Keep wild shine bugs in a room somewhere. When you're ready, move shine bug eggs into your Great Hall and put your dupes on gristle berry diet. Your dupes are going to ocationaly leave food lying on the floor, which shine bugs are going to happily eat. Once they evolve into sun bugs, switch your dupes to grilled mushrooms...
I have used them to kill slime lung before in an area I wanted to break into. If you put their food by/on the slime you want to kill and keep the area small, they will kill it off after awhile. But if you have wheezeworts, you can use them too. They’re better I think as you can place them exactly where you want them and easily move them around.
I find it's easy to trap wild shinebugs in the latrine in the early cycles, and roughly two of them per latrine will keep germ levels down or even outright disinfect the room if they decide to hang out in the right spots. Not that food poisoning is any kind of real threat without mods, but it looks nice, so. =^.^=
I wish morphs would have more differences. Sun giving more light, royal/coral giving some kind of soothing buff if added to mess/great hall/nature park respectively (and fewer rads please), and azure dropping a lot of rads. I would love to see bugeating plant doing different thing by eating different bug as well. Like plant based diamonds if bugeating plant eats abyss bug. Stuff like that.
Thanks for the Tutorial Bite. I'd love to have another one which covers starvation ranching of them. (And for all critters that can be reasonably be starvation-ranched. Thanks!
Starvation ranching generally doesn't work as most critters die before they lay a new egg. The only exceptions are shove voles and pacu, both of which I explained in their respective Critter Tutorial Bites. Keeping some critters alive in an overflow area can be useful for some critters too, but in this case they don't lay an egg - for example dreckos can be sheared even though they don't lay an egg. Again I covered thin each critter's own Tutorial Bite, as each use is very specific to that critter and you can't really generalize.
@@GCFungus Sorry, I wasn't precise. "Wild" "Starvation" Ranching. :-) To be specific and in context of this video's topic: Shouldn't it be possible to collect all wild Shine Bugs in a 1x1 space (with a liquid lock, to make it an infinite space) for early-game no-maintenance radbolt-generation?
Wouldn't that require manually restocking them every time they die? I'm not sure if tame shine bugs are guaranteed to drop an egg before they die or not.
don't forget that the sun nymph eggs are used for the tier 3 disease clinic. one other thing, you could remove the fourth blossom and replace it with a critter feeder with phosphorite, or drop it in with conveyors. i did not know shinebugs could reach 4000 rads in one of those. i have only been getting to 2000, so it must be lack of feeding in the reactor itself. i need to start doing that.
nice, i've never actually looked into them because the requirements seemed intimidating and they seemed useless also, so I might have never learned this if not for your video 🔥
Awesome video thanks a lot ! in my next base I want to have fun with them, playing with glass floors/ceilings with Pacu aquariums too. New and exotic decor bombing for me ! Fun automation setups ahead I hope !
Advice on that rad bolt design: make the top tile a mesh tile so you can drop in liquid from a distance to kill them if you ever need to get in there (or you have to contend with 4K rads
Oh come on, the Abyss bugs can literally eat the Abyssalite (1:10), of which there usually are hundreds to thousands of tons laying around. Absolutely no need for the cumbersome Phosphorus cooker.
I once designed a 10x12 self-powered phosphorite melter that makes 2-6kg/s. It uses SHC heat multiplication for energy. It was overkill for geotuning but this could be a good use for it.
for the shine bug reactor you can replace the window tiles with airflow tiles (not mesh tiles as then you wont have a liquid holding them in) to further increase the efficiency. this is because window tiles still block 10% of the light.
@GCFungus it should, though its difficult to see without the overlay. And otherwise you can still replace all the other window tiles except the ones needed for the liquid lock.
i never used the shine bugs for radiation, if im running drecos and have phosphorite, I simply run 3 weezwort together, works like a champ and can cool a area down as well.
I agree personally, and I use wheezeworts early on for research and such and nuclear waste compression later for large amounts. But of course it has to be mentioned here!
Does this water tile barrier still work after the most recent update (the one with critter towers?) If so, does the water lock need more than 36 g on the tile? I'm got a new play through going and can't get the shiny bugs to pay mind to this water lock!
never mind! my mistake was using air flow tiles above and below the water drop. once i switch to normal sandstone tiles, all the shine bugs politely agreed to be unable to cross the water!
Thank you for the tutorial - it’s always pleasant and informative to watch your videos. You didn’t show the conveyor rail diagrams in the video (I also looked at the ones recommended here), and a couple of questions remain. 1) As I understand it, all eggs are removed from each room - what is their further path? Do they all end up in the "evolution chamber"? 2) Are incubators loaded manually? There is an automatic loader in the diagram, but next to it is not a bunker, but a loader...
