And now Teleport is probably one of the most broken pivot moves in 6v6 Singles. Any bulky attacker or wall that can learn it can safely get a teammate in and pass a Wish onto it.
On Heart Gold, I brought a Togepi to fight Morty. My whole team got knocked out, except that Level 12 Togepi, against the 25 Gengar. I used metronome, to get wish, shadow ball or Atleast any move that does damage. I got self destruct.
+Maty Navarro SoulSilver I brought Togepi to Whitney (can't remember level but close to 20) got desperate with Metronome and got Judgement crit on Miltank
There is a way that Synchronoise can get even worse. Eevee gets it as an egg move. If that Eevee then evolves into Umbreon, you have a Syncronoise that only hits Dark types. But, it's still Psychic type, which Dark is immune to. It's literally a move that can only hit Pokemon that it can't affect. Also, Kinesis has an even better reason that no one remembers it. In generation 1, it was complete inaccessible. Technically Kadabra learned it at a low level, but since it was learned before Abra could evolve into Kadabra, and the wild Kadabras in the Unknown Dungeon were very high level, there was no way for a player owned Kadabra to have the move.
RydelFox But that would also mean that every other Eveelution gets it, giving it decent type coverage. Also, since Ralts gets it as an egg move, you could give it to Gallade and get fighting coverage.
Commander Cody But does it though? Remember that Synchronoise is ALWAYS a Psychic type. None of the Eeveelution types are weak against Psychic, so you wouldn't be able to use it for anything anyway. Gallade is a Psychic/Fighting type already, doesn't it get enough fighting coverage from that?
Do Not Remove This Seal And when did I say that it hit those types for super effective damage? When I said decent coverage, what I meant was it can hit a good amount of types. And besides, while none of the eeveelution types are weak to Psychic, all of them but two (Psychic itself and Dark) don't resist it. Really anything with a base power of 120 is going to hit pretty hard, and Psychic can hit almost any type for neutral damage.
Fun fact, there is actually one case where Synchronoise is useful, but it is extremely unlikely. In Pokemon X specifically, if you are horde hunting on Route 8 and you run into a shiny Seviper in a Zangoose horde. If you have a Normal type with Synchronoise in the front of your party, you can KO all the Zangoose before they KO the shiny Seviper.
@@LoverofSquids Fun fact: This is because Eevee gets Synchronoise. Technically, all Eeveelutions have access to a 120 BP Psychic move that works on any Pokémon that shares their Type. I learned this because a friend of mine got their Crabominable nuked by a Glaceon with Synchronoise.
@@Mst3kfanatic1 Horde battles give you 5 encounters, each of those pokemon have a 1 in 4096 chance of being shiny. In horde battles, the odds of getting any one shiny pokemon is about 1 in 820. Since we need to have the Seviper specifically be shiny, our odds are still 1 in 4096. Since Seviper/Zangoose hoards happen for 100% of all hoard battles on route 8, let's assume you were planning for this. It is also worth considering that shiny Zangoose don't matter, since all we need for this use of the move to work is a shiny Seviper. So, with all this in mind, with planning involved, Synchronise is useful at least 1 in 4096 times.
Glaceon could use Synchronoise to prevent opponents from taking advantage of Ice Type resistance to Hail which it can then abuse. Flareon could alternatively make use of it to prevent opponents from taking advantage of Sunny Day weather. Synchronoise isn't that bad a move in the grand scheme of things if you know how to use it thanks to the base 120 power.
Golden Magikarp Splash should actually harshly lower your opponent's DEF and SP.DEF stats. That could be really good for support and for Magikarp to be actually more useful in battle.
In real life, TELEPORT is probably one of the most useful move to have. Just imagine travelling to your school,job,vacation spot for FREE!! ...and guess what, you'll never be LATE AGAIN!
Well, teleport only takes you to pokemon centers or outside of the structure you are in, so in real life you would only be able to use it for going to the hospital (Pokemon center), or leaving the building you are in (Which would be very useful for horror movies)
What about Flatter? A move that is unquestionably worse to its counterpart, it confuses the opponent but at a cost of raising their Special Attack. But since confusion damage doesn't take Sp. Attack into account all it does is buff the other team and cause a temporary status ailment. There is literally no point to it when Confuse Ray or even Swagger are available to a hefty majority of Pokemon..
now tell me how a sp att boost on a machamp + a 100% confusion chances will help him? as far as i know, machamp will win nothing from this boost. some move need a brain to understand how to use them i dont know all attack but it is the only one with a 100% confuse chances
are you telling me that boosting the special attack of a non special attack pokemon and having one of the only 100% chance to confuse the opponent and the boost will have no help at all. Yeah i know , aura sphere. but it suck if the pokemon is EV trained.
The self destruct moves. I hate it when a pokemon from a trainer in the main game goes full ISIS and blows your pokemon to smithereens and just waste the xp gain you wanted to grab
Bender B. Rodriguez Turn 1: Gigalith uses Curse., raises attack and defense. enemy pokemon attacks, brings it down to 1 HP thanks to sturdy. Turn 2: Gigalith eats Custap berry, goes first, uses Explosion.
Synchronoise actually can work well if used on Kecleon, because of the ability color change. Get hit by a STAB move? Synchronoise. Boom. Free 120 base power attack. Very situational, but unexpected nontheless.
No, because Synchronoise is a Psychic-type attack and would therefore only make it work on Psychic types, because Protean takes effect before the move is used IIRC.
Champion Red sent out Lvl 100 Mew Youngster Joey sent out Lvl 4 Rattata Mew used Metronome! Metronome turned into Explosion Rattata held on to its Focus Sash Mew fainted Red Blacked Out
Kids these days better be thankful they didn't have to deal with the monstrosity known as generation 1 "wrap". The fact that you couldn't move, and the TM had 90% accuracy, and a 12.5% chance to hit you up to 5 times, made this move unbearable during the first gen. Especially since you would find yourself repeatedly sitting there, sifting through potions, finally to be allowed to move again, JUST TO HAVE YOUR OPPONENT MOVE FIRST AND USE WRAP AGAIN AND IT DOESN'T MISS. Next thing you know, you're sitting through 4-5 more turns, watching your health dwindle all over again, as you wish you could do something.
Doesn't that mean it's the best move? It's up there with Blizzard, Psychic-types, and the rest of the Gen-I gamebreaker club. Also, this: static.fjcdn.com/pictures/Problems+with+gen+1+not+oc+just+interesting+read_cad9bb_3856475.jpg
holy shit dude, that was actually really informative. I easily didn't know 3/4 of the stuff on there. I'm actually playing a first gen pokemon game currently. I can't wait to try some of these out! Thanks for the link man :)
JWittz! As a follow-up to this video, you should make a Top Ten Worst Pokèmon Abilities! I doubt you'll see this, but that'd be a video I'd love to see in the future!
I stumbled across a shiny Skarmory in the Battle Pyramid in Emerald. It was my worst moment in Pokemon ever...:( You can't bring pokeballs into the pyramid
Frustration has some competitive use. In a format when Ditto become common, you would like to have Frustration to weaken the attack power of opposing Pokemon that transform into your Frustration user. Squash is a pretty useful move in doubles and has been used a lot in White Kyurem teams during VGC2016. I agree about the singles part tho. Kinda expected Conversion 2 on the list. Conversion has at least some use as a Z-Move. I can't believe Teleport took so long to get buffed.
Everyone hates Quash. But I figured out how to use it. You wouldn't believe how many battles ive won simply because I could keep the other team from acting when they wanted. Know who can learn Quash? Sableye. Know what ability Sableye has? Prankster.
Yea quash is good with double strats.....so is bestow (I run bestow ribombee on one of my doubles teams). Also metronome can be good on assist teams. Mega baynette can learn metronome and metronome is effected by prankster.
Constrict is actually, as of Gen 6, 1/4 of a Bubble. In Generation 6, Bubble was buffed to 40 base power, making it actually superior to Water Gun in single battles (in doubles or triple, it hits all adjacent opponents at half power).
What about Protect? For those who play single battles all the time, all it does is stall the battle. The only way it's good in double/triple is for protecting from a move like Earthquake used by an ally, or, again, stalling the battle.
***** protect is a bad move but no where as close to any on the list because protect can actually save u from if a pokemon has it its ony annoying for the opponent
Cheraad Mitchell Devon True, but it fails if the opponent is healing, using bide, used the turn before, etc, giving a missed chance to attack and possibly hurt them even more.
***** Well you just need to be smart about it. Obviously you're not gonna use protect twice in a row. And you shouldn't be protecting when an opponent has recovery and will probably use it. And Bide is shit anyway, it's literally never used, you don't have to worry about that.
Frustration is very useful in competitive (as Shofu should be aware) as it means if a Ditto copies you its main stab attack will do nothing as they run max happiness.
***** I still prefer using more straightforward strategies rather than something so convoluted. It's just how I've always battled. I do mix things up from time to time, but never to the point where I run a gimmicky and unreliable strategy.
Do you know how often that is? Hardly ever. Ok, so a ditto copies you, and sees that you have frustration because you have no life and spent time making your pokemon hate you. All he has to do is use one of his 3 other attacks.
There is one exception for teleport, imo. In the early game before you can use fly, it's useful to use to quickly get back to a pokemon center to heal while grinding up levels.
***** It earns you lots of hearts if you use it last (Gen 3), more hearts if the Judge's Voltage is low (Gen 4), and it's pretty appealing as long as it's in a Cute contest (Gen 6).
bear in mind that this list is more along the lines for competitive play rather than general purpose. There's no reason you would use Teleport, or any of the moves on this list competitively.
