And now Teleport is probably one of the most broken pivot moves in 6v6 Singles. Any bulky attacker or wall that can learn it can safely get a teammate in and pass a Wish onto it.
On Heart Gold, I brought a Togepi to fight Morty. My whole team got knocked out, except that Level 12 Togepi, against the 25 Gengar. I used metronome, to get wish, shadow ball or Atleast any move that does damage. I got self destruct.
+Maty Navarro SoulSilver I brought Togepi to Whitney (can't remember level but close to 20) got desperate with Metronome and got Judgement crit on Miltank
Fun fact, there is actually one case where Synchronoise is useful, but it is extremely unlikely. In Pokemon X specifically, if you are horde hunting on Route 8 and you run into a shiny Seviper in a Zangoose horde. If you have a Normal type with Synchronoise in the front of your party, you can KO all the Zangoose before they KO the shiny Seviper.
@@LoverofSquids Fun fact: This is because Eevee gets Synchronoise. Technically, all Eeveelutions have access to a 120 BP Psychic move that works on any Pokémon that shares their Type. I learned this because a friend of mine got their Crabominable nuked by a Glaceon with Synchronoise.
@@Mst3kfanatic1 Horde battles give you 5 encounters, each of those pokemon have a 1 in 4096 chance of being shiny. In horde battles, the odds of getting any one shiny pokemon is about 1 in 820. Since we need to have the Seviper specifically be shiny, our odds are still 1 in 4096. Since Seviper/Zangoose hoards happen for 100% of all hoard battles on route 8, let's assume you were planning for this. It is also worth considering that shiny Zangoose don't matter, since all we need for this use of the move to work is a shiny Seviper. So, with all this in mind, with planning involved, Synchronise is useful at least 1 in 4096 times.
Glaceon could use Synchronoise to prevent opponents from taking advantage of Ice Type resistance to Hail which it can then abuse. Flareon could alternatively make use of it to prevent opponents from taking advantage of Sunny Day weather. Synchronoise isn't that bad a move in the grand scheme of things if you know how to use it thanks to the base 120 power.
Synchronoise actually can work well if used on Kecleon, because of the ability color change. Get hit by a STAB move? Synchronoise. Boom. Free 120 base power attack. Very situational, but unexpected nontheless.
No, because Synchronoise is a Psychic-type attack and would therefore only make it work on Psychic types, because Protean takes effect before the move is used IIRC.
Kids these days better be thankful they didn't have to deal with the monstrosity known as generation 1 "wrap". The fact that you couldn't move, and the TM had 90% accuracy, and a 12.5% chance to hit you up to 5 times, made this move unbearable during the first gen. Especially since you would find yourself repeatedly sitting there, sifting through potions, finally to be allowed to move again, JUST TO HAVE YOUR OPPONENT MOVE FIRST AND USE WRAP AGAIN AND IT DOESN'T MISS. Next thing you know, you're sitting through 4-5 more turns, watching your health dwindle all over again, as you wish you could do something.
Doesn't that mean it's the best move? It's up there with Blizzard, Psychic-types, and the rest of the Gen-I gamebreaker club. Also, this: static.fjcdn.com/pictures/Problems+with+gen+1+not+oc+just+interesting+read_cad9bb_3856475.jpg
holy shit dude, that was actually really informative. I easily didn't know 3/4 of the stuff on there. I'm actually playing a first gen pokemon game currently. I can't wait to try some of these out! Thanks for the link man :)
bear in mind that this list is more along the lines for competitive play rather than general purpose. There's no reason you would use Teleport, or any of the moves on this list competitively.
NValverde1992 I also thought that, but then they mention the Smoke Ball, which seems to indicate that they are at least contemplating non-competitive factors of some moves.
JWittz! As a follow-up to this video, you should make a Top Ten Worst Pokèmon Abilities! I doubt you'll see this, but that'd be a video I'd love to see in the future!
Frustration has some competitive use. In a format when Ditto become common, you would like to have Frustration to weaken the attack power of opposing Pokemon that transform into your Frustration user. Squash is a pretty useful move in doubles and has been used a lot in White Kyurem teams during VGC2016. I agree about the singles part tho. Kinda expected Conversion 2 on the list. Conversion has at least some use as a Z-Move. I can't believe Teleport took so long to get buffed.
There is one exception for teleport, imo. In the early game before you can use fly, it's useful to use to quickly get back to a pokemon center to heal while grinding up levels.
Well, yeah, but it will just be a useless filler in your Pokemon's moveset. Plus, Dig is much more handy, at least it does damage, unlike Teleport. Plus, it may take you back to the last Pokemon Center, but that's until you can use HM Fly
Everyone hates Quash. But I figured out how to use it. You wouldn't believe how many battles ive won simply because I could keep the other team from acting when they wanted. Know who can learn Quash? Sableye. Know what ability Sableye has? Prankster.
Yea quash is good with double strats.....so is bestow (I run bestow ribombee on one of my doubles teams). Also metronome can be good on assist teams. Mega baynette can learn metronome and metronome is effected by prankster.
Teleport actually does have one redeeming factor. You can use it outside of battle to quickly return to the last town you visited. Sure, it's made almost obsolete when you get Fly, but that move can only be used outdoors. Plus, Teleport is one of the moves you can use to trigger the Mew glitch in Generation One.
It can really screw you over if you use it without thinking though; the first time I played a pokemon game, I caught an abra in cerulean city and when I checked it out in the menu, I saw that teleport could be used out of battle, so I used it. I had no idea what it would do and ended up being taken back to pewter city because I hadn't been to the pokemon center yet. For years after this, I hated this move for making me trek through Mt. Moon again for no reason. Though provided that you know where it's going to take you, it can have some out of battle use.
I actually find teleport quite useful when outside of battle. It's because Abra is quite common in the early stages of most Pokemon games. With fly being accessible during the middle stages of the games. So basically it's a poor mans fly (you can only teleport to the last Pokemon center you went to but it's still very helpful).
"Hold Hands" is another BAD Move. It pretty much has the Same Effect as "Celebrate" which is: "IT DOES NOTHING!!!"(No Stat boosts, No Damage, no Anything!) Oh! "Selfdestruct", "Explosion", and "Momento" are also useless because your OWN Pokemon Faints upon using those Moves.
The last three you are wrong if you are a good pokemon battler you would know how to use those move which actually work well (I have a gigalith with explosion and it helps me win a lot of battles)
max solis Yeah, but you don't know for sure if the Move will successfully KO the Enemy Pokemon when used. Then you will have done all that for Nothing! Also, your Pokemon's Friendship Decreases every time you use those moves. So, I don't really see the advantage of using those moves. :\
I only use the move when I'm sure it's going to knock out at least two pokemons & not really because if a pokemon knocks out the other he's friendship would also grow
michaelhole137 but you don't battle just for that single pokemon to win, if you battle 6v6, you may need to sacrifice a pokemon in order to win the fight. Anyways explosion and Selfdestruct have been nerfed in the last gen, but memento could be useful to let a pokemon have a free turn to set up.
***** It earns you lots of hearts if you use it last (Gen 3), more hearts if the Judge's Voltage is low (Gen 4), and it's pretty appealing as long as it's in a Cute contest (Gen 6).
Mud Sport. How could you forget Mud Sport. It weakens electric type moves... and it's known by mostly ground types (they're already immune to electric)
While it's still not a fantastic move, Gen 4 realised how pointless it was in Gen 3 and gave several Water types access to it, as well as giving Grass types access to Water Sport. It's still generally only useful on monotype teams though, and nobody in their right mind would use one of those seriously.
Teleport, the worst? I disagree, it's solely a move to be used on the field to teleport back to the previous Poke centre before you have access to Fly. Should have gone with Leech Life.. At 20 Power it barely ever does more than 1-2 damage and as soon as you can you remove it from every Pokémon you have.
