This is a way higher budget experience than I expected. Jack has an EXTREMELY high poly model for a B-Tier Dreamcast horror game. Fully modelled mouth with actual teeth, individually modelled fingers, all the accessories on his suit are polygonal and not texture work and not just in cutscenes. Genuinely impressive.
Oh by the way, some info related to questions SGF raised- yes, windows on Naval vessels do have windshield wipers though theyre called "clear view screens"- or "porthole wipers" if u nasty. Also, though an antiquated term calling the armory on a ship a "Magazine" is relatively accurate as a reference to a section of ships and forts that stored powder and balls for cannon and musket referred to as the powder magazine. To this day, the storage areas for cannon shells are called a magazine, but not storage for other types of weapons or ammo. This game does seem to take the ship related elements of the game fairly seriously and I assume they had a bunch of military spec nerds design the ship itself, but they werent involved in any other elements of the game's writing. Or sound effects. HUARGH HUARGH HUARGH HUAAAAARGH
I knew I recognized that voice. The guy in the terminal room who says "Stay away from me" probably is the same one the same one from Lifeline. He voiced the person who was collecting candies and wanted the password relating to them. It's funny how these voice actors get around.
I especially like how Lang said "Who is it?" with such a casual tone like it was just someone knocking on his office door, not sounding the least bit concerned.
That thing where you could target the guy until you knew he was a friend was actually interesting? That's actually a decent idea. I'm also impressed that you left blood footprints in gameplay when you walked through blood just like the invisible guys did in the cutscene! That wasn't just a cutscene addition, it was a thing they did in general, that's cool.
Yeah, but Terry himself seems pretty scary. So it wouldn't surprise me if he's been going around with a non-copyright infringing sword gloves slaughtering all the monsters.
You know a game is going to be great if it yells the name at you on the title screen. The chemical structure formula with a carbon that forms more than 4 bonds is also pretty great.
I'll probably never forget Resident Seavil, but not for the right reasons, things like Clancey's backstory, Dubois' voice, BIG JIM and the endless empty corridors will stay with me forever.
No no, those things imply the computer has *gone* wild. If the computer is *running* wild, it's probably also running on empty, running into the sun, but running behind.
I like that they don't even try to match the lip flaps for lip synching during the cutscene. Edit: Oh cool, thanks for showing us the monster right away. I'd hate for there to be any suspense or tension.
listening to this & having to ignore my brain going "the narrator at the beginning of Carrier is the narrator from Space Dandy", like I'm sure that isn't true meanwhile Terry's voice actor is great
I keep seeing this game come in back and forth at the game store I go to, deciding whether or not to pick this up once I get that Dreamcast I've been earning for. So watching this, the obvious answer is very yes.
A store near me had it for a while but I unfortunately didn't buy it, and last time I checked it was sold. I now can no longer say I will die without regrets.
WARNING: The Computer is running at full speed! WARNING: The Computer is running at full speed! WARNING: The Computer is running at full speed! WARNING: The Computer is running at full speed!
1:08:00 top row all look like Swedish Saab Gripen fighters, or maybe Eurofighters but looks like one engine. I don't know what the hell is on the bottom row, some kind of prototypes maybe, scanned from the pages of a Jane's magazine or something, that never went into production.
It's been many years since I looked into it but the green text in the codec conversations are actually snippets from, if I recall correctly, reviews of this game or the info text from the back of the game case. Horribly mangled in translation, though. Fun and weird tidbit.
Man, with the way you were building up that title sound, I was expecting something along the lines of The Ring: Terror's Realm Nickelodeon splat noise.
And we never got a Carrier 2! That is the true horror. How will we get our dose of terribly voice acted zombie shooter games now. Also is this what REALLY happened on the Medan?
"19 O'clock" sounds like a combination of a 1911 and a Glock. Kinda what it looks like, too. Unfortunately, SPARC seems to have opted for the budget Royalty-Free Sound model.
This year I bought a old dreamcast at a swap meet along with an old scratched copy of Sonic Adventure 2 ill probably never play again once I went home I ordered a game as fast as I could but I got bogged down by punishment. I went on a survival horror craze and this, along with nonworking copies of D2 and Zombie Revenge (Luckily D2 got replaced and Ive gotten in 2 playthroughs with my current copy), and a working copy of illbleed. I'm stuck trying to get to the magazine, but the game is fine.
