Coffee Talks have returned to the second channel. If you're an OG that missed this series, check out the below! ruclips.net/video/rxx88ibfVMw/видео.html
I just started playing through fallout 4 but the game is so buggy it drives me nuts. Spend hours creating a settlement just for it not to save smh I'll definitely try this out - and that'll give me a reason to try OpenMW
Can you remodel already existing settlements? I'd love to rework my Redoran Stronghold, expand the walls, add buildings, reposition the watchtowers, that sort of thing.
To be fair, Morrowind was, and remains, an unfinished, glitchy, buggy game. It just happens to be an absolute masterpiece because it actually has character and interesting writing, as well as a weird sense of gravitas combined with humor😅
Nobody thinks playing on OpenMW is sacrilege... If they do they are clueless. The amount of work that group has done to modernize this game.... Now if you remove the dice roll system from the combat... execution
I mean, you are replacing the entire engine of the game. Not that surprising then if I said I would like my mods to just be able to be loaded into the base game and work...
@andrejz8954 no sir my anime friend. Hearthfire is nothing compared. Morrowind has better homes. Settlements allow infinite creation and fun in the community. Hearthfire was alright but nah. Skyrim oblivion and Morrowind need Settlement building.
Now we just need a settlement building mod for daggerfall, arena, FO3, and Oblivion. Skyrim and NV already have their own. I desire the ability to make a settlement in each of the bethesda games (that matter.)
Right now I don't even play Morrowind, I just enjoy seeing how it is continually developed with love and passion. Thank you very much for the cool video.
From now on, OpenMW mods will become insane. This mod probably only exists because they had to test the new object placement API. I'm sure there will be more to come like this.
Alright, this is cool and all, but you made a poor mudcrab basically homeless now. That beach of that one isle in the Sheogorad region was mah boy's lil piece of land and you took it from him. *[Mudcrab Merchant disliked this.]*
I do hope this mod is developed for stability and focuses on quality and ease of use ( mechanics properly working, compatibility with other mods) rather than being impulsively overambitious, and making something big and clunky and immersion breaking. I hope they take Merlords work (Ashfall, Guar Whisperer etc) as an example for intuitive controls. Even though his work uses MWSE, it also involves LUA.
Yes, that is a very important part of it. I recently released an update that reduces some of the clunkiness, and fixed a number of bugs. As I said in that update note, I want the current features to work well before I expand to new features. Compatibility with mods is almost perfect, if you mean conflicts. There are no conflicts that I know of(anymore). I'll release an update soon that will make it a lot easier to add items to the build menu as well.
On a serious note, I might want to use this once I start a playthrough again. I've always wanted to expand my home once I become the head of a Great House, and this would make it very easy.
That you for reviewing this mod. I saw it a while ago but I had -- at the time -- dismissed it as it had *just* came out at the time, and utterly forgot about it. But now that I've watched this, I've downloaded it and plan on messing with it sometime in the future. Thanks!
PS CoffeeNut, can you please please please, highlight a video on important OpenMW features? Specifically, there’s mod support for NPCs who have the ability to access interior cells from exterior ones, which the original game did not have. This is something Oblivion brought to the series that completely changed everything.
Bethesda has broken our hearts many times but how much the Skyrim, Morrowind and Oblivion Morrowind Communities have done over the years is just insane... I have started playing with a similar building mod for Skyrim, that uses resources you have to craft or acquire from the world, and it's so refreshing to see how much the guys are joining together to make these games better.
This is black magic. There is black magic afoot here. How in the WORLD have modders brought a settlement building system to a 20+ year old game?! That is baffling!
Man i wish this wasnt on openmw im doing an ashfall survival playthrough and building a camp on the island near kuul it would be so cool to build like a shanty town on the island.
Probably not, that's not an issue on modern pcs with the vanilla game. The overflow Loot Bag only really affected console players, the item limit on PC is much higher, and probably doesn't exist on OpenMW which is a port a Morrowind to an entirely new and modern engine.
