A good compromise is something like Phantom Hourglass where the map is revealed through progression, yet you can mark up the map with information you deem relevant.
I played Metroid (NES) after having already played every other game in the series. Not having a map made the game way more fun and exciting. I memorized my surroundings and played more consciously. The secret passages can be found, but the hints are more subtle. This game is all about freedom, and I found it a lot more fun than Zero Mission's guided tour.
This always sounds like a _Get gud_ argument, or a "Tony Stark was able to build this in a cave! With a box of scraps!" thing -- but I grew up during the NES era, and *Metroid* is my favorite game on the console. So when I hear a lot of these criticisms people make about no map, and the rooms looking too much alike, in my head I always think, "...but I was able to beat this game as a nine or ten year old, no problem, without any of that stuff." And it's not because I was some kind of prodigy. I'm not. I was just having fun playing it, and learning the cues the game gives you along the way.
I obviously played this a bit later in life compared to you, but I still hold the same sentiments about this game and honestly so many other games of this era. I know a lot of people hate on this game but honestly despite the criticisms many have towards this game (which are valid don't get me wrong) I still find a lot of joy playing it.
@@foxymetroid Which is why it was satisfying. So many games nowadays when I beat them, I feel nothing, because I didn't have to really do anything to earn victory other than play the game long enough.
im 45 yrs old, grew up in NES heyday....never really played or beat metroid as kid, recentley bought a used cartridge from retro game store...WOW. Such an amazing game, music, the isolation, the darkness all of it...and itis HARD
You want to know something funny about the inability to save? The game's chip actually has a dedicated spot for a save battery, which you don't normally see on NES games without a save feature. Meaning at some point, they must've considered giving the game a save feature. Otherwise, that part of the game's chip wouldn't exist.
The OG metroid is almost great, but the absurd ways things are hidden really hampers the experience. Later entries cleverly used environmental clues, but the original devolved in to "randomly bomb everywhere all day".
You know, my biggest issue with Metroid was the "sameness" of all the rooms. I always chalked it up to programming inexperience, time crunch, or cartridge space. But what if it isn't any of these? What if everything looks the same ON PURPOSE? Because, no, this doesn't make it easier to navigate, but you're on a completely alien world. Why would you automatically have any idea where you are as well as where anything else is? What i used to feel was the weakest point of this game, has become the strongest, and I have such a bigger appreciation for this game that I already loved since I was a kid.
Underrated? _Metroid_ sold 2.73 million copies for the NES and another 420K (nice) when it was re-released for the GBA as part of the NES Classic series. The only game in the series with greater sales numbers is _Metroid_ _Dread_ for the Switch.
Beating this game was one of the most intense and brutal experiences I've ever had. I literally experienced an adrenaline rush after Beating mother brain and escaping the factory! What an experience!!!!