NValverde1992 I also thought that, but then they mention the Smoke Ball, which seems to indicate that they are at least contemplating non-competitive factors of some moves.
It's funny how great Pokemon like Kadabra and Alakazam learn two of the worst moves. I actually like Teleport because when you've caught an Abra early on in the game (when you don't have a bike or Fly) you can instantly teleport to the last pokemon centre visited. Of course i replace Teleport as soon as possible but it's fun while it lasts.
Well, yeah, but it will just be a useless filler in your Pokemon's moveset. Plus, Dig is much more handy, at least it does damage, unlike Teleport. Plus, it may take you back to the last Pokemon Center, but that's until you can use HM Fly
I'm not sure if it is, but it is a battle option in secret bases. It's still generally useless on Umbreon, but the point, I think, was to give it to Eevee. On Vaporeon, for example, Synchronoise might actually be pretty good, considering it may have no other way of dealing with bulky water types outside of shadow ball. Of course, Toxic might be better, but let's say theoretically you're up against a Tentacruel. There it works brilliantly, I guess. Same goes for Glaceon. Sylveon doesn't really need it because it has access to psyshock, but yeah. The designers wanted to be cutesy by letting Eevee have it. It'd be pretty odd to put any special attack on an Umbreon, especially when it has access to Foul Play, which would also be super-effective against other dark types in an Inverse battle.
Wow, it's been a year already? I had no idea... 3:56 JWittz: "Synchronoise" Me: "What?! It's Synchronize! Synchro-" *I see how it's spelled* Me: "What? WHAT?! How have I never noticed that's how it spelled?!" *Begins reconsidering entire life* (BTW, Umbreon can learn it via breeding, and since Dark is immune to Psychic...)
Hayda Rinna Indeed. Synchronize is absolutely fantastic, but it's an ability, not a move. Synchronoise, on the other hand... I'd rather have Splash, since it has more PP and would keep my Pokémon away from struggle longer.
I find Synchronoise very handy on Kecleon. The opponent most likely hits Kecleon with a STAB Move thus making Kecleon the same type as the opponent thus making you able to hit them with Synchronoise.
bowie4020 Well, supposing Kecleon survives a, let's say, fighting attack, the now-fighting-type Kecleon can hit back with Synchronoise. But only if the opponent is a fighting-type also. If it's any other type - like a Heliolisk that knows Focus Blast - it's not gonna hit said Heliolisk. And even if the opponent is a fighting type, it may be resistant to fighting-type moves [like Breloom, Heracross, Gallade or Hawlucha, just to mention a few]. So, it's still pretty bad.
My pokemon love is really starting to come back and grow. Took a little break the last year. Feels good. Needed a little break to feel mew again (ba dun tss)
Teleport is a pretty sick move outside of battle for the beginning of *any* Pokemon game. Instantly teleport to the last Pokemon center you used, and save a ridiculous amount of time waaay before you can even get Fly. Not to mention Abras can usually be caught before you reach even the third gym.
I actually find teleport quite useful when outside of battle. It's because Abra is quite common in the early stages of most Pokemon games. With fly being accessible during the middle stages of the games. So basically it's a poor mans fly (you can only teleport to the last Pokemon center you went to but it's still very helpful).
When I clicked on the video and he started talking about moves, I was like "Oh he must have accidentally said 'moves' instead of 'movies'." but then they started the count down and I read the name again and then I was like "Oh, okay this is fine too." xD
Teleport actually does have one redeeming factor. You can use it outside of battle to quickly return to the last town you visited. Sure, it's made almost obsolete when you get Fly, but that move can only be used outdoors. Plus, Teleport is one of the moves you can use to trigger the Mew glitch in Generation One.
It can really screw you over if you use it without thinking though; the first time I played a pokemon game, I caught an abra in cerulean city and when I checked it out in the menu, I saw that teleport could be used out of battle, so I used it. I had no idea what it would do and ended up being taken back to pewter city because I hadn't been to the pokemon center yet. For years after this, I hated this move for making me trek through Mt. Moon again for no reason. Though provided that you know where it's going to take you, it can have some out of battle use.
I am gonna be that guy here, but technically you could argue that Frustration is more useful than Return. Lets say you have a Pokemon with Frustration and your opponent sends out a Ditto. That Ditto will transform into your Pokemon, thus getting the move Frustration. However, that Ditto's Frustration is probably going to be very weak because there is a very good chance that the Ditto will have max happiness. If you opted to use Return, then that Ditto could use it at full power as well. This is VERY niche, but nonetheless it is a selling point for Frustration over Return.
+p4 Games Yeah but that's extremely situational. Also, I don't like the thought of having unhappy Pokemon at all, especially in Gen 6 where there's a chance that something good will happen to my very happy Pokemon during battle (potentially healing from a status condition faster, higher critical hit ratio, surviving a move by one HP that would've KO'd it, etc.) Not to mention in Black 2 and White 2, the main villain Ghetsis has a Hydreigon who knows Frustration, and guess what? It's at full power! Gives you an idea of exactly how cruel Ghetsis is to his Pokemon, and it's just one more reason for me to hate him. So yeah, maybe Frustration has a couple of uses, but I'll still take Return over Frustration any day.
+Elise Arainai that whole gen 6 thing you said with happiness actually has to do with affection, which has absolutely nothing to do with happiness. You could have 0 happiness and max affection and those good things would still happen in battle.
Asbel Flann My bad, they seem similar so I must've gotten the terms mixed up. But I still don't like unhappy Pokemon. Imagining myself as a Trainer, I'd much rather my Pokemon like me and be happy, so you'll never see me use Frustration. (also I'm not a competitive player, so I'm not going by strategies here)
Elise Arainai nah I get you, I def wouldn't use frustration myself either. Not only is the thought unhappy, but its also more effort to keep your pokemon at 0 happiness than it is to get them to 255 happiness
I have a suggestion for a video: The Top 5 or 10 Move Animations as of Gen VI. I mean, since the shift to 3D models, some moves have gotten really really awesome animations, and I'm curious what JWittz thinks.
Mud Sport. How could you forget Mud Sport. It weakens electric type moves... and it's known by mostly ground types (they're already immune to electric)
While it's still not a fantastic move, Gen 4 realised how pointless it was in Gen 3 and gave several Water types access to it, as well as giving Grass types access to Water Sport. It's still generally only useful on monotype teams though, and nobody in their right mind would use one of those seriously.
It might not be a great thing to have in battle, but on the field, Teleport can actually be pretty helpful since it will bring you right back to the last Pokemon center you visited.
tay kyles Fly is usually locked for late game, and abra can be found early, and especially when you go through the one big ass cave thats always in pokemon and always after the first or second gym, its helpful. Yes fly is better, but generally takes a while to unlock and teleport beats running 3 routes to the town, not to mention alakazam is godlike so obviously they've got to have some catch to grabbing him.
John Butrum I'm not really concerned about getting to a pokemon center early in the game because all the routes early on have better ways back the way you came so you can avoid all grass. It's also a waste of a moveslot. At least fly can do damage.
Water/Mud Sport are, in my opinion, the most useless moves in the game. They might be decent on the right Pokémon, but no Pokémon has a proper use for it.
+Inspectorinfernape Yeah, can we talk about how water types get Water Sport when they resist fire and only ground types get Mud Sport when they're immune to electric as is? I suppose using them in double battles would be decent if Rain Dance didn't do that Water Sport did as well as activating abilities and boosting water type attacks by 50%. Maybe Mud Sport could be usable in doubles? No, the lightningrod ability is 100% better as it completely negates electric type attacks aimed at your side of the field.
I would much rather have teleport rather than things like Mud Sport or Water Sport. Hell most pokemon that learn mud sport are already immune to electric. Early game teleport is very helpful, allowing you to quickly return to a pokecenter before you get fly.
XelNigma Mud Sport is somewhat useful as it helps the whole team, plus: mantine, Relicanth, Kingler, Blastoise, Slowpoke, Seaking, Feraligatr, Crawdaunt, etc can learn it.. There are are more pokemon that are weak to electric that learn mud sport, than ones that are immune. Water Sport on the other hand is a poor man's version of rain dance.
One of my least favorite moves is Memento. You lower some of your opponent's stats by two stages (I think), and you die. What? WHAT?! Excuse me?! I should be defeating that Pokemon if it means mine has to go down too! >:(
It allows you to cripple the pokemon, and bring in a sweeper that essentially gets a free turn to set up while your opponent is forced to switch out. If you saved it for the right moment, it can be very useful.
***** No, Perish Song knocks out any Pokemon on the field that had heard it within three turns. Memento faints your own Pokemon but lowers the opponent's Attack and Special Attack. They are two different moves.
actually, if my memory serves, teleport takes you to the last pokemon center you were at. Dig works exactly like an Escape Rope, taking you outside the cave you entered.
I was actually just thinking that, Teleport is good outside of battle, since, as mentioned above, it teleports you to the last pokemon center you went to.
Moves like constrict are kind of useful for catching Pokémon. Say you took over half the opponents HP with one move and you're worried it will faint if you hit it again. But you know your best chance of capturing that rare, hard-to-catch Pokémon is to get its HP in the red zone. So moves like constrict help to carefully whittle that HP bar from yellow down to red, provided it doesn't crit and all your efforts go down the toilet. Also, Pokémon like Delibird lead me to believe that some Pokémon weren't meant for the big leagues. The guy clearly just likes to give presents. (Hey, if there's a Santa Pokémon, is there a Krampus Pokémon? Which would you think it'd be?)
