I just turned enemy difficulty to weakest It's not that they're hard It's that I had to ruin my Team comp because this is a companion quest and it drags on forever
I'm almost done with this dungeon right now, and I swear to God I'll never, ever, put Nenio in my team nor do her quest ever again. This feels longer than the whole fourth act. Not to mention the mobs to fight and the traps that exhaust your party. I'm all for puzzles here and there, but the four "domino" like puzzles were enough for me (the Heart of Mystery ones). I tried to do it legit, but I admit I ran out of patience and had no idea where to find clues.
Weirdly enough this made me like Nenio. I really hated her before but now I quite like her! However, this quest was FUCKING ASS. Plus it's just buggy as fuck and requires WAY TOO MUCH BACKTRACKING JESUS CHRIST. Sadly it also just feels like Act 5 wasn't nearly as fleshed out as they intended it to be. It's neat but like... so much feels kinda rushed.
IKR. Screw the puzzles in here besides the match the colour and symbol one, not that it counted for anything besides loot. I feel dumber than I began the dungeon and I'm still trapped in here 7hours later. Runescape taught me how to do sliding puzzles for treasure trails, pathfinder taught me how to google... ugh.
This is not a quest, this is a torture I brought upon myself because of a sidekick companion. The purpose of a game is to give you sense of relieve and accomplishment. This is just a terrible waste of time in front of a screen. -10/10, do not recommend it to anybody.
@@rethomore I agree, it's terrible. No clues whatsoever for these puzzles, I guess just randomly keep clicking and hope it somehow turns out? Or watch a youtube video and follow it literally step by step. Wonderful game design. /sarcasm.
I don't understand why the devs insist on putting so many so badly designed "puzzles" into crpg games, when everyone hates them. Devs, guess what.... if I want to play puzzles in a computer game I will play a friggin' puzzle game, like Talos Principle, and not Pathfinder. I am able to deal with a few puzzles thrown in but this was tedious, boring slog.
This was actually a backer goal. Which just goes to show you backer goals almost always fucking suck. It's a theme with Kickstarter RPGs at this point, reminds me how bad PoE's backer stuff was, but especially the "megadungeon". I guess I shouldn't be too harsh since some mythic paths were also stretch goals, but the ones that add dungeons always seem to be a mess.
@@zeriel9148 I actually liked Pathfinder's mega dungeon, but this 'dungeon' is a pile of shit. Stupid puzzles with no clues to them, ten thousand of them in total, every battle is with 10-20 mooks all of whom have higher initiative than even my Mythic Initiative archers, all of whom gang up on Ember who I have rezzed at least 18000 times in this dungeon by now. Eventually I just said fuck it and stomped through it on lower diff with just my dragon who has 72 AC and is reasonably save from all these archer murder robots and 489 attacks per round Lilitus.
It doesn't take an hour (try at least 4, if you know the puzzle types and have good builds so combat is fairly easy and you don't need to reload a lot), and it's not a mere quest. It's a legit mega-dungeon with a smaller puzzles and combat encounters that lead to it, that just happens to tie into Nenio's backstory. It's the kind of content these games need a lot more of. Not small rooms with few enemies, and then characters speaking after a 20 second fight and quest ends.
@@noway8662 Oh I know haha I should have clarified the video itself, skipping all the encounters and doing everything perfect is STILL an hour by itself XD it definitely took me a couple hours going through it myself.
The level of loathing and hatred I have for all the puzzles in this game is beyond description. It's like a bunch of board games you have to randomly play and you're not told what the rules are to play. Basically guess what nonsense is in the devs heads. Thank you for this. This large of a puzzle dungeon is the type of thing that burns you out and holds up the story too much and you just give up and uninstall the game.
Worth doing once just for the fight at the end - the best and toughest in-game so far. Never again though. Insanely obnoxious puzzles. Horribly average loot (except the final boss). Thank you Mr Games Guides ... I wanted to see all the content of this incredible game on my first play through and you made that possible. There is no way I would have had the patience to figure this area out, and nor should anyone want to, or have to, so your work is much appreciated. The Enigma is a staggering blemish on an otherwise beautiful game. Avoid it unless you have a lot of time to kill and have this guide handy - it is completely missable.
i 1 shot the boss lol. wanted to try finish her off with a midnight bolt to see if i can get something out of it since there is apparantly something for killing demon lords with these things, and my MC just dunks her in 1 full round attack. one of the crits hit her for almost 350. i had similar problems with the other demon lords. either my companions couldnt hit them because they have over 50 AC, and when is was my MC turn i accidentally burst them down.