Metroid is the first game I can remember that encourages mastery through speed runs, and once you finish the game a few times it definitely rewards you with fun replayability. It’s just simple fun. You can choose your route, grab whichever items and energy you feel like taking on Mother Brain with, and all your accumulated knowledge and skill will have you in the zone as you run past enemies you wasted time and energy on before, killing only when you know you need to, and flying through the game. I LOVE coming back to these games from my childhood because sometimes it’s overwhelming jumping into a game that will take me 60-100 hours or more and has dozens of features and mechanics. Sometimes I just want to beat Mega Man 3 in a couple hours or something. As an example, I have been working on Tactics Ogre Reborn lately and loving that game, but when Nintendo dropped Tetris and Tetris DX on NSO, I took a break from Tactics Ogre to pretty much played those all weekend. 😂
There is something very special about older games that don't require nearly as much commitment as the games of today. Also nice with the Tetris stuff 😂😂
The other NES games you mentioned did not have multiple way to beat them. Legend of Zelda, being open world and puzzle solving, more so than Mario Brothers, was my second favorite for the NES platform. Still, Metroid made it so much more interesting. The awesome thing about Metroid is how many different ways you can go, and it has secrets, which while not needed to beat the game, they nevertheless show that there are more than one path to get what you're going after; sometimes more than 2 ways. The same can be said about the boss fights, and if you study the bosses, you can figure out several ways to defeat them. This game was one of the first designed ultimately for repeated play. I can't say how many times I played the game, but every time I did, it was a different experience. There's so many ways to interact with practically everything, including the environment. I even did what I call "longplay", in which my main goal was to explore. I think there may still be things I don't know about the game, including certain secret passages I never found. I'm one of the people that bought the game when it was released in 1987, and was immediately blown away by it's capabilities. Before that I did play Legend of Zelda, and Mario Brothers, but the games I was playing on other platforms were like Defender, QIX, and Space Invaders, much simpler games; although Qix is still a favorite to this day; though I cannot seem to find it for any system now. The Metroid games are my favorite franchise, though Federation Force, and Prime Hunters are not included as favorites, because they are not the main game style that the best Metroid games are. As for the latest Metroid title, Metroid Dread, I've not seen much other that the name of the game, and that it has been released. I hope it is like the main games in the series. I will be looking for any info I can find concerning it.
Metroid for its time had graphics ,sound and play control that was unmatched anywhere. Pound for pound it’s one of the greatest games ever made so many games to this day owe its roots to this
When has Metroid become underrated? Its been respected as one of the best games since the day it was released. And a must own for any NES owner back in the days.
While i love the appreciation you're showering on Metroid, calling it "underrated" is like calling Sweet Emotion by Aerosmith an "underrated" rock song. It's widely regarded as one of gaming's all-time greats and has been for over 30 years!!! Of course it doesnt hurt to call it awesome one more time 😊
It *was* really awesome. 💪😎✌️ Sound, music, gameplay, etc., but also the air of foreboding and confusion. You either had to memorize the tunnels or paths or indeed make your own maps.
it's awesome to see this classic still getting love. please slow down your script reads slightly. you're talking very fast. some advice to help w/ this most youtubers could use is to not stress word count over clarity. i see this all the time in lots of content creators. for example, "this isn't the first time i've played this game before" is an amalgamation of "this isn't the first time i've played this game" and "i've played this game before." either works, and makes more sense. don't try to stretch your script, and you can give yourself and the listener more chance to breathe. when everything runs together so quickly, it's hard to absorb and the listener's head either glazes over or starts spinning.
Ya, a lot of people tell me I talk fast in general, not just a video thing. I do try to avoid repeating myself like that as well. Hopefully with some more practice I'll be able to get it just right
I just played Metroid and then Metroid II. Metroid is OK. It's not as good as the others in the series. Metroid II I much better in my opinion. It actually feels more like Metroid than Metroid does. You can reliably bomb jump. You get access to upgrades that are in nearly every later game. The upgrade music is the what every proceeding Metroid game uses from that point on (that I've played.). Metroid felt like a interpretation of Metroid and Metroid II felt like the first real Metroid. I'm not trying to hate on Metroid. It's not a bad game. It's certainly harder, but the annoying sort of hard. Why is the Ice Beam in a secret area? It's almost completely necessary to beat the game. When you lose a lot of health it takes forever to build it back up. You must grind. When you lose a lot of missiles it takes even longer. The only enemies that gives you more than 2 missiles per pickup is at the end of the game. You must grind. It's really. Obvious it's the the first attempt. It's a good attempt but the later ones are much better. I was so impressed that a GB monochrome metroid felt so much like Metroid. Crazy. Comparing Metroid to Metroid II is like comparing Super Mario Bros to Super Mario Bros 3. Oh. If you play the original NES Metroid, draw a map. I should have. But I was already halfway through when I realized I should have so I just used someone else's. Next time I'll draw my own.
