I'm a bit late to the party, but I am glad I was downstairs while the rest of my family was sleeping upstairs when I watched that moment. I am sure I would have woken everyone up as a result of my outburst of laughter when that happened. Sully is fantastic.
Carley as storyteller in a game with an Atheist (all players are good and need to decide to execute the storyteller) on the script would be amazing. The whole team would be so paranoid and you'd get to see her evil genius really shine.
@@LangyMD: Not sure how you'd do that, if you tell them "oh yeah Atheist is a thing" before a game with no atheist in the script, but an amnesiac they'd all expect it.
In defense of their decision to play out the last round, there wasn't a single good player who died by execution. They would have all died as a result of the demon, meaning there wasn't a single legion player who convinced the good team to execute one of their own. It's better to play it out to the end in that case in my opinion.
I'm fine w/ there decision, however i would have given the game to the evil team. It's just like in sports where sometimes one team outplays the other, but still wind up losing b/c that's life sometimes and just how the game played out. So while good was outplaying evil (just by kills i mean), evil still got to a point first where they should have won and to me that means something. Again though not really a huge deal. Both decisions made sense and this episode was fantastic.
@@anthonyc981 Personally, I don't think evil did outplay good here. They played in the background, which is something you tend to see more from games like Avalon. I'm not saying they didn't do well, I just don't think they outplayed the good team to the point where they deserve to be given the win off a storyteller decision. To think of it in another way, with the demon kill in the previous night (bringing it down to 4 players,) the storytellers would have basically decided the game at that point, because there would be nothing the good team could have done to win the game with 4 players alive, and two of them good. Also, the good team literally could not have played any better, since they never executed one of their own, and they figured out the alive evil players by the end. If the evil team still wins off of that, then what could the good team have done?
@@SilentFlatulence Wait maybe i worded it wrong but i actually agree with you that the good players outplayed the evil team. My point was just that even though that happened evil still "technically" should have won. I know it was b/c of the storytellers but that's totally w/ in the rules and a justified way of winning. It might not be the most satisfying but it's legit. That's why i mentioned the sports analogy where a team gets outplayed but still wins. However i agree w/ alot of what you're saying and i ain't mad at the decision. The Good team played great or GOOD enough to win. Sorry i liked that "good" pun. Either way great game and vid.
@@anthonyc981 Sorry, I'm also at fault since I didn't read your comment closely enough, and you are also agreeing about the good team's playing. Personally, I think that last decision was a hard one, and I think the good team played well enough to earn that last round, that's all.
Evil really struggled at the beginning of the game and just threw suspicion at their own teammates rather than getting good to distrust each other. They started to get their feet under them towards the end but it was too little too late. Good team really only made the one mistake of executing at final 4, which I think is mostly lack of experience, so I'm glad Ben and Carley let it continue another day. Evil only got to final 3/4 because Legion doesn't allow there to be less than 2 good players without it being an automatic game loss, so I have to disagree they earned it reaching the final day, especially since a good player was *never* executed.
Yeah, I'm struggling to understand the idea that Evil earned a win or played even: Good only ever executed Legion, and (however he came to the conclusion) Adam knew who was who by the end. That was a clear Good win. If the mechanics would allow Evil to win because Good identified and executed an Evil player... that seems like a problem with the mechanics, tbh.
@@donathos Good should just not execute and let Storytellers bring it down to three for the final day. Because the demon has the ability to kill at night. So if you go into night with three the demon can kill. I feel like Ben should have pointed that out. It likely wouldn't have changed a thing but that's my view on it.
fully agreed, the argument that them executing Brooke was wrong is so poor. If Luke was a demon and Brooke was a minion then it would have been fair but with them both being a minion demon hybrid means that leaving both alive would have led to a towns folk dying in the night if they had the choice to execute as well. The win condition for legion is designed around convincing town to vote each other and they never did that.
@@scattershottom4921 evil were outplayed by good from the beginning that's a fact. However, them executing Brooke at 4 even when they were explicitly warned was a mistake. This granted them not only one more night of info, but another executions increasing their chances to win by 100%. It was more of good throwing away the game than evil deserving it
Legion at no point were able to convince a single good player to vote to kill another good player. Tempest and Dom were both killed at storyteller discretion because of how well the good team was playing. Would have been very unfair to hand the win to the evil team in that scenario.
Yeah, it was kind of a weird play to kill with 4 left, but allowing that to win it for evil would have turned a rules misunderstanding into a huge throw when the evil team didn’t kill anyone.
I have never been so angry in my life. This was an absolute shitshow by the gamemasters. The good played flawlessly, the evil accomplished nothing and the gamemasters wanted to give this to evil. I don't normally post negative comments on youtube, but this frustrated me so insanely much. He has to realize looking back on this that this was the worst gamemastering he's ever done in his life. I feel like the good players deserve a public apology after this.
Carley talking Daddy Ben out of ending the game and letting it play on the extra day is an early contender for NRB MVP play of the year already! The game (like all games) should always be decided by the players if possible - ending it on the storytellers call would have been so unsatisfying for both the players and audience - good call Carley!!
Ben chose to kill the pixie the night before. By his logic that sealed a win for evil. The players chose right and executed evil during the day. I don’t agree with this at all since no good players were executed during the game at all and only killed by storytellers.
Kind of late of course, but I also really wonder how good was still supposed to win anymore at that point? Because genuinely the only hope I can see for good at that point would be to wait out the night and not execute while just hoping that the storyteller chooses to kill a bad player and then figure it out. Not only was he the only source of killing good players but he was also about to just hand a win to the evil team for a decision, while the game was in a position where if the good team hadn’t made that decision their only way to win was to hope he helped them, and most of the reason that position even existed was because of him.
@@liampoulton-king7479yeah either way good is relying on him to back them. If they did no execution, then by his own logic he could have executed a good player and had evil win. It was always going to be his call. I think the best call may have been to execute nobody instead of Tempest. Everyone already was on Legion, Blair’s claims weren’t getting traction. At 5 if they execute good, kill evil. If they execute evil kill good.
@@liampoulton-king7479 I think the big thing for me is a no execute would have resulted in the same outcome barring giving Luke one more card to play (that it was a Lil Monster game which was only definitively ruled out once the final night had no deaths but I doubt that would have made a difference), because the guidelines on a Legion game for the Story Teller are to get to the final day with 2 good and 1 evil player which would require them to make that either Brooke (who was definitely going to die) or Luke (who might not).
2:14:40 I would like to point out this BRILLIANT play by Luke here. He sees that Oli throws in the vote and Sully puts his hand down. At that point, there were 3 votes which would have tied, but they were all Legion! Luke singlehandedly saving the game here!
I'm curious. Did the storytellers have to say there that the vote count was 'zero' , instead of "two is not enough"? I think it would be problematic if someone infered from that instance to "Brooke or Oli is not a Legion".
@@ktniall I think they had to get enough votes to execute the player first. the text for legion is 'executions fail if only evil voted' so they needed 4 votes for an execution
@@HamishHT Yeah I missed that Ben clarified this a bit earlier actually when Brooke asked. He said there is a condition that the vote has to be enough to put the target on the chopping block. I guess this way one doesn't have to wait for the day to end(where execution happens) to know about the Legion thing. A tied vote would probably satisfy the condition so Luke not voting is a quick reaction there(and also that Oli voting works as an information blocker)!
@Joaco The brilliance was in Luke coming to that logical conclusion and reacting fast enough to put his hand down in the absolute chaos of that moment with everyone screaming at once
100% right decision to let last day happen. Good deserved it fully they had them evil on the ropes with 4 legions in a row - desperate interventions were required to even give evil a chance.
three minions claimed it is a legion game in the first 2 days, the evil definitely deserved to lose, only Laurie and Luke actually tried to win it for evil, (Oli accidentally did a good play by ghost vote too) other than that the evil played terribly. some people think this is just a bluff game. good or evil you NEED information, share everything you know with your team, doesn't matter if it LOOKS sus to chat with other players
Good decide to execute on four. They deserve to lose for that. I agree with the reply that evil didn't play amazing, but they kept sus off of most of them for most of the game. Also I disagree that evil were given a chance. Maybe there was a world where Dom would believe Luke, but I doubt it. in my opinion I agree with Ben that it should be a "tie"
@@Maker0824tbf, they were warned to not pick incorrectly with their execution, which they didn’t, and if anything it was a bit of a rule misclarification as to what would potentially happen as result if they correctly executed as a result of a lack of experience with the demon. They didn’t keep suspicion off, they were executed nearly every round, baring the hard vortox check, and were unable to kill a single good player, which is the whole point of a legion game. Also saying they weren’t given a shot is bullshit, all it would’ve taken was a single good player voting for literally any good player, which as pointed out by Dom, Luke messed up, which Luke admitting knowing even in the moment, and the only reason they couldn’t get a single good person to vote literally any other good person is because they didn’t play well enough to convince anyone. Evil played quite poorly in a number of admitted fumbles, one of which was only followed by a squeak, and if nothing else this is obvious in their inability to get a single good player killed themselves, instead relying on the story tellers to do all their work for them, saying they didn’t play amazingly is a horrid understatement, and having a win handed to them after Ben killed literally all of the good team for them whilst they were also voted off would’ve been the most underserved win I’ve ever seen.
@@Maker0824I disagree with tying here. The only reason two legion were alive on four was because Ben chose to kill Tempest over killing Luke. This trapped good in a position where they couldn't win without waiting for the final three. Ben inadvertently added a superfluous day because the final four would be meaningless. All that would have happened if they hadn't lynched is Ben would have had to kill Brooke in the night. Essentially good did what had to be done anyway. Kill one of the two legion players remaining. And because they did it instead of letting the storyteller do it, they should lose? That's ridiculous.
Absolutely wonderful game, though the first time I've disagreed with Daddy Ben. I dont feel evil deserved it at all, good had a bumpy second to last day, sure, but All good player kills were by the storytellers because evil couldn't execute any good players up to that point. Yes, they played a hell of second to last day but that was it.
Thats not how the game works though. It doesn't matter in any other game of it when one team dominates and then screws the pooch at the end. This is the first time good completely screwed themselves in the end and still won just because.
@@RavenGlenn They screwed themselves how, exactly? By executing an evil player? In this script the gamemasters are supposed to kill legion in the night. They just chose to kill good players because the good team was dominating. They should have handed the win to good that last night, but they somehow thought going against the script and killing a third good player was the right idea. I feel like they completely lost track of how you're supposed to play in a legion game because you're usually supposed to help the evil team because they're outnumbered. In normal games, killing with four is a bad idea. Not so in a legion game. This was Bens mistake, not the good players. If they hadn't killed a legion that day and the GMs decided to kill a good player which you seem to suggest that they should have, they would have lost before the vote because there would only have been one good player left. This is one of few hills I'm willing to die on, the GMs did the good team dirty this game and good won despite it.
The storyteller should never have made it 2 good VS 2 evil at the end. Because even if good knows exactly who legion is, they can't win unless the ST skips a night death. Should have just made it 3 good VS 1 evil. Give good the opportunity to execute one of their own (which they never did in this game).
