The way you teach is a true talent my friend. I've noticed this about all of your videos that I've watched. I've seen many hair tutorials but none that made it as simply as this.
Glad you enjoyed :) I got in to making tutorials in the first place about 15 years ago because I was getting so frustrated with watching other people (at the time) get it so wrong. Things are much better these days but still glad you enjoy them.
Helped me in 2021, only a few extra steps to use Arnold with this tutorial, create an arnold hair material assign it next to the hair material that is applied by default, presto. This was so thorough and straight to the meat and potatoes of the thing. Thanks!
Just got to say, you're a perfect teacher. Your videos are a joy to watch. Clear, well structured, very well-spoken, a little bit of personality and humour chucked in, AND you explain the reason why you do things and the workings behind it which I think is really important for retaining information. Perfect!
Thank you so much! Out of all the tutorials on Cinema 4D's hair system on RUclips, this has BY FAR been the best one for me. There truly is an art to teaching. There are some people who can take something complex and make it so simple to understand. You're one of those people. Thanks!
Thanks for this. Your tutorials are brilliant. I hope you're staying sane, healthy and happy in these crazy times. Please do more of these - you're a natural. Thanks again. Greetings from South Africa.
I have a really cool technique for the render settings: You can use GI in the Standard renderer but turn off GI in the Hair Material's Illumination tab. That way GI affects everything in the scene except the hair. You can then use seperate lights (point lights, ambient lights etc.) to Only illuminate the hair, using their include/exclude options (Because otherwise it'll be black since GI is not affecting it). This way you'll get really fast results that look really good!
Excellent video, but it would be really great to see one equally as good dealing with the issues integral to designing hair for humans (fades, weaves, stubble, etc).
Wow, you make hair simulation seem easy! I have a question, does anyone know if there is a way to make the hairs not intersecting with each other, especially when brushing? I don't mean how to avoid intersecting with other surfaces but avoid intersections between each strand of hair. It becomes very apparent when choosing a type like flat or instance in the attributes' generate tab of the hair. Ty!
Great tutorial as always, very nice info about the Renderer difference, damn! PS: I miss Janine SOOOO MUCH OMG!! You're great too of course lol but I miss her so much!!! 😭😭😭😭 Where did she go? 😥
Remember the guides are just a rough path for the hair to follow. Usually you can get the hair where you need with just 5-15 guide segments. On the other hand a simple hair style might need 10 hair segments for the render, but curly hair could need 100 to make a smooth curve. Think of it like a subdivision surface, you have an editor subdivision and a render subdivision.
Hey! I have an issue where it seems like my hair is not linked to my object. When I move my object, the hair is not moving with it. Like its locked in the same sport in my 3D world an I can not move it at all... Do you happen to know why this is and how I can fix it?
What the best way to export the hair material to other programs? I’m exporting my my hair objext as -generate- flat to get it to be polygons and export to fbx but I loose my material
thanks a lot ,and there is a question that when I was brush the hair ,the hair always insert into the surface , could u tell me how to solve this problem?
For underwater motion you will want to throw in loads of friction, you should be able to do this with the old particle friction object. To make it look wet keep in mind that it only looks wet when the wet hair is surrounded by air. Wet hair under water oddly looks dry. But for wet hair outside, crank up the specular setting and make sure there are some old fashioned omni lights there to cast specular reflections.
hi, I'm having trouble with my hair tag. I have a model, I then add animation through maximo, but there seems to be a problem with the dynamics etc I think. as the frames proceed the hair grows, like cuz it from adams family. I tried to mess with gravity, mass, drag, and steps- steps seem to help the most with the hair growing as animation plays. ive set dynamics under the hair edit tab, but no luck. the hair dosent seem to look good as the model moves either. any help would be much appreciated thanks
Is there a way to stop the hairs from going inside the model when you're brushing them? I always have that problem. When I brush the hairs never seem to collide against the model's surface.
Really nice. I have a question. If you want to do, for example, a girl with a ponytail ... would the simplest method be to create two hair systems? One for the head (straight hair tight) and another only for the pigtail (elongated and loose). Is it like that? Thanks for share it.
That is likely what I would do, yes. That way you can have the head hair with no physics, because that tight pulled hair really isn't going anywhere. then you can have a second hair system sprouting from within the hairband for the physics moving tail part.
Theres not much to say about it, it works the same as all the other caches. Just press the 'calculate' button and c4d will pre-generate the physics so you get faster animation playback.
@@3DFluff When I did it, the grooming on the animal was destroyed! but I have to make it otherwise the preparing takes forever when I start the render...
I give a thumbs up, but I have to make this one suggestion. I don't know why but almost every tutorial on Cinema 4D hair has someone putting hair on a sphere or a torus and there are almost none that actually features a human head. You look at Maya hair tutorials and most of them use a more functional example. If you do another hair tutorial some time, please use a human head for a more realistic example. Just saying.
2 years later and this is still the best hair tutorial for C4D.
i am from 3030. Still the best!