The worst part? If you are after the Secret Ending, and the Commander is not a Bard or another high INT class, you WILL have to go to the Enigma for that damned Elven Note.
Thank you for this detailed walkthrough..this zone was needed for me to get the secret ending and without your guides I dunno how I would've managed. I really love CRPG's, but puzzles are the one thing that I despise in them (I prefer narrative over gameplay) and some of the combat encounters/puzzles really have barely any hints as to how to do them so I appreciate you taking all of this time to put all of the solutions in a video format.
@@atheos5748 I have never used toybox or any other modding tool before, I've followed the online guides but I just can't see how to find my missing crystal?
The Central puzzle not only leads to the boss room, but has a second outcome, granting a strong pair of glasses: +2DC to Mind-Affecting, et al. Switch Green and Blue Crystals, hit second symbol in each row.
They are tedious, all of them and do not follow any entertaining logic to be honest. I remember seeing a tweet from developers asking what is your favorite riddle in the game. I nearly died from laughter:)
At first I was like, oh 40 minutes, that's not so bad. And then I realized you skipped every combat and fast forwarded most of it... 🤢🤢🤢 This stupid dungeon never ends.
This dungeon has made me feel nothing but dread when booting up pathfinder. Two days later and I still haven't mustered the will to keep going with these dumb puzzles
It's not like you need to complete it. All Nenio's quests are completely optional. In fact, to even get to this dungeon you need to solve a bunch of optional puzzles and find several hidden masks in various locations.
@@noway8662 That isn't entirely true. In order to get the best ending for most of the mythic paths except two, you need to do her quest and shoot the demon lord with a midnight bolt for a Nahyndrian Crystal
Wow, is there anything in the game that allows players to figure this stuff out? 'cause that's insane. eDIT: For those trying to get the secret ending, you need to use a midnight bolt on this Demonlord in order to spawn a new purple crystal.
Thank you very very much for this guide. This will be the first and the last time I ever do this dungeon. Laugh... Your guide was amazing and I appreciate the straightforward step by step will any unnecessary comments. I have liked and subscribed.
Wondering if anyone actually enjoys these puzzles? This one is annoying even with the guide, shudder to think the frustration of trying to do it all without it.
This dungeon was a very weird mix of torture and genuinely pleasant gameplay. I absolutely love the design, the OST, redesign of the normal enemies. But the puzzles.... let's just say I have the same amount of patience as a Demon Knight Commander.
To make it worse, it was one of the stretch goals on Kickstarter. Imagine giving Owlcat money to take a dump onto their own game instead of having them spend time and resources on fleshing out some of the Mythic Paths. Was this even play tested? I feel like any play tester with a shred of sanity would call it a miserable experience. It's like they got the money for the dungeon and went "Oh we'll give them dungeon alright. They won't be asking for more after this"
Ah yes....fatigue+exhausted application, continous ability+level drain, hundreads of mobs making both turn based and RTWP annoying, and puzzles that are both easy but annoying as hell at the same time...truly what i love Crpgs for! I swear, this is one of my favorite games ever...but Baldur's gate and Arcanum did puzzles so much better 15+ years ago
I genuinely don't understand the logic behind at least half of the puzzles in this game. The worst part is that in an actual game of pathfinder, a GM would usually allow for some sort of Knowledge roll or Intelligence check to give a hint, but we have nothing similar to that in this game.
Thanks alot! Wasted almost 10 hours in that maze. Just curious, I don't read every single book/letter/note I find in game, so probably I'm to blame, but is there a hint in-game for the solution of those floor puzzles (not the simple pair ones, but like the one at 34:20), or just brute force till you get it?
Well all the lesser puzzles can be bypassed almost completely with single dimension door then position party members near the wall, then mass dimension door the rest after
Thanks man, this dungeon as whole took me six damn hours to complete, it was so far the worst dungeon in the game, and here i thought blackwater was hard..