@@RavenGlenn They executed a single good player - they don’t deserve to lose. Would you be okay with the storytellers calling the game on 4? Just saying yeah legion wins your votes do not matter - because that is what you are suggesting. There is no way how to win on four in your scenario.
@@MarvelOfRain this isn’t true, as ben explained the way good should have played it was to not execute at 4, they then would have killed a legion and the 3 final players have to work it out. In a legion game just surviving this long without being outed is win worthy
Spoilers: While I completely understand the dilemma Ben and Carley were faced with, truth is that Evil did not get a single good player killed by execution. I think an Evil win would have felt undeserved.
On a second watch, i'm of two minds, because while evil didn't manage to kill anyone, that's not really that important: The storyteller is almost always going to adjust the kills to reach a final three, which of course needs 2 good players and 1 legion. It was more important to create a solid world in which a legion player was seen as legit, and at the end, they almost did that with Luke, even without executing powerful townsfolk like Adam. Whereas while good managed to never execute their own team mates, they did make a beginner's mistake with executing on final four, not accounting for the possibility of 2 legion still alive
@@emisor9272 Had Ben gave evil the win - this would mean killing 3 of the 4 good players at night - giving evil the win without any Daytime kills. This would be incredibly unfair in a legion game where good are outnumbered and their only saving grace, is the storyteller will rarely kill them at night. Evil getting an execution IS important.
I didn't think of that. I fully disagree because I always root for evil, but I think you are probably right. Evil did a decent job of not getting too sused, but it's true they never even pushed for a good to get executed. but also, they didn't really get the chance to. But also they didn't get the chance to because they didn't do it. But here's my final conclusion: Good should have lost. They made a massive mistake of executing, even tho Ben told them the dangers. They deserved to lose for that.
@@Maker0824 They executed an evil player; They literally never executed a good player; In any other game, this would 100% be a win. In a legion game, this also should be a win. Had Good lost, that the decision was made before the game even started since the storyteller would be the one to kill all the good players. This means it would be impossible for good to win, and the entire 3 hour game was a masquerade; a 3 hour prank on the good team who only executed evil players, and still lose. I think that if this is your opinion on how to run legion, you should let players know that good team doesn't have a chance to win from the start, so they know that nothing they do matters. Some players might enjoy going through the motions like that, who knows. The only reason evil was still 'in the game' was the storytellers (rightfully) wanted to keep the game interesting despite good team doing so well. The good team probably earned a more lopsided finale, but Ben/Carley wanted to keep things interesting by heavily helping the struggling evil team. This makes it more fun -- but it doesn't mean evil 'deserves' to win after not getting any good players executed. In the moment, its easy to forget that, and I think thats exactly what happened to Ben when he was saying thinks like 'evil deserved to win' or 'this would be a tie'; I think upon further review anybody with a good understanding of the game would know getting it to the final day was the correct decision, and that evil didn't earn a win there. They still had a chance if they could sell luke as not demon at the end
I agree. Ben explained before the game how legion is expected to get good players to execute each other while a legion player dies during the night. Legion didn't manage that a single time. They were dying so rapidly that the storytellers had to deviate and kill two of the four good players. In addition, the good team killed a legion player on day 5 - that's the best they could do. If that makes the evil team win in night 6 then the storytellers should have ended the game after day 4 already (where no one was executed).
I just want to say that you guys are some of the best advertising I could imagine for this game. After watching a couple of your videos, I finally decided to start a game that's now running weekly with about 25 rotating players. Thank you so much for introducing me to BotC!
I love Daddy Ben but I think it would have been extremely unfair to let the evil team win. The good team never eliminated a good player, the storytellers killed both Dom and Tempest. Which means the only reason there was an evil player in the last three is because the storytellers decided not to kill them. Saying the evil team deserved the win because you decided not to kill them in the night is very harsh on the good team.
Ben's justification that -- in a normal game -- Evil typically wins once it's down to 2 good vs. 2 bad was really odd. Getting to a better ratio than that would have required 5 evil deaths out of 6 in a setup where the storytellers control most of the kills, and that bar seems way too high. I know Ben has stated that he believes the storyteller's job is to get the game to a guaranteed final night, but I also think he's take it too far sometime. It makes the game feel a little pointless if the storyteller is constantly punishing a team for playing well. Both Good & Evil should be able to win in a rout sometimes.
I think as a rule Legion should not be allowed to kill if they are outnumbered, but their votes count toward execution when they are. The Legion game basically flips the script as a whole, and I feel this not only would support the monster's archetype, but also force Legion to have a little more impetus rather than trying to stalemate the good team.
I feel this very hard. To have let evil win would be to disregard all the effort Good had to put in a scenario, where they were severely outnumbered at that. To have not voted out a single good the whole game means that evil played in such a way that it was upon storytellers to get anyone good out, which doesn't sound much like an earned victory to me. I love this game, and watching all of these episodes, but absolutely the worst call I've seen, in my opinion.
@@Phyrre56 The problem I have with this justification is that a legion games night kills does not follow real logic. In fact, i assume that in most legion games, legion players tend to die. Killing good player for balance and at the end using this justification would have been wrong. They luckely made the right choice at the end. They after all do not have to kill and for the sake of balance having the players finish the game seems to be always the best.
I think the simple solution is that in a legion game, the ST has to try and arrange the ending so that it is 3 Good VS 1 Evil. Because if it's 2 VS 2, then Good cannot win no matter what unless a night death is skipped.
Player agency is important. If the storytellers gave the game to the evil team despite them not causing the demise of any of the good team members, you'd have courted a lot of controversy
The only time Storytellers would be allowed to end the game in the last night: Little Monters. Because that one forces the Storytellers to kill. But when there is just a "might" then... yeah, only players should allow to end the game. Well... not counting the Atheist, because Atheist is a bit BS XD
And on that, a Legion being alive after killing on final 4 was not down to Legion's agency or gameplay either, so Evil winning because of that just wouldn't have been justified
On the discussion of if Evil should be given the win after Brooke was killed I don't agree with the decision to do that. Good killed an Evil player every time never killed a good player. The only time they didn't kill an evil was when they tied for a hard Vortox check which I think is a great pro fro good being given the chance. I don't think Evil played all that well honestly this game.
@@11th-lemon Gambling on a vortex check is never a good idea unless you’re 100% certain, which they could not be as all information could have been feasibly correct (or evil bluffing). They got lucky fortunately
The good team put themselves in the situation of going to bed with only 3 players left. Any other demon would have killed a good player and won. It doesn't matter how good they played the rest of the game when they literally made it a simple win for evil in that moment. Especially after they were warned against doing it.
@@RavenGlenn to be fair --- they were warned against choosing wrong -- they 'chose' to execute a demon -- and the 'any other demon' part is pretty irrelevant because any other demon would have way fewer evils. Had fewer goods died at night I'd agree, but killing another good player would mean killing 3 of the 4 good players at night with zero executed, and 4 evils executed leading to an evil win.
@@RavenGlenn The good got in that situation because they were playing so well against evil that the storytellers unusually targeted majority good players instead of legion at night to even give evil a fighting chance. Good absolutely deserved this win.
@@RavenGlenn By the same logic, going to sleep without executing puts good in a losing situation. If a night happened with two evil demons and two good players, a demon killing a good player also guarantees an evil win. So no matter what the good team did, the storyteller could hand the game to evil on the last night. The other significant storyteller decision that isn't being discussed happened on the previous night. The night started with three good players and two demons, and the storytellers decided to kill a good player. Going into the day 2v2 instead of 1 evil vs 3 good made it impossible for good to force a win-. No matter what, the storyteller was sure to have the option to make evil win. Overall, it felt really wrong that the storytellers even considered giving the game to evil. If they did, then an accurate description of the game would have been: "The game was six evil legion against four good townsfolk. The good team killed three legion while the storyteller killed two legion and three townsfolk. Evil wins." Doesn't that sound terribly unfair?
Have to agree with those disagreeing with Ben's claim that the Evil team played "really well" and probably should have won. Evil failed utterly the entire game and the only reason anyone good died was because the storytellers killed two of them out of pity because LEGION was outnumbered 2-1 by good at one point. This has to be the most onesided game of Blood on the Clocktower so far and the only reason this looks close is because of storytellers balancing like mad people.
Have to agree here. However, them giving the evil some slack during the game and in the end not donating them a win did keep it a bit more interesting.
The problem was the Tempest kill, they should have killed Brooke or noone. They pretty much made a second last day good could not win " good kill evil, evil kills good, evil wins". OR Good kills good, evil kills evil in the night and evil wins... But ben got effected by Adams comment and made a mistake.
@@csarmii If you mean what more could the Storyteller's do that's my point. The only reason ths game was even remotely close was because the Storyteller carried Evil hard, the evil team faied at every turn. If you mean what more could Evil do then on a specific level that's gonna be harder for me to say because i made this comment a year ago and haven't watched the game since but in short, Play better. Bit of a cop out answer i know but the reason this went so bad is because at no point were any evils able to gain sway over a good. Some evils will die in this gamemode and have to die most likely since it's a mirror of the standard gamemode but when evil can't convince a single good player to mis-lynch the entire game they have fundementaly failed. If you can't decive your opponent in a social deception game then you've failed at the games ultimate objective. My original point was not so much that Evil sucked this game it was that Ben and Co. were giving them praise for "Playing well" when that's the exact opposite of what happened. Evil had a terrible game with every win the had being shoved into their lap by the storytellers, that's not an example of "good play" on Evil's Part.
In a game with 6 bad guys and 4 good guys The good team killed 3 bad guys and 0 good guys The storytellers killed 2 bad guys and 2 good guys And still Ben wanted to give the win to the bad guys...
Incredibly late but I am so glad I'm not the only one who was straight up *mad* at the discussion 2:35:00. The good team did everything right, zero teamkills, zero good guys lynched period. Plus the whole game state on that day. 2 legion, 2 town. If town gets lynched, town loss. If town lynches legion, apparently ben wants that to be town loss. He wanted town to skip? And then make a much easier lynch the next day? Just wild thought process to me.
@@jonathanwells10Ever so slightly later than you….I mean, evil had some good plays and got some serious doubt thrown around. But it was never quite enough, and I feel like giving evil the win would have invalidated the whole game. It certainly would have rendered the last full day pointless, because once it was 2v2 they couldn’t kill Luke AND Brooke. I know Storytellers tend to favor evil, because they can easily be toppled if the wrong info gets out, but both sides should always be capable of winning until the actual loss condition is met.
The final decision was the right one! If the choice is between giving or taking agency from the players, the players should always be given agency. No one likes to have their choices taken away, even if that means they lose. Well done, storytellers!
SPOILERS: I think an evil victory at that point would have felt unearned, especially since the evils hadn't really managed to trick any of the good players into executing a good player. The good team earned it just through the trust that Adam and Sully placed in each other alone, although I don't know what the hell Sully was thinking drunking the Empath. The clever play would have been to take the Artist (a role literally nobody was claiming) and find out if Adam was really the Empath, if Brooke was on the evil team, or if there was really a Legion in play. The answer to any one of those questions could have saved him a lot of aggravation.
