Sketch & Toon Lines In Cinema 4D R19

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  • Опубликовано: 30 май 2018
  • In part 1 of this video I show you how to use C4D's sketch and toon material system to generate lines on your renders. The shading system will be covered in part 2.
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Комментарии • 58

  • @JuXuS1
    @JuXuS1 Год назад +1

    had a project two years ago you saved my ass. it went great. now i forgot everything and you saved my ass again. luv ya man!

  • @ytmm11
    @ytmm11 3 года назад

    he's the brightest of all the C4D instructors. Best command of the English language, as well, most the thorough instruction. Merci Monsieur.

  • @SlobboVideo
    @SlobboVideo 6 лет назад +6

    Damn, thanks for making this. You're a tutorial making machine, and I mean that in the best possible way.

  • @SKasare
    @SKasare 5 лет назад +3

    Amazing tutor. Keep feeding with the great tutorials to improve our art and style. Thank You 3DFluff and looking out for more videos of your on animation, modelling and motion graphics using Cinema 4d .

  • @michaelharrison8126
    @michaelharrison8126 6 лет назад

    Outstanding video as always! Can't wait for part two!

  • @popwillsaveus
    @popwillsaveus 6 лет назад

    Great video! Looking forward to next one!

  • @ronnyt5914
    @ronnyt5914 4 года назад

    very clear and clear, and at the same time quite clear. thanks man, this is how i love to learn

  • @daringetae5136
    @daringetae5136 4 года назад +1

    I really liked it. Thank you for your effort.

  • @yewsoonfatt
    @yewsoonfatt 5 лет назад +3

    hi Sir, this is the best c4d tutorial video i ihave seen so far, thank you very much. i have subscribed this channel

  • @saili6106
    @saili6106 6 лет назад

    I really like your tutorials, very useful

  • @bokasonic
    @bokasonic 5 лет назад

    Thank you very much for this video. It was very helpful, easy to understand.

  • @richardmartin7602
    @richardmartin7602 3 года назад

    Very good, the clearest explanation I have seen.

  • @MrCalmwaters112
    @MrCalmwaters112 4 года назад

    Brilliant as always....

  • @bush1do155
    @bush1do155 5 лет назад

    Thanks, that was helpful and well explained , + "tut tu du tu du tu du" is awesome!

  • @masamiakita993
    @masamiakita993 5 лет назад

    more than helpful, thank you!!

  • @ilyavamush3880
    @ilyavamush3880 4 года назад +1

    wow!!! Finally!!!! Finally I Find smb who can explain this!!! than you, man!!!!

  • @pascalmiller4798
    @pascalmiller4798 3 года назад

    fantastic tutorial

  • @shawnrobinson8046
    @shawnrobinson8046 4 года назад

    Thank you for the lesson!!

  • @douglasw7261
    @douglasw7261 5 лет назад

    excellent video!

  • @equiz
    @equiz 4 года назад +1

    THanks for the tutorial!!!!

  • @Nick-wz6tz
    @Nick-wz6tz 4 года назад

    Thank you very much !

  • @ClownXmachina
    @ClownXmachina 5 лет назад +1

    WHO DARES TO DISLIKE ? Great tut !

  • @danielahaza9249
    @danielahaza9249 3 года назад

    Thanks a lot!!

  • @JuXuS1
    @JuXuS1 3 года назад

    tnx so much!

  • @rburma
    @rburma Год назад

    THANKS A LOT ....

  • @soledadbonnefontaltimira371
    @soledadbonnefontaltimira371 2 года назад

    you rock!!!

  • @zeewaqarhusnain1743
    @zeewaqarhusnain1743 2 года назад

    thankyou

  • @-Christoph
    @-Christoph 6 лет назад

    Is there any way to apply some kind of glowing style to the lines, so that they look basically like light rays? I imagine that would look nice when it unfolds on a black background or so. And thanks for your videos. They are pretty helpful.

  • @Higgsinophysics
    @Higgsinophysics 6 лет назад

    Thank you very much, the problem with intersections have bothered me for months !