One of the worst things I have ever played through. Felt like Owlcat's attempt at making a Durlag's Tower/Watcher's Keep except they have no idea how to make good puzzles. Tile puzzles that can only be solved through lengthy trial and error with no coherent hints or design are literally game design 101 on how NOT to design puzzles.
Sincere thanks for the puzzle solutions not only for this but all the other puzzles too. I've subbed and liked. Just to share, I really didn't have time to figure out all these puzzles but there's an itch to know how the solutions were derived - what clues, writings on the wall, scrolls, dialogues led to the answers. It's like in university when you got the answer keys to the problems but still puzzled and dying to know how to arrive at the answers. LoL For some reason, I wasn't able to catch the puzzle logic\patterns of Pathfinder WotR or Kingmaker for that matter whereas I was able to catch the logic for DOS2, POE 1/2, and other cRPGs. Hope you read this, more power to your content and channel.
owlcat uses moon logic for most of their puzzles and claim that hits or clues are available in game. like for the puzzle in drezen with the statues. i have run through that dungeon like 20 times and collected every book in there and read all of them and some of them contain part of a hint but they never amount to the whole answer so it just devolves into mindless guessing for 3 hours...
Mostly guesswork and community contribution. Owlcat really drop the ball with their pacing and "puzzles". They do have a hell lotta heart and ambition though...which makes me wanna replay the pathfinder games despite all the rage it causes me.
@@francez123456789 moon = lunar = lunatic = insane logic? Hahaha, good to know I'm not alone in not getting it. Super love the game though, 700++ hours in and more hours to come once all DLCs are out and go on discount.
@@francez123456789 The musical statues puzzle solution is literally in the book in the same room. It tells you which order to activate the statues. By now you should definitely know what Galfrey and the Hand of the Inheritor look like, then you need the twin angels (Their identities are revealed by what they're carrying), then the old druid, and finally the only statue you haven't activated at this point.
At 34:41 you get a blue stone from a raised pillar in the water. In my game that pillar is lowered in the water and can not be interacted with. So, I'm now 1 blue stone short. I guess I missed something along the way.
@@Eggsecuter turns out I had already used that stone so I had to find a different one. There was another room that I had missed along the way that had a stone. Basically I rewatched this video from the start and found what I had missed.
did it the first time and hated every second of it, its not because i dont like puzzles, its just that owlcat made the most tedious and boring setup ever, not to mention it takes hours, did it completely on my first playthrough, 2nd playthrough i couldnt be fucked so i used the toybox mod to just spawn binding stones and did the central puzzle and fought the boss and got done with it...i regret nothing!
i tried both green on the outside and blue on the inside and vice versa and neither works for the center puzzle. the outer runes never light up for me.
Thanks man. Oh god i hated this, but somehow it was all worth it when i reached lvl 20 with my oracle char and got the "final revelation" right after slaying the damned sphinx that made all this puzzles 😂
Love how the "Green" binding stones are clearly RED in your inventory. I guess they eventually fixed that. Is there any actual logic to the arrow puzzles, or is it just a random arrow direction that someone was eventually able to figure out?
eventually someone figured out that different runes represent numbers. (the clue is something like "how often are they on the walls of thevdungeon") So each number needs that many arrows pointing at it.
I am in the middle of the dungeon and i will be reloading back in the main game and just never ever touch that quest with a 10 foot pole. I don't know what the rewards are but they can't possibly be worth it.
On first walkthrough it was ok, but on second even with Trickster build that explodes all enemies on sight it takes tooooooo loooong x_x Indeed it's an Abyss plane, message delivered.
Thank you! I look at the solution for 8x9 green/red symbols puzzle and 5x5 green/red symbol puzzle and the logic behind them still evades me. Can you please explain?
For the 5x5 the hint on the wall was "the answer is no more than three in a straight" so you just have to arrange the pieces so that no more than 3 red or 3 green are in a straight line or diagonal
@@kevintran7208 16:52 might illustrate my point better. But it's moot because after thinking about it some more I realized that the rule is you can't have 3 red or green cubes contiguously. Applied this to the same style but larger puzzle located later in the dungeon and it worked. I thought it meant you can't have more than 3 of the same color in total in a row/column/diagonal; but it seems like it means that you can't have 3 "in a row" meaning back-to-back-to-back. Sometime with this game I can't tell if I'm the problem or it's just another bug.
