Its not even a nintendo wide issue. Look at mario galaxy, zelda, any kirby game, pikmin, metroid, star fox, old paper mario games, etc. Its nearly a 2d mario exclusive issue
Shoutout to this guy. He’s managed to list great things about master kohga and why he’s a great character without ever touching on Age of Calamity, where in my personal opinion, he really shines. If you don’t understand what I’m saying, just, go watch all the Kohga cutscenes and you’ll see
i like the Koopaling fights because you won't know what the Koopalings are gonna be like and their mechanics are a perfect reflection of their personality imo (Lemmy is always using bouncy balls, Morton uses his surroundings and uses heavy weapons, etc...). Also the boss fights having unique mechanics that aren't seen anywhere else makes them more memberable.
There some thing about them that a good. But imagine if lemmy was allowed to use his bouncy balls in a normal platforming level. That would be really cool
@@TheRenaissanceOfficial it's funny you used Lemmy as example because his balls ARE mechanics in his castle level in New Super Mario Bros 2. And in New Super Mario Bros Wii Iggy & Roy shoot their projectiles at you in their tower levels
I always thought a platforming game should have a boss (or rival) who you "battle" through racing them through platforming. Always felt weird to have the platforming come to a halt during boss battles where a lot of games are just "wait for boss to show the weakpoint that you jump on"
I’d argue that in Breath of the Wild the two best bosses are the Lionels and Stone Taluses due to how well they integrate into the open world and act as a serious challenge to the player in the early game. Edit: I wrote this while watching the video and remembered that Kohga exists (he is easily the best)
I definitely agree Lionels and taluses are some of the best Zelda bosses out there for challenge. The ways Lionels force you to actually fight them instead of just spamming arrows from afar is amazing.
This is exactly like a conversation I had a few years back with a friend about 2D Sonic games specifically. Basically the problem with those boss fights being they are at complete mechanical odds with the gameplay you had to do to get there.
Yes, RPGs will tend to have the best bosses. Not only do they usually tick all of the boxes, their encounter can also have a strong emotional effect in a story you are invested in. Xenoblade is a good example of that. Especially if you enjoy being told about hot knives going through butter :)
Except in blade games no boss is an actual challenge even on hardest difficulty. Its either a luck based test or its a complete wash. Driver combos turn every boss into a tankier enemy encounter nothing more with RNG elements that can screw you over. Only good bossfights i can think of come from superbosses in Future Redeemed. Those are pretty good.
@@TheRenaissanceOfficial I didn't mean it that way. In fact, it didn't take that long. I'd rather wait longer than have a rushed video. I think your way of doing it is just perfect. Always take your time. The video was absolutely amazing and really entertaining due to the effort and time you put into it. Just what I expected! Please stay the way you are, you are awesome and always hard-working. Keep up the good work but don't stress yourself too much. We appreciate you and your videos! I'm happy I found your channel!
I think the saddest part about the loop slings is that we have a game where they’re absolutely phenomenal as bosses and characters. Paper Mario color splash. All seven of them get actual plot relevant and interesting stuff to do. Even Larry, arguably the most basic of them all, is interesting
1:40 i personally don't hate the copalings but they have been in way to many mario games at this point and if they were hypothetically put in wonder with far better boss fights people would still complain and the being there for the 3rd time. I think its best that they just do completely new bosses that can be as different and creative as they want them to be. If wonder had proper non duplicate bosses that were just as creative as the levels are they would have been fantastic for sure.
The reason why the koopalings take up this many slots in Mario kart is: What else where they supposed to do? Make them skins even though that doesn’t make sense at all?
A reason why Mario boss fights tend to suck is because Mario is not a combat-based game, which makes it harder to design bosses. Mario can literally only jump on enemies as an attack, anything else (like deflecting projectiles) and that’s to challenging for the target audience in most games .
Souls player here, I wish the games were less running and more boss fighting because I WILL END IT ALL IF I HAVE TO RUN BACK TO BLOOD STARVED BEAST AGAIN
Mario games aren't built around combat. Mario has no way of shooting or stabbing or punching (disregard mario 64, it uses the punches and kicks for combat like once). The only way he can fight bosses is by repeatedly stomping on them, but they need to have periods of time where you can't hit them or else you could bounce on their head several times in a few seconds and end the fight immediately. When satisfying combat is at the center of a game, bosses are a natural extension of those systems.
