Why The Surge is a terrible game... that I enjoyed anyway.
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- Опубликовано: 6 сен 2024
- The Surge sucks and is an awful game. I had fun with it but now I just want to rant really hard about it. This is truly "Dank Souls".
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The Surge is a Dark Souls-like game in a Sci-Fi setting from the developer of Lords of the Fallen. It's got a non-traditional loot system, a non-traditional level-up and equipment system.
A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.
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The Surge on Steam: store.steampowe...
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I saw the white cylinders before the black cerberus boss fight and by looking at their display I figured out it was some kind of medical equipment, and when i saw black Cerberus healing he was using one of them, and that's how I figured that you need to destroy those things so I had no problems with him.
I aim to v2.0 when fight boss, that because i find information how to get it before i learn how to kill it, and most i die when fight boss to get v2.0 instead kill it
I loved The Surge's mechanics: the fast paced constant dashing, the hit-and-run tactics, and the need to commit to combos only when you are absolutely certain you can. I focused on one-hand weapons a lot, which don't have many of the issues you mention -- it's mostly fast and precise. Twin-rigged also has real fast combos you can use and get out, I thought. There is a ton of variety in the movesets since they also change depending on which body part you target. There are combos, though, that I learned only so I WOULDN'T touch them ever again, hah. Single-rigged and heavy two hander seemed like they'd be awfully frustrating against bosses and fast enemies so I didn't even try.
I can very much relate to not figuring out certain things and getting super salty as a result, which will color the rest of the game and predispose you to being much less forgiving. I didn't get stuck at any of the points you described, but I can see how it could've happened and maybe then I wouldn't have loved this game so much.
I'm surprised you didn't mention the level design structure-wise, I'd say it's one of the game's big strengths (until you get to the last level and it's all horrible maintenance corridors). Not so great the lack of variety in scenery, though...
The saddest part for me was how it tried SO HARD to have Dark Souls-style NPC stories. Bleak bleak death crazy death bleak everyone died tragedy! All that was missing was the half-hearted despairing laughs.
Great job on the video, the conclusion is pretty much exactly what I felt too in the end.
You missed single-rigged? That weapon is most useful and powerful in game, it have big opening deal huge burst and dps damage, but you need learn how to use it
You just gotta learn how to use the bigger weapons. I literally lived off of the Pax the entire game because it does such good damage.
Now This is a Review. What a garbarge this Channel análises...
The first boss method is revealed by carefully observing graffiti in the level on the way to it. The spider bots have some of the most obvious telegraphing in the game- audio cues. A recent patch has added the ability to cancel your combos at certain points if you have the stamina, though to be fair this wasn't the case when this video was made. Also, juggling which attacks deal multiple swings (which only happen deeper into combos and not with all weapons) is about learning which movesets you like. Im getting into your videos but a lot of the criticisms in this one seem misguided at best.
The Surge was a huge "meh" for me. I played every Souls title including Bloodborne and Sekiro, beat every boss (including DLC ones, optional ones and hidden ones like DS2's Dark Lurker), and I absolutely love the formula so much, whenever somebody just as much as claims a game to be like Dark Souls, I get a huge ladyboner. So needless to say, when The Surge came out, I instantly picked it up, but it never really clicked for me. The first hour or so was exciting, but I quickly came to hate that there was no animation cancelling, and Jesus Christ, the damage you take from making one mistake is just way, WAY off - something you'll quickly learn in the second area. Not only that, there's a ton of non-telegraphed ambushes (like some guy randomly hiding behind a crate) that are nearly guaranteed to oneshot you, so you're left off wondering "Well thanks, how was I supposed to react to that?"
And then the game commits one of the biggest sins I know of - having bosses that don't respawn drop weapons that come in different qualities. I don't really remember if you had to meet some kind of condition or if it was just random, but again you're left wondering how you're supposed to know that the first time you beat the boss. Add to that endless corridors that nearly look the same, no, scratch that, the whole game nearly looking the same in most areas, and you're just left feeling that maybe, just replaying DS would be a better use of your time. I love hard games - but not when they're unfair.
I actually liked this game a lot. Once I figured out the mechanics , it was fun.
Everyone today thinks that to make a game as great as Dark Souls, you just need to make a game impossibly hard and lacking information, but thats not what Souls does, it combines being hard but beatable while having easy to learn-on-your-own mechanics. Its really hard to combine all these factors as well as Dark Souls does, and like The Surge, most games end up falling apart.
julimal2002JhonBro it also makes you feel rewarded when you beat an area
lol okay "easy to learn on your own mechanics" have you ever played dark souls? That is probably the most insane statement of dark souls i have ever heard.
i think another huge reason dark souls is so great is the deppressing and uncaring world
julimal2002JhonBro
What about the lore and interesting people to talk to?
I don't feel rewarded at all though.Even if i die 100 times it just gives me more anxiety.
I actually recently finished The Surge. And I enjoyed the game. But I recognize my play-style isn't common for most people.
I've played the entire Dark Souls trilogy to completion, Bloodbourne, Lords of the Fallen, and I've never felt a great deal of difficulty from the games. But it's because I know my limits as a player, I am gifted with a great deal of patience. But nothing frustrates me more than feeling like I'm figuratively banging my head against a brick wall and making little to no progress against an enemy boss. Which is why my approach to the Dark Souls series, and every game that tries to mimic it's difficulty stays the same. I grind, a lot! I will grind introductory (perhaps even tutorial) levels for as long as necessary, until I have leveled up to about 150% of my starting health, and increased my stamina so that I have 2 additional swings to the starting weapon. I don't care if it takes hours, I'll put in the early investment if it means less of the later frustrations. I need what I call - "a comfortable margin of error". I want to go into that boss fight feeling like I could take it's power moves, and still have enough health left, so that I can Estus/Blood Vial/Health Potion/Vital Injection my health back up after it's done doing it's moves. And if any point in game afterwards, if I feel like I'm struggling too much with a new regular enemy, I'll go back to grinding again, for as long as it takes. Because my general intuition tells me, if a regular enemy is giving me trouble, the next boss is probably going to demolish me.
I know that doesn't sound fun but I feel I get more enjoyment overall with my method. The way I see it, the boss can still be difficult, and I'll probably die a few times still, but I'll last long enough in the battle to find out what makes it tick, and I'll beat it with a handful of tries, and sure enough that's what tends to happen.
I still remember hearing from friends when Dark Souls 3 came out about how difficult the Nameless King boss was in Dark Souls 3, and how I'd want to scream in frustration when I finally got to fighting him, and how I'd likely lose to him several times like they had. But I did what I normally do, I did the grind, slow and steady, and by the time I reached the Nameless King, I was able to take his hits and stay in the fight long enough to see all his different stages/combos. It took me 7 tries to beat him, that was it. Which is a high number for me, but it was nothing ridiculous.
I'll just never understand stories about bosses that took 20 or 30 tries to beat in games like these. I mean, why put yourself through that?
for this specific boss you dont even need to grind that much, you just need to invest all your modules in to health, healing and stamina, when i arrived at this boss i had 12 mk III heal injects and a health bar was huge i could just combo him to death and he just summoned 3 pax or 4 pax
That's actually how I play too I just grind to the point that it's ridiculous and move forward confidently but what I've noticed from this game is that you get stuck wince you don't have the mk II etc materials to keep upgrading things other the. Your stamina and such. But still fun
Grinding in Dark Souls is the game's easy mode. I personally don't have any problem if that's how you want to play it, but for me, if a boss is too easy, it kinda ruins the whole reason the boss was there to begin with. I do understand though not wanting to have to attempt 20+ times at a boss as that just seems infuriating. For me, I never grind in Dark Souls but I am cautious with my souls (I try not to lose any). And in doing so, it keeps the difficulty in that sweet spot (beating the boss in less than 3 tries but with barely any health left) without having to grind. I just generally hate repeating the same level again and again, be it dying multiple times or grinding the area.