I think Sully thought the philosopher had to pick someone that was in play at first and by the time he’d realised that’s not how it works his plan was already in place and he wanted to go through with it
I agree, I also don't see how it would have been fair to sink a kill or kill Adam or Sully to give Evil the win on that second last day, and from that can't see Sully and Adam not killing whichever Legion Ben left alive. Right call was made in letting it go to the final day.
I was just happy Sully figured out how the Philosopher works in the end. Imagine if he did something like pick Pixie because he's sure it's in play and then announce it to town only to have it explained to him how he made a horrible misinformed choice. @@ImaginaryMdA Also gotta disagree there. Not only are there worse choices (he mentioned Pixie), but his info led him to distrust Brooke. Imagine, for instance, if he decided to be Artist and ask any question that wouldn't make Brooke look suspect. I think Sully made a fine choice. He forced STs to give a drunk Empath good info.
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Penultimate day, two players apiece, what else did good have to do to prevent evil from 'deserving' the win? They correctly eliminated Brooke... The right team won in my opinion. Great watch.
It never should have went to 2 v 2. Ben for some reason decided to do that just to subvert Adams expectation when the clear proper choice for a story teller in that situation is to make it 3-1 and make legion earn there way be convincing good players to kill each other.
Yeah this was weird too. By that logic, if they correctly killed an evil player, and there are 1 evil legion and 2 good players left, it wouldnt square if legion would kill itself. It would kill one good player, thus ending the game with an evil victory. I think it was an oversight on the part of the STs that 2v2 was left. Brooke imo shouldve been killed the night before instead of Tempest.
After bingeing BotC having Carly not playing was goid. Too many games Adam and Jon always seem to belive her or at least give her too much information early; and always seem to come to her defence when she's nominated.
It felt like the evil team were so scared of outing it as a Legion game they just played so passive early on, which basically allowed the good team to easily out it as a Legion game whilst gathering information for free, by the time the Evil team actually started playing Adam and Dom had basically unravelled the whole game for them
Ohhh my goodness. I'm laughing out loud at Sully's reaction to Blairs news. Trying not to write spoilers. Another great part was Adam telling people to vote if they're bad. Great video as always. Edit: also loved Oli telling Pete he could become a top pledger on Patreon to video chat Adam. Too many great parts.
I got a lot of good laughs this video, but Sully's retake of Blair dying had me busting up. I almost had to pause the video, I was laughing so hard. Sully's so great.
So, Sully stole Adam's life, drugged him, Adam then fell in love with Sully and together they destroyed a towns legion problem and lived happily ever after?
Such a fun game! Love watching this series, it really brightens my day. 😊 Also awesome to see new players Pete & Tempest ! And of course, the one & only Carley as a storyteller. She's an expert player so it's really cool to see her as a storyteller on the NRB series. It's really sad to hear about the complaints people have about the series re the storyteller decisions, and I just wanted to say a massive thank you to Ben, Carley & Tom for being amazing storytellers. You make some really tough calls in the game & it always results in entertaining results. Major thank you to you all. 🙌
The thing is that Ben and Carley created the 2v2 situation where the good side had an unwinnable scenario. Legion is basically one demon, but it's influence is spread through many players. "I am Legion, for we are many".
ST made a mistake. According to the wiki "The Storyteller must ensure that only one Legion is left alive for final day". If he wanted to kill someone on the final night, then he needs the final day to have only one legion but instead we had a 2 V 2 situation. It should have instead been 3 Good VS 1 Evil.
Yes, it is very weird to create a 2v2. Except for the insane meta that is "ok, there are four us, let's wait for the story teller to kill one more before we do anything". A four player scenario is either 1v3 (1 good, 3 evil), which will whittle down to 1v1 where legion wins, so it is a win for evil. if it is 3v1 for the good however, you will be at 2v1 on the next day with a good player killed. and with 2v2 it will be 2v1 on the next day as well with a killed good player. In neither case anyone wants do to an execution, because 2v2 becoming 2v1 before the night. Which makes it reasonable that there should be no killing on the last night if the good manages to kill an evil player.
@@57thorns Also, Ben's argument for letting the evil team win in the end is that "Another Demon would've killed a good player and won". But that same thing would happen in a 2v2 scenario if they didn't kill. Unless the Demon somehow accidentally kills his own minion, good would lose then as well. But he argues that he would've killed a Legion. Killing a Legion every night is sort of the point of a Legion game. If you have to kill more than 1 good at night in a Legion game to keep it balanced, evil played poorly, surely?
Yeah you're right too. By that logic, if they correctly killed an evil player, and there are 1 evil legion and 2 good players left, it wouldnt square if legion would kill itself. It would kill one good player, thus ending the game with an evil victory. I think it was an oversight on the part of the STs that 2v2 was left. Brooke imo shouldve been killed the night before instead of Tempest.
Some thoughts I had about this game: 1. This would have been a great episode to have an edit of just one of the good players view just to see if we the viewers could have figured it out the same if we only saw their interactions. 2. I would have loved to see/hear more of Carley's analysis on peoples plays/gambits, to see if she would have done something different, or why she felt that was a good/not good play. 3. The final night had to be no deaths, it shouldn't have been an Evil win since they were not even able to get 1 good person executed, also would of meant that in a Legion game if the town gets whittled down to 2 legion vs 2 good, then good would auto lose if you go by the assumption that the demon would kill in the night. *edited Carley's name spelt it wrong initially...sorry Carley.
That's a really good point, if the 'demon' was to kill on the final night, then the Storytellers would have completely locked the Good team out of the win by choosing to kill a second good player
I know this is an old game, but definitely the right call on the final day. Agree with others that the error was killing good to make 2v2 as it essentially put good in a tricky situation for essentially no reason as they'd played really well up to that point. Whilst Evil got to the final day, they only got to the final day because the Storytellers killed 50% of the good team, something you're generally meant to do rarely in a Legion game. That implies to me that Evil we're doing so badly they had to be salvaged on 2 occasions, that doesn't scream to me a deserved Evil win! I love a Legion game though, and regardless of any debate it was still a super fun game!
Though I do feel bad for the evil team I feel that going to the final 3 was the correct decision. Mainly due to the fact that the good team only executed legions. Also congratulations to the happy couple. ❤️ Adam + Sully ❤️ Showing once and for all LOVE WINS
I am not kidding when I say how proud I am of storytellers to let them play for one extra day. That moment between Adam and Sully is forever GOATed to show how far game IQ can go. An absolute pleasure from 2:45:40 to 2:46:00
I feel the exact opposite as you. I feel like allowing it to play out was just as much of a decision on who wins as the other choice. The only difference is that there was a possibility that the baddies could win without a kill. But it is Adam and Sully and they were both committed. There was less than a 1% chance that they might change their minds. In the end the choice robbed the baddies of their earned win and handed it to the good team who accomplished very little the whole game.
@@RavenGlenn How did evil earn that win? They managed to kill absolutely no good players during the day, and suffered a legion vote-out 4/5 days before the last ones. The Story-Tellers also killed two good players during previous nights because of how well good was doing.
I've binged all of these in a few days. Carley went from Villain to Hero, Jon remained the valiant underdog, Adam is Adam, Sully is Sully, the whole crew has me just completely hooked. I came here for the Wrestletalk guys but I'm staying for a crew of like 20 great people!
Agh, I really really want to watch this right now. But between NFL playoffs and a few other things I probably can't watch this until Monday after work. I love these videos so much!
Tactically, it was a ridiculous game, which is always true with these guys. But, really, Dom nails it on the head at the end. Luke has to realize that he's never getting Adam and Sully divorced, and has to make a world where it's Luke, Laurie, Adam, and Dom are the "good" guys. It's not a convincing world, because Adam's empath numbers make absolutely no sense, but he has to target Dom (or Tempest) to accidentally join Legion. And he has to do it solo, which is incredibly hard, because anytime someone else speaks up to agree with Luke it hurts him.
I was just about to take a nap. THEN IN COMES NRB WITH A BLOOD ON THE TOWER VIDEO!!!! Now I'm making a sandwich, getting some chips, a soda, and heading to my couch to watch it full screen like a PPV.
I just want to see a video of Adam ignoring Pete for a whole week and in the end Pete gives Adam a bord game that makes the friends again. The bord game, monopoly because Denise Salcedo recommended it
I think good thoroughly deserved that win, they only executed legion after all. When Ben was initially suggesting giving evil the win, the only thought going through my head was "how dare you!".
Great to see Tempest on NRB, and I though it was gonna be a game without Carley and was very disappointed until the storyteller reveal then had the same reaction as Adam
Oh my gosh what a damn game. What a damn game! Every Blood on the Clocktower just seems to get better and better. The euphoria I felt when good finally won was amazing. Especially after the talk about just giving it to the evil team. I was thinking "NO! Don't end it like that. They got so far" and so, for in the end, the good team to finally win. Jeez, what a game. Amazing.
I don't know why Ben suggested in the beginning that they could only kill once per night when giving Gossip as a bluff. The reason Legion says "might die" is because EACH Legion in play has that ability. The number of deaths the story teller can cause each night is between 0 and the number of living Legions. So, if you want to simulate a different demon, or simulate a Godfather kill after an outsider execution, or back up a Gossip bluff, you totally can. It's one of those things you shouldn't do often, but if you can help sell an evil bluff if evil is having a hard time, go for it.
I just pre-ordered my copy of the game! Can't wait until it's here in two months! This series was the final nail in the coffin not to wait. Shut Up and Sit down introduced me to this game but this channel has convinced me to...get ONBOOOOOOOOOOOOARD!
I've been binging these recently. I can tell you right now that if Dom had given Evil the win outright in a Legion game after they never once got a good player executed, this would be the very last episode I ever watched. There's no way Evil earned that even a little.
In a 6v4 game it would have kinda sucked to expect the good team to take down legion with a max of 5 executions. Really glad Carley reeled him back in.
SPOILERS: ... If the storytellers decided to let evil win on night six because there was one evil player left, they might as well have ended the game on night 5. They were tied 2 all once Tempest died, and there was no way the good team could have killed both evil players in one day. Also it's not the same as a standard demon game - the good team did extremely well to still have 2 good players left after 6 nights
For me Luke was the MVP, you fought 'till the end! Great game, very entertaining. Next game I would love to see Tom and Jon join as players with Carley again as ST. She did great in this role.
1:27:26 When you stub your toe on the corner of a table leg. Great game! Really could have gone either way after Day 3, I thought good team were on their way in the early stages, but shows how great Legion can be run.
Legion killed 0 good guys.... and only 3 were ever seriously concerned good... storytellers killed all the good players that died, which I think they should have, but still thought the evil team did good enough to win, they didn't deserve it, Legion needs 3 kills to win, they got 0, had they got 2 but a member made it to the final 3 without suspicion, then ya, if 1, debatable, but 0, no way
Hurray for Tempest! I dunno if this was his first game, or one of his first few, but if it was, it's kind of like being thrown into the deep end, it seems to me. I'd love to see what he could do with a little more experience, or in some of the more straight-forward scripts.
Absolutely the correct decision to play out the final day. We got the perfect ending for a Legion game good team win. That 0 vote announcement was beautiful
@@stingersplash Was it only Brooke that voted? Because only Legion executions trigger the “Only Legion Voted” effect. If no execution was triggered, then nothing happened anyway.
