Why Hasn't Star Citizen Given Us REAL Bounty Hunting v2 Yet? Because It's INSANE!
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- Опубликовано: 8 сен 2024
- Star Citizen's bounty hunting profession will not be moving forward this year. After years of it's possible release being delayed, it's gotten a bit old. But why is it taking so long? Feature Watch, week 3.
Thumbnail Photo Credit: Mr. Hasgaha
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#starcitizen #starcitizenfeatures #bountyhunting
One detail I left out, I don't think players will actually be present for the ride back to jail, but could be remembering that wrong.
Does that mean we're transporting a husk (and the player is essentially waking up in prison while transporting said husk)?
Probably my main issue with this system. I don't like the idea of other players keeping me captive and preventing me from playing. I think it's fair for their enjoyment to have a copy of your character to role play their profession, but I hope the sentence starts the moment you are captured and it's not delayed until the bounty hunter gets around to hand you over.
Yes and no. You COULD ride it back and gamble that you're rescued/break out. Or like you said, you could go straight to jail but I'd imagine that forfeits your chance to escape. Which leads to the weird scenario where their crew might find you after your charge has chosen to go to jail? Not sure how they can handle that off the top of my head.
@@durtyred86 If they add mechanics that can allow you to break free, like gadgets to hack or send distress signals, that actually sounds pretty engaging. Perhaps there could be a deadline to hand over the captive for bonuses or to avoid penalties. This way you're not getting dragged around the system if you don't a have a crew to bust you out.
I recall that as well. After being captured, you can surrender and go right to jail. Or you can gamble on your friends coming to save you or negotiate with the hunter. From a hunter perspective, I'm not sure when you surrender if they still transport the body back or what. (I think that once you are in the containment unit, you can surrender... Then the hunter just drops the containment unit off at the bounty station whether you are really in there or not).
Honestly, why hasn't SC combined the bounty hunting and mercenary missions into a "Specialist" category or something like that? Bunkers, but with enemy ships patrolling the air space around them. Fight in then storm the bunker.
It kind of has done that with the increased density at points of interests. Sure the ships are from someone else bounty mission, but they still attack you while you try to land even if you are just the delivery guy. ;-)
And to some degree this is actually good.
I've had bounty missions that are fps that have roving patrols overhead. I snuck in in my Titan, took out all the ground patrols. Had just finished stripping bodies at my ship and a reclaimer showed up and started bombarding me. I barely got out alive. Was fun
I've played a lot of contracts exactly like this already. Grinding back through rep this patch and most MRTs were ground targets that were protected by a few ships or had a few ships spawn and attack my ship whilst I was on foot at a crash site looking for the ground bounty or cleared enemy turrets to assault the bunker with the the target in.
This is where your SpaceTomato-skills shine. Do more of these and thanks for all your work. Love your channel and your style!
I like the video format, your opinions are welcome
Thank you 🙏🏾
*Suddenly attacked by a fleet of pirates*
Security Services: 'Halt Citizen I need to scan your ship! Turn off the engines!'
Can't wait for the day when CIG adds all those little details and bits of gameplay so the police officer recognizes the situation and calls for backup instead scanning you. A minute or two later a small force will appear and actually help you fighting those pirates.
Loving the short on point / contemporary topics format, keep the opinions flowing
They're fun! Definitely something I'll need to get the hang of as I'm used to relying on my writing for pacing.
Great explanation using all the distributed snippets on the topic! Yes, captured players were supposed to go straight to jail and you, the bounty hunter, would be transporting an AI substitute. Not sure if that still will be the case, we will have to see. Love the potential of having to do actual investigation to track a target, hope that stays that way at least.
It'd be nice if there was a way to opt out of the trip.
Opinions are fun, for what its worth i think its ok to leave them in as long as you keep the videos short and snappy like this!
Nice Video with quality background info... Again. 💪🏻😎👍🏻 Love it.
Content like this is great, love to see it! Hopefully once the new season of ISC drops we start to get new details on fresh gameplay we can expect with 4.0
I am batman! Justice! No one messes with Arccorp! Can your lawyer save you from my torp! Not today Joker..lol
*in barely audible English* "Where did Mahoney hide the Maze?!?"
Ah yes the good old CIG communication inconsistencies. "We are currently working on handcuffs!" 1 year later: "We don't know, what restraints will be. Will it be handcuffs? Zip Ties?"
