As a Blue player, I have to say there are inconsistencies with your reasoning : When I look at a bunny, I just say "No, countered" and it pops out of existence, just like my friends did after I started maining Blue.
I remember a game vs my friend (he was playing blue) who would just counter everything I could do. I gave up and conceded and in return he used a "counter" to my concede, only to counter his own counter to my concede, just to show me he had more counterspells left up his blue ass
Better than countering I had a sage row denizen deck before that I'll bounce everything and all my bounce was based on creatures so doing so milled them at the same time as setting back their board state. They try to attack my creatures directly and I simply bounce them to keep them save and bring them back next turn
Instead of assigning philosophical attributes to colors, I prefer to look at how each color excels at certain type of violence within the literal gameplay. Like this: Red = Exertion (burning through your resources to overwhelm the opponent before they have a chance to respond) Black = Capitalization (extracting value from as many sources as you can while depriving your opponents of their resources) Blue = Deliberation (stalling the opponent long enough to enact your own master plan) Green = Investment (planting a seed to reap future profit/building momentum to punch above your weight) White = Reinforcement (building your defenses early so that you can attack with less risk) While these categories aren't perfect, I find them useful while deckbuilding because it simplifies the colors into five key strategies that I can then mix and match.
@@americankid7782 Exactly! If you fought all the colors in a barfight, *_Green_* would back up and dropkick you. *_Red_* would tackle you and cling on your face like a spider monkey. *_Black_* would break your kneecaps and steal your stuff. *_Blue_* would run away and come back with a glock. *_White_* would grab a chair and call their buddies.
To sum up the cards from what I've learnt is White: angels n stuff but we can't do anything Blue: that one nerd at a party Black: grim reaper plays the game Red: I CAN GO FASTER THAN GOD DAM MACH 10 MOTHER F- Green: Godzilla
I love blue but I was in a game last week with 2 UW players that had a stack, no exaggeration, 13 layers deep. On _MY TURN._ In that moment I understood.
I would say white is more like a Colt. 45 Because it makes all folks equal. A lot of white cards, especially more recently, equalize the board more than anything. I play White Green primarily, so my creatures are all *equally* capable of trampling you
I kinda thought whites strength is to just create a giant army of small things that all buff eachother until you make green players jealous but to be fair I'm still relatively new to the game.
It can certainly do that to. When I said it made everyone equal it was because of things like it's Board Wipe effects, which are almost always Symmetrical, or its card draw which gives cards to your opponent as well. They even somewhat recently got an artifact called wedding ring that creates a copy of itself to give to your opponent so that any time one of them gains life or draws a card, the other other one also gains that much life and draws that many cards.
1:25 correction, colourless is REALLY good at exiling permanents heck I made an entire scare crow deck based around exiling my own momsters and returning from exile, while exiling my enemies monsters at the same time
As a Red Player, it's important to remember that Bolt To Face we're all happy and Light Up The Stage enjoy making games quick and Bolt Twice To Face enjoyable without dragging out Attack With Goblin Guide For Lethal games unnecessarily long.
As a player of white you don’t realize how well this color can gather up soldiers then pump them up. Also it’s important to remember that they have many cards that restrain other colors most powerful cards. I enjoy playing with white and look forward to challenging you with your mono-color deck.
Restriction is my favorite way to play white, Thalia, smothering tithe, archons that require you to pay to attack or only allow one spell per player a turn
@@snowscorvids186 white is deceptive good..I heard the term “white weenies” to describe the 1/1 soldiers. Then they get pumped up and Avecyn would come and give them invisibility. Just a fun way to play.
Exactly, I used to play a fire-white deck which was basically really good at filling the board with small soldiers which grew in power as the match went on, so if your opponent wasn't able to wipe the board clean at least 2-3 times you could then pump them up and destroy him. Also white is really good at healing, which when paired up with Zelidar Sovereign (aka, win the game at 40 HP) made your options towards victory well, varied.
Seriously, I had a game where I had 45 life, an 18/18 priest, 20/20 priest and both would gain 10/10 if my opponent survived the attack thanks to leonin and the tokens he pumps out, my opponent surrendered after i drew
well, there're some rules to understand colorpie philosophically, and are well-backuped by evopsychology, such I discovered. The problem is that Maro misunderstood these rules how to see each color.
I do agree that green is the best color for a mono-color deck. I never get tired of ramping my mana ridiculously high, then summoning Hydra Broodmaster with an additional 40 mana, which turns into twenty 20/20 Hydra tokens and a +20/20 token on my HBM. Is it wildly excessive? Yes, but you can also bet your ass it's fun as all get out.