@@stingersplashThe group were testing alive player's. Because there were 2 alive good players and 3 votes needed to pass, no matter who was voted for a good was always gonna be voting because they needed 3. The only situation where that could not happen was when Oli threw in his Ghost vote that's why Luke had to quickly drop his hand because it was about to be 3 legion and would be 0 votes. And nobody thought about that in the last day lol
The most motley crew of Wrestletalk playing my favourite game ooh my Sunday just became so entertaining. Another super fun episode, good to see LIW making a debut here
It was 100% the correct choice to allow that final day to play out. This is, by far, the most emotionally fulfilling episode in the entire series just from that moment of pure sync between Adam and Sully. Giving the win to evil would've been a mistake, as, honestly, while Legion were able to keep the game running under the fear of a Lil Monsta, they didn't manage to turn any good players against each other.
While this is trueish(Adam suspected Dom was a baddy about 3/4ths of the way through the game), you could also make the argument that the good team pretty much never figured anything out. They still thought it could be a lil monsta game until the final day when nobody died. They were completely guessing at who was good and who wasn't and nobody had any concrete ideas. As a result, the last day came to where there were two good guys and one bad guy left on the final night. In every other game of Blood on the Clocktower, the bad guys win in that scenario unless there is some way to block a kill. By choose to not kill anyone, the game-runners took the earned victory from the bad team and gave it to the good team. Having a good player die in a 2-1 night is the standard and thus, not a choice. The choice was choosing to give the game to the good guys while having the ability to go: "Well, we COULD have let the bad guys win so....it's sort of a tie but not really". That's just taking the easy route to hopefully spare them the comment flames. I totally understand why they made that choice. I just feel like it was the wrong one to make. But in their shoes, who knows. I may have chosen the same as them. So I'm not angry or anything about it. It's just a shame that now this one forever has an asterisk next to that win. Because they didn't REALLY win.
@@RavenGlenn No, they REALLY did win, no asterisk needed. Legion doesn't have to kill; that's a storyteller decision, and a literal (as in written text) part of the game, so when you say that killing a Good team member in that situation is "the standard and thus, not a choice," you're mistaken. It is a choice. It's the choice Carley advocated for, the choice most in the comments support, and by virtue of the fact that Evil failed to get any Good players executed throughout the game, the correct choice.
Overall, it felt really wrong that the storytellers even considered giving the game to evil. If they did, then an accurate description of the game would have been: "The game was six evil legion against four good townsfolk. The good team killed three legion while the storyteller killed two legion and three townsfolk. Evil wins." Doesn't that sound terribly unfair? The fact that the storytellers considered it and people in the comments are defending it highlights the biggest problem with this game--storyteller influence. The storytellers' zeal to balance the game meant they basically joined the evil team when good was playing so well. If evil won, it would have only been because the people meant to facilitate the game used their omnipotence to make it happen. What is the point of playing well in the first 75% of a 2+ hour game if the moderator is going to artificially balance things out?
The storyteller needs to have some ability to influence the game. The format just doesn't work without that. It's an issue of a storyteller being able to identify how to make the game fun for both sides without blatantly cheating one team out of a win. It's not a game design issue, it's one player not playing their role correctly... the storyteller. This is something every player deals with to some extent. After all, if every good player honestly and openly announces publicly all information they receive, it's nearly impossible for evil to win (with obvious exceptions based on roles that change win conditions for one or both sides), because that immediately outs the identity of every evil player, and a load of other information as well. In order to prevent this solved gamestate from occurring, people simply buy into the idea of hiding information as a gameplay mechanic. It's a sacrifice we make in order to allow a game to take place.
As the probably very rare case of a person who became a patron before he ever subscribed to the RUclips channel, it sometimes still throws me off that I will miss some BOTC if I only stick with Patreon, where I can catch uncut versions of Board Game Club😁👍(ding!)
This is what I've been waiting for! Im 15 minutes in and I'm already loving everything about it. God hate the legion. Also, welcome to Tempest! Love to see him here.
I’m absolutely relieved more than anything else that Ben let it go to the final day. I have completely astonishingly no idea what Ben was thinking. (Unless he was just playing it up for the camera) Evil didn’t get a SINGLE good player executed. Not one player was offed by legion. Not. One. All were storyteller deaths. And then to say “I think Legion earned this win.” Boy there would have been backlash. Dodged a bullet there Ben.
Deserved may be the wrong word for it, but there's definitely an argument to be made that the goodies killing with four alive was, at best, very careless. Here are the three scenarios those players could have found themselves in: Demon is Lil' Monsta, ST is obliged to kill at night, good loses. Demon is Vortox, evil kills at night, good loses. Demon is Legion, ST may kill at night, good very well might lose. Those are not good odds and therefore the execution was risky as hell.
@@bennburns Sorry if I came off a bit harsh. Emotional whiplash/high of the moment after the game ended. And what I felt was an overwhelmingly easy win for the good team being overruled by a bad call, spurred me on. Now that that's out of the way. Whether good makes an optimal call or not, is not really something (I feel at least) is worth them losing the game over. Which is essentially what almost happened. Sorry, but in the context of a legion game, where the only tangible good thing legion did was 'get the good players to vote off another legion player on final four'. Isn't exactly game winning. Imo. TL;DR: Good might not have made an optimal play in final 4, but if Legion has nothing to their name other than 'Get good to vote another legion, after having executed zero good players". I think giving Legion a win is a bad call. Sorry.
@@jacobstacey6550 Perhaps you have some insight into our game that I don't, but I can only really work with the knowledge I've gathered from my subjective experience of helping to create and subsequently play the game. In my experience, and certainly in the experience of every veteran player I know, executing with four players left alive is almost always a bad idea. I also think a lot of people don't really grasp just how difficult this game is to run. You have to make a lot of decisions, often on the spot. We might make it look effortless but it is, by a very large margin, the most complicated game I've ever run.
@@bennburns I appreciate you taking the time to respond. You're absolutely right that this is an enormous and complicated game, and more experience-demanding scripts just amplify this. I think you are an excellent story teller who makes extremely competent decisions on the fly, but I also think that one was a minor mistake. By this point, Dom, Adam, Sully, and Tempest had correctly concluded that the demon was Legion, not Lil Monsta. A Vortox was also impossible. At 2:35:25, it was reasoned that a good player should be killed because that is what an evil player would do if they were the ones to choose. That logic would still have killed the good team if they had passed with 4 players left. Does that not suggest that it's the story-tellers' decision-making that needed to adjust? Should the players have just hoped you not use the same logic that you expressed in this video? Perhaps saying that it's "the bottom line" was too strong language, but it seemed to me that that is where the no-win situation originated. Anyway, the work you do with these streams is great and it's a thrill to see your name pop up responding to my months-later comment on youtube.
Storyteller absolutely broke the rules here, the vote that Oli interrupted had legion only, and he said that there were two votes, when the correct answer was 0
Not at all. It's in the legion's power. For the 0 votes part of the Legions power to go off, it needs for there to be enough votes for the nominated player to be about to die so 2 votes with 5 alive players left is not enough to put them up for execution.
Underrated moment, Brooke: "Adam, you've done a great job of manipulating my boyfriend"
Dom: " _I'm_ not your boyfriend..." 😂
That one-on-one convo between Adam and Sully when they decided to back each other is the stuff dreams are made of.
I've done the ride or die play a few times in clocktower and it hasn't failed me yet
9o
@@pcwiberg87ah it’s failed me every time 😅😅
Yes, it is, but also just watching Carley's camera during that conversation is so enjoyable.
i had goosebumps during that sequence
The carley storyteller reveal is one of the best moments so far in this series and did a great job
Literally gave me chills
Did they get Tom on to the call just for that bit then booted him? I would have assumed they'd just prerecord his part, but he responded to people.
@@liampoulton-king7479 I think it was the former, he probably had plans though, hence why they did the switch
@@salem-01She's a great demon, but not evil enough to replace Tom.
I think Sully’s fake meltdown at 1:27:20 is my new favorite NRB moment ever! 🤣🤣🤣
Actor extrordinare.
Sully is basically a complete show on his own
I'm a bit late to the party, but I am glad I was downstairs while the rest of my family was sleeping upstairs when I watched that moment. I am sure I would have woken everyone up as a result of my outburst of laughter when that happened. Sully is fantastic.
Studies show that three out of every four villagers are the empath.
After Dom died all good players were the empath in some way.
Carley as storyteller in a game with an Atheist (all players are good and need to decide to execute the storyteller) on the script would be amazing. The whole team would be so paranoid and you'd get to see her evil genius really shine.
I need that in my veins YESTERDAY!
Naw, naw. Amnesiac with the Atheist's ability. No Atheist on the script. Just need to ensure the players know the Atheist is a thing.
YES PLEASE!!!!!
@@LangyMD: Not sure how you'd do that, if you tell them "oh yeah Atheist is a thing" before a game with no atheist in the script, but an amnesiac they'd all expect it.
I think you need the atheist that game to be drunk
In defense of their decision to play out the last round, there wasn't a single good player who died by execution. They would have all died as a result of the demon, meaning there wasn't a single legion player who convinced the good team to execute one of their own. It's better to play it out to the end in that case in my opinion.
Wow good catch
I'm fine w/ there decision, however i would have given the game to the evil team. It's just like in sports where sometimes one team outplays the other, but still wind up losing b/c that's life sometimes and just how the game played out. So while good was outplaying evil (just by kills i mean), evil still got to a point first where they should have won and to me that means something. Again though not really a huge deal. Both decisions made sense and this episode was fantastic.
@@anthonyc981
Personally, I don't think evil did outplay good here. They played in the background, which is something you tend to see more from games like Avalon. I'm not saying they didn't do well, I just don't think they outplayed the good team to the point where they deserve to be given the win off a storyteller decision.
To think of it in another way, with the demon kill in the previous night (bringing it down to 4 players,) the storytellers would have basically decided the game at that point, because there would be nothing the good team could have done to win the game with 4 players alive, and two of them good.
Also, the good team literally could not have played any better, since they never executed one of their own, and they figured out the alive evil players by the end. If the evil team still wins off of that, then what could the good team have done?
@@SilentFlatulence Wait maybe i worded it wrong but i actually agree with you that the good players outplayed the evil team. My point was just that even though that happened evil still "technically" should have won. I know it was b/c of the storytellers but that's totally w/ in the rules and a justified way of winning. It might not be the most satisfying but it's legit. That's why i mentioned the sports analogy where a team gets outplayed but still wins. However i agree w/ alot of what you're saying and i ain't mad at the decision. The Good team played great or GOOD enough to win. Sorry i liked that "good" pun. Either way great game and vid.
@@anthonyc981
Sorry, I'm also at fault since I didn't read your comment closely enough, and you are also agreeing about the good team's playing. Personally, I think that last decision was a hard one, and I think the good team played well enough to earn that last round, that's all.
Everytime I see Laurie play, I want him to win so bad. He seems so heartbroken when he loses. You need a hug Laurie? I got you bud.
