SNEBTIME : Is It Too Hard To Get Into World Vs World?

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  • Опубликовано: 15 июл 2024
  • Some people have noticed that the latest changes to the matchup mechanics in World vs World have left the mode feeling a little empty. Whilst some of this can be put down to growing pains with the changes, ‪@Snebzor‬ and I think there might be a little more to it - but what could that be, exactly?
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    02:30 - Community
    08:00 - Commanding
    21:20 - Why This Matters
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Комментарии • 189

  • @Snebzor
    @Snebzor 8 дней назад +36

    I am right and Teapot is wrong. GG

    • @missk1697
      @missk1697 8 дней назад +5

      Correct.

    • @pawnshopblues
      @pawnshopblues 8 дней назад +1

      As a casual player JW has to knock it out of the park for me or I think I'm actually going to be quitting. GW2 is my favorite game I want to have fun, I want to spend money in the gem store, I want to look forward to new content. Soto really killed my excitement for the game. WvW is no longer fun, so I no longer WANT to earn any GoB. Since there are no legendaries for me to work towards I have nothing to care about. I've been playing the game on and off for 7 years now.

    • @RubberDuckyDude1
      @RubberDuckyDude1 7 дней назад

      I thought your view was super interesting Sneb. I'm a roamer type from Sea of Sorrows (so mid to okay high tier NA) and found myself having to tag more than I even wanted to. I'd typically just start shenanigans by solo cata/trebbing and end up gathering ppl silently or tagging when the wall was down, and usually had people asking me to stay tagged. I did get some flak from haters once the zerg got big, but at that point my roaming build deserved it lol.

    • @fieragames
      @fieragames 5 дней назад +1

      Commanding is hard, esp. if your trying to learn as a pugmander. Its much easier if you join a guild first & learn that way b/c your guildies are less likely to leave you.
      Also the first thing I tell new commanders is putting a tag up is easy.
      Keeping it up is hard. Your going to get someone tell you your shit everyday, often even as an exp. tag.
      I actually started commanding a long time ago, the only reason I did was b/c I had a guildie that encouraged me to do so, and also I was sick of everyone logging the second the real commander tagged down. I spent a few years doing ppt type stuff, now we mostly fight b/c I enjoy that far more, but for the start yes I lost a lot of fights, but b/c I had players that were loyal to me I didn't lose as many.
      personally it sounds like your largest issue is that the guy giving you the tag is leaving when he gives you the tag. Ideally the tag helping you learn to tag should be there to help out by giving you advice,also if he has already been running for a bit those good players are often just tired of playing by that point as they have been giving it there all for probably 2 hours already. I have two guildies who have been playing for years who I have recently gotten interested in learning to tag, I show up on those nights, b/c I have been there to give them advice more guildies are also willing to show up/stick around. At this point I could probably get away without showing up and they would still have players.
      We still lose fights b/c we are outnumbered during the time we run a lot. We run public on tuesdays, but closed on mondays & we do allow any players willing to join discord to join us, we do this b/c it is often more of a headache to public tag. However it is much harder to recruit if you only run private.
      Also as a new tag, don't forget your often fighting against tags that have years of experience, so that experience gap is always going to be there.

  • @kessy628
    @kessy628 8 дней назад +22

    The problem I see is that you have 3 separate communities in WvW that are all at odds with each other: PvE players, PPT-focused players, and zerg players.
    * You have the PvE people who want to get in, get their GoB, and get out. They aren't going to care no matter what changes you make; they just want to PvE in WvW, and will be upset with any change that actually forces them to interact with the game mode in a real way. The other two groups would prefer to have them actually doing something of strategic value (either following a tag and providing actual boons/damage via a WvW build, or joining and listening to smaller groups that are trying to divide and conquer or PPT or what not), but they won't because they get more benefit by putting in the minimal effort to get the maximum reward, so why would they try.
    * You have the people who want PPT to matter. This group gets no benefit from the current state (since they'd prefer having a 20v20 matchup all the time than a 50v50 matchup for 3 hours a day and dead otherwise), but if you support them by making PPT matter the other two groups will complain due small scale areas like camps and towers being more contested (thus making it harder on the PvE people) and zergs being incentivized heavily away from doing their giant zerg v zerg fights (not to mention making it harder to get full zergs into the same map due to more roamers/small groups).
    * You have the zerg community that likes to do large scale 50v50(v50) fights. This community doesn't want PPT to matter, since it means that their preferred playstyle of zerg v zerg fighting is less important or viable, hence people actively throwing to try to prevent tiering up in multiple situations. You could see this by the way that NA Mag was treated by this group before restructuring for the cloud fighting style, or how they push to have playstyles that don't fit into the giant boonblob fighting gameplay nerfed (RISE necro for instance). PPT people prevent them from getting their zergs together and prevent giant fights, while PvE people with non-WvW builds just join and ruin the groups.
    Until and unless you can put in a change that makes at least 2 of these 3 groups happy, WvW will continue to be a shitshow. And I don't know how you do that honestly since the groups are so far from each other in many cases.

    • @saxonknight0
      @saxonknight0 8 дней назад +1

      This is the key problem. Otherwise you’re just juggling the favour of all 3 factions, kinda similar to making a game with 3 game modes of players that are somewhat opposed to each other, which they eventually decided to pursue PvE over competitive. They have kinda decided to sideline roamers at the very least.

    • @kessy628
      @kessy628 8 дней назад +1

      @@saxonknight0 At least with 3 game modes, they can (mostly) treat them independent of each other. Dev time and resource prioritization is a different story obviously, but making a change to PvE in 90% of situations doesn't directly impact WvW/PvP, and vice versa. But making a change to WvW that incentivizes zerging directly impacts the other two groups since they're more intertwined.

    • @G.Giorgio
      @G.Giorgio 8 дней назад +2

      interessting insight! Although i would say that pve players should not be catered to in wvw. Rather make players who exclusively go into wvw for rewards not go into wvw anymore. Instead it would be good if players go into wvw to play wvw. I think PPT play is what was wvw was meant to be with big fights happening as a consequence of ppt.

    • @velDANTe
      @velDANTe 8 дней назад +2

      www is a sh1tshow because its overdesigned mess for almost nobody
      1. PvE players should stick to PvE. their opinion should matter nothing.
      2. PPT gameplay should not exist. PPT gameplay loop is just equivalent of giving a low-attention span mental fr3aks some synthetic opi0ids. "yaaaaay! thank you brain for this dopamine rush from capturing this tower, i love numbers going up!!!!!". this is your brain on ppt. absolutely repulsive.
      3. i feel for zerg players though, because they actually care about the game and its systems. these guys deserve simply an almost 1:1 equivalent of gw1 gvg, BECAUSE THATS HOW THEY PLAY WWW ANYWAY. every serious zerg player just wants to join a clan/guild/discord group/alliance/anything organized and take part in a slugfest with another guild/clan/discord group/alliance/anything organized. just put some objectives, npcs, siege to spice things up IN A PVP INSTANCE and you will see zerg community become happy. they shouldnt mix with group 1. and 2. and www should be tailored to them, because they are the the heart of www.

    • @kessy628
      @kessy628 8 дней назад +1

      @@G.Giorgio On principle, I agree that PvE players shouldn't be catered to or considered in any changes for WvW. Looking practically at the state of things though, anything that Anet does that makes it harder for PvE players to get in and get out with their GoB as quickly as possible will have a large portion of the community rioting, even if the change is better for the overall health of the game mode. And on the flip side, if changes are made in such a way that doesn't take that into account, it also leads to degen behavior where PvE players start to impede on the other two playerbases in a negative manner due to it being the least resistance way for them to get their needs met (example, when the increased rewards led to the AFK wall repair issue, forcing changes to how repairing walls affects defense participation).
      It's less actively catering to them, and more taking their playstyle into account to ensure that things aren't made worse for the people who are actually playing the game mode, as well as being prepared for any (extremely vocal) bitching that would come from a net positive WvW change that is net negative for those players.

  • @Ficohaker
    @Ficohaker 8 дней назад +20

    Just have to say, as someone who played wvw from day one, and same as gw2 as a whole, the same problems are brought up over and over and over again, year after year after year. For a studio that is so beloved they sure keep making the same mistakes and not fixing the constant problems for years.
    I love anet a lot, and the game itself together with its community helped me get over social anxiety and I grew up with it. But until the changes are made to the way people interact with the game, we will never be able to see that better place and what game could have been.

