The Early Days of Id Software - John Romero @ WeAreDevelopers Conference 2017

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  • Опубликовано: 29 май 2017
  • Visit the largest developers congress in Europe: WeAreDevelopers World Congress, 16 - 18 May 2018 in Vienna, Austria.
    www.wearedevelopers.com/congr...
    As co-founders of id Software, John Romero and John Carmack created the code behind the company’s seminal titles. The principles they defined through experience in id’s earliest days built upon one another to produce a unique methodology and a constantly shippable codebase. In this talk, John Romero discusses id software’s early days, these programming principles and the events and games that led to their creation.
    www.wearedevelopers.com/
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    Twitter: / wearedevs
    LinkedIn: / wearedevelopers.org
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Комментарии • 360

  • @wolfgangfrost8043
    @wolfgangfrost8043 4 года назад +95

    A lot of people on here are saying he's stuck in the past, but Romero already made his mark on the world. If he just wants to talk about the good old days, I'm happy to hear him.

    • @okerror1451
      @okerror1451 11 месяцев назад +2

      dude is absolutely awesome, and they were inventing many of the development principles purely organically. They were able to do that because they had so much trust and safety, to speak honestly and pitch ideas with each other. Thats what we get from Psychological Safety (as it is coined these days)

    • @simokav6130
      @simokav6130 10 месяцев назад

      Exactly love his input and presence

    • @good6894
      @good6894 3 месяца назад +1

      I see no one saying that lol

  • @StrangeDaysGaming
    @StrangeDaysGaming 4 года назад +208

    "As soon as you see a bug, fix it. Do not continue."
    That's when the Bethesda staff got up and left

    • @wanderer_from_the_farlands
      @wanderer_from_the_farlands 3 года назад +1

      yes.

    • @LiberatedMind1
      @LiberatedMind1 3 года назад

      Lolz

    • @mareksicinski3726
      @mareksicinski3726 2 года назад

      some games are made better or improved by bugs (certain games like smash melee or sc bw), you can never fix 100% anywayf

    • @emperorSbraz
      @emperorSbraz 2 года назад +4

      they tried to leave but their body stopped responding and went T-pose so it went really awkward.

    • @robertharald4622
      @robertharald4622 Год назад

      @@mareksicinski3726 what bugs in bw do you mean? I only remember things that were not really intended from the beginning like muta stacking, but would that really fall under the category of bug?

  • @itchin4scratches
    @itchin4scratches 7 лет назад +424

    as fps gamers, we owe everything to the early days of id.

    • @BaconSenpai
      @BaconSenpai 6 лет назад +13

      The quake engine is not gone. Many of the newer call of duty games use a modified id tech engine, like Black ops 3 and infinite warfare.

    • @tissue869
      @tissue869 5 лет назад +5

      I have to disagree. If not them, there would have been someone else to do it one way or another at some point.

    • @hugogregs
      @hugogregs 5 лет назад +11

      I miss the quality of games back in the day :( They just don't make them with the same amount of love anymore. All games now are just business models

    • @WakizashiSabre
      @WakizashiSabre 5 лет назад +4

      @@hugogregs Agree, but it is because the enhancement of today's game. Years ago, one to five people were enough to make a game in few months. Now, it takes three to five years and two hundred people to make it possible. Sure, we get to your point, that the motivation of workers is not the same. But also thre releasing companies are much much more greedy... If they profit little less than "marketing plan" wishes, then studios are closed... Very sad time now... This greed could be applied to every part of the life and business.

    • @daveb4564
      @daveb4564 5 лет назад +20

      @@tissue869 You could say that for anything really. For example, you could say that even without Tesla, we would develop electricity as an energy source anyway at some point.
      Give credit where credit is due.

  • @matpoliquin
    @matpoliquin 3 года назад +11

    I am amazed of how productive ID Software was. Taking only 3 weeks to port a game to a console you never work on before is insane speed

  • @trapmouth
    @trapmouth Год назад +13

    Not a developer, just appreciate hearing visionaries speak about their craft. Thanks for this.

  • @thanksfernuthin
    @thanksfernuthin 5 лет назад +51

    These presentations and Q&A's are so important! Imagine 50 years from now being able to look back at the Titans that started it all and hear about their experiences first hand. What a valuable resource!!!