Evil really struggled at the beginning of the game and just threw suspicion at their own teammates rather than getting good to distrust each other. They started to get their feet under them towards the end but it was too little too late. Good team really only made the one mistake of executing at final 4, which I think is mostly lack of experience, so I'm glad Ben and Carley let it continue another day. Evil only got to final 3/4 because Legion doesn't allow there to be less than 2 good players without it being an automatic game loss, so I have to disagree they earned it reaching the final day, especially since a good player was *never* executed.
Exactly
Yeah, I'm struggling to understand the idea that Evil earned a win or played even: Good only ever executed Legion, and (however he came to the conclusion) Adam knew who was who by the end. That was a clear Good win. If the mechanics would allow Evil to win because Good identified and executed an Evil player... that seems like a problem with the mechanics, tbh.
@@donathos Good should just not execute and let Storytellers bring it down to three for the final day. Because the demon has the ability to kill at night. So if you go into night with three the demon can kill. I feel like Ben should have pointed that out. It likely wouldn't have changed a thing but that's my view on it.
fully agreed, the argument that them executing Brooke was wrong is so poor. If Luke was a demon and Brooke was a minion then it would have been fair but with them both being a minion demon hybrid means that leaving both alive would have led to a towns folk dying in the night if they had the choice to execute as well. The win condition for legion is designed around convincing town to vote each other and they never did that.
@@scattershottom4921 evil were outplayed by good from the beginning that's a fact. However, them executing Brooke at 4 even when they were explicitly warned was a mistake. This granted them not only one more night of info, but another executions increasing their chances to win by 100%. It was more of good throwing away the game than evil deserving it
Legion at no point were able to convince a single good player to vote to kill another good player. Tempest and Dom were both killed at storyteller discretion because of how well the good team was playing. Would have been very unfair to hand the win to the evil team in that scenario.
Exactly
Yeah, it was kind of a weird play to kill with 4 left, but allowing that to win it for evil would have turned a rules misunderstanding into a huge throw when the evil team didn’t kill anyone.
Totally agree…and the good team don’t have a single target to execute to win the game so executing Brooke was the next best thing
Couldn’t agree more
I have never been so angry in my life. This was an absolute shitshow by the gamemasters. The good played flawlessly, the evil accomplished nothing and the gamemasters wanted to give this to evil. I don't normally post negative comments on youtube, but this frustrated me so insanely much. He has to realize looking back on this that this was the worst gamemastering he's ever done in his life. I feel like the good players deserve a public apology after this.
Adam gets a one: pained groan
Sully gets a one: “fantastic, that’s great news. I’m so glad to be alive!”
Carley talking Daddy Ben out of ending the game and letting it play on the extra day is an early contender for NRB MVP play of the year already!
The game (like all games) should always be decided by the players if possible - ending it on the storytellers call would have been so unsatisfying for both the players and audience - good call Carley!!
Ben chose to kill the pixie the night before. By his logic that sealed a win for evil. The players chose right and executed evil during the day. I don’t agree with this at all since no good players were executed during the game at all and only killed by storytellers.
Kind of late of course, but I also really wonder how good was still supposed to win anymore at that point? Because genuinely the only hope I can see for good at that point would be to wait out the night and not execute while just hoping that the storyteller chooses to kill a bad player and then figure it out.
Not only was he the only source of killing good players but he was also about to just hand a win to the evil team for a decision, while the game was in a position where if the good team hadn’t made that decision their only way to win was to hope he helped them, and most of the reason that position even existed was because of him.
@@notveryimmortal7350I think Ben was just set on a no execute, and when they executed correctly he was thrown for a loop
@@liampoulton-king7479yeah either way good is relying on him to back them. If they did no execution, then by his own logic he could have executed a good player and had evil win. It was always going to be his call. I think the best call may have been to execute nobody instead of Tempest. Everyone already was on Legion, Blair’s claims weren’t getting traction. At 5 if they execute good, kill evil. If they execute evil kill good.
@@liampoulton-king7479 I think the big thing for me is a no execute would have resulted in the same outcome barring giving Luke one more card to play (that it was a Lil Monster game which was only definitively ruled out once the final night had no deaths but I doubt that would have made a difference), because the guidelines on a Legion game for the Story Teller are to get to the final day with 2 good and 1 evil player which would require them to make that either Brooke (who was definitely going to die) or Luke (who might not).
2:14:40 I would like to point out this BRILLIANT play by Luke here. He sees that Oli throws in the vote and Sully puts his hand down. At that point, there were 3 votes which would have tied, but they were all Legion! Luke singlehandedly saving the game here!
I'm curious. Did the storytellers have to say there that the vote count was 'zero' , instead of "two is not enough"? I think it would be problematic if someone infered from that instance to "Brooke or Oli is not a Legion".
@@ktniall I think they had to get enough votes to execute the player first. the text for legion is 'executions fail if only evil voted' so they needed 4 votes for an execution
@@HamishHT Yeah I missed that Ben clarified this a bit earlier actually when Brooke asked. He said there is a condition that the vote has to be enough to put the target on the chopping block. I guess this way one doesn't have to wait for the day to end(where execution happens) to know about the Legion thing. A tied vote would probably satisfy the condition so Luke not voting is a quick reaction there(and also that Oli voting works as an information blocker)!
It's unfortunate that Oli did this instead of someone who voted after Sully. They could've killed him, then.
@Joaco The brilliance was in Luke coming to that logical conclusion and reacting fast enough to put his hand down in the absolute chaos of that moment with everyone screaming at once
100% right decision to let last day happen. Good deserved it fully they had them evil on the ropes with 4 legions in a row - desperate interventions were required to even give evil a chance.
three minions claimed it is a legion game in the first 2 days, the evil definitely deserved to lose, only Laurie and Luke actually tried to win it for evil, (Oli accidentally did a good play by ghost vote too) other than that the evil played terribly. some people think this is just a bluff game. good or evil you NEED information, share everything you know with your team, doesn't matter if it LOOKS sus to chat with other players
Good decide to execute on four. They deserve to lose for that. I agree with the reply that evil didn't play amazing, but they kept sus off of most of them for most of the game. Also I disagree that evil were given a chance. Maybe there was a world where Dom would believe Luke, but I doubt it. in my opinion I agree with Ben that it should be a "tie"
@@Maker0824tbf, they were warned to not pick incorrectly with their execution, which they didn’t, and if anything it was a bit of a rule misclarification as to what would potentially happen as result if they correctly executed as a result of a lack of experience with the demon. They didn’t keep suspicion off, they were executed nearly every round, baring the hard vortox check, and were unable to kill a single good player, which is the whole point of a legion game. Also saying they weren’t given a shot is bullshit, all it would’ve taken was a single good player voting for literally any good player, which as pointed out by Dom, Luke messed up, which Luke admitting knowing even in the moment, and the only reason they couldn’t get a single good person to vote literally any other good person is because they didn’t play well enough to convince anyone. Evil played quite poorly in a number of admitted fumbles, one of which was only followed by a squeak, and if nothing else this is obvious in their inability to get a single good player killed themselves, instead relying on the story tellers to do all their work for them, saying they didn’t play amazingly is a horrid understatement, and having a win handed to them after Ben killed literally all of the good team for them whilst they were also voted off would’ve been the most underserved win I’ve ever seen.
@@Maker0824I disagree with tying here. The only reason two legion were alive on four was because Ben chose to kill Tempest over killing Luke. This trapped good in a position where they couldn't win without waiting for the final three. Ben inadvertently added a superfluous day because the final four would be meaningless. All that would have happened if they hadn't lynched is Ben would have had to kill Brooke in the night. Essentially good did what had to be done anyway. Kill one of the two legion players remaining. And because they did it instead of letting the storyteller do it, they should lose? That's ridiculous.
Absolutely wonderful game, though the first time I've disagreed with Daddy Ben. I dont feel evil deserved it at all, good had a bumpy second to last day, sure, but All good player kills were by the storytellers because evil couldn't execute any good players up to that point. Yes, they played a hell of second to last day but that was it.
Thats not how the game works though. It doesn't matter in any other game of it when one team dominates and then screws the pooch at the end. This is the first time good completely screwed themselves in the end and still won just because.
@@RavenGlenn They screwed themselves how, exactly? By executing an evil player? In this script the gamemasters are supposed to kill legion in the night. They just chose to kill good players because the good team was dominating. They should have handed the win to good that last night, but they somehow thought going against the script and killing a third good player was the right idea. I feel like they completely lost track of how you're supposed to play in a legion game because you're usually supposed to help the evil team because they're outnumbered.
In normal games, killing with four is a bad idea. Not so in a legion game. This was Bens mistake, not the good players. If they hadn't killed a legion that day and the GMs decided to kill a good player which you seem to suggest that they should have, they would have lost before the vote because there would only have been one good player left. This is one of few hills I'm willing to die on, the GMs did the good team dirty this game and good won despite it.
The storyteller should never have made it 2 good VS 2 evil at the end. Because even if good knows exactly who legion is, they can't win unless the ST skips a night death. Should have just made it 3 good VS 1 evil. Give good the opportunity to execute one of their own (which they never did in this game).
@@RavenGlenn They executed a single good player - they don’t deserve to lose. Would you be okay with the storytellers calling the game on 4? Just saying yeah legion wins your votes do not matter - because that is what you are suggesting. There is no way how to win on four in your scenario.
@@MarvelOfRain this isn’t true, as ben explained the way good should have played it was to not execute at 4, they then would have killed a legion and the 3 final players have to work it out. In a legion game just surviving this long without being outed is win worthy
Spoilers:
While I completely understand the dilemma Ben and Carley were faced with, truth is that Evil did not get a single good player killed by execution. I think an Evil win would have felt undeserved.
On a second watch, i'm of two minds, because while evil didn't manage to kill anyone, that's not really that important: The storyteller is almost always going to adjust the kills to reach a final three, which of course needs 2 good players and 1 legion. It was more important to create a solid world in which a legion player was seen as legit, and at the end, they almost did that with Luke, even without executing powerful townsfolk like Adam.
Whereas while good managed to never execute their own team mates, they did make a beginner's mistake with executing on final four, not accounting for the possibility of 2 legion still alive
@@emisor9272 Had Ben gave evil the win - this would mean killing 3 of the 4 good players at night - giving evil the win without any Daytime kills. This would be incredibly unfair in a legion game where good are outnumbered and their only saving grace, is the storyteller will rarely kill them at night. Evil getting an execution IS important.
I didn't think of that. I fully disagree because I always root for evil, but I think you are probably right. Evil did a decent job of not getting too sused, but it's true they never even pushed for a good to get executed. but also, they didn't really get the chance to. But also they didn't get the chance to because they didn't do it.
But here's my final conclusion: Good should have lost. They made a massive mistake of executing, even tho Ben told them the dangers. They deserved to lose for that.
