Just sleeved this game up. I've been playing Warfighter WW2 with a friend. We each take a soldier and a few squadies or NPC's with us. We work our own card hands and discuss strategy together. I'm looking forward to playing this with him soon. Thank you for providing a walkthrough for people to see how it plays out. 18:00 I do believe that is wrong. The suppressed is what the weapon is (-3) noise suppression. Burst I believe takes two shots, but only targeting one target. I believe you need the word "Spray" to hit multiple targets. Is this correct? 21:00 Santiago can't retreat. He already made a move action this turn. Each solider can only make one move per turn per the base rules. 22:10 The hostiles shouldn't have moved. Hostiles that are "paused or going for alarm" skip movement (Page 61 of rule book) 23:11 The movement of each solider should have caused 1 additional noise, unless they make sure Shadows roll. 23:42 Not sure why you think you don't need to roll for sound because of lack of hostiles. Can you point out that rule to me (where to find in rulebook?) I'm looking at page 58 and I don't see anything. 26:55 Noise is only going down by 1. You are on the third location and as per the mission card, location 3+ only has an activity of 2 now, not 3 anymore. 35:38 Again, why do you think the second reticle is suppressed. You just mentioned that only spray and explosion affects more than one reticle.
Keyword sheet "Suppressed" When you inflict an EKIA on a Hostile with a Suppressed Weapon Attack, in addition to placing an EKIA counter, also place place a Suppressed counter on the Hostile card. Also mentioned in the extended example on page 63 of the Universal Rulebook V4 so Mike played it correct.
i really enjoy this system. I have Modern and several extra packs. The "setup" (choosing your team/gear) is just as much fun as the actual missions. The only negative I can personally think of with this game is the rules are not always clear purely because there are so many different versions of the game with SLIGHTLY different rules. The universal rulebook is a good idea, but still gets confusing since the examples are not always accurate to the version you are playing.
Burst would only kill one hostile and suppress the other. Using burst improves your chance as you roll two dice, but also increases your chance of rolling a reload
If you are referring to the early attack I make with my assault rifle, the rules are different when you draw one of the KIA unaware tokens. In that special case, you get to inflict one KIA for each die you roll, so it breaks the usual rule of only one KIA/Suppress per attack (without Spray or Explosive).
The Modern and WW2 versions are a bit simpler, and may be a good way to start. If you enjoy it, I'd recommend either Hornet Leader or Phantom Leader as another DVG solitaire system that has similarities (buying, equipping, and going through the mission) if you're at all interested in doing an air strike campaign.
@nefariouskoel I am SO looking forward to trying Thunderbolt Apache Leader in particular, because Liz from Beyond Solitaire says it’s one of her favorites.
@@OneStopCoopShop - Thunderbolt Apache Leader is the best of the series. Due to it's randomized terrain hexes every mission, which you must also take into account for your strategy, and more detailed damage. Of course, those also introduce more rules to the system so keep that in mind. DVG's Leader system has a bit of a puzzle-like strategy to it, but I've really enjoyed them. I'm not really into puzzle-solving, but the mix of prep, strategy, and press-your-luck makes it a great mixture.
thank you so much for putting this video out. This is the first one I've seen that is up to date on the rules and walk through a playthrough. I'm a little intimidated even having come from the modern daytime game. I plan to watch this video and try to learn a few things before my game arrives. One question, you said that the night vision goggles come for free but still cost one of his slots. I had not been playing that way, is this a common rule to the other versions of war fighter as well? I thought if they came for free you didn't have to include them in The Load-Out. I figured that number would already reflect the equipment he has for free.
I can’t say with 100% certainty. But it seems to make more sense to me to include them. They already have the “loadout” keyword where their weight is less than or more than their cost. Since they didn’t use it, I think it costs 1? I dunno :)
Crud, I totally forgot about this. I think that’s important enough to add a note to the video description. I got too excited skipping over the reinforceable spots ;)
question about the reactionary force. so it's mid turn... you pop the alarm... the first locations mobilize and you draw the first reaction force. then it's the end of turn step. this means you'd mobilize the next location and draw an additional Reaction force? does it attack the turn it is drawn as well -if able?
