designers on uncharted 4. Not 70% of the entire ND staff

  • @WeazelBeatsOfficials
    @WeazelBeatsOfficials 4 года назад +180

    the ending of this video is soul crushing.
    everyone's favorite recent games are borderline unethical to be made.
    Leaves me feeling conflicted..

    • @ajeje1996
      @ajeje1996 4 года назад +115

      Wait until you hear about your clothes, your phone, your car, your food, ...

    • @ajeje1996
      @ajeje1996 4 года назад +43

      @@Dwarfplayer I do, but still, our society is built on that stuff. I didn't mean to be judgemental, I just wanted to point out games are just the last item in a long list of exploitative practices

    • @anavitoriafarion2621
      @anavitoriafarion2621 4 года назад +10

      And sadly its not only in games. Sonic The Movie had a really bad crunch episode and lots of the workers were fired after it.
      I guess the thing is that we can enjoy movies, games and products but we need to open our eyes for the workers and fight with and for them. Request companies to change may not be easy but can be done

    • @anavitoriafarion2621
      @anavitoriafarion2621 4 года назад +9

      @@Stayfocused99 Same. But we as buyers are part of the issue too. We put so much pressure for perfect, realistic and GIANT games and at the same time beg for it to release as soon as possible, crying about every delay. The big guys care about money and will make anything to give us that - even if it means the suffering of their employees

    • @RogueCheepSheep
      @RogueCheepSheep 4 года назад +13

      @@anavitoriafarion2621 You failed to add buyers wanting everything at the lowest price possible. How do you get the lowest price possible? Make it somewhere with the cheapest labor and lowest regulations.

  • @IbizanHound2
    @IbizanHound2 4 года назад +111

    As a professional 3D modeler, I was amazed by the amount of assets and the texture quality each of them had!
    I couldn't believe they modeled a whole space capsule, inside and out, just to have that 3min interaction scene between Joel and Elie!!
    2 years just for the museum level?
    Yeah... that actually makes sense!
    I would love to know more details about the game's models.
    Did they use any real life scanned objects or was everything modeled from scratch?
    Great interview!

    • @cairogoodbrand5981
      @cairogoodbrand5981 4 года назад +27

      @John Wayne you realise environment artists don't write the story or program the multiplayer? Yeah you're that guy. Their job is literally to create detailed 3d meshes

    • @ca20mn
      @ca20mn 4 года назад +8

      @John Wayne What would be the point of them doing assets for multiplayer if it won't be used? also, there is a last of us multiplayer stand-alone game that will be out in the future

    • @ca20mn
      @ca20mn 4 года назад +7

      John Wayne you don’t understand there is no point in making assets for a mode that does not exist

    • @ca20mn
      @ca20mn 4 года назад +6

      John Wayne yeah you are beyond lost my man you somehow believe all that was needed for multiplayer to launch was a few artists to make 3D assets LMAO go troll somewhere else

    • @IbizanHound2
      @IbizanHound2 4 года назад +3

      @@ca20mn I actually wonder if this game is even playable as multiplayer... its whole gameplay is based on AI that cannot see you even though you re literally under its nose!
      You cannot hide from real players in grass or behind counters while your equipment is sticking 20cms over the counter. It feels like it was designed to be a single player story driven experience first and foremost.

  • @MrJpeable
    @MrJpeable 4 года назад +22

    "2 solid years"??? Holy!!! However, it was worth every second of work, because that in fact was one of the best levels in the game.
    I actually loved that short line of Ellie repeating what Joel taught her (about swimming). A few words that deliver so many layers of personality and relationship, while in the same time referencing the first game. Brilliantly done.

  • @KodiiViibes
    @KodiiViibes 4 года назад +32

    Fun fact: You can put the hat on the dinosaur you can climb and jump off of.

    • @rugvedk109
      @rugvedk109 4 года назад +2

      Really? Can we retrieve it back by climbing over again?