Ok, I'm not one to leave upset comments, I'm not doing that here, I just wanna say that in my opinion, they are not a halt to how games work, all they really do is cap you in a room until you punch a big enemy a few times, it feels like a test of skill in Mario Wonder as Bowser Junior uses the wonder flower to change to scene but it always fits the world AND for the desert it fits the story that Bowser Junior stole all the water so the boss effect is about crazy water, the first world has him change size similar to the giant hoppo wonder effect in that world, and the final battle even has shadowy areas that you have seen for the ENTIRE GAME, I don't want to be mean but honestly you just needed to do a bit more research into it before making this.
I think what hurts Mario bosses is the fact that the Devs are too scared to make it actually difficult, since it is targeted towards children which is fair but in turn that makes them very boring, doing the opposite effect of instead turning away kids
So im seeing a lot of nintendo so im going to throw my hat in with some outside of nintendo, I think a good thing to start with a good set of bosses is, as weird as this may sound, dicey dungeons, at the end of each episode you have to fight a boss chosen between I think 6 different ones, but each one has challenges and honestly some normal enemies can feel like a boss for example Cornelius, but they all have a reason for entering into this game and will fight you to win, and its not messing with the pacing, alot of times the end of episode bosses will take just as long as floor 4 or 5 enemies, it just depends, now bad bosses, would be like plants vs zombies, specifically bfn, at the end of each round of ops you have to fight the boss spinner and a proper boss fight starts if 3 of the same face show up, the problem is that it really just ruins the pacing every time, either you cant damage it or you do very little damage with out a certain item, thats not good game design imo.
Gonna just outright say it. The origami King has the best boss design in the paper mario franchise. TTYD and 64 bosses aren't as fun as the modern paper mario bosses. I say this as a diehard paper mario trilogy fan btw.
@@QnjtGWonQNqVsbYyzjx4 The Galaxy games have great bosses, but they’re all pretty easy for the most part. At least they’re fun. Galaxy 1 and 2 definitely have the best 3D Mario bosses though. With souls bosses, you at least feel super accomplished when you beat a super difficult boss, which is a feeling you don’t really get with Galaxy bosses
@@JGr2000 a easy boss for a easy game. People playing the game probably don’t want sudden difficulty spike and drops. The purpose of a game is to be fun, as long it accomplishes that well, it should be good. Maybe they could have super difficulty version for a post game boss rush.
Also when bringing up good 2d bosses metroid bosses are nowhere near that well designed. Just spam super missiles and win is usually how they go. Megaman Zero series is where i think boss design in 2d peaked personally.
Botws bossfights do every mark pretty well. They have the story significance of saving that part of hyrule They are indeed a test of skill that also brings back all the mechanics used throughout the dungeon in a perfect way And they're a change of pace because most of the dungeon is just puzzles so ending it off with a combat challenge is genius And it doesn't make the game come to a complete haul since you should already be pretty good at combat and think its fun because of the rest of the game While its true that for story significance totks bosses are better then botws but gameplay wise botws bosses are far better designed I feel like you only talked about 2d mario because that's the only game you had a real argument for and just showed footage of other games because you were bad at them or had developed a hate for them for reasons out of the games control. Or you just care about story way to much
Alternate title-Why the Koopalings STINK!
YEAH!
Yes, also, you're gay
The Koopalings, Boom Booms, and Reznors are all too easy!
I prefer the Broodals from Odyssey. 🐰
@@traviscunningham7062That opinion is pretty leston
The title should really be, “why Nintendo bosses fail!”
Its not even a nintendo wide issue. Look at mario galaxy, zelda, any kirby game, pikmin, metroid, star fox, old paper mario games, etc. Its nearly a 2d mario exclusive issue
Kirby bosses are really good though
Probably because Kirby games are sorta combat based compared to other platformers
@@Fenyx_Birb good point
5:10
Odyssey has had a boss rush on the dark side of the moon since launch tho
That is sort of a boss rush isn't it
Shoutout to this guy. He’s managed to list great things about master kohga and why he’s a great character without ever touching on Age of Calamity, where in my personal opinion, he really shines. If you don’t understand what I’m saying, just, go watch all the Kohga cutscenes and you’ll see
I do want to play that game. Never had a chance yet.
