There is also the color pallet: many old-school fast-paced shooters have a rich verity of colors, while the more slower-paced cover-based ones have very few (usually of brown and gray).
The irony being of course that CoD-style games aren't really very realstic at all past the surface level. The "realism" is mostly just a marketing spin to sell you their console-mandated simplifications as improvements.
usually one thing becomes popular and everyone copies, only a few who understand the art will carve their own lane, games like splitgate were made by a small group of people who understood what made classic halo and unreal tournament work, every genre needs their ecosystem of different formulas within it, but once again... businesses will never understand long term investments like pro consumer passion project games work better than conforming.
finally a video that explains exactly how I think about the decline of the genre. I am a lover of arena fps and would really like to see the genre return, the only thing that worries me is the limitations they will implement to make them playable on console.
I always find it kinda funny when people think that the arena shooters were killed off by console accessibility. Arena shooters were gone long before Halo came out, and the culprit was Counter-Strike 1.6, not the Xbox. Most of the target audience was growing out of shooting demons and colored monsters at that time and looking for more "realistic" shooters, and C-S was just that: a slower, more methodical game that required strategy more than it required good aiming. I recall going to cyber cafes back then and finding myself playing UT and Q3 alone because everyone else was either into BF1942 or C-S.
To be fair, Ratchet and Clank and Resistance had the circular weapon wheel before Doom 2016. And ID Software did like Disruptor so maybe they liked what Insomniac did with those games.
Another good video, although I despise the term "boomer shooter" since it incorporates cuckchan slang and implies that the tenets of wanting to go fast, have control over your character, and be challenged are something that only old men like. "Old school shooter" is a much more descriptive term that won't become outdated when people stop misusing "boomer" to mean anyone over the age of 25.
It's just a quick and snappy name for a style of FPS that has been on the backburner for a hot minute. It's a hard pill to swallow that most of the people that prefer that kind of FPS are mostly older gentlemen and the average teenager and child who thinks anything with stylized or intentional pixelated graphics as being bad just for that alone. Add on that console controls drastically changed how FPS games were made, and having that kind of speed, accuracy, and control may very well be beyond them. Most modern FPS games have such a generous aim assist for console players that most of them wouldn't be able to play if forced to rely on their own skill. I hate that the style I like the most is also the niche now, but that's how it is. Blame modernity for it.
3:55 - Old FPS were 11 on a 10-point scale all the time? What games were you playing? I don't remember the likes of Doom, ROTT, or Duke3D being particularly intense. Maybe if you were good enough to play on the hardest difficulty they might have been, but most of us weren't and didn't.
@@blue-eyeschaosmaxdragon Funnily enough, I haven't even played either of the Doom reboot games yet. Bought them, but haven't gotten around to playing them. If I think "I feel like some Doom", I end up opening DOSBox and forget I even have them.
Great closing line there. 'outdated' is a lazy non-criticism, like 'overrated' - and people who love using it invariably fail to articulate what their problem actually is beyond "it's bad because it's old / popular"
Watching this video remind me of bioshock. Isn't bioshock tend to be forgotten when discussing FPS? Even thought It like combination of modern fps and classic fps. It focus on story and atmosphere but still using classic gameplay like health system not regenerate shield, having multiple weapon not limited by two, and have to moving/dodging enemy rather than cover and aim. I know it is not as fast as classic fps, but it have perfect speed for me.
It's a FPS with some RPG and surival element (like the System Shock series). But yeah, it kept some of the dna of boomer shooter in an era with regenerative health.
huh... even if i love arena shooters like unreal and wish they would come back.... i would have still liked to see that doom 4... always wondered what the invasion of earth would be like o.o
One other thing you’re neglecting to mention that is a big contributor to pc gaming’s rising again is the ability game on pc with a controller now without any additional bells and whistles. Something that started to really take shape around 2007-ish with xbox 360 controller support in alot of games. People who’ve primarily used consoles can enjoy these games without having to resort to mouse and keyboard if they don’t like it regardless of who thinks its “better for shooters” and blah blah blah. There’s a reason all these new boomer shooters also all mostly come out with controller support on day 1. For people like me who want to enjoy all the benefits of pc gaming without having to deal with the controls of it. In this day and age you see alot of “does this game have controller support” that makes or breaks a gamer’s purchase. I’d argue that’s a big contributor to boomer shooter resurgence as well.
