Holy hell 6 way of open hand Monk/4 Thief Rogue/2 Fighter. Two unarmed melee attacks, two Flurry of strikes, and action surge all with the bonus toggle passive damage from Ki-empowered strikes
@@mps51297 Yep, exactly, see what I mean when I say it's OP? Combine that with the boots of uninhibited Kushigo and the gloves of soul catching and your monk is a killing machine
11 way of the four elements monk with 1 nature domain cleric allows you to max wisdom to 20 with two feats which makes you a great spellcaster, but you also get shillelagh to use your wisdom instead of your strength to scale up your staff hit chance, and there's several of those designed specifically for monks so it's an excellent pairing for a hybrid melee and magic character with eastern characteristics. EDIT: better nature cleric than any druid because clerics get better lvl 1 spells like Sanctuary.
Been considering monk builds recently, this is a great help for some guidance. I appreciate how detailed you get with your build guides/rankings. Since getting into DoS2 last year, these have been massive time savers! Thank you!
He didn't mention the Tavern Brawler option for Open Hand (8 or 9)/Thief (3 or 4), which gives you ridiculous damage output, especially with all the ways you can pump Strength fairly early on. It's one of my favorites.
Watching this video reminded me why I love the mod that lets you level to 20. Idk if the game has enough xp to actually get you to 20 without more mods but being able to multiclass a little throughout the game without as many downsides is fun
@@zemo2916in act 3, u can get free 20 temp hp everyday if u cure the cursed book debuff in the vault. Plus most of attack will miss u after u get to level 7 monk anyway.
I primarily spit at 9 for my WOH monks; The resonance ability is really solid, you end with 10 Ki and you have enough points left over for a second subclass. My favorite is OH 9 + Thief 3 with Tavern Brawler, but you can play a pretty compelling Shadow monk with the same split or even with battlemaster for the maneuvers. Like you mention the trap is to multiclass out too early so I never end up enjoying a 6 or less split on monk as a pure WOH will generally out-perform it.
9 monk open hand, 3 rogue thief with tavern brawler is A+ in my books purely for extra flurry of blows that can do insane damage especially if you go for elixir of strength
In case people do not know: Vendors reset their inventory after every long rest and every time you level up. So bring a hireling, go to Ethel, buy 3 elixirs, level the hireling up, buy 3 elixirs, ... There are more vendors later, in every act, but even in act I you can have enough elixirs to last you the whole game and roleplay Asterix, in just a couple minutes
Try Open Hand monk + Cleric of Light multiclass. Pick the Warcaster feat if you are doing more Cleric levels/ spells , or Tavern Brawler if you're doing a Strength- based Monk. A dex- based Monk yields a higher AC, better ranged- spell attack bonus on spells like Guiding Bolt..
Monk 6, ranger 3, rogue 3 (thief). Great for hit and run and stacking awesome damage thanks to 2 bonus actions, hunters mark, sneak attack. Having 2 bonus actions lets you cast hunters mark & still flurry of blows round 1. Subsequent rounds you can double flurry of blows after attacking or flurry once and then disengage to move away. Plenty of items add more damage to your unarmed strikes so you could just start stacking dice. It’s insane the damage this can put out. Add in Grace cloth for a +2 to Dex and you only need the 1 feat/asi to cap your Dex at 20. Never mind the few other ways to get a permanent boost to your stats
Thing about going below Monk lvl 9, if you are Open Hand you lose the AOE attack Open Hand has which could be significant so the trade off needs to consider that as well.