I have a feeling that the handcuffs and feetcuffs they opted to use in S42 that locks an NPC in one place was determined to be a poor fit for use on players
This is weird to me because they straight up showed handcuffs did they not?
Inconsistencies :) Lets call it straight - lies and fraud.
while I don't disagree that CIG has always had communication issues, just because they are "working" or "grayboxing" a feature or model doesn't mean they know what the finished product will be or how it will work. Look at what happened with the Banu Merchantman, not only did the main concept designer leave CIG the entire concept of the ship hinged on tech that wasn't developed.
Imagine back burning one of the most requested gameplay loops because of “restraints”
This is why the Ironclad has a Brig ... for running bounties out of the cargo bay with some Hawks.
Cept that it is a cargo ship.
These feature watch videos are awesome! I really like the condensed overview you give, since I wasn't a backer from day one. It's really nice to have this feature specific development summery. Keep em coming :)
I'm really glad they are helping newer players get some of the history of it all. Thank you for watching!
Damn tomato once again, one of the best videos out there in detailing parts of the game that help us understand it much better, especially for guys like me who are new to the vers. Thank you again
Hey I'm glad it helps! They're very fun to make :)
Thanks for watching!
Your videos are top-notch. Waiting for this gameplay to come to fruition. Right now I am excited for that cargo gameplay. I just wish missions would stop breaking so often.
Seeing how long it’s taken for salvage to start being good to do and the fact that we still don’t have remote control drones that several ships are supposed to use; it doesn’t surprise me that this is taking a while and from the sounds of it with how complex it is I’m not surprised it’s taking a while but I’m glad they are taking their time with it
I like this format. Feels more mature for whatever reason. Great work!
the nemesis system (or something like it) makes bounty hunting sound really cool. The difference between having to catching someone lacking in a bar or treading deep into no rep territory to go get someone sounds tantalizing. Or having to decide between leaving someone be since they left that life behind or completing the mission as is.
i LOVE these new pieces! covering a topic of the game like BHing and helping new and old players catch up on what to actually expect. helps a TON for the community dude. keep it up! would love to see a video that goes over quantum and virtual AI in more detail and what we can expect potentially with NPCs raiding miners and things too so it's not just PVP but PVE is also very challenging.
Loving these video formats, keep them coming. The complex vision of these loops is what makes this game so interesting. Added, the fact that we're part of it as it all evolves is kinda neat. Yes, I want to see these things added. And yes, hope that they arrive sooner rather than later. But all in all, as of right now, it's still great fun to play!
I think CIG is doing exactly what they should be doing right now, as much as I hate to say it. They need to get the netcode fixed and server meshing implemented as priority number 1. This game still has I would guess another 5 years minimum, probably upwards of 10 in development. And a lot of these future systems are going to be predicated on having larger servers.
They can't test these systems properly if players can't interact with them properly because the population size is far too small. Also, with the netcode the way it is, and the game in the state it is(actually releasable if it got polished), they're missing out on so much funding. There are so many people that would pay for and play this game as it is, if it's netcode/multiplayer wasn't borderline unplayable.
Great work to pull this all together in one video. And perfectly timed, as I was trying to explain this during the freefly.
Cool stuff. These insights & summaries are REALLY needed man. Makes the programmer in me appreciate the road ahead.
Format was good, short and very informative. I like it for this series. Good way to introduce something specific for a friend.
Liking the short form Vids @spacetomato Great way to catch up on items between the deep dives and stream vods! Looking forward to the next one! Good Lick with the moving process 😬
Bounty hunting needs so many underlying tech and even interdependencies between those techs. Ranging from ship state after combats, the AI, the reputation, crime stats, etc. Now that pretty much everything is gonna be physicalized, the concept of the AI 'interacting' with the world, the world itself need to be stable enough for these AI doing procedurally determined script to be executed perfectly. We as human can do workaround, backspace if we got bugged out, etc. the AI won't.
Personally, this one is the furthest away from realization, even beyond a rudimentary version of Quanta/quantum economy, because those are basically numbers that are produced within a set of rules. BHv2 on the other hand feels like a game on its own.
Still, a great video as usual!
I was thinking the same thing. The whole system of bounty hunting v2 sounds like it could be its own game.
As always, just a great video with great content. I don't think I realized the full extent that bounty hunting can be made into and that is super exciting. This game just has so much potential.