Anyone who plays a monochromatic deck has no prospects for actual, real life. No goals, no girls, nothing. Just zombies, goblins, or elves... .. they're like, 'i hate my life this much, imma try to make you hate yours as much as i do.'
My deck is mostly white because I made up a combo called Immortal Priest. It only works in Arena, because it uses cards exclusive to Arena. If you use Hallowed Priest, Impassioned Orator, and Leonin Warleader, you make a combo that gives you tons of life AND boosts your hallowed Priest to insane stats.
Lol it's finite because blue players suck everyone else's fun out of the experience so they get tired of blue's shenanigans and either quit or go play without them. So, blue; Stop, get some help
@ChimkinMcCluckie so true. I have a blue deck built just for shenanigans. Then a friend of Mines blue deck is 0 creatures, all counters, all -x,-x enchantments, 0/1 indestructible bug cards, just useless draw the game out as long as you can deck. It's quite funny to watch in action.
As a red player, it is more important to prioritize dealing direct damage than to worry about silly things that slow the game down like having a stable board state.
I feel like Noah mains green and plays with someone who uses blue, who counters all Noah's massive creatures so he can't actually put anything down to go stompy-stompy.
that and he worries black will see his big awesome stompy things and just murder them before they can do anything. black = scary, blue = annoying. felt a little attacked as i play a blue-black deck
@@googloocraft1217 I can understand why. Irl I have a card that's pure blue that not only returns everyone's nonland permanents to them, but also ends the turn. It costs a total of 10 mana if you do it on someone's turn other than your own, but the fact that it abruptly ends someones turn before they can even do their phases is pretty brutal. Plus there's ways to cast things without using their actual mana cost, so factoring in that... Blue is savage as heck.
I really like the flavor behind red only being able to destroy artifacts and not enchantments. With destroying enchantments, it implies a lot of convoluted arcane reversals and mystical magic to get behind the source of the enchantment and remove it at its core, but with destroying artifacts it's just "oh shit that thing is shiny and is definitely a thing that's probably going to get in my way so I'm going to smash it" and boom, the artifact is gone. Much red, very red.
Yeah like what is a dumb little goblin gonna do to an enchantment? It doesn’t understand enchantments. It probably can’t even read, let alone comprehend the arcane. Its understanding of the world is rooted solely in the physical. So of course it would have no answer when faced with an enchantment other than to murder the enchanter, or the enchanted object, and simply hope that doing so will put an end to whatever trixsy nonsense that was going on.
Most red cards that destroy artifacts also shows things just get smashed or blasted. While enchantment removal in white is mostly as you said "taking the magic out"
Yeah, homie calling white decks useless, but forgets that the average white deck specializes in swarming your ass. Angel or Knight decks are especially fun.
@@danielreynolds1632 They're pretty powerful if utilized correctly. Flyers (that can't be dealt with without flying or reach, mind you) with a myriad of abilities like vigilance and lifelink, plus some decent mana cost to bring in the numbers and good stats can be a really good build. But decks that have Plummets and several "destroy flying creature" spells can be frustrating.
The thing about Red destroying artifacts is because they love breaking things. Its the whole image of smashing an intricate and complex machine with a tree branch you picked up off the ground.
It's because red is also about freedom. The technological advancements leave us as as slaves to machines that we have to maintain every day in order to keep our miserable boring lifes going in a predictable manner. Red hates that and wants to break free.
Blue Black: scoop immediately, this person is not worth your time. He doesn't play magic he plays Saw. To this "person" (if they're even human) you aren't an opponent, a catalyst for a good time. You are a toy, something to be thrown around and to be laughed it. This person doesn't play for fun, he plays because his father beats him every night and he needs some semblance of power in his life
Red Blue: Better finish the game quick before they explode your board all in one big turn. To this player, fun is only had if they get to watch everything and everyone turn to ash all at once. You get to have burn spells and counter spells. They will draw cards and those cards will not be fun and will put you six feet under in one turn and there won’t be shit you can do about it. They play for fun, but they only fun they can have is by making sure you have none
Dimir is annoying, but Sultai is a lot of fun. You stop others from playing so they dont stop you from playing and curvestomp them with giant creatures after the murderamp, its the ultimate vengeance against aggro decks.