  • @ianashmore9910
    @ianashmore9910 8 дней назад +11

    I don't understand why it had to change. It seemed fine before.

    • @DamionWrightt
      @DamionWrightt 8 дней назад

      It was dying

    • @PierTenni
      @PierTenni 8 дней назад +1

      I think is dying even more now. I expected this since they announced it

    • @h0kaki
      @h0kaki 6 дней назад

      At Lions Arch, you are basically with people from all different servers.

  • @Mochachocakon
    @Mochachocakon 8 дней назад +41

    I'm pretty new and yes. It is.
    Just finding out how to even begin getting a Warclaw was an obnoxious search through many menus, and the Warclaw reward path isn't even the default starting tree.

    • @RbDaP
      @RbDaP 8 дней назад +6

      now THAT is something I really agree with, everytime I see someone in mapchat asking for help with warclaw i legit stop everything and help them - it is THAT weird

    • @missk1697
      @missk1697 8 дней назад +4

      Anet acknowledged that much and they are giving out warclaw in PvE next expansion.

    • @StixDarKlor
      @StixDarKlor 8 дней назад

      I gave up on the Warclaw, I couldn’t be arsed to keep finding groups. It’s just always dead 🙁

    • @foaly8
      @foaly8 8 дней назад +1

      @@RbDaPI don’t stop to help them, because I don’t even remember myself.

    • @fobby_
      @fobby_ 6 дней назад

      Yeah, Warclaw is frustrating. Don't understand the need to farm it when you have to get 60 before you can even get into WvW. And if you buy the boost package, you're still forced to farm it.

  • @Marxone
    @Marxone 8 дней назад +14

    Biggest problem for me is that they haven't solved anything from the stated purpose of the WR deployment. Who would have thought? Oh ye, basically everyone

  • @lordgrave57
    @lordgrave57 8 дней назад +12

    I got back into GW2 because of how lit WvW was 2 months ago. Now its dead.

  • @Holesale00
    @Holesale00 8 дней назад +5

    The WvW changes alienated a ton of people who weren't exclusively into zerging clearly imposed by someone who doesn't actually interact with the community at all levels. Ive been playing since launch and this has to be theee most boneheaded decision ever. They should have left the idea dead and came up with something else, bad ideas get scrapped for a reason clearly this was not reevaluated before wasting dev time on it.
    Its amazing to see how often WvW is fumbled by this dev team so consistently.

  • @Kuskash
    @Kuskash 8 дней назад +17

    As you pointed out. Spike of activity on reset and then DEAD. They messed up BIG time with this change.
    Different time zones + different language + imbalance all mixed up in one sh!t storm with this change. ( EU PoV)
    The WORST part there does not seem to be a sense of urgency from Anet AT ALL !

    • @gf8762
      @gf8762 8 дней назад

      WvW has always been like that though. At least NA. You had a couple of tags that would play what many know as “off-hours”. But the vast majority of content would be at reset. That’s when guilds that want to fight other guilds know there’s gonna be other guilds online that they can fight. Also the mix of time zones and languages has basically always been how it is. If you played from far Eastern Europe and picked, let’s just say, Devonahs rest, how are you in any different of a position than you were before? The server names are different but they are for all intents and purposes basically the same.

    • @Kuskash
      @Kuskash 8 дней назад +4

      @@gf8762 No. It hasnt been like that pre change on EU. Not as bad as it is now.

    • @gf8762
      @gf8762 8 дней назад

      @@Kuskash fair I didn’t read the EU POV part, apologies.

    • @Holesale00
      @Holesale00 8 дней назад +2

      its been like that for years the thing is there was always roamers and small groups small guilds to fill in the gaps this new change basically nuked that.

  • @pawnshopblues
    @pawnshopblues 8 дней назад +10

    As a casual WvW player this update has stopped me in my tracks. When I get on to play there is no one. It is dead for me. I guess I'll just AFK for the GoB. Thanks for making the game easier to play Anet.

  • @methanbreather
    @methanbreather 8 дней назад +9

    Doing away with servers was a big mistake. I said it on the forum before and got poopooed for it. But the vocal minority there won and now what we got?
    Random idiots. No server pride. Nothing.
    Bring back servers.
    And revert the changes to defending. At this point it is pointless to try to defend unless it is blob v blob. Which is idiotic. It takes away fun, it takes away playstyles.
    They have no clue about wvw and every week, every decision is showing it.

  • @jurare89
    @jurare89 8 дней назад +7

    About the difficulty to get into WvW: there's a few factors that make up for the difficulty, and which of those impacts people more or less is entirely player-based.
    Generally speaking: getting into WvW IS indeed quite difficult for the average player. The dynamics are very complex, and just the fundamentals require a lot of time to get used to. You have entirely different balancing, and even within WvW itself you have multiple different "styles of play", ranging from solo-roaming to massive blobs, PPT vs PPK, and even in public tags (arguably the easiest of all modes to get into) just a different commander may make it easier or harder to learn stuff. Sure, it is VERY easy to enter the map (select a team, click the map, boom you´re in). But that doesn´t change anything about the issue that you´ll completely get destroyed basically immediately. The barrier of entry is not a physical barrier (as in, you gotta do a lot of stuff to unlock it), but partially a skill-, and ESPECIALLY a knowledge-barrier. Not knowing what you´re signing up for is a HUGE problem that kicks you right in the face almost immediately.
    The problem here is (as with basically all of the rest of the game): knowledge-transfer.
    Yes, it is easy to just hop on a borderland and do random stuff. But that doesn´t help you learning about all the different dynamics of WvW AT ALL. You NEED someone that helps you getting into the mode, teaching you the fundamentals, why stuff is played the way it is played, why you play certain builds in certain situations (and especially, why you DONT play certain builds in certain groups), what other ppl expect from you and so on.
    the game tells you NOTHING about it (and that´s fair, the game literally cannot handhold you into a competetive game-mode). And there lies one of the big problems: you NEED to socialize with veterans in order to obtain the knowledge. And this fact alone is a problem that affects basically every new player that has never stepped into WvW before (and to some extent, even regular players "have this problem").
    That brings me to the next problem (imo the far worse one): players new to WvW in many cases either don´t realilze, or don´t respect that WvW is by definition a HIGHLY competetive game-mode. It´s not like open world, where whatever you do basically never impacts your allies negatively (sure you can grief other players in open world too), while in WvW almost everything you are able to do CAN impact a LOT of other people negatively (YES, even in, if not especially in, large scale combat). It doesn´t even matter if "impacting other players negatively" is done intentionally (actively griefing) or because you don´t know better. That´s a very big difference to Open world, and one of the reasons why imo WvW absolutely CANNOT be compared to open world!
    The next issue is (in my personal, very biased opinion): while knowledge-transfer is (as i already said) an issue, new players are FAR too PASSIVE for that matter. It is an absolute RARITY that a new player actually ASKS what´s going on, wants to know stuff. The experienced WvW-players literally cannot see "oh this guy is new, maybe i should explain a few things". WE DON'T KNOW that you just don´t know better if something goes wrong. Not even the world rank (which btw, is ONLY visible if you are in the same subgroup AND don´t have grid-view on) does indicate the experience of a player, since PPT and large-scale rewards drastically more EXP than roaming (and also, alt-accounts may be a thing).
    A LOT of problems that new players have (especially lack of knowledge and experience) could be prevented if new players would actually approach the veterans and ASK THEM what they should know about WvW. I NEVER experienced any commander that got asked about basics because the asking player was new becoming toxic, quite the opposite. If asked politely, a lot of commanders are actually happy to share knowledge (or rather, not only commanders, any experienced player usually does so)
    This also comes back around to the factor of "attitude". the main source of players that never engaged with WvW, is still the Gift of Battle. And that´s a problem, because a big chunk of those players go with the approach "imma do it because i MUST, and will never touch it again afterwards so i don´t care about anything". That´s a very passive-toxic attitude that hurts everyone, the players on their team, and even the "GoB-farmers" themselves.
    Subjectively speaking i would say, that we NEED something that REWARDS completely new players that come into WvW for engaging with the community, actively learning the dynamics of WvW and being "useful" to their team. But i honestly have no idea how you could achieve that, i´m actually quite sure that it is impossible to design a system that rewards new players to "learn how to WvW".

    • @velDANTe
      @velDANTe 8 дней назад +1

      im not reading this

    • @SteveWray
      @SteveWray 8 дней назад +1

      The only knowledge transfer I need about wvw is how to maximise my reward track progression and participate in the zerg. I don't need to know very little about builds etc because everyone dies very very quickly anyway and just runs back over and over again until the reward track is filled up.

