To be honest I spent so much time in wasteland that I almost forgot about Benny. So when I finally met him I had no issue just letting him go. We all try to survive here. No hard feelings.
Benny was like that recurring thought in the back of my head that I knew I had to eventually deal with but didn't want to, because I was having so much fun exploring the rest of the Mojave and doing side quests. Eventually he triple-crossed me and I ended up killing him, not before dealing with Caesar and his Praetorians, in the company of Boone and Rex.
This is a great breakdown and clearly shows why New Vegas was so much more memorable than Fallout 3. I think Fallout 4 did this same thing pretty well, you start out with a very clear goal: find your son. I think F4 did a good job in some areas, but was let down by others. I do feel like it had the bones of a similar story to NV, but swung and missed on the execution. I'd love to see a breakdown of how the "find the man who killed you" compares to the "find the man who killed your spouse" plotline, as they're similar in theory, but very different in execution.
Yea that's a really good point. I think the find the man who killed your spouse plotline has the problem of pigeonholing your character into a certain role right from the start. The courier can be anyone you want them to be. F4 not so much. But it does have a similar effect of roping you into a simple story from the start to keep you from getting overwhelmed.
Yeah. No. My first play through I thought “I can probably cheese the AI, right?” And went up to Red Rock Canyon at the expense of all my ammo then edged around the Fiends going north and ended in the Sunset Sasparilla bottling facility then Camp McCarren and all the way around the south side of the wall until I got to Freeside. Then I chased down every map marker I could find before doing any of the non-Goodsprings quests, intentionally avoiding the main story line until I was sure everything else was as done as it could be, because I played Skyrim before this and wild dragons kept ruining quests. And I remembered the enclave showing up towards the end of Fallout 3 and wasn’t going through whatever mass cazador bullshit this game was going to pull! The stupid dragons completely changed how I played sandbox RPGs because they literally ruined at least three quests each play through. It was maddening. And then it made everyone look insane in later runs because they all talk about dragons but there only seemed to be one at the time.
Most video games ask you "will you be able to do this?", but role-playing games are about "what do you want to do?" Obsidian introduced Benny as the kind of "will you be able to do this" villain that people come into the game expecting, but his purpose is to introduce the "what do you want to do" main plot. Smart move from Obsidian tbh. It's managing expectations 101 right there. They give you exactly what you asked for, and then show you what you should have asked for but that you didn't know you wanted.
To be fair, you really only run into Alduin about three or four times in Skyrim (depending how you count). Arguably he's only half the main quest of the game.
Freeside is the way it is not because Strip "takes and takes without giving everything back". In fact, it's the opposite - most of the Freeside dwellers are there for the scraps that leak out of the Strip. As for who displaced them and put them here... It was one of two things: bandits and NCR. As we learn from one of the farmers who is busy defending his home (who also turned out to hate NCR for an additional reason, but that does not diminish the weight of his other problem), Brahmin barons started hostile takeover of the land without asking the ones who actually live there. How did they do that? Backed with the NCR military, of course! Now, I know what you're thinking. "Those Brahmin barons still bought this land". But whom did they buy it from? Not from Mr. House - he wasn't willing to sell any land, he was trying to establish a tourist economy. Not from the actual homeowners - they were driven out. Who was the seller?
@@AnMComm Same way any conquering power gave land to itself. Be it Rome, Russia, Spain, or America. Only one I don't think did land shenanigans was good ol Big Chinggis
I think Skyrim handles the villain thing pretty well tbh. Alduin is the big bad, but doesn't supercede the world or the civil war, partly because many people don't realize he's a big threat to them, and partly because the dragons on their own don't affect the population of Skyrim that much. If Alduin succeeds, he has a big effect on the world, but until then, his awakening of the dragons is just another piece of turbulence in an already turbulent place. In story, it takes a lot to get the leaders of the various factions to agree to deal with the threat, let alone agree on a method, and it makes sense based on how it's individually affecting each faction.
