Will Eevee 2.0 Replace Cycles? | Blender 4.2

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  • Опубликовано: 28 июл 2024
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    The release of Eevee 2.0 in Blender 4.2 has sparked a fascinating debate within the 3D community: Could this enhanced real-time render engine possibly replace Cycles? In this video, we delve deep into the capabilities, improvements, and potential implications of Eevee 2.0, comparing it directly with Cycles to see how they stack up against each other.
    Eevee 2.0 brings significant upgrades, offering near real-time rendering speeds with improved lighting and shadow fidelity, which makes it a tempting option for many projects. However, Cycles, known for its path-tracing capabilities that provide photorealistic results, holds its ground in scenarios where ultimate realism is paramount.
    Join us as we explore use cases, performance benchmarks, and visual quality comparisons between Eevee 2.0 and Cycles. This analysis will help both new and seasoned Blender users understand the strengths and limitations of each engine, guiding you in choosing the right tool for your specific needs in Blender 4.2.
    #blender #blendertutorial #blender3d

Комментарии • 203

  • @xDaShaanx
    @xDaShaanx 20 дней назад +301

    Even if it's not replacing cycles, it's gonna be so useful for people to preview stuff a lot faster with pretty accurate viewport. :)

    • @valk_real
      @valk_real 20 дней назад +6

      I love modelling / vertex editing in Eevee over cycles!
      Perhaps now I will stay with Eevee for the whole process, do you stick to 1 for a .blend start to finish?

    • @Ericaandmac
      @Ericaandmac 19 дней назад +1

      for preview purposes, old eevee was enough, only good side now is u can preview objects with displacement shaders

    • @sentinelav
      @sentinelav 16 дней назад +3

      It's also perfect for rendering long sequences quickly. I don't use Blender but I picked up Unreal a few years ago for that reason alone.

    • @FlameRat_YehLon
      @FlameRat_YehLon 16 дней назад

      But like, Cycles is already plenty fast on RTX cards. And I'm taking about 20 series cards.
      If the work ends in Cycles I don't see much point using Eevee. I can see it being a good option to simulate videogame rendering but that's it.

    • @zeicanofficial
      @zeicanofficial 14 дней назад +1

      ⁠​⁠@@FlameRat_YehLonpersonally, I use Eevee to get a rough preview on how the scene will look with lighting and materials, cycles can still take too long to preview bigger scenes. I still prefer Cycles as the final renderer though.
      Also using volumetrics is a no-go for me when using cycles, as it is way too slow for the quality you get.
      Eevee can also look better in some instances.

  • @StudioKelpie1993
    @StudioKelpie1993 20 дней назад +200

    Eevee 2.0 really does looks like the next step in rendering faster for those with weaker hardware

    • @yasunakaikumi
      @yasunakaikumi 20 дней назад +3

      you'll still need to use at least a GTX1080 as the minimum to actually manage the raytrace part, going under that spec basically you just want to go back on the old Eevee method because RTSS is quite heavy on much older GPU

    • @HarryClipzFilmz
      @HarryClipzFilmz 20 дней назад +2

      @@yasunakaikumi I can manage it on my 1070 but I think anything under that isn't going to work. I have a 4080 i am still in the process of building my next PC hopefully soon

    • @Deliveredmean42
      @Deliveredmean42 19 дней назад

      @@yasunakaikumi Isn't a 2070-2080 a better fit for the minimum?

    • @JokaBoka
      @JokaBoka 14 дней назад +1

      @@yasunakaikumi nah, 1060 and almost all fine )

    • @x-rust5667
      @x-rust5667 12 дней назад +1

      @@yasunakaikumiGeForce 660Ti here 💀 Still figuring out should I upgrade to 4.2 at all

  • @Gadalac
    @Gadalac 20 дней назад +198

    Great tutorial but 7:28 my ears!!

    • @valk_real
      @valk_real 20 дней назад +3

      LOL

    • @minerkey682
      @minerkey682 20 дней назад +13

      made me jump LMFAO

    • @sicfxmusic
      @sicfxmusic 20 дней назад +11

      To make sure you're not napping in the class 🤣🤣

    • @homborgor
      @homborgor 20 дней назад

      Tinkletinkle hoy!