  • @magicien233
    @magicien233 4 года назад +11

    Developers: Spend 2 years on a no combat level
    Gamers: AGHHHH SLIGHTLY MUSCLY FEMALE

    • @_Schoko
      @_Schoko 4 года назад +1

      Thats forced diversity 😡😡😡😡😡🤬🤬🤬🤬🤬🖕🖕🖕🖕

  • @Eoinster
    @Eoinster 4 года назад +223

    IMO the best level was either the latter section of Ellie Day 2 with the Seraphites' introduction or the end of the *other* Day 2 in the hospital- this section definitely had me tearing up though

    • @amberwamber8329
      @amberwamber8329 4 года назад +51

      that hospital level scared the shit out of me

    • @kingbobombfan
      @kingbobombfan 4 года назад +61

      Abby’s Day 3 is insane, the island is one of my favourite levels I can remember playing in hears

    • @DmitrijPaskevic
      @DmitrijPaskevic 4 года назад +68

      The seraphite intro is absolutely amazing! The music, light and the whistles..that first arrow.. Man, still getting goosebumps. Also the office level with the stalkers, man oh man it got me spooked on both playthroughs.

    • @amberwamber8329
      @amberwamber8329 4 года назад +29

      @@kingbobombfan that scene is so tense and the way it slowly ramps up from quiet stealth of looking for Lev to a straight up warzone is just amazing

    • @kingbobombfan
      @kingbobombfan 4 года назад +38

      Ad K Dude the escape on horseback with the score and honestly the best visuals I’ve ever seen in a game before was just jaw dropping. It’s such a shame people can’t look past whatever gripes they have with the writing to enjoy moments like that. It’s gonna stay with me for a long time.

  • @Fairstarter
    @Fairstarter 4 года назад +48

    Im kicking myself for not knowing you could climb the Trex on my play through ;~;

    • @MCoconut97
      @MCoconut97 4 года назад +1

      Play it again and do it!

    • @RobEustace
      @RobEustace 4 года назад +1

      And put a hat on it

  • @DmitrijPaskevic
    @DmitrijPaskevic 4 года назад +33

    That level had me smiling until it ended. So so good and sweet. Thanks for doing this Mark.

  • @rambo-cambo3581
    @rambo-cambo3581 4 года назад +18

    I'd like to see someone dissect the skyscraper mission with Abby and Lev

  • @dkaloger5720
    @dkaloger5720 4 года назад +91

    I think the scene gains a lot by being calm ,in one of the most intense areas

  • @dfpcmaia
    @dfpcmaia 3 года назад +15

    I loved this level, and the whole game, really... but I’m also really glad that you pointed out in the end that this level of quality is reserved for the studios with the money, man-power, and prestige that Naughty Dog has, and even then it can take a massive toll on the people that work there.

  • @TheMusicMan1012
    @TheMusicMan1012 4 года назад +10

    I'm really glad you brought up Naughty Dog's toxic work environment, I was afraid that was going to be completely ignored. Art takes passion and dedication to make great, no doubt about that, but no piece of art is worth the livelihood of other people....especially when it's involuntary and with no real compensation.

  • @richarddakazo2878
    @richarddakazo2878 4 года назад +54

    14:46 I think my biggest takeaway from this is that one of the main ways ND achieves their level of polish is be not succumbing to the sunk cost fallacy when they need to cut or redo something. Starting over on more solid ground is better than continuing to build on rotten foundation.

    • @giorgiannicartamancini3917
      @giorgiannicartamancini3917 4 года назад +11

      Don't worry, they cut cost by underpaying their overworked staff

    • @richarddakazo2878
      @richarddakazo2878 4 года назад +4

      @@giorgiannicartamancini3917 yes, thats the other main way they achieve that polish. But that lesson is better off not emulated, instead left with the rotton foundation

    • @giorgiannicartamancini3917
      @giorgiannicartamancini3917 4 года назад +3

      @@richarddakazo2878 Agree, it's actually a great advice to just let go of things that aren't working in your project

  • @augustaseptemberova5664
    @augustaseptemberova5664 4 года назад +36

    That part with the capsule was beautiful - gave me goosebumps ^^

    • @MCoconut97
      @MCoconut97 4 года назад +2

      The most wonderful moment in all my years of gaming, no doubt, I definitely teared up

  • @Elipus22
    @Elipus22 4 года назад +41

    This entire level is my favorite level. Seeing Ellie not depressed or upset is so nice. Having her be so depressed and upset everywhere else gets rough and hard to bear.

    • @PayondeAwsome
      @PayondeAwsome 4 года назад +4

      I want to play the game again, but I'm afraid it's just gonna shred me emotionally again.

    • @jasonalv7436
      @jasonalv7436 4 года назад

      Yeah really wish the rest of the game could actually make me happy instead of depressed.