The way I play souls games is I have to kill every single enemies at least once and don't bother killing them again unless I have to if they're blocking my way. Basically, do all the content I can in the area and immediately progress through to the next.
Also, you can't do this in Sekiro since the only way to increase your stats is to beat bosses and minibosses. The only use of grinding is to unlock more movesets and prosthetic weapon abilities.
@@akmal94ibrahim I understand if it's not someone else's preferred method of playing. As they say different strokes, for different folks.
I still haven't played Sekiro, mind you I have it, I just know my play style won't work with it well (from friends telling me). So I'm just waiting... knowing that I will eventually play it and finally know the frustration of having to actually "git gud." :)
i bought surge on sale and it was totally worth it
it definitely deserves it's Sci-Fi Darksouls title
the only thing i hate is the level design is shit and there are TOO MANY PITFALLS IN DARK AREAS
The problem about the boss here is that it is half supposed to be a 'puzzle boss' while also being incredibly hard. The thing about Dark Souls' bosses is that it is always a straightforward fight. It mostly depends on how good your reaction time is and how well you can dodge and attack while managing your stamina and health. The entire game also suffers from its poor animations. Sure, a heavy weapon should have a long wind up and should feel heavy but they put those long and slow animations, that you can't even cancel, in there to create some kind of artificial difficulty.
Ijilios lol straight forward have you played dark souls series
@@GODS4LIVES Most of them are pretty straightforward though. There are a few gimmick bosses, sure, but in general, all you need to do is learn the bosses' attack patterns.
I didn't give this game the proper chance for a good year.. Souls is done, wanted to try something new, and it's the free PS Plus game for April 2019. For me, the game picked up interest after the first area. After receiving my drone and getting deeper into the game, I slowly became to love the game after mastering the mechanics. Sure, it can be frustrating at time to fall through a damn grate multiple times but despite its shortcomings, this game is excellent and holds its own. I'm overly joyed that Deck13 is taking the time to master the 'Souls-Like' format, it's fun and rewarding; I want to accomplish everything I possibly can in this game. From being able to collect and cut armor off the opponents to craft on your own, to defeating all the Smelter mini-bosses throughout the world for your opportunity to wear the Ironmaus armor is extremely rewarding.
If Deck13 continues mastering the formula, as is apparent contrasting Lords of the Fallen to The Surge, I expect The Surge 2 to be nothing short of amazing. I promise you this game is worth sinking time into and can only stand to improve massively from here.
How good is the Ironmaus armor? I kinda breezed through the game and ignored that set, and now I’m in NG+. I’m kinda kicking myself that I was so eager to progress. :/
@@EMANXD It provides some of the best defense with 0 core power consumption so that you can use the higher level injections/implants. The bad thing about it is its ugly as all hell and changes your weapon impact sound + enemies hitting you to a cartoon like punching noise. Still great armor though despite the ugliness.
Are the smelter bosses those crane/digger looking things with the flaming mouths?
I thought the game was fun, but the enemy variety, bosses, and environment was lackluster. I especially liked the combat, but also thought the story could have been done better.
the surge made me want to play dark souls because all I've ever heard was how hard it was so playing this game showed me I enjoy games like dark souls. it was really fun and i played through it twice with it's new game plus fetcher. Then I picked up dark souls and it was more familiar and wasn't so bad of a learning curve . I put in over 50+ hours into dark souls all because of the surge. so this is how i see it if you want to get into dark souls play this first you may like it you may not but if you like the surge your going to love dark souls. But if you have play dark souls and loved it don't play the surge because it will disappoint
I love Dark Souls and I absolutely loved The Surge.
It is true that your attacks get too windy to be effective and at times you get two or three hits in at best, however, I don't agree that hitting a huge robot on its gravity center to make it fall is unintuitive... It's not relative to other contemporary games just as much as Dark Souls broke the norm in its time.
Most of the akward, weird boss mechanics are designed to be stumbled upon, however, you can still push through by sheer persistency.
I really expect a highly polished sequel with the surge 2 improving upon combat and boss design.
I am with you. This game frustrated me, but only in the numerous enemies that can 1-shot you when you first meet them. I probably over-leveled a bit, and I did get hit a lot, but I also figured out each of my favorite weapon's combos, each enemy's stagger-point, and basically everything else about the game, not because I had to on one hand or because the game shoved it down my throat on the other. It was because I wanted to. Because it was fun.
Just finished my 2nd playthroughs and got the plat.
Downloaded it free with psn but only recently played it.
I agree its superb.
I love the soulsborne games and the surge truly surprised me.
Very impressive.
Took me about 4-5 hours to git gud, getting absolutely wrecked all that time. After that point, which put me just a bit before Black Cerberus in the game, I pretty much steamrolled through. It was a combination of learning the timing, learning the weapons, learning the combos, and learning the numbers/armor/stats. It required all of that before it actually gelled, though.
Have you played Nioh? I'd love to hear your thoughts on what you think about it compared to The Surge and the other 'Souls' games.
I haven't, but I've heard great things about it.
You should consider buying it if you have a PS4. I have played and essentially got 100% in all souls games fromsoft have made, and even though Nioh is similar it is different and fun enough to hold up on it's own. I like it for different reasons than I like dark souls, but I consider it to be almost on par with the souls games.
Nioh is a lot better imo
It's been announced for upcoming release on steam as well.
I realize I'm late to this thread but the surge has been possibly the most enjoyable Dark Souls type of game I've played. One of the biggest mistakes people can make is assuming the game should be a certain way because Dark Souls was. After getting out of that thought process and realizing the surge was its own entity, my enjoyment increased tremendously.
100% agree. This was a breath of fresh air that I needed after finishing sekiro. So glad this is getting a sequel.
Just finished it and got the plat.
Being a huge soulsborne fan I was incredibly impressed with the surge.
It had a real dead space meets darksouls vibe going.
So immersive.
Can't believe after downloading it free that month on psn I left it till a few weeks ago to play.
If you're a soulsborne fan I can't believe you wouldn't love the surge.
@@geminisundone I'm still playing it even after the platinum. Can't say the same for nioh lol. As soon as platinum popped for nioh I turned it off and havent played since. Even tho I got the surge for free I definitely plan on buying for my permanent collection. Sequel I will be buying day one
@@bryanmartin8935 Fully agree with everything you said.
Nioh was good and an easy plat.
Soulsborne games are not that hard to plat either. Like anything in life...if you have passion for it and love it you will become great at it :)
I agree...I could easily playthroughs a third time and probably will.
The story was superb.
I think its massively under rated.
@@geminisundone how do you feel about code vein? I'm anxious for my next souls like game but surge 2 is easily my most anticipated at this point. Nioh 2 gameplay looks interesting but I'm not excited yet.
I feel like every complaint you made about the game could be said about Dark Souls too. It's like a new player playing Dark Souls makes the same complaints you made about playing The Surge. Funny how that works.
I'm not seeing it.
Boss that can't beat hurt outside of a really unintuitive mechanic? All but one of Dark Souls' bosses die to conventional damage and while the Bed of Chaos is pretty widely regarded as the dumbest boss in the game it also doesn't have the body of a normal enemy so isn't exactly difficult to figure out blind. Attack button automatically comboing? I don't believe that happens with any weapon, maybe there's something obscure with that mechanic but none of the "normal" movesets a casual first time player is likely to use will do that. Multi-phase puzzle boss that removes progress while you figure it out? Again, Bed of Chaos is the only thing remotely similar to this and she isn't that similar at all. Random normal enemy that can only be killed by a unique mechanic? ...ok, the ghosts might actually fit that one, but at the very least I seem to recall the information on how to beat them being in the game.