If anyone else was wondering about it, the text on the great value codec screen appears to be from a preview of the game, very strangely. GameFan Vol. 7 1999 - When you think big-time, heavy-duty console developers, Jaleco probably isn't one of the first companies to spring to mind (they're probably not in the first fifty). That's all about to change, however, with the introduction of Jaleco's Carrier. And just what is it that makes Carrier so special? Well, perhaps it's the fact that it'll be the first "survival horror" game to grace the Dreamcast (well ahead of Capcom's zombie-fest) - nah, it's not that. Or maybe it's just that it looks so damn amazing (nah, all DC games look amazing). Nope, it probably simply boils down to the fact that it's going to be an amazing game from the unlikeliest of places. Carrier has several things going for it: while the story does tend to rip RE a bit (zombies mutated by some insidious biological agent), it features its share of originality. Featuring an intrepid crew out to stop a naval carrier from returning to port with a cargo of deadly experiments gone awry that turns all those infected into photosynthetic mutants intent on cleaning out the world's nurseries of their stock of Miracle-Gro (the horror, the horror!). The graphics in this game are simply stunning. You'll face-down legion after legion of mutated flora, and do your best to make sure the 'carriers' never leave the carrier (best case, they leave as mulch). Everything is presented with typical Dreamcast panache, although the character models (at least at this stage) are not quite on par with Capcom's Codename: Veronica (they also don't feature the same amount of slowdown, either). Simply put: this is Jaleco's first shot at a bona fide worldwide hit.
Does this game have a "I accidentally shot missiles at a passanger plane and those jackasses in the navy dumped me in this ocean floor prison as its boss" moment?
Funny thing is the line's actually right but the guy was obviously just given the script with no context because it's meant to be like 'Eddie! What's going on [around here]?'
There was a time when you could get away with shitty voice acting in AAA games. Also, it's probably cheap to get randos off the street and pay them less.
the cameras keep moving super weirdly during cutscenes because they're attatched to their moving heads and its SO friggin weird, why not just place the camera in the environment
Y'know, when you can't afford to have "Glock" in your game, you just have to use something close! And "O'clock" works! ...Right? I need to see if Terry's VA is on IMDB. He was having a good time.
I remember this game perfectly and was one of the best game I have played on Dreamcast on those years!... sadly Dreamcast did not release many good games, but this one was one of the good ones and Jaleco made good games in the past before Dreamcast, but after this game the company literally disapear!
This is a way higher budget experience than I expected. Jack has an EXTREMELY high poly model for a B-Tier Dreamcast horror game. Fully modelled mouth with actual teeth, individually modelled fingers, all the accessories on his suit are polygonal and not texture work and not just in cutscenes. Genuinely impressive.
Oh by the way, some info related to questions SGF raised- yes, windows on Naval vessels do have windshield wipers though theyre called "clear view screens"- or "porthole wipers" if u nasty. Also, though an antiquated term calling the armory on a ship a "Magazine" is relatively accurate as a reference to a section of ships and forts that stored powder and balls for cannon and musket referred to as the powder magazine. To this day, the storage areas for cannon shells are called a magazine, but not storage for other types of weapons or ammo. This game does seem to take the ship related elements of the game fairly seriously and I assume they had a bunch of military spec nerds design the ship itself, but they werent involved in any other elements of the game's writing. Or sound effects. HUARGH HUARGH HUARGH HUAAAAARGH
That was genuinely interesting; thank you.
Another belated thank you for the insight - genuinely interesting stuff.
I knew I recognized that voice. The guy in the terminal room who says "Stay away from me" probably is the same one the same one from Lifeline. He voiced the person who was collecting candies and wanted the password relating to them. It's funny how these voice actors get around.
I have to say that Jack's utter wide-eyed innocence through everything in this game makes him legitimately lovable.
What a box cover. And a tagline. If this were a film it'd be in a beat up vhs box with Roger Corman directing.
All the voices sound like SGF doing voices
I especially like how Lang said "Who is it?" with such a casual tone like it was just someone knocking on his office door, not sounding the least bit concerned.