    • @SteveWray
      @SteveWray 8 дней назад +1

      @@velDANTe tldr; it isn't fun, its hard to learn, and most people only do it for the reward track goals.

    • @marthdaeglin
      @marthdaeglin 8 дней назад +1

      I have seen players ask questions in map or team chat and get a lot of good answers. I'm not sure it gets much better than that. I wouldn't want to pester a comm with questions unless there's no combat going on and new players will have a harder time identifying experienced players than vice-versa. I wish there were squads that form up to teach WvW instead of chase fights. Every time I join a squad no one wants to sit around explaining things, they are in a group to get bags as fast as they can.
      That said, there should absolutely be more questions in map chat. Asking questions in map chat helps any other new players that maybe haven't realized how much they don't know yet, and can provide more than one perspective on sometimes complex questions.
      Players that don't take an interest in the game mode and only want a GoB aren't going to take the time to learn no matter how proactively someone tutors them. I feel like new players that want to play WvW don't need incentives to engage with the community. Like Teapot said, they need enough backbone take the first steps themselves.

  • @cio1789
    @cio1789 8 дней назад +3

    WvW was my main game mode for the last 3 years, after restructuring I'm playing way less then before. There is no point of win anymore, and it feels really bad. I prob stop playing in few month if nothing is changed

    • @cio1789
      @cio1789 8 дней назад +1

      About squad leaders Sneb is right, no one experienced will follow new tag, but it's a new tags fault. As an experience players I never playing with new com cos 99% of them doing stupidest things ever and it would be better if they tag off and ppl just cloud. Most often they ignore def calls and going for free cap t0 towers and shiii like that. Ofc ppl with some experience and IQ higher then 50 won't follow them

  • @Maffy35
    @Maffy35 8 дней назад +5

    Being a solo player from the uk, i seem to be on a very non english speaking alliance, effectively alone. I hate alliances but its not designed for players like me unfortunately

  • @ParagonOblivion
    @ParagonOblivion 8 дней назад +2

    My experience has been rather insignificant, I started playing WvW after a year and a half of playing GW2, and only been playing that game mode for about 2 months? Long enough to join a couple WvW guilds and an alliance, and what I've seen is... it was really nice at the start.
    I started off playing for Gifts of Battle (as many of us do) intending just to tolerate it until I got my Bolt. I ended up meeting a lot of nice folks on Gates of Madness, had some good times and bad times. Finding out what Maguuma was all about was.... an experience lmao. Found a group that pulled me into their guild and alliance before the restructure and it was nice.
    Nowadays, I see less and less of the recognizable names. It always feels like we're being ganged by enormous clouds every week, while we just barely scrape together. The new people are confused and annoyed at the constant losing battles and getting farmed by roaming clouds while everyone avoids the maps they populate despite losing our entire home instance.
    I can't blame them, it's disheartening for new folks for that to be their introduction to the mode. It's just as disheartening watching a tag get beat once, and either half the tag abandons ship immediately, or the tag themselves do. It's a rough state.

  • @Pinekiwi
    @Pinekiwi 8 дней назад +29

    As someone playing since launch as a roamer, this sadly ruined wvw for me. There were phases, were I played gw2 daily and then I took a break for a couple months, so I never stuck with a guild, but wvw was always a community to come back to. It was always nice to see and talk with people you haven't seen in months get news on guilds that moved in and out, you meet new people but there is always nice to have some familiarty. People you know from years ago, you can rely on and know what they are capable of. This is now completely gone for me and the matches are pointless. There still is no real incentive to win so my motivation on that aspect is pretty low too. So sadly this completly ruined any interest I had wvw and with that the last aspect that kept getting me back into gw2. I genuenly hope that it pays of for the people that really enjoy the gamemode with their guilds though, and that they can have good fights.

    • @gf8762
      @gf8762 8 дней назад +1

      Have you thought about joining the tag alliance of mag roamers. What about joining a guild from your old server and setting that as your alliance guild to maintain that sense of continuity.

    • @Pinekiwi
      @Pinekiwi 8 дней назад +5

      @@gf8762 Thanks for the suggestion, but joining a guild is not something I'm comfortable with, mainly because I play very irregulary. So the wvw server was a great compromise for me because it allowed me to keep a sense of community without any commitments. It's just not something the game game offers me anymore and I'm not too bothered by it. If it helps wvw become a better gamemode for the majority I'm all for it. Just wanted to give my view on the subject because it resonated with what senb said at the start

    • @akhsdenlew1861
      @akhsdenlew1861 8 дней назад +2

      i feel the same unfortunatly.
      I think this will be the end of WvW.. Especially for the roaming.
      Also for the blob fights... We had our server discords and commanders were posting when they were coming on to lead on specific boarders right?
      Now... how do i know where to find organised commanders, and which discord do i go to?
      it's messed up

    • @gf8762
      @gf8762 8 дней назад

      @@akhsdenlew1861 assuming your still in all those guild discords you used to be in… just turn on the @(this is the role they ping for content) notifications and follow tags. Assuming, of course, that you joined an alliance with any of those guilds and didn’t just ignore/miss the new system implementation. That’s where I want some changes for ppl like me that participate across multiple guilds. A way to visibly see and distinguish alliances and then do some kind of vouch to join them. I don’t have enough guild slots so that kind of system would be awesome

    • @Holesale00
      @Holesale00 8 дней назад +1

      This has been nearly my exact feelings on this i play in a similar way as well, there was SOME community even if you didn't actively participate it never went anywhere.
      That's gone now, and it sucks.

  • @MrGoldbeere
    @MrGoldbeere 6 дней назад

    Ty so much for this conversation. Loved it

  • @missk1697
    @missk1697 8 дней назад +9

    I agree with Sneb here 100%

  • @Lapouchy
    @Lapouchy 7 дней назад +1

    If you want to play WvW for more than GoB, you need to join a WvW-focused guild. That's the first step. Was true before, is even more important now. You won't enjoy the game mode without one, in a long run.
    Also, on starting as a commander - again, first step is get into a guild and make some friends. Then, when you decide to give it a go, you have a baseline of friends and guildies that will give you a boost initially and be the core an open tag can be built around.

  • @Northreyar7314
    @Northreyar7314 8 дней назад +2

    Always love some Snebtime.

  • @theblackspark2644
    @theblackspark2644 8 дней назад +2

    I think my biggest issue with WvW is that Arena Net does not balance the game enough. They do the bare minimum for organized groups and that's it.

  • @Antherage
    @Antherage 7 дней назад +1

    I love the idea of being able to have old friends and new ones able to play WvW with me now by joining the guild, but what sucks is I left behind a lot of community and options.
    I was WvWing with about 15-20 people in the regular when it was a server, but I went with the people I play with the most, so now I have like 3-4 people. The rest were in different guilds and now they're gone.
    I have a friends list filled with WvW friends who are now in EB, but I can't join them anymore.
    I dunno, I feel like we lost more than we gained.

  • @subtleblow
    @subtleblow 7 дней назад +1

    Yes. In addition to all the problems you now have a bunch of people that hate each other trying to play together.

  • @korganoc
    @korganoc 8 дней назад +1

    in our matchups we have seen more roamers, but mostly ganking and picking tails of zergs, not trying to get objectives

  • @woof3065
    @woof3065 8 дней назад +2

    18:13 woah... bit dramatic to call it a terrible situation if not many people or nobody can become commander then you just gonna have more people that suck, so it's still enjoyable.. because your enemies have the same problem. Just sometimes you got some guilds, I actually faced them yesterday, that are running comps and are all on voice chat. But you know there are always options, for example you can split up, you can kill players that come off enemy spawn, you can split up attack / take multiple objectives at the same time.. There is so much you can do in wvw. Only thing I might argue is good comps are too OP with boons / buffs. I think buffs should apply less to allied players, like to fewer people or be less OP, the latter would probably be better. Like structured comps have perma ranged prot, perma stab.. pretty much perma everything..., insta resses etc.. If that where a bit less OP, then good blob vs good blob would be more fun, because mistakes would be punished harder. But also it would give non structured groups a better fighting chance.