These aren't just "wah, the game is hard!" They gave specific points of criticism with specific reasons why they didn't work.
Yet I thoroughly enjoyed Dark Souls and couldn't find The Surge enjoyable. At least in my case Dark Souls is clearly doing something better than The Surge.
dude you took the words right out of my mouth that fight mechanic is atrocious like that 1.5 second swing time gets you killed alot and yes the game is good at first two hours in and well you summed everything up right where i would of i think the dark souls formula should STAY WITH DARK SOULS WHERE THE FORMULA WORKS AND KEEPS WORKING
Yeah but dark souls is over for good. From Software are trying different things now, so if others dont make these souls-like games we wont get anymore. *& The large slow weapons are not the way to go at all, they have there uses here and there but one handed, staffs, and even twin rigged weapons make the game much more enjoyable!* Dont get caught up in weapon damage/impact, bc its misleading in a way & not the "end all- be all"
Dark Souls - Learning to ride a bike without training wheels.
Lords of the Fallen / The Surge - Riding a bike with different sized square wheels and having your drunk father throw ladles at you from the sidelines.
Just finished this game today. I didn't find it to be as challenging as the creator of this video did; I think i actually died the most against the PAX boss as I didn't know what I was doing. The Black Cerberus boss took maybe three attempts. The final boss took about four or five attempts, but I felt I got really lucky and finished the fight without any healing left (and low life as well). The annoying thing is that the game got a fatal error during the credits which caused me to not get the trophy, and re-booting up the game now just lets me go straight into NG+. I had to watch the fully ending on YT as a result.
For anyone getting the game now, there's a reliable way to beat down pretty much anything, even with the game's fairly stiff combat system.
First, get a Twin Rig weapon early on. Later, you can get the Firebug Throttle V2, which is extremely useful, and probably the best weapon in the game until you hit NG+. So, start levelling that Twin Rig proficiency. Play around with the combos, but I've always found Horizontal+Horizontal+Vertical to be great, since it finishes with a spinning move that hits multiple times and, with the Throttle, sets everything on fire.
Forget about slow, careful play, weighing up your options and adapting to the situation. You're Wolverine now. Get up close and personal, beat the crap out of EVERYTHING. Dodge to the sides, but never back out of lunge range, so you're always keeping the pressure on the enemy. Go for a finisher as fast as you can. Kill everything, rip off their limbs, laugh like a maniac.
Finishers have a surprisingly long range, and you can hold the button while in the middle of a combo. If you do that, the enemy will survive the combo (even if it should have killed them) and you move straight into a Finisher.
Health increasing Implants all the way, and instant-use healing Injectables instead of over-time. Use them when you need to, don't hoard them, especially early on. Maybe that one Implant that increases Energy gain, decreases drain and gives you a minimum of 10% Energy, just so you can get those finishers out reliably. Later, there's an Implant that heals after 5 rapid hits, which is obviously useful for the quick-striking Twin Rigs. Just as useful are the implants that restore HP when performing finishers, since those Implants stack. Someone say 40% heal per finisher? Oh yeah!
You could always use the Heal-with-high-Energy implants and stack Minimum Energy implants to give yourself an extra edge, but it's kinda slow.
Armor is up to you. I used the DLC's Mantis armor for most of the game, so I could just tank hits while farming scrap, then changed to the Chrysalis gear because the set bonus is that it heals for a percentage of max HP on every kill. A large percentage. I want to say... 10-15 percent, per kill. Not per finisher, per KILL. You can imagine how much HP that is when you're running a build with 800+ HP. The Bloodied Proteus gear works, but it's heal-over-time instead of a single, quick heal after a kill. It does improve all other healing effects, though, so... up to you.
So, summary:
Use Twin Rigs. All the Health. Heal-on-Finisher implants. More Health. Set everything on fire. Heal-on-Combo Implant. Some more Health. Kill everything in the face. Get the Healing Armor. Murder everything. Laugh.
Can you show your build?)
(armor, weapon and implants)
@@kiranis2174 Sure. I just beat the final boss last night, so I had to record everything in NG+, but this is the build I used in the final fight and for the last 8 or so hours of just wandering around killing things. ruclips.net/video/tR3T6yu-7j8/видео.html
All the implants, weapons and armor are the same level as when I finished the game. Nothing was leveled up for NG+. They'd all been max level for at least 7+ hours, since I'd used it to finish the Good, Bad & Augmented as well (IIRC, I used the Mantis set to finish the CREO-World DLC).
Really, that much HP and Core Power/Level was a bit of overkill. I'd just been gaining Power/Levels to see how ridiculous I could go before getting bored.
I got the Chrysalis armor at the earliest opportunity, which made a HUGE difference in how I played. Aggression meant quicker kills, which meant quicker heals, and freed Implant slots for more HP instead of healing, which meant bigger heals from kills.
I picked up the surge randomly cuz it was free to download. No connection to dark souls or anything I was completely blind to it. I agree with the clunkiness of movement and no weapon/item progression but the pax boss wasn’t a hard thought for me to form. Pretty much as soon as he lifted his leg I thought “surely if I hit the planted one it’ll fall”. I mean you’re standing on one leg and someone kicks the other one out from under you, you’re gonna go down.. I didn’t even realize the missile barrage was a way to drop him I literally just put two and two together. Stand on one leg, damage the planted leg, it’ll lose balance and fall. This mechanic was probably one of the things that kept me playing the game. I had an idea on how to take out a boss and that idea actually worked. It gave me a sense of success and that carried me throughout the game. Another example is the firebug. “Ok attack his arms and maybe they’ll come off and that’s how you end up beating him?” And that’s pretty much exactly how it goes. Like knowing it’s not just about swinging relentlessly just to put a certain amount of damage into the bosses is what made me keep playing
I wish the game had a tutorial or something which made it clear that it works differently to 99% of the other games out there where you simply play whack-a-mole with the enemy till they run out of health. I think it is a very good idea and concept. But poorly communicated to the player. And in some cases it seems outright unfair where it is borderline to a broken mechanic. There is absolutely nothing wrong with doing something differently and the idea that you have to figure out how to actually stagger or attack a weak point is great. But let the player know that this is what you have to do in the game, figuring out tactics or I promise you most players will either brute-force their way trough the game or simply give up completely on it because they wonder why it doesn't work like in most games out there.
CrniWuk I get your point for sure. I just remember playing games back in the day that weren’t even meant to be super challenging like a “souls game” that were basically unbeatable for me. I’d get to a point, not know how to continue, try my ass off for hours on hours to figure it out, give up, come back a few days later and rinse and repeat and it made me play the game so much longer. Like yes it was frustrating in the moment but figuring it out and beating a boss or a level with zero guidelines and no “easy mode” and no internet to just straight up google the level or something was like a euphoric moment of triumph and accomplishment. This game gave me a little bit of that back cuz there was plenty of trial and error figuring out the level design, enemies, bosses, collecting scrap, upgrades, etc. Like no matter how frustrated I’d get, it always ended in bliss and accomplishment in the end
@@MrRastawannabe It's totally the opposite for me here. I am close to beating the game but honestly just lost my interest. I never feelt like I accomplished anything in beating the enemies and bosses in the game like I "learned" now something or I managed to outsmart the enemy. But that's me. It was simply difficult to get any joy out of it. I simply continued to play the game because of the art design and the Sci Fi setting.