Late, but - settlement building never was Bethesda's idea! It was a Fallout3 mod, called Feng Shui, made by HugePinball in 2010. Also existed for NV, but less featured. The community is simply amazing. Bethesda just saw that mod - and carbon copied it very brazenly into FO4 and tacked a few things on. So don't toot Bethesda's horn too much - it was all 100% community created years before FO4! Sadly, this one for OMW doesn't seem to be available anymore.
@@theicedevil yeah the lack of crashes is amazing I've got 400+ mods on openmw and it's not crashed in 300 hours. On vanilla morrowind I'd be running into them all the time. I will say though some shaders and lighting for MGE and some other mods for vanilla are IMO prettier than what can be achieved with openMW. But personally I prefer the stability over graphic quality but I can see why people may prefer that
Is it possible to launch the game with OpenMW and this mod, build things you want and then somehow port the save file to classic engine? OpenMW is future, of course, but at the moment it still lacks many features of classic engine with MWSE
You have seen how powerful Lua scripting is with Roblox games and LOVE framework games. Now Lua scripting is here on The Elder Scrolls III to enhance the modding capabilities. Anyways Lua is the correct capitalization for the scripting language. Hint hint correct it in the description please.
Great video! I am against these systems because things are designed as they are for a reason. To give you a sense of atmosphere. Sheogorad and wilderness? But if you are playing Morrowind for ... 100th time(or something), this is just incredible. To allow such things in a game like Morrowind.
the problem with openmw is that it doesnt have support for lua script and the dev build with lua script is not finished so it has issues and doenst work properly also even when that version comes out the ui of the launcher is awful for loading multiple mods. I wish i could just use mod organizer and launch open mw with lua script without transferring mods.
Coffee Talks have returned to the second channel. If you're an OG that missed this series, check out the below!
ruclips.net/video/rxx88ibfVMw/видео.html
I finally broke down and installed OpenMW. I'm loving it so far. Now this? I can't wait until this mod is fully fleshed out.
Thanks for showcasing my mod! I’ll make sure to add docks soon.
The requirement for opening your menu manually should be fixed in newer openmw builds.
I couldn't not show it once I tested it out! Fantastic work on the mod🤘
By the way, you can pick up items in build mode as well. Not sure if that is clear.
I just started playing through fallout 4 but the game is so buggy it drives me nuts. Spend hours creating a settlement just for it not to save smh
I'll definitely try this out - and that'll give me a reason to try OpenMW
Can you remodel already existing settlements? I'd love to rework my Redoran Stronghold, expand the walls, add buildings, reposition the watchtowers, that sort of thing.
When new next-gen games are glitchy buggy unfinished flops...
Leave it to old gems like Morrowind and the modding scene to save the day!
Agreed! I will never not be amazed by what this community comes up with.
To be fair, Morrowind was, and remains, an unfinished, glitchy, buggy game. It just happens to be an absolute masterpiece because it actually has character and interesting writing, as well as a weird sense of gravitas combined with humor😅
Morrowind’s never going to let you leave, Coffee, so you might as well set up a nice place to stay.
First step: outpost
Next step: 5 star ashlander resort
I always come crawling back to the sweet nectar of Morrowind
You just gotta!
Nobody thinks playing on OpenMW is sacrilege...
If they do they are clueless.
The amount of work that group has done to modernize this game....
Now if you remove the dice roll system from the combat... execution
OpenMW team real has pushed the envelope on what this game can be. Consistently amazed by that community
I mean, you are replacing the entire engine of the game.
Not that surprising then if I said I would like my mods to just be able to be loaded into the base game and work...
It was created because the original engine & game fail to work lol.
@@ruinenlust_most mods do work though
@@Cyberwar101but they don't though
Got hyped when the silt strider appeared
Simply amazing.
Settlement building changed my life. Wish they had it in Skyrim like they did in Fallout4
You got Hearthfire :P
@andrejz8954 no sir my anime friend. Hearthfire is nothing compared. Morrowind has better homes. Settlements allow infinite creation and fun in the community. Hearthfire was alright but nah. Skyrim oblivion and Morrowind need Settlement building.
