This is the BEST ever teacher I've ever met on the internet. It is a real gift the ability ti explain in such a manner. I STRONGLY recommend to everyone learning Cinema4d. Thank you, Mathew.
Just got started in c4d and wanted to say THANKYOU! So many tutorials require x-particle plugins, so good to see someone showing us how to make use of what is there.
Oh wow, Just finished watching this, I never even thought about combining matrix and cloner that way. I usually use matrix just for the purpose of creating Thinking Particle. That was some really nice technique, learned something new today, thank you very much!
Excellent tutorial. It seems it is generally regarded that Thinking Particles requires an Xpresso setup. You have shown very clearly that Xpresso is not required.
All deformers can effect particles, which emits whatever object you want, when emitter and deformer group under same null object. There is no need to use "Matrix" for this.
There are only few resources in whole online learning platforms, be it paid or free, which explain you the underlying mechanism for each and every setup. ( 1. 3DFluff 2. Mr Athanasios Pozantzis 3. Mr. Tim Clapham from Helloluxx ) (I love all of them :). Thank you for your hard work.
Excellent crash course! And seriously, not just this video, your other videos are also really excellent. Do keep up the good work! Just a curiosity, the above works perfectly with a rigid body. Is it possible to get the same effect with the soft body too? So that when the spheres (soft body) collide with the collider bodies, it will bounce like a soft body does and then move on with their path. Because I tried with the soft body, and it quickly became very weird! Would love your input and better if you could make a video on this too. Thank you!
No idea to be honest. With the rigid bodies c4d is just moving the entire object, hence you can sort of cheat it into the particle system. With soft bodies, it is a moving of the points and polys; so there's a chance it just won't work.
Thanks! This is very informative tutorial! Could this particles collide between each or other particle group and change its preferences or birth new particles?
Colliding with other particles is fine because they use the full generic dynamics system. Spawning new particles, that wouldn't be an easy one, it would need some sort of custom script to do this.
Thank you so much for the tutorial. Just one question.(i'll try my best English). If I have 200fr animation and I want emitter to stop emitting at fraim100. why particles stop emitting and continue to the end of the spline, while Matrix just stop at that frame and not following particles ?
great video this is revolutionary, but I've found a problem with this. I have a quite complex spline that I want the particles wrapping on, but when I add a twist they completely rip out of the spline shape and just do a big vortex, Not sure why they spin and stick to the spline for you and for me they just prioritise the twist. Ive tried changing the hierarchy and putting the twist above just makes it not have an effect. Also the twist is much more powerful no matter what the angle or size of it so they don't go in a straight line but a big spiral. Anyone encountered this or found a fix for this? Thanks in advance!
Ermm I have tried for hours before commenting this but turns out placing the twist above and simply turning the spline wrap off and on again works. No clue why but the twist is active now
I have verified and the option box was already checked. Thank you for your quick reply though ! :) I will keep on clicking around and see if I can fix* this. (I'm using version R19 by the way).
Oh jeez, errm. Never done that myself, what sort of shape is it landing on? ie. how detailed is the surface and how much needs to line up. Sometimes just whacking a cylindrical/spherical render lens on is the easiest option and add some visual markers to work to.
I found a way to reproject a street view onto basic geo to reposition where I wanted it using multiple projections. Heres my test piece: HAD TO REMOVE LINK FOR REASONS
Hello, actually for some reason on my perspective view everything looks fine but when I render instead of seeing a stream of balls filling the whole length of the spline, they just just cover a 10th of the spline at any time and when they move forwards, instead of leaving a continuous trail from where they came from, they die out, so you only see a very small section of balls moving along the spline. Any ideas of what is causing this problem?
Generally whenever maxon has bought in some code, I think they've kind of regretted it a bit after buying it. They bought SLA but then weren't able to push it any further. They bought TP but it was so different from anything else in c4d, nobody knew how to further develop it. Same for pyrocluster. The only external code that has done ok has been open source stuff.
Wow not even one hater on this. That's how you know this guy is legit. Already subscribed:) Big up, brother.