What really kills it for me are some design decisions which are really just there to frustrate the player. Walking in a room and beeing suddenly attacked by 2 enemies at once which have been hidding in a corner or behind crates. Or fighting enemies on very tight platforms and bridges where you can drop of. There was one particular place with 2 enemies with ranges weapons and a ton of other enemies in front of them. Removing them away took ages. And then you die due to some mistake and you have to repeat that part. You can get killed almost randomly because of such mechanics and not because you made a mistake. It's because you encountered a part you simply didn't know before and it's almost impossible to avoid it without getting killed. And that's in my opinion bad design. And it's seriously laughable how easy the game actually becomes once you learn the pattern of the enemies and know where they are hidding. But up till that point it's just getting killed over and over again ..
I am glad you had fun but in my opinion some of the difficulty in the game is just artificial difficulty and not really from the mechanics.
CrniWuk that’s true I see that. The game definitely had like ridiculously annoying parts like that. I’d be like gathering tech scrap and trying to get my multiplier high up and stuff and then just end up dying to some bs. Very annoying. I just thought it was a fun game to go into having no expectations and rising to the challenge of beating it. The surge 2 is out now as well. I’m thinking about getting it but I might wait just a bit to see if people are saying it’s just the surge 1 in a new environment or if there have been improvements made in the game
This is very close to my experience with the game, except I sticked with "Heavy-duty" weapons and did nothing but dodge-attacks. You can deal more damage than any quick weapon combo with 1 fast dodge-attack on a heavy weapon.
Yes, the mechanics in the game are the worst, especially the combo system, it literally makes combos unusable. But there's another thing you haven't talked about: level design.
It's cool how you unlock tons of shortcuts, but there is no knowing where to go. I found myself walking in circles for hours because lots of exo-lift corridors looked all the same.
The reason this game kept me hooked was the atmosphere and how rewarding the game is. Dismembering enemies, finding new implants, creating the ideal armor. And yet, I sincerely wish I had quit this game when I started it.
the weapon combos legit made me quit the game after the first boss. im very happy to see someone else voice this complaint, they make combat feel like a hack and slash(eg diablo 3). While the animations are varied and want to look cool, they remove all impact from the players inputs, since youre never quite sure what your next attack will look like. Furthermore, you are essentially forced to initiate attack chains with a dodge or sprint, because starting up without that takes twice as long.
Klaus Nasenberg.. Yeah the combat was actually fucking horrible... The only reason this game started trending was because of dark souls
The surge is a superb love letter to dead space and soulsborne games.
Face facts...you're both just shit at it.
I would like to point out that the combat is far more detail oriented. If you use your head you can usually put some real world ideas into a fight and watch it play out. For example, the first boss is far more easily defeated by knocking him down while hes stomping. Bait the multi stomp attack, and attack the leg hes standing on. This will cause him to fall as if hit by missiles, this method also gives you a better weapon.
Finished this last night. The last enemies you analyzed, known as the "Nanite Mass," are indeed annoying. Not only because of the overcharge method not being intuitive or tutorialized or anything, but also because it seems there's a "sweet spot" for you to even see the prompt. You can't be too far, you can't be too close (I think?), and you won't necessarily get it after the first time you lay the enemy out flat. For a game design that gives you the specificity to target individual limbs on most human and even non-human enemies, this enemy design introduces some unwelcome ambiguity to the mix and it ends up spoiling the otherwise serviceable play mechanic loop.
I didn't spend long on either PAX fight or Black Cerberus though, so I can't say I felt your pain there.
I'll also say that the last boss (technically second-to-last) was frustrating for similar reasons. You spend the first phase of the fight targeting individual limbs, but when that's done, you have to go back to the overcharge station that started the fight to end it. I'll say that I didn't think to do that until after it beat me my first time getting it down to that point, but after dealing with the Nanite Mass enemies so much, I asked myself, "what's the stupidest thing they could require me to do?" and after getting to that part of the fight again, I wasn't surprised to see that the overcharge station was active again. I _was_ surprised that after the cutscene that played next, my camera was stuck in place and I couldn't see or lock on to the actual last boss, so I died quickly, not being able to see what was going on. Good times.
The DLC slotted into the normal progression of the game well enough that I didn't even realize I was playing it, but it was easily my favorite area of the game and its last boss...actually, both of the major bosses in the area were fun fights. The last boss has two forms and was easily a better fight than the actual final boss of the game. Folks have a lot of nice things to say about the sequel too, so if the DLC is indicative of the direction the devs were trying to go next, it's worth a look indeed.
The sequel is indeed a lot more competently put together. It still has some jank and some questionable design choices, but it was a fun time overall. The Surge definitely hits that sweet spot of "just fun enough to not give up".
When i played the surge i thought it will be fun. The beginning was dope and and because i never played dark souls or anything like that it was a bit challenging. I went through the game with a lot of deaths and suffering but i have to say that you are right. The black cerberus fight is absolute nonsense and its annoying because you have no clue what to do. I rage quit for like a month, went back to it, remembered the black cerberus and went on the internet to see how to beat him. While i read those lines i thought this is fucken dumb but i continued and finished the game. The ending was bad and i asked myself why i played this. i was kinda sad but also really happy that this mess of a game ended.
I'm actually hype for the sequel tho!
I have played and beaten every souls-like game from demon souls to bloodborne to dark soul 3 even salt and sanctuary. But for some reason I like the surge game more then any of them. I say dect 13 did a great job in making this game even tho they only had 1/4 of the people working the game and 2/3 of the budget that dark souls 2 had. And for that one boss fight you said was shit i can think of 15 that were worst in the souls series.
I agree. I bought and played every dark souls and then I got rid of them, then I bought the surge, it was great, later on I thought I should get all the dark souls again, so I did, played them all and stuff, but I realised that there was something about dark souls that kept pissing me off and it wasn’t the difficulty. It was just how unrealistic the game was compared to the surge.
Just got my plat after a week of playing it...after getting it free on psn I finally tried it recently and man what did I wait for!!?!?!
Fucking blown away mate.
I've played all the soulsborne games and got the plat in all of them. Adore the worlds they're in but the surge truly surprised me.
A true love letter to dead space n soulsborne games with a superb story and great bosses and I agree...many of the soulsborne bosses were dreadful.
There is a method to trivialize Black Cerberus: Concussion Drone.
Knock em' down, get in a hit, repeat ad nausem. If you have the Frontier DLC, you can get Omni-Boosts so you can dodge and have a sizable energy pool. I forget if you can get the Turbo Dynamic implants yet, those remove energy decay and increase energy gain. With five of the suckers, you can pretty much drone at will. And infinite heal, with energy-eating injectable.
Now the biggest problem is having enough power for everything. So you need to exploit how scrap works: When you die, you can increase the size of your recovered scrap by first scoring a high amount of time remaining. About 10 minutes is the cap for that, roughly doubling what you put in. Also, you can a different tech multiplier if you respawn enemies using the Gear Assembly station. The medical station resets your multiplier, so you need a source of renewable health while farming your scrap score.
I actually kind of appreciated that when I picked up a staff, I knew what the moves would be. Same for every weapon type. I loved how they added combo finishers depending on the weapon itself (read the firebug claws).
Not to be that guy but after the first fight with Pax it made me realise how you have to be more creative to kill the bosses and because of that realisation I found black Cerberus pretty easy (3 attempts) and the nanite enemies with the overcharge finishing move was easy to figure out as we were slightly made aware that something extra may need to be done due to the other enemies earlier in the game that die and come back to life. I just finished the surge today and I loved the game (except for the 2 freezes I had playing it)
"The scorpion dogs attacks aren't telegraphed" this is the point where your review failed me, they do telegraph their attacks, all of them. Rather well and fairly actually, and they don't have much air control at all, only being able to adjust about 10 degrees or so. This is the thing that upsets me about reviews of this game, people get killed by one enemy over and over or can't figure out the puzzle and then they call out the games mechanics. P.A.X for example makes complete sense, he's the only thing that can act as a "roof" for these rockets, so it makes sense to hide under him. Although your points are good it dissolved from a review to a rant, a rather whiny one actually.