@@TheRenaissanceOfficial totally should, very fun
i like the Koopaling fights because you won't know what the Koopalings are gonna be like and their mechanics are a perfect reflection of their personality imo (Lemmy is always using bouncy balls, Morton uses his surroundings and uses heavy weapons, etc...). Also the boss fights having unique mechanics that aren't seen anywhere else makes them more memberable.
At least the koopaling got some love in paper mario color splash and mario and luigi paper jam, weirdly both had paper mario in it
There some thing about them that a good. But imagine if lemmy was allowed to use his bouncy balls in a normal platforming level. That would be really cool
@@TheRenaissanceOfficial it's funny you used Lemmy as example because his balls ARE mechanics in his castle level in New Super Mario Bros 2. And in New Super Mario Bros Wii Iggy & Roy shoot their projectiles at you in their tower levels
I always thought a platforming game should have a boss (or rival) who you "battle" through racing them through platforming. Always felt weird to have the platforming come to a halt during boss battles where a lot of games are just "wait for boss to show the weakpoint that you jump on"
I haven’t played Celeste but from what I’ve seen the bosses fit that description pretty well
ah the meatboy bosses
I’d argue that in Breath of the Wild the two best bosses are the Lionels and Stone Taluses due to how well they integrate into the open world and act as a serious challenge to the player in the early game.
Edit: I wrote this while watching the video and remembered that Kohga exists (he is easily the best)
I definitely agree Lionels and taluses are some of the best Zelda bosses out there for challenge. The ways Lionels force you to actually fight them instead of just spamming arrows from afar is amazing.
This. The point of a boss I to be an enjoyable challenge that make use of your abilites, not just an Excuse to pad out gameplay time.
This is exactly like a conversation I had a few years back with a friend about 2D Sonic games specifically. Basically the problem with those boss fights being they are at complete mechanical odds with the gameplay you had to do to get there.
Yes, RPGs will tend to have the best bosses. Not only do they usually tick all of the boxes, their encounter can also have a strong emotional effect in a story you are invested in.
Xenoblade is a good example of that. Especially if you enjoy being told about hot knives going through butter :)
Except in blade games no boss is an actual challenge even on hardest difficulty. Its either a luck based test or its a complete wash. Driver combos turn every boss into a tankier enemy encounter nothing more with RNG elements that can screw you over. Only good bossfights i can think of come from superbosses in Future Redeemed. Those are pretty good.
It's finally here! I'm so excited. I was looking forward to it so long. Thank you!
Sorry it took so long but I had A lot of stuff to say and I had to make fit together in some way.
@@TheRenaissanceOfficial I didn't mean it that way. In fact, it didn't take that long. I'd rather wait longer than have a rushed video. I think your way of doing it is just perfect. Always take your time. The video was absolutely amazing and really entertaining due to the effort and time you put into it. Just what I expected! Please stay the way you are, you are awesome and always hard-working. Keep up the good work but don't stress yourself too much.
We appreciate you and your videos! I'm happy I found your channel!
What’s your opinion on kirby bosses? I like them, but I’m curious about what you think.
I think the saddest part about the loop slings is that we have a game where they’re absolutely phenomenal as bosses and characters. Paper Mario color splash. All seven of them get actual plot relevant and interesting stuff to do. Even Larry, arguably the most basic of them all, is interesting
1:40 i personally don't hate the copalings but they have been in way to many mario games at this point and if they were hypothetically put in wonder with far better boss fights people would still complain and the being there for the 3rd time.
I think its best that they just do completely new bosses that can be as different and creative as they want them to be. If wonder had proper non duplicate bosses that were just as creative as the levels are they would have been fantastic for sure.
The reason why the koopalings take up this many slots in Mario kart is: What else where they supposed to do? Make them skins even though that doesn’t make sense at all?
Just found your channel. Love the content. I subscribed
These are my personal favorite comments
I personally think about Pokemon and Mario and Luigi bosses lol, they can be very well done imo
I need to play more mario and luigi
Awesome Video Bro!
A reason why Mario boss fights tend to suck is because Mario is not a combat-based game, which makes it harder to design bosses. Mario can literally only jump on enemies as an attack, anything else (like deflecting projectiles) and that’s to challenging for the target audience in most games .
11/10, Kohga praise.
