Morrowind's New Settlement Builder Mod is INSANE!
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- Опубликовано: 27 июл 2024
- Sometimes a mod comes a long that knocks you off your feet and shows you that the future is now...Ashlander Architect by ZackHasACat is one of those mods. Settlement building in real-time in Morrowind is here, and with the future of lua scripting, there is no turning back.
ZackHasACat's Video
• OpenMW Mod: Ashlander ...
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CHAPTERS
0:00 Intro
1:07 Installation Instructions
2:20 DEMO TIME
6:15 Interior Demo
9:33 Final Points
14:35 Outro
CoffeeNutGaming is a part-time twitch streamer and full-time video game fan who started gaming at the age of five and developed a passion for the art when he encountered his first role playing game at the age of seven. On that faithful day, he got stuck inside the Census Office in The Elder Scrolls III: Morrowind while gaming with his brother in their parent's basement, and a way of life was forged. Since then, he has grown into an obsessive caffeine addict, and a stickler for the finer things in all made-up fantasy worlds and gaming universes.
Title: This Mod Changes The Game - Morrowind's Settlement Builder
#morrowind @CoffeeNutGaming Игры
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I finally broke down and installed OpenMW. I'm loving it so far. Now this? I can't wait until this mod is fully fleshed out.
Thanks for showcasing my mod! I’ll make sure to add docks soon.
The requirement for opening your menu manually should be fixed in newer openmw builds.
I couldn't not show it once I tested it out! Fantastic work on the mod🤘
By the way, you can pick up items in build mode as well. Not sure if that is clear.
I just started playing through fallout 4 but the game is so buggy it drives me nuts. Spend hours creating a settlement just for it not to save smh
I'll definitely try this out - and that'll give me a reason to try OpenMW
Can you remodel already existing settlements? I'd love to rework my Redoran Stronghold, expand the walls, add buildings, reposition the watchtowers, that sort of thing.
When new next-gen games are glitchy buggy unfinished flops...
Leave it to old gems like Morrowind and the modding scene to save the day!
Agreed! I will never not be amazed by what this community comes up with.
To be fair, Morrowind was, and remains, an unfinished, glitchy, buggy game. It just happens to be an absolute masterpiece because it actually has character and interesting writing, as well as a weird sense of gravitas combined with humor😅
Morrowind’s never going to let you leave, Coffee, so you might as well set up a nice place to stay.
First step: outpost
Next step: 5 star ashlander resort
I always come crawling back to the sweet nectar of Morrowind
You just gotta!
Nobody thinks playing on OpenMW is sacrilege...
If they do they are clueless.
The amount of work that group has done to modernize this game....
Now if you remove the dice roll system from the combat... execution
OpenMW team real has pushed the envelope on what this game can be. Consistently amazed by that community
I mean, you are replacing the entire engine of the game.
Not that surprising then if I said I would like my mods to just be able to be loaded into the base game and work...
It was created because the original engine & game fail to work lol.
@@ruinenlust_most mods do work though
@@Cyberwar101but they don't though
Got hyped when the silt strider appeared
Simply amazing.
Now we just need a settlement building mod for daggerfall, arena, FO3, and Oblivion. Skyrim and NV already have their own. I desire the ability to make a settlement in each of the bethesda games (that matter.)
Honestly...I agree with you. LET A MAN BUILD
FO3 has at least one. Can't remember what they're called but I definitely remember playing it.
@@pidgey6830 I didn't know FO3 had one. That's one more off the list. Soon the list will be complete.
Real Time Settler@@glassramen
What are you talking about there us a lot of stlement buukdin mods for oblivion
Damn...I may finally need to get openmw
The future is now
Right now I don't even play Morrowind, I just enjoy seeing how it is continually developed with love and passion.
Thank you very much for the cool video.
But does it come with its own Preston Garvey?
*A settlement needs your help*
It just works!
It Just Works!
Love your videos
Im glad to hear it! Thanks for the support 🤘
Same
This is incredible! I always wanted something like this.
same
On a serious note, I might want to use this once I start a playthrough again. I've always wanted to expand my home once I become the head of a Great House, and this would make it very easy.
Alright, this is cool and all, but you made a poor mudcrab basically homeless now.
That beach of that one isle in the Sheogorad region was mah boy's lil piece of land and you took it from him.
*[Mudcrab Merchant disliked this.]*
Thank you so much for showcasing this. I had no clue.
I do hope this mod is developed for stability and focuses on quality and ease of use ( mechanics properly working, compatibility with other mods) rather than being impulsively overambitious, and making something big and clunky and immersion breaking. I hope they take Merlords work (Ashfall, Guar Whisperer etc) as an example for intuitive controls. Even though his work uses MWSE, it also involves LUA.
Yes, that is a very important part of it. I recently released an update that reduces some of the clunkiness, and fixed a number of bugs. As I said in that update note, I want the current features to work well before I expand to new features.
Compatibility with mods is almost perfect, if you mean conflicts. There are no conflicts that I know of(anymore). I'll release an update soon that will make it a lot easier to add items to the build menu as well.
Keep up the good work your videos got me back into elder scrolls games
That you for reviewing this mod.
I saw it a while ago but I had -- at the time -- dismissed it as it had *just* came out at the time, and utterly forgot about it. But now that I've watched this, I've downloaded it and plan on messing with it sometime in the future. Thanks!
Great new vid! Can't get enough Morrowind content
From now on, OpenMW mods will become insane. This mod probably only exists because they had to test the new object placement API. I'm sure there will be more to come like this.