Also, the multi swing thing just means you should learn your weapon, you don't have to be the poking play style, I learned the P.A.X Imperator really well, and rarely ever got hit while using it
Couldn't agree more
Agree!!!!
Why would I look for a roof ? It's an active game, the only thing that comes to mind is to dodge, looking for a roof in this kind of situation feels like cheesing
Sorry for bringing this up again, but how does the bloodhound telegraph its attacks? Only its major charge/jump attacks are telegraphed with a large honk sound. The close range tail swipes happen in milliseconds and its kickflip uppercut especially comes out of no where with no prior indication it's coming - and it is also quite happy to spam the kickflip move over and over again. I'm fresh from beating the game so it's still clear in my mind.
i never got the paxes to destroy the things in the corner, i just bum-rush DPSed the black cerberus with Firebug Throttle 2.0 's flame attack (he's weak to elemental apparently) and was able to out-dps his second phase lol
I disagree with your opinion that the game is overall bad, but I do agree with your assertion that the game has difficulties with conveying its mechanics to the player. It tries to do so organically like a Shovel Knight, but rarely does it successfully unfortunately. And in most of the cases it could be fixed easily enough. With the PAX for example, just have an audio log somewhere stating that its legs are a structural weak point or something. Or for the nanomachine enemies have a big core power number appear like it does for all the Overcharge stations up to that point.
I figured all this out without so much apparent frustration, the first boss is extremely straightforward and I got the special weapon basically by accident on PAX as well as the head of security. I felt the enemy placement was anything but haphazard, and the scorpion dogs are indeed telegraphing their attacks. Bigger weapons stagger faster, if you're trying to stagger with knucks you're gonna be wailing for a while. Like anything in life, you will have the easiest time if you simply accept the rules of the game, submit to the process, and learn.
tldr: I'm better than you at Souls games. Be impressed.
Yeah, hearing him complain about stagger times and combos getting interrupted while using twin rigged weapons made me go, "well no shit, you're using the weapons with the lowest impact rating in the entire game, of course you're not staggering things..."
Meanwhile, everyone who used anything with Medium or higher impact stats just facepalmed at the entire tirade.
I love this game. The thing I love about this game and the story is the in answered questions and simplicity. You start the game as a guy who cannot walk and then one decision made transforms him into a world where he has to fight for his life . I fuck with this game it’s so rewarding
Am I the only one that immidiately knew what to do against the first boss? It was pretty obvious in my opinion.
That boss was dick easy,he had like 3 attacks that weren't stomps and they were all telegraphed with a wind up/cock back,and he always swung nearly directly in front of himself. Either way i wouldn't say that dark souls 3 is a crappy game just because i never got past The pontiff,I just straight up sucked X)
just beat this game, but didn't like it very much. I don't think Ill be buying 2nd one.
I agree with your criticisms. I had to look up most bosses how to guides and died more times than I can count. One thing you didn't mention - completely useless block mechanic, especially in the end game. With proteus gear and block implant, 1 hit from one of these nanite guys takes off all my stamina, but they do a combo of 3+ attacks so I am basically dead if I try blocking anything? I like playing tanky character, and they seemingly give you and option to go for high stability gear, but it's useless.
NPC design also terrible. Take for example these jumping spider robots, who thought they were fun to fight? And last boss... all about luck and how much healing you have, what a complete crap! The whole game boils down to stacking up on health and healing implants and dodging around the level like a chicken with its head cut off trying to squeeze 1-2 hits and not get obliterated by an enemy combo...
Also the story... what complete pretentious bs. Compared to Dark Souls which actually had deep meaningful story this is just more of the generic "evil corporations are bad mmkay?" crap. Coupled with copy-paste levels that all look exactly the same... And ending was like...really, that's it? What was even the point of trying?
I think this game had some interesting points like you stated, but I don't know... it just lacks soul? It's like someone uploaded a "generic future factory tileset" into a random level generator, and pressed "go".
I appreciate and liked your video but disagree with a lot of your views.
LOTF hated? I think many people thought it was a bad Souls game, not necessarily a terrible game in itself.
The PAX fights (and Cerberous) you struggled with seem to me to be typical boss fights, in that you're required to find its weakness - isn't that often the whole point of a boss fight. I'll admit I don't spend much time dying to bosses before looking up the solution online, but once you know how the fights go PAX was fantastic both times.
Likewise the later blue blobby things, incredibly difficult on first encounter, but with practice and knowing how to kill them, even these become managable.
Just like Souls, The Surge's combat gets better with practice, and with the right build, fights, originally incredibly hard, can become trivial.
I agree with your conclusion and am also excited to see what Deck 13 come up with next. The Surge is a huge improvement on LOTF so here's to something even better. Can't seem to get enough of that SoulsBourne addictive magic.
Well said, sir
The strange thing is that the whole block or dodge out of a attack animation to stop a attack for continuing was IN lords of the fallen you could dodge in the middle of any attack to stop the attack. i don't know why they didn't put it in the surge.
To be fair he did say it was his salt and how it was to him. Plus he was saying that he couldn't put it down despite that. Him riding a new bike that he blames instead of learning can be a little annoying if someone knows exactly how the bike works, but how much of it is his fault when the instructions aren't so clear? Even if it was, shouldn't it be fine when in the end he is like "Man, I love riding this bike"?
isn't that the whole point of dark souls like game is that the instructions are not really clear. to be honest the game literly worte on a wall how to beat the first and 4 th boss but of course he didn't see it because like most people he was too busy complaining able the game's scenery is so awesome. But still i guess you right he did like it somehow.
The surge is a Great game.
You obviously don't play games
Correct.
It was free on psn awhile back so I downloaded it.
Anyway...I started playing through it and its superb.
This guy is a moron.
@@geminisundone free doesnt equal good. it certainly helps though! the surge has many bad qualities and very good qualities. the surge 2 will only get better than its predecessor, fingers crossed! im so excited
@@MegaMcCurtis Free certainly doesn't equal good but the surge is outstanding.
The main detractors are people who couldn't handle it or pathetic Souls fanboys.
It saddens me being a big Soulsborne fan that these pricks exist but they do.
@@MegaMcCurtis After playing through it twice for the plat I fail to see hardly any bad quality's other than the samey environments leading to confusion.
@@geminisundone Personally, being able to fully enjoy something means I can also acknowledge that nothing is perfect. The surge was an amazing game, lots of attention, hard work, and love put into it. I feel like it had some issues, lots of people probably do as well, and vice versa. Regardless, the game is what you make of it, right? also, isnt it kind of amazing how much das/des affected the gaming industry?
Uhm... git gud I guess?
The black Cerberus was piss easy
The moment you realize that PAX *does* fall over if you damage the legs enough and use common sense. 6:10 let's compare the actual time you spend locked in the animation of the first and second button press. That's right, it's the same and thus complaining about its second hit is pointless. Salt is truly a good word for it. A good Dark Souls game does not let you spam the R1. Its an unreasonable guess as the only reason the first boss died to it was because it was heavily damaged to begin with. 14:33 Is complete denial as he literally just explained that PAX *does* fall over if you damage the legs enough and do something reasonable such as hitting the boss's leg as it stomps. 15:30 is a perfect sum-up of how little he bothers to anything other than buttonmash. It regenerates so naturally the only way to kill it is to destroy its core. This can only be done while spamming the R1 like a maniac so it makes "no sense". 15:45 Because you were spamming the R1. This leaves you in shock as it goes against your scrubby nature. 16:17 Don't worry, it makes just as much sense as your arguments.