Finally got my copy of the game today, lowered the speed on this video to 75% (my brain is slow and you talk fast 😀) and used it to lock down the rules.
@@tjans1979 oh, no worries! PS - I left a note about this in the pinned comment and video description, but once or twice I moved the same soldier/squad twice in a single turn. Make sure you don't do that. It's against the rules :)
@@ScorchedRusalka I did, but I'll summarize here too: If you want the one that feels most desperate, like you can barely keep your soldiers alive, go for World War II (Europe or Pacific, your call based on which theater interests you more). If you want one where your weapons and equipment feels more powerful, and your squad might be a little smaller, go Modern. If you want to focus on stealth instead of full-on combat, and if you want one super soldier to be a viable option, go Shadow War (the one filmed here). Hope that helps!
@TravisJansen - I just picked up this game and can't find in the URB where it states this. The gunboat has Alarm 2 which would imply it activates unaware. URB does state that you do not draw a unaware target counter for vehicles (unless Vulnerable). Thanks!
@@covidmademeboard that's what I was saying, he put one on and I don't think you're supposed to. Was just an observation because DVG isn't great about putting out game videos. This video by OSCS is one of my favorites out there.
every warfighter game i play there's 15 hostile cards out by turn 2 and half my guys are dead. i dont even know what game this is but its not warfighter lol this was too easy
A few questions related to that experience: 1 - Are you only spawning where your troops are? 2 - Are you using the draw action to get locations with 0 spawn before moving, whenever possible?
Are they still using awful screenshots from video games? The night vision effect sure would hide that somewhat. In their first game Warfighter they committed some unforgivable sins. PS: I wish this had a campaign with connected elements etc
@@OneStopCoopShop So did I. I guess things changed for the later editions of the game. :\ I have the tabletop simulator version and last i remember they were using real soldiers. I guess something happened. 🙁
They use actual pictures on the cards and I'm pretty sure it was always the case. Maybe you saw some fan made cards because people have made some for Rainbow Six guys. As for the campaign they do have a base set called PMC in which you run a company and has a campaign.
This looks really good too, compared to the WW2 version. Looks pretty straight forward as well, which is always good for a war game! Thanks again.
I actually like the WW2 one a bit more. The stealth is great, but I lose more with WW2 ;)
Just sleeved this game up. I've been playing Warfighter WW2 with a friend. We each take a soldier and a few squadies or NPC's with us. We work our own card hands and discuss strategy together.
I'm looking forward to playing this with him soon. Thank you for providing a walkthrough for people to see how it plays out.
18:00 I do believe that is wrong. The suppressed is what the weapon is (-3) noise suppression. Burst I believe takes two shots, but only targeting one target. I believe you need the word "Spray" to hit multiple targets. Is this correct?
21:00 Santiago can't retreat. He already made a move action this turn. Each solider can only make one move per turn per the base rules.
22:10 The hostiles shouldn't have moved. Hostiles that are "paused or going for alarm" skip movement (Page 61 of rule book)
23:11 The movement of each solider should have caused 1 additional noise, unless they make sure Shadows roll.
23:42 Not sure why you think you don't need to roll for sound because of lack of hostiles. Can you point out that rule to me (where to find in rulebook?) I'm looking at page 58 and I don't see anything.
26:55 Noise is only going down by 1. You are on the third location and as per the mission card, location 3+ only has an activity of 2 now, not 3 anymore.
35:38 Again, why do you think the second reticle is suppressed. You just mentioned that only spray and explosion affects more than one reticle.
Keyword sheet "Suppressed" When you inflict an EKIA on a Hostile with a Suppressed Weapon Attack, in addition to placing an EKIA counter, also place place a Suppressed counter on the Hostile card.
Also mentioned in the extended example on page 63 of the Universal Rulebook V4 so Mike played it correct.
@@Mark-2509 I agree. Learned the game a little better now. Read the rules a few times.
Never heard of this but it looks amazing. Thanks for the video and I hope you and yours are staying safe.