4:22 you forgot that certain pokemon can learn Synchronoise through breeding, and one of those pokemon that can learn it through breeding: Eevee. That adds about 7 types alone to the coverage of pokemon can be hit by it. Sure, on some eeveelutions, it's useless, *cough* Umbreon *cough*, but on something like a Sylveon, it's fairly reasonable. Other pokemon that can learn it through breeding are: Psyduck, Natu, Ralts, and Woobat. I would say that it's still a bad move, but if I had to place it on this list, it be #8, not #5.
pardeep dhaliwal I know, but I still believe it's dosen't deserve to be lower than Quash for that simple reason. Where would you have placed it on this list?
honestly i wouldnt place it on this list, it helps many pokemon active orbs, get speed boosts and get HP from wish and lefties, also lets you scout and stall for PP, misses, and damage from toxic or burn
The irony is, in most other RPG and strategy games, teleportation abilities are overpowered (if not essential), providing you with instant tactical advantage.
Well, they're talking about usefulness in battle. However, even outside of battle, there is still very little reason to have Teleport taking up a move slot on your team, once you're able to replace it. Once you have Fly, there's no reason to use Teleport, unless you're in a cave. Even then, Escape Ropes are very cheap and do the same exact thing. I'd much rather spend a little bit of cash for a couple escape ropes than have Teleport taking the spot of a much more useful attack.
Was playing Alpha Sapphire today, and spent about 30 minutes looking for a Ralts. During that 30 minutes, I snuck up on one. IT WAS LEVEL 13, EVEN MY STRONGEST POKEMON WAS ONLY AT LEVEL 9. Because it was so early in the game, I had to have it. Why don't I have that Ralts? Teleport. The funny part was that it waited to use it too. Actually got the HP down to red.
When i looked for a ralts (when i startet the game) for 30 mins, and i used my dexnav, and then a shiny ralts pop out and used teleport.... *throwes the 3ds out the window* (true story)
Quash is actually not bad on Prankster Murkrow. Or anything else with Prankster. Definitely an underrated Doubles move, it can actually mess up a lot of things.
After watching another Pokemon video, I actually say another move should be on this list. Flatter. Flatter is like Swagger, only it raises the target's Special Attack instead of Attack. This is another one of those moves that you wonder why it even exists. Swagger raising Attack means the opponent will do more damage to themself in confusion. Since confusion only factors in Attack, Flatter's raising Special Attack doesn't affect it at all. In fact there's absolutley NO WAY Flatter's Sp Attack boost can ever be BAD for the target. At worst, it'll influence nothing (used on a physical attacker). And if they're special-based... congratulations, you just helped them. Kind of like Present. If you want to inflict confusion without the risk of Swagger, just use Confuse Ray. Same effect, just without the possibility of giving a special sweeper a boost.
swagger and flatter are awesome moves in double battles, use them on your own poke who is carrying the de-confuse berry and bam they can wreck shop and get a buff, i used flatter on a poke that had surf once in a double, and when the berry went off and he de-confused he started sweeping, killing both each turn it was awesome
if this were a list of the worst moves in a line of moves doing the same thing, i would agree. imo, flatter is still better than most of the moves listed, so it doesnt belong in my opinion anyways.
There are actually better ways to pull that off without wasting your partner's turn, or at least doing better than +1. You could have one Pokemon use Draco Meteor and have its partner use Topsy-Turvey, you now have +2. The Swagger Own Tempo/Substitute/Persim/Lum combo can be great, but Flatter isn't as good because it only gives a +1 boost. Probably not worth wasting an ally's turn for. Remember Double battles are very fast-paced.
I never said anything about Swagger being bad. In fact, Swagger-Foul Play was so good that was one of the reasons Smogon banned it. Flatter can't be combined with anything like that, since there's no special equivalent of Foul Play. This list DID incorperate at least one move that was considered bad because another did everything it could and more (Bestow vs Trick) so why not Flatter? (confuse Ray and Swagger being the better options)
"Hold Hands" is another BAD Move. It pretty much has the Same Effect as "Celebrate" which is: "IT DOES NOTHING!!!"(No Stat boosts, No Damage, no Anything!) Oh! "Selfdestruct", "Explosion", and "Momento" are also useless because your OWN Pokemon Faints upon using those Moves.
The last three you are wrong if you are a good pokemon battler you would know how to use those move which actually work well (I have a gigalith with explosion and it helps me win a lot of battles)
max solis Yeah, but you don't know for sure if the Move will successfully KO the Enemy Pokemon when used. Then you will have done all that for Nothing! Also, your Pokemon's Friendship Decreases every time you use those moves. So, I don't really see the advantage of using those moves. :\
I only use the move when I'm sure it's going to knock out at least two pokemons & not really because if a pokemon knocks out the other he's friendship would also grow
michaelhole137 but you don't battle just for that single pokemon to win, if you battle 6v6, you may need to sacrifice a pokemon in order to win the fight. Anyways explosion and Selfdestruct have been nerfed in the last gen, but memento could be useful to let a pokemon have a free turn to set up.
I found Abra is extremely easy to catch I caught one every time I threw a pokeball at one not sure if I was lucky though I didn't bother to look up its catch rate.
My issue was it was so early in the game the only type of pokeball I had was just that. A regular Pokeball. I threw one and it didn't work. Abra used Teleport immediately the next turn.
Usually people who don't know catch rates or never heard of a quick ball can't catch an abra... It has a catch rate of 255 (25%) you might as well throw the pokeball on the first turn!
I've never been that big on Hidden Power. Obviously it has its uses in competitive play (a lot of the builds you see on Smogon implement certain types of Hidden Powers for the sake of type coverage), but in casual play, it's just not that good. A move with only 60 base power (as of Gen VI) whose type is determined by Individual Values? Most casual players aren't going to go through the trouble of trying to get a Pokemon with just the right IVs for the right Hidden Power, ON TOP of trying to get a Pokemon with a good ability and/or Nature, assuming they're even doing that.
Teleport, the worst? I disagree, it's solely a move to be used on the field to teleport back to the previous Poke centre before you have access to Fly. Should have gone with Leech Life.. At 20 Power it barely ever does more than 1-2 damage and as soon as you can you remove it from every Pokémon you have.
Synchronoise might be sort of good if it had the opposite effect. It would do neutral damage to any type that wasn't the same time as itself but any Pokemon that does share a type is unaffected. It would even make sense. The Pokemon makes a psychic noise which has no effect on Pokemon that are synchronized with the user but any Pokemon that isn't "in sync" with the user gets damaged. And it could even hit Dark type Pokemon! That would help out the Psychic type Pokemon that learn it
Hmm…if we're just going off of battle worthiness, I suppose Teleport fits. But if you're looking at all of the details, I think Teleport is a bit more useful, considering that using it outside of battle warps you to the last Pokémon Center you visited. It's quite useful for the early game, before you get Fly.
Frustration is technically useful if you're facing a Ditto, they copy your moveset and generally have more than 0 happiness. I believe mega Kangaskhan uses it in ubers.
xXSmug24/7Xx Teleporting seems like a blink of an eye type thing, but if the other Pokemon gets to you first and their attack lands that's different and I don't think they'd be able to use Teleport until they recover.
The funny thing is, I learned of Shofu not through his battling skills, but through his nerdcore rap career. Incidentally, Shofu, if you ever see this, I loved your verse with Scratchmen Apoo in the Supernova Cypher, your flow was easily on par with the likes of Rustage and Dan Bull.
Oh please. I was playing silver back when I was 10. I was up against Whitney's Miltank. All of my pokemon got knocked out except my newly hatched Togepi. The only move it had was metronome. I couldn't run so I had it use it. It used Sky Attack. Togepi gained 5 levels that day, and a permanent place in my heart.
Teleport is bad in battle, but good in gen 6 because it teleports you to the last Pokemon center you've been to That was a relief for me because of I'm low on items and some of my Pokémon's power points are very low, teleport will instantly take me to the place where everything about your Pokemon will be fully heald
CrasherX2000 The Falcon's Apprentice I played Red, Yellow, and silver as a child (I still have silver and it still works fine, but i've long since misplaced Red and Yellow). I also have Emerald, FireRed, SoulSilver, Platinum, OmegaRuby, White, and both X and Y (even though I only asked for one or the other I got both)
Bide is the most bullshit move in Nuzlockes (aside from Explosion/Self-Destruct). There's nothing worse than thinking you can kill the Biding Pokemon in two turns and being wrong.
Still, you can't predict some Pokemon's Bides, so it still may have that attack you tried using right after it's Bide, and Bide is pretty bad in the first part of a Nuzlocke.
Nah man DESTINY bond is worst in nuzlockes. Fight a trainer 1 shot his team .Throws out wobbuffet . ur going to one shot then it uses destiny bond u kill it and it kills u, BOOM good pokemon was just lost due to bullshit Ask about his liquid cyrstal playthrough he has an episode named after it and all
Johnny X A lot of the time it's avoidable, but there are times when you think you can kill it in two hits, but then you don't because you get FUCKING MAGNITUDE FOUR and you can't run away because it's a Trapinch with Arena Trap and then your new Dugtrio is dead. RIP Doug the Dugtrio, Level 28 - 30
4:20 OBJECTION! One of the Pokemon that can learn Synchronoise is Kecleon, whose whole gimmick is type changing! It's default ability and it's move Camouflage both give Synchronoise decent utility!
honourable mention: Mud Sport. reduces opponents Electric type attacks. kinda cool right? WRONG. Most pokemon who learn it are ground types anyway. A lot of water types can learnt it Via breeding but really? you're gonna spend all that time breeding for a move that only reduces ONE type for 5 turns? why not breed yourself a decent ground type instead?
