The Return of The Boomer Shooter

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  • Опубликовано: 24 ноя 2024

Комментарии • 90

  • @adiveler
    @adiveler Год назад +18

    There is also the color pallet: many old-school fast-paced shooters have a rich verity of colors, while the more slower-paced cover-based ones have very few (usually of brown and gray).

    • @koopertrooper7008
      @koopertrooper7008 Год назад +1

      quake

    • @adiveler
      @adiveler Год назад +1

      @@koopertrooper7008 Which why I've said "many" and not "any".
      How many cover-based shooters, in contrast, do you know that have rich color palettes?

    • @Boogie_the_cat
      @Boogie_the_cat 10 месяцев назад

      Palette not pallet.
      A pallet is a piece of wood that forklifts carry around in warehouses.

  • @Moostar95
    @Moostar95 3 года назад +6

    Yep and all for it. Games like doom are making games like roboquest my total favorite. Doom eternal rules. 2020 game of the year!

  • @LeRainbow
    @LeRainbow 3 года назад +8

    legit excited to see a new vid from you

  • @lordtraxroy
    @lordtraxroy 2 года назад +4

    Boomershooter are way better than these cod shooter with everything has to be realistic

    • @todesziege
      @todesziege 2 года назад +1

      The irony being of course that CoD-style games aren't really very realstic at all past the surface level. The "realism" is mostly just a marketing spin to sell you their console-mandated simplifications as improvements.

  • @sabot4g3
    @sabot4g3 3 года назад +7

    usually one thing becomes popular and everyone copies, only a few who understand the art will carve their own lane, games like splitgate were made by a small group of people who understood what made classic halo and unreal tournament work, every genre needs their ecosystem of different formulas within it, but once again... businesses will never understand long term investments like pro consumer passion project games work better than conforming.

  • @uozzi3014
    @uozzi3014 3 года назад +14

    finally a video that explains exactly how I think about the decline of the genre. I am a lover of arena fps and would really like to see the genre return, the only thing that worries me is the limitations they will implement to make them playable on console.

    • @MILDMONSTER1234
      @MILDMONSTER1234 Год назад

      Under the mayos video did this lol

    • @du0lol
      @du0lol Год назад +2

      I always find it kinda funny when people think that the arena shooters were killed off by console accessibility. Arena shooters were gone long before Halo came out, and the culprit was Counter-Strike 1.6, not the Xbox. Most of the target audience was growing out of shooting demons and colored monsters at that time and looking for more "realistic" shooters, and C-S was just that: a slower, more methodical game that required strategy more than it required good aiming. I recall going to cyber cafes back then and finding myself playing UT and Q3 alone because everyone else was either into BF1942 or C-S.

    • @odioalospoopers
      @odioalospoopers Год назад +1

      i'd say that if doom eternal is perfectly playable on consoles so can a... *huffs copium* ...new unreal tournament

  • @civilwarfare101
    @civilwarfare101 2 года назад +8

    To be fair, Ratchet and Clank and Resistance had the circular weapon wheel before Doom 2016. And ID Software did like Disruptor so maybe they liked what Insomniac did with those games.

  • @HiterLit
    @HiterLit 3 года назад +25

    Another good video, although I despise the term "boomer shooter" since it incorporates cuckchan slang and implies that the tenets of wanting to go fast, have control over your character, and be challenged are something that only old men like. "Old school shooter" is a much more descriptive term that won't become outdated when people stop misusing "boomer" to mean anyone over the age of 25.

    • @ikagura
      @ikagura 3 года назад +2

      That's why I always talk about "classic FPS" (even if Half-Life may or may not be classic depending of who you ask).

    • @rdh_gaming
      @rdh_gaming 3 года назад

      Shmup used to be called shooter until doom came out

    • @5gumchewer4840
      @5gumchewer4840 2 года назад +7

      it rhyme tho

    • @mrbigglezworth42
      @mrbigglezworth42 Год назад +3

      It's just a quick and snappy name for a style of FPS that has been on the backburner for a hot minute. It's a hard pill to swallow that most of the people that prefer that kind of FPS are mostly older gentlemen and the average teenager and child who thinks anything with stylized or intentional pixelated graphics as being bad just for that alone. Add on that console controls drastically changed how FPS games were made, and having that kind of speed, accuracy, and control may very well be beyond them. Most modern FPS games have such a generous aim assist for console players that most of them wouldn't be able to play if forced to rely on their own skill.
      I hate that the style I like the most is also the niche now, but that's how it is. Blame modernity for it.