4:22 you forgot that certain pokemon can learn Synchronoise through breeding, and one of those pokemon that can learn it through breeding: Eevee. That adds about 7 types alone to the coverage of pokemon can be hit by it. Sure, on some eeveelutions, it's useless, *cough* Umbreon *cough*, but on something like a Sylveon, it's fairly reasonable. Other pokemon that can learn it through breeding are: Psyduck, Natu, Ralts, and Woobat. I would say that it's still a bad move, but if I had to place it on this list, it be #8, not #5.
pardeep dhaliwal I know, but I still believe it's dosen't deserve to be lower than Quash for that simple reason. Where would you have placed it on this list?
honestly i wouldnt place it on this list, it helps many pokemon active orbs, get speed boosts and get HP from wish and lefties, also lets you scout and stall for PP, misses, and damage from toxic or burn
Water/Mud Sport are, in my opinion, the most useless moves in the game. They might be decent on the right Pokémon, but no Pokémon has a proper use for it.
+Inspectorinfernape Yeah, can we talk about how water types get Water Sport when they resist fire and only ground types get Mud Sport when they're immune to electric as is? I suppose using them in double battles would be decent if Rain Dance didn't do that Water Sport did as well as activating abilities and boosting water type attacks by 50%. Maybe Mud Sport could be usable in doubles? No, the lightningrod ability is 100% better as it completely negates electric type attacks aimed at your side of the field.
I would much rather have teleport rather than things like Mud Sport or Water Sport. Hell most pokemon that learn mud sport are already immune to electric. Early game teleport is very helpful, allowing you to quickly return to a pokecenter before you get fly.
XelNigma Mud Sport is somewhat useful as it helps the whole team, plus: mantine, Relicanth, Kingler, Blastoise, Slowpoke, Seaking, Feraligatr, Crawdaunt, etc can learn it.. There are are more pokemon that are weak to electric that learn mud sport, than ones that are immune. Water Sport on the other hand is a poor man's version of rain dance.
I found Abra is extremely easy to catch I caught one every time I threw a pokeball at one not sure if I was lucky though I didn't bother to look up its catch rate.
My issue was it was so early in the game the only type of pokeball I had was just that. A regular Pokeball. I threw one and it didn't work. Abra used Teleport immediately the next turn.
My pokemon love is really starting to come back and grow. Took a little break the last year. Feels good. Needed a little break to feel mew again (ba dun tss)
xXSmug24/7Xx Teleporting seems like a blink of an eye type thing, but if the other Pokemon gets to you first and their attack lands that's different and I don't think they'd be able to use Teleport until they recover.
honourable mention: Mud Sport. reduces opponents Electric type attacks. kinda cool right? WRONG. Most pokemon who learn it are ground types anyway. A lot of water types can learnt it Via breeding but really? you're gonna spend all that time breeding for a move that only reduces ONE type for 5 turns? why not breed yourself a decent ground type instead?
Water sport is a little better because water types can still be damaged by fire. Mud Spurt is useless because ground pokemon can't be damaged by electric attacks in the first place so it makes no sense to weaken it at all
I am gonna be that guy here, but technically you could argue that Frustration is more useful than Return. Lets say you have a Pokemon with Frustration and your opponent sends out a Ditto. That Ditto will transform into your Pokemon, thus getting the move Frustration. However, that Ditto's Frustration is probably going to be very weak because there is a very good chance that the Ditto will have max happiness. If you opted to use Return, then that Ditto could use it at full power as well. This is VERY niche, but nonetheless it is a selling point for Frustration over Return.
+p4 Games Yeah but that's extremely situational. Also, I don't like the thought of having unhappy Pokemon at all, especially in Gen 6 where there's a chance that something good will happen to my very happy Pokemon during battle (potentially healing from a status condition faster, higher critical hit ratio, surviving a move by one HP that would've KO'd it, etc.) Not to mention in Black 2 and White 2, the main villain Ghetsis has a Hydreigon who knows Frustration, and guess what? It's at full power! Gives you an idea of exactly how cruel Ghetsis is to his Pokemon, and it's just one more reason for me to hate him. So yeah, maybe Frustration has a couple of uses, but I'll still take Return over Frustration any day.
+Elise Arainai that whole gen 6 thing you said with happiness actually has to do with affection, which has absolutely nothing to do with happiness. You could have 0 happiness and max affection and those good things would still happen in battle.
Asbel Flann My bad, they seem similar so I must've gotten the terms mixed up. But I still don't like unhappy Pokemon. Imagining myself as a Trainer, I'd much rather my Pokemon like me and be happy, so you'll never see me use Frustration. (also I'm not a competitive player, so I'm not going by strategies here)
Elise Arainai nah I get you, I def wouldn't use frustration myself either. Not only is the thought unhappy, but its also more effort to keep your pokemon at 0 happiness than it is to get them to 255 happiness
Synchronoise might be sort of good if it had the opposite effect. It would do neutral damage to any type that wasn't the same time as itself but any Pokemon that does share a type is unaffected. It would even make sense. The Pokemon makes a psychic noise which has no effect on Pokemon that are synchronized with the user but any Pokemon that isn't "in sync" with the user gets damaged. And it could even hit Dark type Pokemon! That would help out the Psychic type Pokemon that learn it
Usually people who don't know catch rates or never heard of a quick ball can't catch an abra... It has a catch rate of 255 (25%) you might as well throw the pokeball on the first turn!
I've never been that big on Hidden Power. Obviously it has its uses in competitive play (a lot of the builds you see on Smogon implement certain types of Hidden Powers for the sake of type coverage), but in casual play, it's just not that good. A move with only 60 base power (as of Gen VI) whose type is determined by Individual Values? Most casual players aren't going to go through the trouble of trying to get a Pokemon with just the right IVs for the right Hidden Power, ON TOP of trying to get a Pokemon with a good ability and/or Nature, assuming they're even doing that.
actually, if my memory serves, teleport takes you to the last pokemon center you were at. Dig works exactly like an Escape Rope, taking you outside the cave you entered.
I was actually just thinking that, Teleport is good outside of battle, since, as mentioned above, it teleports you to the last pokemon center you went to.
One of my least favorite moves is Memento. You lower some of your opponent's stats by two stages (I think), and you die. What? WHAT?! Excuse me?! I should be defeating that Pokemon if it means mine has to go down too! >:(
It allows you to cripple the pokemon, and bring in a sweeper that essentially gets a free turn to set up while your opponent is forced to switch out. If you saved it for the right moment, it can be very useful.
***** No, Perish Song knocks out any Pokemon on the field that had heard it within three turns. Memento faints your own Pokemon but lowers the opponent's Attack and Special Attack. They are two different moves.
The irony is, in most other RPG and strategy games, teleportation abilities are overpowered (if not essential), providing you with instant tactical advantage.
Teleport is bad in battle, but good in gen 6 because it teleports you to the last Pokemon center you've been to That was a relief for me because of I'm low on items and some of my Pokémon's power points are very low, teleport will instantly take me to the place where everything about your Pokemon will be fully heald
CrasherX2000 The Falcon's Apprentice I played Red, Yellow, and silver as a child (I still have silver and it still works fine, but i've long since misplaced Red and Yellow). I also have Emerald, FireRed, SoulSilver, Platinum, OmegaRuby, White, and both X and Y (even though I only asked for one or the other I got both)
Katochiri もとふ Well it does lower the opponent's defense by one stage, so it DOES DO SOMETHING at least (unlike Splash/Celebrate which absolutely do NOTHING Battle-wise). :P
Katochiri もとふ True. Maybe they should've named it "Tail Shake" or "Tail Waggle" or "Tail Jiggle". Welp, at least a "Skill Link" Cinccino with the move "Tail SLAP" can be quite dangerous though. xD
I actually ran my mouse over the loading bar/red thing near the end of the video after beginning to watch and somehow concluded from the preview that Pokemon the First Movie was no. 1. And thought: Well, the tear thing was dumb so I guess that's why.
You should have put Heal Pulse on this list. It literally heals THE POKEMON YOU USE IT ON, not the user. It's only good in double battles but you're better off using a move like Roost or Recover.
The problem is, there's a decent amount of decent doubles pokes without recovery, and on a pokemon such as Aromatisse, It can be good for support healing alongside it's healer ability, which could heal status effects.