I think full pure monk if unarmed like myself is way to go. I focus more on strength and dex and make up the gaps of stats with gear so i just cant find a good multi class for me for what i am Strength- 18 Dex - 18 Constitution -16 Intelligence - 17 Wisdom - 15 Charisma - 8 The gear is the trick here Considering a clerc because of my high wisdom but idk But i also have high intelligence because of the crown. Will say this video is perfect so thank you sir
With just 3 levels into casting you can have access to 3rd-4th level spells as a monk by mid to late game. You just multi class sorc and wizard make sure you stock up on the elixirs that give you additional spell slots. You can use those elixirs to unlock spell slots above your level and then you can learn spells of that higher spell level and you will never lose them from your spell book you will lose the spell slots when you long rest of course though. This is really nice because you can get more out of the staffs you will end up having and sure you're missing out on the 1 bonus action from not going thief rogue but imo you're more than making up for that with how many spells you can cast and the addition of any AoE or other spell up to a level 4 spell slot of your choosing this also makes you far less reliant on ki. You are basically blending way of the shadow (but even better) and way of the open hand with this I would also take barb for the ability to wear medium armor if you like and the ability to rage as a monk helps alot to mitigate physical damage.
I find it odd that this guide never once mentions that going down to Monk 8 / XYZ 4 causes you you lose your level 9 Monk Subclass feature (Way of the Four Elements and Way of the Open Hand only). You only mention losing Advanced Unarmored Movement and the unarmed attack damage buff from Deft Strikes when dropping to Monk 8. Ki Resonation (from Open Hand) is a pretty major class feature, so losing it is at least worth mentioning.
One thing i am not seeing in this breakdown is access to being able to cast haste on yourself which provides another main action and 2 ac. you can get it from path of land on druid, a couple cleric domains tome warlock, bard, and sorcerer. He also doesn't specifically mention the interaction between hex and monk which can also lead to a lot of damage particularly with open hand subclass.
10 monk/2 circle of spores druid grants 1-6 additional necrotic damage (Symbiotic Entity) to EVERY unarmed attack. Once activated it last until long rest. Video missed the benefit of taking 2 Circle of Spore Druid.
I’m in love with Monk. My new playthrough is going to be all 4 monks on tactician. Tav - throwing tb monk 6/6 cleric monk 6/6 spores Druid monk And one other, maybe monk rogue Although I want to try to use all 3 subclasses for monk. I wonder the best bet for an elements monk multiclass.
I got a unique one that is probably not that powerful as the other ones on that list. I went 6 WoFE Monk, 5 Tempest Cleric and 1 Storm Sorcerer. I took Sorcerer for the free flying Bonus Action after casting a Spell. Paired with the Gloves, Ring and Cape that Cast revibration and the legendary Spear it is a blast. Also put the Lightning Boots and the Lightning Amulet on for extra Lightning Damage. It is a blast
I want to do a 4 monk playthrough. And even better if I can get all 3 subclasses. Tav will be a tavern brawler thrower. I’m interested in your idea for elements… it works pretty well?
I'm currently playing a monk/land druid/evocation wizard, with a planned breakdown of monk 1/land druid 9/evocation wizard 2, gain the max level spell slots and the ability to learn any spell from scrolls, not hitting allies with AoE spells and all the lovely AC bonuses that monks give, as well as the ability to ignore difficult terrain on movement.
I stand by that the unarmoured defence for monk and barbarian not stacking makes no sense while unarmoured defense and tavern brawler works with druid wild shape
I feel like some of this was focused too much on stat choice first off. something I would point out on the monk rogue bit.... cunning action doesn't use ki. Step of the wind DOES.
@brenadryll9943 still good but versus open hands it's too much maintenance for no improvement. Embodiment aspects do the same thing as Fire Fang + Symbiotic Entity and don't fall off after you get hit *once*
What about 8 Monk, 2 Fighter, 2 Divination Wizard.. Using portent dice to ensure Stunning Strike lands and let you and the party gain 1 round of auto crits
Spore Druid 6/ Open Hand Monk 6 will have you doing Necrotic, Radiant, Psychic, and Fire damage all at once. You also get 24hp of a second health bar, access to 4 summons, Wildshape in a pinch, extra attack, and amazing spells like Spike Growth (sets the game to easy) and Hold Person (every hit is a critical). It’s a solo build for sure. Spoiler!!!!!!!!!!!! You can also wear a Robe (Act 2) that adds 2 strength (and doubles you carry capacity), a potion that permanently boosts strength by 2, and the Hag’s hair increases any stat by 1. So, you can add 5 to strength before the ability score improvement, before Act 3.