@@Maker0824 They executed an evil player; They literally never executed a good player; In any other game, this would 100% be a win. In a legion game, this also should be a win. Had Good lost, that the decision was made before the game even started since the storyteller would be the one to kill all the good players. This means it would be impossible for good to win, and the entire 3 hour game was a masquerade; a 3 hour prank on the good team who only executed evil players, and still lose. I think that if this is your opinion on how to run legion, you should let players know that good team doesn't have a chance to win from the start, so they know that nothing they do matters. Some players might enjoy going through the motions like that, who knows. The only reason evil was still 'in the game' was the storytellers (rightfully) wanted to keep the game interesting despite good team doing so well. The good team probably earned a more lopsided finale, but Ben/Carley wanted to keep things interesting by heavily helping the struggling evil team. This makes it more fun -- but it doesn't mean evil 'deserves' to win after not getting any good players executed. In the moment, its easy to forget that, and I think thats exactly what happened to Ben when he was saying thinks like 'evil deserved to win' or 'this would be a tie'; I think upon further review anybody with a good understanding of the game would know getting it to the final day was the correct decision, and that evil didn't earn a win there. They still had a chance if they could sell luke as not demon at the end
I agree. Ben explained before the game how legion is expected to get good players to execute each other while a legion player dies during the night. Legion didn't manage that a single time. They were dying so rapidly that the storytellers had to deviate and kill two of the four good players.
In addition, the good team killed a legion player on day 5 - that's the best they could do. If that makes the evil team win in night 6 then the storytellers should have ended the game after day 4 already (where no one was executed).
I just want to say that you guys are some of the best advertising I could imagine for this game. After watching a couple of your videos, I finally decided to start a game that's now running weekly with about 25 rotating players. Thank you so much for introducing me to BotC!
Jealous! 😁
I love Daddy Ben but I think it would have been extremely unfair to let the evil team win. The good team never eliminated a good player, the storytellers killed both Dom and Tempest. Which means the only reason there was an evil player in the last three is because the storytellers decided not to kill them. Saying the evil team deserved the win because you decided not to kill them in the night is very harsh on the good team.
Ben's justification that -- in a normal game -- Evil typically wins once it's down to 2 good vs. 2 bad was really odd. Getting to a better ratio than that would have required 5 evil deaths out of 6 in a setup where the storytellers control most of the kills, and that bar seems way too high.
I know Ben has stated that he believes the storyteller's job is to get the game to a guaranteed final night, but I also think he's take it too far sometime. It makes the game feel a little pointless if the storyteller is constantly punishing a team for playing well. Both Good & Evil should be able to win in a rout sometimes.
I think as a rule Legion should not be allowed to kill if they are outnumbered, but their votes count toward execution when they are. The Legion game basically flips the script as a whole, and I feel this not only would support the monster's archetype, but also force Legion to have a little more impetus rather than trying to stalemate the good team.
I feel this very hard. To have let evil win would be to disregard all the effort Good had to put in a scenario, where they were severely outnumbered at that. To have not voted out a single good the whole game means that evil played in such a way that it was upon storytellers to get anyone good out, which doesn't sound much like an earned victory to me.
I love this game, and watching all of these episodes, but absolutely the worst call I've seen, in my opinion.
@@Phyrre56 The problem I have with this justification is that a legion games night kills does not follow real logic. In fact, i assume that in most legion games, legion players tend to die. Killing good player for balance and at the end using this justification would have been wrong. They luckely made the right choice at the end. They after all do not have to kill and for the sake of balance having the players finish the game seems to be always the best.
I think the simple solution is that in a legion game, the ST has to try and arrange the ending so that it is 3 Good VS 1 Evil. Because if it's 2 VS 2, then Good cannot win no matter what unless a night death is skipped.
1:27:20 I rewinded so many times, I was in literal tears from laughter, Sully is just great XD.. and I was wondering why the take was left in
Luke did everything he could at the end, well done Luke! He put together a potential world view and it just didn't work out. Congrats good team!
Player agency is important. If the storytellers gave the game to the evil team despite them not causing the demise of any of the good team members, you'd have courted a lot of controversy
and rightfully so
The only time Storytellers would be allowed to end the game in the last night: Little Monters. Because that one forces the Storytellers to kill. But when there is just a "might" then... yeah, only players should allow to end the game. Well... not counting the Atheist, because Atheist is a bit BS XD
And on that, a Legion being alive after killing on final 4 was not down to Legion's agency or gameplay either, so Evil winning because of that just wouldn't have been justified
Hearing Sully tell Adam that he wants them to kill his Girlfriend is perfect on multiple levels.
On the discussion of if Evil should be given the win after Brooke was killed I don't agree with the decision to do that. Good killed an Evil player every time never killed a good player. The only time they didn't kill an evil was when they tied for a hard Vortox check which I think is a great pro fro good being given the chance. I don't think Evil played all that well honestly this game.
@@11th-lemon Gambling on a vortex check is never a good idea unless you’re 100% certain, which they could not be as all information could have been feasibly correct (or evil bluffing). They got lucky fortunately
The good team put themselves in the situation of going to bed with only 3 players left. Any other demon would have killed a good player and won.
It doesn't matter how good they played the rest of the game when they literally made it a simple win for evil in that moment. Especially after they were warned against doing it.
@@RavenGlenn to be fair --- they were warned against choosing wrong -- they 'chose' to execute a demon -- and the 'any other demon' part is pretty irrelevant because any other demon would have way fewer evils. Had fewer goods died at night I'd agree, but killing another good player would mean killing 3 of the 4 good players at night with zero executed, and 4 evils executed leading to an evil win.
@@RavenGlenn The good got in that situation because they were playing so well against evil that the storytellers unusually targeted majority good players instead of legion at night to even give evil a fighting chance. Good absolutely deserved this win.
@@RavenGlenn By the same logic, going to sleep without executing puts good in a losing situation. If a night happened with two evil demons and two good players, a demon killing a good player also guarantees an evil win. So no matter what the good team did, the storyteller could hand the game to evil on the last night.
The other significant storyteller decision that isn't being discussed happened on the previous night. The night started with three good players and two demons, and the storytellers decided to kill a good player. Going into the day 2v2 instead of 1 evil vs 3 good made it impossible for good to force a win-. No matter what, the storyteller was sure to have the option to make evil win.
Overall, it felt really wrong that the storytellers even considered giving the game to evil. If they did, then an accurate description of the game would have been: "The game was six evil legion against four good townsfolk. The good team killed three legion while the storyteller killed two legion and three townsfolk. Evil wins." Doesn't that sound terribly unfair?
Have to agree with those disagreeing with Ben's claim that the Evil team played "really well" and probably should have won. Evil failed utterly the entire game and the only reason anyone good died was because the storytellers killed two of them out of pity because LEGION was outnumbered 2-1 by good at one point. This has to be the most onesided game of Blood on the Clocktower so far and the only reason this looks close is because of storytellers balancing like mad people.
And Evil still beefed it even despite all the storyteller assists. Idk how the storytellers even considered giving Evil the win.
Have to agree here. However, them giving the evil some slack during the game and in the end not donating them a win did keep it a bit more interesting.
The problem was the Tempest kill, they should have killed Brooke or noone. They pretty much made a second last day good could not win " good kill evil, evil kills good, evil wins". OR Good kills good, evil kills evil in the night and evil wins... But ben got effected by Adams comment and made a mistake.
Storytellers tried their best to make the evil team win. The town killed correctly every single day. What more should they do? Just wtf.
@@csarmii If you mean what more could the Storyteller's do that's my point. The only reason ths game was even remotely close was because the Storyteller carried Evil hard, the evil team faied at every turn. If you mean what more could Evil do then on a specific level that's gonna be harder for me to say because i made this comment a year ago and haven't watched the game since but in short, Play better. Bit of a cop out answer i know but the reason this went so bad is because at no point were any evils able to gain sway over a good. Some evils will die in this gamemode and have to die most likely since it's a mirror of the standard gamemode but when evil can't convince a single good player to mis-lynch the entire game they have fundementaly failed. If you can't decive your opponent in a social deception game then you've failed at the games ultimate objective. My original point was not so much that Evil sucked this game it was that Ben and Co. were giving them praise for "Playing well" when that's the exact opposite of what happened. Evil had a terrible game with every win the had being shoved into their lap by the storytellers, that's not an example of "good play" on Evil's Part.
Really enjoyed Pete’s contribution of holding up a sign saying Sully is drunk very smugly even though he wasn’t
Blair's ventriloquism is incredibly impressive in this game
In a game with 6 bad guys and 4 good guys
The good team killed 3 bad guys and 0 good guys
The storytellers killed 2 bad guys and 2 good guys
And still Ben wanted to give the win to the bad guys...
Watching a year later, Glad that someone else felt the way I do at the end.
@@samuelcronin568 watching 2 months after you, i'm glad others feel the way i do
Incredibly late but I am so glad I'm not the only one who was straight up *mad* at the discussion 2:35:00. The good team did everything right, zero teamkills, zero good guys lynched period. Plus the whole game state on that day. 2 legion, 2 town. If town gets lynched, town loss. If town lynches legion, apparently ben wants that to be town loss. He wanted town to skip? And then make a much easier lynch the next day? Just wild thought process to me.
Even later than the others commenting here and totally agree that good played the better game by far.
@@jonathanwells10Ever so slightly later than you….I mean, evil had some good plays and got some serious doubt thrown around. But it was never quite enough, and I feel like giving evil the win would have invalidated the whole game. It certainly would have rendered the last full day pointless, because once it was 2v2 they couldn’t kill Luke AND Brooke. I know Storytellers tend to favor evil, because they can easily be toppled if the wrong info gets out, but both sides should always be capable of winning until the actual loss condition is met.
The final decision was the right one! If the choice is between giving or taking agency from the players, the players should always be given agency. No one likes to have their choices taken away, even if that means they lose. Well done, storytellers!
SPOILERS:
I think an evil victory at that point would have felt unearned, especially since the evils hadn't really managed to trick any of the good players into executing a good player. The good team earned it just through the trust that Adam and Sully placed in each other alone, although I don't know what the hell Sully was thinking drunking the Empath. The clever play would have been to take the Artist (a role literally nobody was claiming) and find out if Adam was really the Empath, if Brooke was on the evil team, or if there was really a Legion in play. The answer to any one of those questions could have saved him a lot of aggravation.
I think Sully thought the philosopher had to pick someone that was in play at first and by the time he’d realised that’s not how it works his plan was already in place and he wanted to go through with it
I agree, I also don't see how it would have been fair to sink a kill or kill Adam or Sully to give Evil the win on that second last day, and from that can't see Sully and Adam not killing whichever Legion Ben left alive. Right call was made in letting it go to the final day.
Sully made possibly the worst possible choice he could've made in that moment.
I was just happy Sully figured out how the Philosopher works in the end. Imagine if he did something like pick Pixie because he's sure it's in play and then announce it to town only to have it explained to him how he made a horrible misinformed choice.
@@ImaginaryMdA Also gotta disagree there. Not only are there worse choices (he mentioned Pixie), but his info led him to distrust Brooke. Imagine, for instance, if he decided to be Artist and ask any question that wouldn't make Brooke look suspect. I think Sully made a fine choice. He forced STs to give a drunk Empath good info.
Yeah the demon kills all the good people isn't something the evil team can take credit for.
Sully freaking out about Blaire’s death is probably my favorite singular moment in BotC history.
Quickly turning into the best part of my month - clicking Blood on the Clocktower
Come join on The Pandemonium Institute twitch, Daddy Ben and the UK crew on Thursday evenings 8pm UK time. Don't be shy, the community is so welcoming.