  • @gmmg8734
    @gmmg8734 8 дней назад +2

    I'd suggest it's a smaller issue to a much larger problem. That problem being the sheer level of neglect to both wvw and pvp over the many years. Yes it has recently been changed with new management, but gamers simply move on from a game that feels unsupported or undervalued if they get bored enough.
    The community in the servers was one of the last things holding people together, and giving people a reason to log into wvw. The mode had so much potential to shine and exceed the heights of even DAOC. But Anet didn't treat it (and unfortunately still doesn't in many respects) like a core pillar to the game.
    On the one hand I'm thinking better late than never. On the other, too little too late.

  • @Leiesoldat
    @Leiesoldat 7 дней назад +1

    We also have to run closed a lot because of pin sniping and cheating groups that follow the squad at each map swap constantly. Just last night in t2, there was a green group made up of mainly [DED] players that was about 10 to 15 in total taking on a full blue map zerg of [BADA] and not dying. We (Rall's Rest) were sitting in front of the inner Bay gate watching the entire shit show transpire on the bridge. You can't sit there and tell me that 3 FB's provide a full stack (25) of Stability for a full minute straight, and that a group can just walk over an entire area of stripping wells and condi zones without boons dropping and massive damage being applied. I would really appreciate if Anet devs ran as GM's on the maps to look at suspicious behavior in real time. As someone else said below, the best advice for new players is going into the North American Alliance discord and finding recruiting guilds to join. Past that, you find an open tag (they exist at the start of server reset each day before they're forced to close) and ask which class and build you should be running; people will help out with getting the right class and build setup.

  • @Fydron
    @Fydron 8 дней назад +11

    How to fix the problem of people not wanting to follow new commander = Just change the human nature of wanting to go easy route.

    • @missk1697
      @missk1697 8 дней назад +3

      Or provide exp/reward track ticks bonus to people following commanders below certain WvW level.

    • @MightyTeapot
      @MightyTeapot  8 дней назад +8

      That doesn’t work because higher skilled players generally don’t care about rewards they only play for fun. Or at least they won’t trade fun for better rewards.

    • @laggzera5456
      @laggzera5456 8 дней назад

      ​@@MightyTeapot true My wvw guild only Raid in Reset + weekend. they just want to fight other blobs. As a new player, for me Albion have a better Open world / Massive pvp. System/reward (btw people there is the same, they only want fight other people, and only some guilds focus on the ranking)
      idk why there is no "Competitive" guild/server thing on gw2
      I love massive pvp, and i played a lot of MMORPG with this. GW2 can be better

  • @altu6096
    @altu6096 8 дней назад +22

    I admire the gw2 community for being so patient with such lazy devs

    • @DamionWrightt
      @DamionWrightt 8 дней назад +7

      Definitely not lazy. This small team have been able to maintain this massive MMO with limited resources

    • @MrGoldbeere
      @MrGoldbeere 6 дней назад +2

      They have to cope with trolls. This is time consuming and leads to the impression of laziness. yw.

  • @vyreck
    @vyreck 3 дня назад

    I basically hated my entire Conflux grind… Tickets are poorly structured, and that soured my entire experience because I felt like I had to drop in the long hours or it was wasted. And that was a horrible head space to start from.

  • @cameirusisu1024
    @cameirusisu1024 8 дней назад +24

    Teapot, if you think the wvw changes are "new player friendly" you are nuts mate. This update is a catastrophe for new players.
    The new changes made it awful for anyone to get into wvw casually. it made it a truly miserable experience if you are not in an established, big wvw guild who is part of an active alliance. used to be you coudl learn your server active times, who the open tag commanders were, and add them to friends to join when they were online. but now...now, all that easy pick up casual friendliness gone because a few vocal whingers on forums. WvW is awful now, I played solo, but that does not mean I did not know people in game. I did not know who commanded open tags, which guilds were active and had their discords saved, I knew people who roamed off hours and we'd meet up randomly and run together for a bit organically. All gone. All washed away with this awful update. WvW is dead now. its over.

    • @MightyTeapot
      @MightyTeapot  7 дней назад +3

      I think everyone has forgotten that WvW was already like this before restructuring lol. Open tags were long long dead before this update came around.

    • @emanuelthiago6357
      @emanuelthiago6357 7 дней назад +1

      @@MightyTeapot id say it was 50/50 before, now you rarely see an open tag anymore

    • @ianashmore9910
      @ianashmore9910 6 дней назад

      @@MightyTeapot
      That's not how I remember it from just a few months ago. My experience was like the OP's. My server had active open tags that I would pop in and out of.

    • @methanbreather
      @methanbreather 6 дней назад

      @@MightyTeapot you are wrong. I saw plenty of open tagging even on the last Thursday before WR. It is gone now. WR the dumbest shit anet has pulled.

    • @fieragames
      @fieragames 5 дней назад

      @@MightyTeapot I would agree, we had one constant open pug public tag on the server I came from. he was actually gone for a few months before WR happened. He despite not being in any of the alliances put with us ( as far as I know) ended up on our server for WR so I sometimes see him public tagging again. But he was the only one that ran consistently fully open. My guild runs fully open on tuesdays only, the rest of the time we run closed& just accept discord request joins, and the other group we have with us also runs discord open only. For the most part I've hardly ever seen other groups show their tags unless we were actively fighting together & struggling to keep track of one another, then we would both take the courtesy to "show tag" but both groups would still be closed, it was just for commanders to see one another. Which has really been no different then now, just means ppl don't got to pay to transfer or wait 6 months ( I had two guildies do this,actually stop playing for 6 months before they could join us) b/c the server closed before they got to transfer to us.

  • @bilaliqbal4012
    @bilaliqbal4012 8 дней назад +1

    So by "making winning matters" you mean like.. Adding rewards for the server winner on a weekly basis? maybe something like 50 skirmish tickets, 20 mystic coins, 10 mystic clovers?

    • @kwuganator
      @kwuganator 8 дней назад +1

      Either way, winning in a given matchup becomes fatalistic. It's never about who the best groups are. It's about which side happens to have better around the clock coverage.

  • @orikalin
    @orikalin 8 дней назад +2

    I dont think making wining matter will instantly fix experienced players not wanting to group with inexpereinced. In fact, I could see it making the problem worse. sweaty try hard WvWers can be pretty toxic as it is, I'd hate to see them when they have an excuse to direct that toxicity at inexperienced players.

  • @Dion.362
    @Dion.362 8 дней назад +1

    I played a lot of wvw years ago but since Roaming doesn’t feel the same anymore and all my roaming friends stopped playing gw2 i swapped to pve and other games - i kinda wished they would make a small new map for roaming players only. And i wished my friends would come back 💔

  • @risingmomentum2282
    @risingmomentum2282 8 дней назад +1

    Guilds come and go but the pugs and roamers were at the heart of the old system. Some of the current worlds consist of only pugs, and some consist of only zerg players which results in very low activity outside of raid/public tag hours. There isnt much for a smaller scale player to enjoy now, either theres no opposition at all or theres a 60+ fully comped stack which you cant compete with at all. Pug worlds dominate off peak, zergs dominate prime time. Atleast with the old system most servers had a healthy subset of both styles resulting in content appropriate for all. Every matchup ive played so far has been a case of one server dominating at certain times of day, then the other servers dominate at other times.

  • @fobby_
    @fobby_ 6 дней назад

    As a new player to GW2 and WvW, I find it sad that in my Timezone (Oceania/NZT) there are no tags that I can run with to learn the game. 2 months ago, I could find at least one tag somewhere on the BLs.

  • @aidonis98
    @aidonis98 8 дней назад +3

    Imagine if they moved Gift of Battle elsewhere. This game mode would be sPvP levels of dead.

    • @SteveWray
      @SteveWray 8 дней назад

      then theres the reward tracks you can do for Aurora etc, to avoid having to fill in massive amounts of achievements.

  • @wessredd7237
    @wessredd7237 5 дней назад

    Started two weeks ago. These systems and changes you guys talk about are not confusing to new players. They're pretty simple. What's confusing for us is when we look for information we are presented with an ocean of information over all the years. And the hard part is trying to figure out what's old and wrong vs. new 😅 Yes...I'm still learning where to find the most relevant gw2 info. But there isn't a lot of new "new player" videos. Most guides I watch are over a year old. And arena net could do better explaining in game these systems cause I would have never known it worked this way until I seen this video. Even started over cause I didn't pick the same server as my friend lol. I see now that it was pointless for me to do that

  • @ElfTaleFilms
    @ElfTaleFilms 8 дней назад +14

    Active WvW player here. didn't follow news and lost my community. Now the favourite game mode is unplayable and dead. Only invisible squads. This update was never supposed to happen. They implied it strongly many years ago that this would not come live

    • @jomo00071
      @jomo00071 8 дней назад +3

      I was an active wvw player also, roaming is pointless now. I've been finding pvp and pve raids far more rewarding and fun lately. There is 0 point to wvw if you're not going to participate in a boon ball blob.