It seems that I encounter a bug. In the final part I put all the crystals but the pedals with symbols didn't light up. I stepped on them and nothing happened.
am at 34:42 and the pillar that is supposed to have another blue thingy in the water between the statues isn't there for me. I followed every step in this video lol
Thanks, for the video would have been fucked otherwise. I useful spell to specialize Nenio in is Phantasm killer and Weird as it kills entire mobs instantly. Cheers
im missing 1 fucking crystal for the last part bottom left area and ive looked over the entire map twice all ready now. this close to just blowing my brains out. good 2 hours here HOLY SHIT lol
ONCE is enough for me lmao, all this for the ascension godhood ending "Nahyndrian crystal" its like one of those pharos dungeon on FFXV where you waste 5 hours inside for one OP item
Protip: You can skip this quest and still do the full godhood ending if you just go Trickster or Demon. Both of them get a chance to fight an extra demon lord in their Mythic questlines.
Can someone explain what the goal of the Arrow and Green/Red puzzles are? Of course I can copy the solution from the video, but I'd like another shot at solving them on my next playthrough.
I believe the Engima is an Abyssal plane designed to torture completionists for their misdeeds.
yes. i hate my life. trying to do this on my own has been a nightmare
I have a friend who is a competitionist and try-hard. If only he played this puzzle like I have. Glad for this video though.
This is the absolute worst dungeon i have ever suffered through.
it is slowly killing my soul lol
I just turned enemy difficulty to weakest It's not that they're hard It's that I had to ruin my Team comp because this is a companion quest and it drags on forever
well i liked it was fun
some would say that is bad game design, the architect would say it is a good dungeon design
I'm almost done with this dungeon right now, and I swear to God I'll never, ever, put Nenio in my team nor do her quest ever again. This feels longer than the whole fourth act. Not to mention the mobs to fight and the traps that exhaust your party.
I'm all for puzzles here and there, but the four "domino" like puzzles were enough for me (the Heart of Mystery ones). I tried to do it legit, but I admit I ran out of patience and had no idea where to find clues.
Weirdly enough this made me like Nenio. I really hated her before but now I quite like her! However, this quest was FUCKING ASS. Plus it's just buggy as fuck and requires WAY TOO MUCH BACKTRACKING JESUS CHRIST.
Sadly it also just feels like Act 5 wasn't nearly as fleshed out as they intended it to be. It's neat but like... so much feels kinda rushed.
IKR. Screw the puzzles in here besides the match the colour and symbol one, not that it counted for anything besides loot.
I feel dumber than I began the dungeon and I'm still trapped in here 7hours later. Runescape taught me how to do sliding puzzles for treasure trails, pathfinder taught me how to google... ugh.
This is not a quest, this is a torture I brought upon myself because of a sidekick companion. The purpose of a game is to give you sense of relieve and accomplishment. This is just a terrible waste of time in front of a screen. -10/10, do not recommend it to anybody.
@@rethomore I agree, it's terrible. No clues whatsoever for these puzzles, I guess just randomly keep clicking and hope it somehow turns out? Or watch a youtube video and follow it literally step by step. Wonderful game design. /sarcasm.
I don't understand why the devs insist on putting so many so badly designed "puzzles" into crpg games, when everyone hates them.
Devs, guess what.... if I want to play puzzles in a computer game I will play a friggin' puzzle game, like Talos Principle, and not Pathfinder. I am able to deal with a few puzzles thrown in but this was tedious, boring slog.
The fact that this takes almost an hour... and it's JUST PUZZLES. Worst. Companion. Quest. Ever.
took me 2 hours at least
This was actually a backer goal. Which just goes to show you backer goals almost always fucking suck. It's a theme with Kickstarter RPGs at this point, reminds me how bad PoE's backer stuff was, but especially the "megadungeon". I guess I shouldn't be too harsh since some mythic paths were also stretch goals, but the ones that add dungeons always seem to be a mess.