I was thinking Splash but you are right Teleport IS the worst. I remember. As an dumb kid that I used the Masterball to catch an Abra because I could never catch it otherwise. I don't think False Swipe was in generation one and it never occurred to be that status debuffs increase the chance of catching a pokemon. So I used the only ball you don't need prep to use. Really dumb. Nowadays I have an entire team bred for catching difficult pokemon but back then Abra was impossible to catch because it had teleport. I guess in that same vein whirlwind and Roar should be number one as well.
karatekidaustin I imagine I used all the balls available. Great and ultra but couldn't catch it in one go. Either that or I never bought balls because money was scarce you either sold stuff or grinded the elite four for money.
Oh and frustration does have a use and its actually better than return. On the offchance that your opponet uses an imposter ditto, chances are that ditto has maximum happiness. Transform does NOT copy happiness so the ditto is stuck with a super low base power attack while you can still use it at full power.
You sir, have a good point. But, the Imposter Ditto has other 3 moves to copy from your moveset. Also, if it has maximun happiness...why would it use Frustration? :I
Hmm…if we're just going off of battle worthiness, I suppose Teleport fits. But if you're looking at all of the details, I think Teleport is a bit more useful, considering that using it outside of battle warps you to the last Pokémon Center you visited. It's quite useful for the early game, before you get Fly.
"Worst Pokemon Movies" would be a great idea for a vid. The movie with Genesect and Mewtwo hurt my nostalgic heart; it was was like the previous movies were butchered and then transmutated by amatuers.
One time I accidently brought my somewhat underleveled Clefable into the Battle Maison (I had it in the battle box for some reason) to battle one of the Chatelaines in a Super Triple. I used Metronome and low and behold, it becomes Blast Burn and demolishes her Registeel (yes, they use legendaries in Super battles).
When a Pokemon like ditto transforms via Impostor or the move transform it copies all stat changes on top of the move and abilities. Mega Pinsir's most common set at the beginning of X/Y was Swords Dance+Return. To counter it people started running a Choice Scarfed Ditto so It could come in copy the Attack boosts and essentially sweep the opponents team if they didn't have a check. To mitigate this people started running Frustration Pinisr with 0 happiness so that the ditto which most likely had 255 happiness would be doing very little damage with frustration compared to 255 happiness+return.
Yeah, but escape ropes cost like 300 pokedollars. you can buy more then you'll ever need by the second gym. & for taking you to a pokemon center, fly, with less control & 0 usefulness in battle.
But Teleport only works outside in the field, not in caves. XD It is useful early on before you have access to fly, when you need to get back to a Pokemon Centre though. :)
Zin Skymerald I respect your opinion, but it's still so very far from the truth. Murkrow's Quash makes any opponent not using priority go last. That is HUGE.
Lieutenant Snow-Eagle That's a nice duo partner kind of thing and its unpredictable since trick room is pretty obvious, I'll have to try Quash Murkow, seems pretty troll to me but it could work.
My togetic did the same. and it wassuper effective. And togekiss wasmy last pokemon. and togekiss only had 1 hp left. I can only describe it as a miracle.
Really thought I'd see Mud Sport on this list. I mean, halving the damage from electric moves sounds cool and all, but the vast majority of the pokemon that learn it are kind of immune to the type already... Still an awesome video, love seeing youtubers work together the question now is... will there be another video on Shofu's channel?
GameFreak81209 the point is that there are pokemon that can learn mud sport that do get use out of it and it's not limited to just the user. Plus, thetottenhamgamer didn't specify how they learn it, which if he/she included breeding then the "vast majority" part of the comment would be wrong.
well teleport may be the worst move however it seems to be very useful at times when you are in a cave and you just want to get out without using any escape rope. i know it cheap but can escape rope teleport you near the pokemon center? I THINK NOT. I know some people are gonna shout fly but you don't get that in till somewhere around the middle of the game. SO HA!
Worry seed cancels your opponent's ability. Means bye bye to Mega Mawile's/Azumarill's Huge Power. And before you say it, its a no brainer to not bring a Pokemon in your team with sleep inducing moves if you're gonna use worry seed. Not very useful but still, usable.
I only use Teleport outside of battle to get out of caves if my Pokemon are about to faint or out of PP, so I'll have one with it in the beginning. I usually try as hard as I can to not let my Pokemon faint because I always go for max Happiness and Friendship.
Depends on what kind of team I'm in the mood for. Sometimes I won't have a Pokemon that can learn Dig, but I always have a Psychic Type. But I get rid of Teleport later when my Pokemon are trained better.
I don't know, early in the game, I've found Teleport to be a decent utility move for getting back to the Pokemon Centre lickity-split without Fly. Sometimes, I'm just too lazy to bother running or biking all the way back.
Myra Thompson *Every* time i use it i get my shit slapped. I swear its the same thing with confusion it never works properly for me but when i get hit i always lose
Arcademan09 Now, ask anyone and they will tell you 'confusion always makes my pokemon hit themselves but not with enemies =(' actually, its probably pretty even. Thing is, when your opponent hits themself you just think 'ok sweet' but when YOU hit yourself you go 'UGH ffs' and because of how irritating it is when you hit yourself you remember it better than the times an enemy has hit themself. Since the times you hit yourself are the only times you remember, you start believing that you always hit yourself. (I'm not sure if any of that makes sense or is true, but its what i think.)
Cullen M splash does nothing as flash has a chance still to lower accuracy that 1 level of lowered accuracy can be the difference to a 1 hp pokemon to survive a turn
Uh, hello? the worst pokemon attack of all time is memento, which KILLS YOU in order to lower your opponen'ts offensive stats by 2 each, which they can reset just by switching out.
Depends on how you use it.E.g. you could say explosion is useless, but if you have it on a tanky pokemon e.g. metagross, set up for your other pokemon/do some damage and then kill them and yourself WHO WAS ALREADY AT RED HP
Memento was extremely deadly on Baton Pass teams in gen IV. What you would do is use Mean Lock to prevent your opponent from switching and then Memento to make him weak. Then you can freely set up on the weak Pokemon and most likely win.
Memento can be great though if a Pokemon on your tame is now pretty much useless either because it's health is super low or the moves it has will do nothing for you anymore you can sacrifice it and weaken your opponents pokemon for the next one that's coming out
Effective Bestow Combo: Have a Pokemon that is a Steel/Poison-type carry around a Toxic Orb, then use Bestow to give the dangerous item to the unsuspecting opponent's Pokemon! Klutz also works, as by negating the held item's effects, it protects the Pokemon from the negative effects.
triple kick is a pretty bad move. it's also a hitmontop exclusive move. it has base 10 power and has a low chance of hitting three times. Even with technician it's useless.
No it's power increases by 10 each hit so it's 10 + 10 + 10 = 30 x 1,5 = 45 x 1,5 = 78,5 and that's Triple Kick's maximum neutural base power and there is %10 miss chance for every hit.
In fire red ,I use teleport to get back to the last place I've been ,which heals pokemon. That is my favorite because I can behind edges ,to places where getting back any time soon is really hard ,or at least it's suppose to
Haha I would indeed ^.^ In game, yeah, it's pretty bad. But in competitive VGC (2014), Frustration is a stronger choice than Return for Mega Kangaskhan since it helps stop Transform Smeargle from doing a lot of damage when they copy your moves but not your happiness level. Most Transform Smeargle run max happiness with the intention of being able to use Return for Mega Khan. You don't lose anything by running Frustration over Return, with this added side bonus :)
I just would like to point out, that from a purely competitive standpoint, frustration may just be better than return since when facing dittos, the happiness of the pokemon being dittod isnt taken into account. This means that a ditto with 255 happiness value (which most of them are) will remain at max happiness and deal the minimum frustration damage to you when they copy your move. Which is why i feel that frustration is competitively more viable
#1 - Frustration is sometimes used over return in competitive because most people will just create pokemon with the default happiness (255) which includes ditto. If Ditto transforms into your mon and you're running a 0 base happiness Pokemon, they have a Frustration with a base power coming off 255 happiness... which is bad for them
BDZB Comics It really pisses me off they decided to replace drain punch as a tm with that garbage from gen IV to gen V... Healing moves are like my favorite.
Snorlax used metronome!
Metronome became fly!
Snorlax flew into the air!