    • @skynet8574
      @skynet8574 8 дней назад +3

      Roaming was always pointless

    • @akhsdenlew1861
      @akhsdenlew1861 8 дней назад +2

      @@skynet8574 Blob fights are also pointless.. lol
      Since WvW rewards are shit, and winning match ups is completly irrelevant.. what's the point?
      Nothing.
      Just fun.
      And roaming WAS fun.
      And now it's gone.

    • @skynet8574
      @skynet8574 8 дней назад +2

      @akhsdenlew1861 well that's true gift of battle reward track is the best. The best reward from wvw is the leggy armor being straightforward

  • @davetims5519
    @davetims5519 7 дней назад

    The problem on my alliance is there's tags, most of them are terrible, and the ones that are good are elitist and have 0 patience for anyone learning. The elitists ask people to change class, they do, and then they get reamed on for not playing well on a completely new class/build immediately. The terrible tags ask for nothing and usually get the same in kind, and only are remotely successful when their numbers far exceed the enemy. It seems to me that the problem is more central to the player base than the game itself

  • @TashaVonAscham
    @TashaVonAscham 8 дней назад

    Problem for me with new system is I have to make a choice to wvw in a static wave guild or to wvw with my friends before I could do both. Since both my friends and my guild would always be in the same matchup. Now they can change.
    I'm also unsure how it works with new people yet to have this but I expect to if I get a friend to join and wvw we won't be able to play untill they join a with me so now there's a couple week delay potentially depending how it works before that can play with me

  • @janryllesol8070
    @janryllesol8070 7 дней назад

    I am a mesmer who solos towers, keeps & I roam a lot, alone. When there's a zerg in my team, I slot in portal entre, stalk them & pop a portal right when they're to clash with enemy groups so I can save half of them from getting farmed. Hehe.

  • @JustS0meChick
    @JustS0meChick 8 дней назад +1

    If I did it, anyone can do it. Just know you’re gonna die a lot at first, and bring lots of stuff that helps you escape fast, lol.😊

    • @SteveWray
      @SteveWray 8 дней назад +1

      die a lot at first? Everyone dies all the time and just runs back, over and over again.

  • @Ukaloslt
    @Ukaloslt 8 дней назад

    passing the tag is well known hard thing to do. unless the person passes the tag after 15 minutes, sure, but if the event stays for like 1 hour or more, people will feel like they have done their toll for the day and they need to do other life stuff

  • @browolf
    @browolf 8 дней назад

    Mirror of Lyssa that wrecked everyone in T4 last week is comprised of loads of little guilds - that seems to be a big advantage as there's always small willing groups taking camps or objectives on weakly defended maps.

  • @Insig385
    @Insig385 8 дней назад +1

    that's so funny my friend was just saying that since world restructuring it's easier to find commanders 😂 this cracks me up because ppl were screaming for wr for years and now its ppl screaming its dead 😂😂😂😂 and no not having alliance isn't the reason it's bad because I see guilds just creating super guilds as pseudo alliance.
    honestly I think it just takes time for ppl to form the larger guilds and form the new schedules (i only started seeing my old servers guild scheduling raids in the alluance discord recently so its taking a while for ppl to settle in i guess). guilds who were on same server as before and like eachother already have formed alliance n large guilds, im not in one but I'm still in the server discord and I see organization and reworking the time coverage. anyone who only want to run with commanders they recognize wouldve joined the guilds already and anyone who didn't join a guild from their old server clearly don't want to (for example, me, as I didn't like the guilds on my old server)
    the language problem is interesting I dunno I am on NA server and there was one I think portugese...? speaking guild and I actually love running with that commander as they directed with the icons and maybe they also just had a good core group because we were winning all the guild fights (so no, not a ppt guild). maybe I just had a really unusual experience but language there at least wasn't an issue.
    end of the day I have no idea on the long run if it'll be good for wvw or not, but I do think it's hilarious how before wr all I see is ppl screaming about wr not here and wvw is dead because wr isnt here, then it comes and it's screaming wr is here n ruined everything 😂😂😂😂😂

  • @FlaxiEverafter
    @FlaxiEverafter 8 дней назад

    Sneb, I feel you about being a new commander. You're doing it the right way; it just takes a loooong time to build up a group that will trust you. You need an understanding guild and a strong commander to mentor you and who supports you while you're tagging. It's okay that people log off when you take the tag. It's just part of it. Pugmanding during off-hours with an open tag will get your name out there as a comm that is at least trying. Stay strong!
    Also, the trolls are a minority. They're just a loud minority. 😣

  • @pekacar4658
    @pekacar4658 4 дня назад

    I started a game on one server, then after some time got invited to different server by guild, then stopped playing as life came about.
    7 years later i decided to check the game once more, guild is dead and i decided to go back to server i originated and paid 1.8k gems. 2 weeks exp. penalty and then they changed WvW model. wasted 1.8k gems and lost 2 weeks of experience. Nough said about new system
    I hate wearing headphones as i have them all day long while working, but i think I'm doing decent job in WvW(in conclusion no guild will take me for WvW , i need "silnce" time pressing buttons occasionally joining squad or pt ).
    I don't actually care about good or bad commanders, i can see and follow tag and i checked that i have nice support build with equipment i have available.
    Imho what will solve commander issue is make it more available, like make it 50-100 gold instead of 300. then people who are talented can learn the ropes easier and those that are good will stay those that are bad will drop off.
    Then you will see many more tags on each map ,players will get to know each other and get organized easier, they can then discus build and what is necessary to make squad work and so on. Also make that Dps meter available by default in Gw 2 instead of relying on 3th party solution as it will give commanders who don't want to gamble on unknown .dll file perspective how team is doing...

  • @robinhanes3297
    @robinhanes3297 7 дней назад

    I miss Ft Aspenwood

  • @Divoria
    @Divoria 8 дней назад

    As a newbie: yes.
    I know its kinda low but I am around level 130 now and following a commander made me feel confident to lead my first open squad today. Damn… i realised fast, that the wvw language is hard to understand. Luckly the community was very helpful for a noobmander. Gotta learn what actually matters and even guides from RUclips are hard to understand. I would appreciate if someone can share a good guide to look up like: what matters in wvw (Do I wanna flip everything, Do I wanna def everything, what the job of a spotter, what calls are commonly used etc etc.)

  • @MajorHuck
    @MajorHuck 8 дней назад

    As part of a smaller roamer guild, we allied with some other small guilds and ended up in T5 and the content has been really mixed, but the skill level has been high with veteran roamers and more fight guilds. I've also seen a bunch of new players coming into the game mode and because of above they are getting absolutely monstered. Not sure its been the best for new players in our matchup as there doesn't seem to be consistent Pugmanders around that they can follow until they are more comfortable. The OCX time has been absolutely dead for hours for hours on end (for at least our server), so the population feels like it hasn't been balanced right. I had a much more casual enjoyable time with the older servers (very unsure about what to do coming to the end of the 6 weeks).

  • @insertname6143
    @insertname6143 8 дней назад

    NO CONTENT (as things flip on map and swords "25+ people" appear on map) part of the problem is people auto running in maps that inflate the time zones. They could have also mixed it up by pairing EU and NA together randomly to fill in the down times.

  • @woof3065
    @woof3065 8 дней назад

    5:30 yea.. like our alliance guild puts a bunch of smaller roamer guilds together.. but therefore we kinda became a blob, though some of us started to try organize composition, but at this point it's still a whole bunch of.. or too many.. roamers vs actual structured blobs. And personally I love small scale skirmishes as well so yea .. sometimes go around solo but yea...