Very solid points. I've never played Metroid II, but really want to. Wasn't really sure how it would be on Gameboy, but going by your description it's very good. Also you're not the only one to mention drawing a map 😂😂
The original was a ridiculously hard game. it took forever to beat it when it came out, the levels are a maze and there are some really tough enemies. Even knowing where to go to get everything doesn't make it much easier. I love Metroid.
This is the best one but it’s a port, it captures the experience of exploring on an unknown planet perfectly. You want to play the game on floppy disk though as that’s what it was originally created for.
Agree. One of my friends' stepdad would play this game. In current year, that is pretty normal but in the late 80s, when it came out, that was very rare. This aspect alone gave me pause
I bought some graph paper to make my map. Then after I had the map made, I marked locations of all items, and the secret passages I found. I also made note on the map telling methods for proceeding through each part of the map, and how to get the items. Imagine a tack-board with 9 pieces of graph paper arranged to make a big map. As I found something in the game, I marked it on my map. I also used different ink colors to indicate what was needed to do things like opening hatches and other barriers to pass through. When I got Super Metroid, I did not need to make a map. Most of what was on the map I made for Metroid, was in Super Metroid too, since it is the same planet. But Super Metroid had a built-in map system, so referring to my old map was not necessary.
@@l.clevelandmajor9931 And that's how you properly pwn a game! Do you still have that map? I believe I used graph paper as well back in the day, but my map was nowhere as intricate as yours. When I returned for my 2nd run a few years ago, I remember I used plain white printer paper and just sort of guessed the length and proportions of all the areas and corridors I explored. In the end, I was surprised at how well my map came together. Like, I would go really far one way, mapping as I go, come all the way back and take another long path a different way, and the ends of those 2 paths would end up joining up perfectly🙂 (like the top and the bottom of a very long vertical corridor)
@@timlloyd7434 My map was preserved for several years, and then was destroyed in a storage fire. But by that time I knew Metroid backwards and forwards. I found the closing hatch glitch purely by accident, when an itch made me stop in the opening of a hatch. At first I did not think it was going to let me out of the walls, but eventually I came to a place where I could get out. It let me find ways to get certain items early. Subsequent games in the franchise had their secrets too, but that glitch proved to be quite useful.
1:56 The first time I've heard anyoje cimplain about the Super Metroid map 2:28 Many of its contemporaries had way better controls 2:53 What is baffling at all about a maze where all the rooms have no distinguishing features. If i need to spell it out further, it becomes difficult to know if you are in one hallway vs the next. Even Zelda dungeon rooms had something different and failing that you still had a map.
so this where the teenage ninja turtule came from? I recognize those shitty jump mechanics where he turn into a ball when jumping high... everyone hate that jump. 🤣🤣🤣🤣🤣🤣
I never played it as a kid, I had 2 for Gameboy instead. I recently watched a playthrough of 1 at age 40. I found it boring, but that's probably because I wasn't a kid, nor actually playing it myself.
You know, even though I haven't really sat and watched someone play it, I could totally see it being enjoyable to watch. Also the watching aspect seems very arcadey
Yeah, because these games were designed to sell Nintendo Power subscriptions and strategy guides. You probably already know all the tricks to this game and take it for granted. A lot different when you play this game blind.
What I mean by that is that the original NES game holds up better in comparison to the original Zelda. I find that it's easier to come back to and play it today when compared to how cryptic the original Zelda is
Not sure if I mentioned Zelda having a save system in the video (it may have been just a reference to the map). But when Zelda came out it was very rare for games to have the ability to save, if anything you got a password system like in Metroid. Also Kirby's adventure did have the ability to save, but way after Metroid released. If I remember correctly it came out either right before or when the SNES was out. Either way it was at the end of the nes's life
Because nowadays, people frown upon it compared to the other entries in the series. Especially with Zero Mission existing as an alternative. I've seen countless people be like, "Don't play the original NES version. Play Zero Mission instead."