I'm from 2023 still good
Agreed this is still the best hair tutorial on RUclips without question.
3 years later - still the best hair tutorial.
The way you teach is a true talent my friend. I've noticed this about all of your videos that I've watched. I've seen many hair tutorials but none that made it as simply as this.
Glad you enjoyed :) I got in to making tutorials in the first place about 15 years ago because I was getting so frustrated with watching other people (at the time) get it so wrong. Things are much better these days but still glad you enjoy them.
Too bad you are not here for such a long time. Thank you for your videos and attitude that you have.
That was pretty HAIR RAISING.! THANKS 3DFluff.
Although I am Arabic and I do not know English, your reference to the explanation makes me understand the explanation
You are very good, thank you
so helpful! really shows the potential of c4d hair in a fast and easy way
Helped me in 2021, only a few extra steps to use Arnold with this tutorial, create an arnold hair material assign it next to the hair material that is applied by default, presto. This was so thorough and straight to the meat and potatoes of the thing. Thanks!
Competent teacher + powerful software = beautiful synergy.
Just got to say, you're a perfect teacher. Your videos are a joy to watch. Clear, well structured, very well-spoken, a little bit of personality and humour chucked in, AND you explain the reason why you do things and the workings behind it which I think is really important for retaining information. Perfect!
Thank you so much! Out of all the tutorials on Cinema 4D's hair system on RUclips, this has BY FAR been the best one for me. There truly is an art to teaching. There are some people who can take something complex and make it so simple to understand. You're one of those people. Thanks!
Such a great tutorial! The best I could find, all explained and systemized, one will really understand how the hair system works, thank you!
34:10 rofl XD. I love the way you teach. I generally snore by the 30-min mark. You are awesome!
Awesome tutorial. You have presented a very good overview of C4D Hair that is leaps and bounds above any other tutorial on hair I have found.
only 2 minutes in, and i have already learned valuable info. Thank you infinitely for this video! :)
Thanks for this. Your tutorials are brilliant.
I hope you're staying sane, healthy and happy in these crazy times.
Please do more of these - you're a natural.
Thanks again. Greetings from South Africa.
Just amazing communication and teaching as always, thank you!
this has been the best hair tutorial i could find online. thank you so much
Thanks for this great tut 3DFluff, very useful!
That was bloody nice. Great teaching. Thanks. Keep your 3D Fluffing.
Amazing course , thank you very much, it helped me alot.
The Alot is pleased with this.
The thickness joke just got me! Thanks for the tutorial
Such a high quality channel
Best course for hair ever Thank u!
thanks for explaining so easy, quite and simple, thanks thanks, greatings from holland.
Thank you so much! Awesome tutorial! Thanks a lot! ! ! You don't even imagine how much time I've saved bacause of your advices! ! !
Wow - Great tutorial. Will echo what others are saying. Your tutorials are really helpful. Really make complicated subjects approachable.
I have a really cool technique for the render settings:
You can use GI in the Standard renderer but turn off GI in the Hair Material's Illumination tab. That way GI affects everything in the scene except the hair.
You can then use seperate lights (point lights, ambient lights etc.) to Only illuminate the hair, using their include/exclude options (Because otherwise it'll be black since GI is not affecting it). This way you'll get really fast results that look really good!
Awesome. You are great Mentor...
If you put me in coke, I explode!
Very informative, funny and entertaining review. Thanks a lot!
Did I see Mr. Athanasius Pozantzis at 34.12? Great tutorial.
I am a huge fan of both of you guys.
Again very nice tute, wow
Your are Awesome ! Your Style look like Tony Stark is Giving Tutorial on Hair Objects
thank you so much for this tutorial and I really get what I want for my fur. you save my final!
Everything is absolutely clear and useful! .. Thank you
like an Icelandic stream
wow thank you so much, this was a joy to watch and exactly what i just needed to fluff things up :D
you are amazing teacher bro
Great tutorial! So easy to understand! Thank you!
Well done
Excellent video, but it would be really great to see one equally as good dealing with the issues integral to designing hair for humans (fades, weaves, stubble, etc).
I haven't had a haircut for 2 years, you want hair styling advice from me? :o
@@3DFluff ha ha. but really.
Great TUT! - Thank you🙏👍
Wow, you make hair simulation seem easy! I have a question, does anyone know if there is a way to make the hairs not intersecting with each other, especially when brushing? I don't mean how to avoid intersecting with other surfaces but avoid intersections between each strand of hair. It becomes very apparent when choosing a type like flat or instance in the attributes' generate tab of the hair. Ty!
great! thank you so much!
Hey! Thanks for the awesome tutorial.
Can you please tell me how to cache/calculate my hair and know their poly count?
Great tutorial, thanks.
Helpful as ever, mr mash
Double Thumbs Up. Great video.
Fab video - thanks for sharing all of this.
Great tutorial as always, very nice info about the Renderer difference, damn!