    • @nobody5333
      @nobody5333 Год назад +1

      We have roguelikes and metroidvanias as names of game genres
      Why not call these old school style of shooters “doom-likes” or “Quake-Nukems”

  • @TheFatBastid
    @TheFatBastid 3 года назад +3

    Don't forget they tended to not have hitscan weapons

    • @Kutikyla
      @Kutikyla 3 года назад +2

      Blood,shadow warrior,ion fury wolfenstein, even doom has it.It's not about hitscan weapons .

    • @ikagura
      @ikagura 3 года назад +4

      @@Kutikyla Maybe they meant almost all weapons are hitscans or rifles.

    • @tss1473
      @tss1473 3 года назад +1

      I think that's more of an arena shooter thing

    • @todesziege
      @todesziege 2 года назад +1

      Classic FPS weapons tended to have a mix of hitscan and non-hitscan weapons, with different niches.

  • @ert5419
    @ert5419 Год назад

    great video, loved it. but i didnt think i would be annoyed by low video quality in a video thats all about the talking

  • @Roxor128
    @Roxor128 Год назад +2

    3:55 - Old FPS were 11 on a 10-point scale all the time? What games were you playing? I don't remember the likes of Doom, ROTT, or Duke3D being particularly intense. Maybe if you were good enough to play on the hardest difficulty they might have been, but most of us weren't and didn't.

    • @Roxor128
      @Roxor128 Год назад

      @@blue-eyeschaosmaxdragon Funnily enough, I haven't even played either of the Doom reboot games yet. Bought them, but haven't gotten around to playing them. If I think "I feel like some Doom", I end up opening DOSBox and forget I even have them.

  • @asdfjklo234
    @asdfjklo234 3 года назад

    This is like gamer church with Welfare Walrus preaching from the pulpit and speaking from our hearts. Amen!!

  • @InnuendoXP
    @InnuendoXP 3 года назад +7

    Great closing line there.
    'outdated' is a lazy non-criticism, like 'overrated' - and people who love using it invariably fail to articulate what their problem actually is beyond "it's bad because it's old / popular"

    • @ikagura
      @ikagura 3 года назад +1

      So... Obsolete?

    • @InnuendoXP
      @InnuendoXP 3 года назад +5

      @@ikagura applicable to tech standards, business practices .etc
      Hardly relevant to creative design or stylistic decisions though.

    • @danielvibez4000
      @danielvibez4000 3 года назад

      Very intelligent.

    • @ikagura
      @ikagura 3 года назад

      @@danielvibez4000 How?

    • @ikagura
      @ikagura 3 года назад +2

      @@InnuendoXP Outdated is a very valid term

  • @pegasliusov
    @pegasliusov 2 года назад +2

    Unreal Tournament 1999😎

  • @andropolog
    @andropolog 3 года назад +5

    Watching this video remind me of bioshock. Isn't bioshock tend to be forgotten when discussing FPS? Even thought It like combination of modern fps and classic fps.
    It focus on story and atmosphere but still using classic gameplay like health system not regenerate shield, having multiple weapon not limited by two, and have to moving/dodging enemy rather than cover and aim.
    I know it is not as fast as classic fps, but it have perfect speed for me.

    • @ikagura
      @ikagura 3 года назад +3

      It's a FPS with some RPG and surival element (like the System Shock series).
      But yeah, it kept some of the dna of boomer shooter in an era with regenerative health.

    • @MILDMONSTER1234
      @MILDMONSTER1234 Год назад

      It’s aN immersive sim

    • @thosemerc3113
      @thosemerc3113 Год назад

      @@MILDMONSTER1234 a VERY light one

  • @VedantFalcon
    @VedantFalcon 3 года назад +1

    Don't forget Witchfire in upcoming Doom like games. Looks amazing.

  • @flutebasket4294
    @flutebasket4294 2 года назад +2

    4:44 That original Xbox controller was almost bigger than the system!

  • @fhjunior6183
    @fhjunior6183 3 года назад +1

    Comment for the Algorithm Deus

  • @rika-chan
    @rika-chan Год назад +1

    7:39 isn't this graph being read incorrectly? PC gaming is 19%, console 22% and mobile 59%.

  • @ericamcrae1610
    @ericamcrae1610 Год назад

    huh... even if i love arena shooters like unreal and wish they would come back.... i would have still liked to see that doom 4... always wondered what the invasion of earth would be like o.o

  • @TeryonTheHuman
    @TeryonTheHuman 2 года назад +4

    One other thing you’re neglecting to mention that is a big contributor to pc gaming’s rising again is the ability game on pc with a controller now without any additional bells and whistles. Something that started to really take shape around 2007-ish with xbox 360 controller support in alot of games. People who’ve primarily used consoles can enjoy these games without having to resort to mouse and keyboard if they don’t like it regardless of who thinks its “better for shooters” and blah blah blah. There’s a reason all these new boomer shooters also all mostly come out with controller support on day 1. For people like me who want to enjoy all the benefits of pc gaming without having to deal with the controls of it. In this day and age you see alot of “does this game have controller support” that makes or breaks a gamer’s purchase. I’d argue that’s a big contributor to boomer shooter resurgence as well.