Still though, fuck the Black Cerberus and FUCK THE SECOND FIREFLY ON THE COVERART OF WHICH BOTH ARE ALSO YELLOW LIKE THE ONE IN THE FIRST AREA!! WHERE ARE THEY IN THE GAME!? WE WILL NEVER KNOW!!
The game was only bad when you’re first starting off, After you understand the mechanics and understand the learning curve it’s actually enjoyable. I’m on my 3rd play through for the guard dog trophy 🙄 worth it for the platinum.
I started playing this game because of PSN+ and because it looks pretty dank cool. (I'm sorry I shouldn't complain because I got the game for free but I need vent out) For me the overall mechanic of hit and dodge would be great if they actually fix the hitboxes of some of the enemies (especially the non human ones). Sometimes the you are able to dodge sometimes the enemies tracks you like crazy even when you're in the middle of dodging.
I've seen some reviews talking about how great the boss fight feel, glad we're on the same page. To me the boss have frustrating hitboxes and damage because "dark souls is HARD" without realizing you need to be fair too. I feel angry when I beat the boss than happiness. I was also lucky fighting PAX, winning without realizing why. Firebug was the most decent boss design compared to the rest. Big Sister is the most annoying boss due to the camera being possessed by it (though there are ppl said big sister was the easiest). Dark Cerberus boss you actually need to zoom in and enhance at the console in the level to know how to beat him (bad design) and the last boss was probably the less problematic to beat I'll be honest.
Anyway, I had more fun fighting with the human enemy because it gives the one on one and sometimes 2 on one duel mechanic. Slowly fighting my way to the top which I quite like. Personally I like one handed, twin rigged and staves (because of the reach) because I can actually use my combos on the enemies. I didn't like single rigged and heavy duty because it take 1000000 years to perform a hit but I discovered why some ppl like these weapons was because of dash hitting. Meaning you won't be using the combos that the animators work hard on.
I saw Surge 2's trailer and hope they fix all these problems. The boss in the trailer seems 10 times more fun to beat now. I really hope it's good! Can't wait.
This video speaks my mind. I've just beaten the Black Cerberus only after looking up guides realizing I just need to hit the PAX's legs a few more times after the yellow bar is full. Before looking up guides, I was running into it and dodging around the room to bait the PAC into hitting itself or hitting something that'll damage it. It never occured to me that I should just keep on hitting its legs because the first boss fight taught me to make it hit itself once the bar is full. Black Cerberus himself was easy. It was knowing the exact way to beat the PAX that was a pain in the ass. They could easily make it obvious by having a healthbar for the legs.
And the combo mechanics! Fucking pisses me off that it does a 3 attack animation when I only press attack twice and can't cancel out of it. I started the game with a single rigged weapon and that 3 combo animation was the main reason I died. Ended up switching to the staff when I'm fighting the 2nd boss, and though it also has that shitty 3 animation combo, it was fast enough that I can dodge away if need be.
I like that it has combos, but let me decide how many attacks I want to do in my combo. I don't understand why they implement this un-intuitive combo animation mechanics.
I know I'm 3 years late, but I gotta say, the bosses, except for the third (because stationary horror close to the bed of chaos) and last boss (because I didn't get to the boss arena yet) all the bosses came pretty easy and self explainatory. At least to me. I could kill the first 2 bosses within 2 tries, but I see how some people have trouble with them. It just felt natural to me to let him attack himself with his own stupid rockets. :D
Edit: Also, if you kill the first boss by making him fall over from attacking the leg he is standing on when trampling on the ground, you can get the P.A.X. Imperator V2.0 . It's not just Mk.II - it has an elemental attack stat opposed to it normal Counterpart you get for defeating the boss while using his rockets against him...
dark souls: "enemies deal a fair amount of damage. it's more than other games, but not too much."
this game: "enemies one shot you with everything. hard= good, right?"
u right this is the toughest of them all
I'm facing all of those difficulties since day 1 I picked up this game. I'm asking myself, am I not a good player or the game is the culprit. I realise that, game is meant to be enjoyed. If you are frustrated in the process, take a break and come back later. You may even do better. That's why I decided, no game is broken but we simply have to adapt to the game mechanic. This game is my first soul game btw, you can imagine how it infuriates me in the first hour. 🙈
One thing you did not do is the ability to dodge and jump to avoid the attacks. What some do not understand is that in this game, you have to make a lot of observations, especially when an enemy does a mid or low swing attack which you can dodge when you are close to the enemy; if you observe carefully, all enemies have these attacks but watch out for the vertical attacks as there is no way to avoiding them at close range. The two bosses you displayed on this video weren't that bad. I'm surprised you did not complained about the "Big Sister" boss; I think that was one of the lowest points of the game but it was alright for me.
I havent noticed any problems with combos? Ive tries all weapons and 1 press results in 1 attack, not 2. also different weapons have different frames thats all there is to it. Staggering enemies is really easy when you hit their weak points, armored or not. Only HEAVY type enemies can break free from long combos, where light and medium types stagger from 1-3 hits. Also vs. machines you need elemental type damage. its just a game of rock, paper, scissors, with 4 different damage types and multiple different hit locations on enemies. Trying to stagger a HEAVY armor enemy by stabbing them in the chest, is not gonna work too well. hit them in the legs or head. Also it depends alot if you are using vertical or horizontal attacks on what body part
for example single rigged weapons do 2 hits with one button press in the second string of a combo [ ex: horizontal1 - horizontal2 - horizontal3 ] horizontal2 will throw an elbow followed by an attack with the weapon. super clunky, super slow, can't be cancelled out of. Lots of weapons do this, the quick ones don't matter as much, but heavy duty and single rigged weapons feels clunky because of this.
I just started playing this game and I honestly just walked away after the start of the biolabs. The enemies that freeze your stamina at 0 and fast dogs that take away all player movement as they knock you around
That scorpion dog was so counter-intuitive. You actually have to get up close to it, block its attack and counter. Let your stamina refill, block and counter, maintaing a close distance to it so it doesn't do the lunge attack. Rinse and repeat. I got effed up a lot by it till I realised staying close to it is the way to fight it.
Yeah you definitely were complaining too much, believe it or not it is possible to cancel your attacks even during the combos. I found this out by watching the gameplay trailer before playing the surge. It also briefly mentions so during those loading screen facts. During the "wind up phase" of either attack you can cancel by block/guard incoming attacks and timing it just right will also counter them. Its all in the animation, just look closly to what your doing with each weapon of choice. Unfortunately you can't cancel mid swing but definitely can cancel before or after attcks. It is fair to say the surge can relaye to the Dark Souls series but The Surge is its own gameplay no doubt. I highly recommend retrying the game one last time and watch the gameplau trailer as well.
I stopped at the first boss, when I didn't want to search about him but I couldn't figure out how to kill the damn thing
just beat it an hour ago, had to beat it out of spite. The black Cerberus fight got my ass too, figured out the trick though. The last boss was the culmination of all the game's bullshit packed into one fight, had the most trouble there. Found it to be harder than dark souls because you have to fight the bosses, and the shitty mechanics at the same time.
been enjoying it a lot since it came out for free last month, even picked up the DLC and am playing newgame +
SALT!
where is the difficulty spike? I mean second Area is easy :\
two hit attacks never bothered me. I can still use them, Go play Dark Souls with heavy weapons that have slow attacks and come back, then they are normal when it hits twice.
slide slise round round we go, is my go to combo using the chainsaw. or uppercut If I know it will stun, as it will knock the enemy up. . .