Justin Bailey.. Sorry.. i grew up. On the cart. On nes. . And the best code id the name above. . Cant remember nthe blank spaces. Formthe 4!.. code bars..
i will die on this hill that drawing a paper map of an alien planet is more fun than pressing select.
That seems like a fun hill to die on 😂😂😂
A good compromise is something like Phantom Hourglass where the map is revealed through progression, yet you can mark up the map with information you deem relevant.
You should draw a map of the hill, then maybe you wouldn't die.
I played Metroid (NES) after having already played every other game in the series. Not having a map made the game way more fun and exciting. I memorized my surroundings and played more consciously. The secret passages can be found, but the hints are more subtle.
This game is all about freedom, and I found it a lot more fun than Zero Mission's guided tour.
This always sounds like a _Get gud_ argument, or a "Tony Stark was able to build this in a cave! With a box of scraps!" thing -- but I grew up during the NES era, and *Metroid* is my favorite game on the console. So when I hear a lot of these criticisms people make about no map, and the rooms looking too much alike, in my head I always think, "...but I was able to beat this game as a nine or ten year old, no problem, without any of that stuff." And it's not because I was some kind of prodigy. I'm not. I was just having fun playing it, and learning the cues the game gives you along the way.
I obviously played this a bit later in life compared to you, but I still hold the same sentiments about this game and honestly so many other games of this era. I know a lot of people hate on this game but honestly despite the criticisms many have towards this game (which are valid don't get me wrong) I still find a lot of joy playing it.
Back then, developers really made you work for that feeling of satisfaction.
@@foxymetroid Which is why it was satisfying. So many games nowadays when I beat them, I feel nothing, because I didn't have to really do anything to earn victory other than play the game long enough.
im 45 yrs old, grew up in NES heyday....never really played or beat metroid as kid, recentley bought a used cartridge from retro game store...WOW. Such an amazing game, music, the isolation, the darkness all of it...and itis HARD
It's such a great game!!
Seriously?! One of the most successful and cult following franchise is underrated?
He's talking about the original game... 🤷
It didn't really take WAAAYYY off until Super Metroid.
I would say so, when looking at it today. Especially since the vast majority of people would probably just say to play Zero Mission instead.
@@kumada84 so am I. I grew up playing it.
@@Novastar.SaberCombat Super Metroid was greenlit because Metroid was so very popular.
I had no idea what I was doing while playing this as a kid. I was just running around shooting shit.
That's Metroid for ya! 😂😂😂
You want to know something funny about the inability to save? The game's chip actually has a dedicated spot for a save battery, which you don't normally see on NES games without a save feature. Meaning at some point, they must've considered giving the game a save feature. Otherwise, that part of the game's chip wouldn't exist.
I actually didn't know that, very interesting!!
For the first game the code system was fine for me.
The OG metroid is almost great, but the absurd ways things are hidden really hampers the experience.
Later entries cleverly used environmental clues, but the original devolved in to "randomly bomb everywhere all day".
Fair point 😂😂
And if you stuck with it, you eventually did not have to learn it all over again. It only took playing 3 times for me to actually get it!
You know, my biggest issue with Metroid was the "sameness" of all the rooms. I always chalked it up to programming inexperience, time crunch, or cartridge space. But what if it isn't any of these? What if everything looks the same ON PURPOSE? Because, no, this doesn't make it easier to navigate, but you're on a completely alien world. Why would you automatically have any idea where you are as well as where anything else is? What i used to feel was the weakest point of this game, has become the strongest, and I have such a bigger appreciation for this game that I already loved since I was a kid.
It wasn't on purpose. They were on a time crunch.
I didn't know they were on a time crunch, but I definitely makes sense
Underrated? _Metroid_ sold 2.73 million copies for the NES and another 420K (nice) when it was re-released for the GBA as part of the NES Classic series. The only game in the series with greater sales numbers is _Metroid_ _Dread_ for the Switch.
