That large coal plant is about the same size as an airport, in this game. Omg! It takes up so much room in the city, man! I beat the Hell out of this game, years back, and I'm still kicking in this game these days. Had it since brand new in 2003! Physical CD and now on Steam! With a better computer, too!
I think it'd be neat to fill out the rest of that inner cove by playing in the north ward next time, not to mention it'd give the development so far a bit more of a natural / less obviously square look to it
I like the direction you're taking with Honestville. As much as I liked Plantation Bay's natural expansion, the pre-planning in this series is just as interesting. My favorite parts of these series are your planning phases- where you discuss future plans for the region and even how it connects to real-world civic planning. also, if it's not to much trouble, could a park be named "Union Triangle"? I noticed this city has a lot of angled corners and "Union Triangle" is a play on New York's "Union Square"
The only thing lacking in Sim City 4 is industrial supply chain. NOT jobs, but goods. You know? Like if you have dirty industry, they should import some raw goods (coal, food) from the primary sector. Then they export their processed goods (or manufactured goods) to the service sector. all Sim City 4 does, is have all your industry with trucks leaving the map you know? It would be cool if they had trades and exports to them and stuff. High Rise City is trying to tackle this issue, I don't know, you start with wood extraction, then clay, then coal and iron and you can make a 'trading port', I will say this, it is a cool idea and if NAM can somehow overhaul Sim City 4 code to have this, that would be pretty sweet.
Reason for those small radia is that I have downloaded larger developped ones that have larger radius in it allready. Saves a lot and you have some great buildings in the city as well.
Big fan of this series already! Just as I was a fan of the series in Plantation Bay! I have two name suggestions: The first is naming some part of Honestville either after Plantation Bay or after a major part of the city. Sort of too connect the two symbolically and to honour PB which I think would be cool. The other name suggestion is naming a high-end district "the Lair District". Because it's sort of a lair for the rich people and because it's an anagram for liar, and that's fun to have in Honestville
15:11 Im a newb starting out and using SPAM, but my overall goal for Region Im working on is to use SPAM on some maps and then ditch it and use Sky Farms and other things
Loving this series. Got me back playing again. Use to play the original simcity 2000 dos version as a kid. Do you have a video on how to download maps. Im not the best with the add ons. Also thd powerplant and hospital, are they original to the game or mods as well?
you were saying you want parks soon in your residential areas. Sometimes, I'll dezone some of the zone for a lush section of natural forest. you're plopping parks, which should be better. But I like doing that too, where you have the natural (or god-mode) trees nestled somewhere in the middle of a residential area (dezone some away for it).
You put Residential and Commercial next to utilities and industry, man! I never do that. For the sake of air pollution, happiness, and land value, I always place Residential only next to Commercial zoning with Industrial zoning only located next to utilities. With Industry and utilities situated a commutable distance away from my Residential and Commercial zoning, so that they can still commute there but are never affected by the pollution and decrease in land value it brings. That way, it paves the way for wealthier communities and eventually skyscrapers in my residences and businesses, providing more income over expenses. A must in any city building game, man.
Simcityh 4 zoning is for a part based on the Bat´s Lot´s in your plugins folder when making zone.s there´s a logic of 2x2, 4x4], larger 6x4, 6,6 . Less 3x3 or 3x5 not working well or double to 5x6 blocks. As a european Inaturaly there´s a great variation of blocks around the city center suiting the road layout´s including smal and large diagonals, large city blocks larger thasn 6x6 not except customablle. Some US cities like newyork, chicago or boston appeal in constrainded sizes little, L.A. Dallas Forthworh, IMinrnrspolid St Paul or Miami may be huge for us european players.Growable those estates are difficult to get in the game as there mostly consumed by smaller lots, if you zone it larger than as a 5x5 they maybe used as purpose or stay empty. Density at start mid-rise or later. High densciy wil only grow from a citizenship of 200.000. If you put a commercial or industry with jobs you autmaticly need to zone more residential, naturaly this will cap agricultural development.Civiv vanilla utilities, Police and Fire workbest Fire hazard are naturaly if guarded well, there will b no issues, Police doing work mostly offscreen, one only exception to have something on screen is the rito mod if there not happy the will march ! Health and educations there complaning all the time and progres with health seem endless even if there´s a brend new clinic around the corner, education is the natural chain from below to universtiy. Bus only work on certain routes not covere by subway or over short distances, rail is ok for long distance and freight Some of those streets need to be upgraded sooner than later, succes !
