8 Tips to improve your animation fast

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  • Опубликовано: 14 янв 2025

Комментарии • 124

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  2 года назад +12

    🔥If you want to animate and rig as I do, check out my courses 👉 www.p2design-academy.com/

    • @jim-wallace
      @jim-wallace 2 года назад +1

      Pourquoi pas de VF de ta chaîne, il y a beaucoup de francophones qui ne comprennent suffisamment l'anglais, surtout avec ton magnifique accent 😝😁🙏🙏👍👍

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +2

      @@jim-wallace C'est compliqué de faire tourner une boite autour de Blender avec du contenu francophone. Et ce serait une erreur de ma part de changer maitenant. But wise may fatastique angliche accente ailleme sour you indeurstinde everissingue :)

    • @jim-wallace
      @jim-wallace 2 года назад

      @@PierrickPicaut_P2DESIGN I didn't mean you change on this channel but create a 2nd channel, a répliqua in French

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +2

      @@jim-wallace too much work

  • @kordaling
    @kordaling 2 года назад +110

    As an animator, supporting poses took me YEARS to discover by myself and changes everything. That's some great advices there!

    • @aleksandraradovanovic5044
      @aleksandraradovanovic5044 2 года назад +3

      Hey, sorry to bother You, could You maybe explain what do You mean by supporting poses? I’m new and really curious.
      Thanks

    • @kordaling
      @kordaling 2 года назад +16

      @@aleksandraradovanovic5044 Pierrick explains it very well in this video, but it's pretty much holding a pose long enough so the next keypose become very snappy, while not being to floaty. Exemple;
      Imagine pulling a Bow string, frame 1 is the start of the pulling, frame 15 the very end of the pulling when the string is bended and frame 16 is the release. Your supporting frame is de 15th, because it will give "momentum" to the next frame, the quick effect your want. Basically, your supporting pose will determined what effect you want to give to your next KeyPose. Short spacing, (frame15-to -16) is snappy, long spacing like (frame5-to-15) is more relax, you release slowly the string, or calmly look around like in an Idle animation.
      Hope i explained it well enough!

    • @aleksandraradovanovic5044
      @aleksandraradovanovic5044 2 года назад +3

      @@kordaling You did explain it well, thank You very much!

    • @kordaling
      @kordaling 2 года назад +2

      @@aleksandraradovanovic5044 animation is easy and fun to start but yes, there's so much to learn. If you have any questions feel free to ask!

    • @aleksandraradovanovic5044
      @aleksandraradovanovic5044 2 года назад +2

      @@kordaling Alright, I will. That's very kind of you! I’ll use it thoughtfully. 😁

  • @davidshampwili8535
    @davidshampwili8535 2 года назад +26

    You really Gives me the strength to push harder even when I feel like giving up. Please Keep up the good work you inspire a lot of people out here. (Zambia)

  • @kiprotichtony7561
    @kiprotichtony7561 2 года назад +21

    I got into animation after seeing your work. I love your animation breakdowns please keep them coming.

  • @robbie_
    @robbie_ 3 месяца назад +2

    Wow. The 05:30 tip has already vastly improved my animation. It never occurred to me that the Bezier slowed to impact. There was always something very unsatsifactory about it but I didn't know why. Changed it to a linear key and it's now proper smashing into the floor. Thanks so much.

  • @markrocka8718
    @markrocka8718 Год назад +13

    The link between supporting edges on a cube and supporting poses on a timeline is just brilliant. That one comparison really drove home the point like nothing else I’ve seen. I can’t wait to get to that chapter in your Alive series.

  • @michaelCuevas27
    @michaelCuevas27 2 года назад +2

    @4:59 easily in the top 5 beginner body mechanics mistakes. great vid

  • @andycuccaro
    @andycuccaro 2 года назад +2

    Wonderful tips! Really useful!
    I've been struggling against "floaty animation" and your analogy of "supporting edges" made it click for me. Thank you so, so much! I'll put this tip (and the rest too) to use right away! Thank you for what you do for the community!

  • @Zwenschondennschon
    @Zwenschondennschon Год назад +2

    This video is packed with so much value , thank you ❤

  • @MrSupernaturalLife
    @MrSupernaturalLife Год назад

    The posing for the devil hero animation is beautiful!

  • @WaterShowsProd
    @WaterShowsProd 2 года назад +3

    Great tips as always. I'll be honest, I've seen motion paths as being useful for mapping the trajectory of a model through a scene, but never considered the idea of using them to find any jarring motions of details on that model, like the example you showed with the wrist position during the leap. I also love the analogy of a "supporting pose" like a supporting loop; as soon as you mentioned support loops on the cube I knew exactly where you were going with it.