I appreciate the opinions. "Just news" posts can be very bland. I prefer to get news and personal thoughts from those conveying the news when I come to RUclips. So, from my perspective, feel free to keep opinionating! =P
Look... Don't get me wrong; bounty hunting is my bailiwick. And I don't mind having to do my homework to find a target, then track it in space, then track it through quantum, then track it in the ground, then capture it alive and bring it somewhere. But they *gotta* start paying me more than 5k to do it. I'm serious.
I hope we still get a branch of bounty hunting. As assassinations or mercenary gameplay, where you just have to kill the target and bring back proof (like their head, finger, entire body, ID, etc.).
It could pay less per target, but you could just go after more dangerous targets. I want gameplay where I hunt down targets. I don't want gameplay where I can't kill the target, and instead have to restrain myself and go easy on them.
Vids like this make me realise just how much more work is needed for SC.
Absolutely love your videos!! You clearly put a lot of effort into it and it's much appreciated.
Perfect timing for my lunch break
It seems like they are shooting for that "Prey" trailer that actually looked incredible
Oh man, the Prey sequel that never happened?
That was one of the cancelled games that led me to Star Citizen!
You said that they started talking about it back in 2019. They started talking about it in like 2015.
Indeed. Obviously bounty hunting was a topic well before the Quantum talk! I misspoke there.
thanks for the great update! i think feuterue watch need to be also in the tital!
I've always been confused as to how capturing players is supposed to realistically work. Let's say someone gets a bounty on you can captures you and puts you in their ship pod. How long are you obligated to "play" locked in a pod in the back of someone's ship while the bounty hunter goes off and spends a few more hours collecting more bounties? Are you going to be accused/punished for combat logging if you don't have the time or interest in doing that?
As others have pointed out (and I just started the video, so it is likely mentioned there as well) BH v2 may be DOA unless there is a super cool fundamental feature missing: character slots and alternates. As others have studiously pointed out to me: you cannot prevent other players from playing the game, even if it is a part of the game system. This means that beyond a reasonable limit, you cannot maintain control of a player character after you've captured them.
Having said this, if you gave the player another character to control while they are penalized for losing vs. a bounty hunter, now you have given them another option: stay and resist if the mechanics allow it, serve the term on the same character otherwise, or go play another character (that may eventually inherit your fleet upon the current character's (un)timely death. This is the single most overlooked mechanic. CIG doesn't talk about it any more. I don't know if it wasn't feasible, or it is just a big reveal waiting to happen. However, without this mechanic, no other mechanics make sense. For example, in medical, when you die, there is a process to regeneration that we don't talk about. Right now it happens instantly. Also, when your incapacitated, you wait for pickup. If you need a surgery to replace a limb, how long will it take. Same for criminality: when you do a crime, are you going to escape? If you choose to serve your time, how do you do it while 'playing the game?' Pick up rocks/fix O2 stations ad nauseum? The game loop you are stuck in (not the one you chose) is only interesting for so long.
I'll shut up now and watch the rest of the vod.
Cutlass blue+bounty hunter setup would be fun
A good starter ship for the profession for sure.
To build on bounties....good/smart pirates and pirate orgs could distortion disable ships and take the crew hostage for ransom. This is assuming they make death mean something going forward
Zipties, Cuffs? Dont you mean Beam-ties! Beeeaaams!
I wonder what will happen when you’re captured but the bounty Hunter doesn’t turn you in. Like I don’t want to be carried around in the back of a Titan for 2 weeks because the player that captured me sucks and doesn’t turn in their bounties
Can't wait for it to be implemented.
I think they'll need to make it so players can opt in, in case they feel they can be rescued, or opt out of being captive at any time, leaving behind an NPC version of themselves for the bounty hunter to take back.
Commenting for the algorithm. Here's to 100k subscribers! :)
There's a huge problem with physicalizing prisoner transport. The game can't give the bounty hunter the responsibility to bring the captive to prison because what if they just don't? What if the hunter keeps you locked in a crate forever? Also you can technically put anyone in a box, not just criminals, so griefers can do it too.
The only solution to this that I can think of is making prison a completely virtual system. As soon as you're put in a prisoner pod you wake up at klesher, which is just a virtual place. You remain there until your time is served and so on. And when you're freed you wake up back in the pod and it opens automatically.