Tell me you weren’t alive when this game came out without telling me you weren’t alive when this game came out. This game was anything but underrated.
Beating this game was one of the most intense and brutal experiences I've ever had. I literally experienced an adrenaline rush after Beating mother brain and escaping the factory! What an experience!!!!
Dude same, what an amazing experience!
Great video, man! Some very interesting points. I need to revisit the original Metroid and finally actually beat it! Just subbed!
Very much appreciated! And it's definitely challenging, but also very fun. If you like NES games, you'll enjoy it
Metroid is the first game I can remember that encourages mastery through speed runs, and once you finish the game a few times it definitely rewards you with fun replayability. It’s just simple fun. You can choose your route, grab whichever items and energy you feel like taking on Mother Brain with, and all your accumulated knowledge and skill will have you in the zone as you run past enemies you wasted time and energy on before, killing only when you know you need to, and flying through the game. I LOVE coming back to these games from my childhood because sometimes it’s overwhelming jumping into a game that will take me 60-100 hours or more and has dozens of features and mechanics. Sometimes I just want to beat Mega Man 3 in a couple hours or something. As an example, I have been working on Tactics Ogre Reborn lately and loving that game, but when Nintendo dropped Tetris and Tetris DX on NSO, I took a break from Tactics Ogre to pretty much played those all weekend. 😂
There is something very special about older games that don't require nearly as much commitment as the games of today. Also nice with the Tetris stuff 😂😂
The other NES games you mentioned did not have multiple way to beat them. Legend of Zelda, being open world and puzzle solving, more so than Mario Brothers, was my second favorite for the NES platform. Still, Metroid made it so much more interesting. The awesome thing about Metroid is how many different ways you can go, and it has secrets, which while not needed to beat the game, they nevertheless show that there are more than one path to get what you're going after; sometimes more than 2 ways. The same can be said about the boss fights, and if you study the bosses, you can figure out several ways to defeat them. This game was one of the first designed ultimately for repeated play. I can't say how many times I played the game, but every time I did, it was a different experience. There's so many ways to interact with practically everything, including the environment. I even did what I call "longplay", in which my main goal was to explore. I think there may still be things I don't know about the game, including certain secret passages I never found.
I'm one of the people that bought the game when it was released in 1987, and was immediately blown away by it's capabilities. Before that I did play Legend of Zelda, and Mario Brothers, but the games I was playing on other platforms were like Defender, QIX, and Space Invaders, much simpler games; although Qix is still a favorite to this day; though I cannot seem to find it for any system now. The Metroid games are my favorite franchise, though Federation Force, and Prime Hunters are not included as favorites, because they are not the main game style that the best Metroid games are.
As for the latest Metroid title, Metroid Dread, I've not seen much other that the name of the game, and that it has been released. I hope it is like the main games in the series. I will be looking for any info I can find concerning it.
Metroid for its time had graphics ,sound and play control that was unmatched anywhere. Pound for pound it’s one of the greatest games ever made so many games to this day owe its roots to this
So true!
When has Metroid become underrated? Its been respected as one of the best games since the day it was released. And a must own for any NES owner back in the days.
While i love the appreciation you're showering on Metroid, calling it "underrated" is like calling Sweet Emotion by Aerosmith an "underrated" rock song. It's widely regarded as one of gaming's all-time greats and has been for over 30 years!!!
Of course it doesnt hurt to call it awesome one more time 😊
It *was* really awesome. 💪😎✌️ Sound, music, gameplay, etc., but also the air of foreboding and confusion. You either had to memorize the tunnels or paths or indeed make your own maps.
Metroid was the first game I got with my NES.
it's awesome to see this classic still getting love.
please slow down your script reads slightly. you're talking very fast.
some advice to help w/ this most youtubers could use is to not stress word count over clarity. i see this all the time in lots of content creators. for example, "this isn't the first time i've played this game before" is an amalgamation of "this isn't the first time i've played this game" and "i've played this game before." either works, and makes more sense. don't try to stretch your script, and you can give yourself and the listener more chance to breathe. when everything runs together so quickly, it's hard to absorb and the listener's head either glazes over or starts spinning.