I’m planning on doing another play through soon, and really wanted to see a way of shadow assassin multiclass. Just the fact that you can MISTY STEP WITH ANY OBSCURE LEVEL IS INSANE. It sounds crazy, but I’m not 100% sure how to run it. 8/4 I think is what I want to do, so I can have asterion go invisible, and just take someone out INSTANTLY with assassin, then just teleport out. Plus, if I don’t need him to teleport, he could just use his bonus actions to punch whoever he is fighting. Do you think that that is a good build idea, or no? Idk if it works better with him unarmed or using one or two short swords or whatnot. What do you think?
The way of shadow/assassin multiclass can be a devastating combination. That was what I did for the first playthrough. Sneak attacks with a melee weapon require it to be a finesse weapon, but it doesn't have to be a dagger or a short sword. Rapiers are considered finesse weapons, so if you're playing as a Drow, you'll have rapier proficiency. Alternatively, if you're playing as a wood Elf or high Elf, some long swords are also considered finesse weapons, but they have to be specifically labeled as such. If you know how to use stealth to your advantage, that multiclass can be pretty broken.
im Trying to make a Pro-Wrestler build so far i know ill need like at least 3 in barbarian 2 in fighters 1 in bard just to be able to talk smack and performance and the rest in monk any ideas on how to make this work?
This is a great video. I'm planning a playthrough with every team member, both companions and hirelings as a form of multiclass monk. Hopefully I can tick every class box.
Anyone have any suggestions/thoughts for a Monk/Druid, with Way of the Four Elements and Circle of the Land? In my mind’s eye, I thought it’d be a cool mix, but it’s looking like a difficult build.
Take the Tavern Brawler feat at level 4 regardless of your starting class. If monk, start with Dex and dump it in favor of strength through a respec when you pick up tavern brawler. If Druid, stick with strength and wisdom all the way. Since today’s patch, Tavern Brawler now affects Wild shape unarmed attacks along with the monk unarmed strikes. For Circle of the Land, choose the circles that offer unique spells you won’t acquire through other means.
I think you could go 7 monk / 5 Druid with those subclasses and have a fun build. Since you have Shillelagh and extra attack from monk you could focus on wisdom instead of dex and have both good spell DC and melee damage, though you’d probably want to use medium armor and maybe a shield, at least until you can boost your stats enough to use unarmored defense (gloves of dex will help a lot with this). If you use the frost staff you could focus on making targets wet since druid gets create water, and monk has some good low level lightning/cold spells that only cost 1-2 ki points. Those could be used as ranged attack options along with the Ray of Frost cantrip that you get from the staff. Circle of Land druid level 5 gets some really good spells like call lightning, haste, and sleet storm which would all compliment this build. Alternatively, you could focus on dex instead of wisdom, use the hat of fire acuity and mainly use your ki points on the fire snake spell (I forget the name lol) since that uses dex for it’s attack, only costs 1 ki point, then also adds fire damage to your unarmed attacks for the rest of the round. So combine that with either a standard unarmed attack bonus action or flurry of blows and you can get 4-6 stacks of arcane acuity in a turn to make up for your lower wisdom, allowing you to effectively cast druid spells. The staff that gives you the fire bolt cantrip along with a free cast of fireball would go well with this. The major downside here is only two feats. I'd recommend either war caster or resilient: constitution for one of those two because some of the best druid spells (like the 3 I mentioned earlier) require concentration.
Sorry to bother- Can anyone explain at what level do I start multi classing and which class I start with if I want to do the 9 monk 3 fighter build? Thanks in advance 😊
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Finally.. Please complete this series.. Love this multiclass series
eeeeew
This is perfect timing man - just in the middle of a playthrough with a githyanki monk at this time so these tips help a lot.