Beautiful
Some Guy who💰
snorlax drank a red bull eh?
snorlax crushed opponent
Some Guy lol
The birth of Pulverizing Pancake
And now Teleport is probably one of the most broken pivot moves in 6v6 Singles. Any bulky attacker or wall that can learn it can safely get a teammate in and pass a Wish onto it.
Thanks for having me! :]
SHOFUUUUUUUUUUUUU!!! :D
Shofu, you are the greatest and always will be.
Shofu i love you
Acrobatics Talonflame. Mostly abused to save HP for longer usage if set up.
SHOFUUUUUU!!!! HADOUKEN!
On Heart Gold, I brought a Togepi to fight Morty. My whole team got knocked out, except that Level 12 Togepi, against the 25 Gengar. I used metronome, to get wish, shadow ball or Atleast any move that does damage. I got self destruct.
+Maty Navarro lol. it's a fun move to use though specially in game...
+azaefe it is. It just screws you over when you most need it...
+Maty Navarro SoulSilver I brought Togepi to Whitney (can't remember level but close to 20) got desperate with Metronome and got Judgement crit on Miltank
In Pokemon Gold, I was facing Morty's final Pokemon - Gengar - and Togepi defeated it. :D
Maty Navarro
Rip in pepperonis terrible luck
Fun fact, there is actually one case where Synchronoise is useful, but it is extremely unlikely. In Pokemon X specifically, if you are horde hunting on Route 8 and you run into a shiny Seviper in a Zangoose horde. If you have a Normal type with Synchronoise in the front of your party, you can KO all the Zangoose before they KO the shiny Seviper.
Nerissa Cappell did u know that umbreon can learn synchronize
sure in the 1/1,000,000 chance of getting a shiny on top of getting a horde on top of it being a zangoose/seviper horde which is like 1 - 5%
@@LoverofSquids Fun fact: This is because Eevee gets Synchronoise. Technically, all Eeveelutions have access to a 120 BP Psychic move that works on any Pokémon that shares their Type.
I learned this because a friend of mine got their Crabominable nuked by a Glaceon with Synchronoise.
@@Mst3kfanatic1 Horde battles give you 5 encounters, each of those pokemon have a 1 in 4096 chance of being shiny. In horde battles, the odds of getting any one shiny pokemon is about 1 in 820. Since we need to have the Seviper specifically be shiny, our odds are still 1 in 4096. Since Seviper/Zangoose hoards happen for 100% of all hoard battles on route 8, let's assume you were planning for this. It is also worth considering that shiny Zangoose don't matter, since all we need for this use of the move to work is a shiny Seviper. So, with all this in mind, with planning involved, Synchronise is useful at least 1 in 4096 times.
Glaceon could use Synchronoise to prevent opponents from taking advantage of Ice Type resistance to Hail which it can then abuse. Flareon could alternatively make use of it to prevent opponents from taking advantage of Sunny Day weather. Synchronoise isn't that bad a move in the grand scheme of things if you know how to use it thanks to the base 120 power.
Synchronoise actually can work well if used on Kecleon, because of the ability color change. Get hit by a STAB move? Synchronoise. Boom. Free 120 base power attack. Very situational, but unexpected nontheless.
or switch to their type with protean then do it.
No, because Synchronoise is a Psychic-type attack and would therefore only make it work on Psychic types, because Protean takes effect before the move is used IIRC.
If you're getting into weird builds, Smeargle can use transform or conversion and then Synchronoise
Kids these days better be thankful they didn't have to deal with the monstrosity known as generation 1 "wrap".
The fact that you couldn't move, and the TM had 90% accuracy, and a 12.5% chance to hit you up to 5 times, made this move unbearable during the first gen. Especially since you would find yourself repeatedly sitting there, sifting through potions, finally to be allowed to move again, JUST TO HAVE YOUR OPPONENT MOVE FIRST AND USE WRAP AGAIN AND IT DOESN'T MISS. Next thing you know, you're sitting through 4-5 more turns, watching your health dwindle all over again, as you wish you could do something.
Doesn't that mean it's the best move? It's up there with Blizzard, Psychic-types, and the rest of the Gen-I gamebreaker club.
Also, this:
static.fjcdn.com/pictures/Problems+with+gen+1+not+oc+just+interesting+read_cad9bb_3856475.jpg
holy shit dude, that was actually really informative. I easily didn't know 3/4 of the stuff on there. I'm actually playing a first gen pokemon game currently. I can't wait to try some of these out! Thanks for the link man :)
TranzdemikSingr oh god, I remember those days. Wrap on a fucking tentacruel was really cruel.
NO NO NOOOOOOOOOO
TranzdemikSingr Yep, nothing pissed me off more than being wrapped.
Bro teleport is like a infinite escape rope.
+LeBronze James it's a free escape rope when you really need to heal up
+LeBronze James exactly.
So is dig
+XchampionXFTW Spalsh Is Worser"
Dig does that as well, as well as being somewhat useful in battle and can be taught with TM.
LIES! Teleport can be useful, if you use it outside of battle...instant tp back to your previous pokecenter...veryhandy if you don't ahve fly yet
bear in mind that this list is more along the lines for competitive play rather than general purpose. There's no reason you would use Teleport, or any of the moves on this list competitively.
NValverde1992 I also thought that, but then they mention the Smoke Ball, which seems to indicate that they are at least contemplating non-competitive factors of some moves.
Jaxson Bateman They were thinking of uses in battle.
Carbon61 I know, in general they were - but then, why even bother mentioning the Smoke Ball? :-P
Don't worry bro. When they come out with a top 10 most useless moves video, teleport won't even be near the top 5
JWittz! As a follow-up to this video, you should make a Top Ten Worst Pokèmon Abilities! I doubt you'll see this, but that'd be a video I'd love to see in the future!
At least Teleport can be used to get to the most recently visited pokecenter...before you get Fly.
We're talking competitively. Not a conventional way
You can also leave caves with it, unlike fly.
Frustration has some competitive use. In a format when Ditto become common, you would like to have Frustration to weaken the attack power of opposing Pokemon that transform into your Frustration user.
Squash is a pretty useful move in doubles and has been used a lot in White Kyurem teams during VGC2016. I agree about the singles part tho.
Kinda expected Conversion 2 on the list. Conversion has at least some use as a Z-Move.
I can't believe Teleport took so long to get buffed.
Do you realise that the pokeballs he holds are in the order of his top ten best pokeballs?
I know this comment is old, but holy crap
There is one exception for teleport, imo. In the early game before you can use fly, it's useful to use to quickly get back to a pokemon center to heal while grinding up levels.
and now teleport is a must use move on clefable, blissey, and slowbro. amazing how one simple buff can make a move that much better.
Hey! don't forget Teleport move gets you out of caves!
It have something to offer as ropes are expensive.
Yeah but Dig has the same effect.
Samboan Antonio Actually, Teleport gets you to the last Pokecenter you visited while Dig just takes you back to the entrance of the cave.
Ok Its your opinion,I just prefer Dig because yea teleport takes you to the last pokecenter but dig is also useful in battle.
While it does take you out of caves, that is its only use. And at post game, you won't even be going to caves anymore.
Well, yeah, but it will just be a useless filler in your Pokemon's moveset.
Plus, Dig is much more handy, at least it does damage, unlike Teleport.
Plus, it may take you back to the last Pokemon Center, but that's until you can use HM Fly
Everyone hates Quash. But I figured out how to use it. You wouldn't believe how many battles ive won simply because I could keep the other team from acting when they wanted.
Know who can learn Quash? Sableye. Know what ability Sableye has? Prankster.
etherraichu Does it still work tho?
@@MR-jf4su Yes. Technically, Sableye can choose who moves last.
Yea quash is good with double strats.....so is bestow (I run bestow ribombee on one of my doubles teams). Also metronome can be good on assist teams. Mega baynette can learn metronome and metronome is effected by prankster.
murkrow works too and have eviolite and tailwind
@@PreciousLuna1988 I never knew that
Teleport actually does have one redeeming factor. You can use it outside of battle to quickly return to the last town you visited. Sure, it's made almost obsolete when you get Fly, but that move can only be used outdoors. Plus, Teleport is one of the moves you can use to trigger the Mew glitch in Generation One.