Ya, a lot of people tell me I talk fast in general, not just a video thing. I do try to avoid repeating myself like that as well. Hopefully with some more practice I'll be able to get it just right
Well said. It is also a very original game. When it came out there was nothing quite like it.
Solid presentation, good points, no BS. You got the start of a great channel here.
Really appreciate it! Honestly, I feel like this game gets so much hate, I understand why, but I also feel like it's very underappreciated as well.
I just played Metroid and then Metroid II. Metroid is OK. It's not as good as the others in the series. Metroid II I much better in my opinion. It actually feels more like Metroid than Metroid does. You can reliably bomb jump. You get access to upgrades that are in nearly every later game. The upgrade music is the what every proceeding Metroid game uses from that point on (that I've played.). Metroid felt like a interpretation of Metroid and Metroid II felt like the first real Metroid. I'm not trying to hate on Metroid. It's not a bad game. It's certainly harder, but the annoying sort of hard. Why is the Ice Beam in a secret area? It's almost completely necessary to beat the game. When you lose a lot of health it takes forever to build it back up. You must grind. When you lose a lot of missiles it takes even longer. The only enemies that gives you more than 2 missiles per pickup is at the end of the game. You must grind. It's really. Obvious it's the the first attempt. It's a good attempt but the later ones are much better. I was so impressed that a GB monochrome metroid felt so much like Metroid. Crazy. Comparing Metroid to Metroid II is like comparing Super Mario Bros to Super Mario Bros 3.
Oh. If you play the original NES Metroid, draw a map. I should have. But I was already halfway through when I realized I should have so I just used someone else's. Next time I'll draw my own.
Very solid points. I've never played Metroid II, but really want to. Wasn't really sure how it would be on Gameboy, but going by your description it's very good. Also you're not the only one to mention drawing a map 😂😂
Also, the original Metroid soundtrack is pure bliss. Maybe the best on NES.
So true!
I have loved this game ever since I played it back in high school. I recently replayed it and did a review on my channel, giving it a 10 out of ten.
Nice 😎😎
The original was a ridiculously hard game. it took forever to beat it when it came out, the levels are a maze and there are some really tough enemies. Even knowing where to go to get everything doesn't make it much easier. I love Metroid.
As do I 😂😂😂😂
This is the best one but it’s a port, it captures the experience of exploring on an unknown planet perfectly. You want to play the game on floppy disk though as that’s what it was originally created for.
Are there any major differences between the famicom and NES versions?
Agree. One of my friends' stepdad would play this game. In current year, that is pretty normal but in the late 80s, when it came out, that was very rare. This aspect alone gave me pause
It really was so unique for the time. Even if it was somewhat hard to complete, that adventure loop always brought me back
Not a single mention of drawing your own map as you go? That was the norm back then, and it was part of the fun!
I bought some graph paper to make my map. Then after I had the map made, I marked locations of all items, and the secret passages I found. I also made note on the map telling methods for proceeding through each part of the map, and how to get the items. Imagine a tack-board with 9 pieces of graph paper arranged to make a big map. As I found something in the game, I marked it on my map. I also used different ink colors to indicate what was needed to do things like opening hatches and other barriers to pass through. When I got Super Metroid, I did not need to make a map. Most of what was on the map I made for Metroid, was in Super Metroid too, since it is the same planet. But Super Metroid had a built-in map system, so referring to my old map was not necessary.
@@l.clevelandmajor9931 And that's how you properly pwn a game! Do you still have that map?
I believe I used graph paper as well back in the day, but my map was nowhere as intricate as yours.