Same on githyanki monk. I'm doing a full githyanki playthrough rn with a friend. It's super fun. Going 8way of open hand then 4 thief
Monk/Rogue with thief subclass is OP as all hell. However it doesn't reach it's max potential until you get a certain pair of gloves in chapter 3
Does this allow you to use way of the open hand skills twice per turn since they use bonus actions?
Holy hell 6 way of open hand Monk/4 Thief Rogue/2 Fighter. Two unarmed melee attacks, two Flurry of strikes, and action surge all with the bonus toggle passive damage from Ki-empowered strikes
You can also go Barbarian instead of Fighter. Both Rage and Action Surge are great.
@@mps51297 Yep, exactly, see what I mean when I say it's OP? Combine that with the boots of uninhibited Kushigo and the gloves of soul catching and your monk is a killing machine
Gloves of soul catching are better.
Just use elixirs
11 way of the four elements monk with 1 nature domain cleric allows you to max wisdom to 20 with two feats which makes you a great spellcaster, but you also get shillelagh to use your wisdom instead of your strength to scale up your staff hit chance, and there's several of those designed specifically for monks so it's an excellent pairing for a hybrid melee and magic character with eastern characteristics.
EDIT: better nature cleric than any druid because clerics get better lvl 1 spells like Sanctuary.
Been considering monk builds recently, this is a great help for some guidance. I appreciate how detailed you get with your build guides/rankings. Since getting into DoS2 last year, these have been massive time savers! Thank you!
I know! Very professional. He sounds like he should be in a board room giving a power point presentation on these games
He didn't mention the Tavern Brawler option for Open Hand (8 or 9)/Thief (3 or 4), which gives you ridiculous damage output, especially with all the ways you can pump Strength fairly early on. It's one of my favorites.
Watching this video reminded me why I love the mod that lets you level to 20. Idk if the game has enough xp to actually get you to 20 without more mods but being able to multiclass a little throughout the game without as many downsides is fun
Spores druid is the one for monk multiclass, you get the spell that puts extra necro damage on your unarmed strikes
Meh, you only get 8hp at level 2 which will be removed immediately and then you lose the necro dmg. Seems not worth?
@@zemo2916in act 3, u can get free 20 temp hp everyday if u cure the cursed book debuff in the vault. Plus most of attack will miss u after u get to level 7 monk anyway.
I primarily spit at 9 for my WOH monks; The resonance ability is really solid, you end with 10 Ki and you have enough points left over for a second subclass. My favorite is OH 9 + Thief 3 with Tavern Brawler, but you can play a pretty compelling Shadow monk with the same split or even with battlemaster for the maneuvers.
Like you mention the trap is to multiclass out too early so I never end up enjoying a 6 or less split on monk as a pure WOH will generally out-perform it.
Perfect, just found your Channel and this is my class
9 monk open hand, 3 rogue thief with tavern brawler is A+ in my books
purely for extra flurry of blows that can do insane damage especially if you go for elixir of strength
8 Open Hand Monk, 4 Thief Rogue, use Tavern Brawler and elixirs of giant strength.
Easy peasy :)
In case people do not know:
Vendors reset their inventory after every long rest and every time you level up.
So bring a hireling, go to Ethel, buy 3 elixirs, level the hireling up, buy 3 elixirs, ...
There are more vendors later, in every act, but even in act I you can have enough elixirs to last you the whole game and roleplay Asterix, in just a couple minutes
@@aldoushuxley5953I didn't think of this, but this move is genius.
Excellent content and analysis as always
I've wanted to make something like a monk healer but I'm not sure how to pull it off. This vid gave me some stuff to think about. Thanks
Try Open Hand monk + Cleric of Light multiclass. Pick the Warcaster feat if you are doing more Cleric levels/ spells , or Tavern Brawler if you're doing a Strength- based Monk.
A dex- based Monk yields a higher AC, better ranged- spell attack bonus on spells like Guiding Bolt..