My brother, on the Heimdal, whom I love too much.
This game reminds me of Deep Fear (aka Resident Sea-vil)
I was instantly reminded of Deep Fear's Dubois character once Terry started talking.
Hoping there are more survivors this time than a idiot, a dog and a dolphin.
I was just going to comment on that!
Isnt Resident Seavil just Revelations at this point?
@@FromBeyondTheGrave1nah, because Revelations isn't underwater for the most part.
Hell yeah, it's the spiritual sequel
I will say that this definitely seems a lot better than I was actually expecting it to be.
That thing where you could target the guy until you knew he was a friend was actually interesting? That's actually a decent idea. I'm also impressed that you left blood footprints in gameplay when you walked through blood just like the invisible guys did in the cutscene! That wasn't just a cutscene addition, it was a thing they did in general, that's cool.
Totally. Another impressive detail is the little delay between the lightning bolt and the sound.
Hey, retired Sailor here. I know I'm 3 years late with this comment; but yes, aircraft carriers have windshield wipers.
Ah yes, the famous pistol. 19 o'clock.
Computer's running wild? Better run a virus scan, it might have a terminal case of Hulkamania!
what 'cha gonna do, super great brother
@@schadenfreudebuddha Damn, beat me too it. XD
Hearing SGF laugh fills me with life
Terry: "It's an inferior lifeform."
- Said 'inferior' lifeform tanks a full clip's worth of ammo at point blank range and then gets up for more.
Yeah, but Terry himself seems pretty scary. So it wouldn't surprise me if he's been going around with a non-copyright infringing sword gloves slaughtering all the monsters.
Well, bears and elephants can take way more damage than humans, too.
@@FromBeyondTheGrave1 He need to say BITCH a lot more for that to happen.
The perfect thumbnail doesn't exi-
Captain Mr Krabs and his skipper who can't decide if he's golum, Australian, or peewee herman.
When Jack is looking at Leonard's head it looks like he is reading from a script
Carrier taking place on a Carrier...
I really appreciate the pun here.
You know a game is going to be great if it yells the name at you on the title screen. The chemical structure formula with a carbon that forms more than 4 bonds is also pretty great.
Looked this up... it's possible but rare, has been theoretical since the 70's at least.
Compared to Deep Fear this game is a masterpiece.
I'll probably never forget Resident Seavil, but not for the right reasons, things like Clancey's backstory, Dubois' voice, BIG JIM and the endless empty corridors will stay with me forever.
This dialog is on par with Michigan: Report From Hell
"That computer is running wild!"
Ah, so it's drinking, doing drugs and taking it's top off for the camera? Gotcha!
No no, those things imply the computer has *gone* wild. If the computer is *running* wild, it's probably also running on empty, running into the sun, but running behind.
I got some Shodan, wild AI vibes, but with this game, your version might be canon.
I like that they don't even try to match the lip flaps for lip synching during the cutscene.
Edit: Oh cool, thanks for showing us the monster right away. I'd hate for there to be any suspense or tension.
Wandering a boat, fighting plants, on the Dreamcast.
We're approaching peak SGF.
This may be the most I've heard SGF giggle incredulously, and even during cutscenes.
Edit: heh, *plant* a bomb.
16:31 the computer guy going "Who is it?" in the tone of answering his front door while pointing a gun at someone
J. Ingles
our name is jingles
"I've got spurs.~ That jingle jangle jingle.~"
You know, that's always what I ask half-eaten friends who flop dead in front of me. In my most annoyed voice, too. "What's going on?"
This is like a survival-horror game set in the world of Time Crisis, complete with the goofy tone that such a thing would imply.
I would say that we have found quite a fun little gem here. I just hope it doesn't outstay it's welcome really early like some horror games tend to.
Such as The Ring: Terror's Realm.
@@Shenaldrac That game peaks at the SPLORCH sound when you start the game, and then never recovers.
"I just hope it doesn't outstay it's welcome really early like some horror games tend to."
Hey past you, future me here. Bad news...