This is the BEST ever teacher I've ever met on the internet. It is a real gift the ability ti explain in such a manner. I STRONGLY recommend to everyone learning Cinema4d. Thank you, Mathew.
God bless RUclipsrs who explain things in detail and concisely, for they will inherit the Earth. Or something.
this is the video I've been looking for forever. now im no longer sad that i don't have xparticles. thank you soo much
Wow... Not only one of the best tutorials I've seen on youtube, but also one of great power of explanation. Thanks pal, this is awesome.
This mentor is a wizard - he has the brilliant ability to cover all the questions that might come into your head while watching his videos! Thank you!
The best tutorial ever
Just got started in c4d and wanted to say THANKYOU! So many tutorials require x-particle plugins, so good to see someone showing us how to make use of what is there.
You are badly missed…your hair crash course was and still is the best out there!!! Hope you’re doing well mate…
Wow! Only 7 mins in and I found what I exactly needed! Great tutorial man!
Thanks so much! Very helpful and really well explained, which I find to be rare. Keep it up!
I didn't even know something like that could be made in c4d without plugins. Nice job.
Not just a great tutorial but also a storytelling peace
very effective. you are one of the best teacher
I do love a Matthew O'Neil explanation!
Great tutorial! Exactly what i searched. Thanks!
Thank you for sharing. Looking forward to more knowledge sharing!!!
I like your efficient way of articulation. Your vids are so easy to follow. :)
Awesome. Just starting out with Cinema and making huge steps because of people like you that are willing to share. Thanx.
Awesome, what a fantastic tutorial.... amazing!!!
Oh wow, Just finished watching this, I never even thought about combining matrix and cloner that way. I usually use matrix just for the purpose of creating Thinking Particle. That was some really nice technique, learned something new today, thank you very much!
Very well explained!. Thanks a lot!
OMG! That is exactly what I've been after for ages, Sir!! Thank you so so much!!
Can't believe I found this gem after 3 years of being released!!
Its no xparticles, but it makes the tools you have more useful.
@@3DFluff true, I don't have a grand to splash on xp
protect this man at all cost
Brilliant tutorial and really like the easy-understanding teaching style!
Thank you fantastic tutorial.
Btw instead of stretching the twist you can use its "unlimited" mode.
You've blown my tiny mind
Great tutorial!!!! simply and clear!!!! just wow!
thanks for explaining so easy and calm. Good to follow, thanks a lot.
yes exactly i enjoy this tuto , appreciate you with clear explanation
You are a really good teacher. Very clear, thank you.
Really great tutorial. This technique would have been great on my last work because I was animating cells going through the veins.
Brilliant. Subscribed and thumbed up. You got my vote for thinking outside the box my man. Can't wait to watch more of your tuts.
Excellent tutorial. It seems it is generally regarded that Thinking Particles requires an Xpresso setup. You have shown very clearly that Xpresso is not required.
Doesn't need thinking particles either ;-)
That's true. Boy, I wrote that badly!
Thanks. Saved me hours :)
Just amazing! please keep it coming!
Excellent! Thanks a lot! You've explained it very well :)
Thank you
amazingly useful!!!
This is amazing tutorial what I was looking for۔ Thanks a lot Sir, I salute you for this help.
Thanks a million.
All deformers can effect particles, which emits whatever object you want, when emitter and deformer group under same null object. There is no need to use "Matrix" for this.
wow, what an awesome solution
Thanks so much. Very well explained. Great!
Thank you very useful and explained very well.
that's an awesome setup, thanks! subbed!
There are only few resources in whole online learning platforms, be it paid or free, which explain you the underlying mechanism for each and every setup. ( 1. 3DFluff 2. Mr Athanasios Pozantzis 3. Mr. Tim Clapham from Helloluxx ) (I love all of them :). Thank you for your hard work.
Awesome tutorial, thank you!!
interesting solution with particles, Thank you!
You just got yourself a follow my guy
Perfeito!!! Muito bem explicado, me salvou!!! Obrigado pelo video!!!
Very useful, thanks very much!
Thank you! It still actual)
Incredible tut. Tks!