  • @KyleHarrisonRedacted
    @KyleHarrisonRedacted 3 года назад +29

    "Go get Corona SDK" OH BOY JOHN, THE WORLD TOOK THAT ADVICE IT SURE DID 😂

  • @gamaverse
    @gamaverse 5 лет назад +71

    LEGEND. When I was a teenager, I found Romero's ICQ number on the Internet and chatted with him for like several days. He didn't mind at all!

    • @igorthelight
      @igorthelight 5 лет назад +9

      That's great!

    • @echoskelet
      @echoskelet 5 лет назад +2

      @@igorthelight Yes it is :)

    • @99Gara99
      @99Gara99 3 года назад +2

      That's cool af

    • @rolux4853
      @rolux4853 Год назад

      Oh boy how I Miss the times of icq!

  • @antonnym214
    @antonnym214 2 года назад +5

    My late wife, Carol loved your games! She played Commander Keen and Duke Nukem for hours and hours. Thank you for all the fun times!

  • @kiba3x
    @kiba3x 5 лет назад +19

    I am shocked how bland the crowd is, I spot no gamers among them. To make games you don't have to be only programmer and designer, you need to be passionate gamer yourself. Romero shows what the atmosphere in every game development studio should be.

  • @JediMastr80
    @JediMastr80 5 лет назад +165

    "As soon as you see a bug, you fix it. Do not continue on. If you don't fix your bugs, your new code will be built on a buggy codebase and ensure an unstable foundation."
    I hope EA, Bethesda, and Ubisoft are all listening to this and taking notes.

  • @jobelthirty1294
    @jobelthirty1294 4 года назад +10

    The dude asked Romero about the bug that bothered him the most, and he IMMEDIATELY launched into the story... you can just tell that bug fucked with him on a serious level

  • @null11amorph
    @null11amorph 5 лет назад +16

    Programmer or not, one can apply these principles to life in general. Beautiful and inspiring.

  • @natela6787
    @natela6787 3 года назад +4

    Legend states that every time Romero touches his hair an angel gets its wings.

  • @mavhunter8753
    @mavhunter8753 7 лет назад +77

    This is one of the greatest talks I've ever watched. I've re-watched this three times already.

  • @livardo
    @livardo 6 лет назад +69

    In addition to all the legendary stuff this guy's done, you can tell he's an amazing programmer.

    • @homoxymoronomatura
      @homoxymoronomatura 4 года назад +1

      I wonder if we can download from for example github some examples of hid code

    • @rolux4853
      @rolux4853 Год назад

      @@homoxymoronomaturagoogle for the source code of doom.

  • @thewal1ofsleep
    @thewal1ofsleep 3 года назад +3

    John's hair is as glorious as ever.

  • @miguelbenitez5734
    @miguelbenitez5734 5 лет назад +12

    Much respect to these old school legends...

  • @RemiStardust
    @RemiStardust 6 лет назад +46

    40:29 Most valuable question and answer. Distractions destroy untold possibilities - it's only getting worse...

    • @makedredd299
      @makedredd299 5 лет назад +5

      RUclips and Social Media is a double edged sword. So much wasted time being sucked into them.

    • @MikkoRantalainen
      @MikkoRantalainen 5 лет назад +4

      When I was learning programming in 1995 I didn't have (direct) access to internet and I spend more time with trial and error. Stack Exchange is too good nowadays and it's easier to skip the thinking and simply search/ask to solve any simple problem. As a result, we're getting worse solving really hard problems because we no longer train solving easier problems every day. If solving simple problems is hard for you working alone, solving any hard problem is next to impossible with your skills.

    • @bio2020
      @bio2020 4 года назад

      I wasted my talent....

    • @emilbrandwyne5747
      @emilbrandwyne5747 4 года назад +1

      @@bio2020 you are the only one to put yourself in a state of past as long as you live. In other words: it is never too late to start doing something with your "talent"

    • @bio2020
      @bio2020 4 года назад

      @@emilbrandwyne5747 the fact you put talent in quotation marks makes me believe you think i don't have any. i agree with you. wishful thinking.

  • @ardcapture3D
    @ardcapture3D 7 лет назад +52

    Drinking wine on stage - awesome!

    • @tophan5146
      @tophan5146 5 лет назад +1

      when?