  • @samseddmedia
    @samseddmedia Год назад

    2:13 A supporting frame/supporting pose can also be called an "in-between."

  • @tehprimelime1063
    @tehprimelime1063 Год назад

    How I wish I had you for my teacher in college, i'm only now learning animation on my spare time at 34 (using sfm as i've never used blender before) and its good fun once you rleax and enjoy it

  • @ajigavabadi
    @ajigavabadi 2 года назад

    This is called...piercing and disecting in to the Subject...very beautifully explained!...loved the way you edited to make people Understand...

  • @jtisaqt
    @jtisaqt 21 день назад

    I first section of this video helped so much. thank you bro.

  • @pawpotsRS
    @pawpotsRS 2 года назад +1

    I'm an aspiring environment and organic artist but I find really fascinating about animation, I hope someday I'll be able to do

  • @_g_r_m_
    @_g_r_m_ 2 года назад

    I didn't knew about motion paths, what an amazing tool I've been missing

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 4 месяца назад

    Thank you very much for all the great lessons you are sharing here!

  • @Atomicherrmann
    @Atomicherrmann 2 года назад +1

    je n'ai pas encore essayé d'animer sur blender, mais rien qu'a voir votre vidéo, ça me donne envie de m'y mettre tout de suite ! ( et je vous admire pour parler anglais en étant tellement à l'aise ! , vous êtes une source d'inspiration ! merci pour vos vidéos ! )

  • @LazyBart
    @LazyBart 2 года назад

    golden tutorial, ty

  • @crystolz5538
    @crystolz5538 2 года назад

    Thank you so much🙏...you literally addressed an issue I've been facing ever since I started animating characters in blender...and it came at the right because I'm currently working on an animation for a contest.🙏🙏🙏

  • @Farrukh3D
    @Farrukh3D 2 года назад

    Great video and tips! Thanks for sharing! :)

  • @zanimacije_LooP
    @zanimacije_LooP Год назад

    Great explanations and very helpful. Thank you.

  • @SDB_Dev
    @SDB_Dev 2 года назад

    Great video! It feels like a sort of a mini recap of one of the chapters of your animation course. :) Very concise and useful information in only 10 minutes!

  • @SilverKlapwijk
    @SilverKlapwijk Год назад

    this has so much useful information! Thanks so much :)

  • @ViniciusWells
    @ViniciusWells 2 года назад

    Amazing as always !

  • @chaosdoesstuff
    @chaosdoesstuff Год назад

    This is a very helpful video. All of the tips here are something I can benefit from, even though I've been animating for years. I learn something new every day 😉

  • @TheVillainCity
    @TheVillainCity 2 года назад

    Gratz on your BlenderCon talk Pierrick :)

  • @Man3gga
    @Man3gga 2 года назад

    Great vid, as always!

  • @mbbdart
    @mbbdart 2 года назад

    Keep doing video like this. It's so instructive.

  • @jonathanm5446
    @jonathanm5446 Год назад

    this is a Godsend, thank you so much!!

  • @Benno950
    @Benno950 Год назад

    This is absolute golden information

  • @heidicgi
    @heidicgi 11 месяцев назад

    awesome video and awesome tipps! Thank you!

  • @nautisshadrick9254
    @nautisshadrick9254 Год назад

    Your. Are. The. BEST!

  • @marcovbitt
    @marcovbitt 2 года назад

    As always, a dope content!! Thank you for sharing with us bro.

  • @xzombiefx
    @xzombiefx 2 года назад

    THANKS for the tips!

  • @123dtv
    @123dtv Год назад

    thanks a lot for your great tutorials!

  • @Yaguara
    @Yaguara 2 года назад

    Super tuto, très clair ! Je m'abonne !

  • @arthurgentz2
    @arthurgentz2 2 года назад

    The synchronicity of this video is spooky. Yesterday i decided that today is when i sit down and watch a couple animation livestreams on youtube to finally answer my festering questions of "Why does smoothing motion paths in the viewport result in smoother motion paths, but almost never smooth curves?" "Is there a clever way to smooth motion paths using just the curves in the graph editor?" "Is it okay to have smooth motion paths at the expense of 'noisy' graph curves?" Thank you Pierrick for answering what i can only guess was the very same questions perhaps having come to you in a dream recently 🤠. Appreciate you man. Cheers.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      You will hate that but…. It depends.
      If a controller is a child of a noisy bone, whatever how smooth its curved will be…. It’s path will look jittery…
      That’s why you may use source switching sometimes to smooth end controllers

    • @arthurgentz2
      @arthurgentz2 2 года назад

      @@PierrickPicaut_P2DESIGN Ah, I see. Guess i'll go by a process of elimination up the chain of parents and smooth out the offenders. Cheers.