    • @salomaogomes7311
      @salomaogomes7311 3 года назад +4

      @@jasonalv7436 well, it WAS the objective of this scene to contrast happy pre-joel death ellie with current ellies, so i guess mission acomplished.

  • @dog8438
    @dog8438 4 года назад +52

    This level felt straight out of Part 1. From Ellie's personality, to her and Joel's interactions and the general vibe

    • @JR-vr6ri
      @JR-vr6ri 4 года назад +12

      If only we had the same feel to the rest of the game.

    • @MCoconut97
      @MCoconut97 4 года назад +38

      @@JR-vr6ri man, play Part 1 for that, you just wanted the exactly same thing again didn't you

    • @JR-vr6ri
      @JR-vr6ri 4 года назад +11

      @@MCoconut97 nope but I certainly didn't want this absolute mess of a game. Anything else would of been better than what we got.

    • @MCoconut97
      @MCoconut97 4 года назад +31

      @@JR-vr6ri I totally don't see it like that, but hey, you're free to have your opinion on it

    • @MCoconut97
      @MCoconut97 4 года назад +17

      @@JR-vr6ri my initial feel also wasn't perfect narrative wise, but after playing it 3 more times, I can say that it is actually very well constructed

  • @lazysoviet
    @lazysoviet 4 года назад +20

    Loved this new kind of video you made, well done and I'd love to see more of it, kind of remembers me of the video where you talked with Matt and Noel about Celeste.
    Keep up the good work!

  • @gtastat
    @gtastat 2 года назад +5

    Absolutely one of the best games made ever, thank you for your hard work.

  • @ibrahimsafwat
    @ibrahimsafwat 4 года назад +36

    To every developer, software engineer, designer and content creator whom had worked hard on this game.
    Thank you from the bottom of our hearts for giving us this masterpiece piece of technical gameplay. Some might like it, others may not but ALL agree that the game stands out from a technical and artistic standpoint.

    • @ibrahimsafwat
      @ibrahimsafwat 4 года назад +16

      G1d00
      Read my comment again, carefully this time.

    • @amberwamber8329
      @amberwamber8329 4 года назад +4

      @@meyr1992 put into words, why do you dislike Abby?

    • @ibrahimsafwat
      @ibrahimsafwat 4 года назад +9

      G1d00
      Is english not your primary language or are you losing me? Let me explain it to you slowly this time.
      There are many aspects which make a video game. In fact, any game out there.
      1.Level design
      2.art design
      3.sound design
      4.software engineering ( coding embedded within the game )
      5.gfx design
      6.creative direction ( story and narrative )
      7.game developing ( game’s physics and motion )
      8.software/project testers ( hardest job for a software developer )
      9.voice acting
      10.motion capturing
      Those are the 10 pillars that make up any kind of game you can ever think of. The creative direction ( story ) is only one aspect amongst those 10.
      So when they don’t do good with that specific one aspect and still ace through the other 9 then it’s called a “technical masterpiece” like i addressed it. Story is important, yes. But credit has to be given where it’s due. The technical aspects of this game are top notch.
      Also, i never said this game ( entirely ) was a masterpiece. I said it’s a technical masterpiece, meaning that it’s a masterpiece only within it’s technical side.
      That’s why paying attention to comments and reading them carefully is important. I know your fingers are itching you so hard to type something negative about a specific aspect ( story ) of a game ( which wasn’t brought up by the way ) but you have to control yourself and be a little bit cautious next time when putting words into peoples’ mouths.

    • @ibrahimsafwat
      @ibrahimsafwat 4 года назад +6

      G1d00
      Listen, I know you wouldn’t agree with me nonetheless. No matter how much details i go into, you’ll still come back the “shitty game with shitty story, idc what you say” simpleton replay.
      But at least have the common sense of knowing when and when not to actually engage in a proper conversation rather than saying “my comment doesn’t have to revolve around yours so idc if ur talking about it doing well etc...”
      If your reply wasn’t revolving around my comment ( when it clearly did ) and you didn’t care about what i say then why bother engaging in the first place? You sound confused and caught up in the wind about something you know nothing about.
      I also addressed your point but clearly haven’t paid attention to my last comment either.

