One extra tip for uncharted/uninhabited star systems: No scanners are needed to find them at all. Just set your Filter to search by Lifeform, and all White stars will be uncharted empty systems.
One of my favorite types of base to build is a cozy wood lodge on a cold planet. For more min-max typr base building, I try to find all three Hotspots (Mineral, Gas, and Power) and if they're within 700-800u of each other, draw a triangle from their positions and set up a base in the center.
To quickly scan for planets if you have a freighter, you can warp to a system, hit the system probe (a technology room you can place on your freighter) and instantly see all the system's planet's biomes
I’m glad to see you back with more NMS content, especially base building! Your previous tutorials inspired me to give glitch building a try, now I’m addicted! (Thanks a lot!🤣) I just spent the better part of 3 days searching for a stormless planet with floating islands, and explored until I found 2 within 200 units of each other and built a suspension bridge between them for a pretty sweet base! I did notice a few unique considerations when building on these floating islands. First of all, they are all made of “foundational” terrain that cannot be manipulated. In addition, the invisible terrain boundaries don’t always align with the visual boundaries, which can cause issues. Base parts can get placed “inside” terrain permanently, so that if you try to delete them, they result in a “nothing to delete” error despite the fact they are clearly visible. You can also inadvertently walk off the “edge” of the island several feet before the actual precipice! One last oddity: the bolder that has the source spring for streams and waterfalls is not really there, you can pass right through it. It would make a good location to hide anything you wanted out of sight like a base computer or electrical cloaking unit.
Your guides are some of the best ever for this game, I have so many saved for reference, but I think the thing I appreciate the most is your attitude toward gaming ❤
The problem is they have an unnatural flat or jagged cliff drop off straight into the ocean and it may end up becoming more land upon an update. It looks and feels really bad
Good tips. I've always had good luck finding a cave planet (lots of large caves visible as you first enter the planet's atmosphere), then finding an archive station. If in a hilly/mountainous area, one side of the archive station will often have large cave openings. There I build a base that incorporates both the caves and the archive station. None of these bases have ever had issues with terrain regeneration. Perhaps it is the combination of POI and natural caves.
I don't think we actually had any terrain changes any more since the Archives... I forgot when those appeared. But Origins was the last update that actually changed Terrain formations (and they reverted many of those).
@@BeeblebumBefore “Worlds 1” I had a serene base on a swamp planet with no storms. I built a pathway through a short cave to a naturally occurring mud hut in a small copes of trees overlooking a small lake with glowing crystals rising out of the water. I had to delete it after I returned to find a rock covered landscape, no cave, no hut, and no crystals (even after the 2 patches).😢
7:04 Yes. Or you could also get hit by a meteor while building the base. Happened to me a few days ago. Very dynamic weather! :D Hope I can find a planet one day where meteor storms/rain happen often enough to provide interesting visuals for while in the base
In the beginning, these Base computers were the cylindrical rooms with Base computers inside. You could only build there. When they changed that, these rooms just became Wild Base computers.
My very first visit to a paradise planet had me stumble across a base computer. I had no idea at the time that this wasn't a common occurrence. I still have that first base and just use it as my FAFO base for trying out different tricks. It's a mess.
Instead of building one large base, I prefer building a series of smaller mining bases and outposts connected with portals to have instantenious access to crucial resources. When arriving to a new system, where I have no base, I look for a renewable resource that is currently not available in my network, build a small outpost next to it. I see these small bases also as "anchors" to the furthest points, I have reached.
Same. I have one big base that I use just to mess around with building ideas, one large base that's just a giant farm, then a series of small bases for everything I need to construct Stasis Devices. (gotta have something to give out to new players)
I'm having trouble building tall narrow tower for my HQ office building,3 stores is to short,but 7 stores seams fine.But some materials are troublesome,like stone base slabs.Wich changes shape of window,as soon it taches edge to create wall with window.I could try wood,but i don't know how,and other construction materials are very unpractical and frustrating.So,howabout,you make short tutorial,about narrow tall office tower.Thanks
Concerning your windows changing, that is due to the contextual building - You can avoid this by selecting the variant part straight from the menu. I shortly explained it in this guide: ruclips.net/video/mnxMzm3_Ykw/видео.html
Hey beeblebum I have an issue I had to completely restart my main save because of the liquidator Mac glitch when if you claimed it wrong you wouldn’t even be available to install the parts to your Mac so
I don't think there is a surefire method for finding the preferred depths - To be able to find water planets you should fly to systems that show WATER in the Galactic Map information screen.
One extra tip for uncharted/uninhabited star systems: No scanners are needed to find them at all. Just set your Filter to search by Lifeform, and all White stars will be uncharted empty systems.
Hmmm... Does that not also show the abandoned systems? - Need to double check.
@@Beeblebum No, Abandoned systems still have a species, but uncharted this works for.
Disnt even know wild base computers were a thing. Awesome vid as usual
Zoom Zoom. It is nice to see your refresher!
One of my favorite types of base to build is a cozy wood lodge on a cold planet.
For more min-max typr base building, I try to find all three Hotspots (Mineral, Gas, and Power) and if they're within 700-800u of each other, draw a triangle from their positions and set up a base in the center.
To quickly scan for planets if you have a freighter, you can warp to a system, hit the system probe (a technology room you can place on your freighter) and instantly see all the system's planet's biomes
I’m glad to see you back with more NMS content, especially base building! Your previous tutorials inspired me to give glitch building a try, now I’m addicted! (Thanks a lot!🤣)
I just spent the better part of 3 days searching for a stormless planet with floating islands, and explored until I found 2 within 200 units of each other and built a suspension bridge between them for a pretty sweet base!
