How Hollow Knight NAILED the Combat (Game Design)

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  • Опубликовано: 24 дек 2024

Комментарии • 43

  • @moliom9325
    @moliom9325 5 лет назад +50

    "NAILED the combat" eh?, I see what you did there, That is quite the big funny.

  • @2yoyoyo1Unplugged
    @2yoyoyo1Unplugged 5 лет назад +20

    3:49 this is similar to the way DOOM 2016 encourages offensive play to survive

  • @jonp3674
    @jonp3674 6 лет назад +43

    Mr Quest. It's insane that you only have 190 subs at this moment, your videos are awesome.
    For me the point you made that I appreciated most is that "if those extra features don't fit well together they can actually hurt the overall quality of your game." That is such a hard lesson I think and such a good one.

  • @DISCO-munication
    @DISCO-munication 6 лет назад +18

    saw this on reddit, very informative and enjoyable to watch

  • @P.WPlays
    @P.WPlays 3 года назад +1

    3:44 Regen be like: .........

  • @Saikool64
    @Saikool64 6 лет назад +6

    The quality of this video is incredible. Keep up the good work

  • @lythom7
    @lythom7 6 лет назад +6

    Thanks for the video ! It's a great illustration of elegance in a game core mechanic.

  • @michawojcik5903
    @michawojcik5903 3 года назад +6

    You forgot to mention the 3 different nail arts, which greatly expand your fighting options and strategies

  • @NiHKI74
    @NiHKI74 6 лет назад +5

    Super nice video! Keep the good work!

  • @Omnicharlizard
    @Omnicharlizard 4 года назад +2

    I agree, the combat shines brighter than most games. And the loop is so much fun and it tests our abilities to adapt and overcome the varied boss fights

  • @sonhoangleminh1119
    @sonhoangleminh1119 5 лет назад +2

    The recoil also let you feel strong not like a lot of game it often make you feel weak

  • @angry4rtichoke646
    @angry4rtichoke646 2 года назад

    I like how you identified the case controls trade off, nice concise video! What’s a good rate at which to learn new attacks? HK gets nail arts and spells at different points in the game, how’d they decide when to put them in?

  • @ofirrolev
    @ofirrolev 6 лет назад +1

    Nice video!
    I'm currently trying to make a local fighting game myself, and while I'm aware of the fact that adding too many features can destroy the game, I don't really know how to choose which features should be added and which ones should not.
    I know you are just analyzing Hollow Knight's combat system but if you have an advice I'll be glad to hear it :D
    Thanks for the great video!

    • @LycheeGameLabs
      @LycheeGameLabs  6 лет назад +1

      I think the best way is to do lots of playtesting. Find out which mechanics feel the best and which ones seem confusing or poorly connected.

  • @GoodKnightNintendo
    @GoodKnightNintendo 4 года назад +2

    This game’s combat is fine tuned to perfection! Excellent video!

  • @SuperLegend1962
    @SuperLegend1962 5 лет назад

    Hollow Knight NAILED the NAIL combat!

  • @smokeback
    @smokeback 3 года назад

    excellent video breakdown just got a sub

  • @CapybaraInASuit98.02
    @CapybaraInASuit98.02 6 лет назад +3

    Is your video intended to inform viewer why hollow knight combat is good? Or why hollow knight has good game design?
    If your video is on the latter, you did a good job on explaining the fundamentals. If your video is on the former, i believe you can explain more.

    • @LycheeGameLabs
      @LycheeGameLabs  6 лет назад

      Maybe I'll make another video on Hollow Knight in the future

  • @2yoyoyo1Unplugged
    @2yoyoyo1Unplugged 5 лет назад

    I wouldn’t use Smash as an example of complex controls. They’re simple and intuitive in a similar way to HK. Now other fighting games like modern Mortal Kombat, Street Fighter and [*shudders*] Virtua Fighter... (I played 5 a lot during the early PS3 era) THOSE are complicated.

  • @leosabat4636
    @leosabat4636 4 года назад

    "hards as nails".... instant sub also very interested in game recomendations. I like your taste

  • @takashy87
    @takashy87 3 года назад

    the way you regain health in this game reminds me of Doom 2016 :D

  • @poyrazturgutkose7659
    @poyrazturgutkose7659 5 лет назад

    2:10 if this is what you call a challenge room that pushes your skills to the limit you clearly haven’t done the path of pain

  • @akasakasvault7597
    @akasakasvault7597 5 лет назад +2

    **or is it**

  • @chandlertheramhandler
    @chandlertheramhandler 2 года назад

    So insightful, this is great.

  • @JustFredrik
    @JustFredrik 3 года назад

    Great breakdown! 😄

  • @jasonblackford3678
    @jasonblackford3678 4 года назад

    Great stuff, thanks!

  • @droomish1807
    @droomish1807 3 года назад

    underrated

  • @Ahrpigi
    @Ahrpigi 2 года назад

    Doom Eternal could have benefitted a big scoop of K.I.S.S. the way Hollow Knight did

  • @cucthit1712
    @cucthit1712 3 года назад

    You play as a ghost knight

  • @Italian_Isaac_Clarke
    @Italian_Isaac_Clarke 5 лет назад

    These 30 FPS are choppy m8.

  • @phant0mdummy
    @phant0mdummy 5 лет назад +1

    Did you just call Smash Bros complicated?? Don't bother picking up Tekken 7.

  • @znightowlz6585
    @znightowlz6585 4 года назад

    An exaggeration but it certainly did not nail anything with its bosses. Some of the worse design I’ve ever seen in my life for a video game boss

    • @nguyen5762
      @nguyen5762 3 года назад

      What was wrong with the bosses?