  • @Daerdor
    @Daerdor 8 дней назад +10

    The first 2 min sum it up perfectly: we lost our communities. Guilds, roamers, home border defenders, ... they all made up one community and this is completely gone now :(

  • @woof3065
    @woof3065 8 дней назад

    4:20 perhaps it matters by language? like I have no idea if for example you choose german or french server if you would be matched with more german / french based players or guild.. no idea if they can even match on that, like as a secondary argument, like ranking being the primary

  • @nexeus7302
    @nexeus7302 8 дней назад +13

    The ppl who implemented these changes for WvW simply don't get it when it comes to this stuff. How can you force ppl (even from the same guild) to team up and listen to the tag (if there's any), when about 60% of GW2 population is off EU and not everyone is fluent in english, let alone listen to someone speaking in that language. A lot of ppl across EU are joining random guilds simply because they aren't very keen to play only with their own kin. When you mix all these ppl into one big team becomes a mess. Also not everyone understands the rules nor the way WvW plays. Some ppl are there just for the stroll, tagging along and having fun. Now all this is gone because some ppl at anet are that arrogant. I do speak 3 languages so I had to chance to speak with some ppl not so good in english and they are frustrated, to say the least.

  • @aries4378
    @aries4378 8 дней назад +1

    I can't even get the mount. 😢

  • @morkidien2486
    @morkidien2486 6 дней назад +1

    WvW is really in a bad place in eu because its almost permanently 2v1 teaming up just makes alot of guilds just not play. and basicly 1 colour will just get crushed .

  • @violetbliss4399
    @violetbliss4399 8 дней назад +4

    One thing is still impressive though, and that is that WvW still exists. Very rare that a MMO game retains a pvp mode like this that's populated for this long. I think only ESO has that otherwise, for this kind of static battleground thing. I think that's easy to forget, it's obviously not wildly popular but there's still something impressive to it.
    Other than that I feel like this new thing is okay on paper, but maybe not the best for all regions. EU is so wide :P

    • @missk1697
      @missk1697 8 дней назад +1

      Planetside 2

    • @Nighthawkwr200
      @Nighthawkwr200 8 дней назад

      Lord of the Rings Online has a "similar" game mode. Called Player vs Monster player. Its a large, open world map with keeps and objectives to take. Its been around since 2007 so way before GW2. Anyways it has your typical blob vs blob fights with commanders that take over, and it has its 1v1 hang out spots etc.

    • @SteveWray
      @SteveWray 8 дней назад +2

      it still exists because you need it to craft legendaries. If gifts and memories of battle were attainable outside of wvw (and pvp) it would dry up in about a week.

    • @DanielLintott
      @DanielLintott 8 дней назад +1

      @@SteveWraythat would only remove the casual pve players who are just farming a GoB. WvW wouldn’t lose any invested players if they removed specific rewards. For years there was no specific rewards

  • @nikkinebula7191
    @nikkinebula7191 8 дней назад

    NEW PLAYERS ARE JUST GETTING ROLLED OVER IN WVW

  • @Kalzaks
    @Kalzaks 8 дней назад +2

    So, basically wvw still the same as ever?

  • @Rudbeckbitten
    @Rudbeckbitten 7 дней назад +1

    I have never been a part of killing so many guards and walls the last months. Why even play wvw anymore.

  • @AdrasAdraki
    @AdrasAdraki 8 дней назад

    I guess it was easy to designate a server as a roaming server prior, now if you wanna be with other roamers you go into the same server, however that means you are all on the same side too so small scale pvp is harder Iguess?

  • @Neonlike0
    @Neonlike0 8 дней назад

    My question is, how is this game over a decade old and they still haven't figured out WvW? Been playing since release of the game and I've had several periods where I've played WvW a ton. I've basically given up on it due to the issues that it continues to have. It isn't fun to have a game mode where 22 hours of the day it is dead and you have to make sure you're on at peak times.

  • @cdwizzerd
    @cdwizzerd 8 дней назад

    the last 10 times i have tagged, even when i have over 30 people i have been at best one of 2 firebrands. people's refusal to play good builds has killed my motivation to tag at all. why would i tag up to lose fights & just get farmed because no one wants to play support????

    • @kylequest
      @kylequest 7 дней назад +1

      Maybe Firebrand shouldn't be the end all be all of support? Balance in the game is the problem as every class should have capable support options.

    • @cdwizzerd
      @cdwizzerd 7 дней назад

      @@kylequest its not, you pepega. FB isnt even a good support, it just gives stab for melee pushes. furthermore its not like i want everyone to play FB, i just want them to play any healer at all. heal rev is a great healer and can use stab and bubble too, staff ele, mesmer, and scrapper all have stab also.
      i dont ask for much, i just want 1-2 supports a party so we can win fights. if the map chat asks for tag, i will tag up, all i want is for people to run actual builds please...

  • @broken303
    @broken303 7 дней назад

    the simple answer to "why would anyone join me" is: because just like PvE, WvW is filled with lemmings desperate for direction. as long as you're the only taco, you will get people. it's literally the easiest part of commanding. building trust, drawing in experienced players, preventing your zerg from clouding completely, that requires consistency of presence, and ideally comms so people understand that you have a brain going with your actions. once that is done and you have some regulars if not a guild, it's smooth sailing from there.
    edit: worth saying that the reason that the mode is so starved for good commanders and why guild make such extensive use of the (way too late implemented) hidden tag, is that you definitely need a thick skin. and even then the constant yapping of the friendliest gaming community will get to you over time. it doesn't matter how much of a god you are as a commander, it will always be a thankless job.
    alliances so far are fine. anet just needs to sort out the UX for selecting an alliance, decide how transfers might work, and get rid of any remaining "server" artifact. ideally their algorithm starts doing what the megaserver system was supposed to do from day one, but never really did, and attempt to shove friends and guildmembers into the same alliances if they didn't select any wvw guild. it won't be perfect, but it's something. the tradeoff of making it easier for new people to find a fitting group and joining them is plenty worth it. meanwhile some vets really need to stop being little crybabies, find some friends, and join up. it's not the system's fault that they knew this was coming for several years and they didn't do anything about it. servers are gone, they should have been gone a decade ago when players were more willing to adjust to change and take responsibility, but they won't be coming back either way.

  • @EyesOfGehenna
    @EyesOfGehenna 8 дней назад

    I really don't see how the restructuring and better rewards are beneficial specifically to new players. When you start in WvW especially as a solo player or a small guild trying WvW for the first time, there are still many if not more barriers to play. The rewards aren't the issue but how fun it is and how complex the mode is are the main issues. And then there's the slow progression with ranks, the amount of pips you get which makes it nigh impossible to get to the bigger reward chests and how little you get from completing wood and bronze. How unclear it is to get your warclaw etc. Starting up is really rough unless you have someone knowledgeable helping you and it still takes a while before you get going with regards to the rewards.

  • @TheSafetySmith
    @TheSafetySmith 8 дней назад +1

    Nothing was resolved. The teams we face are lopsided. The community has been destroyed. Other issues: 1). How long has it been with these maps and new content within the maps?
    2). New players getting into WvW area just getting slaughtered with the ridiculous pulls and reflections. 3). The issues with the old stuffy guild tags no one can change and its not ANET'S fault. 4). The WvW needs to be game generated not community based elitism. 5). There are great commanders as well. They communicate and are progressive as well as the fact they wont pass bye the fallen because they are not in their guild or not using discord.

  • @velDANTe
    @velDANTe 8 дней назад

    mini-expac 3 will have gvg. mark my words

  • @Repper3444
    @Repper3444 8 дней назад +1

    Im a pve pvp player and you just straight up cant get into wvw as you can engage with pve or pvp. You go into pvp lobby press the q button and you are in. WvW i join a map nothing is going on no commander or well commanders that hide there tag cause they just play with there own group so no one is welcome. Then well you need different gear cause otherwise you get fucked over by the wvw players with the correct armor. So basically you join a map no commander is up you decide to solo roam maybe then you engage the first player which kills you instantly cause with you gear you just cant fight back. Well then you spawn again and start walking around just to have the same experience.