Coming to these videos after getting SimCity 4 on Steam just over a week ago. Great stuff! Since you've mentioned it in this and the previous video in this series, what's the mod you use for the bigger power plants? It doesn't appear to be in the mod list in the video description?
Really enjoying the series so far, its always nice to see other peoples cities. Have you considered Roadtop Mass transit for your transit setup? It might help free up some space for RCI and parks, and in my opinion looks more realistic than the maxis bus/subway stops.
I think I have roadtop mass transit and I may play around with it. Last time I used it I found that a lot of the time lots wouldn't grow next to the transit-enabled tiles, so it was almost more micromanagement than vanilla bus stops. That was a while ago though, so probably worth another try.
@@RobsRedHotSpot Yeah, that can be a problem. The trick to avoiding it is to place the stop after the zone has already grown. Once its built it just needs to touch a road somewhere and it works. Still can be a bit micromanagy at times though, so your mileage may vary.
A lot of those giant power plants (and some of the huge rail stations) require perfect flatness. You can use unconnected street tiles to level it so that you can put down the structure. Idk how to make them more slope tolerant, but so it is.
I disagree with you about the watching the series in its entirety and skipping through. Could just be my OCD getting to me, but if I skip though the video my OCD gets the best of me, and I have to know what was said, i need to make sure that something of some importance wasn't said. I have when I start an episode, I watch from start to finish, and if you reference another episode when you spoke about something that sounds important and I've not watched the episode, I have to go watch that episode before I can continue with the current episode. Probably just me.
I'm flattered that you enjoy these videos enough to watch them 100%. My point was just that I wouldn't hold it against anyone to skip through, but obviously the goal is to make content that people enjoy throughout ;)
@@RobsRedHotSpot Where did you get the Large Coal Power Plant from. I'm looking for it in the NAM 37, and it's not in there. If it is, could you tell me what I need to do to activate it. Also, to remedy the issue with the garbage, and not having that garbage facility working, you could try using the waste to energy. just lower the funding for it to $0, it won't cost anything each month, but the garbage will go POOOF!
17:33 I think it because of higher capacity roads, traffic and the air pollution the traffic brings to near by agricultural buildings which leads to lower desirability factors and zone abandonment, these zones are very sensitive to air pollution and traffic is my theory.
These are three farm mods that are done by MattB325 (same guy that did some of your hospitals) I really like his stuff. These are the links for each + dependencies. Mattb325 Killimoon sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3644 Lakehouse sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2068 Monticello Farm sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3714 Cheers MissyEcho :)
I strongly suggest looking at some of Simmer2's utility buildings and plops - they're all functional, and work like a charm for me! Personally, I use Simmer2's Trash and Burn Facility to deal with my garbage issues. No need for landfill either
I like the way you laid out the major roads when starting the city but it seems like you would be paying a lot of maintenance for roads that are not being used.
I noticed you also try to build a lot of centralised featured squares. Perhaps you can try Savannah planning next time? That is one of the garden city concept that is both neat and sprawling green.
hey, what mod were those utilities (Giant power plants, garbage disposal) from? also want to say thank you for making content for this game! got a random craving for nostalgia and i remember my dad played the shit out of this game like 16 years ago, I would go on his cities and wreck shit with cars/helicopters lol. got addicted to this game right away and that is in part thanks to your videos, i wouldve had 0 ideas of what to do without your vids (due to my lack of knowledge related to urban planning).