    • @Higgsinophysics
      @Higgsinophysics 6 лет назад

      and the "default hidden" thing. Man you are a life saver!

  • @flaggerify
    @flaggerify 2 года назад

    The spots shader on its own looks better.

  • @davidcowell6141
    @davidcowell6141 9 месяцев назад

    Yo man, any idea on how you can have the stroke thickness stay the same when relative to the camera? Great tutorial btw :)

  • @anabstractconcept966
    @anabstractconcept966 5 лет назад +4

    8:44 i died

    • @3DFluff
      @3DFluff  5 лет назад +2

      That would make you a stiff.

  • @IzzyTheEditor
    @IzzyTheEditor 6 лет назад

    Thumbs up for awesome content as usual, and a high five for saying ass, lol

  • @equiz
    @equiz 4 года назад +1

    Where can I get the presets for the dotted line? :(

  • @alexbooth1159
    @alexbooth1159 Год назад

    Is there a way for the line work to thin out the farther away from the camera?

  • @minutesback
    @minutesback 2 года назад

    is there a way to stop lines flickering?

  • @smemotion
    @smemotion 5 лет назад

    Hi there ! I use SketchToon render in my pproject and I faced with some issues : when I render with camera - my outline strokes are strobe and disappearing/ Can u help me in this case please ?

  • @olgapichugina62
    @olgapichugina62 6 лет назад

    it was interesting to hear about Sketh material. Do you have a very good speech as a true teacher?

    • @3DFluff
      @3DFluff  6 лет назад

      That is for you to judge, not me :)

  • @philosophyfrog2653
    @philosophyfrog2653 3 года назад

    Is there any way to render out a transparent png without having to make black and white alpha and compose it afterwards?

  • @Unknownunknown-vh3ht
    @Unknownunknown-vh3ht 6 лет назад

    Hello I can’t afford zbrush or cinema 4d is there a way you could please help me get one of them ? Thank you

  • @bcgam3r
    @bcgam3r 5 лет назад

    very nice tutorial. But one question: is it possible to add more lines without changing the model? e.g. when you have a wooden surface made of planks

    • @3DFluff
      @3DFluff  5 лет назад

      Generally the lines are only useful when working with geometry. If you want a wood grain, honestly Id be just making a wood grain line texture in photoshop then apply it as a regular material.

    • @bcgam3r
      @bcgam3r 5 лет назад

      @@3DFluff thank you for your response, to create an own texture come to my mind, but then I played around with layers and shaders and found a tiles shader, which I set to "Plank", set the gap color to black and all the other colors to different, shades of light grey. this as an overlay for my normal Cel Shader (different shades of brown) creates a nice looking "wooden plank surface". maybe I will add some noise for a finer grain, but currently it looks fine.

  • @jameschizzy6333
    @jameschizzy6333 4 года назад

    Can sculpt a person's face and give it the sketch and toon effect so it looks like traditional 2d drawing?

    • @3DFluff
      @3DFluff  4 года назад +1

      That's completely possible. Not for me though, I can't sculpt for toffee

  • @mgardner70
    @mgardner70 5 лет назад

    Congratulations to the ONE hater on this video! I just don't understand why. . . The is a Fantastic Video!

  • @karimdahbi9991
    @karimdahbi9991 3 года назад

    where can we find the pre-set ? when I click on load pre-set I see nothing am I missing smth in here ?

    • @JuXuS1
      @JuXuS1 3 года назад +2

      you have to download the general presets pack inside your updater. Check For Updates -> Content Libraries Presets.

    • @MasterpisopArtZ
      @MasterpisopArtZ 3 года назад

      @@JuXuS1 Where do you find this?

  • @squareintheeye9175
    @squareintheeye9175 6 лет назад

    ACE

  • @MikeToledo87
    @MikeToledo87 6 лет назад

    Great tutorials!!! but could you remove your face from them???

    • @3DFluff
      @3DFluff  6 лет назад +6

      I'll send you a pack of postit notes for your screen.

  • @Nick-wz6tz
    @Nick-wz6tz 4 года назад

    Thank you very much !