I know a lot about LDtk, but I watched this now, And learned some things: - I did not know you can isolate an entity count to a whole world, I only knew per level. That's great - I did not know you can save a tile selection to paste a group of tiles down, this is also fantastic. - I like how you put an exclamation point for any rules that did not pass any above. Great for fixing unintentional intgrid values!
I've just started my journey to game dev. (completely newbie). I'd like to say thank you for making this video! Its so well explained and has taken a lot of my nerves away when it comes to the complexities of level design. This comunity seems so kind and helpful and I can't wait to learn! I saw someone mention a video on where you set up a new project! I think this will be really nice for newbies like me! But this video alone is perfect!! P.s your game looks beautiful! I can't wait until its out! Thanks agian!
Hi! This was an amazing and well explained video. I would love a dedicated video for autitiles since that seems the strongest but also the most tricky feature of LDTK
You very, very briefly mentioned animated tiles when talking about the camera bounds entity. I’m curious how you model those in a manageable way as LDtk doesn’t support animated tiles. It looks like it’s just an entity which you use to mark out a region to animate?
I unfortunately can't speak to the technical execution as I'm not the programmer on our project. But you basically got it. We have an entity object where we can name an image table, FPS, Z-index and collision settings. Then the game knows to look that up and animate the entity.
Fantastic video, thanks a lot. I think I saw somewhere Comet was made with Love2D? It would be awesome if you could walk us through the how that part of the pipeline works as well! I'm starting to learn both tools as well, and struggling a bit how to actually organize entities in Love. Do you also use the ldtk-love parser? Thanks a lot!
Not Love 2D sorry. Its for the Playdate. I understand the Playdate SDK is very similar to Love2D but I can't speak to any of the technical specifics. But here's a link to the Love2D loader. ldtk.io/api/#L_ve_2D
@@GuvBubbs It's the one I tried as well, it was surprisingly easy to get a map loaded. I just haven't figured out yet how to actually work with the entities coming from the TD in code. But thanks nonetheless, hope to see more of your content, it's super valuable information!
I try to keep my level sizes from getting too big, and mark individual tiles outside of the camera as “not visible” which stops any visual processing from happening to them
@@UltimatePerfection both of them are tools to an end point. So you simply need to compare the features of the tools and if they get you what you need.
@@RPAS1 this sounds like you might be asking for a level design tutorial. The type of levels you will make will change for every person. But maybe I can do a video where I set up a new project. Thanks for the idea.
I know a lot about LDtk, but I watched this now, And learned some things:
- I did not know you can isolate an entity count to a whole world, I only knew per level. That's great
- I did not know you can save a tile selection to paste a group of tiles down, this is also fantastic.
- I like how you put an exclamation point for any rules that did not pass any above. Great for fixing unintentional intgrid values!
Hey I’m glad I could share some knowledge
thank you so much for this! the enums are a game changer!
@@superradmaker happy to help!
On my 4th playthrough. I've consumed all the information now and am now using its chill vibes to put myself into a zen state.
I've just started my journey to game dev. (completely newbie). I'd like to say thank you for making this video! Its so well explained and has taken a lot of my nerves away when it comes to the complexities of level design. This comunity seems so kind and helpful and I can't wait to learn!
I saw someone mention a video on where you set up a new project! I think this will be really nice for newbies like me! But this video alone is perfect!!
P.s your game looks beautiful! I can't wait until its out!
Thanks agian!
Well heck, now I have to make that next video!
@@GuvBubbs 🤞🏼🤞🏼🤞🏼🤞🏼 no pressure ahaha
Hi! This was an amazing and well explained video. I would love a dedicated video for autitiles since that seems the strongest but also the most tricky feature of LDTK
I plan to make a new LDtk video in a few months. Which part of entities are tricky to you?
@@GuvBubbs I think they meant "autotiles"
@@cassyscott2799 oh yes, I see that now
Great tutorial, thank you.
You very, very briefly mentioned animated tiles when talking about the camera bounds entity.
I’m curious how you model those in a manageable way as LDtk doesn’t support animated tiles.
It looks like it’s just an entity which you use to mark out a region to animate?
I unfortunately can't speak to the technical execution as I'm not the programmer on our project.
But you basically got it. We have an entity object where we can name an image table, FPS, Z-index and collision settings.
Then the game knows to look that up and animate the entity.
Fantastic video, thanks a lot. I think I saw somewhere Comet was made with Love2D? It would be awesome if you could walk us through the how that part of the pipeline works as well! I'm starting to learn both tools as well, and struggling a bit how to actually organize entities in Love. Do you also use the ldtk-love parser? Thanks a lot!
Not Love 2D sorry. Its for the Playdate.
I understand the Playdate SDK is very similar to Love2D but I can't speak to any of the technical specifics.
But here's a link to the Love2D loader.
ldtk.io/api/#L_ve_2D
@@GuvBubbs It's the one I tried as well, it was surprisingly easy to get a map loaded. I just haven't figured out yet how to actually work with the entities coming from the TD in code. But thanks nonetheless, hope to see more of your content, it's super valuable information!
Hi, Does anyone know how to export my ldtk file to unity? I'm working on a school project and i have to deliver it before the end of the month
Nice don!
At 1:54, how are you dragging the tileset around? I cannot figure out any way to do anything other than zoom in and out.
That will be ether middle mouse or right click and drag.
@@GuvBubbs , so I can't do it on my laptop without a mouse? Brilliant!
Anyway, thanks for the answer.
@@sm5574 yea trackpad support is very poor right now. It’s hard for sure. Sing out with any other questions.
but like, how do i get this level into unity?
Dig into this
ldtk.io/api/#Unity
Do you load the level as one giant image, maybe there’s a way to crop?
Are you talking about streaming a single level as you walk around it?
@@GuvBubbsYeah the tilemap when you enter a room
I try to keep my level sizes from getting too big, and mark individual tiles outside of the camera as “not visible” which stops any visual processing from happening to them
Is it worth using LDTK in engines that already have a decent tilemap systems such as Godot?
@@UltimatePerfection both of them are tools to an end point. So you simply need to compare the features of the tools and if they get you what you need.
has anyone told you your voice sounds exactly like george lucas except if he had a nz accent
Hello blessed! Can you make a tutorial showing how to create a gigantic map step by step like yours? If you do this, you get a subscriber and a like.
What sort of steps are you looking for?
@@GuvBubbs From the beginning, because I want to learn how to make a gigantic map and also how to assemble them in Godot. I'm a beginner.
@@RPAS1 this sounds like you might be asking for a level design tutorial. The type of levels you will make will change for every person.
But maybe I can do a video where I set up a new project. Thanks for the idea.
@@GuvBubbs That's right, for nothing. Jesus will return, get ready! Matthew 24.5-12
@@GuvBubbs When will you do the tutorial?
Promo>SM
God you’re all over the place.