BHs have to deliver the pods to a specific facility in any station and you will wake up at that station if they've delivered it.
If the BH has'nt delivered the pod, you will wake up in the pod and it will open wherever it is, even inside their ship. Just like timed cargo. The pod would display the time left on a panel outside and the BH needs to have in mind that you can get merits to lower the time. Once you're out, you don't have a crimestat and neither does the BH, but you're trespassing so you can be killed or just let out. The BH will only get the reward if they deliver the pod.
Additionally, only people with a crimestat can be put in a pod. The pod just won't close it you're not a criminal. This prevents any kind of continuous griefing.
The only possible griefing loop would be for a BH to take a bounty, capture them, put them in a pod and not deliver it, wait for the criminal to come out of the pod and then kill them. On the other hand, if the criminal wakes up inside the BHs ship without the BH realizing, they won't have any of their gear on them and might be in trouble if they try anything against the BH.
Finally, this also opens up 2 cool things for prison facilities:
1. it justifies hacking gameplay to help someone escape from the prison vr. The other way to free someone would be locating their pod in one of the facilities if it's delivered or interception the BH.
2. it justifies the addition of glitches in the system that help you do cool stuff in jail and escape or have FUN there.
If I recall, once captured (in the pod) the prisoner can surrender and go right to jail. I imagine the BH still needs to deliver the pod to get paid (Even though there isn't a PC in there). Otherwise if the prisoner wants to negotiate or have friends save them, they can wait to surrender to coordinate that.
@@farrout000 Yeah, the captured person could either skip straight to jail or wait and the game should incentivice waiting.
Red Dead Online dealt with this by saying the moment you were captured, the player went in to jail to spend their time (if you surrendered), while if you didn't surrender you'd have to go through the process of waiting and could try to break free. It gave the captured player the choice of 'fight or accept' essentially, and the bounty that was paid was based on whether or not the capture of the body was a lethal or nonlethal process. If only RDO didn't get fuckin abandoned by Rockstar for their sharkcard kiddies.
@@straidenlagh5237 That might be neat, the issue is CIG won't want to teleport the player to jail. But maybe a system where you can try to resist in some way would be interesting. If the only reason to not surrender is someone else rescuing you, people will probably always surrender in the pod.
Let's see what they do.
Agreed, CIG will need to be very careful about any mechanic they introduce that allows one player to constrain another. I would go further and say that if the criminal isn't delivered within their sentence time, they are just teleported to the place where prisoners are normally released from. But I do like the idea that being imprisoned in a pod becomes a virtual imprisonment at Klescher. Maybe Klescher itself is just rows of pods and there is no physical work mine at all.
I'm hoping that once a player is captured, they will be able to respawn at anytime throughout the process, and AI will take over the existing body, while the player will respawn into prison. Or the player can wait and hope for rescue from other players. It could be very risky to have too many bounties onboard your ship, as you'd lose all of them if the ship is destroyed.
Nice vid, like usual
If they would just disable player bounties in certain areas like grim hex, prison, etc it would be 100% better. 2/3 bounties you take are inaccessible. I know there arent many players with crime stats outside of those areas but that’s better than just having to abandon or wait when they could be afk
Honestly ~ Tomato... I haven't been subbed ~ because you've got a LOT of content, and it's regularly recommended in my feed, but this content ~ this shorter content is actually getting pushed to my feed a LOT more than the other content, and had me realize I wasn't subbed. Hopefully that helps you understand that this content is doing you a great benefit to pull in more viewers who may not be subscribed but still enjoy your content, and earning subs from those watchers along the way.
Anyone else watch the ad's all the way thru without skipping just to support Tomato even more 😂
Law System adjustment needed; consequence for a Player using cuffs on a not-bounty
Maybe one day my Avenger Stalker will be useful for this game loop....
Ah the classic CIG loop for every missing mechanic:
CIG: "We can't do this because the prereqs aren't complete."
Backers: "Alright I understand but why aren't the prerequesites finished yet?"
CIG: "Because we haven't completed the prereqs for the prereqs yet."
Your vids are always awesome, thank you.
Great video as always.
This video reminded me of the updated investigation mission we were supposed to get.
Sorry to remind you Mr. Tomato, we were both looking forward to that. Guess we are waiting on mission features moving a bit past 4.0.
Seems a lot is getting folded past 4.0. SInce it's soo important, I'm ok with meshing plowing down the pipeline a bit.