Damn….when I saw the title of this video I thought for sure this was going to be about Walker from spec ops the line….. Seeing as I have over 1500 hours in new Vegas I guess I can still watch this video to the end though 😂
To be honest, when I look at it Benny is just a deterrent, a speed bump in our path, but not a villain. Sure he shot us in the head so he can take over vegas, but really the amount of time we spend tracking him down and trying to get revenge on him is so short compared to the rest of the game, which is deciding who gets to take over vegas. If anything, Benny is more like a side character to me, the villain is whoever is in charge of the opposing faction.
Personally I want a villain to be an antoginistic force. Preferably a complex character whoms actions are understandable, but mostly a driver of the plot and something to fight, maybe even something of a foil. Unfortunately Benny isn't a lot of that.
Yeah the video only talks about what's good for an open world game. Open world games need to show you everything and let you decide what to do (including who to oppose) so the intro needs to be disposable in case you don't choose that option. For anything else if you have a villain then make them part of the plot instead of some guy waiting in the last castle. Sephiroth in the original Final Fantasy 7 is my favorite video game villain for a few reasons. His motivation/goal is simple (to become a god) but his backstory has some depth. Everything he does makes sense and is well planned out (with backup plans). As a weird twist Cloud starts the game stronger than Sephiroth and Sephiroth knows it and spends most of the game trying to run away from Cloud. Sephiroth is the plot and shows up a lot. I don't know why we oppose him initially but later it becomes obvious that he needs to be stopped.
personally, i prefer Caesar BUT thats only after years of playing the game on and off for over a decade. Got the game on release, managed somehow to escape the bugs and loved it ever since. Weirdly, i have more hours in fallout3, but NV is a much better story for replaying. Fallout3 is stagnant, much like wasteland it surrounds itself in. NV shows the world moving forwards, moving on which is what the originals did as well but Bethesda failed to grasp that concept. It may be a post apocalyptic role playing game, but its POST apocalypse. The world doesnt just stop and freeze in place
The type of villain you are talking about only applies to open world games. In Final Fantasy 7 (original) Sephiroth is an amazing villain for a few reasons but you'll see the whole world no matter what because it's linear. 0:45 I feel like that's only true of LoZ BotW. 3:13 so will this have spoilers? Sounds like not really (and I don't mind them). 6:48 "genocidal" doesn't mean "kills lots of people". They'd have to target a people group which it sounds like they aren't doing. 13:27 that's a spoiler for fallout new vegas.
Benny isn't a villain. You picked the absolute BEST game to talk about how villains are done wrong, but Benny... isn't a villain. Caesar isn't a villain. Mr. House isn't a villain. What FO:NV does RIGHT - the real magic sauce to great villainy - is that it doesn't have villains at all. It has sides. And it makes you choose a side. It makes you decide who to call the villain. Case in point: By the time I'd reached Novak, I'd let go of my enmity towards Benny. By that point, I was fully engaged with the oncoming war for the dam. Benny was only a means to an end by the time I caught up with him at the Tops. Who you side with determines how things play out: it makes the 'villainy', such as it is, deeply personal. Me? I would argue that ALL the major players are the villains, and it's the regular people of the greater Vegas area who are truly the good guys. So, I went independent. I built up each community, I gave the water to the natives because the argument that they couldn't have repaired the systems without the NCR is falsely reductive: we don't know whether or not the locals could have acquired the tools and tech to fix the water systems. I distributed power evenly, even though that meant everyone had to deal with rolling brownouts. Because, heck, some power is infinitely more power than no power to the communities of the wastes. The game doesn't give you the option, but, my head cannon is that my character ordered Yes-Man to work out a Deputy Protocol that made the whole army of robots into free roaming law enforcement, sworn to uphold basic violent-crime law enforcement. And to not take sides. Does that solve everything? Nuh uh! Not even close!! But it's as close as I could choose to do in the circumstances, based on the choices I'd made. That makes it deeply personal. And that's what villainy takes - the personal connection.