This narrative always baffles me a bit. Gamepad or joystick support was commonplace in PC games going back to at least 1990 or so. Although not *every* game would support it, and the quality of support would vary, the idea that gamepads on PC wasn't a thing before the 360 controller is simply a myth.
@@todesziege we’re done talkin here. You literally just admitted in your initial comment the quality would vary game by game, making the transition from console to pc rough. Now it’s universally standard and expected to be there. There’s nothing to even argue here. This is a waste of time.
@@TeryonTheHuman The quality of controller implementation still varies from game to game, at least in my experience. I might be wrong, but to me it just comes across like people who didn't use to be PC gamers talking about an era they know little about.
6:37 Why use Halo 1 as an example of bad AI? It fits in perfectly with the gameplay. And why all the footage gotta be so blurry bruh turn up ya OBS settings.
7:46 I doubt that Doom 3 was intentially made to be "like half-life". It's play style is very reminiscent of Quake 2 (which half-life took alot from), but the main thing to consider is that Carmack always cared more for the technology than the "games" themselves, which is why both Quake 2 and Doom 3 are so technologically impressive and yet so plain in both art and gameplay areas.
I recognize that Halo was a good game, but i still resent for it for starting a trend that nearly destroyed *QUALITY* shooters. Hell, i'd argue that after Halo 3, even that went down the toilet because of the trend *it* started.
Liked Doo3 the most. Ethernal is just stressfull and the same time to slow on the movement to counter the action. Shure, you can use jumping and shit bur who wants this when selecting DOOM?
Yes, that was my own recorded footage Spec ops. It did a lot to subvert the genre but it still used cover mechanics so I used it. I wasn't just refering to COD when I was talking about console shooters during that era, but what these games had in common.
I much prefer the half-life style of shooter to doom's. Tbh I'm already tired ot le new ebin old school shooters being released all the time. Controversial, I know.
There's no problem with aiming with the controller. If you ever played the Timesplitters games, you'd know that. Sadly, you once again failed to see that. Doom 3 was made specifically for the PC, not consoles. So your point on it being slower for consoles is incorrect.
There is also the color pallet: many old-school fast-paced shooters have a rich verity of colors, while the more slower-paced cover-based ones have very few (usually of brown and gray).
quake
@@koopertrooper7008 Which why I've said "many" and not "any".
How many cover-based shooters, in contrast, do you know that have rich color palettes?
Palette not pallet.
A pallet is a piece of wood that forklifts carry around in warehouses.
Yep and all for it. Games like doom are making games like roboquest my total favorite. Doom eternal rules. 2020 game of the year!
legit excited to see a new vid from you
Boomershooter are way better than these cod shooter with everything has to be realistic
The irony being of course that CoD-style games aren't really very realstic at all past the surface level. The "realism" is mostly just a marketing spin to sell you their console-mandated simplifications as improvements.
usually one thing becomes popular and everyone copies, only a few who understand the art will carve their own lane, games like splitgate were made by a small group of people who understood what made classic halo and unreal tournament work, every genre needs their ecosystem of different formulas within it, but once again... businesses will never understand long term investments like pro consumer passion project games work better than conforming.
finally a video that explains exactly how I think about the decline of the genre. I am a lover of arena fps and would really like to see the genre return, the only thing that worries me is the limitations they will implement to make them playable on console.