Lol we both pointed out the teleportation feature of teleport
and your supposed to throw a pokeball immediately at an Abra, so that point is moot. Constrict is definitely worse.
It can really screw you over if you use it without thinking though; the first time I played a pokemon game, I caught an abra in cerulean city and when I checked it out in the menu, I saw that teleport could be used out of battle, so I used it. I had no idea what it would do and ended up being taken back to pewter city because I hadn't been to the pokemon center yet. For years after this, I hated this move for making me trek through Mt. Moon again for no reason. Though provided that you know where it's going to take you, it can have some out of battle use.
but you can't use it in caves :/
And plus, Teleport is a blessing because you almost always get Fly way later in the game, like after the 6th or 7th Gym.
I actually find teleport quite useful when outside of battle. It's because Abra is quite common in the early stages of most Pokemon games. With fly being accessible during the middle stages of the games. So basically it's a poor mans fly (you can only teleport to the last Pokemon center you went to but it's still very helpful).
"Hold Hands" is another BAD Move. It pretty much has the Same Effect as "Celebrate" which is: "IT DOES NOTHING!!!"(No Stat boosts, No Damage, no Anything!)
Oh! "Selfdestruct", "Explosion", and "Momento" are also useless because your OWN Pokemon Faints upon using those Moves.
The last three you are wrong if you are a good pokemon battler you would know how to use those move which actually work well (I have a gigalith with explosion and it helps me win a lot of battles)
max solis
Yeah, but you don't know for sure if the Move will successfully KO the Enemy Pokemon when used.
Then you will have done all that for Nothing!
Also, your Pokemon's Friendship Decreases every time you use those moves. So, I don't really see the advantage of using those moves. :\
I only use the move when I'm sure it's going to knock out at least two pokemons & not really because if a pokemon knocks out the other he's friendship would also grow
max solis
Well, there's that. But your Pokemon won't gain any Exp. either if it constantly faints.
michaelhole137
but you don't battle just for that single pokemon to win, if you battle 6v6, you may need to sacrifice a pokemon in order to win the fight. Anyways explosion and Selfdestruct have been nerfed in the last gen, but memento could be useful to let a pokemon have a free turn to set up.
Splash is the worst move, it literally has no affect whatsoever except use up pp
+mbanana23456 It's not so bad in contests.
sakuraslicer19 what use does it actually have?
***** It earns you lots of hearts if you use it last (Gen 3), more hearts if the Judge's Voltage is low (Gen 4), and it's pretty appealing as long as it's in a Cute contest (Gen 6).
sakuraslicer19 huh
+mbanana23456 did you know splash was suppose to be the move hop but was translated wrongly
Mud Sport.
How could you forget Mud Sport.
It weakens electric type moves... and it's known by mostly ground types (they're already immune to electric)
While it's still not a fantastic move, Gen 4 realised how pointless it was in Gen 3 and gave several Water types access to it, as well as giving Grass types access to Water Sport. It's still generally only useful on monotype teams though, and nobody in their right mind would use one of those seriously.
you know what makes telekinesis even worst? the pokemon that get it get FLASH same affect 100% accuracy
Teleport, the worst?
I disagree, it's solely a move to be used on the field to teleport back to the previous Poke centre before you have access to Fly. Should have gone with Leech Life.. At 20 Power it barely ever does more than 1-2 damage and as soon as you can you remove it from every Pokémon you have.
ah, you never understood strategy as a kid
Derek Green I still play the game. There is still no use for that move.
Well this is competitive battling, teleporting in a wifi battle is impossible
It's funny that Blue's Abra only knows teleport and you can't teleport out of a battle so Blue basically allows you to level up your Magikarp.
Completely agree. Ever tried raising a zubat in game from an early level? You have leech life and thats all. Enjoy.
4:22 you forgot that certain pokemon can learn Synchronoise through breeding, and one of those pokemon that can learn it through breeding: Eevee. That adds about 7 types alone to the coverage of pokemon can be hit by it. Sure, on some eeveelutions, it's useless, *cough* Umbreon *cough*, but on something like a Sylveon, it's fairly reasonable. Other pokemon that can learn it through breeding are: Psyduck, Natu, Ralts, and Woobat. I would say that it's still a bad move, but if I had to place it on this list, it be #8, not #5.
still not reasonable doe
pardeep dhaliwal I know, but I still believe it's dosen't deserve to be lower than Quash for that simple reason. Where would you have placed it on this list?
honestly i wouldnt place it on this list, it helps many pokemon active orbs, get speed boosts and get HP from wish and lefties, also lets you scout and stall for PP, misses, and damage from toxic or burn
pardeep dhaliwal I think your thinking of protect. We're talking about Syncronoise, ok?
oh woops, i was commenting on another post too. I dont noe where I would put syncronoise, maybe at 8
Water/Mud Sport are, in my opinion, the most useless moves in the game. They might be decent on the right Pokémon, but no Pokémon has a proper use for it.
Rain Dance also pretty much overshadows Water Sport
+Inspectorinfernape Yeah, can we talk about how water types get Water Sport when they resist fire and only ground types get Mud Sport when they're immune to electric as is? I suppose using them in double battles would be decent if Rain Dance didn't do that Water Sport did as well as activating abilities and boosting water type attacks by 50%. Maybe Mud Sport could be usable in doubles? No, the lightningrod ability is 100% better as it completely negates electric type attacks aimed at your side of the field.
+Inspectorinfernape budew gets water sport while the krabby line gets mud sport
You're right . It's better to carry a Wacan berry or something .
+Inspectorinfernape they're useful in double battles, though.
I would much rather have teleport rather than things like Mud Sport or Water Sport.
Hell most pokemon that learn mud sport are already immune to electric.
Early game teleport is very helpful, allowing you to quickly return to a pokecenter before you get fly.
XelNigma Mud Sport is somewhat useful as it helps the whole team, plus: mantine, Relicanth, Kingler, Blastoise, Slowpoke, Seaking, Feraligatr, Crawdaunt, etc can learn it.. There are are more pokemon that are weak to electric that learn mud sport, than ones that are immune. Water Sport on the other hand is a poor man's version of rain dance.
+Logical Juan Roserade can get Water Sport from Budew, which is the only instance where a Pokémon can naturally learn the move and get some benefit.
sakuraslicer19 True. Of Course you could use Rain Dance and weather ball for more benifit
Teleport...the only shiny pokemon I have run across besides Gyrados is an Abra. I don't need to explain why I didn't catch it.
I found Abra is extremely easy to catch I caught one every time I threw a pokeball at one not sure if I was lucky though I didn't bother to look up its catch rate.
My issue was it was so early in the game the only type of pokeball I had was just that. A regular Pokeball. I threw one and it didn't work. Abra used Teleport immediately the next turn.
Oh my god I feel pain for you
But the nice thing about teleport is that out side of battle in 6th gen you go to the pokemon center that you were previously at
That sucks oh here is how to catch an abra throw a ball immediately
My pokemon love is really starting to come back and grow. Took a little break the last year. Feels good. Needed a little break to feel mew again (ba dun tss)
It's sad because in a real Pokemon battle Teleport would be extremely useful. It'd be so good for dodging.
You could just switch pokemon?
What if someone's faster than you?
xXSmug24/7Xx Teleporting seems like a blink of an eye type thing, but if the other Pokemon gets to you first and their attack lands that's different and I don't think they'd be able to use Teleport until they recover.
when you say real pokemon battle, do you mean like anime style?
I thought this said movies and I was really intrigued
Me too. Slightly disappointed.
honourable mention: Mud Sport. reduces opponents Electric type attacks. kinda cool right? WRONG. Most pokemon who learn it are ground types anyway. A lot of water types can learnt it Via breeding but really? you're gonna spend all that time breeding for a move that only reduces ONE type for 5 turns? why not breed yourself a decent ground type instead?
Its a decent move for doubles when you're running a rain team.
*DIS*honourable mentions.
What about Heal Pulse?
how about its sister move, Water Sport? it weakens Fire type attacks and can ultimately only be learned by Water type pokemon.