Monk 6, ranger 3, rogue 3 (thief). Great for hit and run and stacking awesome damage thanks to 2 bonus actions, hunters mark, sneak attack. Having 2 bonus actions lets you cast hunters mark & still flurry of blows round 1. Subsequent rounds you can double flurry of blows after attacking or flurry once and then disengage to move away.
Plenty of items add more damage to your unarmed strikes so you could just start stacking dice. It’s insane the damage this can put out.
Add in Grace cloth for a +2 to Dex and you only need the 1 feat/asi to cap your Dex at 20. Never mind the few other ways to get a permanent boost to your stats
I’ve been thinking of doing a Shadow Monk / Warlock build to get Devil’s Sight and be able to cast darkness without expending ki points.
Thing about going below Monk lvl 9, if you are Open Hand you lose the AOE attack Open Hand has which could be significant so the trade off needs to consider that as well.
I think full pure monk if unarmed like myself is way to go. I focus more on strength and dex and make up the gaps of stats with gear so i just cant find a good multi class for me for what i am
Strength- 18
Dex - 18
Constitution -16
Intelligence - 17
Wisdom - 15
Charisma - 8
The gear is the trick here
Considering a clerc because of my high wisdom but idk
But i also have high intelligence because of the crown.
Will say this video is perfect so thank you sir
With just 3 levels into casting you can have access to 3rd-4th level spells as a monk by mid to late game. You just multi class sorc and wizard make sure you stock up on the elixirs that give you additional spell slots. You can use those elixirs to unlock spell slots above your level and then you can learn spells of that higher spell level and you will never lose them from your spell book you will lose the spell slots when you long rest of course though. This is really nice because you can get more out of the staffs you will end up having and sure you're missing out on the 1 bonus action from not going thief rogue but imo you're more than making up for that with how many spells you can cast and the addition of any AoE or other spell up to a level 4 spell slot of your choosing this also makes you far less reliant on ki. You are basically blending way of the shadow (but even better) and way of the open hand with this I would also take barb for the ability to wear medium armor if you like and the ability to rage as a monk helps alot to mitigate physical damage.
Great tips that really helped out me out. Well deserved Sub
Non dedicated people to only this game are still making BG3 content. Attests to how good a game it is.
I find it odd that this guide never once mentions that going down to Monk 8 / XYZ 4 causes you you lose your level 9 Monk Subclass feature (Way of the Four Elements and Way of the Open Hand only). You only mention losing Advanced Unarmored Movement and the unarmed attack damage buff from Deft Strikes when dropping to Monk 8. Ki Resonation (from Open Hand) is a pretty major class feature, so losing it is at least worth mentioning.
One thing i am not seeing in this breakdown is access to being able to cast haste on yourself which provides another main action and 2 ac. you can get it from path of land on druid, a couple cleric domains tome warlock, bard, and sorcerer. He also doesn't specifically mention the interaction between hex and monk which can also lead to a lot of damage particularly with open hand subclass.
10 monk/2 circle of spores druid grants 1-6 additional necrotic damage (Symbiotic Entity) to EVERY unarmed attack. Once activated it last until long rest. Video missed the benefit of taking 2 Circle of Spore Druid.
agreed. playing it now, AC up and shield of faith and im crushing it. still not as good as throwbarian with a couple of levels of monk tho
I’m in love with Monk. My new playthrough is going to be all 4 monks on tactician.
Tav - throwing tb monk
6/6 cleric monk
6/6 spores Druid monk
And one other, maybe monk rogue
Although I want to try to use all 3 subclasses for monk. I wonder the best bet for an elements monk multiclass.
I got a unique one that is probably not that powerful as the other ones on that list. I went 6 WoFE Monk, 5 Tempest Cleric and 1 Storm Sorcerer. I took Sorcerer for the free flying Bonus Action after casting a Spell. Paired with the Gloves, Ring and Cape that Cast revibration and the legendary Spear it is a blast. Also put the Lightning Boots and the Lightning Amulet on for extra Lightning Damage.