My Avengers Stalker will have to wait
CIG say and show a lot of things that disappear into obscuurity once their next major money spinner is ready to showcase :(
There's a bunch of AI job postings on CIG's website. If you guys want this to come sooner, spread the word :)
All the virtual ai stuff to me is overcooked. all i'd really want to be happy for a good long while is nonlethal, prisoner pods work, and dead or alive missions where i get a big bonus for bringing in the bounty in the pod. they can cook up the rest over a long while i just wanna use the prisoner pods
Looking forward to the bounty hunting to become more realistic and immersive. Current bounty hunting feels like just a way to kill at will. Would rather have to capture someone like a real world bounty hunter. Even in the old west it was more profitable to bring someone in alive then dead.
Really love your videos buddy
I always wonder how Bounty Hunting how they want it would work with people who don't play a long time. What if your Bounty just logs off while they get hunted?
if all that is necessary to track down and apprehend your target then the payment for a single mission should be like 500k+
if I didnt go out and shoot bounty ships I do think what would a I need a fighter for ?
Salvage needed PES. How can you salvage a ship if it disappears when it explodes.
Bounty Hunting V2 ( the Tony Z version ) need working A.I. . . so long after server meshing.
I love all this "tracking players" and PvP sort of stuff, but I really hope there is going to be solid PvE gameplay ... it gives the casual gamer (and that player base is absolutely required!) so much more to do.
Yep. It's madness you gonna kill people left and right in the 'Verse as a "good guy" working for the CDF or Advocacy directly. They're UEEN backed militia and UEE FBI respectively, and neither should have the licence to kill.
So I'm looking forward for Bounty Hunting 2.0. A lot of gameplay elements are required, as you said, but I'm sure there's always a fast track option if you do it with friends. And of course, we already have non-lethal knockdowns already - they can't be utilized right now 'though. Also you can get downed without getting killed (but you'll die if no one rescues you), while NPCs will simply die. Right now, NPCs and players don't play by the same rules, but one day Star Citizen may impose same rules to everyone, NPCs and PCs. Depending on how deep virtual AI goes, they may even need to eat, drink, have a home, their own hangar, inventory management system etc - and of course, they're people to that don't die that easily. They also may get downed and you may either detain them or leave them be. So the next time you're "cleaning a bunker", you may also haul their sorry 4sses to the next security check point and earn some money + reputation that way. They won't be happy for their time in jail, but they actually may be grateful you didn't leave to die either ...
I wonder how they will address combat logging if someone is put in handcuffs or sedated?
When did this change? Jared was asked about a year ago if there was any plans to put something like ChatGPT or some other AI in the game and he said emphatically no?
They aren't using machine learning for this that I know of, but the plan was explained in 2019.
I can't wait for actual PvP retrieval bounties to become a thing so in some litigious country some one will sue or charge the other player and/or CiG with some kind of crime.
Learned a long time ago not to believe CIG.
o if you are walking down the road and see someone walking towards you but on the other side the road do you know who they are or if they are wonted by police and do you know there reputation ??? i don't think so so why we should have that in game
Because this game isn't replicating on real life. It makes complete sense for bounty hunters to be able to read official legal information of people through face recognition 900 years in the future.
I get hand bugged enough already.
Bounty hunting V2 is getting the BMM treatment. It might be too close to having an actual gameplay loop if it and all the required sub systems were complete. It's hard enough to get a bounty target to spawn all the time even when they are just T posing in a random ship.
I've been away from sc for about a year why does it seem like 95% of bounty hunting missions feels like I never get any space battles anymore
Because that world involve having effective non-lethal weaponry, and they keep nerfing those.
i just want to get a job working on delivering cargo to outposts for a company and at the end of the day i wana go home and restock my store of my little farm outpost and sell my good to other players, thats all i need.
right now the game is just pirate pirate pirate and sure there are other things to do but nowhere near the profit.
I guess they need another couple of hundreds millions to develop it
If it's going to take that much more time to complete a bounty hunting mission, the missions will need to pay a hell of a lot more ... time is money, and we're not here to play a walking simulator.
Depth and star citizen have a long ways to go.