Love the new series alot and it's really nice. I like that the residential development of it's kind of realisticness. But one thing, I don't want to offend or anything but the way the farms Are designed is not very realistic and not that good looking, I want to maybe give some tips or something to make them better? Would you be interested?(Just a suggestions to make maybe farms better in terms of looks and efficency. Also I am offering it cause you Are gonna use the farms more in this series and it would kind of bug me If you used that Same design elsewhere.)
I think you should really use the SPAM (SimPeg Agricultural Mod), it makes the farms much nicer and realistic Edit : okay I just reached the part of the video wher you talk aobut it. Maybe with the radius doubler and the density rebalance you use, it could erase the negative side effects. I used it a lot and never found it crashy, especially with -CPUcount:1 and the SC4Fix mod.
Love your series man. Althought I've been playing Simcity since release, your tutorial series helped me somehow. plantation bay series was really fun to watch. Really looking forward to this series. About the industrial filler lots you asked in my live transmission, it was all IRM mod, you can actually download the fillers witouth downloading the mod But I will leave the links to it any way. community.simtropolis.com/files/file/28295-industrial-revolution-mod-i-d-filler-set-1/ You should check all of Twrecks content. There you can find all about IRM mod and the maxis tree replacement mod
Thanks for the link! I've put it into my shortcuts folder for SC4 mods. I would probably want the filler lots without IRM (also a cool mod, but clashes with my setup for now).
You can unlock it in the driving missions, after getting the military base I believe. Unless, you're referring to unlocking it mainly through building techniques then that I have never done.
why not try to download the air purifier and the reverse osmosis water treatment plant to help combat the air and water pulloition? install those in the offending areas, and watch as your problems just vanish
Are you still interested in keeping it a "real" kind of city or do you accept some stronger mods that make the game easier? For example there are trees that destroy pollution (also traffic pollution) like 12 times as the normal trees. There are also some air putification plants that help a lot in dirty industrial zones. For garbage you can use the black hole waste disposal center that removes all the garbage in your city, so you don't have to worry about the garbage anymore. It would be interesting to see how it affects the growth of your city where there is no pollution at all and the demand grows a lot
I'm not too interested in mods that remove pollution easier (I like my dystopian dirty industry!). However, my garbage mods are acting up a lot. I'll see about making regional garbage dumps on certain tiles. I know about the black hole waste disposal center and it wouldn't be my first choice. I'll be looking into other garbage mods for sure though.
Anyway would you name the university after me? 😁 Ernest University should be awesome, but maybe you can call it Hemingway University as it's a more "cultural" name
I love all the mods!, But... What a mess of folders. I wish someone would put together a Mods for dummies that would install them as a set like NAM. Then finding them all in the game has become overwhelming.
watching the series for the first time in 2024 and loving so far!
this dude makes some awesome videos, I wish he would upload more SC4 videos
@@Marv06576 real
That large coal plant is about the same size as an airport, in this game. Omg! It takes up so much room in the city, man! I beat the Hell out of this game, years back, and I'm still kicking in this game these days. Had it since brand new in 2003! Physical CD and now on Steam! With a better computer, too!
Great job you have done. This gameplay is instructive as it is relaxing. A good rythm for chilling.
*i did a little work offscreen*
next second you see a city with milion people. XD nice video
I think it'd be neat to fill out the rest of that inner cove by playing in the north ward next time, not to mention it'd give the development so far a bit more of a natural / less obviously square look to it
I have a plan in mind that's not far off from this ;)
I like the direction you're taking with Honestville. As much as I liked Plantation Bay's natural expansion, the pre-planning in this series is just as interesting. My favorite parts of these series are your planning phases- where you discuss future plans for the region and even how it connects to real-world civic planning. also, if it's not to much trouble, could a park be named "Union Triangle"? I noticed this city has a lot of angled corners and "Union Triangle" is a play on New York's "Union Square"
I've noted that name suggestion and will include it soon! Glad you're enjoying the series.