@@zeriel9148 I actually liked Pathfinder's mega dungeon, but this 'dungeon' is a pile of shit. Stupid puzzles with no clues to them, ten thousand of them in total, every battle is with 10-20 mooks all of whom have higher initiative than even my Mythic Initiative archers, all of whom gang up on Ember who I have rezzed at least 18000 times in this dungeon by now. Eventually I just said fuck it and stomped through it on lower diff with just my dragon who has 72 AC and is reasonably save from all these archer murder robots and 489 attacks per round Lilitus.
It doesn't take an hour (try at least 4, if you know the puzzle types and have good builds so combat is fairly easy and you don't need to reload a lot), and it's not a mere quest. It's a legit mega-dungeon with a smaller puzzles and combat encounters that lead to it, that just happens to tie into Nenio's backstory.
It's the kind of content these games need a lot more of. Not small rooms with few enemies, and then characters speaking after a 20 second fight and quest ends.
@@noway8662 Oh I know haha I should have clarified the video itself, skipping all the encounters and doing everything perfect is STILL an hour by itself XD it definitely took me a couple hours going through it myself.
Thanks for the video, this is the worst dungeon in the game by far and you really helped.
The level of loathing and hatred I have for all the puzzles in this game is beyond description. It's like a bunch of board games you have to randomly play and you're not told what the rules are to play. Basically guess what nonsense is in the devs heads. Thank you for this.
This large of a puzzle dungeon is the type of thing that burns you out and holds up the story too much and you just give up and uninstall the game.
Worth doing once just for the fight at the end - the best and toughest in-game so far. Never again though. Insanely obnoxious puzzles. Horribly average loot (except the final boss).
Thank you Mr Games Guides ... I wanted to see all the content of this incredible game on my first play through and you made that possible. There is no way I would have had the patience to figure this area out, and nor should anyone want to, or have to, so your work is much appreciated. The Enigma is a staggering blemish on an otherwise beautiful game. Avoid it unless you have a lot of time to kill and have this guide handy - it is completely missable.
Don't you have to shoot midnight bolts to Areshkigal for the secret ending?
i 1 shot the boss lol. wanted to try finish her off with a midnight bolt to see if i can get something out of it since there is apparantly something for killing demon lords with these things, and my MC just dunks her in 1 full round attack. one of the crits hit her for almost 350.
i had similar problems with the other demon lords. either my companions couldnt hit them because they have over 50 AC, and when is was my MC turn i accidentally burst them down.
The worst part? If you are after the Secret Ending, and the Commander is not a Bard or another high INT class, you WILL have to go to the Enigma for that damned Elven Note.
So 1) Great guide. Shows everything that you need help with in the area.
2) Why are your Green crystals Red though?
Colorblind mode maybe?
Thank you for this detailed walkthrough..this zone was needed for me to get the secret ending and without your guides I dunno how I would've managed.
I really love CRPG's, but puzzles are the one thing that I despise in them (I prefer narrative over gameplay) and some of the combat encounters/puzzles really have barely any hints as to how to do them so I appreciate you taking all of this time to put all of the solutions in a video format.
These puzzles are just trash design. They would make ANYONE hate puzzles.
That moment when you miss a crystal and don't know where. Ugh.
Toy box is your friend.
@@atheos5748 I have never used toybox or any other modding tool before, I've followed the online guides but I just can't see how to find my missing crystal?
I dont know where your info comes from. But I do know having a video walk-through is saving my sanity. Thank you
The Central puzzle not only leads to the boss room, but has a second outcome, granting a strong pair of glasses: +2DC to Mind-Affecting, et al.
Switch Green and Blue Crystals, hit second symbol in each row.
Cool. Thanks for adding this. Came just in time.
That is the second symbol going clockwise, btw.
I would like to seize the moment to say fuck you areshkagal, what a horrible boss fight
22:45 is the perception check blue crystal that most people miss, if it wasnt for this video I would have never found it thank you
yeah i missed that one too! thanks to your comment! Mahalo!
No annyoing commentary? Just clear and fast walkthrough and on top of that u saved me another hour of this shit? here is my abo thx sir
Hate those riddles, we need a mod that disable that crap
amen and all usefull we got from all this crap was +8 bracer, a crystal and a chest...