Just put the twist to unlimited!
Great Tutorial, Thanks a Lot !!
This is Dope !
THE BEST !
thank you soo much ! please more techniques
Brilliant!
You rock man. period.
BIG LIKE
I love this guy !
Excellent crash course! And seriously, not just this video, your other videos are also really excellent. Do keep up the good work! Just a curiosity, the above works perfectly with a rigid body. Is it possible to get the same effect with the soft body too? So that when the spheres (soft body) collide with the collider bodies, it will bounce like a soft body does and then move on with their path. Because I tried with the soft body, and it quickly became very weird! Would love your input and better if you could make a video on this too. Thank you!
No idea to be honest. With the rigid bodies c4d is just moving the entire object, hence you can sort of cheat it into the particle system. With soft bodies, it is a moving of the points and polys; so there's a chance it just won't work.
Okay, no problem! And thank you again for your excellent videos on c4d!
Thanks! This is very informative tutorial! Could this particles collide between each or other particle group and change its preferences or birth new particles?
Colliding with other particles is fine because they use the full generic dynamics system. Spawning new particles, that wouldn't be an easy one, it would need some sort of custom script to do this.
Thank you so much for the tutorial. Just one question.(i'll try my best English). If I have 200fr animation and I want emitter to stop emitting at fraim100. why particles stop emitting and continue to the end of the spline, while Matrix just stop at that frame and not following particles ?
ooops, It's all good.
Can anyone suggest more tutorials that cover this particle technique?
Honestly, at this point, just grab xparticles, its the only sane choice.
Most Awesome :-) √
great video this is revolutionary, but I've found a problem with this.
I have a quite complex spline that I want the particles wrapping on, but when I add a twist they completely rip out of the spline shape and just do a big vortex, Not sure why they spin and stick to the spline for you and for me they just prioritise the twist. Ive tried changing the hierarchy and putting the twist above just makes it not have an effect. Also the twist is much more powerful no matter what the angle or size of it so they don't go in a straight line but a big spiral. Anyone encountered this or found a fix for this? Thanks in advance!
Ermm I have tried for hours before commenting this but turns out placing the twist above and simply turning the spline wrap off and on again works. No clue why but the twist is active now
Great tutorials! Love 'em !
Try Preferences > View > Realtime values
I have verified and the option box was already checked. Thank you for your quick reply though ! :) I will keep on clicking around and see if I can fix* this. (I'm using version R19 by the way).
tysm :O
Any clues on projection mapping a 360 image? I know its off topic, but my brain is melting
Oh jeez, errm. Never done that myself, what sort of shape is it landing on? ie. how detailed is the surface and how much needs to line up. Sometimes just whacking a cylindrical/spherical render lens on is the easiest option and add some visual markers to work to.
I found a way to reproject a street view onto basic geo to reposition where I wanted it using multiple projections.
Heres my test piece:
HAD TO REMOVE LINK FOR REASONS
i have no mograph in my c3d R19?!?!?
Hello, actually for some reason on my perspective view everything looks fine but when I render instead of seeing a stream of balls filling the whole length of the spline, they just just cover a 10th of the spline at any time and when they move forwards, instead of leaving a continuous trail from where they came from, they die out, so you only see a very small section of balls moving along the spline. Any ideas of what is causing this problem?
Remember the emitter has a different setting for editor particle count and render particle count. Make sure theyre set the same.
@@3DFluff thanks. I fixed that and the prob is gone. Cheers
can this work with thinking particles
No idea, nobody uses thinking particles
So temping to be the only dislike on the video but it’s too helpful so I just can’t haha. Thanks for the tutorial!
It still annoys me the fact that Maxon pretty much stopped developing TP a long time ago.
Generally whenever maxon has bought in some code, I think they've kind of regretted it a bit after buying it. They bought SLA but then weren't able to push it any further. They bought TP but it was so different from anything else in c4d, nobody knew how to further develop it. Same for pyrocluster. The only external code that has done ok has been open source stuff.
how to fuckin freeze the simulation or retime it
thank you
Brilliant!!