city kinda reminds me the cities you can build in New City
My brain has been going back and forth between the two so there's bound to be some crossover ;)
Love that game
The only thing lacking in Sim City 4 is industrial supply chain. NOT jobs, but goods. You know? Like if you have dirty industry, they should import some raw goods (coal, food) from the primary sector. Then they export their processed goods (or manufactured goods) to the service sector. all Sim City 4 does, is have all your industry with trucks leaving the map you know? It would be cool if they had trades and exports to them and stuff. High Rise City is trying to tackle this issue, I don't know, you start with wood extraction, then clay, then coal and iron and you can make a 'trading port', I will say this, it is a cool idea and if NAM can somehow overhaul Sim City 4 code to have this, that would be pretty sweet.
Great stuff rob! Excited for the next episode
Glad your enjoying it!
Reason for those small radia is that I have downloaded larger developped ones that have larger radius in it allready. Saves a lot and you have some great buildings in the city as well.
Woo hoo! Just finished Plantation Bay and tnow it's time for Honestville!
Big fan of this series already! Just as I was a fan of the series in Plantation Bay!
I have two name suggestions: The first is naming some part of Honestville either after Plantation Bay or after a major part of the city. Sort of too connect the two symbolically and to honour PB which I think would be cool.
The other name suggestion is naming a high-end district "the Lair District". Because it's sort of a lair for the rich people and because it's an anagram for liar, and that's fun to have in Honestville
These are good suggestions. I will put them in soon. ;)
I would certainly enjoy to watch you building a region using either SPAM or CAM.
You zoned industry near Medium wealth residential areas
They'll get over it.
Year 57: The Honestville Central economic boom begins!
15:11 Im a newb starting out and using SPAM, but my overall goal for Region Im working on is to use SPAM on some maps and then ditch it and use Sky Farms and other things
Loving this series. Got me back playing again. Use to play the original simcity 2000 dos version as a kid. Do you have a video on how to download maps. Im not the best with the add ons. Also thd powerplant and hospital, are they original to the game or mods as well?
you were saying you want parks soon in your residential areas. Sometimes, I'll dezone some of the zone for a lush section of natural forest. you're plopping parks, which should be better. But I like doing that too, where you have the natural (or god-mode) trees nestled somewhere in the middle of a residential area (dezone some away for it).
You put Residential and Commercial next to utilities and industry, man! I never do that. For the sake of air pollution, happiness, and land value, I always place Residential only next to Commercial zoning with Industrial zoning only located next to utilities. With Industry and utilities situated a commutable distance away from my Residential and Commercial zoning, so that they can still commute there but are never affected by the pollution and decrease in land value it brings. That way, it paves the way for wealthier communities and eventually skyscrapers in my residences and businesses, providing more income over expenses. A must in any city building game, man.
I love you SC videos, please start a new series!
I'm considering it!
Simcityh 4 zoning is for a part based on the Bat´s Lot´s in your plugins folder when making zone.s there´s a logic of 2x2, 4x4], larger 6x4, 6,6 . Less 3x3 or 3x5 not working well or double to 5x6 blocks. As a european Inaturaly there´s a great variation of blocks around the city center suiting the road layout´s including smal and large diagonals, large city blocks larger thasn 6x6 not except customablle. Some US cities like newyork, chicago or boston appeal in constrainded sizes little, L.A. Dallas Forthworh, IMinrnrspolid St Paul or Miami may be huge for us european players.Growable those estates are difficult to get in the game as there mostly consumed by smaller lots, if you zone it larger than as a 5x5 they maybe used as purpose or stay empty. Density at start mid-rise or later. High densciy wil only grow from a citizenship of 200.000. If you put a commercial or industry with jobs you autmaticly need to zone more residential, naturaly this will cap agricultural development.Civiv vanilla utilities, Police and Fire workbest Fire hazard are naturaly if guarded well, there will b no issues, Police doing work mostly offscreen, one only exception to have something on screen is the rito mod if there not happy the will march ! Health and educations there complaning all the time and progres with health seem endless even if there´s a brend new clinic around the corner, education is the natural chain from below to universtiy. Bus only work on certain routes not covere by subway or over short distances, rail is ok for long distance and freight Some of those streets need to be upgraded sooner than later, succes !