They are tedious, all of them and do not follow any entertaining logic to be honest. I remember seeing a tweet from developers asking what is your favorite riddle in the game. I nearly died from laughter:)
At first I was like, oh 40 minutes, that's not so bad. And then I realized you skipped every combat and fast forwarded most of it... 🤢🤢🤢 This stupid dungeon never ends.
Thank you so much. I would have never finished it without this video.
This dungeon has made me feel nothing but dread when booting up pathfinder. Two days later and I still haven't mustered the will to keep going with these dumb puzzles
Game breaking bugs? Boring! How about a GAME BREAKING QUEST? 8DDDDDD
It's not like you need to complete it. All Nenio's quests are completely optional. In fact, to even get to this dungeon you need to solve a bunch of optional puzzles and find several hidden masks in various locations.
@@noway8662 That isn't entirely true. In order to get the best ending for most of the mythic paths except two, you need to do her quest and shoot the demon lord with a midnight bolt for a Nahyndrian Crystal
Wow, is there anything in the game that allows players to figure this stuff out? 'cause that's insane.
eDIT: For those trying to get the secret ending, you need to use a midnight bolt on this Demonlord in order to spawn a new purple crystal.
Thank you very very much for this guide. This will be the first and the last time I ever do this dungeon. Laugh... Your guide was amazing and I appreciate the straightforward step by step will any unnecessary comments. I have liked and subscribed.
you're doing god's work, thank you good sir!
Thank you so much for the walkthrough. I was running out of stamina with the game and this stretch was almost too much for me.
Wondering if anyone actually enjoys these puzzles? This one is annoying even with the guide, shudder to think the frustration of trying to do it all without it.
This dungeon was a very weird mix of torture and genuinely pleasant gameplay. I absolutely love the design, the OST, redesign of the normal enemies. But the puzzles.... let's just say I have the same amount of patience as a Demon Knight Commander.
Praise Iomedae Thank you !!
Thank you for the guide! That whole area was a pain to me.
Thank you, i will revisit this video at the next playthrough.
thanks a bunch for doing this dungon, would've taken me hours. XD
Thank you so much, this place has been driving me insane.
I am halfway through and I can FEEL my soul leaving my body.
Was this character and associated quests designed by a really lazy kickstarter backer?
no, that quest is much worse even though it is much shorter. this one I kinda liked, as well as Nenio.
Thank you!
To make it worse, it was one of the stretch goals on Kickstarter. Imagine giving Owlcat money to take a dump onto their own game instead of having them spend time and resources on fleshing out some of the Mythic Paths.
Was this even play tested? I feel like any play tester with a shred of sanity would call it a miserable experience.
It's like they got the money for the dungeon and went "Oh we'll give them dungeon alright. They won't be asking for more after this"
Thanks for the video! 😇
Thank you so much
Ah yes....fatigue+exhausted application, continous ability+level drain, hundreads of mobs making both turn based and RTWP annoying, and puzzles that are both easy but annoying as hell at the same time...truly what i love Crpgs for!
I swear, this is one of my favorite games ever...but Baldur's gate and Arcanum did puzzles so much better 15+ years ago
Thanks for the video. Tip: you can press F1 to rotate camera instantly to its default position (facing north).
I genuinely don't understand the logic behind at least half of the puzzles in this game. The worst part is that in an actual game of pathfinder, a GM would usually allow for some sort of Knowledge roll or Intelligence check to give a hint, but we have nothing similar to that in this game.
Thanks alot! Wasted almost 10 hours in that maze. Just curious, I don't read every single book/letter/note I find in game, so probably I'm to blame, but is there a hint in-game for the solution of those floor puzzles (not the simple pair ones, but like the one at 34:20), or just brute force till you get it?
Thanks for the guide! I managed to beat this on unfair with 3 rests (areshkagal fight included), but my party was pretty op at this point :P
You are a God amongst men. Thank you kindly. Subbed!
Dude, thank you!
You are a lifesaver pal
Thank you. This place is a nightmare. X_X
Well all the lesser puzzles can be bypassed almost completely with single dimension door then position party members near the wall, then mass dimension door the rest after
Great Walkthrough - thanks very much.