It's a ton of fun. I'll have a review of the series overall tomorrow.
Same well wishes to you!
i really enjoy this system. I have Modern and several extra packs. The "setup" (choosing your team/gear) is just as much fun as the actual missions. The only negative I can personally think of with this game is the rules are not always clear purely because there are so many different versions of the game with SLIGHTLY different rules. The universal rulebook is a good idea, but still gets confusing since the examples are not always accurate to the version you are playing.
You basically predicted tomorrow's review perfectly. The rules are my only full con for the game.
@@OneStopCoopShop :) Just watched it. Good review!
Would love to see a longer mission to see further examples of when the alarm sounds.
Yeah, this went a little TOO well. Sorry! I would like to do another video sometime down the line.
Burst would only kill one hostile and suppress the other. Using burst improves your chance as you roll two dice, but also increases your chance of rolling a reload
If you are referring to the early attack I make with my assault rifle, the rules are different when you draw one of the KIA unaware tokens. In that special case, you get to inflict one KIA for each die you roll, so it breaks the usual rule of only one KIA/Suppress per attack (without Spray or Explosive).
Thanks for clarifying this
this looks like the kinda thing i would love tbh i dont have any dvg games yet this could be the first
Yeah, this is one of my favorite from them so far. Though basically all of theirs I’ve played are at least really good :)
The Modern and WW2 versions are a bit simpler, and may be a good way to start.
If you enjoy it, I'd recommend either Hornet Leader or Phantom Leader as another DVG solitaire system that has similarities (buying, equipping, and going through the mission) if you're at all interested in doing an air strike campaign.
@nefariouskoel I am SO looking forward to trying Thunderbolt Apache Leader in particular, because Liz from Beyond Solitaire says it’s one of her favorites.
@@OneStopCoopShop - Thunderbolt Apache Leader is the best of the series. Due to it's randomized terrain hexes every mission, which you must also take into account for your strategy, and more detailed damage. Of course, those also introduce more rules to the system so keep that in mind.
DVG's Leader system has a bit of a puzzle-like strategy to it, but I've really enjoyed them. I'm not really into puzzle-solving, but the mix of prep, strategy, and press-your-luck makes it a great mixture.
I sometimes play the Tabletop Simulator DLC for Warfighter Modern when I don't feel like setting up on the table. It's a well done module. Options!
That's right, I heard they had one. It's an official one for purchase, right, not a free one?
@@OneStopCoopShop Yes, an official purchase one. It comes with a lot of the Modern expansions, too.
Did some mulitplayer online with it. Fun.
(important rules error - each soldier can only Move ONCE per turn)
0:00 - Introduction
1:15 - Set-Up
4:19 - Squad Outfitting
9:09 - Playthrough: Round 1
12:26 - Round 2
22:50 - Round 3
25:10 - Round 4
27:07 - Round 5
31:39 - Round 6
37:42 - Rounds 7 and 8
I seriously need to get this (complete collection) off of my shelf of shame some day
Wait, you have it all!? Isn’t that like... 200 expansion packs? :)
@@OneStopCoopShop something like that, yeah. Not sure, most of it (including the big box), are still in the shipping cartons :/
@@DocHogan lol okay mister money bags
@@penoyer79 not so much, usually more lint than money….mostly from cardboard addiction
thank you so much for putting this video out. This is the first one I've seen that is up to date on the rules and walk through a playthrough. I'm a little intimidated even having come from the modern daytime game. I plan to watch this video and try to learn a few things before my game arrives. One question, you said that the night vision goggles come for free but still cost one of his slots. I had not been playing that way, is this a common rule to the other versions of war fighter as well? I thought if they came for free you didn't have to include them in The Load-Out. I figured that number would already reflect the equipment he has for free.
I can’t say with 100% certainty. But it seems to make more sense to me to include them. They already have the “loadout” keyword where their weight is less than or more than their cost. Since they didn’t use it, I think it costs 1? I dunno :)
I just had it verified on the DVG forums you don't pay for resource cost but you do pay for loadout
Ah, glad to hear. That seemed to make the most sense. Thanks for checking!