Water sport is a little better because water types can still be damaged by fire. Mud Spurt is useless because ground pokemon can't be damaged by electric attacks in the first place so it makes no sense to weaken it at all
Quash is very useful in double battles. Give it to a pokemon that knows prankster, and it acts as a very hard form of speed control. While very niche it that respect, it is none the less very useful when used correctly (like freeing up slow pokes to wipe out fast frail pokes before they can even move)
Snorlax used metronome!
Metronome became fly!
Snorlax flew into the air!
Beautiful
Some Guy who💰
snorlax drank a red bull eh?
snorlax crushed opponent
Some Guy lol
The birth of Pulverizing Pancake
And now Teleport is probably one of the most broken pivot moves in 6v6 Singles. Any bulky attacker or wall that can learn it can safely get a teammate in and pass a Wish onto it.
Thanks for having me! :]
SHOFUUUUUUUUUUUUU!!! :D
Shofu, you are the greatest and always will be.
Shofu i love you
Acrobatics Talonflame. Mostly abused to save HP for longer usage if set up.
SHOFUUUUUU!!!! HADOUKEN!
On Heart Gold, I brought a Togepi to fight Morty. My whole team got knocked out, except that Level 12 Togepi, against the 25 Gengar. I used metronome, to get wish, shadow ball or Atleast any move that does damage. I got self destruct.
+Maty Navarro lol. it's a fun move to use though specially in game...
+azaefe it is. It just screws you over when you most need it...
+Maty Navarro SoulSilver I brought Togepi to Whitney (can't remember level but close to 20) got desperate with Metronome and got Judgement crit on Miltank
In Pokemon Gold, I was facing Morty's final Pokemon - Gengar - and Togepi defeated it. :D
Maty Navarro
Rip in pepperonis terrible luck
There is a way that Synchronoise can get even worse.
Eevee gets it as an egg move. If that Eevee then evolves into Umbreon, you have a Syncronoise that only hits Dark types. But, it's still Psychic type, which Dark is immune to.
It's literally a move that can only hit Pokemon that it can't affect.
Also, Kinesis has an even better reason that no one remembers it. In generation 1, it was complete inaccessible.
Technically Kadabra learned it at a low level, but since it was learned before Abra could evolve into Kadabra, and the wild Kadabras in the Unknown Dungeon were very high level, there was no way for a player owned Kadabra to have the move.
What were they even thinking making that move?
RydelFox But that would also mean that every other Eveelution gets it, giving it decent type coverage. Also, since Ralts gets it as an egg move, you could give it to Gallade and get fighting coverage.
Commander Cody But does it though? Remember that Synchronoise is ALWAYS a Psychic type. None of the Eeveelution types are weak against Psychic, so you wouldn't be able to use it for anything anyway. Gallade is a Psychic/Fighting type already, doesn't it get enough fighting coverage from that?
Do Not Remove This Seal And when did I say that it hit those types for super effective damage? When I said decent coverage, what I meant was it can hit a good amount of types. And besides, while none of the eeveelution types are weak to Psychic, all of them but two (Psychic itself and Dark) don't resist it. Really anything with a base power of 120 is going to hit pretty hard, and Psychic can hit almost any type for neutral damage.
Commander Cody Oh right, forgot about that 120 power buff. Well, now I'm starting to see what you mean.
Fun fact, there is actually one case where Synchronoise is useful, but it is extremely unlikely. In Pokemon X specifically, if you are horde hunting on Route 8 and you run into a shiny Seviper in a Zangoose horde. If you have a Normal type with Synchronoise in the front of your party, you can KO all the Zangoose before they KO the shiny Seviper.
Nerissa Cappell did u know that umbreon can learn synchronize
sure in the 1/1,000,000 chance of getting a shiny on top of getting a horde on top of it being a zangoose/seviper horde which is like 1 - 5%
@@LoverofSquids Fun fact: This is because Eevee gets Synchronoise. Technically, all Eeveelutions have access to a 120 BP Psychic move that works on any Pokémon that shares their Type.
I learned this because a friend of mine got their Crabominable nuked by a Glaceon with Synchronoise.
@@Mst3kfanatic1 Horde battles give you 5 encounters, each of those pokemon have a 1 in 4096 chance of being shiny. In horde battles, the odds of getting any one shiny pokemon is about 1 in 820. Since we need to have the Seviper specifically be shiny, our odds are still 1 in 4096. Since Seviper/Zangoose hoards happen for 100% of all hoard battles on route 8, let's assume you were planning for this. It is also worth considering that shiny Zangoose don't matter, since all we need for this use of the move to work is a shiny Seviper. So, with all this in mind, with planning involved, Synchronise is useful at least 1 in 4096 times.
Glaceon could use Synchronoise to prevent opponents from taking advantage of Ice Type resistance to Hail which it can then abuse. Flareon could alternatively make use of it to prevent opponents from taking advantage of Sunny Day weather. Synchronoise isn't that bad a move in the grand scheme of things if you know how to use it thanks to the base 120 power.
LMAO That Bide explanation was too good
Splash should confuse the opponent permanently even when the they switch out
Golden Magikarp Splash should actually harshly lower your opponent's DEF and SP.DEF stats. That could be really good for support and for Magikarp to be actually more useful in battle.
+HolyNova Lucario No, it should confuse the opposing trainer. That would give it some competitive play.
Hey patterz
PATTERRZ!!!
Bro teleport is like a infinite escape rope.
+LeBronze James it's a free escape rope when you really need to heal up
+LeBronze James exactly.
So is dig
+XchampionXFTW Spalsh Is Worser"
Dig does that as well, as well as being somewhat useful in battle and can be taught with TM.
I didn't even know Bestow was a thing. o_O
Nappy *facepalm*
hahahahaha!
I know right!
Oh yeah. It's a thing. And it is VERY real.
WHATS UP KING GENGAR? aka KingNappy
In real life, TELEPORT is probably one of the most useful move to have. Just imagine travelling to your school,job,vacation spot for FREE!! ...and guess what, you'll never be LATE AGAIN!
Well, teleport only takes you to pokemon centers or outside of the structure you are in, so in real life you would only be able to use it for going to the hospital (Pokemon center), or leaving the building you are in (Which would be very useful for horror movies)
Asis8000Gaming in anime is different
That's not true... I'd still be late..
Not true, you can be late. What if you wake up way too late?
m8 is teleport existed the govenment would make you pay like 1000 per teleport
What about Flatter? A move that is unquestionably worse to its counterpart, it confuses the opponent but at a cost of raising their Special Attack. But since confusion damage doesn't take Sp. Attack into account all it does is buff the other team and cause a temporary status ailment. There is literally no point to it when Confuse Ray or even Swagger are available to a hefty majority of Pokemon..
One of the few intelligent posts in this comment section.
now tell me how a sp att boost on a machamp + a 100% confusion chances will help him?
as far as i know, machamp will win nothing from this boost.
some move need a brain to understand how to use them
i dont know all attack but it is the only one with a 100% confuse chances
Cédric Raymond Confuse Ray. Dude. Do you even Pokemon.
are you telling me that boosting the special attack of a non special attack pokemon and having one of the only 100% chance to confuse the opponent and the boost will have no help at all.
Yeah i know , aura sphere. but it suck if the pokemon is EV trained.
Cédric Raymond Aura Sphere?
Teleport is now disgustingly strong in Gen 8.
The self destruct moves. I hate it when a pokemon from a trainer in the main game goes full ISIS and blows your pokemon to smithereens and just waste the xp gain you wanted to grab
Bender B. Rodriguez yeah but those move are not bad in a sense just annoying
Bender B. Rodriguez Turn 1: Gigalith uses Curse., raises attack and defense. enemy pokemon attacks, brings it down to 1 HP thanks to sturdy.
Turn 2: Gigalith eats Custap berry, goes first, uses Explosion.
etherraichu Lol I used my gigalith that way against the elite four in Black 1
Bender B. Rodriguez I find it funny when they explode and only deal like half the hp bar of damage only... they suicide *FOR NOTHING!!*
+Bender B. Rodriguez Swagger is one of the worst in my opinion.
I honestly read this as Top 10 WORST Pokemon movies. "Moves" makes way more sense xD
I read that too. Lol
Same hier sir white fox of the cloudfanglp
Same I was just like "movies? Hell no!"
I'm not the only one then! Phew, lol!
I thought the same thing too. omg.
Synchronoise actually can work well if used on Kecleon, because of the ability color change. Get hit by a STAB move? Synchronoise. Boom. Free 120 base power attack. Very situational, but unexpected nontheless.
or switch to their type with protean then do it.
No, because Synchronoise is a Psychic-type attack and would therefore only make it work on Psychic types, because Protean takes effect before the move is used IIRC.
If you're getting into weird builds, Smeargle can use transform or conversion and then Synchronoise
Champion Red sent out Lvl 100 Mew
Youngster Joey sent out Lvl 4 Rattata
Mew used Metronome!
