Let's Try Godot! (Not a Great Idea.)

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  • Опубликовано: 1 фев 2025

Комментарии • 33

  • @jaynabonne
    @jaynabonne 2 года назад +34

    I wanted to see the final part ("one week later") where suddenly it was a fully fledged Metroidvania with stunning graphics and gameplay. I suppose we'll have to wait for that... ;)

  • @diguifi0fficial
    @diguifi0fficial 2 года назад +12

    my experience:
    - tries godot and learns most stuff needs code and research, doesnt quite like it
    - after a week is familiar with nodes and loves signals
    - free, open source, no royalties if a game becomes successful, 100mb.
    - one month later its my all time favorite engine forever.

  • @zagame4real609
    @zagame4real609 2 года назад +26

    its best to use GD script and the built in code editor for godot

    • @cam9621
      @cam9621 2 года назад +1

      GD Script and VSCode with the Godot plugin*

  • @notatea
    @notatea 2 года назад +13

    Haha, it's very relatable :)
    I've been trying to make games for 4 years using different engine, switched to Godot about 2 months ago, actually made a game I could publish. Lol
    It's a great engine, and the community is awesome :D

  • @TheWizardsTales
    @TheWizardsTales 2 года назад

    I'm glad I read the description, my comment was just going to be "That seems like a you problem, my guy."
    I am having a hard time learning Godot, which doesn't make sense to me. I know Unity, and I learned how to program as a kid on a C64 with BASIC and moved on to coding full games in Blitz. I don't know why Godot is giving me problems... it seems considerably easier than programming a whole game from scratch, and it seems similar enough to Unity that I shouldn't be having any issues.
    Which is exactly why this offended me right away lol. I was like "I'm having a hard time with Godot, but come on!!!"

    • @r3sgame
      @r3sgame  2 года назад

      Interesting.

  • @999dunkins
    @999dunkins 2 года назад +1

    The thumbnail says its 0/10
    but the video is "YES SIR I LOVE GODOT"

  • @tharik_fad
    @tharik_fad 2 года назад +6

    consider using kinematic body instead of rigid body cuz that's way easier : )

  • @LopkaUna
    @LopkaUna 2 года назад

    this is how i imagine using c in godot

  • @DeadManDev
    @DeadManDev 2 года назад +2

    why did u use rigidbody ? ohh you're a unity user

  • @LunarEchoes-z6p
    @LunarEchoes-z6p 4 месяца назад

    until i saw the description i was about to infect with rabies in your sleep using a dog

  • @WaterCat26
    @WaterCat26 2 года назад +2

    still better than unity (at least for 2D game)

  • @proyas21
    @proyas21 2 года назад

    Welp that's what happens when you use rigid body for the player...

  • @somavekony5436
    @somavekony5436 2 года назад

    first of all you cant do coding in visual studio for godot cuz it has a built in place for it.

    • @r3sgame
      @r3sgame  2 года назад +2

      Godot actually added external support for VS a while back.

  • @granfill
    @granfill 2 года назад

    If you think Godot is trash then play super mario 63 redux or super mario 127

  • @millimediagames
    @millimediagames 2 года назад +1

    Go dot

  • @goofyblocks
    @goofyblocks 2 года назад

    Wait, are you using a rigid body?

    • @r3sgame
      @r3sgame  2 года назад

      Perchance

    • @goofyblocks
      @goofyblocks 2 года назад +1

      @@r3sgame (rigid bodies make terrible character controllers in godot, just use a kinematic body)

  • @maikha8963
    @maikha8963 2 года назад

    godoot

  • @TimelessCode
    @TimelessCode 2 года назад

    rigidbody Hey bro why u ignore me?

    • @r3sgame
      @r3sgame  2 года назад

      I ignore myself. Do you expect better?

  • @bitmammothOG
    @bitmammothOG 2 года назад +2

    nOOb

  • @craftrumzen2393
    @craftrumzen2393 2 года назад

    Godot might be good for 2d games, but it can't make enough good 3d games to beat Unity. You probably mean that godot is good for learning.

  • @notkamui9749
    @notkamui9749 Год назад

    move_and_slide
    read the docs