    • @oniximmo
      @oniximmo 4 года назад

      @@tophan5146 hell yeah! 30:20

    • @sugarshow4941
      @sugarshow4941 4 года назад +3

      @@oniximmo virgin water vs chad wine

  • @yeetasaurusrex1682
    @yeetasaurusrex1682 6 лет назад +135

    This is the most dull audience ever. It's JOHN ROMERO!!! Dudes a rockstar of OG proportions.

    • @alexsmith5606
      @alexsmith5606 6 лет назад +7

      you comment would have made more sense in 1993)))

    • @Argoon1981
      @Argoon1981 5 лет назад +33

      So good that the audience was quiet, i came here to listen to Romero not to listen to some random guys/gals scream like children and they applauded at the end.

    • @dirface
      @dirface 5 лет назад +15

      The dullest audience is the one that didn't bother to show up, but still feel entitled to throw shade.

    • @kevinmiddleton8721
      @kevinmiddleton8721 4 года назад

      Yawn. Give me John Carmack any day... 🥱

    • @Vorteksio3
      @Vorteksio3 4 года назад +1

      @@kevinmiddleton8721 I prefer romero

  • @Standbackforscience
    @Standbackforscience 5 лет назад +6

    So much inspiration to be had. What a legend.

  • @AnKlMa
    @AnKlMa 6 лет назад +47

    I wish the Quake Champions developers would have considered these advices

  • @ibapreppie
    @ibapreppie 4 года назад +4

    id Software was my childhood, every game he mentioned, anyone play that? I was. I had and still play every one of those games he mentioned. BTW, Strife was amazing.

  • @Bobster536
    @Bobster536 8 месяцев назад

    Crazy to think they spend 10 years making games before even forming a team. We all who have dreams need to be patient give it time put in the work. Even legends like Romero didnt just wake up and gained all skills over the weekend!

  • @StefanLundmark
    @StefanLundmark 7 лет назад +44

    Finally someone mentions Strife. It's a great game!

    • @Novous
      @Novous 6 лет назад +4

      It's on GOG!

    • @yourgameisstupid
      @yourgameisstupid 6 лет назад +5

      Criminally underrated game.

    • @jobelthirty1294
      @jobelthirty1294 6 лет назад +3

      Strife is fucking awesome.

    • @SiGhast
      @SiGhast 5 лет назад +1

      Yep, Strife is sweet as shit.

    • @heebs9728
      @heebs9728 5 лет назад

      Fuck yea love that game!!!

  • @pritch2002
    @pritch2002 5 лет назад +1

    Great talk by a giant of gaming - massively enjoyed that and love that his favourite "bug" is the silent BFG trick...

  • @OldManRico
    @OldManRico 5 лет назад +4

    Ahead of their time in more ways than one. Dev teams have finally caught up to id's development principles from nearly three decades ago. :D

  • @endeckerBM
    @endeckerBM 6 лет назад +7

    That was fascinating. I could have listened for hours!

    • @soursugar4867
      @soursugar4867 4 года назад +1

      john needs to write an audiobook

  • @morebeer4435
    @morebeer4435 3 года назад +2

    your a baller if your up there drinking wine during a Q&A. What an awesome person.

  • @bambicandi6488
    @bambicandi6488 7 лет назад +21

    Man... Heretic was my favorite game after Quake...!

    • @HPalternetive
      @HPalternetive 4 года назад +4

      Bambi Candi
      Damn you’re gonna love Amid Evil

  • @darthdonkulous1810
    @darthdonkulous1810 2 года назад

    Love hearing stories about the good times from legends like this!

  • @mattyjmar10
    @mattyjmar10 5 лет назад +8

    28:44 "there was a known error with the floating point divide instruction on the Pentium" now that is 1337 debugging

  • @EyesOfByes
    @EyesOfByes 5 лет назад +1

    27:10 This was the best layman description of *optimization* I've ever heard!

  • @PeterCooperUK
    @PeterCooperUK 7 лет назад +35

    I know you're not meant to feign surprise, but I am *genuinely* surprised no-one had heard of Michael Abrash! :-)

    • @fredericvergez
      @fredericvergez 7 лет назад +5

      Absolutely. This guy is awesome. His sessions on Dr Dobbs were my first contact with 3D programming

    • @Hammid
      @Hammid 6 лет назад +8

      Room full of clueless, millennial hipsters.

    • @inceptional
      @inceptional 6 лет назад +3

      I heard about him only after Oculus/Rift became a thing and he did some talks at Valve and the eventually moved to Oculus--but now I have about as much respect for him as any guy in the tech industry.