I did cover that in the main Critter Tutorial Bite, and generally I take the eggs and put all the extras into the overflow room which can be an evolution chamber. The dupes will then supply them to the incubators as they should have very high priority. It is possible to drop the eggs in front of the incubators directly and then have autosweepers load them directly into them, or into another lower priority loader to then go to the overflow to automate that process.
@@GCFungus thank you very much for the answer! And also, please tell me, given the recent update, does it make sense to add a drinking bowl for creatures to the scheme? It seems that this will make it possible to comfortably keep more than 8 creatures in an area of 96 cells.
@maxarturo78 So they basically both do the same thing and add 5 happiness, so in my view replacing the grooming station with a critter feeder may be worth doing to reduce dupe time (critters must be tamed already). I don't think having both is worth it because all it does it let you put 5 more critters in a ranch, but I'd say it's easier to simply use more ranches than set-up brackene production. Making brackene from plants is very inefficient, so you basically need gassy moos which are also a bit of a pain.
I've just quickly tried this and the power levels vary depending on the movement of the shine bugs, but it was making around 30-40W. So it's not nothing and is free, but isn't a lot.
Yes I don't see why not, you could put in some kind of counterflow heat exchanger. You would just have to make sure that the liquid phosphorous doesn't condense in the pipes.
I'm not sure there would be much more to add over the cooling and heating Tutorial Bites. Essentially you just want to heat the polluted water up with an aquetuner or tricked out tepidizer, and suck up the steam in a steam turbine. Then just take that water output and job done.
Keep wild shine bugs in a room somewhere. When you're ready, move shine bug eggs into your Great Hall and put your dupes on gristle berry diet. Your dupes are going to ocationaly leave food lying on the floor, which shine bugs are going to happily eat. Once they evolve into sun bugs, switch your dupes to grilled mushrooms...
I love using wild shine bugs because I don't like having to maintain tamed ones, and I will definitely give this idea a try
I had not considered shine bugs for germ removal. I might have to lock drop a couple eggs in the slime biome...
I have used them to kill slime lung before in an area I wanted to break into. If you put their food by/on the slime you want to kill and keep the area small, they will kill it off after awhile.
But if you have wheezeworts, you can use them too. They’re better I think as you can place them exactly where you want them and easily move them around.
I find it's easy to trap wild shinebugs in the latrine in the early cycles, and roughly two of them per latrine will keep germ levels down or even outright disinfect the room if they decide to hang out in the right spots. Not that food poisoning is any kind of real threat without mods, but it looks nice, so. =^.^=
Yay, another tutorial bite! The content you make is super high quality for such a niche game, thank you!
I wish morphs would have more differences.
Sun giving more light, royal/coral giving some kind of soothing buff if added to mess/great hall/nature park respectively (and fewer rads please), and azure dropping a lot of rads.
I would love to see bugeating plant doing different thing by eating different bug as well. Like plant based diamonds if bugeating plant eats abyss bug. Stuff like that.
I agree, those does sound like cool ideas and there definitely should be some more differentiation between sun bugs and azure bugs.
Thanks for the Tutorial Bite. I'd love to have another one which covers starvation ranching of them. (And for all critters that can be reasonably be starvation-ranched. Thanks!
Starvation ranching generally doesn't work as most critters die before they lay a new egg. The only exceptions are shove voles and pacu, both of which I explained in their respective Critter Tutorial Bites. Keeping some critters alive in an overflow area can be useful for some critters too, but in this case they don't lay an egg - for example dreckos can be sheared even though they don't lay an egg. Again I covered thin each critter's own Tutorial Bite, as each use is very specific to that critter and you can't really generalize.
@@GCFungus Sorry, I wasn't precise. "Wild" "Starvation" Ranching. :-)
To be specific and in context of this video's topic: Shouldn't it be possible to collect all wild Shine Bugs in a 1x1 space (with a liquid lock, to make it an infinite space) for early-game no-maintenance radbolt-generation?
With the latest QoL update, you can give an order to move critters directly, without needing dropoff everywhere!
Wouldn't that require manually restocking them every time they die? I'm not sure if tame shine bugs are guaranteed to drop an egg before they die or not.
don't forget that the sun nymph eggs are used for the tier 3 disease clinic. one other thing, you could remove the fourth blossom and replace it with a critter feeder with phosphorite, or drop it in with conveyors.
i did not know shinebugs could reach 4000 rads in one of those. i have only been getting to 2000, so it must be lack of feeding in the reactor itself. i need to start doing that.
Thank you for making these tutorials. They really help
nice, i've never actually looked into them because the requirements seemed intimidating and they seemed useless also, so I might have never learned this if not for your video 🔥
Awesome video thanks a lot ! in my next base I want to have fun with them, playing with glass floors/ceilings with Pacu aquariums too. New and exotic decor bombing for me ! Fun automation setups ahead I hope !