Metronome turned into Explosion
Rattata held on to its Focus Sash
Mew fainted
Red Blacked Out
Or getting a move of a type that the opposing Pokémon is immune to, such as getting Earthquake but your opponent’s Pokémon has Levitate!
@@jasminejohnston6393 Or getting Fling and throwing away your held item against a wild Pokemon.
Ahh yes, the ultimate gamble move.
Edit: It was obvious that youngster joey won, he has the top percentage rattata
Kids these days better be thankful they didn't have to deal with the monstrosity known as generation 1 "wrap".
The fact that you couldn't move, and the TM had 90% accuracy, and a 12.5% chance to hit you up to 5 times, made this move unbearable during the first gen. Especially since you would find yourself repeatedly sitting there, sifting through potions, finally to be allowed to move again, JUST TO HAVE YOUR OPPONENT MOVE FIRST AND USE WRAP AGAIN AND IT DOESN'T MISS. Next thing you know, you're sitting through 4-5 more turns, watching your health dwindle all over again, as you wish you could do something.
Doesn't that mean it's the best move? It's up there with Blizzard, Psychic-types, and the rest of the Gen-I gamebreaker club.
Also, this:
static.fjcdn.com/pictures/Problems+with+gen+1+not+oc+just+interesting+read_cad9bb_3856475.jpg
holy shit dude, that was actually really informative. I easily didn't know 3/4 of the stuff on there. I'm actually playing a first gen pokemon game currently. I can't wait to try some of these out! Thanks for the link man :)
TranzdemikSingr oh god, I remember those days. Wrap on a fucking tentacruel was really cruel.
NO NO NOOOOOOOOOO
TranzdemikSingr Yep, nothing pissed me off more than being wrapped.
JWittz! As a follow-up to this video, you should make a Top Ten Worst Pokèmon Abilities! I doubt you'll see this, but that'd be a video I'd love to see in the future!
Do you realise that the pokeballs he holds are in the order of his top ten best pokeballs?
I know this comment is old, but holy crap
At least Teleport can be used to get to the most recently visited pokecenter...before you get Fly.
We're talking competitively. Not a conventional way
You can also leave caves with it, unlike fly.
I don't know why but I thought it said "top 10 worst Pokemon movies"..
+TheFlyGuy Same. XD
+TheFlyGuy same am blind aswell XD
omg me too!
I did something like too I read Shofu and thought Shaq Fu
***** Soon there'll be like 100 movies. LOL.
Teleport is a really annoying move. You know what would make it even worse? SHINY ABRA. One wrong move and you lose it.
Next time you see a location with abra get a pokemon with mean look for a safer catch :P
Just to add, make sure it's a Fast pokemon w/ mean look.
I stumbled across a shiny Skarmory in the Battle Pyramid in Emerald. It was my worst moment in Pokemon ever...:( You can't bring pokeballs into the pyramid
Thats why you save your master ball
And if you're playing a later-gen game you can take a risk and try quick balling this thing. Alternatively, get a pokémon with arena trap.
Shofu in this video is like when Ice Cube started appearing in family movies
At least teleport takes you back to the last Pokémon center if you use it outside of battle. Splash does literally nothing.
Frustration has some competitive use. In a format when Ditto become common, you would like to have Frustration to weaken the attack power of opposing Pokemon that transform into your Frustration user.
Squash is a pretty useful move in doubles and has been used a lot in White Kyurem teams during VGC2016. I agree about the singles part tho.
Kinda expected Conversion 2 on the list. Conversion has at least some use as a Z-Move.
I can't believe Teleport took so long to get buffed.
Memento.
And what bothers me about it is that in contests, it is a very appealing move in contests. People like watching your Pokémon die?!
Looksharp staysmart explosion is also "very appealing."
TheGamerManDudeGuy Judges: Woah, your Pokemon just exploded, that was AWESOME!
TheGamerManDudeGuy And Destiny Bond.
I know. It's such a bad move that Splash is better.
+Looksharp staysmart it is a really good move to cripple the enemy pokemon and then set up with your next pokemon
Everyone hates Quash. But I figured out how to use it. You wouldn't believe how many battles ive won simply because I could keep the other team from acting when they wanted.
Know who can learn Quash? Sableye. Know what ability Sableye has? Prankster.
etherraichu Does it still work tho?
@@MR-jf4su Yes. Technically, Sableye can choose who moves last.
Yea quash is good with double strats.....so is bestow (I run bestow ribombee on one of my doubles teams). Also metronome can be good on assist teams. Mega baynette can learn metronome and metronome is effected by prankster.
murkrow works too and have eviolite and tailwind
@@PreciousLuna1988 I never knew that
Constrict is actually, as of Gen 6, 1/4 of a Bubble. In Generation 6, Bubble was buffed to 40 base power, making it actually superior to Water Gun in single battles (in doubles or triple, it hits all adjacent opponents at half power).
When I played X for the first time and got my Squirtle, I thought it was odd that bubble is flat out superior to water gun now.
What about Protect? For those who play single battles all the time, all it does is stall the battle. The only way it's good in double/triple is for protecting from a move like Earthquake used by an ally, or, again, stalling the battle.
It's also good for scouting,burn/toxic stalling and getting an extra turn for leftovers recovery. Far from one of the worst moves.
***** protect is a bad move but no where as close to any on the list because protect can actually save u from if a pokemon has it its ony annoying for the opponent
Cheraad Mitchell Devon True, but it fails if the opponent is healing, using bide, used the turn before, etc, giving a missed chance to attack and possibly hurt them even more.
***** Well you just need to be smart about it. Obviously you're not gonna use protect twice in a row. And you shouldn't be protecting when an opponent has recovery and will probably use it. And Bide is shit anyway, it's literally never used, you don't have to worry about that.
Devon True, you're right about that.
Frustration is very useful in competitive (as Shofu should be aware) as it means if a Ditto copies you its main stab attack will do nothing as they run max happiness.
Way too situational to be of any use. A move or strategy needs to be reliable 100% of the time to be viable, imo.
***** I still prefer using more straightforward strategies rather than something so convoluted. It's just how I've always battled. I do mix things up from time to time, but never to the point where I run a gimmicky and unreliable strategy.
Do you know how often that is? Hardly ever. Ok, so a ditto copies you, and sees that you have frustration because you have no life and spent time making your pokemon hate you. All he has to do is use one of his 3 other attacks.
How many competitive battlers use Ditto in the first place?
Nelson Bob quite a few since scarf ditto is basically one of the best revenge killers you can get, eventhough it's a bit gimmicky
There is one exception for teleport, imo. In the early game before you can use fly, it's useful to use to quickly get back to a pokemon center to heal while grinding up levels.
Splash is the worst move, it literally has no affect whatsoever except use up pp
+mbanana23456 It's not so bad in contests.
sakuraslicer19 what use does it actually have?
***** It earns you lots of hearts if you use it last (Gen 3), more hearts if the Judge's Voltage is low (Gen 4), and it's pretty appealing as long as it's in a Cute contest (Gen 6).
sakuraslicer19 huh
+mbanana23456 did you know splash was suppose to be the move hop but was translated wrongly
LIES! Teleport can be useful, if you use it outside of battle...instant tp back to your previous pokecenter...veryhandy if you don't ahve fly yet
bear in mind that this list is more along the lines for competitive play rather than general purpose. There's no reason you would use Teleport, or any of the moves on this list competitively.
NValverde1992 I also thought that, but then they mention the Smoke Ball, which seems to indicate that they are at least contemplating non-competitive factors of some moves.
Jaxson Bateman They were thinking of uses in battle.
Carbon61 I know, in general they were - but then, why even bother mentioning the Smoke Ball? :-P
Don't worry bro. When they come out with a top 10 most useless moves video, teleport won't even be near the top 5
It's funny how great Pokemon like Kadabra and Alakazam learn two of the worst moves. I actually like Teleport because when you've caught an Abra early on in the game (when you don't have a bike or Fly) you can instantly teleport to the last pokemon centre visited. Of course i replace Teleport as soon as possible but it's fun while it lasts.
Alex Agree.
Alex agree XD, I love use teleport outside the battle ofcourse XD
Alex That's terrible logic. You learn Dig in the exact same town (Cerulean City) and it actually does damage.
Monochromicornicopia but it only works if you inside a place for example : digglet caves,team rockets hideout
Please watch my Pokemon facts? Thanks :D
Hey! don't forget Teleport move gets you out of caves!
It have something to offer as ropes are expensive.
Yeah but Dig has the same effect.
Samboan Antonio Actually, Teleport gets you to the last Pokecenter you visited while Dig just takes you back to the entrance of the cave.
Ok Its your opinion,I just prefer Dig because yea teleport takes you to the last pokecenter but dig is also useful in battle.
While it does take you out of caves, that is its only use. And at post game, you won't even be going to caves anymore.
Well, yeah, but it will just be a useless filler in your Pokemon's moveset.
Plus, Dig is much more handy, at least it does damage, unlike Teleport.
Plus, it may take you back to the last Pokemon Center, but that's until you can use HM Fly
you know what makes telekinesis even worst? the pokemon that get it get FLASH same affect 100% accuracy
Synchronoise sounds like a decent signature move for Kecleon. Probably rather easy for human players or a strong AI to circumvent, though.
+1101Archimedes yes, but it deals special damage where kecleon is a physical attacker. It is OP in monotype free for alls.
+Taylor Cason Inverse Battles?