    • @Yoliver1301
      @Yoliver1301 20 дней назад

      hahahahahha

  • @TheDucky3D
    @TheDucky3D 20 дней назад +64

    i love EEVEE for motion graphics! this is gonna be big!

    • @SouthernShotty
      @SouthernShotty  20 дней назад +12

      Your stuff already looks amazing, excited to see what you do with this

    • @likeyouknowwhatever2811
      @likeyouknowwhatever2811 11 дней назад +1

      Your materials are going to look 🔥 dude!

  • @EdLrandom
    @EdLrandom 20 дней назад +60

    I'm so happy eevee finally got some love, it's been my main renderer for 3 years it's just that you need to know a few things to get the most out of it.

    • @alocrisis
      @alocrisis 20 дней назад

      Same 🙌🏾🙌🏾😌

    • @0_0hh
      @0_0hh 9 дней назад +1

      As a cycles fan eevee is a champ you can get crazy results even without global illumination

  • @Optimus97
    @Optimus97 20 дней назад +19

    Quick note: Fast GI Approximation settings (aka "horizon scan" mode) are working at Max Roughness values from 0.0 to 0.8, and it takes light probes into accounts. From 0.8 to 1, Eevee Next transitions from Fast GI into pure raytracing mode, and if I remember correctly, in this mode it stops using light probes. Or maybe they changed that, not sure

    • @epicjonny155
      @epicjonny155 15 дней назад

      what are you talking about?

  • @zaow
    @zaow 20 дней назад +34

    Good video, but the sound is really badly balanced

  • @musings_from_eternalmoor
    @musings_from_eternalmoor 15 дней назад

    Thank you for this walkthrough. There are somewhat few out there who are focusing on settings for animations, rather then rendered stills. Much appreciated =)

  • @felipecouto9726
    @felipecouto9726 4 дня назад +1

    I can hear my laptop crying when i say im turning cycles on. Since it aint the most powerful thing.
    This is a great step ip on eeve and helps a lot to set it up before hand.
    Great video

  • @BrockCreative
    @BrockCreative 20 дней назад +2

    This is amazing! A huge win for anyone who struggles with cycles renders. Great video my friend! 🔥

  • @blenderdiscord
    @blenderdiscord 10 дней назад

    Eevee 2.0 looks amazing. Thank you so much for reviewing it and creating a tutorial showcasing all the new features. Also congrats on making it in the 4.2 Showreel.

  • @valleybrook
    @valleybrook 20 дней назад +1

    Best video so far on EEVEE 2.0 settings!

  • @dimitrilalushi4693
    @dimitrilalushi4693 18 дней назад

    This was very needed. Thanks!

  • @TUKMAK
    @TUKMAK 20 дней назад

    Cozy ass channel I love it. Could listen to this guy Blender all day

  • @smepable
    @smepable 20 дней назад +6

    Oh wow these comparison Images in the beginning really show how big the jump between Eevee 1 to Version 2 ist, and how close it gets to Cycles quality. In this example shot I would absolutely go for Eevee.

    • @Ericaandmac
      @Ericaandmac 19 дней назад

      dont believe too much in images because not much difference they have.

    • @smepable
      @smepable 19 дней назад +1

      @@Ericaandmac ? Did we see the same Video?

    • @Ericaandmac
      @Ericaandmac 19 дней назад

      @@smepable Test urself, video doesnt matter, if u know how to use both eevee well, u can see difference urself and see the downgrades. Eeevee next is nothing different if u used SSGI version of old Eeevee.
      Screenspace Global illumination is not a new technology, it should have been in old eeevee, thats finally added but its still screenspace so it will cause inconsistency in videos (screenspace transmittion improvement is good because old eevee almost lacked it), Only unique and nice thing added is Shadows from HDRI but u could give some shadows by adding ur own light to where sun location is before as well , and VSM shadows, the technique UE5 uses, its very good new technology in terms of being future proof, also now it has displacement but u cant still use many displacements without ruining GPU, what we needed was parallax displacement for Eeeve but its still not here.
      but if u look overall u cant say Eeevee next is some much better looking. Its faster in the bake lighting aspect but Someone who know old eeevee can get same results by knowing how to use it.Or if someone use SSGI eevee build, they already had results like this. So it cant be compared by images but can be compared by time taken to reach same things. Plus Old eevee was better in UI aspect cuz it allowed u to seperately enable reflections GI and ambient occlusion or refractions . now they put them in same section and call it raytracing but its not RTX yet, its still same screenspace