It is a blast
I want to do a 4 monk playthrough. And even better if I can get all 3 subclasses. Tav will be a tavern brawler thrower. I’m interested in your idea for elements… it works pretty well?
1x Barbarian, 3x thief rogue, 8x Monk is what I'm currently playing and it's my favourite build to date.
This is my next one. An angry duergar punching everything
The first one is incorrect. Barbarian rage buff does not apply to unarmed attacks (melee attack does not include unarmed attack in bg3)
Is it?
I'm currently playing a monk/land druid/evocation wizard, with a planned breakdown of monk 1/land druid 9/evocation wizard 2, gain the max level spell slots and the ability to learn any spell from scrolls, not hitting allies with AoE spells and all the lovely AC bonuses that monks give, as well as the ability to ignore difficult terrain on movement.
I stand by that the unarmoured defence for monk and barbarian not stacking makes no sense while unarmoured defense and tavern brawler works with druid wild shape
This is SO good! Thank you 😎👍
It’s a multi-monk movie. lol. Thank you for all the great idea’s.
Great video!
Darkness Drow Monk aka Warlock/ shadow Monk is pretty fun.
I feel like some of this was focused too much on stat choice first off.
something I would point out on the monk rogue bit.... cunning action doesn't use ki. Step of the wind DOES.
Monk ranger is fun as fuck and feels like my dream anime charavter come true. I got them dbz hands while i fight with my animal companion.
I can see Draconic Bloodlines Red Sorcerer/4 winds of elements on tiefling character, could, in theory, have potential!
Great guide, but I hope Withers survived it.
Christ bless you, love these kinds of videos so informative. Thank you!
I feel like Way of the Four elements is a little to ki starved to multi class. The other 2 work quite well though.
Going to try 7 Monk 4e, 2 Spores Druid, 3 Rogue for 6 unarmed attacks, all with damage riders, every single turn.
How did it go
@brenadryll9943 still good but versus open hands it's too much maintenance for no improvement. Embodiment aspects do the same thing as Fire Fang + Symbiotic Entity and don't fall off after you get hit *once*
What about 8 Monk, 2 Fighter, 2 Divination Wizard.. Using portent dice to ensure Stunning Strike lands and let you and the party gain 1 round of auto crits
God yessss thank you
Spore Druid 6/ Open Hand Monk 6 will have you doing Necrotic, Radiant, Psychic, and Fire damage all at once.
You also get 24hp of a second health bar, access to 4 summons, Wildshape in a pinch, extra attack, and amazing spells like Spike Growth (sets the game to easy) and Hold Person (every hit is a critical).
It’s a solo build for sure.
Spoiler!!!!!!!!!!!!
You can also wear a Robe (Act 2) that adds 2 strength (and doubles you carry capacity), a potion that permanently boosts strength by 2, and the Hag’s hair increases any stat by 1.
So, you can add 5 to strength before the ability score improvement, before Act 3.
Using hex (dexterity) with a open hand monk and great old one is S class tbh
Um sad i cant make my broken Monk hybrid:
Hunter's mark "requires a weapon". My fist isn't a weapon??? Its magical even!
best monk weapon: club of hill giant strength from the arcane tower
storm cleric and open hand is very OP. 6 openhand tavern brawler/6 tempest for call lightning
What did Withers ever do to you? He seems to nice to just be beating him like a training dummy 😆
So which do you recommend if I want to play a monk with no weapon?
I’m planning on doing another play through soon, and really wanted to see a way of shadow assassin multiclass. Just the fact that you can MISTY STEP WITH ANY OBSCURE LEVEL IS INSANE. It sounds crazy, but I’m not 100% sure how to run it. 8/4 I think is what I want to do, so I can have asterion go invisible, and just take someone out INSTANTLY with assassin, then just teleport out. Plus, if I don’t need him to teleport, he could just use his bonus actions to punch whoever he is fighting. Do you think that that is a good build idea, or no?