  • @TomasHradckyComposer
    @TomasHradckyComposer 2 года назад

    Most excellent. Thank you.

  • @MaXedOUT2.0
    @MaXedOUT2.0 2 года назад

    Sensei Pierrick at it again, well done sir

  • @nehulbhardwaj832
    @nehulbhardwaj832 2 года назад

    Thank you very much for this video.

  • @randomniichan
    @randomniichan 2 года назад

    Fascinant et très bien expliqué :)

  • @matchdance
    @matchdance 2 года назад

    This is so helpful! Thank you for this tutorial!

  • @StevenCampusano
    @StevenCampusano 2 года назад +2

    Hello , could you do a tutorial on the workflow with the cube pass, I'm interested in learning how to animate that way and I've seen that it's a little easier to do it, but I've only found Maya tutorials and I work in blender, it would be helpful. a lot of help.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      I’m sorry but I don’t understand what you’re referring to?
      What tutorial would you like ?

  • @Konanzor
    @Konanzor 2 года назад

    Great stuff.

  • @Breakneck-C4
    @Breakneck-C4 Год назад

    wow this is crazy helpful as a animator in gmod 10/10

  • @jonasvflores
    @jonasvflores Год назад

    Amazing!!

  • @USBEN.
    @USBEN. 9 месяцев назад

    I really am waiting for motion path editing in Blender upcoming versions(they confirmed), that will take all my graph editor headache away.

  • @zamora3D
    @zamora3D 2 года назад

    Thank you sir

  • @2randomguys24
    @2randomguys24 2 года назад +5

    Holy fucking shit. The first tip hit me like a ton of bricks, I think that's it, man!!! That's where I'm struggling with the most! My blocking looks 100 times better than my splined polished version all the time, if I do what you just showed there I have a chance to improve a lot!!! Can't believe I didn't figure it out before

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +2

      Yes, it’s often painful to see student’s nice blocking and floaty/boaring spline. That’s a nice first step

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 2 года назад

    How did you make the dust and fire effects shown at around 0:14 in the intro? Is that part in your rigging course by any chance?

  • @ceporalles4922
    @ceporalles4922 2 года назад +1

    Hey dude, thank you so much for all this tutorial. To be honest i knew some of these tips, but ive learned so much more here. A year ago i made a short film by myself without all of this tips . I think ill try to make an episode 2 with all of these tips. Thank you so much :)
    My shot film is on my channel btw

  • @KaiMinatoStoryz
    @KaiMinatoStoryz 20 дней назад

    please please please please what's the name of the music / soundtrack of the outro ?
    it is so damn beautiful I need to listen to it everyday

  • @AndresWalsh
    @AndresWalsh Год назад

    What are those little animated flashes called? Are they made with Blender Greasepencil?

  • @akzc8953
    @akzc8953 2 года назад

    thanks you

  • @ukmonk
    @ukmonk 2 года назад

    LOVE your tutorials and also working through your course and its fantastic! Quick question though please. Your animation principles are more suited towards game design or cartoon/anime style sequences where realism is not important right? I mean if I am working on a digi double for a realistic live action scene, a lot of these methods are not needed, correct? Mo cap is prob better suited?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      Whatever the style, the same principle applies. It’s about how much you exaggerate things that will set your style.
      But cartoon or not, a good animation will follow the same rules. Mocap is just a tool

    • @ukmonk
      @ukmonk 2 года назад

      @@PierrickPicaut_P2DESIGN thanks for replying :)

  • @Pyango
    @Pyango 2 года назад

    Sagat will be proud of this

  • @soirema
    @soirema 2 года назад

    Hey man, I really appreciate your content you helped me a ton. But do I miss something or you didnt do pose library tutorial?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +2

      You didn’t miss that. I should dig it

    • @soirema
      @soirema 2 года назад

      @@PierrickPicaut_P2DESIGN Awesome, Im looking forward !

  • @FineBlender
    @FineBlender Год назад

    skatching was importent for Character animation ?

  • @roger4845
    @roger4845 2 года назад +8

    Things that happening with artists make me feel scared. AI replacement is a nightmare. Will our animations still be relevant? I hope so

  • @pyrstudio8669
    @pyrstudio8669 2 года назад +1

    Willing to see you at bcon 22 soon🤗

  • @SolidMetal8718
    @SolidMetal8718 2 года назад

    spidey looking double cheeked up

  • @antoterig
    @antoterig Год назад

    Cet accent incroyable 😅♥️

  • @Dread-Drake
    @Dread-Drake 8 месяцев назад

    hey you are working with Euler Rotations or Quaternion ?