@@williamtoccijr9579 didn't want to overwhelm them first thing. Just dip their toes in and they'll find their way over. That is THE PLAN
Ultimately Carley became the most evil thing of them all. Storyteller
I claim Atheist and nominate Carley.
Penultimate day, two players apiece, what else did good have to do to prevent evil from 'deserving' the win? They correctly eliminated Brooke... The right team won in my opinion. Great watch.
It never should have went to 2 v 2. Ben for some reason decided to do that just to subvert Adams expectation when the clear proper choice for a story teller in that situation is to make it 3-1 and make legion earn there way be convincing good players to kill each other.
Yeah this was weird too. By that logic, if they correctly killed an evil player, and there are 1 evil legion and 2 good players left, it wouldnt square if legion would kill itself. It would kill one good player, thus ending the game with an evil victory.
I think it was an oversight on the part of the STs that 2v2 was left. Brooke imo shouldve been killed the night before instead of Tempest.
I absolutely loved seeing Carley as a storyteller! Hopefully we can get her as the storyteller again with Tom as a player
After bingeing BotC having Carly not playing was goid. Too many games Adam and Jon always seem to belive her or at least give her too much information early; and always seem to come to her defence when she's nominated.
It felt like the evil team were so scared of outing it as a Legion game they just played so passive early on, which basically allowed the good team to easily out it as a Legion game whilst gathering information for free, by the time the Evil team actually started playing Adam and Dom had basically unravelled the whole game for them
Ohhh my goodness. I'm laughing out loud at Sully's reaction to Blairs news. Trying not to write spoilers.
Another great part was Adam telling people to vote if they're bad. Great video as always.
Edit: also loved Oli telling Pete he could become a top pledger on Patreon to video chat Adam. Too many great parts.
I don't think Sully has ever cracked me up as hard as he did in this video.
I have this up there with Nemesis Capt. And Demon Sully!
@@thezenlu Demon Sully was a highlight of the year for sure.
I got a lot of good laughs this video, but Sully's retake of Blair dying had me busting up. I almost had to pause the video, I was laughing so hard. Sully's so great.
So, Sully stole Adam's life, drugged him, Adam then fell in love with Sully and together they destroyed a towns legion problem and lived happily ever after?
You're forgetting stealing Brooke's man.
but enough about my fanfic
This session was so very close to being thrown out at the very end by a Storyteller's thought. So glad it wasn't ruined.
Such a fun game! Love watching this series, it really brightens my day. 😊
Also awesome to see new players Pete & Tempest ! And of course, the one & only Carley as a storyteller. She's an expert player so it's really cool to see her as a storyteller on the NRB series.
It's really sad to hear about the complaints people have about the series re the storyteller decisions, and I just wanted to say a massive thank you to Ben, Carley & Tom for being amazing storytellers. You make some really tough calls in the game & it always results in entertaining results. Major thank you to you all. 🙌
Pretty sure Pete has played one of these before.
@@Reagmaster I just meant a new player to the NRB BotCT series. Not that they were new players to the game itself. 😊 Hope that helps to clarify. 😊
The thing is that Ben and Carley created the 2v2 situation where the good side had an unwinnable scenario.
Legion is basically one demon, but it's influence is spread through many players.
"I am Legion, for we are many".
@@Reagmaster He was on the patreon exclusive! Pete is neither new to NRB BOTC or the game in itself, but Tempest is new, yes.
ST made a mistake. According to the wiki "The Storyteller must ensure that only one Legion is left alive for final day". If he wanted to kill someone on the final night, then he needs the final day to have only one legion but instead we had a 2 V 2 situation. It should have instead been 3 Good VS 1 Evil.
Yes, it is very weird to create a 2v2. Except for the insane meta that is "ok, there are four us, let's wait for the story teller to kill one more before we do anything". A four player scenario is either 1v3 (1 good, 3 evil), which will whittle down to 1v1 where legion wins, so it is a win for evil.
if it is 3v1 for the good however, you will be at 2v1 on the next day with a good player killed.
and with 2v2 it will be 2v1 on the next day as well with a killed good player.
In neither case anyone wants do to an execution, because 2v2 becoming 2v1 before the night. Which makes it reasonable that there should be no killing on the last night if the good manages to kill an evil player.
@@57thorns Also, Ben's argument for letting the evil team win in the end is that "Another Demon would've killed a good player and won". But that same thing would happen in a 2v2 scenario if they didn't kill. Unless the Demon somehow accidentally kills his own minion, good would lose then as well. But he argues that he would've killed a Legion. Killing a Legion every night is sort of the point of a Legion game. If you have to kill more than 1 good at night in a Legion game to keep it balanced, evil played poorly, surely?
Yeah you're right too. By that logic, if they correctly killed an evil player, and there are 1 evil legion and 2 good players left, it wouldnt square if legion would kill itself. It would kill one good player, thus ending the game with an evil victory.
I think it was an oversight on the part of the STs that 2v2 was left. Brooke imo shouldve been killed the night before instead of Tempest.
Tempest on NRB? Forbidden door storyline right here!
Geez, all we need is SRS and the No Way Home Quizzlemania crossover will be complete!
Some thoughts I had about this game:
1. This would have been a great episode to have an edit of just one of the good players view just to see if we the viewers could have figured it out the same if we only saw their interactions.
2. I would have loved to see/hear more of Carley's analysis on peoples plays/gambits, to see if she would have done something different, or why she felt that was a good/not good play.
3. The final night had to be no deaths, it shouldn't have been an Evil win since they were not even able to get 1 good person executed, also would of meant that in a Legion game if the town gets whittled down to 2 legion vs 2 good, then good would auto lose if you go by the assumption that the demon would kill in the night.
*edited Carley's name spelt it wrong initially...sorry Carley.
That's a really good point, if the 'demon' was to kill on the final night, then the Storytellers would have completely locked the Good team out of the win by choosing to kill a second good player
Just imagine, Daddy Ben. We would never have seen that Adam/Sully love story play out to the (happy) end had you ended the game that night.
I know this is an old game, but definitely the right call on the final day. Agree with others that the error was killing good to make 2v2 as it essentially put good in a tricky situation for essentially no reason as they'd played really well up to that point. Whilst Evil got to the final day, they only got to the final day because the Storytellers killed 50% of the good team, something you're generally meant to do rarely in a Legion game. That implies to me that Evil we're doing so badly they had to be salvaged on 2 occasions, that doesn't scream to me a deserved Evil win!
I love a Legion game though, and regardless of any debate it was still a super fun game!
Though I do feel bad for the evil team I feel that going to the final 3 was the correct decision. Mainly due to the fact that the good team only executed legions.
Also congratulations to the happy couple.
❤️ Adam + Sully ❤️
Showing once and for all LOVE WINS
This is until Sully divorces him.😂
@@Thelunawolf731 and takes half of his stuff, and marries again...
Ben: "Adam, your defense?"
Adam: "I'm evil... wait, let me start again, I'm *not* evil."
😂
I love how this game is basically just "Oops, all empath ones."
I am not kidding when I say how proud I am of storytellers to let them play for one extra day.
That moment between Adam and Sully is forever GOATed to show how far game IQ can go. An absolute pleasure from 2:45:40 to 2:46:00
I feel the exact opposite as you. I feel like allowing it to play out was just as much of a decision on who wins as the other choice. The only difference is that there was a possibility that the baddies could win without a kill.
But it is Adam and Sully and they were both committed. There was less than a 1% chance that they might change their minds.
In the end the choice robbed the baddies of their earned win and handed it to the good team who accomplished very little the whole game.
Sully ended up winning, despite his best efforts.
@@RavenGlenn How did evil earn that win? They managed to kill absolutely no good players during the day, and suffered a legion vote-out 4/5 days before the last ones. The Story-Tellers also killed two good players during previous nights because of how well good was doing.
Looking at the board for this with all the evil I can tell this is gonna be absolutely wonderful
Edit: 1:27:21 this is why Sully is the best
I've binged all of these in a few days. Carley went from Villain to Hero, Jon remained the valiant underdog, Adam is Adam, Sully is Sully, the whole crew has me just completely hooked. I came here for the Wrestletalk guys but I'm staying for a crew of like 20 great people!
I legitimately watch the BOTC playlist on repeat every single day. One day I'll build up the courage to play a game myself!!
Right there with you buddy!
The playlist would take days to finish though...
This may be too obvious that people don't comment on it, but kudos to the editors of nrb. Superb job on all of these.
Agh, I really really want to watch this right now. But between NFL playoffs and a few other things I probably can't watch this until Monday after work. I love these videos so much!
Now i know why Sully and Brooke have such good chemistry and are hysterical together.... its cause they are together!
Oh I thought everyone knew this already! They've mentioned it a bunch during BotCT games. They are adorable together ^.^
@@RavenGlenn still a newbie! Loving this game though!
Tactically, it was a ridiculous game, which is always true with these guys.
But, really, Dom nails it on the head at the end. Luke has to realize that he's never getting Adam and Sully divorced, and has to make a world where it's Luke, Laurie, Adam, and Dom are the "good" guys. It's not a convincing world, because Adam's empath numbers make absolutely no sense, but he has to target Dom (or Tempest) to accidentally join Legion. And he has to do it solo, which is incredibly hard, because anytime someone else speaks up to agree with Luke it hurts him.
Now that intro *chefs kiss*. I'm almost tempted to send Ben another Coffee and Tom one. NRB Is the best thing
I was just about to take a nap. THEN IN COMES NRB WITH A BLOOD ON THE TOWER VIDEO!!!! Now I'm making a sandwich, getting some chips, a soda, and heading to my couch to watch it full screen like a PPV.
22:25
This is the real beauty with the no roles barred game
Legion has those extra built in bluffs
Such great design
I just want to see a video of Adam ignoring Pete for a whole week and in the end Pete gives Adam a bord game that makes the friends again. The bord game, monopoly because Denise Salcedo recommended it
Hahahah and then Adam pledges to ruin Pete?
I think good thoroughly deserved that win, they only executed legion after all. When Ben was initially suggesting giving evil the win, the only thought going through my head was "how dare you!".
Great to see Tempest on NRB, and I though it was gonna be a game without Carley and was very disappointed until the storyteller reveal then had the same reaction as Adam
Thumbnail screams: “We are the nation of DEMON-nation”
Also finally Tempest!!!
Carley as storyteller was a good decision for balance
I think she’s done all that could be done as a player
I agree. She is OP as a player in this group. It's fun to watch, but probably not as fun for the other players.
Oh my gosh what a damn game. What a damn game! Every Blood on the Clocktower just seems to get better and better. The euphoria I felt when good finally won was amazing. Especially after the talk about just giving it to the evil team. I was thinking "NO! Don't end it like that. They got so far" and so, for in the end, the good team to finally win. Jeez, what a game. Amazing.
Excellent lineup! Just started but I'm excited to see how Tempest gets on. I miss Jon though, his reactions are the best
2:42:32 - Brooke starts tearing shit apart as she realizes she just lost both the game and her boyfriend
I'm only halfway through the video, but I wouldn't be surprised if the game ends and sully still hasn't chosen an ability.
honestly, worse than that.