PS: I miss Janine SOOOO MUCH OMG!! You're great too of course lol but I miss her so much!!! 😭😭😭😭 Where did she go? 😥
liandifoto.nl/
Very nice! Thanks 👌 that nosemangr reference 😆
Very useful! Thanks!
Worth it for the German GF gag. Thanks man
smart program and a good tutorial. Thank you!
Great tutorial. Thank you very much.Only one thing is still a mystery to me: Why do we have Segments for Guides and Segments for Hair?
Remember the guides are just a rough path for the hair to follow. Usually you can get the hair where you need with just 5-15 guide segments. On the other hand a simple hair style might need 10 hair segments for the render, but curly hair could need 100 to make a smooth curve.
Think of it like a subdivision surface, you have an editor subdivision and a render subdivision.
Got it. Thank you ones again.
when using the add guides tool how do I change the amount of hairs? the hairs amount setting in the hair object doesnt appear to change it.
Hey! I have an issue where it seems like my hair is not linked to my object. When I move my object, the hair is not moving with it. Like its locked in the same sport in my 3D world an I can not move it at all... Do you happen to know why this is and how I can fix it?
What the best way to export the hair material to other programs? I’m exporting my my hair objext as -generate- flat to get it to be polygons and export to fbx but I loose my material
Awesome!
Thank you for the wonderful tutorial and friendly manner of presenting!
very use full thank you
thanks a lot ,and there is a question that when I was brush the hair ,the hair always insert into the surface , could u tell me how to solve this problem?
Enable the collisions checkbox in the brush tool.
@@3DFluffIt works! thank you very much .
dude great tut! :D
How to freeze dynamics, like in soft bodys "Set initial state"?
Hello. Question: is there a way to make hair look wet, and is there a way to make hair move like underwater?
For underwater motion you will want to throw in loads of friction, you should be able to do this with the old particle friction object. To make it look wet keep in mind that it only looks wet when the wet hair is surrounded by air. Wet hair under water oddly looks dry. But for wet hair outside, crank up the specular setting and make sure there are some old fashioned omni lights there to cast specular reflections.
@@3DFluff thanks you :) very helpful
great tutorial ....thanks a lot
LMAO @ German girlfriend.
LOL @ Noseman picture.
Great tutorial...thanks!
I think maxon saw your video, because in r21 the default hair count is exactly 50000.
hi, I'm having trouble with my hair tag. I have a model, I then add animation through maximo, but there seems to be a problem with the dynamics etc I think. as the frames proceed the hair grows, like cuz it from adams family. I tried to mess with gravity, mass, drag, and steps- steps seem to help the most with the hair growing as animation plays. ive set dynamics under the hair edit tab, but no luck. the hair dosent seem to look good as the model moves either. any help would be much appreciated thanks
Sorry, Ive no experience with that issue or maximo
every time I use the brush or the move or even scale tool the hair physics stop and don't fall down can someone explain why it's really frustrating
i wish all tuts like this one.
Is there a way to stop the hairs from going inside the model when you're brushing them? I always have that problem. When I brush the hairs never seem to collide against the model's surface.
Hey! When you click on the brush tool, go to the options panel on the right of your screen and enable the 'collisions' button.
Really nice. I have a question. If you want to do, for example, a girl with a ponytail ... would the simplest method be to create two hair systems? One for the head (straight hair tight) and another only for the pigtail (elongated and loose). Is it like that?
Thanks for share it.
That is likely what I would do, yes. That way you can have the head hair with no physics, because that tight pulled hair really isn't going anywhere. then you can have a second hair system sprouting from within the hairband for the physics moving tail part.
This still slaps
Will this work in New redshift?
Was that a picture of noseman at 34:14? Lol
can we use vertex map for hairs ?
wait so your hair was grease and not hair gel?
What About Hair Cache, I wished for any explanation
Theres not much to say about it, it works the same as all the other caches. Just press the 'calculate' button and c4d will pre-generate the physics so you get faster animation playback.
@@3DFluff When I did it, the grooming on the animal was destroyed! but I have to make it otherwise the preparing takes forever when I start the render...
is there a way to protect the hair style after the cache?
Solution was to set gravity to Zero since hair is not animating at all. Thanks a lot.
If you don't want your hair to move, go to the dynamics tab of the hair and just turn the whole thing off.
can i go into the box?
if she lets you, sure
34:11 - Knowsman )
i need for dem earth 3
You want a hairy planet?
One of ur call is to teach.
I give a thumbs up, but I have to make this one suggestion. I don't know why but almost every tutorial on Cinema 4D hair has someone putting hair on a sphere or a torus and there are almost none that actually features a human head. You look at Maya hair tutorials and most of them use a more functional example. If you do another hair tutorial some time, please use a human head for a more realistic example. Just saying.
that 1 dislike is here to improve the like/dislike ratio
bo doi yoyoyoyoyoyoyoyoing!!!!!!!!!
hahahahha '' and ive had a german girlfriend ''