Poor homebase Mon Calamari Cruiser Liberty. However, White Base, Pillar of Autumn, or Normandy she ain't. Anti-shield surgical strikes being removed in Hard difficulty, starting from XWvsTF: Balance of Power, sure is as controversial as certain Company of Heroes 2 game mechanics like snowstorms, not being able to swim in Thief: Deadly Shadows, and boarding frigates in Homeworld 2. Really, would like to know what the Totally Games devs think about their improvements and "deprovements" from X-Wing to XW Alliance then and especially now.
I think they wanted their games to be harder starting with XvT which is why they removed the hardpoint targeting on hard I assume, which is wild since the games are already hard to begin with
Poor homebase Mon Calamari Cruiser Liberty. However, White Base, Pillar of Autumn, or Normandy she ain't.
Anti-shield surgical strikes being removed in Hard difficulty, starting from XWvsTF: Balance of Power, sure is as controversial as certain Company of Heroes 2 game mechanics like snowstorms, not being able to swim in Thief: Deadly Shadows, and boarding frigates in Homeworld 2. Really, would like to know what the Totally Games devs think about their improvements and "deprovements" from X-Wing to XW Alliance then and especially now.
I think they wanted their games to be harder starting with XvT which is why they removed the hardpoint targeting on hard I assume, which is wild since the games are already hard to begin with