Water sport is a little better because water types can still be damaged by fire. Mud Spurt is useless because ground pokemon can't be damaged by electric attacks in the first place so it makes no sense to weaken it at all
I am gonna be that guy here, but technically you could argue that Frustration is more useful than Return. Lets say you have a Pokemon with Frustration and your opponent sends out a Ditto. That Ditto will transform into your Pokemon, thus getting the move Frustration. However, that Ditto's Frustration is probably going to be very weak because there is a very good chance that the Ditto will have max happiness. If you opted to use Return, then that Ditto could use it at full power as well.
This is VERY niche, but nonetheless it is a selling point for Frustration over Return.
+p4 Games Yeah but that's extremely situational. Also, I don't like the thought of having unhappy Pokemon at all, especially in Gen 6 where there's a chance that something good will happen to my very happy Pokemon during battle (potentially healing from a status condition faster, higher critical hit ratio, surviving a move by one HP that would've KO'd it, etc.) Not to mention in Black 2 and White 2, the main villain Ghetsis has a Hydreigon who knows Frustration, and guess what? It's at full power! Gives you an idea of exactly how cruel Ghetsis is to his Pokemon, and it's just one more reason for me to hate him.
So yeah, maybe Frustration has a couple of uses, but I'll still take Return over Frustration any day.
+Elise Arainai that whole gen 6 thing you said with happiness actually has to do with affection, which has absolutely nothing to do with happiness. You could have 0 happiness and max affection and those good things would still happen in battle.
Asbel Flann My bad, they seem similar so I must've gotten the terms mixed up. But I still don't like unhappy Pokemon. Imagining myself as a Trainer, I'd much rather my Pokemon like me and be happy, so you'll never see me use Frustration.
(also I'm not a competitive player, so I'm not going by strategies here)
Elise Arainai
nah I get you, I def wouldn't use frustration myself either. Not only is the thought unhappy, but its also more effort to keep your pokemon at 0 happiness than it is to get them to 255 happiness
+p4 Games Wait Ditto can battle? I thought it was just a breeding dummy.
Synchronoise might be sort of good if it had the opposite effect. It would do neutral damage to any type that wasn't the same time as itself but any Pokemon that does share a type is unaffected. It would even make sense. The Pokemon makes a psychic noise which has no effect on Pokemon that are synchronized with the user but any Pokemon that isn't "in sync" with the user gets damaged. And it could even hit Dark type Pokemon! That would help out the Psychic type Pokemon that learn it
I thought splash would be #1.
Disqualified for being too easy.
Usually people who don't know catch rates or never heard of a quick ball can't catch an abra... It has a catch rate of 255 (25%) you might as well throw the pokeball on the first turn!
I've used a Quick Ball on an Abra, and NEVER failed to catch it!
Awwwwww dammit, I misread the title and thought it said "Top 10 Worst Pokemon Movies." Either way, good video!
Me 2
Frustration is useful in battle to screw with Ditto.
Not common enough to warrant use.
"Teleport is the worst!"
Sword/Shield: Right, we'll fix that.
They tryed to make it worse, but they buffed it instead.
@@joshpiderman9240im not sure if adding battle functionality was an attempt to worsen the move..
I've never been that big on Hidden Power. Obviously it has its uses in competitive play (a lot of the builds you see on Smogon implement certain types of Hidden Powers for the sake of type coverage), but in casual play, it's just not that good. A move with only 60 base power (as of Gen VI) whose type is determined by Individual Values? Most casual players aren't going to go through the trouble of trying to get a Pokemon with just the right IVs for the right Hidden Power, ON TOP of trying to get a Pokemon with a good ability and/or Nature, assuming they're even doing that.
TheFlippmeister
Still, a casual player won't bother wasting his time for that..
DarkLeviathan8 Hidden Power isnt really built for casual play though
Doesn't Teleport also act in the same fashion as an Escape Rope when used inside of certain areas? Could've sworn it did.
It does
actually, if my memory serves, teleport takes you to the last pokemon center you were at. Dig works exactly like an Escape Rope, taking you outside the cave you entered.
DeltaScreamer
Ah, thank you.
I was actually just thinking that, Teleport is good outside of battle, since, as mentioned above, it teleports you to the last pokemon center you went to.
DeltaScreamer The difference is dig is useful in battle and thus not a wasted move slot XD
One of my least favorite moves is Memento. You lower some of your opponent's stats by two stages (I think), and you die. What? WHAT?! Excuse me?! I should be defeating that Pokemon if it means mine has to go down too! >:(
at the LEAST they should make it go down by friggin 5 stages because why should i waste a pokemon to lower my enemys pokemons attack a bit
Yea, Memento is bad... Unless, MAYBE if you had a pokémon with low hp and facing a sweeper, ever thought about it?
Memento is one of my favorite moves to run on Uxie, Reflect, Light Screen, Memento, Switch to Sweeper, GG
It allows you to cripple the pokemon, and bring in a sweeper that essentially gets a free turn to set up while your opponent is forced to switch out. If you saved it for the right moment, it can be very useful.
***** No, Perish Song knocks out any Pokemon on the field that had heard it within three turns. Memento faints your own Pokemon but lowers the opponent's Attack and Special Attack. They are two different moves.
The irony is, in most other RPG and strategy games, teleportation abilities are overpowered (if not essential), providing you with instant tactical advantage.
Holy cow, I just made a video like this, and lo and behold, Frustration is also Number 10 on this list.
I love your vids there so awsome😀
Subtle way of advertising your channel :p
Now that you mention it, yes. Though I don't mean to divert attention away from Jwittz to my channel.
Great video, i subbed your channel
***** You want to know what's funny? After I saw this video, the next video I saw was YOUR worst moves video. Isn't that a coincidence?
And somehow Mud Sport isn't on this....
It lowrs electricity's power when almost ALL. THE. POKEMON. WHO. LEARN. IT. ARE. ALREADY. IMMUNE.
Its good for double or triple battles if you have a pomemon that's weak
Many water types can learn mud sport by breeding. Water sport, on the other hand, only saves 2: Masquerain and Budew-->Roserade.
Whhhat! Teleport is awesome. You need Teleport to glitch and catch Mew in Gen1.
mewtwo is better
You don't, You just need Fly.
And that's _exactly_ why it's at Number 1. So many broken promises...
I use teleport to go back to pokemon centers...
***** No, only outside.
"Ha ha ha! No."
I found shiny abra! But, it teleported -_-
I'm so mad!!!
i feel your pain T_T
I predicted when a shiny Pidgey would come...it used whirlwind and blew me away. :(
I found a shiny haunter that suicided using curse.
How about a shiny basculine that used Final Gambit.
$!@#%!!!!! I got a Shiny Luxio that used *&$%@ ROAR and got away!
Teleport is bad in battle, but good in gen 6 because it teleports you to the last Pokemon center you've been to
That was a relief for me because of I'm low on items and some of my Pokémon's power points are very low, teleport will instantly take me to the place where everything about your Pokemon will be fully heald
Healed*
+CrasherX2000 The Falcon's Apprentice It has done that literally since pokemon became a thing. That's not something Generation Six added.
Cody Hines looks like I need to go back a few generations
Cause I own gens 4, 5, and 6
CrasherX2000 The Falcon's Apprentice
I played Red, Yellow, and silver as a child (I still have silver and it still works fine, but i've long since misplaced Red and Yellow). I also have Emerald, FireRed, SoulSilver, Platinum, OmegaRuby, White, and both X and Y (even though I only asked for one or the other I got both)
+Makareno94 One could argue that there are times when you don't have access to Fly yet.
I was so sure that Splash was going to be number 1, but that move (in addition to Celebrate) weren't even "officially" listed in this video. LOL! XD
i thought it was gonna be tail whip. when i first started playing pokemon i thought tail whip was gonna be a useful attack. dreams crushed
Katochiri もとふ Well it does lower the opponent's defense by one stage, so it DOES DO SOMETHING at least (unlike Splash/Celebrate which absolutely do NOTHING Battle-wise). :P
your right. but why give a move the name tail whip if it doesn't do any physical damage
Katochiri もとふ True. Maybe they should've named it "Tail Shake" or "Tail Waggle" or "Tail Jiggle". Welp, at least a "Skill Link" Cinccino with the move "Tail SLAP" can be quite dangerous though. xD
amen
At first I thought it said "Top 10 Worst Pokemon Movies" XD But I would still like to see that...or maybe Top 10 Favorite. Or maybe Top 5. :P
I did too! I'd rather have this though XD
Maybe it was,but only with hand held devices.No PC
P.S:I also thought it was movies XD
PSN jonXDboom Lucario and the Mystery of Mew was my favorite.