Coming to these videos after getting SimCity 4 on Steam just over a week ago. Great stuff! Since you've mentioned it in this and the previous video in this series, what's the mod you use for the bigger power plants? It doesn't appear to be in the mod list in the video description?
Really enjoying the series so far, its always nice to see other peoples cities. Have you considered Roadtop Mass transit for your transit setup? It might help free up some space for RCI and parks, and in my opinion looks more realistic than the maxis bus/subway stops.
I think I have roadtop mass transit and I may play around with it. Last time I used it I found that a lot of the time lots wouldn't grow next to the transit-enabled tiles, so it was almost more micromanagement than vanilla bus stops. That was a while ago though, so probably worth another try.
@@RobsRedHotSpot Yeah, that can be a problem. The trick to avoiding it is to place the stop after the zone has already grown. Once its built it just needs to touch a road somewhere and it works. Still can be a bit micromanagy at times though, so your mileage may vary.
Can I have a tile city named and also be mayor?
I'll try and work that in for sure!
A lot of those giant power plants (and some of the huge rail stations) require perfect flatness. You can use unconnected street tiles to level it so that you can put down the structure.
Idk how to make them more slope tolerant, but so it is.
I disagree with you about the watching the series in its entirety and skipping through. Could just be my OCD getting to me, but if I skip though the video my OCD gets the best of me, and I have to know what was said, i need to make sure that something of some importance wasn't said. I have when I start an episode, I watch from start to finish, and if you reference another episode when you spoke about something that sounds important and I've not watched the episode, I have to go watch that episode before I can continue with the current episode. Probably just me.
I'm flattered that you enjoy these videos enough to watch them 100%. My point was just that I wouldn't hold it against anyone to skip through, but obviously the goal is to make content that people enjoy throughout ;)
@@RobsRedHotSpot Where did you get the Large Coal Power Plant from. I'm looking for it in the NAM 37, and it's not in there. If it is, could you tell me what I need to do to activate it. Also, to remedy the issue with the garbage, and not having that garbage facility working, you could try using the waste to energy. just lower the funding for it to $0, it won't cost anything each month, but the garbage will go POOOF!
community.simtropolis.com/files/file/32567-large-coal-power-plant/ (there's another version of the mod mentioned in the description on that page)
17:33 I think it because of higher capacity roads, traffic and the air pollution the traffic brings to near by agricultural buildings which leads to lower desirability factors and zone abandonment, these zones are very sensitive to air pollution and traffic is my theory.
An interesting theory!
These are three farm mods that are done by MattB325 (same guy that did some of your hospitals) I really like his stuff. These are the links for each + dependencies.
Mattb325
Killimoon sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3644
Lakehouse sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2068
Monticello Farm sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3714
Cheers MissyEcho :)
Thanks for these suggestions! I love MattB325's work and will definitely download these at some point.
Remember, you don't make mistakes or messes 8:00 you make happy accidents
hi Rob!
I strongly suggest looking at some of Simmer2's utility buildings and plops - they're all functional, and work like a charm for me! Personally, I use Simmer2's Trash and Burn Facility to deal with my garbage issues. No need for landfill either
I put this on my list of mods to investigate! I will eventually remember to find a better solution to trash in this city...
I like the way you laid out the major roads when starting the city but it seems like you would be paying a lot of maintenance for roads that are not being used.
I noticed you also try to build a lot of centralised featured squares. Perhaps you can try Savannah planning next time? That is one of the garden city concept that is both neat and sprawling green.
Savannah has a really cool urban design! I will definitely consider doing a Savannah-inspired neighbourhood in Honestville.
save early and save often
Los árboles y los edificios extra de que mod son?
where is your shops!!
Tus vídeos son muy buenos pero estaría bien hacer una metropolis sin mods para hacerlo mas interesante. me suscribo y like!!