  • @ToukaGontier
    @ToukaGontier 7 дней назад

    I dislike WvW and it is purely because I don't understand it.
    It kinda just feels like I've left GW2 and jumped into a whole other game but with GW2's assets. With no tutorial, no way of learning, and no option to just "not play it" because it has a necessary item tied to it.
    Only reason I join is for a gift of battle or to (maybe one day) try start working on Conflux. I get in and instantly I'm like "ok, wtf do i do?" and the usual answer when I ask other people is either "flip camps, and kill stuff" but I dont know what a camp is, idk how to tell if i can do whatever "flip it" is, idk what stuff to kill, idk how to know what is and isn't achievable on my own. Which I'm aware a part of that is me being stupid but I genuinely just don't understand it. And then the other answer is "join a group/commander" but I'm Australian and 9 times out of 10, there is no commander tag on the maps.
    And then even if I do find a group to join, I'm mindlessly following people not knowing anything that is going on. Which then is made worse by the fact I just randomly die because apparently some groups just run into the same larger group over and over expecting to win? and I can't even attempt to pvp due to lag. How am I supposed to even do the simple task of dodging an attack with my 5fps (or less) and 300 ping? - Which I know the lag isn't the games fault but it is in the end another reason for less enjoyment.
    Basically the only way I've ever gotten a gift of battle is to load up on any boosters I own, and burden a friend by following them around and having to pause alot because im so overwhelmed and hating forcing myself through playing the game for an item I can't get elsewhere. But idk, the more and more i have to force myself into the gamemode the more the dislike is just heightened especially cuzz it isnt a fast get in and get out thing, it takes hours.
    Which it seems joining this gamemode as one of the "i need a gift of battle" and "i want this legendary because there isnt another way to get this trinket" people is an inconvenience on others to.
    For me personally I do just wish there was a way to obtain the gift of battle elsewhere, and possibly an additional legendary trinket to provide the option of not having to wvw. And then just some kind of interactive tutorial on the gamemode itself so I atleast can understand what I'm doing there.

    • @kylequest
      @kylequest 7 дней назад +1

      At least you're trying to play WvW! 🙌 There is a learning curve to WvW and the best way to learn is by doing. Tell people in map chat you're new and offer to help. When you see people follow them and do as they do. As you help them you'll help yourself learn.

  • @marthdaeglin
    @marthdaeglin 8 дней назад

    Oddly, my HBL has been all roamers for the last 2-3 weeks. Guilds from my team don't want to waste their time at home because the other teams are running in 1-5 man groups.
    I think if someone wants to get right into commanding 20-30 man groups then joining a guild that provides training is the way to go. Build a name in the guild and you'll always have guildies willing to run with you. For a new com who doesn't want to do that they need to run 5-10 man pugs and focus smaller groups and safer objectives. Either way it takes time, there is no higher bar in WvW than leading successful 30 man squads. That should have a high barrier to entry.

    • @Snebzor
      @Snebzor 8 дней назад

      @@marthdaeglin my issue with this is that it makes it sound like creating a new wvw guild is impossible or you have to get trained and poach.

    • @marthdaeglin
      @marthdaeglin 8 дней назад

      @@Snebzor Not impossible, but I agree with you that it's very difficult. The question I have is do you see something ANet can do to make it easier?
      The core of WvW is open-ended any-scale PvP. Reading the other player(s) while they're trying not to be read and outmaneuvering them. That takes more than learning a boss rotation or learning builds. What can ANet do to make succeeding at that easier for new players?

    • @Snebzor
      @Snebzor 8 дней назад +1

      @@marthdaeglin there is A LOT they could do that would indirectly help this issue... A bit too much for a comment. I'll do a follow up vid next week

  • @pkme1023
    @pkme1023 8 дней назад

    Talking to other people sucks, we just like Zerg

  • @BackwardsCombatable
    @BackwardsCombatable 7 дней назад

    It's so amusing seeing people who were farming in big squads now getting paired up against other big squads and now they're bitching cause they can't steamroll

  • @aaronkerr3990
    @aaronkerr3990 8 дней назад

    The issue with WvW is the GW2 syndrome: too casual. A portion of the players refuse to "buy in", a segment (that SNEB referenced) don't want to play as a team and contribute, they want to leech and have other players carry them. The rest run closed/hidden tag because they don't want either group of toxic casuals in their squad

  • @julianl4430
    @julianl4430 8 дней назад +1

    WvW is this endless loop without any finish line, a goal to be achieved or anything. In fights theres no feedback for beginners wether they did well or not. You claim the whole map, but for what. After you offline, you just started where u ended. Thats how it feels to me at least. And endless pointless loop without highlights and a lot of walking through empty maps.

  • @Vujkan
    @Vujkan 8 дней назад +1

    better system before i mean merge more servers in 1 is way better than this shit!

  • @SteveWray
    @SteveWray 8 дней назад +1

    Depends what you mean 'get into'. First, anet's hook to get new players into wvw is the legendary starter kit. YOU NEED WVW for this.
    But, to somehow find wvw fun? Very hard for me. To find a guild that does amazing wvw zergs and who help you make excellent progression on reward tracks that you need? Not too hard.
    BUT "zerg/die/run back" is not that engaging and I only do it when I need a reward track filled up.
    TLDR; for some types of player, wvw is boring roaming, and boring in zerg, just boring. I don't think thats something anet can fix, its just the psychology of some kinds of people, like me.

  • @korganoc
    @korganoc 8 дней назад

    team chat is toxic... just ignore it... is full of trolls

  • @bokan800
    @bokan800 8 дней назад +2

    Pugmanding is dead and boon balls killed it.

  • @rl3210
    @rl3210 8 дней назад +1

    16:21 I felt bad for the guy until I checked his gw2mists stats.
    People are usually willing to help someone new to WvW get up and running if you ask. Things like the warclaw, resources to find builds, etc.
    They're not often willing to dedicate their time to getting farmed while someone outside of their guild learns how to tag by trial and error.
    There are so many videos online about commander camps and things like that to help people start to onboard into that role if that's what they want to do.
    22:49 Yes, it is easy for most people. You join one of the WvW focused discords that can be located via a quick search or gw2 forum posts. There are around 60 guilds with recruitment ads in the NA Alliance discord. Like most things, it's gone outside of the game but doesn't really require that much effort.

  • @battlebots1
    @battlebots1 7 дней назад

    I have always said that making winning matter would make me care about wvw more. Right now i log in occasionally, sometimes roam, cap camps solo, occasionally join a public zerg but have never joined voice and no nothing of the meta or terms. With it going on constantly and there seemingly being no consequences, I don't have a lot of direction, so i stick to spvp. If there were limited periods, like say a weekend once a month, where winning mattered and there were big prizes, id for sure log in and learn how to play and get involved with the experts to help the cause as best i can. But right now i view it as infinitely more casual than unranked pvp, barely above open world pve, and don't care too much about my build or stategy.
    Idk maybe this is cringe yapping and i come back in a year and disagree.
    I do think making getting earclaw easier will help a LOT of people get into wvw. I know many people who just quit when they couldnt keep up with groups on foot.

  • @ardentword508
    @ardentword508 7 дней назад

    The answer is a resounding yes. It's absolutely awful. I tried getting into wvw recently; the game doesn't even tell you how to get the fucking mount, or the fact that you need path of fire to unlock it. Too much stuff in this game is just outright unexplained, especially for pvp.

  • @whitesmoke_live
    @whitesmoke_live 8 дней назад

    I don't want to blackpill you, but if you don't play on the top servers, WvW hasn't seemed very active for years: no scouts, few tags, and not a lot of roaming. You're just experiencing the average player experience for WvW. Maybe it's a little bit worse now because of the restructuring, but I am not shocked from what I have seen before.
    WvW suffers from the same problem as other game modes: you can't determine if someone is a good player or not. You have the WvW level or the legendary armor skin, but it's irrelevant like the achievement points...
    Another big issue is that there is no prime time (with the exception of the weekly reset). Exactly like some meta events, there is no reason to jump in at specific moments. Like Drizzlewood Coast or Silverwastes, it's difficult to aggregate a critical mass of players because of the absence of a timer.
    One thing that bothers me a lot is that WvW is very repetitive. Nothing changes at any moment: the map is static, the events are always the same, and the combat rules are the same. As a result, I get bored after a few hours and don't come back for weeks or months because I feel like I've already seen everything.
    The reward system of WvW is like open world: it doesn't encourage individual good actions. If you come with the worst build and just leech off the commander, you will receive significantly the same rewards as him.
    The result of that is the same as open world; nobody wants to open tags. Most good players find private communities and stick with them: 'If the gang is not ready, then I don't jump in because I don't want to interact with bad players.'
    PS: A lot of players on EU can't speak English, and the loss of their localized server makes them interact less efficiently with the game mode.

  • @Grumpah
    @Grumpah 7 дней назад +1

    By reading twitch chat, it tells me, as a solo player, just avoid WvW :( yea I'll just stay away from ANY PvP in this game, just seems full of griefers and toxic twitch chatters...just PvE for me I guess.

  • @lukasfila8539
    @lukasfila8539 8 дней назад

    A lot of problems which you are taking about are easy solveable by community.. But there are problems which are not solveable because game don't let us. I am so sad you didn't adressed biggest issue which I am (as wvw daily player) facing every single day. Talking about composition. Doesn't matter if there are new/experienced commanders or new/experienced players. If you have wrong composition its not fun for anybody. Experienced players have no problem to switch role for help the group. But we can't if there is often big queue. Just let us swap characters without queue and game mode will be so much fun for everybody.

