Technically at least one person has to die in Frostpunk 2, and that is the fellow who was murdered in the council. In gameplay though, congratulations on such a weird but still hard challenge
The first two groups I took in (fishing village and observatory) were frostlanders. Population growth keeps the percentages of the communities, so early on the number of frostlanders went up the most.
I don't know if it counts for the achievement. I didn't care about it because the number of people doesn't go down, unlike in other events where people die. And it's a kind of bullshit event where either the mother or the child dies just because you have the better anti-contagion law.
@@zsakfoso frostpunk really loves to question your morality and guilt trip you, even when you are 100% in the right. "what`s that? you want to make explosives to help the mines expand? well sadly for you someone decided to blow up an orphanage for no reason with those same explosives." (if you didn`t get those explosives everyone would freeze to death in a few days).Just like disco elysium and it telling you that you can either be an idiot or a moron, or you can be a wuss and solve world hunger, and do all that other nerd stuff that za/um she`s 12 doesn`t like.
This is the best run I've seen yet. Absolute legend🫡 But why did you decide to salvage Winterhome at the end instead of colonising it? I thought you were sticking with the evolvers to the end.. well you stuck to no one in the end but you know what I mean.
Thanks! Mostly because I didn't like how small New London felt when I sent 9000 people to Winterhome. I think the salvage route is harder (toxicity rises faster, you need to frostbreak more, larger population in New London means bigger civil war), while the colonization route is just more tedious.
I didnt even know deathless was possible lol. Well done on the run
1:16:28 : "The council has decided to sell alcohol!"
*Dramatic orchestra music*
It's kind of funny, that was my first reaction, but then i read the law again and they did get a free ration of alcohol with every food ration
Great Video! I tried a lot to find a deathless playthrough of this game and this is the only one that I have seen so far.
Technically at least one person has to die in Frostpunk 2, and that is the fellow who was murdered in the council. In gameplay though, congratulations on such a weird but still hard challenge
He sacrificed himself to save eveyone
Your gameplay is AMAZING, i hope to see an Order gameplay with a Peace ending next time
3:24:03 “Very well, Lily May, may you live a long and warm life.”
37:00 what 😭
Definitely watching this
you should upload more gameplay. well done!
You’ll be remembered by all if it was real
You gonna do more runs?
How did you get the frostlander community so damn huge?
The first two groups I took in (fishing village and observatory) were frostlanders. Population growth keeps the percentages of the communities, so early on the number of frostlanders went up the most.
doesn`t that mom that died from a serious illness count?
I don't know if it counts for the achievement. I didn't care about it because the number of people doesn't go down, unlike in other events where people die. And it's a kind of bullshit event where either the mother or the child dies just because you have the better anti-contagion law.
@@zsakfoso frostpunk really loves to question your morality and guilt trip you, even when you are 100% in the right. "what`s that? you want to make explosives to help the mines expand? well sadly for you someone decided to blow up an orphanage for no reason with those same explosives." (if you didn`t get those explosives everyone would freeze to death in a few days).Just like disco elysium and it telling you that you can either be an idiot or a moron, or you can be a wuss and solve world hunger, and do all that other nerd stuff that za/um she`s 12 doesn`t like.
Should've been a mobile game at best. Missed the mark on a chance to make a good pc game.
This is the best run I've seen yet. Absolute legend🫡 But why did you decide to salvage Winterhome at the end instead of colonising it? I thought you were sticking with the evolvers to the end.. well you stuck to no one in the end but you know what I mean.
Thanks! Mostly because I didn't like how small New London felt when I sent 9000 people to Winterhome. I think the salvage route is harder (toxicity rises faster, you need to frostbreak more, larger population in New London means bigger civil war), while the colonization route is just more tedious.