    • @dariusfarrel3228
      @dariusfarrel3228 3 года назад

      Yeah,
      Isnt Michael Abrash the guy that worked at ID software to make Quake,
      And is the guy that inspired Gabe Newell to make Half Life and Valve ( the company )?

  • @yak6896
    @yak6896 Год назад +2

    Love it, John! That crowd was a bust though.

  • @MetalHorrorGamer
    @MetalHorrorGamer 6 лет назад +42

    another Great Video with John Romero. shame the audience was kind of lame for the most part.

  • @Johntitor44778
    @Johntitor44778 3 года назад +3

    I think Yandere Dev needs to take lessons from John Romero on coding.

  • @smaugeverblaze3420
    @smaugeverblaze3420 Год назад

    One of my favourite come up stories of all time, John Romero’s new fps is gunna be insane, it would be nice if he could get Carmack to join in, they’d probably have a lot of nostalgia

  • @NoviTheProvi
    @NoviTheProvi 5 лет назад +10

    His nails are on point.

  • @MrZorro3250
    @MrZorro3250 5 лет назад +1

    great to hear this great software pioneer ,

  • @michaelhulcy6680
    @michaelhulcy6680 6 лет назад +10

    Brooooo John Romero's a fundamental programming guide genius! Wish so many other developers/mainly publishers nowadays fucking applied these development principles for their games.
    Fix bugs as you encounter them. Don't continue until that bug is ironed out. Don't depend on testers to find bugs (not to belittle what they do, but saving some time for sure). I think Bethesda (developer, not the publishing arm) should practice some of those principles lol.

    • @wendyokoopa7048
      @wendyokoopa7048 5 лет назад

      They could teach their higher ups. You know who I'm referring to

  • @kerenton5897
    @kerenton5897 6 лет назад +13

    cool guy and amazing hair as usual, same style since the early 90's

  • @prickardo
    @prickardo 7 лет назад +1

    Thank you, John!

  • @newsmansuper2925
    @newsmansuper2925 5 лет назад

    great talk.

  • @citizengoose1342
    @citizengoose1342 5 лет назад

    These principles are pure gold

  • @vladimircokorilo8105
    @vladimircokorilo8105 6 лет назад +1

    29:36 - 30:05
    General truth I agree with, which unfortunately many people won't understand... programming is unique for each person, chances are small that someone might have a similar idea

  • @SevenDeMagnus
    @SevenDeMagnus 4 года назад +2

    So cool, every version of this story has a new info, which is cool, This is my 3rd iD story.

    • @Crvstylvngs
      @Crvstylvngs Год назад

      This is my second, only ten minutes through but I'm loving it

  • @y01cu_yt
    @y01cu_yt Год назад

    Thanks!

  • @MegaMajorHavoc
    @MegaMajorHavoc 5 лет назад +2

    28:55 - We were playing Terminator Future Shock with Mouselook a year earlier in 1995

  • @echoskelet
    @echoskelet 5 лет назад

    13 minutes in.. This video is awesome.

  • @flaviomauri
    @flaviomauri 5 лет назад +1

    I was expecting rocket-jump to be the fav bug, but this BFG thing sounds amazing

  • @breamods1337
    @breamods1337 5 лет назад +8

    by law every one hired at Ubisoft, EA, and Activision Blizzard should be made to watch this before being hired

  • @Jacketx
    @Jacketx 4 года назад

    The amount of stuff they revolutionized is unbelievable.

  • @bgbrunocom
    @bgbrunocom 5 лет назад

    very helpful thx

  • @okerror1451
    @okerror1451 11 месяцев назад

    27:58 I remember that room. Lots of fun with my grapling hook

  • @plasmar1
    @plasmar1 5 лет назад

    I love how something so completely unrelated some how mentions Winnipeg:P :') ** where I live

  • @MunkeyChips
    @MunkeyChips 5 лет назад +3

    Can't wait for Sigil! It's almost here!!!

  • @shivaroor
    @shivaroor 2 года назад

    Don’t think there’s been a lamer audience for such an iconic speaker.

  • @michaelbluecastlestudio665
    @michaelbluecastlestudio665 2 года назад

    Legend🙏🏻

  • @krisfrosz133
    @krisfrosz133 7 лет назад +24

    Next talk: John Carmack. I'd love to see his side of the story from id to Armadillo to Oculus.