I did notice a few unique considerations when building on these floating islands. First of all, they are all made of “foundational” terrain that cannot be manipulated. In addition, the invisible terrain boundaries don’t always align with the visual boundaries, which can cause issues.
Base parts can get placed “inside” terrain permanently, so that if you try to delete them, they result in a “nothing to delete” error despite the fact they are clearly visible. You can also inadvertently walk off the “edge” of the island several feet before the actual precipice!
One last oddity: the bolder that has the source spring for streams and waterfalls is not really there, you can pass right through it. It would make a good location to hide anything you wanted out of sight like a base computer or electrical cloaking unit.
Your guides are some of the best ever for this game, I have so many saved for reference, but I think the thing I appreciate the most is your attitude toward gaming ❤
Thank you 😊
I like going to the large ocean area of a planet because you can almost aleays find decent size islands that are perfectly flat
The problem is they have an unnatural flat or jagged cliff drop off straight into the ocean and it may end up becoming more land upon an update. It looks and feels really bad
I had an idea what this guide would be but, I don’t expect you to cover so much information. Still the best in the game Beebz. 🤙
I didn't know there were random base computers in the wild. I'm gonna have to find one now. Thanks!
Good tips.
I've always had good luck finding a cave planet (lots of large caves visible as you first enter the planet's atmosphere), then finding an archive station. If in a hilly/mountainous area, one side of the archive station will often have large cave openings. There I build a base that incorporates both the caves and the archive station. None of these bases have ever had issues with terrain regeneration. Perhaps it is the combination of POI and natural caves.
I don't think we actually had any terrain changes any more since the Archives... I forgot when those appeared.
But Origins was the last update that actually changed Terrain formations (and they reverted many of those).
@@BeeblebumBefore “Worlds 1” I had a serene base on a swamp planet with no storms. I built a pathway through a short cave to a naturally occurring mud hut in a small copes of trees overlooking a small lake with glowing crystals rising out of the water.
I had to delete it after I returned to find a rock covered landscape, no cave, no hut, and no crystals (even after the 2 patches).😢
@@burtmccormick4727 That's a bummer. I guess I got lucky. None of my base planets drastically changed.
Great stuff Beebs! I know you are helping a lot of people just like you and Jason helped me so much years ago. Thank you!
Thank you. Great video. I have been playing NMS a lot more lately. So I need all the help I can get. New Subscriber btw.
Thanks for the sub! 🤗
7:04 Yes. Or you could also get hit by a meteor while building the base. Happened to me a few days ago. Very dynamic weather! :D Hope I can find a planet one day where meteor storms/rain happen often enough to provide interesting visuals for while in the base
Huh, been playing for many years and didn't know about those uninhabited base computers. Or at least I don't remember them from before.
In the beginning, these Base computers were the cylindrical rooms with Base computers inside.
You could only build there. When they changed that, these rooms just became Wild Base computers.
My very first visit to a paradise planet had me stumble across a base computer. I had no idea at the time that this wasn't a common occurrence. I still have that first base and just use it as my FAFO base for trying out different tricks. It's a mess.
I just want to talk about underwater base. If you build Cuboid Room more than 2 cube height, you will SWIM inside your base, no water inside though.
I build a base wherever I land 😂
great tips Beebs
Thanks for the tips, I'll build my base on a dead planet because I don't have much performance
There was a limitation of one base upload per system. Not sure if they've adjusted that.
Yes, You can build many bases on one planet, but only one upload to the servers - I did cover that in the previous video. 👍
I'm not sure about the uploading part, but I have a system with three (four? I forget) bases that each collect raw materials.
Instead of building one large base, I prefer building a series of smaller mining bases and outposts connected with portals to have instantenious access to crucial resources. When arriving to a new system, where I have no base, I look for a renewable resource that is currently not available in my network, build a small outpost next to it. I see these small bases also as "anchors" to the furthest points, I have reached.
Same. I have one big base that I use just to mess around with building ideas, one large base that's just a giant farm, then a series of small bases for everything I need to construct Stasis Devices. (gotta have something to give out to new players)
👏
One tip, avoid building on a floating island, they have been known to vanish leaving your entire base stuck in the sky.
I'm having trouble building tall narrow tower for my HQ office building,3 stores is to short,but 7 stores seams fine.But some materials are troublesome,like stone base slabs.Wich changes shape of window,as soon it taches edge to create wall with window.I could try wood,but i don't know how,and other construction materials are very unpractical and frustrating.So,howabout,you make short tutorial,about narrow tall office tower.Thanks
Concerning your windows changing, that is due to the contextual building - You can avoid this by selecting the variant part straight from the menu.
I shortly explained it in this guide: ruclips.net/video/mnxMzm3_Ykw/видео.html
Hey beeblebum I have an issue I had to completely restart my main save because of the liquidator Mac glitch when if you claimed it wrong you wouldn’t even be available to install the parts to your Mac so
Mac is Mech btw
Its a bug, that should be fixed with the next patch - It already works in Experimental. 👍
@@Beeblebum I’m on console
@@Hotbog-im5vh Yes, which means you should see the fix coming in the next public patch.
@@Beeblebum when the patch
How best to find a deep ocean planet? Like 100u or more deep is possible.
I don't think there is a surefire method for finding the preferred depths - To be able to find water planets you should fly to systems that show WATER in the Galactic Map information screen.
8:51 Please, give us the glyphs and galaxy, for this planet. Also, it is have any storms?
Paradise planets are a dime a dozen.
@@SuperChaoticus Meaning?