    • @smepable
      @smepable 19 дней назад

      @@Ericaandmac oh ok

    • @epicjonny155
      @epicjonny155 15 дней назад

      ​​@@Ericaandmacdoes the ssgi version cost money though cause when i went to the download page it cost money.
      edit: checked the page again and it costs 0 dollars. i guess i clearly went to the wrong page or something

  • @ShizzleTech
    @ShizzleTech 20 дней назад +2

    Can I just say I love the no bullshit opening. Just a straight up answer, no it won't replace cycles, but is a great option and worth learning about.

  • @markam67
    @markam67 20 дней назад +2

    I really appreciate your knowledge and ability with Blender I am just not into the style of your work. Don't misunderstand I think what and how you do it is amazing I am just not into it aesthetically. Thank you for all your hints, tips, and recommendations in how best to use Blender.

  • @lm25071
    @lm25071 16 дней назад

    i really appreciate, that you do answer that title question immediately xD

  • @avinashsoren9523
    @avinashsoren9523 20 дней назад

    Excited 🤯

  • @Tertion
    @Tertion 20 дней назад +2

    This is such a step up for those using UPBGE !

  • @H.KAnimationStudios
    @H.KAnimationStudios 20 дней назад +1

    I'am using Eevee and this Update ist HUGE 🤩

  • @aldurinpictures
    @aldurinpictures 20 дней назад

    It's really nice seeing Eevee get some significant upgrades now. I remember being so excited for realtime rendering back in 2.8 when it was introduced and with this update it's getting closer and closer to being a genuinely usable thing for final renders without having to compromise quality. Obviously Cycles is still better for most things, but there may come a day when the difference is very minimal, and that's super exciting.

  • @fisherman10101
    @fisherman10101 19 дней назад

    great video, thank you for the indepth look at the new eevee, seriously though by the time I make all the adjustments you've mentioned the render time blows out to be much slower than cycles.....and cycles just works without alot of the tweaking thats required with eevee next. I suppose people may be able to find some sort of compromise between quality and render times that works for them.

  • @nicholaspostlethwaite9554
    @nicholaspostlethwaite9554 18 дней назад

    Thanks for the run through. If I ever use Eevee I will look at this to see those settings. But even now I can't be bothered with all the messing about for trivial variation to save a bit of render time. Just use Cycles click and wait, go do something else for a while. (ok some few will be so desperate to save time, good luck to them).
    Oh what just struck me is this Eevee system needs a simple slider single button. That alters the parameters automatically to fit the time it is taking. So you set it to 30 secs and it sets all their things so the scene just renders in that time as best it can.

  • @steprockmedia
    @steprockmedia 20 дней назад +1

    Amazing. Even if it's not a matter of slower hardware, it's nice to just be able to render faster.

    • @Hbal2030
      @Hbal2030 20 дней назад

      Make lag like cycles?

  • @Nicolas-of6li
    @Nicolas-of6li 13 дней назад

    alright thanks for the quick answer

  • @alexk4709
    @alexk4709 20 дней назад

    excited about the changes - I've pretty much switched to using EEVEE for everything because I realized the feedback cycle on Cycles was killing my momentum and enthusiasm - the instant feedback is really helpful

  • @mikealbert728
    @mikealbert728 20 дней назад +1

    Nice video. You didn't mention the difference in render times between Eevee, Eevee next, and cycles. Thanks

  • @CarlosAMaldonado
    @CarlosAMaldonado 20 дней назад +3

    This new eevee 2.0 is amazing, it's closing the gap for emerging artists who don't have a high end pc but don't want their movie to look like a play 2 videogame (i'm exagerating, eevee 1.0 can look as good as a high end unity game without rt, and eevee is the #1 choice for NPR pipelines and will be for a long time)

    • @Otakubro6
      @Otakubro6 20 дней назад

      Well blender still should build a new engine completely for npr rendering and only for npr since evee is catch up with cycles in realism