Thanks man, this dungeon as whole took me six damn hours to complete, it was so far the worst dungeon in the game, and here i thought blackwater was hard..
Thank you very much for this guide.
saved me from a lot of wasted time, thank you
god bless this channel!
One of the worst things I have ever played through. Felt like Owlcat's attempt at making a Durlag's Tower/Watcher's Keep except they have no idea how to make good puzzles. Tile puzzles that can only be solved through lengthy trial and error with no coherent hints or design are literally game design 101 on how NOT to design puzzles.
Thanks so much!!
Thanks a lot for this walkthrough, fuck these puzzles in particular
Sincere thanks for the puzzle solutions not only for this but all the other puzzles too. I've subbed and liked.
Just to share, I really didn't have time to figure out all these puzzles but there's an itch to know how the solutions were derived - what clues, writings on the wall, scrolls, dialogues led to the answers. It's like in university when you got the answer keys to the problems but still puzzled and dying to know how to arrive at the answers. LoL
For some reason, I wasn't able to catch the puzzle logic\patterns of Pathfinder WotR or Kingmaker for that matter whereas I was able to catch the logic for DOS2, POE 1/2, and other cRPGs.
Hope you read this, more power to your content and channel.
owlcat uses moon logic for most of their puzzles and claim that hits or clues are available in game. like for the puzzle in drezen with the statues. i have run through that dungeon like 20 times and collected every book in there and read all of them and some of them contain part of a hint but they never amount to the whole answer so it just devolves into mindless guessing for 3 hours...
Mostly guesswork and community contribution. Owlcat really drop the ball with their pacing and "puzzles". They do have a hell lotta heart and ambition though...which makes me wanna replay the pathfinder games despite all the rage it causes me.
@@francez123456789 moon = lunar = lunatic = insane logic?
Hahaha, good to know I'm not alone in not getting it. Super love the game though, 700++ hours in and more hours to come once all DLCs are out and go on discount.
@@proverbialking3452 love what the company does. More power to them, hope they remain true to their roots but keep innovating.
@@francez123456789 The musical statues puzzle solution is literally in the book in the same room. It tells you which order to activate the statues. By now you should definitely know what Galfrey and the Hand of the Inheritor look like, then you need the twin angels (Their identities are revealed by what they're carrying), then the old druid, and finally the only statue you haven't activated at this point.
At 34:41 you get a blue stone from a raised pillar in the water. In my game that pillar is lowered in the water and can not be interacted with. So, I'm now 1 blue stone short. I guess I missed something along the way.
SAME im stuck rn! have u found a way to obtain that blue stone!?
@@Eggsecuter turns out I had already used that stone so I had to find a different one. There was another room that I had missed along the way that had a stone. Basically I rewatched this video from the start and found what I had missed.
Nice vid.
Followed to the letter and finished this thing of a dungeon.
Thank you very much for this video!
That was indeed the worst dungeon in my gaming history..
I have finished the game many times, BUT just ONE run with this. :D
did it the first time and hated every second of it, its not because i dont like puzzles, its just that owlcat made the most tedious and boring setup ever, not to mention it takes hours, did it completely on my first playthrough, 2nd playthrough i couldnt be fucked so i used the toybox mod to just spawn binding stones and did the central puzzle and fought the boss and got done with it...i regret nothing!
You are my hero XD Thanks!
i tried both green on the outside and blue on the inside and vice versa and neither works for the center puzzle. the outer runes never light up for me.
Спасибо большое!
thanks man
Thanks man. Oh god i hated this, but somehow it was all worth it when i reached lvl 20 with my oracle char and got the "final revelation" right after slaying the damned sphinx that made all this puzzles 😂
the same happened to me !
You are my new god! I shall praise you till the end of my days!
Love how the "Green" binding stones are clearly RED in your inventory. I guess they eventually fixed that.
Is there any actual logic to the arrow puzzles, or is it just a random arrow direction that someone was eventually able to figure out?
eventually someone figured out that different runes represent numbers. (the clue is something like "how often are they on the walls of thevdungeon")
So each number needs that many arrows pointing at it.
Bad puzzle and perfect guide!