    • @ibrahimsafwat
      @ibrahimsafwat 4 года назад +5

      G1d00
      First, Technical aspects aren’t meaningless without the story. They’re completely separate within their own judgment. Obviously, this is widely known but i had to explain it to you since you lack contextual criticism. A little tip for you today.
      Second, i never defended the story or the entire game as you ignorantly assumed. I admit that the game has many flaws, story wise and not technical wise. If you want to talk about it’s flaws, then I’m more than welcomed to address them for you.
      3rd, i never ignored the criticisms of this game. Your twisted way of turning me into someone blindly defending it is really showing your incompetent skills of properly handling a conversation. You simply can’t stick me on the “other” side of the isle because I’ve been on both sides of it.
      4th and final point, getting an F indicates that you’ve failed in every single problem/question during a project or an exam. Which in this case, this game didn’t. I mean, at least know how to coherently base your scale on a high school rating system before you sound like a complete egotistical brat. But even in that, you completely fail to deliver.

  • @tierk4328
    @tierk4328 4 года назад +10

    Developers are so underappreciated. They are fucking amazing.

  • @AdamMcDermott
    @AdamMcDermott 4 года назад +14

    You can climb the dinosaur?!

  • @100percentkansasbeef
    @100percentkansasbeef 4 года назад +25

    Was waiting for audio to be mentioned in that rundown of development roles at 15:50 and... well, nothing. That's the life of us audio folks I suppose!

    • @JayHankEdLyon
      @JayHankEdLyon 4 года назад +9

      ...huh? Speak up, I can't hear you.

    • @devilsadvocate4081
      @devilsadvocate4081 4 года назад +10

      "A good audio is something the audience never notice." My sound teacher told me that.
      But we certainly appreciate it.

    • @mynameis6575
      @mynameis6575 4 года назад +1

      i really appreciate the work of you audio folks

    • @piemaniac9410
      @piemaniac9410 4 года назад +3

      I’m honestly kinda jealous of audio and soundtrack guys, your ability to singlehandedly effect the emotions portrayed by a scene is so insane

  • @SlinGaPop
    @SlinGaPop 4 года назад +5

    as long as Naughty Dog keeps making them, i will keep supporting and buying their game Day 1. Their games are on a different level

  • @BomNegocio-e4y
    @BomNegocio-e4y 4 года назад +32

    Perfect !

  • @mychannel-lp9iq
    @mychannel-lp9iq 4 года назад +22

    "I'm on the MF DINOSAUR!!!"

  • @kaseigunsou
    @kaseigunsou 3 года назад +19

    Those guys at Naughty Dogs are just magicians. The Last of Us II is a masterpiece.

  • @cjasusual
    @cjasusual 4 года назад +12

    I rarely give out likes on videos, but this... This deserves more than 1 from me. Great work.
    Also, 2 years designing a level! Just shows how much work is put into these AAA games.

  • @santiagovare
    @santiagovare 4 года назад +11

    This was wonderful. Would love another interview like this on level design.

  • @Boopop1024
    @Boopop1024 4 года назад +6

    Thanks for acknowledging the crunch news stories. I've played and finished both RDR2 and TLOU PII, and while I enjoyed them both they're definitely tainted experiences for me knowing what the companies involved seemingly put their staff through at times.

  • @israelch100
    @israelch100 4 года назад +33

    For me the best designed level is the Abby-Ellie fight on the theatre. Since the beginning where you remember that you left the window open when you were fixing the electricity, to the switch of perspective when Jesse gets shot, to chasing Ellie, to the fight itself, and the difference of gameplay between the Brawler Abby and the Strategic Ellie, to when Ellie uses all of her weapons and you feel like you are the NPC to the point that you can’t confront her directly, to her even planting bombs and Abby is like “what is she doing back there”, to the climax of the battle when Ellie tells Abby Dina is pregnant mirroring what Ellie did, to Lev being the voice of kindness breaking the cycle of violence. No other scene has made me feel this way, I was exploding with anxiety, I didn’t want neither of them to die. Everything was so carefully crafted.

    • @13scoops
      @13scoops 4 года назад +6

      I wanted Abby to die. As soon as that fight started, I just walked toward Ellie slowly until she killed me. Would have been nice if the credits rolled there.