    • @CarlosAMaldonado
      @CarlosAMaldonado 20 дней назад

      @@Otakubro6hope for it, npr has been on 3d long since its beginnings in videogames, like the awesome style on wind waker, but it wasn’t until into the spiderverse that npr became a thing on animation. Right now there’s a team making a fork of blender “goo engine” that focuses on npr (especially in 3d anime) and adds some interesting features to eevee like artistically controlled mesh shadows and light linking (it is a thing in blender now, but it’s exclusive to cycles in the main branch) but since eevee is being developed 100% towards pbr now they’re working on a render engine from 0 focused exclusively on npr and maybe add it to main branch once it’s done (they’ve said that right now they’re not adding the eevee features bc of eevee 1.0 being deprecated)

    • @Otakubro6
      @Otakubro6 20 дней назад

      @@CarlosAMaldonado yet blender doesn't have an engine dedicated to it which it does need to fit both pbr and npr based workflows maybe call it toon engine or something

    • @chidorirasenganz
      @chidorirasenganz 19 дней назад

      Eevee works just fine for npr and even better now with raytracing and shader displacement

  • @thiogarces
    @thiogarces 20 дней назад

    Hey yo, I have question what about refraction behavior on glasses and kristals?

  • @ValorCatStudiosinc
    @ValorCatStudiosinc 12 дней назад

    When Spectral Cycles arrives - Cycles will be so scientifically photo-accurate that way fewer ppl will ask this question.
    The accuracy bar should constantly be moved: rasterized -> raytraced-> pathtraced -> spectral pathtraced -> wave optics

  • @aimenzaied
    @aimenzaied 20 дней назад

    not sure if this is the right place, but for a while now im struggling with bloom/glare in animations, how to render that. ik you use sequencer but that just works for one frame at a time (image render) and not an animation

  • @1ups_15
    @1ups_15 8 дней назад +1

    I did not open blender for maybe 6 months as I only use it occasionnally, raytracing in eevee got me excited so I opened blender before I even finished your video and made a cornell box setup to test cycles vs eevee, and the results are very good
    unfortunately I've noticed that they've removed a lot of features from eevee and replaced some of them with their equivalent in raytracing, I liked the bloom effect a lot in eevee for example. and it sadly broke every single one of my old eevee projects :( Either they look extremely bad with a lot of noise everywhere, or they simply just don't work at all

  • @mertyavuzciftci602
    @mertyavuzciftci602 20 дней назад

    ıt looks realistic enough for me even if its not good as cycles, ı cant even imagine the time its going to save. thats a great one

  • @KonvictionTV
    @KonvictionTV 15 дней назад

    I don't know if it will replace cycles all together, cycles is great for things like baking and all that but I will say.. I did update to the experimental 4.2 branch to try it out... Cycles has always ran like crap on my 1660 Ti. Even with a relatively small viewport, my FPS is terrible and I can't get it to look super crisp without the camera not moving forever. My PC is just outdated... I tried out the new Eevee and even if I have to use cycles for my final products, I will say using Eevee up until that point was really nice. It was really nice being able to move the camera and objects in the scene around and I could see everything relatively crisp and clearly, even with my entire screen as the viewport. The lighting and everything did look much better. I'm excited to see where this goes in the future and the improvements they continue to make!

  • @KevRyanCG
    @KevRyanCG 18 дней назад

    It will be a while still until something can fully replace proper rendering, but it's fantastic that we're getting so close now!

  • @genesis2303
    @genesis2303 20 дней назад +10

    You need to put some warning for people with low ceiling to wear their helmets because who would bother with sound normalization 😅
    Other than that, really nice overview 👍

  • @ScriptGoober
    @ScriptGoober 12 дней назад

    does anyone know why the material preview lags so much more in 4.2?

  • @DarrinNoNAME
    @DarrinNoNAME 18 дней назад

    This is so awesome to see. Huge fan of this. So is it Eevee 2.0 or Eevee Next?

  • @DanielZanSalazar
    @DanielZanSalazar 19 дней назад

    For clamping (when active AKA not 0), you should use HIGHER values, like 10, and not small values like 0.1 since that will clamp any ray with an energy higher than 0.1, darkening the scene.

  • @Froothy
    @Froothy 18 дней назад +1

    @SouthernShotty at 1:52 you say the numbers are misleading. its a 𝙧𝙖𝙩𝙞𝙤 which mean its a ✨fraction✨. how it works is that if you want full resolution, its 1 out of 1 meaning its the same, but if its 1 out of 4 than it will be a quarter resolution.
    👇who went to middle school

  • @LawfulGreen
    @LawfulGreen 19 дней назад +2

    Awesome breakdown, but by god those title cards (ex 7:28) are LOUD compared to your voice. Please adjust the volume between elements

  • @FunnyAmped
    @FunnyAmped 12 дней назад

    Anyone knows the bgm in the intro?