Thx Dude..What a fu**ing Dungeon.^^
Good work fam
I am in the middle of the dungeon and i will be reloading back in the main game and just never ever touch that quest with a 10 foot pole. I don't know what the rewards are but they can't possibly be worth it.
On first walkthrough it was ok, but on second even with Trickster build that explodes all enemies on sight it takes tooooooo loooong x_x Indeed it's an Abyss plane, message delivered.
I felt like I was going to have a fucking mental breakdown in this dungeon.
Thank you!
I look at the solution for 8x9 green/red symbols puzzle and 5x5 green/red symbol puzzle and the logic behind them still evades me.
Can you please explain?
For the 5x5 the hint on the wall was "the answer is no more than three in a straight" so you just have to arrange the pieces so that no more than 3 red or 3 green are in a straight line or diagonal
@@kevintran7208 If you look at the solution at 16:49 though there's 4 red cubes in the column to second from the right, am I missing something else?
@@tsquared022 I believe you're mistaken. I don't see the 4 red squares in a column at your timestamp.
@@kevintran7208 16:52 might illustrate my point better. But it's moot because after thinking about it some more I realized that the rule is you can't have 3 red or green cubes contiguously. Applied this to the same style but larger puzzle located later in the dungeon and it worked. I thought it meant you can't have more than 3 of the same color in total in a row/column/diagonal; but it seems like it means that you can't have 3 "in a row" meaning back-to-back-to-back. Sometime with this game I can't tell if I'm the problem or it's just another bug.
It seems that I encounter a bug. In the final part I put all the crystals but the pedals with symbols didn't light up. I stepped on them and nothing happened.
Ty
Ok alors bon courage pour le boss par contre! Merci pour ton aide pour l’énigme en tout cas!
thank you so much for this!
Really useful guide, but one small complaint, you click through very fast, its hard to keep track
I took a 2 month break from this game because of this dungeon.
am at 34:42 and the pillar that is supposed to have another blue thingy in the water between the statues isn't there for me. I followed every step in this video lol
there is a special place for the man who designed this part.
Lifesaver
What you saw as the "red binding source" was the "green binding source" for me.
thx
Thanks, for the video would have been fucked otherwise. I useful spell to specialize Nenio in is Phantasm killer and Weird as it kills entire mobs instantly. Cheers
This one is probably the worst one, and like i wish they used the effort in this to just make a bunch of other random sidequests or something
That last Mask given as a "reward" is NUTS.
Do you only get it if you accept his offer? I never got it.
@@Mr-Nooby Accept it and you get a+20 inherent Saves Mask.
This is one of the worst parts of an otherwise amazing game and the person who designed this should find a different form of employment.
I can't seem to be able to find enough crystals for the puzzle power lines, which is a real shame.
How come I got green stones instead of red stones for the central puzzle???!
im missing 1 fucking crystal for the last part bottom left area and ive looked over the entire map twice all ready now. this close to just blowing my brains out. good 2 hours here HOLY SHIT lol
Today I was missing one too, it was in the upper map(forbidden chamber), there was an unexplored area in the bottom right corner of the map ¬¬ xD
Overly and unnecessarily long puzzle thanks for the vid
Could we use toybox to get the required crystals and then move on to the main puzzles
This dungeon is so horrible that even Nenio admits that she wants to leave it.
Last part just doesn't work for me. Running to press those buttons on the large circle, it does nothing.
ONCE is enough for me lmao,
all this for the ascension godhood ending "Nahyndrian crystal"
its like one of those pharos dungeon on FFXV where you waste 5 hours inside for one OP item
Protip: You can skip this quest and still do the full godhood ending if you just go Trickster or Demon. Both of them get a chance to fight an extra demon lord in their Mythic questlines.
Someone very evil created this dungeon
Can someone explain what the goal of the Arrow and Green/Red puzzles are? Of course I can copy the solution from the video, but I'd like another shot at solving them on my next playthrough.
Thx mate, damn it was wild
> Looks up video for puzzle solution
> It's 47 minutes long
....Yeah I think I'll just wait for a mod to bypass these puzzles
You can skip all but the final puzzle if you go Demon path- Demonic Charge can move through a lot of the doors and barriers
how do you pass through the wall at 17:15? It's a solid wall for me