Souls player here, I wish the games were less running and more boss fighting because I WILL END IT ALL IF I HAVE TO RUN BACK TO BLOOD STARVED BEAST AGAIN
Meanwhile the bosses from the og paper mario
Mario games aren't built around combat. Mario has no way of shooting or stabbing or punching (disregard mario 64, it uses the punches and kicks for combat like once). The only way he can fight bosses is by repeatedly stomping on them, but they need to have periods of time where you can't hit them or else you could bounce on their head several times in a few seconds and end the fight immediately. When satisfying combat is at the center of a game, bosses are a natural extension of those systems.
Ok, I'm not one to leave upset comments, I'm not doing that here, I just wanna say that in my opinion, they are not a halt to how games work, all they really do is cap you in a room until you punch a big enemy a few times, it feels like a test of skill in Mario Wonder as Bowser Junior uses the wonder flower to change to scene but it always fits the world AND for the desert it fits the story that Bowser Junior stole all the water so the boss effect is about crazy water, the first world has him change size similar to the giant hoppo wonder effect in that world, and the final battle even has shadowy areas that you have seen for the ENTIRE GAME, I don't want to be mean but honestly you just needed to do a bit more research into it before making this.
I think what hurts Mario bosses is the fact that the Devs are too scared to make it actually difficult, since it is targeted towards children which is fair but in turn that makes them very boring, doing the opposite effect of instead turning away kids
If you want to play a game with good boss fights, then play the Souls games.
Bed of Chaos
So im seeing a lot of nintendo so im going to throw my hat in with some outside of nintendo, I think a good thing to start with a good set of bosses is, as weird as this may sound, dicey dungeons, at the end of each episode you have to fight a boss chosen between I think 6 different ones, but each one has challenges and honestly some normal enemies can feel like a boss for example Cornelius, but they all have a reason for entering into this game and will fight you to win, and its not messing with the pacing, alot of times the end of episode bosses will take just as long as floor 4 or 5 enemies, it just depends, now bad bosses, would be like plants vs zombies, specifically bfn, at the end of each round of ops you have to fight the boss spinner and a proper boss fight starts if 3 of the same face show up, the problem is that it really just ruins the pacing every time, either you cant damage it or you do very little damage with out a certain item, thats not good game design imo.
What’s wrong with Nintendo?
@@NickMario1 nothing, im just giving examples in non nintendo games since you focused so hard on them
@@sherifffenrir2145 oh I don’t mind just asking lol
Gonna just outright say it. The origami King has the best boss design in the paper mario franchise. TTYD and 64 bosses aren't as fun as the modern paper mario bosses. I say this as a diehard paper mario trilogy fan btw.
Try peakno blade (xenoblade) if you want good bosses
No Paper Mario music 😢
2D and 3D Mario bosses suffer while Soulsborne bosses thrive
How about Mario galaxy
@@QnjtGWonQNqVsbYyzjx4 The Galaxy games have great bosses, but they’re all pretty easy for the most part. At least they’re fun. Galaxy 1 and 2 definitely have the best 3D Mario bosses though. With souls bosses, you at least feel super accomplished when you beat a super difficult boss, which is a feeling you don’t really get with Galaxy bosses
@@JGr2000 a easy boss for a easy game. People playing the game probably don’t want sudden difficulty spike and drops. The purpose of a game is to be fun, as long it accomplishes that well, it should be good. Maybe they could have super difficulty version for a post game boss rush.
I didn't even watch the video, I just came to comment that I don't approve of the Iggy Koopa slander and that it makes me a tiny bit sad :(
Also when bringing up good 2d bosses metroid bosses are nowhere near that well designed. Just spam super missiles and win is usually how they go. Megaman Zero series is where i think boss design in 2d peaked personally.
More like why Nintendo bosses suck
Botws bossfights do every mark pretty well. They have the story significance of saving that part of hyrule
They are indeed a test of skill that also brings back all the mechanics used throughout the dungeon in a perfect way
And they're a change of pace because most of the dungeon is just puzzles so ending it off with a combat challenge is genius
And it doesn't make the game come to a complete haul since you should already be pretty good at combat and think its fun because of the rest of the game
While its true that for story significance totks bosses are better then botws but gameplay wise botws bosses are far better designed
I feel like you only talked about 2d mario because that's the only game you had a real argument for and just showed footage of other games because you were bad at them or had developed a hate for them for reasons out of the games control. Or you just care about story way to much
W video