I can say with absolute certainty that Black Cerberus is the worst boss I fought in any game
Honestly i think the second boss is intuitive because when you told me to guess what to do, i guessed "use the missiles to destroy something else." My guess was just to blow up the doors so you can go to the next room and attack Cerberus, with the expectation that he was remote controlling them.
Are you gonna do another video like this for “The Surge 2”?
I beat P.A.X on my second attempt and figured out what to do in the first attempt. So honestly can't say I agree with you on that fight. I thought it was an amazing boss
Also I've had literally 0 problems with the combat. The entire 2 hits per button press has never gotten me into trouble so idk man. and yes I'm adding additional comments as I watch the video so I can say my thoughts clearly lol
I loved the Black Cerberus fight. It was the first boss you really had to grind for. First couple attempts I got my ass handed to me. then I buckled down and grinded for an hour or two racked up some tech scraps upgraded my gear as much as I could and upgraded my core. I equipped a few health boosters and some energy boosters (as well as the one that gives you more energy per hit) and some health injectors and the one that uses energy as health. Then I went back and got my ass handed to me. So I kept trying and learned his combos/when to attack and when to wait etc etc also not to mention I had no problems with P.A.X again. idk I just knew that you could trip him during that stomp attack. I mean it only has 1 leg on the ground and that front armor had to fall off for a reason right? Honestly I thought it was obvious. that's how I beat it the first time and I got the 2.0 weapon first. I didn't even know you could make it use its own missiles against it til i saw it on a guide I was using for the platinum. I seriously don't know how you didn't figure it out not gonna lie. the multiple P.A.X's didn't bother me either. It took me about 3-4 kills on P.A.X to beat him. I didn't even know you could stop him from summoning them until NG+. Maybe I was over leveled or something idk but they went down in less than a minute for me. Was your gear upgraded? Honestly I gotta give a dislike cus for the entire second half of the video it just sounds like angry salty commentary and not an actual in depth analysis. Sorry man but I really don't see it. Last thing is the overcharge interface literally pops up directly in front of the enemy after you get its health low so i actually find it funny you didn't figure that out lol Honestly the Surge is a good game. You seriously just sound salty. There's a reason a second one was made. Cus it was a pretty decent game. As a Dark Souls veteran I love it.
@@TripleCatAttack Yeah, he mentions needing to plan your attacks and the 2 hits per press being problematic... if it is always 2 hits, how is that not something you plan for? The game doesn't choose random attacks, it isn't like sometimes it only swings once and other times it swings twice, so why is it a problem when the game gives you two quick attacks on a slow weapon instead of one really slow one? Count that double-strike as one attack, easy!
Having completed the game 3 times by now, I have to admit, I've never encountered the issue you are describing with weapon attacks.
I've only ever started one attack for every button press, though I've also played it on PC, not on PS4.
I can imagine this making the game a lot more frustrating.
Overall I very much enjoyed the game, though the final area with these engery blobs was really anyoing, especially when the button prompt to kill them bugged out and simply never appeared.
In addition to the limb cutting system, I loved the customization options the game gave you with the implants, for example, I got rid of the HP bar for enemies early on and never turning it back on.
I played it on PC, just with a PS4 controller. It's single-rigged Horizontal, Vertical, Horizontal that I showed off in the video. That combo results in 5 hits.
So 3 button presses for 5 hits?
Because you make it sound like 1 button press for the initial 2 hits, and I can't remember getting the "pommel" hit without a second button press.
Correct.
1st press: Wide horizontal swing
2nd press: Elbow hit + Wide swing
3rd press: Wide swing + stab
That should be 5 presses, not three. I tried to explain it the best I could through speech, and even put it in video with the numbers ticking up with button presses.
Just reinstalled to test it and I stand correct, it's actually as bad as you described with single rigged weapons.
I still wouldn't agree that this is as widespread a problem as you make it sound, single rigged is the only one that adds an extra hit for the second button press and some heavy duty combos do it for the third button press.
I fully agree that single rigged is broken though, guess that's the reason I never really used it.
I just beat this game and bro I feel all of your frustration. Game tells you nothing I was fortunate to have things happen accidentally which is why I was able to figure some of this stuff out. Them crystal enemies you gotta overcharge OMG I nearly threw a controller at the wall.
You sound exactly like the dude who voiced the Warden in Superjail, and Grisha (Eren's father) in Attack on Titan.
Well, I haven't played the game, but when you described the first boss fight I thought "well, I'd go for the leg while he's stomping..." and then I thought I was wrong, when you told that you had to knock it with its own rockets.
Then on the black cerberus, when the stronger PAX came out and it didn't fire the missiles I thought "Well, I'd bring him near the big DANGER I WILL EXPLODE IG SOMETHING HITS ME container and let it shoot it to see what happens". XD
I'm just saying that maybe since you din't guessed it, someone else would have. But I kinda agree with the review, anyway :)
Coming from a third party viewer, it's reasonable to make those guesses. But for guesses like that to work, they need to be reinforced with subtle lessons earlier in the game. The Black Cerberus is the 2nd to last boss fight, and nowhere in the game is the mechanic of tricking an enemy to break something important ever taught. The boss doesn't even react to their destruction. So it's a bit of a leap to make by this point in the game.
The first boss though, that's a little more reasonable to expect. Again, it's never taught anywhere before the boss that attack enemies at a certain time will stun them. I, and probably many other players, never wanted to even be near the legs while he stomps anyway, considering the game's slow weapon attack speeds that have trouble timing strikes for a leg up combined with the too-large hitbox of the stomp attack that allows it to fall.
It's interesting to see though how these things are more apparent to someone who hasn't actually played the game and is able to take in the whole scene, rather than just focus forward on the boss.
aw thanks... tenth attempt at the Cerberus... Modafucaaaaa kills me all the time. Didn't occur to me to destroy de cylinders. I'll try it.
The thing that pisses me off almost the most is when I die I have a f****** time limit to get my s*** back
Ya I think you need to put down the heavy weapons bud. Only about 1/5 of the the weapons having slow attack double swings, maybe you should have switched to a quicker weapon, ehh?
I don't remember how and when I found your channel, but I'm glad I did!
The game looks really good, tho..
I like this game a lot and I'm pretty good at it. It has a great atmosphere and the clunkiness makes sense to me given that you're controlling a guy on stilts. I use Two Handed most of the time. First hit usually stuns them and they can't react while you finish them off. I use twin rigged for the large mechs and one of the bosses, Big Sister. There's no need to train it up.
I totally agree! I am a souls vet and this feels like a cheap souls clone with much worse mechanics. I am currently in the second level and it's a mess. No control of your combos or canceling... Enemies can kill you pretty easily but your damage does not scale as well, rolls (dodge) start pretty late so you cannot really react, block is a mess and you never know which attacks are blockable until they hit you. And how do you stagger them consistently? It feels like some random poise system. Anyway, this is too unrefined and I will move to Sekiro. Hope they can make a better game.
U can cancel any attack by L1
What games do you voice act in??? Pls respond !
i just bought this a week ago on steam. Thought I would have some fun with a souls like game, checking reviews of 'how good it really is' and after playing through the first sector and that asshole of a boss mechanics you have to suck out the formula out of somewhere, I am regretting my decision on the purchase.. Too many things are griping me about the game play that is more a chore to get anywhere than a feeling of accomplishment like the souls games did... When you have to contemplate about deleting the game or carry on till you are sick of it says something about the game.... BTW.. I finished all 3 Dark Souls and Elden Ring so I do have some experience with these kind of games... Where Dark Souls are difficult but rewarding, This one is just trying to beat DS by upping the Difficulty to a 100 and claim to be a better game... sorry but that recipe is not working for me.