  • @Movezzzzzz
    @Movezzzzzz 6 дней назад

    10k gang here. this is probably the worst state ive seen wvw. seems so little thought was given to this WR process over the years it has been in development. im sure the devs will give it a try but these are the same people that released soto, designed the new especs etcetcetc. thoughts of their envisioned future does not bring me joy. beyond that, players seem to be worse than ever and its nuts because the builds and gameplay have never been simpler, frustrating. perhaps wvw as a concept has difficulty existing in a space so dominated by casuals.
    in relation to veterans, if a skilled wvw player joins some discount zerg they have to carry the zerg essentially plus they need to be able navigate the (usually) subpar healing/stab/rezzing/movement/dps/veils/transf..... its a complete waste of time generally for a veteran.

  • @shiro120
    @shiro120 8 дней назад +1

    I tend to find that when it comes to wvw, pve players tend to want to have the cake and be able to eat it at the same time without putting in any tangible effort into learning about the game mode or even running the proper builds. Coming from someone that is in an active wvw guild, it's already a struggle to get people to run guild builds let alone randoms that refuse to do the bare minimum like jump into a discord and listen to the commander. It also seems like everyone is just content with finding a tag on any given map and just blending into the herd and then the moment there's no one to follow, they complain that it's a shit gamemode and blame everyone besides themselves and thus the cycle repeats itself.

  • @G.Giorgio
    @G.Giorgio 8 дней назад +1

    The day wvw becomes competitive is the day I am installing the game again

  • @redbeard5598
    @redbeard5598 8 дней назад +1

    WvW is not DEAD. WVW requires participation.

  • @robinhanes3297
    @robinhanes3297 7 дней назад +1

    Wvw sucks since alliances. You have huge fight zergs swarming small guilds. And I hate fighting my friends. And fight guilds don't want you unless you are able to fight as they demand with builds the demand. Im an older player. I don't have the youthful speed needed to keep up. I hate the new format.

  • @Louby1973
    @Louby1973 8 дней назад

    You need to be in a guild who are on the ball in recruiting roamers and sorting out alliance, if you are out of the loop or coming back to the game and do not know the alliances exist you will be totally lost for a few weeks. I think in the long run the alliances mean alot more opportunities for the guilds but some will die at the wayside.

  • @MInorek5
    @MInorek5 8 дней назад +1

    BRO LISTEN (sry for my english)
    Its way too hard to get into gw2 at all now. In general..THERE IS NO WORTH SIDE GOALS.
    They MUST add more skins,mount skins, IMMERSIVE lore characters, TELL THE STORY WITTH ACTIONS, NOT 300 SMALL TALKS PLEASE.
    More trailers,better trailers.
    WvW is im good state, exept..NO FUCKIG.REWARDS.!
    PvP- god damn add MORE MAPS,BETTER ACHIEVEMENTS.FOR.DOING PVP, (skins for getting each rank higher than gold) each season new.
    STOP ADDING GROSS AND NOT IMMERSIVE GEMSTORE ITEMS (CAT SHIT,BIKINI WHAT THE FUCK)
    ACTUALLY TELL US,WHAT ARE OUR PROTAGONISTS DESIRES,THEY FEEL SO BLEAK.
    I AM so sorry,i play this game for 7 years now and I AM.DEPRESSED coz of the state the game is in right now. ANET HEAR ME OUT , SAVE YOUR GAME

    • @MInorek5
      @MInorek5 8 дней назад +1

      This should have been the darker dlc and i felt like playing fucking sims 3 instead..They didnt hit the mark, I am sorry to say this. They didnt adapt to the nowadays gameplay standards,they just literally threw out blank unfinished story without satisfying ending .I have no idea what we have done for the world of nayos really,except some random ass demon named Peitha is now the queen,coz we helped her for what. What is the next plan for us and them,why did this even happen in the first place... This is purely my opinion,please share yours as well I need to know,how you feel about the game

  • @skynet8574
    @skynet8574 8 дней назад +4

    This guy doesn't know how to wvw. Get in a good guild that will teach you. Sounds like this guy doesn't wanna put the work in

    • @Snebzor
      @Snebzor 8 дней назад +5

      Lol. Desperately trying to put the work in with a million invisible guilds around me and no recruiting pool.

    • @skynet8574
      @skynet8574 8 дней назад +1

      As a daily player I don't believe you find a wvw guild

    • @DF-kq2wy
      @DF-kq2wy 8 дней назад

      You have to be known player to guest the best guilds on the fly and they lack one player and you have all needed builds and classes. If it aint outside normal raidtime and making orange swords in SM for 15-20 min, while being 5-6 players

    • @Snebzor
      @Snebzor 8 дней назад

      @@skynet8574 I made my own and allied with one. That's the point of the conversation.

  • @TheAnimeSounds
    @TheAnimeSounds 8 дней назад

    lets be real, if game mode would be any good - none of this billshittery about tagging or having build/guild would even matter, the sheer amount of ppl and interest in game mode would solve everything naturally. And where's semi pvp there'es always a friction. Remove either pve component or pvp component therefore those two wont clash.

  • @traviscue2099
    @traviscue2099 8 дней назад +1

    WvW is horrible. And now somehow even worse. As a Pve player I just want to get my gifts of battle and leave, but Alliances have separated all of us OCE players, so the maps are always dead and empty.. and that doesn't even start to critique the builds/gameplay.
    WvW is a bad version of Warhammer Online.

  • @velDANTe
    @velDANTe 8 дней назад +1

    btw this sneb guy doesnt seem like a fast-thinking, charismatic, confident type. only maybe like 10% of people can be successful comms. not him for sure.

    • @Snebzor
      @Snebzor 8 дней назад +4

      You're welcome to get to know me any time. Until then, I'll go and become a commander regardless of what you say.

    • @oddslod6807
      @oddslod6807 8 дней назад

      i have a feeling you're trolling but sneb fits that entire list of requirements extremely well lmao

    • @Snebzor
      @Snebzor 8 дней назад +1

      @@oddslod6807 based

    • @velDANTe
      @velDANTe 8 дней назад

      @@oddslod6807 and then comes to teapot and in girly manner complains about people leaving as soon as he tags up after a sigma chad comm passes him tag?

  • @ronioksanen3183
    @ronioksanen3183 8 дней назад

    even before changes wvw was most toxic elitist place and changes made it even worse. 1 of reasons there were even little new blood playing wvw because you are forced to go there if you want craft legendary. pvp is optional same with raids etc, but not wvw. This is my own opinion is that zerging in any game mode is brain dead boring and there is reason why over 50% is sleeping in those things.

  • @Wyrdnairon
    @Wyrdnairon 8 дней назад

    This update didn't "kill the game", it's a persistent beta as they work on the team-sorting algorithms to make sure that we don't have the feast-or-famine cadence that has plagued the mode for years. But truly, when people think WvW, they think boonblobs smashing into each other, or rolling uncontested across the countryside, because the more people you have to slap down catas, plow through the wall and kill the lord, the more camps and towers and keeps you net, and boonblobs "farm bags". Everything about the game mode spits on a new player unfamiliar with the cheese strats and wall hacks and relentless lootfarming, and for many it only exists as an unfortunate Gift of Battle on the way to a legendary.
    WvW needs a REWARDS update, with different rewards for roamers, capturers, and blobs. It needs to limit squad rewards to 5-pop, or overhaul lieutenant promotion so that they get the same rewards the main leader gets, but in a way that's visible on the map, true legionnaire style. They need more skins and temporary consumables that only come from WvW, and they need a well-defined path to those rewards, and even an EoD-style NPC training arena to show you concepts like cleanse, block, stunbreak, reflect, and boons and conditions. GW2 is great, but far beyond this "bad update", is ArenaNet's tendency to expect players to spend time outside the game, learning about how the game works.

  • @BigChilla420
    @BigChilla420 7 дней назад

    Too hard, but as a SOLO. If I had asked a group of guildmates or friends I'm playing with, especially if they already have their warclaws, to help me or anyone grind their first few levels and get into it as a group it would've been fine. But to get that warclaw solo??? You have to be stubborn, hardheaded, open for a challenge of being at a disadvantage and feeling like a fresh recruit in an army and I could see it pushing away new players far less stoned and far more sane than I.