    • @wizzenberry
      @wizzenberry 4 года назад +5

      Dakota Krafick i let her die a lot..... trust me every single way

    • @peckc16
      @peckc16 4 года назад +4

      It's so funny you mentioned this because this scene made me stop caring about that game completely... I wanted to shut the window way back when you first find it open and felt it was contrived to leave it open after making such a fuss about the front door chair. It's like watching a horror film and yelling not to go in the basement except it's a video game and I'm controlling the character which makes it way worse when I can't solve a problem that I see coming.
      I also encountered a glitch when fighting ellie that made me think i needed to puzzle kill her- not sneak and punch her. I died a few times and it took me so out of the moment emotionally I literally did not care who killed who by time I figured out it was way easier than I thought. I reeeeaally felt that scene should have just been a qte or cutscene. Total low point for me.
      To each their own though.

    • @israelch100
      @israelch100 4 года назад +3

      @@peckc16 I understand you would feel that way if you don´t like Abby, making you play someone you hate for 10 hours must be exhausting. For me, the moment I realized Joel killed her dad it was like "shit... we are doing EXACTLY what she did", all the feelings I have towards Joel she felt exactly the same; then when she takes care of Lev and basically becomes Joel himself I was sold on her. So when the theatre scene happens, it also felt like a horror movie for me but for the exact oposite reason. I knew that 2 people I love were going to fight, I knew the had their respective justifications, they both suffered the exact same thing, I loved them both and hated that I had to be on either side.

    • @peckc16
      @peckc16 4 года назад +1

      @@israelch100 while I was upset to play as Abby initially, by the end of her section I had come around to liking her. Ellie isn't exactly the most likable character to start with- so by time the fight came around I was on the edge for either to die about equal. My problem really was with the level design and the boss fight. While this is maybe more of a me problem, even one death takes me out of a moment and reminds me its just a game- the tensions are fake. It totally sucked any emotional investment I had in to what is arguably, one of if not THE climax for the narrative.

  • @lichlame
    @lichlame 4 года назад +14

    Yeah, this was the story highlight of the game. The Capital Hill section was the gameplay highlight.

    • @devilsadvocate4081
      @devilsadvocate4081 4 года назад +8

      Ellie's Seattle Day 2. Best part of Ellie's side of game.

    • @MCoconut97
      @MCoconut97 4 года назад +8

      @@devilsadvocate4081 for sure, I have to say though that I think Abby has the better levels overall

    • @devilsadvocate4081
      @devilsadvocate4081 4 года назад +5

      @@MCoconut97 Seattle Day 3 is my fav from Abby's side of the game. And Santa Barbara too.

    • @jimjones775
      @jimjones775 3 года назад +2

      My favorite part was this but my favorite chapter was abby's day 3

  • @alec3109
    @alec3109 3 года назад +5

    i dont care what anyone else thinks, I loved this game. it was so sad and deep, made me cry man

  • @vesk4000
    @vesk4000 4 года назад +35

    This is definitely the best "level" in the game, and as far as I see the vast majority of the people agree with that. That being said, that fact probably shows what people actually expected and wanted the whole game to be. Instead we got something very different, so that almost certainly is one of the reasons the game wasn't received so well by many fans. I personally liked the game for the most part, but I definitely see why people where put off and disliked this sequel. Great job to the team, who made this level though, it's an awesome one and at least the fans can agree on that.

    • @colinboxall9782
      @colinboxall9782 4 года назад +5

      But if the whole game was like this 1 level, I doubt it would be as memorable. This level is so special because it's a drastically different feel from the rest of the game, and feels somewhat like the first game. All good things in moderation. I for one am glad the second game was made with a different vison than the first game in mind.

  • @TKSnatch
    @TKSnatch 3 года назад +7

    This game is a masterpiece. Amazing.

  • @BigJunnySoprano69
    @BigJunnySoprano69 4 года назад +9

    Cool. I liked this level in LOU2 so it’s nice seeing a break down of it (:

    • @MCoconut97
      @MCoconut97 4 года назад +1

      Just like in Shrek 2 that swamp level

    • @BigJunnySoprano69
      @BigJunnySoprano69 4 года назад +1

      NightTimer I love that level I was in it

  • @huggan
    @huggan 4 года назад +6

    I'd love an episode about collection quests, and how designers help the players collect everything. Showing them on the map, showing how many are left in different zones, etc. Could possibly be expanded into an episode on completion as a whole, what games take into account and how players are expected to find everything (stuff like hinted secret areas so people don't need to push against every wall)
    There's an achievement for collecting everything in Hyper Light Drifter, but there's no way of knowing where what you're missing is, so you have to blindly search the whole world or look it up, neither is particularly fun.