Actually all throughout the rocket assembly station leading up to the first boss fight you can see "use its weapons against it" and other similair phrases painted on the walls so it was rather obvious what to do to defeat PAX or whatever its called if you pay attention to the environmental story elements in the area.
Meh, i enjoyed the first levels but then you just get killed by 2 attacks, your health items dont increase, and the armor wasnt improving.
I don't mind hard games, but this game kinda gets frustrating just to look badass and kinda gets repetitive with enemies.
I had the exact same feelings about The Surge. I hated every new wrinkle but for some reason kept on pushing through (and looking up hints whenever I got stuck), but those overcharge-requiring enemies at the end were too much for me. Don't regret my time with the game, but I certainly hope their next game makes some smarter design decisions. First thing they need to do is cut all enemies who regenerate health!
Anyone else get to NG++? Holy shit the Black Cerberus is ridiculous.. I had to start a new playthrough to get through A Walk in The Park
You just have to hit the paxs legs while he s firing the rockets, not hit him with his own rockets
You didnt notice that slow weapons didnt feel like they the slowness compares with their dmg.
The developers need to go back and fix their game there are so many things in this game is making me lose it
How the hell did you not realize after the first volley that his rockets caused his damage phase.
dont know if youve heard of Let it Die for ps4,
itskinda the same thing as this, a silly game thats somewhat addictive,
Just started playing this game. And I’m literally stuck at black Cerberus. Lol. Thanks for the tip.
I read the video title and I completely understood you before even watching the video.
The worst part of this game is the level design. It's not intuitive at all, everything looks similar, and shortcuts feel totally random. I got to the third area and ended progressing pretty far without seeing a single obvious shortcut. Like, seriously, don't fucking hide short cuts. I passed by an elevator in the second zone like five times because I was sure it would lead to progress, and then it ended up being a shortcut that I could have used.
It means a lot, and I mean a lot, that I couldn't point you to a goddamn thing in The Surge's maps, but I could guide you to just about every major item in Dark Souls 1, 2, and 3, even though I haven't played those in years and I just finished playing The Surge. Your setting is a business. Make the building FEEL like a factory. They're not random hodgepodges of nonsense corridors and maintenance shafts. They're very clear cut with a lot of signs around to direct you to places. The levels should have been a lot more open with more of an emphasis on exploring everywhere rather than making finding your way around a chore. Seriously, Metroid had better map design. On the NES.
Combat was good, but very, very bland. I went with the medium everything weapon and by the 3rd area the only thing that posed a threat were those annoying three legged jumpy guys. Literally everything else was mashing R1 because I staggered even heavy armor dudes in 3 hits, long before they could wind up and hit me. Bosses a chore but only because they didn't stagger. Oooo, that's so hard, enemies that don't play by the rules! Truly peak difficulty is cheating. Yami Yugi was the toughest boss because he'd just make up a new rule that only applies to him.
I didn't like the progression. None of the chips I put into my rig felt meaningful outside of extra heals and health ups. And buying myself two extra hits wasn't exactly game changing either. There's ... nothing wrong with normal leveling people. Leveling up weapons and armor was okay, I liked you could do it right away, and I didn't mind the power core thing. The best part there was being able to change your build at any given time. Too bad I destroyed a bunch of chips at the start because I thought they were duplicates and didn't know you could stack their effects because there's no fucking tutorial on fine mechanics like that.
The Surge is pretty good. A lot of people are really missing the "that I enjoyed" part of your video, but the problem is that The Surge exists in a time where there are many games that are frankly better. It's got a special kind of jank to it that makes it enjoyable for some people, but for most people it's just an unpolished mess that could have used more time in the oven.
And before some 12 year old comes in screaming "GIT GUD!" I beat the second boss first try without a health booster on, I had a damage up, energy to health, scrap up, and some increase energy gain on hits on. The bosses are fucking easy in this game, they're just not fun. They look boring, half the game's mechanics don't apply or matter (like you can't do sick executions on them), and at the end of the day they're basically just sponges you dance around. The game is FAR from hard. It's just really fucking boring and lazy.
I think it makes sense for there not to be no move cancelling given the fact that the main character has never been in a situation like this ..... maybe not though....... i loveeee this game . Like I figured it out and got to a point where I figured out each enemy type. I used to be scared of those spider robots but I eventually figured out how to easily destroy them. I would not like the game more if they changed it in any way
The bosses in this game are awful and I fucking despise the level design. Also the fighting system isn't working for me. But still I am playing and having kind of fun. It is exactly how you described
What's funny is, my gamer intuition on that final boss area, having not played and only watched your video, was that you should get that first pax bot to hit the big red tanks with its electrical claws. rockets would work too I suppose.
The problem with that is that up until this point in the game, there has never been anything else in the game that has enemies interacting with the environment in any way. To introduce this kind of mechanic with no warning after like 15-20 hours of gameplay is a poor design choice.
I am playing the demo on PS4. I am not going to play the full game. It just all seems to repetitious and the melee combat is not good.
Yeah I was enjoying this game like crazy and couldn't put it down honestly. But then I got to the black Cerberus boss and I haven't touch the game since
I didn't experience any bad combat mechanics, unless they updated it since you played. Just like any ds style game different enemies are week to different weapon types but then different armor and body parts are weak to a specific damage type. I felt like you may have over looked a lot of small things that made the game much harder for you.
How the fuck are you supposed to know that those rockets have to hit the boss? In 99% of the games out there such mechanics have to be avoided. So it is not very intuitive. Hence you die a lot till you find out, by chance, that it is what you have to do. Once you learn the patters here the bosses become easier but you have to figure it out without any clues.
@@CrniWuk There's literally graffiti on the walls outside the boss room that say to use its weapons against it... It's also not the only way to knock it down - you can hit the leg it balances on when it stomps and that is how you get the "hardcore" kill. It's only unintuitive if you don't look at the environment and have only ever played games where boss mechanics were nothing more than, "just smash anywhere until the boss dies."
@@Dreznin It's a stupid gameplay with punitive mechanics. That's at least my opinion. You can feel to disagree of course as I am not saying that my point is the absolute. I almost beat the game though till I lost interest. The point is once I actually knew the patterns of enemies the game became piss easy. And that's what frustrated me. The combat wasn't "funn" in that regard. It was just rinse-and-repeat. Dieing over and over again. The fact that you also often find your self in a situation where you have nothing but a small corridor and an enemy that "leaps" at you with an attack you can't avoid adds insult to that as well. In my opinion simply bad game design. Otherwise an actually very good game particularly from the aesthetics.
I'd love the setting but the gameplay is CLUNKY AS HELL! I prefer Bloodborne and Nioh 1 and 2 over this crap every day.
Watching this video really left me wanting to give the poor narator a hug. What do you guys say? Group hug?!
I've just completed Sekiro and although I enjoyed it it didn't have one thing I wanted.... exploration. There was some, but not enough. The surge gives me that :)
really?? Sekiro is like on another level. It's like comparing Mona Lisa to a child's painting..
Hopefully the developer got hospitalized after making this f****** mess cuz it is putting me there buy pure stress and anger
I think The Surge is the second best Souls-like on the PC, I hated the combo mechanic a lot, taking away control, but in the end the grind and accomplishment carried me through.
Got the game 3-4 days ago with PS Plus and I beat it. I agree with all your points, however I will say it only took me 2 tries to beat Black Cerberus. I mighta sorta buffed my character up a little bit with components from the Bloodied Proteus Test Subject in R&D.😂
I love the game , the problem is that the game doesnt tell you how to kill the bosses and can frustrating but pas that I think that the combat is fantastic, I ended up approaching many enemies according to how I learn their machanics. I thank the game is awesome.