I'm not sure if it is, but it is a battle option in secret bases. It's still generally useless on Umbreon, but the point, I think, was to give it to Eevee. On Vaporeon, for example, Synchronoise might actually be pretty good, considering it may have no other way of dealing with bulky water types outside of shadow ball. Of course, Toxic might be better, but let's say theoretically you're up against a Tentacruel. There it works brilliantly, I guess. Same goes for Glaceon. Sylveon doesn't really need it because it has access to psyshock, but yeah. The designers wanted to be cutesy by letting Eevee have it. It'd be pretty odd to put any special attack on an Umbreon, especially when it has access to Foul Play, which would also be super-effective against other dark types in an Inverse battle.
+Taylor Cason me too haha. Will try with glaceon haha
Taylor Cason
Leafeon's special sucks
Wow, it's been a year already? I had no idea...
3:56 JWittz: "Synchronoise"
Me: "What?! It's Synchronize! Synchro-"
*I see how it's spelled*
Me: "What? WHAT?! How have I never noticed that's how it spelled?!"
*Begins reconsidering entire life*
(BTW, Umbreon can learn it via breeding, and since Dark is immune to Psychic...)
Politoed. It's Politoed. Not Politoad.
Hayda Rinna
No, eevee can learn it via breeding, so that opens up more types. But it's classic on umbreon, as it cannot hit anything with it
Hayda Rinna Indeed. Synchronize is absolutely fantastic, but it's an ability, not a move.
Synchronoise, on the other hand... I'd rather have Splash, since it has more PP and would keep my Pokémon away from struggle longer.
I find Synchronoise very handy on Kecleon. The opponent most likely hits Kecleon with a STAB Move thus making Kecleon the same type as the opponent thus making you able to hit them with Synchronoise.
bowie4020
Well, supposing Kecleon survives a, let's say, fighting attack, the now-fighting-type Kecleon can hit back with Synchronoise. But only if the opponent is a fighting-type also. If it's any other type - like a Heliolisk that knows Focus Blast - it's not gonna hit said Heliolisk. And even if the opponent is a fighting type, it may be resistant to fighting-type moves [like Breloom, Heracross, Gallade or Hawlucha, just to mention a few]. So, it's still pretty bad.
and now teleport is a must use move on clefable, blissey, and slowbro. amazing how one simple buff can make a move that much better.
Theres another thing that can work as teleport...
The run button.
Not when the opponent has the Shadow Tag ability, or uses Mean Look, or Block, or the enemy is faster than you.
My pokemon love is really starting to come back and grow. Took a little break the last year. Feels good. Needed a little break to feel mew again (ba dun tss)
I thought splash would be #1.
Disqualified for being too easy.
Teleport is a pretty sick move outside of battle for the beginning of *any* Pokemon game. Instantly teleport to the last Pokemon center you used, and save a ridiculous amount of time waaay before you can even get Fly. Not to mention Abras can usually be caught before you reach even the third gym.
I actually find teleport quite useful when outside of battle. It's because Abra is quite common in the early stages of most Pokemon games. With fly being accessible during the middle stages of the games. So basically it's a poor mans fly (you can only teleport to the last Pokemon center you went to but it's still very helpful).
Did anybody else misread this as, "Top 10 Worst Pokemon Movies"
I was gonna see so much controversy if that happened
When I clicked on the video and he started talking about moves, I was like "Oh he must have accidentally said 'moves' instead of 'movies'." but then they started the count down and I read the name again and then I was like "Oh, okay this is fine too." xD
I definitely read that. I was thinking, are there even 10 pokemon movies out there?
No...you're not the only one...
Ah, so I'm not alone here.
intuitivebanana Like 15, actually.
I thought this said movies and I was really intrigued
Me too. Slightly disappointed.
Teleport actually does have one redeeming factor. You can use it outside of battle to quickly return to the last town you visited. Sure, it's made almost obsolete when you get Fly, but that move can only be used outdoors. Plus, Teleport is one of the moves you can use to trigger the Mew glitch in Generation One.
Lol we both pointed out the teleportation feature of teleport
and your supposed to throw a pokeball immediately at an Abra, so that point is moot. Constrict is definitely worse.
It can really screw you over if you use it without thinking though; the first time I played a pokemon game, I caught an abra in cerulean city and when I checked it out in the menu, I saw that teleport could be used out of battle, so I used it. I had no idea what it would do and ended up being taken back to pewter city because I hadn't been to the pokemon center yet. For years after this, I hated this move for making me trek through Mt. Moon again for no reason. Though provided that you know where it's going to take you, it can have some out of battle use.
but you can't use it in caves :/
And plus, Teleport is a blessing because you almost always get Fly way later in the game, like after the 6th or 7th Gym.
I am gonna be that guy here, but technically you could argue that Frustration is more useful than Return. Lets say you have a Pokemon with Frustration and your opponent sends out a Ditto. That Ditto will transform into your Pokemon, thus getting the move Frustration. However, that Ditto's Frustration is probably going to be very weak because there is a very good chance that the Ditto will have max happiness. If you opted to use Return, then that Ditto could use it at full power as well.
This is VERY niche, but nonetheless it is a selling point for Frustration over Return.
+p4 Games Yeah but that's extremely situational. Also, I don't like the thought of having unhappy Pokemon at all, especially in Gen 6 where there's a chance that something good will happen to my very happy Pokemon during battle (potentially healing from a status condition faster, higher critical hit ratio, surviving a move by one HP that would've KO'd it, etc.) Not to mention in Black 2 and White 2, the main villain Ghetsis has a Hydreigon who knows Frustration, and guess what? It's at full power! Gives you an idea of exactly how cruel Ghetsis is to his Pokemon, and it's just one more reason for me to hate him.
So yeah, maybe Frustration has a couple of uses, but I'll still take Return over Frustration any day.
+Elise Arainai that whole gen 6 thing you said with happiness actually has to do with affection, which has absolutely nothing to do with happiness. You could have 0 happiness and max affection and those good things would still happen in battle.
Asbel Flann My bad, they seem similar so I must've gotten the terms mixed up. But I still don't like unhappy Pokemon. Imagining myself as a Trainer, I'd much rather my Pokemon like me and be happy, so you'll never see me use Frustration.
(also I'm not a competitive player, so I'm not going by strategies here)
Elise Arainai
nah I get you, I def wouldn't use frustration myself either. Not only is the thought unhappy, but its also more effort to keep your pokemon at 0 happiness than it is to get them to 255 happiness
+p4 Games Wait Ditto can battle? I thought it was just a breeding dummy.
I have a suggestion for a video: The Top 5 or 10 Move Animations as of Gen VI.
I mean, since the shift to 3D models, some moves have gotten really really awesome animations, and I'm curious what JWittz thinks.
I second this. Maybe J Wittz could catch a team of 6 Smeargles to showcase the moves' new 3D animations, that would be great
If Mega Charizard X's Fire Blast turned blue, it would win hands down haha.
Agree with you there bakura, great idea :D
Yeah, I've been thinking about it too. Brave Bird and Retaliate, for example, have pretty good animations.
Flame Charge #1 no contest. Also Retaliate is somewhere there
Mud Sport.
How could you forget Mud Sport.
It weakens electric type moves... and it's known by mostly ground types (they're already immune to electric)
While it's still not a fantastic move, Gen 4 realised how pointless it was in Gen 3 and gave several Water types access to it, as well as giving Grass types access to Water Sport. It's still generally only useful on monotype teams though, and nobody in their right mind would use one of those seriously.
It might not be a great thing to have in battle, but on the field, Teleport can actually be pretty helpful since it will bring you right back to the last Pokemon center you visited.
I thought that too man
You know what else takes you to a Pokemon Center?
Fly
tay kyles Fly is usually locked for late game, and abra can be found early, and especially when you go through the one big ass cave thats always in pokemon and always after the first or second gym, its helpful. Yes fly is better, but generally takes a while to unlock and teleport beats running 3 routes to the town, not to mention alakazam is godlike so obviously they've got to have some catch to grabbing him.
tay kyles teleport helps in pokemon emerald speedruns.
John Butrum
I'm not really concerned about getting to a pokemon center early in the game because all the routes early on have better ways back the way you came so you can avoid all grass. It's also a waste of a moveslot. At least fly can do damage.
Water/Mud Sport are, in my opinion, the most useless moves in the game. They might be decent on the right Pokémon, but no Pokémon has a proper use for it.
Rain Dance also pretty much overshadows Water Sport
+Inspectorinfernape Yeah, can we talk about how water types get Water Sport when they resist fire and only ground types get Mud Sport when they're immune to electric as is? I suppose using them in double battles would be decent if Rain Dance didn't do that Water Sport did as well as activating abilities and boosting water type attacks by 50%. Maybe Mud Sport could be usable in doubles? No, the lightningrod ability is 100% better as it completely negates electric type attacks aimed at your side of the field.
+Inspectorinfernape budew gets water sport while the krabby line gets mud sport
You're right . It's better to carry a Wacan berry or something .
+Inspectorinfernape they're useful in double battles, though.
I would much rather have teleport rather than things like Mud Sport or Water Sport.
Hell most pokemon that learn mud sport are already immune to electric.
Early game teleport is very helpful, allowing you to quickly return to a pokecenter before you get fly.
XelNigma Mud Sport is somewhat useful as it helps the whole team, plus: mantine, Relicanth, Kingler, Blastoise, Slowpoke, Seaking, Feraligatr, Crawdaunt, etc can learn it.. There are are more pokemon that are weak to electric that learn mud sport, than ones that are immune. Water Sport on the other hand is a poor man's version of rain dance.