Very cool mod and video! I would’ve thought this was a MWSE mod but I play OpenMW anyway
MWSE has much better lua scripting so it is surprising
OMW ftw!
Pillow forts are about 2 go to a whole new level
This is amazing.
another great video brother, top notch quality and very interesting mod.
Glad you enjoyed it! Thank you for the kind words and support 🤘
I don't suppose you have any good alternatives for the Ashfall mod, so I can finally make the leap over to OpenMW? (I'm getting kind of desperate.)
And you should be. Never going back. Wanna try Ashfall tho..
So we could use this as a house decorer as well? Etc
Kill all orcs with scamp vendor then disable all none wanted decor? =]
Yes, you can do that. Anything that isn’t a wall can be moved(and deleted) by the mod.
Awesome, always wanted this in Openmw :)@@Zackhasacat
I saw someone mod in a havoc-emulating physics engine into Morrowind.
Yeah, I'm thinking modding is BACK on the menu boys!
Settlement building changed my life. Wish they had it in Skyrim like they did in Fallout4
You got Hearthfire :P
@andrejz8954 no sir my anime friend. Hearthfire is nothing compared. Morrowind has better homes. Settlements allow infinite creation and fun in the community. Hearthfire was alright but nah. Skyrim oblivion and Morrowind need Settlement building.
Wow this is mind blowing. Im everyday more and more impressed by morrowind modders.
Like this and let Coffee know you want to see a Battle Mage playthrough in 2024 🍻
so now we can build Bal Isra. (or whatever it's called)
so much for driving out the mongrel dogs
Bethesda has broken our hearts many times but how much the Skyrim, Morrowind and Oblivion Morrowind Communities have done over the years is just insane... I have started playing with a similar building mod for Skyrim, that uses resources you have to craft or acquire from the world, and it's so refreshing to see how much the guys are joining together to make these games better.
Good mod,good video
Make it work with Tamriel Rebuilt, you don’t need anything else, the possibilities 🤯
This is black magic. There is black magic afoot here. How in the WORLD have modders brought a settlement building system to a 20+ year old game?! That is baffling!
I'm waiting for the Quickloot menu :P
Actually, scratch that. It's better this way!
As long as i can build a mushroom tower mangled with a imperial fort I'm down.
it would be cool if they added a material requirements and gathering system for this...
This is amazing.
Can it be used to add buildings (and services) to existing towns?
I hope MWSE mods are natively supported by this version of OpenMW
Getting this asap
amazing mod
UX is awesome I can say
Hey bro SICK carcass shirt!!
PS CoffeeNut, can you please please please, highlight a video on important OpenMW features? Specifically, there’s mod support for NPCs who have the ability to access interior cells from exterior ones, which the original game did not have. This is something Oblivion brought to the series that completely changed everything.
Will add this to the list - thanks for checking out the videos!
has anyone tired this in morrowind mp?
You have seen how powerful Lua scripting is with Roblox games and LOVE framework games. Now Lua scripting is here on The Elder Scrolls III to enhance the modding capabilities.
Anyways Lua is the correct capitalization for the scripting language. Hint hint correct it in the description please.
Carcass rules
And Municipal Waste I love them so much
Wait, will building too many things in an area cause the infamous Overflow Loot Bag to appear?
Probably not, that's not an issue on modern pcs with the vanilla game. The overflow Loot Bag only really affected console players, the item limit on PC is much higher, and probably doesn't exist on OpenMW which is a port a Morrowind to an entirely new and modern engine.
I've put off looking into openmw forever. This mod may change that. I'll have to figure out how to make a second game though cause I don't want to lose my main file. I wonder if some of the mods I like are compatible
You can prolly have both games simultaneously
Finally... a reason to use OpenMW
And what was you reason for not using it so far?
Just having a stable Morrowind gaming experience is a reason to use OpenMW.
this.@@theicedevil
@@theicedevil yeah the lack of crashes is amazing I've got 400+ mods on openmw and it's not crashed in 300 hours. On vanilla morrowind I'd be running into them all the time. I will say though some shaders and lighting for MGE and some other mods for vanilla are IMO prettier than what can be achieved with openMW. But personally I prefer the stability over graphic quality but I can see why people may prefer that
@@theicedevilu can just use script extender and code patch lol
Tamriel Rebuilt devs are in shambles over this
I can't imagine anyone seriously against OpenMW. We all know that the original engine is an unstable mess.
Dragon quest 7 from 20yrs ago had a city builder in it. This guy doesnt even game does he?
Great video! I am against these systems because things are designed as they are for a reason. To give you a sense of atmosphere. Sheogorad and wilderness? But if you are playing Morrowind for ... 100th time(or something), this is just incredible. To allow such things in a game like Morrowind.
I'm trying to make a table top RPG game and this video is harmful to my work ethic towards such things
Is it possible to launch the game with OpenMW and this mod, build things you want and then somehow port the save file to classic engine? OpenMW is future, of course, but at the moment it still lacks many features of classic engine with MWSE
No. OpenMW and MW.exe saves are not transferrable in any way.
the problem with openmw is that it doesnt have support for lua script and the dev build with lua script is not finished so it has issues and doenst work properly also even when that version comes out the ui of the launcher is awful for loading multiple mods. I wish i could just use mod organizer and launch open mw with lua script without transferring mods.
There is an OpenMW Mod Organizer 2 script that makes modding easy.
@@Penguin-qp2wk are you talking about the "export settings to open mw" ?
@@arkgaharandan5881 Yeah that's the one
There's, more, punctuation, in your, manner, of speaking, than, the entire, lord, of the, rings, book.