Oh God, why F: NV looks so bad. In wasn't a super good looking back in the days, but now it looks like late 90s FPS or something. But it is probably a Obsidian thing. F3 looks so much better and was better looking back there. And I like it so much better, but it is not a popular opinion. Great video as always! Your content is great and very high quality, you should have at least x100 views than currently.
Thanks so much! I personally don't feel like it looks that bad but I spend a lot of time playing old games. I find that most of the time I stop caring about a games graphics and get used to it 20 minutes into playing. But that's just me. I totally get it if the graphics put you off it.
@@aayushdas19 Yup, the game was made pretty quickly after the release of fallout 3 and was built on the same engine using many of the same systems. But it was much better written because it was taken over by Obsidian.
How did you're first encounter with Benny go? What path did you take to track him down? Let us know in the comments to get a heart!
To be honest I spent so much time in wasteland that I almost forgot about Benny. So when I finally met him I had no issue just letting him go. We all try to survive here. No hard feelings.
Followed the path that you showed in the video and had enough sneak to pass a weapon into the casino... killed him with all of his bodyguards
@@BerryUzumaki Wow, yea that fight is crazy. That's nuts that you did that with a sneak weapon.
Benny was like that recurring thought in the back of my head that I knew I had to eventually deal with but didn't want to, because I was having so much fun exploring the rest of the Mojave and doing side quests. Eventually he triple-crossed me and I ended up killing him, not before dealing with Caesar and his Praetorians, in the company of Boone and Rex.
I bang'd im'
I love that Benny is incredibly human. No superpowers, no evil overlords, or take over the world plan. Just a dude with ambition
Yea, for the world he's in he's just a normal guy who got a lucky opportunity to work with House.
For me, it was a confusing time.. waking up in the wasteland.. and being shot by Chandler Bing. Could I... be any more intrigued?
Chanandler Bong was my favorite fallout villain
This is a great breakdown and clearly shows why New Vegas was so much more memorable than Fallout 3. I think Fallout 4 did this same thing pretty well, you start out with a very clear goal: find your son.
I think F4 did a good job in some areas, but was let down by others. I do feel like it had the bones of a similar story to NV, but swung and missed on the execution. I'd love to see a breakdown of how the "find the man who killed you" compares to the "find the man who killed your spouse" plotline, as they're similar in theory, but very different in execution.
Yea that's a really good point. I think the find the man who killed your spouse plotline has the problem of pigeonholing your character into a certain role right from the start. The courier can be anyone you want them to be. F4 not so much. But it does have a similar effect of roping you into a simple story from the start to keep you from getting overwhelmed.
Yeah. No. My first play through I thought “I can probably cheese the AI, right?” And went up to Red Rock Canyon at the expense of all my ammo then edged around the Fiends going north and ended in the Sunset Sasparilla bottling facility then Camp McCarren and all the way around the south side of the wall until I got to Freeside.
Then I chased down every map marker I could find before doing any of the non-Goodsprings quests, intentionally avoiding the main story line until I was sure everything else was as done as it could be, because I played Skyrim before this and wild dragons kept ruining quests. And I remembered the enclave showing up towards the end of Fallout 3 and wasn’t going through whatever mass cazador bullshit this game was going to pull!
The stupid dragons completely changed how I played sandbox RPGs because they literally ruined at least three quests each play through. It was maddening.
And then it made everyone look insane in later runs because they all talk about dragons but there only seemed to be one at the time.
Beside the quality content I just adore your smooth editing, keep it up man!
Thanks! I'm working with an editor now named MB. That's why this video is so well edited.
Most video games ask you "will you be able to do this?", but role-playing games are about "what do you want to do?"
Obsidian introduced Benny as the kind of "will you be able to do this" villain that people come into the game expecting, but his purpose is to introduce the "what do you want to do" main plot. Smart move from Obsidian tbh. It's managing expectations 101 right there. They give you exactly what you asked for, and then show you what you should have asked for but that you didn't know you wanted.