    • @vivianjames5528
      @vivianjames5528 7 лет назад +12

      There's not really much need. John Carmack has done a keynote every year from 1996 until present. If you listen to every keynote he's done, you can get his very colorful story if you want to hear it. Carmack's not the type of guy to edit himself down, so you'll just have to listen to his hours and hours of talking points, as he explains how he went from Wolf to Doom to Quake to everything else. Honestly, he's got a lot of good stuff to say, and he's an amazing guy.

    • @justiny.1773
      @justiny.1773 4 года назад

      Watch John carmack interview with joe rogan

  • @buriedbones-nh9xr
    @buriedbones-nh9xr 2 месяца назад

    everyone is so amazed by how efficient and fast ID worked
    I dont want to sound, and i will, like an eliteist but they wouldnt have have the success if they didnt work like that
    It was a different time back then, and efficiency was number one
    They worked hard, they fixed bugs right when they appeared and they added as much tech as they could

  • @mauricioluisvega3137
    @mauricioluisvega3137 Год назад

    23.20 the fire extinguisher near the CRAY!!! LOL

  • @mambojambo4870
    @mambojambo4870 4 года назад

    What a legend

  • @MrBlondeTV
    @MrBlondeTV 11 месяцев назад

    Such a valuable piece of history for Gaming

  • @Fezezen
    @Fezezen 5 лет назад +2

    Man made bad ass games like Quake and Doom, favorite game? Minecraft.

    • @DoomKid
      @DoomKid 4 года назад

      It’s even better because Notch said his favourite game was Doom. These guys clearly love each others work.

  • @TheActualCathal
    @TheActualCathal 5 лет назад +29

    I've been pronouncing "Id" as i-d for my entire life.

    • @shitchops
      @shitchops 4 года назад +2

      me too, i think i-d has a nicer ring to it

    • @redbeardnj
      @redbeardnj 4 года назад +3

      Same lol. Back in the early 90s we had no internet, so basically it was i-d. I honestly would have thought you were an idiot if anyone pronounced it "id" lol

    • @LazySmurf
      @LazySmurf 3 года назад

      Ideas from the Deep is where id came from, so it would make sense to see it as an acronym, but since they dropped the “from the” part, it also makes sense that it would be seen as just “id”

    • @user-wx9rq9td3w
      @user-wx9rq9td3w 3 года назад

      But acronyms aren't usually written in lowercase letters

  • @Aranimda
    @Aranimda 5 лет назад +2

    Romero's hair is just as legendary as his games.

  • @5Gazto
    @5Gazto 5 лет назад +6

    13:41
    Just C, now that's how it should be.

    • @user-bv8wr3vw4x
      @user-bv8wr3vw4x 5 лет назад +1

      Tell the reason why? Or you just said it because you're a fan of him. C was big back then, but now is almost dead. Nobody developes games on C anymore.

    • @IDontReadReplies42069
      @IDontReadReplies42069 4 года назад +1

      @@user-bv8wr3vw4x because he's old and incapable of keeping pace with modern advancements.

  • @Cuzjudd
    @Cuzjudd 5 лет назад

    What was the solution that Carmack came up with to fix the hanging?

  • @inceptional
    @inceptional 6 лет назад

    Yeah, in modern times it's just sooo easy to get distracted from actually working on the game--I mean, that's literally what I am doing right now rather than going through the Unity and C# tutorials I'm supposed to be completing as I type. :-o

  • @Crpjnr
    @Crpjnr 4 года назад +3

    Me: eye-dee software
    John: ihd software

  • @jfitnesshealth
    @jfitnesshealth 6 лет назад +4

    @47:10 HOW TO USE THE BFG, HOW IT WORKS!!!

  • @andyhall7032
    @andyhall7032 3 года назад +3

    "anyone heard of michael abrash ?" ... silence ... should have walked out right there.

  • @cylerrubin3178
    @cylerrubin3178 7 лет назад

    6:29 heh thats a grab bag of games, Duke Nukem, Dark Ages, Kings Quest, And Captain Comic, I'm surprised he didn't swap out Kosmos' Cosmic Adventure or Jill of the Jungle for Kings Quest if he was talking about old dos side-scrollers.