Under the mayos video did this lol
I always find it kinda funny when people think that the arena shooters were killed off by console accessibility. Arena shooters were gone long before Halo came out, and the culprit was Counter-Strike 1.6, not the Xbox. Most of the target audience was growing out of shooting demons and colored monsters at that time and looking for more "realistic" shooters, and C-S was just that: a slower, more methodical game that required strategy more than it required good aiming. I recall going to cyber cafes back then and finding myself playing UT and Q3 alone because everyone else was either into BF1942 or C-S.
i'd say that if doom eternal is perfectly playable on consoles so can a... *huffs copium* ...new unreal tournament
To be fair, Ratchet and Clank and Resistance had the circular weapon wheel before Doom 2016. And ID Software did like Disruptor so maybe they liked what Insomniac did with those games.
Another good video, although I despise the term "boomer shooter" since it incorporates cuckchan slang and implies that the tenets of wanting to go fast, have control over your character, and be challenged are something that only old men like. "Old school shooter" is a much more descriptive term that won't become outdated when people stop misusing "boomer" to mean anyone over the age of 25.
That's why I always talk about "classic FPS" (even if Half-Life may or may not be classic depending of who you ask).
Shmup used to be called shooter until doom came out
it rhyme tho
It's just a quick and snappy name for a style of FPS that has been on the backburner for a hot minute. It's a hard pill to swallow that most of the people that prefer that kind of FPS are mostly older gentlemen and the average teenager and child who thinks anything with stylized or intentional pixelated graphics as being bad just for that alone. Add on that console controls drastically changed how FPS games were made, and having that kind of speed, accuracy, and control may very well be beyond them. Most modern FPS games have such a generous aim assist for console players that most of them wouldn't be able to play if forced to rely on their own skill.
I hate that the style I like the most is also the niche now, but that's how it is. Blame modernity for it.
We have roguelikes and metroidvanias as names of game genres
Why not call these old school style of shooters “doom-likes” or “Quake-Nukems”
Don't forget they tended to not have hitscan weapons
Blood,shadow warrior,ion fury wolfenstein, even doom has it.It's not about hitscan weapons .
@@Kutikyla Maybe they meant almost all weapons are hitscans or rifles.
I think that's more of an arena shooter thing
Classic FPS weapons tended to have a mix of hitscan and non-hitscan weapons, with different niches.
great video, loved it. but i didnt think i would be annoyed by low video quality in a video thats all about the talking
3:55 - Old FPS were 11 on a 10-point scale all the time? What games were you playing? I don't remember the likes of Doom, ROTT, or Duke3D being particularly intense. Maybe if you were good enough to play on the hardest difficulty they might have been, but most of us weren't and didn't.
@@blue-eyeschaosmaxdragon Funnily enough, I haven't even played either of the Doom reboot games yet. Bought them, but haven't gotten around to playing them. If I think "I feel like some Doom", I end up opening DOSBox and forget I even have them.
This is like gamer church with Welfare Walrus preaching from the pulpit and speaking from our hearts. Amen!!
Great closing line there.
'outdated' is a lazy non-criticism, like 'overrated' - and people who love using it invariably fail to articulate what their problem actually is beyond "it's bad because it's old / popular"
So... Obsolete?
@@ikagura applicable to tech standards, business practices .etc
Hardly relevant to creative design or stylistic decisions though.
Very intelligent.
@@danielvibez4000 How?
@@InnuendoXP Outdated is a very valid term
Unreal Tournament 1999😎
Watching this video remind me of bioshock. Isn't bioshock tend to be forgotten when discussing FPS? Even thought It like combination of modern fps and classic fps.
It focus on story and atmosphere but still using classic gameplay like health system not regenerate shield, having multiple weapon not limited by two, and have to moving/dodging enemy rather than cover and aim.
I know it is not as fast as classic fps, but it have perfect speed for me.
It's a FPS with some RPG and surival element (like the System Shock series).
But yeah, it kept some of the dna of boomer shooter in an era with regenerative health.