    • @todesziege
      @todesziege 2 года назад

      This narrative always baffles me a bit. Gamepad or joystick support was commonplace in PC games going back to at least 1990 or so. Although not *every* game would support it, and the quality of support would vary, the idea that gamepads on PC wasn't a thing before the 360 controller is simply a myth.

    • @TeryonTheHuman
      @TeryonTheHuman 2 года назад

      @@todesziege what part of “without any additional bells and whistles” wasn’t clear?

    • @todesziege
      @todesziege 2 года назад

      @@TeryonTheHuman It (generally) wasn't hard to use at all.

    • @TeryonTheHuman
      @TeryonTheHuman 2 года назад

      @@todesziege we’re done talkin here. You literally just admitted in your initial comment the quality would vary game by game, making the transition from console to pc rough. Now it’s universally standard and expected to be there. There’s nothing to even argue here. This is a waste of time.

    • @todesziege
      @todesziege 2 года назад

      @@TeryonTheHuman The quality of controller implementation still varies from game to game, at least in my experience.
      I might be wrong, but to me it just comes across like people who didn't use to be PC gamers talking about an era they know little about.

  • @Westile
    @Westile 3 года назад +3

    6:37
    Why use Halo 1 as an example of bad AI? It fits in perfectly with the gameplay.
    And why all the footage gotta be so blurry bruh turn up ya OBS settings.

    • @welfarewalrus597
      @welfarewalrus597  3 года назад +4

      I actually used it as good AI. I was trying to imply that opposed to Halo's good AI

  • @thosemerc3113
    @thosemerc3113 Год назад

    7:46 I doubt that Doom 3 was intentially made to be "like half-life". It's play style is very reminiscent of Quake 2 (which half-life took alot from), but the main thing to consider is that Carmack always cared more for the technology than the "games" themselves, which is why both Quake 2 and Doom 3 are so technologically impressive and yet so plain in both art and gameplay areas.

  • @nemtudom5074
    @nemtudom5074 Год назад

    I recognize that Halo was a good game, but i still resent for it for starting a trend that nearly destroyed *QUALITY* shooters. Hell, i'd argue that after Halo 3, even that went down the toilet because of the trend *it* started.

  • @memoli801
    @memoli801 Год назад

    Liked Doo3 the most.
    Ethernal is just stressfull and the same time to slow on the movement to counter the action.
    Shure, you can use jumping and shit bur who wants this when selecting DOOM?

  • @Jader7777
    @Jader7777 3 года назад

    7:00
    You put Spec Ops in there, do you know what you're talking about? 🤔

    • @welfarewalrus597
      @welfarewalrus597  3 года назад +4

      Yes, that was my own recorded footage Spec ops. It did a lot to subvert the genre but it still used cover mechanics so I used it. I wasn't just refering to COD when I was talking about console shooters during that era, but what these games had in common.

  • @OveRaDaMaNt
    @OveRaDaMaNt 3 года назад +5

    I much prefer the half-life style of shooter to doom's. Tbh I'm already tired ot le new ebin old school shooters being released all the time. Controversial, I know.

    • @ikagura
      @ikagura 3 года назад

      How do you call a FPS that isn't a Doom-like but isn't a modern one either?

    • @OveRaDaMaNt
      @OveRaDaMaNt 3 года назад +1

      @@ikagura let's call it an immersive fps

    • @ikagura
      @ikagura 3 года назад

      @@OveRaDaMaNt Kinda bad

    • @i_likemen5614
      @i_likemen5614 2 года назад +3

      @@ikagura half life fps

    • @MILDMONSTER1234
      @MILDMONSTER1234 Год назад +2

      @@ikagura 2000s fps lol, fear is a good example

  • @MILDMONSTER1234
    @MILDMONSTER1234 Год назад +1

    00s fps like half life and fear > boomer shooters

  • @VedantFalcon
    @VedantFalcon 3 года назад

    New video from WelfareWalrus
    Friday night
    Me :-)

  • @AlphaZeroX96
    @AlphaZeroX96 3 года назад +1

    There's no problem with aiming with the controller. If you ever played the Timesplitters games, you'd know that. Sadly, you once again failed to see that. Doom 3 was made specifically for the PC, not consoles. So your point on it being slower for consoles is incorrect.