Unless Shadow War is different you can only move each soldier once per turn.
Crud, I totally forgot about this. I think that’s important enough to add a note to the video description. I got too excited skipping over the reinforceable spots ;)
question about the reactionary force.
so it's mid turn... you pop the alarm... the first locations mobilize and you draw the first reaction force.
then it's the end of turn step. this means you'd mobilize the next location and draw an additional Reaction force?
does it attack the turn it is drawn as well -if able?
Sorry to say, but I haven’t played this since I filmed. I invested in the WW2 version of the game instead. Maybe try asking on Boardgamegeek?
Finally got my copy of the game today, lowered the speed on this video to 75% (my brain is slow and you talk fast 😀) and used it to lock down the rules.
Haha, guilty as charged on the talking. Hope you enjoy it!
No disrespect! Loved the video
@@tjans1979 oh, no worries!
PS - I left a note about this in the pinned comment and video description, but once or twice I moved the same soldier/squad twice in a single turn. Make sure you don't do that. It's against the rules :)
Wow love the game, never ser this before...
It's a whole series. Shadow War is just one base set. I'll review the series overall tomorrow.
@@OneStopCoopShop please include your recomendation on which one should I start.
@@ScorchedRusalka I did, but I'll summarize here too:
If you want the one that feels most desperate, like you can barely keep your soldiers alive, go for World War II (Europe or Pacific, your call based on which theater interests you more).
If you want one where your weapons and equipment feels more powerful, and your squad might be a little smaller, go Modern.
If you want to focus on stealth instead of full-on combat, and if you want one super soldier to be a viable option, go Shadow War (the one filmed here).
Hope that helps!
What set did marksman come in? I have it for modern but not shadow war
My Shadow War set had it, but it has a modern card back... so I'm confused too :)
PS you put an unaware token on the gunboat and think you are supposed to for vehicles. I think. Still learning 😉
You are probably right! I messed up a few things in this one. I'm more versed in WWII.
I think you got everything else right or mostly. I'm still watching it for tips.
@TravisJansen - I just picked up this game and can't find in the URB where it states this. The gunboat has Alarm 2 which would imply it activates unaware. URB does state that you do not draw a unaware target counter for vehicles (unless Vulnerable). Thanks!
@@covidmademeboard that's what I was saying, he put one on and I don't think you're supposed to. Was just an observation because DVG isn't great about putting out game videos. This video by OSCS is one of my favorites out there.
Can't help but feel that the board is used very badly in this game. It's almost like it isn't the right board for the game. Great video!
At times it feels more like a placeholder, but it doesn’t bother me once I’m playing :)
every warfighter game i play there's 15 hostile cards out by turn 2 and half my guys are dead.
i dont even know what game this is but its not warfighter lol this was too easy
A few questions related to that experience:
1 - Are you only spawning where your troops are?
2 - Are you using the draw action to get locations with 0 spawn before moving, whenever possible?
Are they still using awful screenshots from video games? The night vision effect sure would hide that somewhat. In their first game Warfighter they committed some unforgivable sins. PS: I wish this had a campaign with connected elements etc
Can't disagree. Like most card games, once I'm playing it doesn't matter to me, but I don't think the art or graphic design is so great.
I could have sworn that in the original, those were actual pictures, probably not everything though
I’m like 99% sure you’re right @corath sixteen. Pretty sure I saw photographer credits on the soldier cards for example.
@@OneStopCoopShop So did I. I guess things changed for the later editions of the game. :\ I have the tabletop simulator version and last i remember they were using real soldiers. I guess something happened. 🙁
They use actual pictures on the cards and I'm pretty sure it was always the case. Maybe you saw some fan made cards because people have made some for Rainbow Six guys. As for the campaign they do have a base set called PMC in which you run a company and has a campaign.
Hard to play bad guys meddling and invading other countries for their ever war hungry regime
I think that’s going to be a potential drawback to any modern war game.
That could be true for any wargame out there. Never forget this is just a game.