  • @pianosouls_yt
    @pianosouls_yt 2 года назад

    Hi your tutorials are great, can I ask a question?. Recently I have learned about animations of Shooting Games like CSGO and COD Modern Warfare 2022 and know that in addition to the main animations, there are also animations called additive animations like the blend animation layer in NLA, but I don't understand yet. , do you have any documents related to additive animations :D thanks

  • @zeepakman6885
    @zeepakman6885 3 месяца назад

    A quick question as a 3d noob. Why should I use the graph editor except for the niche situation when I want to change the interpolations of key frames. Currently I make a rough animation by moving the object where I want to be from example from point a to b and then add details to it until I like the animation. Why would I want to do all of this is the graph editor especially because moving around rigs and objects from the graph editor is much more painful.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 месяца назад

      Because if you want a very accurate animation without the graph, you'll have to key each frame by hand.
      Also, the graph editor, once you're confortable with it, allows you to work faster, spot bugs, understand/modify motion behavior.

  • @MrRailpro
    @MrRailpro 2 года назад

    Super super super!!

  • @No-cc1fq
    @No-cc1fq 8 месяцев назад

    Miles caked up

  • @MishkaSky
    @MishkaSky Год назад

    Do you consider these supporting poses similar to "Moving Holds"?

  • @nioniostopmo
    @nioniostopmo 10 месяцев назад

    you are awesome

  • @charmingvang4082
    @charmingvang4082 2 года назад

    I have a question, am i suppose to always animate everything in place? Esp for game design. I know run and walk cycle should be in place but what about punches and kicks do should they be in place too?

  • @romentsaturyan5537
    @romentsaturyan5537 2 года назад

    What if they add bevel to graph editor, like, when you bevel selected keyframe, the keyframes that come out are copied poses from adjacent keyframes

  • @shivastyles
    @shivastyles 2 года назад +2

    It doesn't twist that much 😂

  • @ukmonk
    @ukmonk 2 года назад

    Also when you mention spline that's Bezier in Blender right?

  • @gravemistakes8427
    @gravemistakes8427 7 месяцев назад

    This is great. Now if I can only get ahold of someone to get my damn 3D model made XD

  • @monkey.5075
    @monkey.5075 Год назад

  • @JoshmStudios
    @JoshmStudios 2 года назад

    Is your motion path auto updating?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      Yes, when editing a pose with autoKeying it will. But if you edit your curves in the graph, it won’t, you will need to force the update

    • @JoshmStudios
      @JoshmStudios 2 года назад

      @@PierrickPicaut_P2DESIGN thank you so much for the amazing content🙏🏾🙏🏾

  • @amartyamukherji6314
    @amartyamukherji6314 6 месяцев назад

    recently I have switched form maya to blender. Can anyone tell me how to select multiple controllers and rotate all of them together while setting up a pose.. for example select all the spine controls and rotate together OR all the finger controllers and rotate together. I tried that in blender but its rotating only the last selected control.. Eagerly waiting for a response. Thanks.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  6 месяцев назад

      You need to change your pivot point from bounding box or active to individual origin.
      In the top bar, you'll find your transform orientation, your pivot points options etc.... Explore these

  • @arrtma
    @arrtma 2 года назад

    sound like i fk.up. but yeah this is something we want to know about. great video

  • @OrionPaxOP
    @OrionPaxOP 2 года назад

    OMG pierrick just woke up lol, just kidding . thanks for the valuable info

  • @rdxyz007
    @rdxyz007 2 года назад

    World is wierd. You sell a kidney to get formal education and learn shit all, on the other hand you get all this priceless knowledge for free and it almost feels like a sin, or a cheat code😂

  • @szmeew
    @szmeew 4 месяца назад

    Must watch video for everyone, who consider him(her)self an animator

  • @mastart4971
    @mastart4971 2 месяца назад

    A lot of smearing in your animation. (at least it think this is what I see) It is amazing to see how much effort you put into your work. Thank you

  • @x-xew
    @x-xew 6 месяцев назад +1

    y dawgs cheecks clenchep up asl

  • @OkamiSatsugaiCheri
    @OkamiSatsugaiCheri 2 года назад

    .... everything on that thumbnail leads my eyes to Spiderman's 🍑

  • @ArsenBlazhkiv
    @ArsenBlazhkiv 2 года назад +1

    This is so helpful! Thank you for this tutorial!💥