When I returned for my 2nd run a few years ago, I remember I used plain white printer paper and just sort of guessed the length and proportions of all the areas and corridors I explored. In the end, I was surprised at how well my map came together. Like, I would go really far one way, mapping as I go, come all the way back and take another long path a different way, and the ends of those 2 paths would end up joining up perfectly🙂 (like the top and the bottom of a very long vertical corridor)
@@timlloyd7434 My map was preserved for several years, and then was destroyed in a storage fire. But by that time I knew Metroid backwards and forwards.
I found the closing hatch glitch purely by accident, when an itch made me stop in the opening of a hatch. At first I did not think it was going to let me out of the walls, but eventually I came to a place where I could get out. It let me find ways to get certain items early. Subsequent games in the franchise had their secrets too, but that glitch proved to be quite useful.
That's so cool that you guys drew maps of the game! It seems like a no brainer but never thought about it until these comments
Of course there was a map! I believe it was included in the 1988 spring edition of Nintendo Fun Club News
1:56 The first time I've heard anyoje cimplain about the Super Metroid map
2:28 Many of its contemporaries had way better controls
2:53 What is baffling at all about a maze where all the rooms have no distinguishing features. If i need to spell it out further, it becomes difficult to know if you are in one hallway vs the next. Even Zelda dungeon rooms had something different and failing that you still had a map.
Dude ur good at this keep it up 🖤
I appreciate it!!
so this where the teenage ninja turtule came from? I recognize those shitty jump mechanics where he turn into a ball when jumping high... everyone hate that jump. 🤣🤣🤣🤣🤣🤣
Underrated? This game is celebrated as a masterpiece and a precedent setter.
I never played it as a kid, I had 2 for Gameboy instead. I recently watched a playthrough of 1 at age 40. I found it boring, but that's probably because I wasn't a kid, nor actually playing it myself.
Ya, watching a playthrough and actually playing it is very different
It's the only Metroid game I can't play through, mayyyybe someday I'll try again, but it is a game I really enjoy watching others play.
You know, even though I haven't really sat and watched someone play it, I could totally see it being enjoyable to watch. Also the watching aspect seems very arcadey
People hate Metroid because it doesn’t hold your hand. People don’t like to think.
Yeah, because these games were designed to sell Nintendo Power subscriptions and strategy guides. You probably already know all the tricks to this game and take it for granted. A lot different when you play this game blind.
@@sor3999 It's only different when playing it blind at first. But as you play it, you discover these things, and eventually get through.
The people that don't like to think always regret it!
😂😂😂
Pretty sure Metroid has never been underrated
It's a good ass game for sure
😎
Metroid held up better than Zelda? Hell no. LoZ is more complex and more mature and more like it's predecessors
What I mean by that is that the original NES game holds up better in comparison to the original Zelda. I find that it's easier to come back to and play it today when compared to how cryptic the original Zelda is
yes, i prefer this over the zero mission... 👀
😎😎
First time I've heard metroid is under rated.
You can't save on NES games.. **cough*** Legend of Zelda
... Kirby's Adventure
Not sure if I mentioned Zelda having a save system in the video (it may have been just a reference to the map). But when Zelda came out it was very rare for games to have the ability to save, if anything you got a password system like in Metroid. Also Kirby's adventure did have the ability to save, but way after Metroid released. If I remember correctly it came out either right before or when the SNES was out. Either way it was at the end of the nes's life
Justin Bailey
Yeah! Using that name as the password, gives you access to some Easter Eggs, if I recall correctly.
I like your videos
Thank you!
In the top 20 of best selling NES games, Underrated how?
Because nowadays, people frown upon it compared to the other entries in the series. Especially with Zero Mission existing as an alternative. I've seen countless people be like, "Don't play the original NES version. Play Zero Mission instead."
Justin Bailey..
Sorry.. i grew up. On the cart. On nes. .
And the best code id the name above. .
Cant remember nthe blank spaces. Formthe 4!.. code bars..