I am mostly curious as to what someone is supposed to be doing during this “downtime”. Same with medical gameplay. Seems great but the loop is reliant on another player setting in a locked state for a prolonged period of time. How do you get people to want to look at a fading screen for 30 minutes during their play session?
not just that. BH is worse than medical. In medical, they can just let you die after a set amount of time but in BH the hunter can keep you in a box forever if they want. Any system you put in to prevent that will feel artificial and people will complain. And people will complain about CIG enabling griefing if they have to wait in a box... I can't imagine BH working in pvp.
Edit: although it might just make people not want to do crime much, which is maybe good if we're talking about pvp crime?
@@polblanes I never thought about that. When waiting for a medic you at least have the option to backspace, for now. It would suck to start a play session and then within 10 mins be caught by a BH who pulls you out of play for over an hour.
@@DistortedChrist yeah... also getting hunted would be literally worse than death unless they add big penalties for death of a spaceman.
Basically if you die and backspace, you lose your gear but spawn instantly. But if you surrender to or get hunted by a player they'll obviously steal your gear anyways plus you'll have to wait to be delivered to prison AND then serve xD
Someone suggested a solution similar to red dead online where if you surrender you can backspace when you're in cuffs and unconscious and you're instantly in jail. The bh just transports your body to a delivery point even though it's nolonger a player.
I come here for the Tomato Context and Opinions 🍅
Restraints tier zero. I predict magic laser beam.
As with everything, until NPC’s do what they are supposed to do without glitches and in a real time manner, everything in SC is going to be just pvp…
Until we know server meshing will actually work, nothing else even matters.
same reason we have almost no gameplay, they wanna sell new ships and only work on making money...13yrs in alpha for a reason.
Is anyone considering the player experience of being sedated and handcuffed? Must be riveting.
There won't be much of any. Once you are captured you may have to deal with being put in handcuffs which would limit your movement and abilities but once you are put into a cryopod for transport to a prison you will be given an option to just accept the capture then it will instantly teleport you to prison leaving an npc stand in for you so the bounty hunter can finish turning you in.
Of course there's no way for anyone to rescue you from the bounty hunter if you do that but it's there so you don't have to endure just sitting there not playing the game. This was all talked about by CIG years ago.
This is why the Progress Tracker is/was, at best, useless. They had Bounty Hunting v2 work scheduled last year (or was it 2022?), and yet there was little work being done beyond cosmetic features like restraints, hovering bounty pods, and facilities. The real nuts and bolts of Bounty v2 were years away (and still are, possibly). Why wait until now to say so?
because no one buys ships that would be nice for BH if they outright say it will be years until it becomes reality.
all AI things are really utopic. It has taken almost 3 years to get the npcs to walk on the planets. And, they don't even do that well. The whole story of the simulated AI and the NPCs with real names and behavior is very good. But how do they want us to take that seriously if the AI is unable to move 10 meters without crashing into a wall, doing a pose in a chair or simply not moving at all.
The more I see the screwballs they've got working on this the more I understand the glitches and bugs
its cool and all but heres the issue i see at hand. Player already complain about anything that takes them more than 2 seconds to do hence why we now will have, logging out where u stand and reviving in any med bed.. so do they think a "wanted" player is gonna just watch you take them in.... no they are gonna backspace and move on. On the lawful side im sure most ppl gonna complain about doing any foot work on finding criminals and expect millions of UEC for doing so.
Im sure CR expects DOASM to prevent backspacing criminals but at the end of the day what is DOASM really gonna do..... you wont lose anything other than the look of your character which happens every single patch anyway so i dont see it being the saving grace CR wants to make ppl Care if they die or not
I for one want the more involved bounty missions, its so boring just jumping to a marker and thats it.. I want a reason to take someone in alive as the ultimate Screw you Scumbag moment when they get tossed into prison lol plus it would FINALLY give the Hawk some use along with the police variants of the cutty and titan.
And for all that work taking hours you would get 10k as a reward...
You gotta grind out that rep so you can do variants of the mission that pay out a marginally larger amount of credits 😂
0:23 "supposed to be pretty in-depth" - start hunting people only, you'll find more depth )) Have to know a lot about game mechanics, ship characteristiccs, weapons, unverse geography, bugs, playstyles, psychology to do it successfully.
Hi I’m here for some reason
Because they have no clue as to what they're doing so they'll "work" on a feature for years before realizing it needs whatever tech so it gets shelved for another few years
current "bounty hunting" is just you as a hitman
Fixing issues doesn't make them money. Continually adding features while breaking others to bring in more $ is their M.O.