  • @FF18Cloud
    @FF18Cloud 4 года назад +38

    Huh, well, this is positive :)

    • @nikiforos1750
      @nikiforos1750 4 года назад +11

      let's hope it stays that way 😅

    • @ChassCreatz
      @ChassCreatz 4 года назад

      What do you mean?

    • @SidPhoenix2211
      @SidPhoenix2211 4 года назад +31

      @@terreausore2435 it is art. Nothing is objective.
      There is no political agenda and holy shit, shut the fuck up about this non-existent political agenda.

    • @amberwamber8329
      @amberwamber8329 4 года назад +23

      @@terreausore2435 if it's too political for you, I guess you hate Wolfenstein (toppling a fascist government), bioshock (about the wealthy classes) and spec ops the line (about glorifying war), right?

    • @weirdexperience4593
      @weirdexperience4593 4 года назад +6

      @@amberwamber8329 Nah they only play the supreme Witcher 3 and Cyberpunk 2077, which are absolutely apolitical of course! Oh and don't forget Call of Duty as well, no politics at all!
      Also no crunches at their absolute favorite developer CDPR! What a bunch of saints!
      /s

  • @TheNintendoWizrad
    @TheNintendoWizrad 4 года назад +10

    Look how ridiculous the dislikes are on this video. People are idiots. Just hating to hate the game. No sense or thought.

    • @TheNintendoWizrad
      @TheNintendoWizrad 4 года назад

      lazy you are making excuses, why?
      If people say they hate the game and give valid reasoning for it then fine. But that is not what is happening in the public discourse around the last of us 2. The story and character progression was great and thought provoking and If people say otherwise with their reasoning being "I hate abby" or "why did Joel have to die" they show how moronic they are and not giving the actual story a chance and blocking off any rational thought because they liked a character. Not giving the game a fair shake and should not be pardoned because its "their opinion".
      My opinion is that the sky is made up of a bunch of blue teddy bears. But because it's my opinion I cant be criticized about it then.... right?

    • @TheNintendoWizrad
      @TheNintendoWizrad 4 года назад

      @@iamlazy7281 ... so no response to everything that I just said? Hmm. I wonder why. You sure seemed happy sending that other essay reply earlier. But yeah no problem dont need to waste time when you arent even making any points in the first place. Have a good one!

    • @TheNintendoWizrad
      @TheNintendoWizrad 4 года назад

      @@iamlazy7281 lol "the game is shit and everyone agrees" yeah good one bud. Just playing into exactly what I just said. Just trolling now. Have fun lazy

    • @TheNintendoWizrad
      @TheNintendoWizrad 4 года назад

      @@iamlazy7281 good one lazy!

  • @ksisneh
    @ksisneh 3 года назад +3

    This channel is changing the world of game design for good. Thank you Mark!

  • @waveplay3978
    @waveplay3978 3 года назад +3

    Glad to see a spotlight on the technical and design excellency of this game. Almost all the discussion I've seen is focused on the story interviewing the writers and voice actors as if that's all there was to it. Sometimes if feels like the technical side of things gets forgotten about.

  • @sssephiroth6003
    @sssephiroth6003 3 года назад +3

    This game is beautiful on several levels

  • @TheGoncas2
    @TheGoncas2 4 года назад +22

    NPCs already disliking the video because they see a game they don't like in the title.

    • @thered1s276
      @thered1s276 4 года назад +4

      let people not like things

    • @TheGoncas2
      @TheGoncas2 4 года назад +6

      @@thered1s276 You can dislike the game but still appreciate this really good interview, that goes right into the themes of this channel.

    • @faceless1434
      @faceless1434 4 года назад +4

      @@thered1s276 There's a difference between saying something is bad after looking at one aspect (the title/thumbnail) and then there's people who watch the full video before coming to the conclusion that it's bad. They're just criticising the former, just don't judge a book by it's cover. People are free to hit the dislike button whenever they want but people are also free to criticise others for being rash

    • @thered1s276
      @thered1s276 4 года назад +1

      @@faceless1434 what is the purpose of a cover if not to be judged?