  • @Mike-Bell
    @Mike-Bell 19 дней назад

    You didnt explain how to get to the raytracing settings. I can find it ...

  • @darkknight4353
    @darkknight4353 20 дней назад +1

    What graphics card you have

  • @UrLocalMarshmallow
    @UrLocalMarshmallow 20 дней назад +2

    GYATTTTTTT

  • @stoatsnhoney
    @stoatsnhoney 9 дней назад

    What exactly does the Max Roughness do?

  • @kaigorodaki
    @kaigorodaki 20 дней назад

    Bird gyatt 🔥

  • @mjdevlog
    @mjdevlog 20 дней назад +1

    Question, do i need an RTX gpu to use the Ray tracing feature? Can my GTX 1050 Ti use the feature?

    • @FolivoreNugget
      @FolivoreNugget 20 дней назад

      It requires OpenGL 4.3+, anything as early as 2012 would probably work

    • @Ericaandmac
      @Ericaandmac 19 дней назад

      u shouldnt be decieved by that new word ''raytracing'', its not RTX or that new hardware raytracing that we see in UE4 , its same technieuqe, its screenspace raytracing, so it doesnt need any RTX thing. Screenspace reflections and refraction are all same logic, they just added Screenspace Global illumunation and made code better and updated, and they added shadows from HDRI and changed shadow technique, naming of raytracing is not accurate in blender UI, so dont mind that naming,

  • @melodyflute2999
    @melodyflute2999 20 дней назад

    Ducky 3D be really happy after this

  • @bme4285
    @bme4285 20 дней назад

    Well, this time around, I sincerely hope this turns out to be for real cos I remember you once did a video, some months back, seriously hyping up Eevee Next, which turned out to be pretty bad when we tried it😂

  • @heramaaroricon4738
    @heramaaroricon4738 20 дней назад

    I'm still waiting for 4.2 to release before I continue any hobby work with Blender.

  • @jocosesonata
    @jocosesonata 3 дня назад

    I swear, once I get my first paycheck, half of it will go to Blender for being so awesome and free.

  • @cowslaw
    @cowslaw 19 дней назад

    0:57 shallow depth of field! high would mean the exact opposite (more in focus)

  • @zayarnaing7496
    @zayarnaing7496 19 дней назад

    Your sliders in UI are orange color. How can I change that look?

  • @bromoboy
    @bromoboy 7 дней назад

    without comparing them side by side, i'm fine with evee

  • @Y3DS
    @Y3DS 20 дней назад

    Nice look on evee, actually its like unity from few years back 😂😂

  • @Seth528
    @Seth528 13 дней назад

    I feel like that gif of caseoh after saying shrimp alfredo

  • @RamesTheGeneric
    @RamesTheGeneric 19 дней назад

    What beta branch/build is this in?

  • @lazydude5681
    @lazydude5681 20 дней назад

    I do very complex procedural textures in blender to bake for gaming, Cycles is magnitudes faster than Eevee for that when the shader goes more complex... Does Eevee 2 fixed this?

  • @PrimitiveBaroque
    @PrimitiveBaroque 11 дней назад

    I could see animators just using Eevee just for rendering by importing their work into it from their favorite external software.

  • @bird9188
    @bird9188 20 дней назад +1

    is eevee next here though? after every update they say the next update will have it and keep pushing it further every update

    • @chidorirasenganz
      @chidorirasenganz 19 дней назад

      It’s coming in 4.2 (or 4.3?) or whichever is coming out this month

  • @dghzrm
    @dghzrm 20 дней назад

    path tracing realistic render engines almost became realtime with recent hardware especially with realtime denoisers, even pc games started to bring path tracing option. Now game engines or realtime engines started to look like created with path tracing render engines. The line is blurring so quickly so eventually they all will be merged into one and the same

  • @hongquiao
    @hongquiao 12 дней назад

    Can you do a fisheye lens in EEVEE 2.0 ? Or is that effect still exclusive to Cycles ?