+Logical Juan Roserade can get Water Sport from Budew, which is the only instance where a Pokémon can naturally learn the move and get some benefit.
sakuraslicer19 True. Of Course you could use Rain Dance and weather ball for more benifit
One of my least favorite moves is Memento. You lower some of your opponent's stats by two stages (I think), and you die. What? WHAT?! Excuse me?! I should be defeating that Pokemon if it means mine has to go down too! >:(
at the LEAST they should make it go down by friggin 5 stages because why should i waste a pokemon to lower my enemys pokemons attack a bit
Yea, Memento is bad... Unless, MAYBE if you had a pokémon with low hp and facing a sweeper, ever thought about it?
Memento is one of my favorite moves to run on Uxie, Reflect, Light Screen, Memento, Switch to Sweeper, GG
It allows you to cripple the pokemon, and bring in a sweeper that essentially gets a free turn to set up while your opponent is forced to switch out. If you saved it for the right moment, it can be very useful.
***** No, Perish Song knocks out any Pokemon on the field that had heard it within three turns. Memento faints your own Pokemon but lowers the opponent's Attack and Special Attack. They are two different moves.
Doesn't Teleport also act in the same fashion as an Escape Rope when used inside of certain areas? Could've sworn it did.
It does
actually, if my memory serves, teleport takes you to the last pokemon center you were at. Dig works exactly like an Escape Rope, taking you outside the cave you entered.
DeltaScreamer
Ah, thank you.
I was actually just thinking that, Teleport is good outside of battle, since, as mentioned above, it teleports you to the last pokemon center you went to.
DeltaScreamer The difference is dig is useful in battle and thus not a wasted move slot XD
Moves like constrict are kind of useful for catching Pokémon. Say you took over half the opponents HP with one move and you're worried it will faint if you hit it again. But you know your best chance of capturing that rare, hard-to-catch Pokémon is to get its HP in the red zone. So moves like constrict help to carefully whittle that HP bar from yellow down to red, provided it doesn't crit and all your efforts go down the toilet.
Also, Pokémon like Delibird lead me to believe that some Pokémon weren't meant for the big leagues. The guy clearly just likes to give presents. (Hey, if there's a Santa Pokémon, is there a Krampus Pokémon? Which would you think it'd be?)
i didnt even know Quash was a move
For me it was bestow
4:22 you forgot that certain pokemon can learn Synchronoise through breeding, and one of those pokemon that can learn it through breeding: Eevee. That adds about 7 types alone to the coverage of pokemon can be hit by it. Sure, on some eeveelutions, it's useless, *cough* Umbreon *cough*, but on something like a Sylveon, it's fairly reasonable. Other pokemon that can learn it through breeding are: Psyduck, Natu, Ralts, and Woobat. I would say that it's still a bad move, but if I had to place it on this list, it be #8, not #5.
still not reasonable doe
pardeep dhaliwal I know, but I still believe it's dosen't deserve to be lower than Quash for that simple reason. Where would you have placed it on this list?
honestly i wouldnt place it on this list, it helps many pokemon active orbs, get speed boosts and get HP from wish and lefties, also lets you scout and stall for PP, misses, and damage from toxic or burn
pardeep dhaliwal I think your thinking of protect. We're talking about Syncronoise, ok?
oh woops, i was commenting on another post too. I dont noe where I would put syncronoise, maybe at 8
The irony is, in most other RPG and strategy games, teleportation abilities are overpowered (if not essential), providing you with instant tactical advantage.
remember when teleport was a terrible move?
Exactly!
Doesn't teleport transport you to the last pokemon center you visited, outside of battle?
It's literally fly with no control of your destination. It's not worth taking up a slot.
Well, they're talking about usefulness in battle. However, even outside of battle, there is still very little reason to have Teleport taking up a move slot on your team, once you're able to replace it. Once you have Fly, there's no reason to use Teleport, unless you're in a cave. Even then, Escape Ropes are very cheap and do the same exact thing. I'd much rather spend a little bit of cash for a couple escape ropes than have Teleport taking the spot of a much more useful attack.
Last I checked, all you need is ONE escape rope. At least in HGSS, I used my only escape rope in Sprout Tower, and still had it.
And here we are in 2021 where teleport is one if not the best move there is
Was playing Alpha Sapphire today, and spent about 30 minutes looking for a Ralts. During that 30 minutes, I snuck up on one. IT WAS LEVEL 13, EVEN MY STRONGEST POKEMON WAS ONLY AT LEVEL 9. Because it was so early in the game, I had to have it. Why don't I have that Ralts? Teleport. The funny part was that it waited to use it too. Actually got the HP down to red.
LOL Poke-trolling
That's a feature you should avoid at the very start LOL, I was almost sweeped by a level 13 tailow outside petalburg
When i looked for a ralts (when i startet the game) for 30 mins, and i used my dexnav, and then a shiny ralts pop out and used teleport.... *throwes the 3ds out the window*
(true story)
anders fylling DAAAMN
Level five Ralts. Now, a level 50 Gardevoir.
I feel lucky.
And I caught a level *15* tailow in the beginning routes.
Quash is actually not bad on Prankster Murkrow. Or anything else with Prankster. Definitely an underrated Doubles move, it can actually mess up a lot of things.
After watching another Pokemon video, I actually say another move should be on this list. Flatter.
Flatter is like Swagger, only it raises the target's Special Attack instead of Attack. This is another one of those moves that you wonder why it even exists. Swagger raising Attack means the opponent will do more damage to themself in confusion. Since confusion only factors in Attack, Flatter's raising Special Attack doesn't affect it at all. In fact there's absolutley NO WAY Flatter's Sp Attack boost can ever be BAD for the target. At worst, it'll influence nothing (used on a physical attacker). And if they're special-based... congratulations, you just helped them. Kind of like Present.
If you want to inflict confusion without the risk of Swagger, just use Confuse Ray. Same effect, just without the possibility of giving a special sweeper a boost.
swagger and flatter are awesome moves in double battles, use them on your own poke who is carrying the de-confuse berry and bam they can wreck shop and get a buff, i used flatter on a poke that had surf once in a double, and when the berry went off and he de-confused he started sweeping, killing both each turn it was awesome
if this were a list of the worst moves in a line of moves doing the same thing, i would agree. imo, flatter is still better than most of the moves listed, so it doesnt belong in my opinion anyways.
There are actually better ways to pull that off without wasting your partner's turn, or at least doing better than +1. You could have one Pokemon use Draco Meteor and have its partner use Topsy-Turvey, you now have +2.
The Swagger Own Tempo/Substitute/Persim/Lum combo can be great, but Flatter isn't as good because it only gives a +1 boost. Probably not worth wasting an ally's turn for. Remember Double battles are very fast-paced.
I have swagger on my Malamar, as well as Foul Play, there is a strategy for ya
I never said anything about Swagger being bad. In fact, Swagger-Foul Play was so good that was one of the reasons Smogon banned it.
Flatter can't be combined with anything like that, since there's no special equivalent of Foul Play.
This list DID incorperate at least one move that was considered bad because another did everything it could and more (Bestow vs Trick) so why not Flatter? (confuse Ray and Swagger being the better options)
"Hold Hands" is another BAD Move. It pretty much has the Same Effect as "Celebrate" which is: "IT DOES NOTHING!!!"(No Stat boosts, No Damage, no Anything!)
Oh! "Selfdestruct", "Explosion", and "Momento" are also useless because your OWN Pokemon Faints upon using those Moves.
The last three you are wrong if you are a good pokemon battler you would know how to use those move which actually work well (I have a gigalith with explosion and it helps me win a lot of battles)
max solis
Yeah, but you don't know for sure if the Move will successfully KO the Enemy Pokemon when used.
Then you will have done all that for Nothing!
Also, your Pokemon's Friendship Decreases every time you use those moves. So, I don't really see the advantage of using those moves. :\
I only use the move when I'm sure it's going to knock out at least two pokemons & not really because if a pokemon knocks out the other he's friendship would also grow
max solis
Well, there's that. But your Pokemon won't gain any Exp. either if it constantly faints.
michaelhole137
but you don't battle just for that single pokemon to win, if you battle 6v6, you may need to sacrifice a pokemon in order to win the fight. Anyways explosion and Selfdestruct have been nerfed in the last gen, but memento could be useful to let a pokemon have a free turn to set up.
Teleport...the only shiny pokemon I have run across besides Gyrados is an Abra. I don't need to explain why I didn't catch it.
I found Abra is extremely easy to catch I caught one every time I threw a pokeball at one not sure if I was lucky though I didn't bother to look up its catch rate.
My issue was it was so early in the game the only type of pokeball I had was just that. A regular Pokeball. I threw one and it didn't work. Abra used Teleport immediately the next turn.
Oh my god I feel pain for you
But the nice thing about teleport is that out side of battle in 6th gen you go to the pokemon center that you were previously at
That sucks oh here is how to catch an abra throw a ball immediately
Teleport in gen 8: be careful who you make fun of in middle school
Usually people who don't know catch rates or never heard of a quick ball can't catch an abra... It has a catch rate of 255 (25%) you might as well throw the pokeball on the first turn!
I've used a Quick Ball on an Abra, and NEVER failed to catch it!
I've never been that big on Hidden Power. Obviously it has its uses in competitive play (a lot of the builds you see on Smogon implement certain types of Hidden Powers for the sake of type coverage), but in casual play, it's just not that good. A move with only 60 base power (as of Gen VI) whose type is determined by Individual Values? Most casual players aren't going to go through the trouble of trying to get a Pokemon with just the right IVs for the right Hidden Power, ON TOP of trying to get a Pokemon with a good ability and/or Nature, assuming they're even doing that.