Recently I'm not doing oxygen not included, but I'm going to have to try making the Critter variant.
Advice on that rad bolt design: make the top tile a mesh tile so you can drop in liquid from a distance to kill them if you ever need to get in there (or you have to contend with 4K rads
Oh come on, the Abyss bugs can literally eat the Abyssalite (1:10), of which there usually are hundreds to thousands of tons laying around. Absolutely no need for the cumbersome Phosphorus cooker.
Abyssalite is, however, one of the few resources which are strictly finite.
Also, a phosphorus cooker to geotune metal volcanoes is very welcome
Do like the shine bug in a 5 tile room for bristle berries. Could even have 5 bb's in there since wild should lay an egg before they die.
Yes without the need for the drop-off you can fit that extra one in, well noticed.
I once designed a 10x12 self-powered phosphorite melter that makes 2-6kg/s. It uses SHC heat multiplication for energy. It was overkill for geotuning but this could be a good use for it.
for the shine bug reactor you can replace the window tiles with airflow tiles (not mesh tiles as then you wont have a liquid holding them in) to further increase the efficiency. this is because window tiles still block 10% of the light.
Are you sure because I thought I tested this and the airflow tile did not form a full liquid lock so the shine bugs simply escaped out?
@GCFungus it should, though its difficult to see without the overlay. And otherwise you can still replace all the other window tiles except the ones needed for the liquid lock.
i never used the shine bugs for radiation, if im running drecos and have phosphorite, I simply run 3 weezwort together, works like a champ and can cool a area down as well.
I agree personally, and I use wheezeworts early on for research and such and nuclear waste compression later for large amounts. But of course it has to be mentioned here!
Does this water tile barrier still work after the most recent update (the one with critter towers?) If so, does the water lock need more than 36 g on the tile? I'm got a new play through going and can't get the shiny bugs to pay mind to this water lock!
never mind! my mistake was using air flow tiles above and below the water drop. once i switch to normal sandstone tiles, all the shine bugs politely agreed to be unable to cross the water!
Yes, I also tried it with an airflow tile but it doesn't make a full liquid tile so doesn't work.
3:57 Nooo, hopefully the drop wasn’t too high for the little shine bug.
Shine bugs are also a primary reason for FPS drops.
nice a standardise way of making abbys bug I hope
Thanks!
Tha k you very much!
Thank you for the tutorial - it’s always pleasant and informative to watch your videos.
You didn’t show the conveyor rail diagrams in the video (I also looked at the ones recommended here), and a couple of questions remain.
1) As I understand it, all eggs are removed from each room - what is their further path? Do they all end up in the "evolution chamber"?
2) Are incubators loaded manually? There is an automatic loader in the diagram, but next to it is not a bunker, but a loader...
I did cover that in the main Critter Tutorial Bite, and generally I take the eggs and put all the extras into the overflow room which can be an evolution chamber. The dupes will then supply them to the incubators as they should have very high priority. It is possible to drop the eggs in front of the incubators directly and then have autosweepers load them directly into them, or into another lower priority loader to then go to the overflow to automate that process.
@@GCFungus thank you very much for the answer!
And also, please tell me, given the recent update, does it make sense to add a drinking bowl for creatures to the scheme? It seems that this will make it possible to comfortably keep more than 8 creatures in an area of 96 cells.
@maxarturo78 So they basically both do the same thing and add 5 happiness, so in my view replacing the grooming station with a critter feeder may be worth doing to reduce dupe time (critters must be tamed already). I don't think having both is worth it because all it does it let you put 5 more critters in a ranch, but I'd say it's easier to simply use more ranches than set-up brackene production. Making brackene from plants is very inefficient, so you basically need gassy moos which are also a bit of a pain.
Would putting a solar panel in or under the breeding room be worth it or do eight bugs not produce enough light?
I've just quickly tried this and the power levels vary depending on the movement of the shine bugs, but it was making around 30-40W. So it's not nothing and is free, but isn't a lot.
That's what, 3 lightbulbs? Probably not worth it then. Thanks for testing it out!
Nope. 100 or smth bugs will lag the game massively, unless you put them in 1 square.
Would it possible to preheat the phosphorite with liquid phosphorus?
Yes I don't see why not, you could put in some kind of counterflow heat exchanger. You would just have to make sure that the liquid phosphorous doesn't condense in the pipes.
can i just point out how freaking immoral the 'put as many bugs into one tiles as possible reactors are?
I mean there are probably even more immoral things than that in the game. Maybe let's not think about it...
Can you do a tutorial on a steam room to convert polluted water into water
I'm not sure there would be much more to add over the cooling and heating Tutorial Bites. Essentially you just want to heat the polluted water up with an aquetuner or tricked out tepidizer, and suck up the steam in a steam turbine. Then just take that water output and job done.
Why is one of your dupes walking around in a diaper? :)
!
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