    • @faceless1434
      @faceless1434 4 года назад +2

      @@thered1s276 The purpose of the cover is to be judged on whether a book is likely worth your time because obviously we don't have time to read every book in the library. What you cannot do however is come to an accurate conclusion on the whole book (including cover, blurb, title, presentation, etc.) as to whether it is good or bad from just the cover alone.
      Edit: To be fair, a lot of phrases and slogans are pretty vague so I don't blame you disagreeing with it

  • @Harb0eJac0b
    @Harb0eJac0b 3 года назад +2

    Thanks for the video. Great inside to a truly amazing lever in a fantastic game.

  • @crimsonhawk52
    @crimsonhawk52 4 года назад +6

    This is incredible. Would love to see this format with more stuff. Maybe a section of Jon Blow's The Witness? If you can get ahold of him.

  • @michaelandrews117
    @michaelandrews117 4 года назад +2

    The Birthday Gift
    The Seraphites
    The Descent
    ^ Those are my personal favourite levels on the game.
    Absolutely outstanding pacing and design.

  • @gunzales76
    @gunzales76 4 года назад +8

    hey mark, i just want to say:
    nice beard.

  • @fardinfahim3478
    @fardinfahim3478 4 года назад +2

    Thank you so much for addressing the intense crunch. We can still get high fidelity games like this if upper management could respect their workers with more longer timespans, and better organisation, and just maybe, everyone can come out with as much health as they had going in. Some better pay would be nice too.

  • @RazorOfArtorias
    @RazorOfArtorias 4 года назад +20

    As an indie Level Designer the design work of the devs from ND blow my mind. They create realistic levels, filled with places with a purpose on the world of TLOS and at the same time guiding the player and creating interesting challenges. And that's really hard to get right.

    • @deetsitmeisterjd
      @deetsitmeisterjd 4 года назад +1

      That level of quality comes with crushing crunch and burnout, hence a massive amount of the staff left over the course of development.
      I'd rather a shit game than one that almost killed people.

    • @RazorOfArtorias
      @RazorOfArtorias 4 года назад +6

      @@deetsitmeisterjd I'm telling you crunch is not the secret recipe to create good levels. Good levels are created by good designers.

    • @leoleandro2605
      @leoleandro2605 4 года назад +1

      @@RazorOfArtorias and a lot of dedication

    • @deetsitmeisterjd
      @deetsitmeisterjd 4 года назад +1

      @@RazorOfArtorias I'm talking specifically about the development of the Last of Us 2. I know you don't need to crunch to create good games.

    • @RazorOfArtorias
      @RazorOfArtorias 4 года назад +2

      @@deetsitmeisterjd I'm the first one that hates crunch but "I'd rather [play] a shit game than one that almost killed people." is not the answer to the problem because noone buys bad games. I think the problem is the length of the AAA games, +30h of ultrahigh quality linear gameplay is too much content even for hundreds of senior developers. Honestly I'm sure TLOU2 with less hours would be as awesome as it is.

  • @night1952
    @night1952 3 года назад +2

    2 years for one level sounds like bad management tbh. No wonder they crunched the shit out of these people.

  • @sixfootfourmike
    @sixfootfourmike 4 года назад +21

    I enjoyed this game very much. I'm on my second playthrough. I appreciate the hard work put into making this masterpiece.

  • @maistrogaming7911
    @maistrogaming7911 4 года назад +2

    Best scene in the last of us part two is when Joel told her : If lord give me an other chance I will do it all over again for you....what a sentence

  • @Transformers217
    @Transformers217 4 года назад +4

    The space launch cut scene is one of the most beautiful scenes ever made for video games.

  • @DHSDunner
    @DHSDunner 4 года назад +12

    I see you are joining the "expert breaks down" RUclips trend, and I am all here for it! ...Can we get a series?

    • @Jerrrrremy
      @Jerrrrremy 4 года назад +2

      Great idea! He could even call it *Gamemaker's Toolkit!" I bet it would be a huge hit!

    • @DHSDunner
      @DHSDunner 4 года назад

      Mark’s an expert no doubt, but he didn’t create all the games or levels he talks about...

  • @omi4850
    @omi4850 4 года назад +3

    I absolutely loved the space launch. I love space with a full on passion since I was a kid and when I closed my eyes when Ellie did, and the controller began rumbling as Apollo 13 launch took up, I legitimately felt like I was there.