I saw that aswell
I actually ran my mouse over the loading bar/red thing near the end of the video after beginning to watch and somehow concluded from the preview that Pokemon the First Movie was no. 1. And thought: Well, the tear thing was dumb so I guess that's why.
You should have put Heal Pulse on this list. It literally heals THE POKEMON YOU USE IT ON, not the user. It's only good in double battles but you're better off using a move like Roost or Recover.
But those cant heal your allies, now can they?
It helped me finish Pokemon Black 2, I used it on a Lucario and literally made me win the game.
The problem is, there's a decent amount of decent doubles pokes without recovery, and on a pokemon such as Aromatisse, It can be good for support healing alongside it's healer ability, which could heal status effects.
"Legal procedure? Yeah, that would be a Dark type move."
I was thinking Splash but you are right Teleport IS the worst. I remember. As an dumb kid that I used the Masterball to catch an Abra because I could never catch it otherwise. I don't think False Swipe was in generation one and it never occurred to be that status debuffs increase the chance of catching a pokemon. So I used the only ball you don't need prep to use.
Really dumb. Nowadays I have an entire team bred for catching difficult pokemon but back then Abra was impossible to catch because it had teleport. I guess in that same vein whirlwind and Roar should be number one as well.
I remember having to use my great ball on it...
karatekidaustin I imagine I used all the balls available. Great and ultra but couldn't catch it in one go.
Either that or I never bought balls because money was scarce you either sold stuff or grinded the elite four for money.
Oda Swifteye I just kept on power-saving till I got it with the one great ball you could get at that point in the game.
karatekidaustin Power saving. That's a pretty solid tactic.
Oda Swifteye Never would've caught that Zapdos/Articuno...
Back when TheJWittz was playing Pokemon Y he said Razor Wind would be on this list.
It was not.
Oh and frustration does have a use and its actually better than return. On the offchance that your opponet uses an imposter ditto, chances are that ditto has maximum happiness. Transform does NOT copy happiness so the ditto is stuck with a super low base power attack while you can still use it at full power.
But you wouldnt carry frustration for dittos...Seriously theres 718 Pokemon and you carry a move for just 1???
You sir, have a good point. But, the Imposter Ditto has other 3 moves to copy from your moveset. Also, if it has maximun happiness...why would it use Frustration? :I
Heal pulse? Its basically a WORSE version of present and heals half of the opponent HP its WORSE than even splash!!!
double battles?
Bro it's good for double battles.
and it's good for when you want to catch legendaries when they're stuck on struggle
***** competive tho?
hey man, Splash is OP. With yo mamma
Hmm…if we're just going off of battle worthiness, I suppose Teleport fits. But if you're looking at all of the details, I think Teleport is a bit more useful, considering that using it outside of battle warps you to the last Pokémon Center you visited. It's quite useful for the early game, before you get Fly.
I thought it said 'Worst Pokemon Movies'
me too! it would make sense XD
But them that would be practically all of the-OOOOOOOOOOOOOOOHHHHHHHHHHHH
Same. Thumbnail supports that.
"Worst Pokemon Movies" would be a great idea for a vid. The movie with Genesect and Mewtwo hurt my nostalgic heart; it was was like the previous movies were butchered and then transmutated by amatuers.
I thought it said that too. XD I wish he would make a list like that but that would probably draw a lot of hate comments.
teleport got buffed so that the user switches out in a trainer battle
OMG, I read "Pokémon Movies" instead of "Moves" xD
when i did a metronome battle with my friend, the first thing i said was I'm getting a hyper beam and i did
Metronome helped me beat Blue in Pokemon Yellow
One time I accidently brought my somewhat underleveled Clefable into the Battle Maison (I had it in the battle box for some reason) to battle one of the Chatelaines in a Super Triple. I used Metronome and low and behold, it becomes Blast Burn and demolishes her Registeel (yes, they use legendaries in Super battles).
in HG you get a togepi egg that i believe is born with metronome, so i kinda love metronome for life when my level 1 togepi used special rend...
Frustration does have 1 reason to be used over return. it’s a tactic to stop a ditto countering because dittos usually run max happiness
frustration... except people use it competitively to avoid pokemon that use transform since pokemon usually have max happiness
Yeah...I'm surprised Shofu didn't say anything about this. Mega Pinsir with Frustration is extremely common this generation for this very reason.
The only problem is how often do you see a ditto in competitive (I don't know)
Will Broussard choice scarf ditto is fairly common. mew and smeargle can also learn transform but i never see those running it xD
jellohotdogwtf can you explain that? sorry i don't do much competitive battling
When a Pokemon like ditto transforms via Impostor or the move transform it copies all stat changes on top of the move and abilities. Mega Pinsir's most common set at the beginning of X/Y was Swords Dance+Return. To counter it people started running a Choice Scarfed Ditto so It could come in copy the Attack boosts and essentially sweep the opponents team if they didn't have a check. To mitigate this people started running Frustration Pinisr with 0 happiness so that the ditto which most likely had 255 happiness would be doing very little damage with frustration compared to 255 happiness+return.
Outside of battle...Teleport is like a free Escape Rope...just saying...
Yeah, but escape ropes cost like 300 pokedollars. you can buy more then you'll ever need by the second gym. & for taking you to a pokemon center, fly, with less control & 0 usefulness in battle.
So is dig =\
Teleport only works outside of caves
But Teleport only works outside in the field, not in caves. XD It is useful early on before you have access to fly, when you need to get back to a Pokemon Centre though. :)
I was playing while watching this, found an abra, as soon as I went to attack it teleported so...I agree.
+nicholas davis thank you for not being rude to me for being such a silly. I did figure that out eventually!
I thought it said Pokemon Movies :P
Murkrow's Quash is one of the best moves in Double Battles. C'mon.
Also, Teleport is useful outside of battle before you get Fly.
It's too gimmicky and only works in Doubles/Triples. It's also very situational.
Escape Rope.
Zin Skymerald I respect your opinion, but it's still so very far from the truth. Murkrow's Quash makes any opponent not using priority go last. That is HUGE.
Lieutenant Snow-Eagle That's a nice duo partner kind of thing and its unpredictable since trick room is pretty obvious, I'll have to try Quash Murkow, seems pretty troll to me but it could work.
Lieutenant Snow-Eagle It still only works for one Pokemon in one main type of scenario (partner battles).
Zin Skymerald
Escape Rope doesn't return you to towns. Teleport does.
I remember in crystal i used metronome with a level 7 togepi and got SACRED FIRE
yeah so random
I've gotten roar of time and aero blast in heart gold
I got Metronome on a Sableye in Emerald (move tutor) and it used Aeroblast. Twice in a row.
My togetic did the same. and it wassuper effective. And togekiss wasmy last pokemon. and togekiss only had 1 hp left. I can only describe it as a miracle.
my togepi in gold version got a fissure and dont miss.
Really thought I'd see Mud Sport on this list. I mean, halving the damage from electric moves sounds cool and all, but the vast majority of the pokemon that learn it are kind of immune to the type already...
Still an awesome video, love seeing youtubers work together the question now is... will there be another video on Shofu's channel?
Water Sport is similar, most Pokemon that learn it resist fire.
Yeah but they aren't straight up immune
there are plenty of pokemon who can learn mud sport that are weak to it, like ducklett.
wildman101093 Plenty being only around FOUR Pokemon that can learn it naturally (not through breeding)
GameFreak81209 the point is that there are pokemon that can learn mud sport that do get use out of it and it's not limited to just the user. Plus, thetottenhamgamer didn't specify how they learn it, which if he/she included breeding then the "vast majority" part of the comment would be wrong.
well teleport may be the worst move however it seems to be very useful at times when you are in a cave and you just want to get out without using any escape rope. i know it cheap but can escape rope teleport you near the pokemon center? I THINK NOT. I know some people are gonna shout fly but you don't get that in till somewhere around the middle of the game. SO HA!