I don't know why Ben suggested in the beginning that they could only kill once per night when giving Gossip as a bluff. The reason Legion says "might die" is because EACH Legion in play has that ability. The number of deaths the story teller can cause each night is between 0 and the number of living Legions. So, if you want to simulate a different demon, or simulate a Godfather kill after an outsider execution, or back up a Gossip bluff, you totally can. It's one of those things you shouldn't do often, but if you can help sell an evil bluff if evil is having a hard time, go for it.
The Sully and Adam team up!! Bit for the ages. Loved it.
The good team 10000% earned the victory here. Giving it to Legion would have been a travesty.
The reveal of Carley as storyteller was amazing… and she is great.
But I also missed Tom this episode.
I just pre-ordered my copy of the game! Can't wait until it's here in two months! This series was the final nail in the coffin not to wait. Shut Up and Sit down introduced me to this game but this channel has convinced me to...get ONBOOOOOOOOOOOOARD!
Finally an NRB legion game! Added bonus, they'll be shit scared of Legion from now on!
Carley as Griminion! This is going to be insane.
I've been binging these recently. I can tell you right now that if Dom had given Evil the win outright in a Legion game after they never once got a good player executed, this would be the very last episode I ever watched. There's no way Evil earned that even a little.
In a 6v4 game it would have kinda sucked to expect the good team to take down legion with a max of 5 executions. Really glad Carley reeled him back in.
SPOILERS:
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If the storytellers decided to let evil win on night six because there was one evil player left, they might as well have ended the game on night 5. They were tied 2 all once Tempest died, and there was no way the good team could have killed both evil players in one day. Also it's not the same as a standard demon game - the good team did extremely well to still have 2 good players left after 6 nights
For me Luke was the MVP, you fought 'till the end! Great game, very entertaining. Next game I would love to see Tom and Jon join as players with Carley again as ST. She did great in this role.
Wow, the evil team really deserved to win. They did so well in…. nothing, actually.
If they gave it to legion that last night then the day before wouldn't have mattered at all. Letting it play was the best decision.
1:27:26 When you stub your toe on the corner of a table leg.
Great game! Really could have gone either way after Day 3, I thought good team were on their way in the early stages, but shows how great Legion can be run.
Legion killed 0 good guys.... and only 3 were ever seriously concerned good... storytellers killed all the good players that died, which I think they should have, but still thought the evil team did good enough to win, they didn't deserve it, Legion needs 3 kills to win, they got 0, had they got 2 but a member made it to the final 3 without suspicion, then ya, if 1, debatable, but 0, no way
While the Sully meltdown was amazing, I laughed so hard at Oli just whimpering 2:15:52 😂😂😂
Hurray for Tempest! I dunno if this was his first game, or one of his first few, but if it was, it's kind of like being thrown into the deep end, it seems to me. I'd love to see what he could do with a little more experience, or in some of the more straight-forward scripts.
Funniest bit in the entire series was 'the evil deserved to win'.
Now we KNOW we need an Atheist game! Imagine the sheer maelstrom of mayhem and chaos.
Absolutely the correct decision to play out the final day. We got the perfect ending for a Legion game good team win. That 0 vote announcement was beautiful
But Brooke voted the day before and Ben should have said 0 then as nobody else voted.
@@stingersplash Was it only Brooke that voted? Because only Legion executions trigger the “Only Legion Voted” effect. If no execution was triggered, then nothing happened anyway.
@@stingersplashThe group were testing alive player's. Because there were 2 alive good players and 3 votes needed to pass, no matter who was voted for a good was always gonna be voting because they needed 3. The only situation where that could not happen was when Oli threw in his Ghost vote that's why Luke had to quickly drop his hand because it was about to be 3 legion and would be 0 votes. And nobody thought about that in the last day lol
The most motley crew of Wrestletalk playing my favourite game ooh my Sunday just became so entertaining. Another super fun episode, good to see LIW making a debut here
"I'm Evil... I mean Not Evil" - Adam, 2022
Got confused with his real life.
Another superb episode, Adam, Dom and Sully played a great game. More, more, more!
It was 100% the correct choice to allow that final day to play out. This is, by far, the most emotionally fulfilling episode in the entire series just from that moment of pure sync between Adam and Sully. Giving the win to evil would've been a mistake, as, honestly, while Legion were able to keep the game running under the fear of a Lil Monsta, they didn't manage to turn any good players against each other.
While this is trueish(Adam suspected Dom was a baddy about 3/4ths of the way through the game), you could also make the argument that the good team pretty much never figured anything out. They still thought it could be a lil monsta game until the final day when nobody died. They were completely guessing at who was good and who wasn't and nobody had any concrete ideas.
As a result, the last day came to where there were two good guys and one bad guy left on the final night. In every other game of Blood on the Clocktower, the bad guys win in that scenario unless there is some way to block a kill.
By choose to not kill anyone, the game-runners took the earned victory from the bad team and gave it to the good team. Having a good player die in a 2-1 night is the standard and thus, not a choice. The choice was choosing to give the game to the good guys while having the ability to go: "Well, we COULD have let the bad guys win so....it's sort of a tie but not really".
That's just taking the easy route to hopefully spare them the comment flames.
I totally understand why they made that choice. I just feel like it was the wrong one to make. But in their shoes, who knows. I may have chosen the same as them. So I'm not angry or anything about it. It's just a shame that now this one forever has an asterisk next to that win. Because they didn't REALLY win.
@@RavenGlenn No, they REALLY did win, no asterisk needed. Legion doesn't have to kill; that's a storyteller decision, and a literal (as in written text) part of the game, so when you say that killing a Good team member in that situation is "the standard and thus, not a choice," you're mistaken. It is a choice. It's the choice Carley advocated for, the choice most in the comments support, and by virtue of the fact that Evil failed to get any Good players executed throughout the game, the correct choice.
You’ve gotta love that this came down to Adam’s friendship with Sully and he just goes with him. Amazing.
Overall, it felt really wrong that the storytellers even considered giving the game to evil. If they did, then an accurate description of the game would have been: "The game was six evil legion against four good townsfolk. The good team killed three legion while the storyteller killed two legion and three townsfolk. Evil wins." Doesn't that sound terribly unfair?
The fact that the storytellers considered it and people in the comments are defending it highlights the biggest problem with this game--storyteller influence. The storytellers' zeal to balance the game meant they basically joined the evil team when good was playing so well. If evil won, it would have only been because the people meant to facilitate the game used their omnipotence to make it happen. What is the point of playing well in the first 75% of a 2+ hour game if the moderator is going to artificially balance things out?
These extra / experimental/ whatever scripts seem to just be social engineering.. Really reminds me of a DnD game with a " AND THEN... dungeon master.
The storyteller needs to have some ability to influence the game. The format just doesn't work without that. It's an issue of a storyteller being able to identify how to make the game fun for both sides without blatantly cheating one team out of a win. It's not a game design issue, it's one player not playing their role correctly... the storyteller.
This is something every player deals with to some extent. After all, if every good player honestly and openly announces publicly all information they receive, it's nearly impossible for evil to win (with obvious exceptions based on roles that change win conditions for one or both sides), because that immediately outs the identity of every evil player, and a load of other information as well. In order to prevent this solved gamestate from occurring, people simply buy into the idea of hiding information as a gameplay mechanic. It's a sacrifice we make in order to allow a game to take place.
As the probably very rare case of a person who became a patron before he ever subscribed to the RUclips channel, it sometimes still throws me off that I will miss some BOTC if I only stick with Patreon, where I can catch uncut versions of Board Game Club😁👍(ding!)
really in desperate need of your guys‘ botc videos! keep them coming please, and thank you for introducing me to this beatiful game
This is what I've been waiting for! Im 15 minutes in and I'm already loving everything about it. God hate the legion.
Also, welcome to Tempest! Love to see him here.
I’m absolutely relieved more than anything else that Ben let it go to the final day. I have completely astonishingly no idea what Ben was thinking. (Unless he was just playing it up for the camera)
Evil didn’t get a SINGLE good player executed. Not one player was offed by legion. Not. One. All were storyteller deaths. And then to say “I think Legion earned this win.” Boy there would have been backlash.
Dodged a bullet there Ben.
Deserved may be the wrong word for it, but there's definitely an argument to be made that the goodies killing with four alive was, at best, very careless.
Here are the three scenarios those players could have found themselves in:
Demon is Lil' Monsta, ST is obliged to kill at night, good loses.
Demon is Vortox, evil kills at night, good loses.
Demon is Legion, ST may kill at night, good very well might lose.
Those are not good odds and therefore the execution was risky as hell.
@@bennburns Sorry if I came off a bit harsh. Emotional whiplash/high of the moment after the game ended. And what I felt was an overwhelmingly easy win for the good team being overruled by a bad call, spurred me on.
Now that that's out of the way. Whether good makes an optimal call or not, is not really something (I feel at least) is worth them losing the game over. Which is essentially what almost happened. Sorry, but in the context of a legion game, where the only tangible good thing legion did was 'get the good players to vote off another legion player on final four'. Isn't exactly game winning. Imo.
TL;DR: Good might not have made an optimal play in final 4, but if Legion has nothing to their name other than 'Get good to vote another legion, after having executed zero good players". I think giving Legion a win is a bad call. Sorry.
@@bennburns Vortox was already impossible; The bottom line is ST shouldn't have killed a good on the previous night.
@@jacobstacey6550 Perhaps you have some insight into our game that I don't, but I can only really work with the knowledge I've gathered from my subjective experience of helping to create and subsequently play the game.
In my experience, and certainly in the experience of every veteran player I know, executing with four players left alive is almost always a bad idea.
I also think a lot of people don't really grasp just how difficult this game is to run. You have to make a lot of decisions, often on the spot. We might make it look effortless but it is, by a very large margin, the most complicated game I've ever run.
@@bennburns I appreciate you taking the time to respond. You're absolutely right that this is an enormous and complicated game, and more experience-demanding scripts just amplify this. I think you are an excellent story teller who makes extremely competent decisions on the fly, but I also think that one was a minor mistake.
By this point, Dom, Adam, Sully, and Tempest had correctly concluded that the demon was Legion, not Lil Monsta. A Vortox was also impossible. At 2:35:25, it was reasoned that a good player should be killed because that is what an evil player would do if they were the ones to choose. That logic would still have killed the good team if they had passed with 4 players left. Does that not suggest that it's the story-tellers' decision-making that needed to adjust? Should the players have just hoped you not use the same logic that you expressed in this video?
Perhaps saying that it's "the bottom line" was too strong language, but it seemed to me that that is where the no-win situation originated.
Anyway, the work you do with these streams is great and it's a thrill to see your name pop up responding to my months-later comment on youtube.
What a great game can’t wait for the next one! Hopefully Tempest will return for next months and maybe even more games.
Storyteller absolutely broke the rules here, the vote that Oli interrupted had legion only, and he said that there were two votes, when the correct answer was 0
Not at all. It's in the legion's power. For the 0 votes part of the Legions power to go off, it needs for there to be enough votes for the nominated player to be about to die so 2 votes with 5 alive players left is not enough to put them up for execution.
I cannot believe that Ben thought evil deserved the win. They failed to do anything the whole game.