It’s aN immersive sim
@@MILDMONSTER1234 a VERY light one
Don't forget Witchfire in upcoming Doom like games. Looks amazing.
4:44 That original Xbox controller was almost bigger than the system!
Comment for the Algorithm Deus
7:39 isn't this graph being read incorrectly? PC gaming is 19%, console 22% and mobile 59%.
huh... even if i love arena shooters like unreal and wish they would come back.... i would have still liked to see that doom 4... always wondered what the invasion of earth would be like o.o
One other thing you’re neglecting to mention that is a big contributor to pc gaming’s rising again is the ability game on pc with a controller now without any additional bells and whistles. Something that started to really take shape around 2007-ish with xbox 360 controller support in alot of games. People who’ve primarily used consoles can enjoy these games without having to resort to mouse and keyboard if they don’t like it regardless of who thinks its “better for shooters” and blah blah blah. There’s a reason all these new boomer shooters also all mostly come out with controller support on day 1. For people like me who want to enjoy all the benefits of pc gaming without having to deal with the controls of it. In this day and age you see alot of “does this game have controller support” that makes or breaks a gamer’s purchase. I’d argue that’s a big contributor to boomer shooter resurgence as well.
This narrative always baffles me a bit. Gamepad or joystick support was commonplace in PC games going back to at least 1990 or so. Although not *every* game would support it, and the quality of support would vary, the idea that gamepads on PC wasn't a thing before the 360 controller is simply a myth.
@@todesziege what part of “without any additional bells and whistles” wasn’t clear?
@@TeryonTheHuman It (generally) wasn't hard to use at all.
@@todesziege we’re done talkin here. You literally just admitted in your initial comment the quality would vary game by game, making the transition from console to pc rough. Now it’s universally standard and expected to be there. There’s nothing to even argue here. This is a waste of time.
@@TeryonTheHuman The quality of controller implementation still varies from game to game, at least in my experience.
I might be wrong, but to me it just comes across like people who didn't use to be PC gamers talking about an era they know little about.
6:37
Why use Halo 1 as an example of bad AI? It fits in perfectly with the gameplay.
And why all the footage gotta be so blurry bruh turn up ya OBS settings.
I actually used it as good AI. I was trying to imply that opposed to Halo's good AI
7:46 I doubt that Doom 3 was intentially made to be "like half-life". It's play style is very reminiscent of Quake 2 (which half-life took alot from), but the main thing to consider is that Carmack always cared more for the technology than the "games" themselves, which is why both Quake 2 and Doom 3 are so technologically impressive and yet so plain in both art and gameplay areas.
I recognize that Halo was a good game, but i still resent for it for starting a trend that nearly destroyed *QUALITY* shooters. Hell, i'd argue that after Halo 3, even that went down the toilet because of the trend *it* started.
Liked Doo3 the most.
Ethernal is just stressfull and the same time to slow on the movement to counter the action.
Shure, you can use jumping and shit bur who wants this when selecting DOOM?
7:00
You put Spec Ops in there, do you know what you're talking about? 🤔
Yes, that was my own recorded footage Spec ops. It did a lot to subvert the genre but it still used cover mechanics so I used it. I wasn't just refering to COD when I was talking about console shooters during that era, but what these games had in common.
I much prefer the half-life style of shooter to doom's. Tbh I'm already tired ot le new ebin old school shooters being released all the time. Controversial, I know.
How do you call a FPS that isn't a Doom-like but isn't a modern one either?
@@ikagura let's call it an immersive fps
@@OveRaDaMaNt Kinda bad
@@ikagura half life fps
@@ikagura 2000s fps lol, fear is a good example
00s fps like half life and fear > boomer shooters
Half Life came out in 1998.
New video from WelfareWalrus
Friday night
Me :-)
There's no problem with aiming with the controller. If you ever played the Timesplitters games, you'd know that. Sadly, you once again failed to see that. Doom 3 was made specifically for the PC, not consoles. So your point on it being slower for consoles is incorrect.