  • @hansolo15e
    @hansolo15e 16 дней назад

    1:39 Note: EEVEE next uses screen space ray tracing, unlike cycles, which does pure path tracing

  • @valleybrook
    @valleybrook 19 дней назад

    In testing so far, at least for the scene I'm working with, I cannot see any big difference between high and low resolution settings. I use 1:16 for both Raytracing and Fast GI Approximation and low number of rays and steps, and I cannot see any difference. So I don't agree on that you should crank up the settings

    • @Ericaandmac
      @Ericaandmac 19 дней назад +1

      yes I fully agree, as long as its screenspace it always feel half quality and cranking up doesnt help much

    • @valleybrook
      @valleybrook 18 дней назад

      @@Ericaandmac After some more testing with other scenes I would say that cranking up GI is important in some scenes (Resolution at least at 1:2, 5 Rays, 40 steps) but settings in Raytracing can still be very low

    • @Ericaandmac
      @Ericaandmac 17 дней назад +1

      @@valleybrook yes also it depends on the samples, if u put more samples that cranking up GI will work better, so maybe thats another reason why it doesnt change much in some scenes with low samples

  • @sirdumpybear
    @sirdumpybear 15 дней назад

    song at the start?

  • @poorme1art
    @poorme1art 16 дней назад

    Thank you! Very informative, even for a complete beginner like me.
    Just one thing about the editing though, the music in the transitions is WAY too loud. It actually hurt my ears ;-;

  • @F1dg3t
    @F1dg3t 13 дней назад

    Does Eevee 2 have projection spotlights tho?

  • @cainefamily3547
    @cainefamily3547 19 дней назад

    How did you get 4.2 early? It's not supposed to come out until the 16th.

    • @Ericaandmac
      @Ericaandmac 19 дней назад

      beta experimental version.

  • @goodloser1616
    @goodloser1616 6 дней назад

    i think in future we will get cycles 2.0 too since we got better eevee

  • @RaadMambles
    @RaadMambles 20 дней назад +1

    I hope 5.0 has some tech like unreal 5s

  • @Imakefilms-
    @Imakefilms- 19 дней назад

    Is it out now evee next

  • @MammanAnimations
    @MammanAnimations 18 дней назад

    im worried about eevee next not having bloom

  • @Otakubro6
    @Otakubro6 20 дней назад

    Blender should build a npr render engine next for the people who want 2D styled renders similar to the malt engine

  • @viipeditz
    @viipeditz 20 дней назад +3

    Caught u in just 48 secs
    It's my 1st time & it's biggest achievement of my life 🙃😅
    Keep growing 💗

  • @lukayz1363
    @lukayz1363 20 дней назад

    When's 4.2 being released?

  • @irfanhossainbhuiyanstudent3757
    @irfanhossainbhuiyanstudent3757 18 часов назад

    With this much devlopment in evvee,Maybe blender game engine is coming in the future.

  • @SanOcelotl
    @SanOcelotl 20 дней назад

    For me, eevee next is here to replace other tools like chaos vantage

  • @DrCaptainMorgan
    @DrCaptainMorgan 20 дней назад +1

    Eevee 4.0 will look realer than real life.

  • @dat_Rasta
    @dat_Rasta 19 дней назад

    Imagine this video exhisted before i started a 100 hour render

  • @lcgluciano15
    @lcgluciano15 12 дней назад

    I can see eevee getting closer and closer to lumen quality

  • @jmahonatam
    @jmahonatam 19 дней назад

    But does it render alpha transparency!!???

  • @drinya88
    @drinya88 12 дней назад

    Shadows... I need transparent, colored shadows!

  • @user-ii3zc3tb8c
    @user-ii3zc3tb8c 16 дней назад

    is Eevee same quality as Iclone render?

  • @UrLocalMarshmallow
    @UrLocalMarshmallow 19 дней назад

    Cycles was my main renderer, now it’s EEVEE Next

  • @lynrayy
    @lynrayy 20 дней назад

    I hope i can use eevee 2.0 with ray path node...

  • @WaterShowsProd
    @WaterShowsProd 18 дней назад

    Low depth of field, not a high depth of field. A high depth of field would mean the background would remain in focus as well as the foreground.