*****
i only thought dig takes you outside of a cave?
Exactly my words.
So real Number 1: Splash.
SuperNitroCake / pikfan
no battle wise teleport is worse than splash because while splash dose nothing teleport is just basically trolling.
And they problem is?
You can actually use Teleport to go back to the Pokemon center you've previously visited?
PlusOne // Gaming, Animations, and More! Yes if you use teleport you end up at the Pokemon center you just healed at.
pokemon sun and moon take away that function though
Teleportation in the field! Yes! Thank you!
It's definitely useful before you get fly.
Why isn't worry seed in here?! I'm so _worried_ about it!
Worry seed cancels your opponent's ability. Means bye bye to Mega Mawile's/Azumarill's Huge Power. And before you say it, its a no brainer to not bring a Pokemon in your team with sleep inducing moves if you're gonna use worry seed.
Not very useful but still, usable.
ok thx
I tried making a frustration build and it worked pretty well but keeping it unhappy was tedious work
I would expect splash to be the worst
Its to predicteble so he didn't put it on the list
Color Change Kecleon with Synchronoise is really fun.
except that kecleon sucks
Gtfo
Noyoso You don't know.
>>>/out/
I only use Teleport outside of battle to get out of caves if my Pokemon are about to faint or out of PP, so I'll have one with it in the beginning. I usually try as hard as I can to not let my Pokemon faint because I always go for max Happiness and Friendship.
+Mrs Miya Is it possible that you could have dig?
Depends on what kind of team I'm in the mood for. Sometimes I won't have a Pokemon that can learn Dig, but I always have a Psychic Type. But I get rid of Teleport later when my Pokemon are trained better.
Do a Top 10 Pokemon Types by TheJWittz
There's no enough, only Ice and Bug are bad.
Watafu maybe just make it a list of least favorite to favorite
I don't know, early in the game, I've found Teleport to be a decent utility move for getting back to the Pokemon Centre lickity-split without Fly. Sometimes, I'm just too lazy to bother running or biking all the way back.
Was expecting Water Sport / Mud Sport.
How about a top 10 Pokemon types?
im pretty sure he did that his favourite was rock i believe
Pikachu
pikachu〈3 Lol, and Vanitas
Swagger. *FUCKING. SWAGGER.*
Actually that can be useful. Use it on a Pokemon with a high attack stat, and them hitting themselves will do massive damage.
No. Damage from confusion is affected by a Pokemon's physical attack stat.
Myra Thompson
*Every* time i use it i get my shit slapped. I swear its the same thing with confusion it never works properly for me but when i get hit i always lose
Arcademan09 Now, ask anyone and they will tell you 'confusion always makes my pokemon hit themselves but not with enemies =(' actually, its probably pretty even. Thing is, when your opponent hits themself you just think 'ok sweet' but when YOU hit yourself you go 'UGH ffs' and because of how irritating it is when you hit yourself you remember it better than the times an enemy has hit themself. Since the times you hit yourself are the only times you remember, you start believing that you always hit yourself. (I'm not sure if any of that makes sense or is true, but its what i think.)
on't forget about combinding it with foul play
Shofu's imitation of "there is no spoon" sounds almost exactly like Egoraptor's Princess Zelda voice.
Flash is worse than kinesis. Only 70 accuracy
it can light up caves
well up until gen 6 it was almost as terrible as splash
Cullen M splash does nothing as flash has a chance still to lower accuracy that 1 level of lowered accuracy can be the difference to a 1 hp pokemon to survive a turn
that why i said flash is "almost as terrible" as the move splash.
i know but i'm saying that it still could be more useful than most of the other moves so it's actually quite handy at times
0:06 That DK has seen some stuff
Uh, hello? the worst pokemon attack of all time is memento, which KILLS YOU in order to lower your opponen'ts offensive stats by 2 each, which they can reset just by switching out.
Still does more than splash or TP.
it kills you! you're down a pokemon!
Depends on how you use it.E.g. you could say explosion is useless, but if you have it on a tanky pokemon e.g. metagross, set up for your other pokemon/do some damage and then kill them and yourself WHO WAS ALREADY AT RED HP
Memento was extremely deadly on Baton Pass teams in gen IV. What you would do is use Mean Lock to prevent your opponent from switching and then Memento to make him weak. Then you can freely set up on the weak Pokemon and most likely win.
Memento can be great though if a Pokemon on your tame is now pretty much useless either because it's health is super low or the moves it has will do nothing for you anymore you can sacrifice it and weaken your opponents pokemon for the next one that's coming out
Rated E Shofu lmao
Effective Bestow Combo:
Have a Pokemon that is a Steel/Poison-type carry around a Toxic Orb, then use Bestow to give the dangerous item to the unsuspecting opponent's Pokemon! Klutz also works, as by negating the held item's effects, it protects the Pokemon from the negative effects.
triple kick is a pretty bad move. it's also a hitmontop exclusive move. it has base 10 power and has a low chance of hitting three times. Even with technician it's useless.
Yeah even with STAB and Technian it's useless.Just use Brick Break.
+Pablo Vielma
It has potential for hitting for 135 base power, so that's something
After like a x4 weakness I guess ?
Ufukcan Gencoglu
No, even when the enemy takes neutral damage:
- 10+20 = 30
- 30+30 = 60
- 60X STAB (1.5) = 90
- 90X Technician (1.5) = 135
No it's power increases by 10 each hit so it's 10 + 10 + 10 = 30 x 1,5 = 45 x 1,5 = 78,5 and that's Triple Kick's maximum neutural base power and there is %10 miss chance for every hit.
In fire red ,I use teleport to get back to the last place I've been ,which heals pokemon. That is my favorite because I can behind edges ,to places where getting back any time soon is really hard ,or at least it's suppose to
Frustration useless? Alex Ogloza would beg to differ.
Who's that? I wonder because I have a friend with the same surname.
Haha I would indeed ^.^
In game, yeah, it's pretty bad. But in competitive VGC (2014), Frustration is a stronger choice than Return for Mega Kangaskhan since it helps stop Transform Smeargle from doing a lot of damage when they copy your moves but not your happiness level. Most Transform Smeargle run max happiness with the intention of being able to use Return for Mega Khan. You don't lose anything by running Frustration over Return, with this added side bonus :)
Alex Ogloza Did you decided to watch this video after I commented on one of your videos? Or did you accidentally happened to stumble upon it?
Alex Ogloza how the fuck did you find this
Carbon61 US VGC National champion
I just would like to point out, that from a purely competitive standpoint, frustration may just be better than return since when facing dittos, the happiness of the pokemon being dittod isnt taken into account. This means that a ditto with 255 happiness value (which most of them are) will remain at max happiness and deal the minimum frustration damage to you when they copy your move. Which is why i feel that frustration is competitively more viable
#1 - Frustration is sometimes used over return in competitive because most people will just create pokemon with the default happiness (255) which includes ditto. If Ditto transforms into your mon and you're running a 0 base happiness Pokemon, they have a Frustration with a base power coming off 255 happiness... which is bad for them
Quash is a TM in Sun and Moon. I'm sure that, if you were still able to sell TMs, most players would do so immediately.
BDZB Comics It really pisses me off they decided to replace drain punch as a tm with that garbage from gen IV to gen V... Healing moves are like my favorite.
Young shofu sounds so different
Shofu vs JWittz.
WHY IS THIS CALLED WOST POKEMON MOVIES?!?!?!?!
because you clearly cant read
BRAIN FART!
I read movie too lel
lol it says moves but I thought it said movies 2 lol
now I want him to do worst pokemon movies.
Good thing teleport got buffed in Gen 8
A shiny Ralts teleported away from me once.
:|
What about memento, it literally kills you just to lower the opponents stats
Right?
What if the foe has contrary?
You basicaly give it a free swords dance
Theres actually a gd niche in competitive battling for memento