  • @hosseinmehdi1110
    @hosseinmehdi1110 4 года назад +1

    Love your content brother! It's always a joy to see how complex the world of video game design can be and how a lot of that is often hidden from us (the end user). It's really a miracle that games of this calibre are ever made to completion!
    Somewhat a controversial opinion, but I think games like The Last of Us, Witcher, Zelda BotW, Cyperpunk, Ghost of Tsushima, RDR, God of War, Spider-Man, and Horizon deserve to be priced above $60.

  • @khotech
    @khotech 4 года назад +7

    Me: "Getting tired refactoring (redo) code 3 times"
    Naughty Dog: "Redo it 25 times"
    Me: D':

  • @DiamandaHagan
    @DiamandaHagan 4 года назад +6

    Huh, the creative process he's describing- Druckmann has a paragraph, level designer creates level, Druckmann and other writers add dialogue is basically the Marvel Method of comics created by Stan Lee, Jack Kirby, Steve Ditko and others in the 60's. Cool.

  • @moartems5076
    @moartems5076 4 года назад +23

    "Lol lou2 bad"
    An informed opinion based on a zero punctuation review.

    • @charlemagne111027
      @charlemagne111027 4 года назад +6

      Even people that hate LOU2 overall seem to agree this level is great. Really has the spirit of the first game.

    • @moartems5076
      @moartems5076 4 года назад

      @@charlemagne111027
      But cant you see, how easily she could break a bone due to reckless climbing? Breaking a bone is not a problem in civilized countries with health insurance for everyone, but not a zombie apocalypse.
      Im sorry, I would love to go on, but I ran out of troll energy.

    • @gorgolyt
      @gorgolyt 4 года назад +2

      @@charlemagne111027 I wouldn't say it's great. There's not really any interesting gameplay in it. It was just nice storytelling.

    • @eduardorozo7915
      @eduardorozo7915 4 года назад +2

      @@moartems5076 for me TLoU is mediocre game, a 4 maybe a 5 for me, but the best moments of the game are this kind of levels and the flashbacks, that is the only connection in all aspects with the original game. I love the Space moment :)...... sadly the rest of the game........

  • @mohiThinksALot
    @mohiThinksALot 4 года назад +1

    Great video, this is why we all should appreciate every game because there are so many people who worked really hard behind the scene.
    Conservative criticism is always appreciated.

  • @davidnjihia6781
    @davidnjihia6781 4 года назад +19

    This game was great.
    I don't care what anyone says, it made me rethink storytelling in about a gazillion ways.
    Thanks Naughty Dog.

  • @silvertheelf
    @silvertheelf 3 года назад +1

    Seeing the museum fossils have been untouched by anti-dinosaur people after the apocalypse and realizing that’s unrealistic
    “they couldn’t bring themselves to destroy the fossils in the design process, I respect that, a lot”
    I love the look of the museum.

  • @lexc1560
    @lexc1560 4 года назад +8

    Masters of their craft. I wasn’t happy about a certain event, but their dedication to storytelling and attention to detail really made me want to finish. SO worth it.
    Changed my score from 9/10 to 10/10 halfway through.

  • @SPACEHARICE
    @SPACEHARICE 3 года назад +1

    My favorite map thing they did is hiding the route with red objects that will guide you to things you need.
    They are so well done that they fall in to the backdrop

  • @YouNicIceYNI
    @YouNicIceYNI 4 года назад +5

    I love these levels the most (in no particular order)
    1. Abby get chased by horde of zombie till joel saved her
    Ellie
    2. The semi open world of seattle day 1
    3. School shootout day 1
    4. After school shootout day 1
    5. Tv station escape all the way till end of day 1
    6. Flashback day 1 (duh)
    7. Entire hillcrest section day 2
    8. Flashback day 2
    9. Seraphites introduction day 3
    Abby
    10. The dark forest escape day 1
    11. Abby n Lev skyscraper day 2
    12. Entire Abby hospital section
    13. Entire abby seraphite island section day 3
    14. Abby VS Ellie round 1
    15. ELLIE VS abby round 2
    Didnt really feel anything for santa barbara levels

  • @TioAbas
    @TioAbas 3 года назад +1

    i didn't know you're supposed to climb the dinosaur, i went pass through it in the first time playing it

  • @lulupain18
    @lulupain18 4 года назад +6

    This game is a technical masterpiece. I wasn't a fan of the story, but everything was so well done! The level of dedication and attention to detail is amazing.