@@Popebug Dunno, I love the office music, I hear it in my sleep from time to time.
listening to this & having to ignore my brain going "the narrator at the beginning of Carrier is the narrator from Space Dandy", like I'm sure that isn't true
meanwhile Terry's voice actor is great
When I bought my Dreamcast I got this via DC magazine's demo disc while most got Resident Evil...
I keep seeing this game come in back and forth at the game store I go to, deciding whether or not to pick this up once I get that Dreamcast I've been earning for.
So watching this, the obvious answer is very yes.
A store near me had it for a while but I unfortunately didn't buy it, and last time I checked it was sold. I now can no longer say I will die without regrets.
@Sarac Zwei I thought the same exact thing when my place had The Ring and some fool decided to take it away from me. My dreams are now nightmares
Only six minutes in and it already looks like if Ruff Trigger wanted to be Resident Evil instead of Ratchet and Clank.
WARNING: The Computer is running at full speed!
WARNING: The Computer is running at full speed!
WARNING: The Computer is running at full speed!
WARNING: The Computer is running at full speed!
The crappiness of early real-time 3D graphics with the inconvenience of fixed camera angles! Truly the worst of both hemispheres.
12:15
What a graceful creature.
oh this is fun so far....... love that voice acting
Hey, I'm carryin' in here!
I saw this, and was so excited because this game is SO you. Also fairly fun compared to what your used to.
1:08:00 top row all look like Swedish Saab Gripen fighters, or maybe Eurofighters but looks like one engine. I don't know what the hell is on the bottom row, some kind of prototypes maybe, scanned from the pages of a Jane's magazine or something, that never went into production.
I love these lame old horror games. I can already tell this might be almost as good the Ring game!
The Thing:Carrier's Realm
*SPLORCH*
kinda like ring of terror
It's been many years since I looked into it but the green text in the codec conversations are actually snippets from, if I recall correctly, reviews of this game or the info text from the back of the game case. Horribly mangled in translation, though. Fun and weird tidbit.
Man, with the way you were building up that title sound, I was expecting something along the lines of The Ring: Terror's Realm Nickelodeon splat noise.
This game is no The Ring: Terror's Realm, that's for sure. (This is a compliment)
Now that I've seen the 1951 and 1980's The Thing, I get all the references.
And we never got a Carrier 2! That is the true horror. How will we get our dose of terribly voice acted zombie shooter games now.
Also is this what REALLY happened on the Medan?
I can't believe I've never seen or heard of this. This is incredible!
21:48 OH NO, THEY INFECTED JOLLLO! Who could ever survive the horror that is a zombie Ed Wynn?!
Oh man, the animation is MAGICAL.
I hope SGF makes a joke at the expense of his gun's name. Like, "Hey zombie, guess what time it is? 19 O'CLOCK BAM BAM".
31:03
Alan Alda in the role of a lifetime!
I played this before scared the soul out of me
Jack Ingles, or Jingles to his friends
Attack of the Killer Carrots is my favorite bad horror movie.
"19 O'clock" sounds like a combination of a 1911 and a Glock. Kinda what it looks like, too.
Unfortunately, SPARC seems to have opted for the budget Royalty-Free Sound model.
Sounds to me more like a Glock pun.
the history cutscene at the start of the game reminds me alot of the one in killer 7
Jack and Bob. Their parents really didn't have a creative bone in their body, did they.
JACK: you have to go to the flight deck
LITERALLY EVERY OTHER CHARACTER: no
JACK: ok bye
I actually owned this for Dreamcast back in the day. Its so bad but still fun to play (or was anyway). I can’t wait to see the play through!
Civil War got weird in this timeline
'If you can hear it, you're already dead!'
It's a good thing you can't hear anything in this game then.
wow! I played this game and never bit it)) at last I will knew how it ended)
I don't remember this as a great game but I have fond memories of it being fun.
I wonder if all those guys you've sent to the flight deck needed to be scanned....
Reminds me of Cold Fear and RE: Revelations.
Featuring: The most enthusiastic Camera this side of the hemisphere!
oh my god i remember this game back in the day, it was so dark not like theme wise ... i couldnt see anything at all lol
I have checked and carriers indeed have windshield wipers.
At least it's better than The Ring: Terror's Realm...?