TheFlippmeister
Still, a casual player won't bother wasting his time for that..
DarkLeviathan8 Hidden Power isnt really built for casual play though
To be fair, Teleport is good out of battle because it takes you back to the last used Pokemon Center. Great for early game before you get Fly.
Frustration does have 1 reason to be used over return. it’s a tactic to stop a ditto countering because dittos usually run max happiness
Teleport, the worst?
I disagree, it's solely a move to be used on the field to teleport back to the previous Poke centre before you have access to Fly. Should have gone with Leech Life.. At 20 Power it barely ever does more than 1-2 damage and as soon as you can you remove it from every Pokémon you have.
ah, you never understood strategy as a kid
Derek Green I still play the game. There is still no use for that move.
Well this is competitive battling, teleporting in a wifi battle is impossible
It's funny that Blue's Abra only knows teleport and you can't teleport out of a battle so Blue basically allows you to level up your Magikarp.
Completely agree. Ever tried raising a zubat in game from an early level? You have leech life and thats all. Enjoy.
"Teleport is the worst!"
Sword/Shield: Right, we'll fix that.
They tryed to make it worse, but they buffed it instead.
@@joshpiderman9240im not sure if adding battle functionality was an attempt to worsen the move..
Synchronoise might be sort of good if it had the opposite effect. It would do neutral damage to any type that wasn't the same time as itself but any Pokemon that does share a type is unaffected. It would even make sense. The Pokemon makes a psychic noise which has no effect on Pokemon that are synchronized with the user but any Pokemon that isn't "in sync" with the user gets damaged. And it could even hit Dark type Pokemon! That would help out the Psychic type Pokemon that learn it
Hmm…if we're just going off of battle worthiness, I suppose Teleport fits. But if you're looking at all of the details, I think Teleport is a bit more useful, considering that using it outside of battle warps you to the last Pokémon Center you visited. It's quite useful for the early game, before you get Fly.
Awwwwww dammit, I misread the title and thought it said "Top 10 Worst Pokemon Movies." Either way, good video!
Me 2
I read it as Movies. I got really dissapointed now. Do a Worst Movies one :)
Holy cow, I just made a video like this, and lo and behold, Frustration is also Number 10 on this list.
I love your vids there so awsome😀
Subtle way of advertising your channel :p
Now that you mention it, yes. Though I don't mean to divert attention away from Jwittz to my channel.
Great video, i subbed your channel
***** You want to know what's funny? After I saw this video, the next video I saw was YOUR worst moves video. Isn't that a coincidence?
Frustration is technically useful if you're facing a Ditto, they copy your moveset and generally have more than 0 happiness.
I believe mega Kangaskhan uses it in ubers.
It's sad because in a real Pokemon battle Teleport would be extremely useful. It'd be so good for dodging.
You could just switch pokemon?
What if someone's faster than you?
xXSmug24/7Xx Teleporting seems like a blink of an eye type thing, but if the other Pokemon gets to you first and their attack lands that's different and I don't think they'd be able to use Teleport until they recover.
when you say real pokemon battle, do you mean like anime style?
I had my Togepi use metronome and the poor thing used self destruct
Whhhat! Teleport is awesome. You need Teleport to glitch and catch Mew in Gen1.
mewtwo is better
You don't, You just need Fly.
And that's _exactly_ why it's at Number 1. So many broken promises...
I use teleport to go back to pokemon centers...
***** No, only outside.
The funny thing is, I learned of Shofu not through his battling skills, but through his nerdcore rap career. Incidentally, Shofu, if you ever see this, I loved your verse with Scratchmen Apoo in the Supernova Cypher, your flow was easily on par with the likes of Rustage and Dan Bull.
teleport before: its terrible
teleport in competitive now: awesome
JWittz, may I recommend you do a "Top 10 favorite pokemon in-game puzzles?" It's original and there's lots to choose from :D
OH! like the regi puzzles! :D
***** Yeah I liked those puzzles, also the trickster guy was funny :P
josh11735 I can't wait for Alpha Sapphire and Omega Ruby because of his house.
"Legal procedure? Yeah, that would be a Dark type move."
When you're a Gen 1 kid and don't recognize any of these. Except Bide.
Teleport doesn't count I'm too scarred from trying to catch Kadabra.
I challenge you to find a better move than Focus Energy in Gen I.
constrict
Rad shyguy At least it has a positive effect.
Plush In Stadium 1 Focus Energy works as it should work. Only in the cartridge games it has a bug.
XezeMaster yeah but in stadium instead of dividing your critical hit chance by 4 or doubling the chance but quadrupling it!
Mitchell Haase Splash actually does nothing, while Focus Energy (Gen 1) does nothing to opponent and LOWERS YOUR CRITICAL.
When I was using mentrome once (However you spell it) the move ended up to be roar of time :3
The same thing happened to me when I was training my togepi
Same here XD
For me, Togekiss ended up using Horn Drill (OHKO) TWICE during my playthrough of Heartgold. Once was during the Elite 4.
I remember using spacial rend with metronome, saved me by a longshot
Oh please. I was playing silver back when I was 10. I was up against Whitney's Miltank. All of my pokemon got knocked out except my newly hatched Togepi. The only move it had was metronome. I couldn't run so I had it use it. It used Sky Attack. Togepi gained 5 levels that day, and a permanent place in my heart.
How many moves have been given buffs and nerfs since gen1, that would be an interesting video.
Too many.
Makes for a good read on Bulbapedia, though.
Pretty much all of them
Teleport is bad in battle, but good in gen 6 because it teleports you to the last Pokemon center you've been to
That was a relief for me because of I'm low on items and some of my Pokémon's power points are very low, teleport will instantly take me to the place where everything about your Pokemon will be fully heald
Healed*
+CrasherX2000 The Falcon's Apprentice It has done that literally since pokemon became a thing. That's not something Generation Six added.
Cody Hines looks like I need to go back a few generations
Cause I own gens 4, 5, and 6
CrasherX2000 The Falcon's Apprentice
I played Red, Yellow, and silver as a child (I still have silver and it still works fine, but i've long since misplaced Red and Yellow). I also have Emerald, FireRed, SoulSilver, Platinum, OmegaRuby, White, and both X and Y (even though I only asked for one or the other I got both)
+Makareno94 One could argue that there are times when you don't have access to Fly yet.
Bide is the most bullshit move in Nuzlockes (aside from Explosion/Self-Destruct). There's nothing worse than thinking you can kill the Biding Pokemon in two turns and being wrong.
Still, you can't predict some Pokemon's Bides, so it still may have that attack you tried using right after it's Bide, and Bide is pretty bad in the first part of a Nuzlocke.
Nah man DESTINY bond is worst in nuzlockes. Fight a trainer 1 shot his team
.Throws out wobbuffet . ur going to one shot then it uses destiny bond u kill it and it kills u, BOOM good pokemon was just lost due to bullshit Ask about his liquid cyrstal playthrough he has an episode named after it and all
Nate 's doublade got wrecked by a miltank who used bide in his wonderlocke
Ken Tsukumo
Bide hits regardless of type. I should know, I lost a Geodude for making that mistake.
Johnny X A lot of the time it's avoidable, but there are times when you think you can kill it in two hits, but then you don't because you get FUCKING MAGNITUDE FOUR and you can't run away because it's a Trapinch with Arena Trap and then your new Dugtrio is dead. RIP Doug the Dugtrio, Level 28 - 30
Teleport has utility outside of battle, I dont think it should be listed as #1
Ironfist Doombringer, Slayer of Humans, Destroyer of Worlds They're talking about the moves being used in competitive battles.
I'm the same, i used it as a sub' for fly until i got fly.
JRPGPirate they should have specified that somewhere, they said these moves are suppose to be the most unhelpful.
I thought that the list was the worst movies. & I'm like WHAT!
He should do a top ten about pokemon movies, or maybe seasons. Even top ten pokemon episodes would be cool. also /)
4:20 OBJECTION! One of the Pokemon that can learn Synchronoise is Kecleon, whose whole gimmick is type changing! It's default ability and it's move Camouflage both give Synchronoise decent utility!
Yeah but it’s a physical attacker
Do a Top 10 Pokemon Types by TheJWittz
There's no enough, only Ice and Bug are bad.
Watafu maybe just make it a list of least favorite to favorite
honourable mention: Mud Sport. reduces opponents Electric type attacks. kinda cool right? WRONG. Most pokemon who learn it are ground types anyway. A lot of water types can learnt it Via breeding but really? you're gonna spend all that time breeding for a move that only reduces ONE type for 5 turns? why not breed yourself a decent ground type instead?
Its a decent move for doubles when you're running a rain team.
*DIS*honourable mentions.
What about Heal Pulse?
how about its sister move, Water Sport? it weakens Fire type attacks and can ultimately only be learned by Water type pokemon.
Water sport is a little better because water types can still be damaged by fire. Mud Spurt is useless because ground pokemon can't be damaged by electric attacks in the first place so it makes no sense to weaken it at all
I thought it said the worst pokemon movies lol
lol
Me too!
Quash is very useful in double battles. Give it to a pokemon that knows prankster, and it acts as a very hard form of speed control. While very niche it that respect, it is none the less very useful when used correctly (like freeing up slow pokes to wipe out fast frail pokes before they can even move)