Shoutout to MB for once again doing a fantastic job editing this video. Check out his stuff here:
ruclips.net/channel/UCy1XvyvtAhRfNFwG_2YrOGQ
*Supporting* the Legion. Profligates deserve to swing.
Imagine not mentioning that Nipton was a center of forced prostitution.
Ave, true to Caesar.
You sir deserve way more views as it is!
Barely over 400views after two weeks? It's a crime that's what this is!
Thanks!
Good news, I got it in my recommendations. If what I think happens does, congrats on the thousands of views.
@@IamaPERSON Lets hope! Thanks for rooting for me!
@@GamedevAdventures you're welcome
To be fair, you really only run into Alduin about three or four times in Skyrim (depending how you count). Arguably he's only half the main quest of the game.
Freeside is the way it is not because Strip "takes and takes without giving everything back". In fact, it's the opposite - most of the Freeside dwellers are there for the scraps that leak out of the Strip.
As for who displaced them and put them here... It was one of two things: bandits and NCR. As we learn from one of the farmers who is busy defending his home (who also turned out to hate NCR for an additional reason, but that does not diminish the weight of his other problem), Brahmin barons started hostile takeover of the land without asking the ones who actually live there. How did they do that?
Backed with the NCR military, of course!
Now, I know what you're thinking. "Those Brahmin barons still bought this land". But whom did they buy it from? Not from Mr. House - he wasn't willing to sell any land, he was trying to establish a tourist economy. Not from the actual homeowners - they were driven out. Who was the seller?
The NCR of course.
@@semi-useful5178 Quite possibly. And how did the NCR give the land that never belonged to them in the first place?
@@AnMComm
Same way any conquering power gave land to itself. Be it Rome, Russia, Spain, or America. Only one I don't think did land shenanigans was good ol Big Chinggis
Awesome video, I'm very happy to have discovered your channel !
Here, have my like traveller
Underrated video, keep up with the good work, man!!
I think Skyrim handles the villain thing pretty well tbh. Alduin is the big bad, but doesn't supercede the world or the civil war, partly because many people don't realize he's a big threat to them, and partly because the dragons on their own don't affect the population of Skyrim that much. If Alduin succeeds, he has a big effect on the world, but until then, his awakening of the dragons is just another piece of turbulence in an already turbulent place. In story, it takes a lot to get the leaders of the various factions to agree to deal with the threat, let alone agree on a method, and it makes sense based on how it's individually affecting each faction.
Really good stuff!
Ring-a-ding-ding
I think enderal dose this and many other points suprisingly good. Its only a moding team and they do it so much better than skyrim itself
This is a great channel
"I'm no cheat. I give folk what they want, nothing more. That they oft desire unworthy things - that is entirely the fault of their rotten natures."
Damn….when I saw the title of this video I thought for sure this was going to be about Walker from spec ops the line…..
Seeing as I have over 1500 hours in new Vegas I guess I can still watch this video to the end though 😂
nice one ^^
Great content! I would love to hear your thoughts on TES IV: Oblivion!
To be honest, when I look at it Benny is just a deterrent, a speed bump in our path, but not a villain. Sure he shot us in the head so he can take over vegas, but really the amount of time we spend tracking him down and trying to get revenge on him is so short compared to the rest of the game, which is deciding who gets to take over vegas. If anything, Benny is more like a side character to me, the villain is whoever is in charge of the opposing faction.
I'm pretty unhappy with you spoiling the reveal of arkham knight at the beginning of this fallout video
Personally I want a villain to be an antoginistic force. Preferably a complex character whoms actions are understandable, but mostly a driver of the plot and something to fight, maybe even something of a foil. Unfortunately Benny isn't a lot of that.
Yeah the video only talks about what's good for an open world game. Open world games need to show you everything and let you decide what to do (including who to oppose) so the intro needs to be disposable in case you don't choose that option. For anything else if you have a villain then make them part of the plot instead of some guy waiting in the last castle.