This year I bought a old dreamcast at a swap meet along with an old scratched copy of Sonic Adventure 2 ill probably never play again once I went home I ordered a game as fast as I could but I got bogged down by punishment. I went on a survival horror craze and this, along with nonworking copies of D2 and Zombie Revenge (Luckily D2 got replaced and Ive gotten in 2 playthroughs with my current copy), and a working copy of illbleed.
I'm stuck trying to get to the magazine, but the game is fine.
If anyone else was wondering about it, the text on the great value codec screen appears to be from a preview of the game, very strangely. GameFan Vol. 7 1999 -
When you think big-time, heavy-duty console developers, Jaleco probably isn't one of the first companies to spring to mind
(they're probably not in the first fifty). That's all about to change, however, with the introduction of Jaleco's Carrier. And just what is it that makes Carrier so special? Well, perhaps it's the fact that it'll be the first "survival horror" game to grace the Dreamcast (well ahead of Capcom's zombie-fest) - nah, it's not that. Or maybe it's just that it looks so damn amazing (nah, all DC games look amazing). Nope, it probably simply boils down to the fact that it's going to be an amazing game from the unlikeliest of places. Carrier has several things going for it: while the story does tend to rip RE a bit (zombies mutated by
some insidious biological agent), it features its share of originality. Featuring an intrepid crew out to
stop a naval carrier from returning to port with a cargo of deadly experiments gone awry that turns
all those infected into photosynthetic mutants intent on cleaning out the world's nurseries of their stock of
Miracle-Gro (the horror, the horror!). The graphics in this game are simply stunning. You'll face-down
legion after legion of mutated flora, and do your best to make sure the 'carriers' never leave the carrier
(best case, they leave as mulch). Everything is presented with typical Dreamcast panache, although the character models (at
least at this stage) are not quite on par with Capcom's Codename: Veronica (they also don't feature the same amount
of slowdown, either). Simply put: this is Jaleco's first shot at a bona fide worldwide hit.
How very sporting to stop shooting at the helicopter after the first hit.
Does this game have a "I accidentally shot missiles at a passanger plane and those jackasses in the navy dumped me in this ocean floor prison as its boss" moment?
God i loved that retsupurae of that game. Thankfully SGF reminds me of lp like that
Hey it's always 19 0' clock somewhere am I right?
This game's going to be a treat!
This? ** mouth keeps moving **
there are hot single invisible zombies in your area
1-800-BEN-TEN
call now
"Eddie? What's going on?"
Why did so many Dreamcast games have terrible voice acting/lines?
Funny thing is the line's actually right but the guy was obviously just given the script with no context because it's meant to be like 'Eddie! What's going on [around here]?'
There was a time when you could get away with shitty voice acting in AAA games. Also, it's probably cheap to get randos off the street and pay them less.
How could I tell just from the thumbnail that this was for Dreamcast?
12:16 - Magical things happen.
What an incredible experience
The narrator is the same with the narrator in Clock Tower 3 for PS2.
*CARRIER*
the cameras keep moving super weirdly during cutscenes because they're attatched to their moving heads and its SO friggin weird, why not just place the camera in the environment
LEAVE! ME! ALONE...!
Why have i never heard of this game it looks really good and scary at the same time
Have you ever played Extermination for the PS2?
Horror isn't as subjective as some may think, but tank controls and fixed cameras as _horrible_ ideas, not _horrifying._
"Evil carrots." You sure you aren't playing ILLBLEED again?
Y'know, when you can't afford to have "Glock" in your game, you just have to use something close! And "O'clock" works! ...Right?
I need to see if Terry's VA is on IMDB. He was having a good time.
To be fair, it's a fun pun.
Wait a second, I could have sworn I watched SGF play this before... am I in the right timeline?
lip-syncing perfection
That Timesplitters 2 - ass player model, though.
C A R R I E R
Hulk Hogan was the computer.
Another great resident evil copy cat try Martian Gothic
I remember this game perfectly and was one of the best game I have played on Dreamcast on those years!... sadly Dreamcast did not release many good games, but this one was one of the good ones and Jaleco made good games in the past before Dreamcast, but after this game the company literally disapear!
yes yes yes yes yes yes yes
They spelt Colombia wrong ... :/