  • @FruitZeus
    @FruitZeus 19 дней назад

    Is it just me, or is Eevee kind of slower than Cycles in some cases. I know viewport performance is nice. But when you go to do the final render, I’ve always struggled with getting a 4K render to be fast using Eevee. Sometimes it’s as much as 10 - 20 seconds per frame. For that time, I’ll just render in cycles and get a better looking image anyway.

  • @gordonbrinkmann
    @gordonbrinkmann 20 дней назад

    One of the downsides of Eevee (and still also Eevee Next as well what I've seen so far) is how transmission has to be set up and that emissive materials don't just simply work like in Cycles. It's good to have a quick render, but since my GPU is much better than my old one I stick to Cycles most of the time instead of thinking how I have to change my materials to get them to work as desired.

  • @roryoconnor8959
    @roryoconnor8959 9 дней назад

    Anyone else getting really noisy shadows in eevee next? Especially from the sun light with the angle parameter set high.

  • @efeozturk5253
    @efeozturk5253 12 дней назад

    I'm not against eevee getting raytracing, but now simplest renders get stupid amount of noise for no reason even when raytracing is off. I am sticking with my 4.2 alpha release that had both eevee renderers. not gonna move until they let me install the legacy eevee.

  • @nile2227
    @nile2227 20 дней назад

    Do we need a gpu for eevee2.0?

    • @camel1830
      @camel1830 20 дней назад

      APU is enough to run it probably but it hits my rx 5700xt hard

    • @nile2227
      @nile2227 20 дней назад

      @@camel1830sheesh! Will my hp specter x360 nvidia geoforce mx150 be enough?

  • @JonathanK13
    @JonathanK13 20 дней назад +17

    Me waiting for cycles 2.0 🗿

    • @technoober8352
      @technoober8352 20 дней назад

      What new features will be there in Cycles 2.0?

    • @JonathanK13
      @JonathanK13 20 дней назад +6

      @@technoober8352 Ray Tracing 2.0

    • @technoober8352
      @technoober8352 20 дней назад

      @@JonathanK13 What are the benefits/new features?

    • @HalfAsleepSam
      @HalfAsleepSam 20 дней назад +5

      @@technoober8352 more ray more trace

    • @Beryesa.
      @Beryesa. 20 дней назад +5

      We already have the Cycles X ❤

  • @SmoothBrain23
    @SmoothBrain23 20 дней назад +1

    Am I the only one that likes the original version

    • @camel1830
      @camel1830 20 дней назад +1

      glass reflections were better
      and overall the engine was faster aswell

    • @Ericaandmac
      @Ericaandmac 19 дней назад

      me too, the UI was better, u could adjust ambient occlusion and reflections and refradtions seperately, now they put all in raytracing which is not even real rtx its just scresnspace, and it doesnt give ability to disable AO or refractions and reflections seperately, UI is more like a markettingx technique to decieve users who is hyped by that big raytracing text

  • @riotechmod
    @riotechmod 15 дней назад

    I hope one day Blender Evee will beat Unreal Rendering quality 😅

  • @cloverfield911
    @cloverfield911 9 дней назад

    It's slowing down my computer a lot!!!

  • @MasterWaveXL7
    @MasterWaveXL7 20 дней назад

    Cycles crashes my pc ;_;

  • @anticstudios
    @anticstudios 12 дней назад

    >eevee 1.0 render is just material view render
    >eevee 2.0 render has tons of love and effort put into it
    >"yeah guys eevee 2.0 is better"
    yeah no wonder obviously rendered view will look better then material view

  • @yogmistry4850
    @yogmistry4850 20 дней назад

    But ambient occlusion is not working when hdri is in a sence 😅,
    If anyone have solution for it plz tell me

    • @Hbal2030
      @Hbal2030 20 дней назад

      Really? in old eevee i can see the ambient settings 🤔

    • @yogmistry4850
      @yogmistry4850 20 дней назад

      @@Hbal2030 in new eevee next

    • @yogmistry4850
      @yogmistry4850 20 дней назад

      I just wast my 2 hours to solve it, but it didn't help me 🫠

    • @Hbal2030
      @Hbal2030 20 дней назад

      @@yogmistry4850 oh. and the rendering like good or bad in new eevee ?

    • @yogmistry4850
      @yogmistry4850 20 дней назад

      @@Hbal2030 if a sence is indoor or without using hdri lighting, then ya it can be good render