Sephiroth in the original Final Fantasy 7 is my favorite video game villain for a few reasons. His motivation/goal is simple (to become a god) but his backstory has some depth. Everything he does makes sense and is well planned out (with backup plans). As a weird twist Cloud starts the game stronger than Sephiroth and Sephiroth knows it and spends most of the game trying to run away from Cloud. Sephiroth is the plot and shows up a lot. I don't know why we oppose him initially but later it becomes obvious that he needs to be stopped.
personally, i prefer Caesar BUT thats only after years of playing the game on and off for over a decade.
Got the game on release, managed somehow to escape the bugs and loved it ever since.
Weirdly, i have more hours in fallout3, but NV is a much better story for replaying. Fallout3 is stagnant, much like wasteland it surrounds itself in. NV shows the world moving forwards, moving on which is what the originals did as well but Bethesda failed to grasp that concept.
It may be a post apocalyptic role playing game, but its POST apocalypse. The world doesnt just stop and freeze in place
>Caesar
>the villain
@@AnonymousAnonposter ??
The real cosmic villain to be overcome was Matthew Perry's *terrible* voice acting.
The type of villain you are talking about only applies to open world games. In Final Fantasy 7 (original) Sephiroth is an amazing villain for a few reasons but you'll see the whole world no matter what because it's linear.
0:45 I feel like that's only true of LoZ BotW.
3:13 so will this have spoilers? Sounds like not really (and I don't mind them).
6:48 "genocidal" doesn't mean "kills lots of people". They'd have to target a people group which it sounds like they aren't doing.
13:27 that's a spoiler for fallout new vegas.
2:14
Benny isn't a villain. You picked the absolute BEST game to talk about how villains are done wrong, but Benny... isn't a villain. Caesar isn't a villain. Mr. House isn't a villain. What FO:NV does RIGHT - the real magic sauce to great villainy - is that it doesn't have villains at all. It has sides. And it makes you choose a side. It makes you decide who to call the villain.
Case in point: By the time I'd reached Novak, I'd let go of my enmity towards Benny. By that point, I was fully engaged with the oncoming war for the dam. Benny was only a means to an end by the time I caught up with him at the Tops.
Who you side with determines how things play out: it makes the 'villainy', such as it is, deeply personal.
Me? I would argue that ALL the major players are the villains, and it's the regular people of the greater Vegas area who are truly the good guys. So, I went independent. I built up each community, I gave the water to the natives because the argument that they couldn't have repaired the systems without the NCR is falsely reductive: we don't know whether or not the locals could have acquired the tools and tech to fix the water systems.
I distributed power evenly, even though that meant everyone had to deal with rolling brownouts. Because, heck, some power is infinitely more power than no power to the communities of the wastes.
The game doesn't give you the option, but, my head cannon is that my character ordered Yes-Man to work out a Deputy Protocol that made the whole army of robots into free roaming law enforcement, sworn to uphold basic violent-crime law enforcement. And to not take sides.
Does that solve everything? Nuh uh! Not even close!! But it's as close as I could choose to do in the circumstances, based on the choices I'd made. That makes it deeply personal. And that's what villainy takes - the personal connection.
I would personally recommend the Fallout video made by "Love life and anarchy" channel.
Oh God, why F: NV looks so bad. In wasn't a super good looking back in the days, but now it looks like late 90s FPS or something. But it is probably a Obsidian thing. F3 looks so much better and was better looking back there. And I like it so much better, but it is not a popular opinion.
Great video as always! Your content is great and very high quality, you should have at least x100 views than currently.
Thanks so much! I personally don't feel like it looks that bad but I spend a lot of time playing old games. I find that most of the time I stop caring about a games graphics and get used to it 20 minutes into playing. But that's just me. I totally get it if the graphics put you off it.
F3 and New Vegas look the exact same? Graphics wise at least.
@@aayushdas19 Yup, the game was made pretty quickly after the release of fallout 3 and was built on the same engine using many of the same systems. But it was much better written because it was taken over by Obsidian.
Troll or unironically Bugthesda drone.
If you think k political and social issues will take a backseat just because of an existential threat, then you haven't been paying attention.