  • @general5886
    @general5886 5 лет назад

    stuff of legend

  • @HDramboDwango
    @HDramboDwango 2 года назад

    Love YOU JR! HDrambo SHABASH!

  • @CTimmerman
    @CTimmerman 6 лет назад +1

    16:55 Sounds like he's not doing Quake Champions.

  • @kawmic7
    @kawmic7 5 лет назад +1

    Hexen is awesome!!

  • @anointedsword
    @anointedsword 2 года назад

    Raven was a great company as well. SOF rocked! 😁👍🏻

  • @jpalmz1978
    @jpalmz1978 Месяц назад

    Today I learned that Quake make a point to highlight the famous intel FDIV bug

  • @neil340
    @neil340 7 лет назад +26

    31:39 is he drinking wine?

    • @_wearedevs
      @_wearedevs  7 лет назад +15

      Perhaps :)

    • @AdamWoodhouse
      @AdamWoodhouse 5 лет назад +3

      It's nice when going outside of ultra-conservative North America. :)

    • @makedredd299
      @makedredd299 5 лет назад +1

      It’s ok he is in Europe it shows that you are sophisticated. 🍷

  • @1luarluar1
    @1luarluar1 6 лет назад

    1st book from the series WOR(L)DS, a project by Raul Gubert
    ''3 NEW MONSTERS AND 3 NEW WEAPONS FOR QUAKE''
    www.filedropper.com/3newmonstersand3newweaponsforquake

  • @msalperen1
    @msalperen1 5 лет назад

    I'm frustrated by the fact that scrolling wasn't available on PC until 1990. Wasn't it available even on Amiga in games like Giana Sisters?

  • @99Gara99
    @99Gara99 3 года назад

    6:19 just realized there were loads of d&d games using Wolfenstein 3d engine

  • @megido878
    @megido878 7 лет назад +1

    hey there is a news reporter named john romero

  • @Splatpope
    @Splatpope 5 лет назад +3

    WE WOULDNT BE TALKIN ABOUT HALF LIFE 3 IF NOT FOR THIS HAIRY BOI

  • @johnnyxp64
    @johnnyxp64 5 лет назад +3

    my 1st ever game was Dangerous DAVE! fuck! i just found out you did it guys lol. cool. i also start programming because of games. :)

  • @HighGainsDrifter
    @HighGainsDrifter 4 года назад +1

    John Romero seems really cool, I'd kick it with him lol

  • @tinkerwithstuff
    @tinkerwithstuff Год назад

    "quake introduced the world to mouse look" - nah, Bethesda's Terminator Future Shock had that, as well as full 3D enemies etc, before that.

    • @MalabarTheGreat
      @MalabarTheGreat Год назад

      Yeah, but compared to Quake, almost no one played Future Shock. So Romero wasn't speaking out of turn.

  • @MikeDest
    @MikeDest 6 лет назад

    29:31 showing PHP code in the background of the slide lol

  • @wally19
    @wally19 2 года назад

    I was 11-12, no internet, it was all just about going out to play with my friends, going back home, cd doom enter, doom enter...

  • @alarjak
    @alarjak 5 лет назад +1

    Seems like a real nice guy.

  • @RetroWill
    @RetroWill 6 лет назад +1

    woot! Chrono Trigger!

  • @davidmiller9485
    @davidmiller9485 4 года назад

    he's incorrect on the internet. We had BBS's which were connected by FIDOnet. We also had Gopher, Archie and Veronica. Now their was no HTML or WWW. Most networks were government/libraries/Colleges. But we did have internet. I used a Commodore pet/64/128D with a modem to dial into both the local college and BBS's.

  • @simon24h
    @simon24h 5 лет назад

    My favorite programming language is Lua , too.

  • @AdamVelazquezVA
    @AdamVelazquezVA 4 года назад

    For anybody complaining about the crowd: when Romero speaks up, your mouth goes shut. It's as simple as that.

  • @rameynoodles152
    @rameynoodles152 6 лет назад +1

    Wow, those are some radically different programming guidelines than is taught nowadays. Actually, quite a bit different from back then as well. I'm gonna write that shit down.

  • @MyHeaven
    @MyHeaven 6 лет назад +1

    epic

  • @MyEgoMyThoughts
    @MyEgoMyThoughts 5 лет назад +2

    If Wolfenstein 3D came out today and they charged what they did in 1992 for it, it would be 106 dollars.