Now we just need a settlement building mod for daggerfall, arena, FO3, and Oblivion. Skyrim and NV already have their own. I desire the ability to make a settlement in each of the bethesda games (that matter.)
Honestly...I agree with you. LET A MAN BUILD
FO3 has at least one. Can't remember what they're called but I definitely remember playing it.
@@pidgey6830 I didn't know FO3 had one. That's one more off the list. Soon the list will be complete.
Real Time Settler@@glassramen
What are you talking about there us a lot of stlement buukdin mods for oblivion
Right now I don't even play Morrowind, I just enjoy seeing how it is continually developed with love and passion.
Thank you very much for the cool video.
From now on, OpenMW mods will become insane. This mod probably only exists because they had to test the new object placement API. I'm sure there will be more to come like this.
Damn...I may finally need to get openmw
The future is now
Love your videos
Im glad to hear it! Thanks for the support 🤘
Same
It just works!
Thank you so much for showcasing this. I had no clue.
This is incredible! I always wanted something like this.
same
It Just Works!
Alright, this is cool and all, but you made a poor mudcrab basically homeless now.
That beach of that one isle in the Sheogorad region was mah boy's lil piece of land and you took it from him.
*[Mudcrab Merchant disliked this.]*
I do hope this mod is developed for stability and focuses on quality and ease of use ( mechanics properly working, compatibility with other mods) rather than being impulsively overambitious, and making something big and clunky and immersion breaking. I hope they take Merlords work (Ashfall, Guar Whisperer etc) as an example for intuitive controls. Even though his work uses MWSE, it also involves LUA.
Yes, that is a very important part of it. I recently released an update that reduces some of the clunkiness, and fixed a number of bugs. As I said in that update note, I want the current features to work well before I expand to new features.
Compatibility with mods is almost perfect, if you mean conflicts. There are no conflicts that I know of(anymore). I'll release an update soon that will make it a lot easier to add items to the build menu as well.
Keep up the good work your videos got me back into elder scrolls games
As long as i can build a mushroom tower mangled with a imperial fort I'm down.
Pillow forts are about 2 go to a whole new level
On a serious note, I might want to use this once I start a playthrough again. I've always wanted to expand my home once I become the head of a Great House, and this would make it very easy.
But does it come with its own Preston Garvey?
*A settlement needs your help*
That you for reviewing this mod.
I saw it a while ago but I had -- at the time -- dismissed it as it had *just* came out at the time, and utterly forgot about it. But now that I've watched this, I've downloaded it and plan on messing with it sometime in the future. Thanks!
another great video brother, top notch quality and very interesting mod.
Glad you enjoyed it! Thank you for the kind words and support 🤘
I don't suppose you have any good alternatives for the Ashfall mod, so I can finally make the leap over to OpenMW? (I'm getting kind of desperate.)
And you should be. Never going back. Wanna try Ashfall tho..
This is amazing.
Great new vid! Can't get enough Morrowind content
Very cool mod and video! I would’ve thought this was a MWSE mod but I play OpenMW anyway
MWSE has much better lua scripting so it is surprising
OMW ftw!
So we could use this as a house decorer as well? Etc
Kill all orcs with scamp vendor then disable all none wanted decor? =]
Yes, you can do that. Anything that isn’t a wall can be moved(and deleted) by the mod.
Awesome, always wanted this in Openmw :)@@Zackhasacat
I saw someone mod in a havoc-emulating physics engine into Morrowind.
Yeah, I'm thinking modding is BACK on the menu boys!
Like this and let Coffee know you want to see a Battle Mage playthrough in 2024 🍻
so now we can build Bal Isra. (or whatever it's called)
Hey bro SICK carcass shirt!!
PS CoffeeNut, can you please please please, highlight a video on important OpenMW features? Specifically, there’s mod support for NPCs who have the ability to access interior cells from exterior ones, which the original game did not have. This is something Oblivion brought to the series that completely changed everything.
Will add this to the list - thanks for checking out the videos!
has anyone tired this in morrowind mp?
Bethesda has broken our hearts many times but how much the Skyrim, Morrowind and Oblivion Morrowind Communities have done over the years is just insane... I have started playing with a similar building mod for Skyrim, that uses resources you have to craft or acquire from the world, and it's so refreshing to see how much the guys are joining together to make these games better.