I don't play without at least the NAM and various bugfixes, but my Plantation Bay series is a much less modded playthrough if you're interested.
You are so right about the fire dispatch mod. Tedious and annoying as hell!
Yep.
hey, what mod were those utilities (Giant power plants, garbage disposal) from?
also want to say thank you for making content for this game! got a random craving for nostalgia and i remember my dad played the shit out of this game like 16 years ago, I would go on his cities and wreck shit with cars/helicopters lol. got addicted to this game right away and that is in part thanks to your videos, i wouldve had 0 ideas of what to do without your vids (due to my lack of knowledge related to urban planning).
Love the new series alot and it's really nice. I like that the residential development of it's kind of realisticness. But one thing, I don't want to offend or anything but the way the farms Are designed is not very realistic and not that good looking, I want to maybe give some tips or something to make them better? Would you be interested?(Just a suggestions to make maybe farms better in terms of looks and efficency. Also I am offering it cause you Are gonna use the farms more in this series and it would kind of bug me If you used that Same design elsewhere.)
If you have suggestions for farm design I'm all ears!
I think you should really use the SPAM (SimPeg Agricultural Mod), it makes the farms much nicer and realistic
Edit : okay I just reached the part of the video wher you talk aobut it. Maybe with the radius doubler and the density rebalance you use, it could erase the negative side effects. I used it a lot and never found it crashy, especially with -CPUcount:1 and the SC4Fix mod.
More on this in the upcoming episode 3! I've run into some agricultural... issues... and may indeed put SPAM in at some point.
Can someone just remake simcity 4, same game just better graphics, fix glitches, smoother AI, but fundamentally keeping it the same
Love your series man. Althought I've been playing Simcity since release, your tutorial series helped me somehow. plantation bay series was really fun to watch. Really looking forward to this series. About the industrial filler lots you asked in my live transmission, it was all IRM mod, you can actually download the fillers witouth downloading the mod But I will leave the links to it any way.
community.simtropolis.com/files/file/28295-industrial-revolution-mod-i-d-filler-set-1/ You should check all of Twrecks content. There you can find all about IRM mod and the maxis tree replacement mod
Thanks for the link! I've put it into my shortcuts folder for SC4 mods. I would probably want the filler lots without IRM (also a cool mod, but clashes with my setup for now).
I can't believe you unlocked Area 5.1. I've been trying to get that for years just to be able to fly around in the UFO.
You can unlock it in the driving missions, after getting the military base I believe. Unless, you're referring to unlocking it mainly through building techniques then that I have never done.
how to get a farm zone pls ?
why not try to download the air purifier and the reverse osmosis water treatment plant to help combat the air and water pulloition? install those in the offending areas, and watch as your problems just vanish
Are you still interested in keeping it a "real" kind of city or do you accept some stronger mods that make the game easier? For example there are trees that destroy pollution (also traffic pollution) like 12 times as the normal trees. There are also some air putification plants that help a lot in dirty industrial zones. For garbage you can use the black hole waste disposal center that removes all the garbage in your city, so you don't have to worry about the garbage anymore. It would be interesting to see how it affects the growth of your city where there is no pollution at all and the demand grows a lot
I mean removing air pollution is kind of cheating :/
@@lees8359 yeah I wanted to know if he accepts any type of cheating or not
I'm not too interested in mods that remove pollution easier (I like my dystopian dirty industry!). However, my garbage mods are acting up a lot. I'll see about making regional garbage dumps on certain tiles. I know about the black hole waste disposal center and it wouldn't be my first choice. I'll be looking into other garbage mods for sure though.
Anyway would you name the university after me? 😁 Ernest University should be awesome, but maybe you can call it Hemingway University as it's a more "cultural" name
Done!
he calls us kids 🤣🤣
I love all the mods!, But... What a mess of folders. I wish someone would put together a Mods for dummies that would install them as a set like NAM. Then finding them all in the game has become overwhelming.