Idk if it works better with him unarmed or using one or two short swords or whatnot. What do you think?
The way of shadow/assassin multiclass can be a devastating combination. That was what I did for the first playthrough. Sneak attacks with a melee weapon require it to be a finesse weapon, but it doesn't have to be a dagger or a short sword. Rapiers are considered finesse weapons, so if you're playing as a Drow, you'll have rapier proficiency. Alternatively, if you're playing as a wood Elf or high Elf, some long swords are also considered finesse weapons, but they have to be specifically labeled as such. If you know how to use stealth to your advantage, that multiclass can be pretty broken.
8 monk / 4 Rogue for tavern brawler is 100% worth imo
Rage damage does not apply to unarmed strikes...
I'm doing a barbarian monk now. rage damage does indeed add to unarmed as a flat +2
Monk is easy to multiclass any way u want. Since tavern brawler is op
im Trying to make a Pro-Wrestler build so far i know ill need like at least 3 in barbarian 2 in fighters 1 in bard just to be able to talk smack and performance and the rest in monk any ideas on how to make this work?
Would 6 shadow monk 6 spore Druid be decent? Haven’t tried the shadow monk or spore Druid at higher levels yet.
when you gain martial weapon proficiency, do those act like monk weapons as well?
A monk weapon is any weapon you are proficient with, that is not 2 handed exclusive
Its so stupid you can't Smite or sneak attack unarmed...
At what level is Sorcerer / Wizard able to cast Greater invisibility???
Greater Invisibility + Pass Without Trace basically breaks the game.
This is a great video. I'm planning a playthrough with every team member, both companions and hirelings as a form of multiclass monk. Hopefully I can tick every class box.
Anyone have any suggestions/thoughts for a Monk/Druid, with Way of the Four Elements and Circle of the Land? In my mind’s eye, I thought it’d be a cool mix, but it’s looking like a difficult build.
Take the Tavern Brawler feat at level 4 regardless of your starting class. If monk, start with Dex and dump it in favor of strength through a respec when you pick up tavern brawler. If Druid, stick with strength and wisdom all the way. Since today’s patch, Tavern Brawler now affects Wild shape unarmed attacks along with the monk unarmed strikes. For Circle of the Land, choose the circles that offer unique spells you won’t acquire through other means.
I think you could go 7 monk / 5 Druid with those subclasses and have a fun build. Since you have Shillelagh and extra attack from monk you could focus on wisdom instead of dex and have both good spell DC and melee damage, though you’d probably want to use medium armor and maybe a shield, at least until you can boost your stats enough to use unarmored defense (gloves of dex will help a lot with this). If you use the frost staff you could focus on making targets wet since druid gets create water, and monk has some good low level lightning/cold spells that only cost 1-2 ki points. Those could be used as ranged attack options along with the Ray of Frost cantrip that you get from the staff. Circle of Land druid level 5 gets some really good spells like call lightning, haste, and sleet storm which would all compliment this build.
Alternatively, you could focus on dex instead of wisdom, use the hat of fire acuity and mainly use your ki points on the fire snake spell (I forget the name lol) since that uses dex for it’s attack, only costs 1 ki point, then also adds fire damage to your unarmed attacks for the rest of the round. So combine that with either a standard unarmed attack bonus action or flurry of blows and you can get 4-6 stacks of arcane acuity in a turn to make up for your lower wisdom, allowing you to effectively cast druid spells. The staff that gives you the fire bolt cantrip along with a free cast of fireball would go well with this.
The major downside here is only two feats. I'd recommend either war caster or resilient: constitution for one of those two because some of the best druid spells (like the 3 I mentioned earlier) require concentration.
Sorry to bother- Can anyone explain at what level do I start multi classing and which class I start with if I want to do the 9 monk 3 fighter build? Thanks in advance 😊
Monk to Level 5, then Fighter to Level 2, then your choice of when to get that last Fighter level.
6 monk 3 rogue(tief) 3 monk
Bard sorcerer is best
Monks don't even need to multiclass