Wow this is mind blowing. Im everyday more and more impressed by morrowind modders.
This is black magic. There is black magic afoot here. How in the WORLD have modders brought a settlement building system to a 20+ year old game?! That is baffling!
I'm waiting for the Quickloot menu :P
Actually, scratch that. It's better this way!
so much for driving out the mongrel dogs
Man i wish this wasnt on openmw im doing an ashfall survival playthrough and building a camp on the island near kuul it would be so cool to build like a shanty town on the island.
I hope MWSE mods are natively supported by this version of OpenMW
it would be cool if they added a material requirements and gathering system for this...
Need to be able to place guard boundries
Good mod,good video
Tamriel Rebuilt devs are in shambles over this
This is amazing.
Can it be used to add buildings (and services) to existing towns?
Make it work with Tamriel Rebuilt, you don’t need anything else, the possibilities 🤯
Wait, will building too many things in an area cause the infamous Overflow Loot Bag to appear?
Probably not, that's not an issue on modern pcs with the vanilla game. The overflow Loot Bag only really affected console players, the item limit on PC is much higher, and probably doesn't exist on OpenMW which is a port a Morrowind to an entirely new and modern engine.
I can't imagine anyone seriously against OpenMW. We all know that the original engine is an unstable mess.
OpenMW is so easy to use compared to MGXE. But if you absolutely need Ashfall like me, it’s hard to choose.
Late, but - settlement building never was Bethesda's idea! It was a Fallout3 mod, called Feng Shui, made by HugePinball in 2010. Also existed for NV, but less featured. The community is simply amazing. Bethesda just saw that mod - and carbon copied it very brazenly into FO4 and tacked a few things on. So don't toot Bethesda's horn too much - it was all 100% community created years before FO4!
Sadly, this one for OMW doesn't seem to be available anymore.
UX is awesome I can say
Finally... a reason to use OpenMW
And what was you reason for not using it so far?
Just having a stable Morrowind gaming experience is a reason to use OpenMW.
this.@@theicedevil
@@theicedevil yeah the lack of crashes is amazing I've got 400+ mods on openmw and it's not crashed in 300 hours. On vanilla morrowind I'd be running into them all the time. I will say though some shaders and lighting for MGE and some other mods for vanilla are IMO prettier than what can be achieved with openMW. But personally I prefer the stability over graphic quality but I can see why people may prefer that
@@theicedevilu can just use script extender and code patch lol
Carcass rules
And Municipal Waste I love them so much
I'm trying to make a table top RPG game and this video is harmful to my work ethic towards such things
Is it possible to launch the game with OpenMW and this mod, build things you want and then somehow port the save file to classic engine? OpenMW is future, of course, but at the moment it still lacks many features of classic engine with MWSE
No. OpenMW and MW.exe saves are not transferrable in any way.
You have seen how powerful Lua scripting is with Roblox games and LOVE framework games. Now Lua scripting is here on The Elder Scrolls III to enhance the modding capabilities.
Anyways Lua is the correct capitalization for the scripting language. Hint hint correct it in the description please.
Dragon quest 7 from 20yrs ago had a city builder in it. This guy doesnt even game does he?
There's, more, punctuation, in your, manner, of speaking, than, the entire, lord, of the, rings, book.
amazing mod
Getting this asap
Great video! I am against these systems because things are designed as they are for a reason. To give you a sense of atmosphere. Sheogorad and wilderness? But if you are playing Morrowind for ... 100th time(or something), this is just incredible. To allow such things in a game like Morrowind.
the problem with openmw is that it doesnt have support for lua script and the dev build with lua script is not finished so it has issues and doenst work properly also even when that version comes out the ui of the launcher is awful for loading multiple mods. I wish i could just use mod organizer and launch open mw with lua script without transferring mods.
There is an OpenMW Mod Organizer 2 script that makes modding easy.
@@Penguin-qp2wk are you talking about the "export settings to open mw" ?
@@arkgaharandan5881 Yeah that's the one