White-Blue: Pain. White-Black: You're on a clock. White-Red: Expect to be overrun by small hasty boys. White-Green: Tokens... lots and lots of tokens, I hope you brought board wipes. Blue-Black: Pain. Blue-Red: Pain. Blue-Green: Pain. Black-Red: Recklessness, they're about as concerned about their own safety as they are about yours, not at all. Black-Green: They don't take a shower in deathville, population all the Golgari Rot never gets out of your clothes. Red-Green: Say hello to the kindest players on the planet, they like big stuff, and they enjoy to have lots of big dudes that smack into other lots of big dudes, because they're obsessed with P/T, and big creatures. Basically they're just like regular Green Players except they don't like Elves, and I mean who likes elves in the first place... Not me, no... never..
I made a blue deck that allows you to draw 5 cards a turn, and it goes really well with a creature card I have that gets a +1/+1 everytime I draw a card. Or at least I think it goes well. I don't have any friends to try the deck against.
As a blue player, I can admit. I love making the game joyless. If only there was a word that meant pleasure derived by someone from another person's misfortune.
I love playing against and also with blue. Playing against it is great cuz you have to carve your way around the counterspells with either strategy or card advantage, whatever means you have. Playing with blue is obviously great. Trying to stop your opponent from smashing your face in, or a battle of the blue mages which is my all time favorite. A control deck is my preferred way to play magic and I do love me some blue, however black is my all time favorite color and the most fun imo. Though if I’m drafting a multicolored set… don’t be surprised if you catch me drafting 5CC… love that shit!
I know he said this in regards to green, but as a red player, that is exactly my attitude. Just lightning bolt to the face until they die. I don't care if you have tons of creature, large creatures, cool enchantments or artifacts, just die already.
I haven’t gotten to the green part of the bunny analogy yet, but I’m calling it now: Green looks at the bunny and thinks “Okay but what if we made it bigger?”
Red: What if I made the rabbit shoot lightning? Blue: What if I made the rabbit unblockable? Black: How about a vampire bunny? White: The rabbit needs more lifelink.... and vigilance.
@@donthespotter6550 No wonder no one plays with me anymore.....I just murder them with mana ramp pumped with espresso, counters, and big scary monsters. And a elf.
I second this. I main black but green is my favorite to splash, it works with like every other color and is a great second color to help mana fix your third/other color(s). It's also great to let you sideboard a few counterspells just for when you run into a blue main.
You've made me have a change of heart as a Blue main. I'm going to throw away my mono-blue deck right now. And now... since I have no deck.... 'Jace, Weilder of Mysteries' for 4, loyalty +1. I win the game.
Oh no, it can’t be countered? Your spell cleared against my azorious control deck? Whatever will I do? Oh yeah, solitude, leyline binding, path to exile, prismatic ending, archmages charm if it’s one drop, bounce back to hand with one of three different planeswalkers or cryptic command, board wipe with supreme verdict, block with celestial colonnade or hall of storm giants, or when you declare it to attack I just make a monster 7/7 shark and cycle my shark typhoon. So scared of decks that “ignore” blue. I don’t routinely crush them or anything 😂
@@FitGuyAZ577 green still has hexproof, regeneration, indestructible, protection from blue, graveyard shuffling into library, enchantment destruction, land destruction, fight mechanic, totem armor, token armies, etc
The reason artifact removal is on-brand with red is because red is traditionally the color for goblins, and from Mirrodin onwards goblins have been characterized by their proclivity to destroy artifacts.
From Mirrodin onwards? I think that started in the Mirage block with Goblin Tinkerer and Goblin Vandal. Not to mention, Red has had Shatter since the very beginning.
Also it's one of the mechanics it shares with Green sitting next to it, both of which sit opposite Blue on the colour wheel, which is relevant because one of Blue's identifying concepts is technology (represented by artifacts).
I don't know what you said about Green because I'm a Green player and all my brain cells are used to cast big creatures, but I sure do hope it was a long list of compliments!
Mana droughts, playing against black or blue, playing against death touch.they keep killing your mana creatures, no Hand and worst of all protection form green.
Red: “Bring it on.” Green: “Bring it on.” Black: “lmao I’m just gonna kill it” White: “Bring it on (but be gentle pls)” Blue: “I literally have 0 skill or strategic abilities, thank god for this color.”
i have a deck: dwarven miner dwarven blastminer mine layer orcish settlers memnarch thran dynamo capsize fanning the flames and lands are dual with exception of ancient tomb for more speed. basically the deck if going well, makes my opponents have 0 permanents in play while i have alot of permanents in play. my sideboard: acid rain meltdown anarchy sudden demise blue has hoser cards vs green. like acid rain. green is mana reliant. and cards like sudden demise can board wipe green relatively efficiently.
Why does this scream like school presentation vibes, where you were so over confident in the topic, and had a good time, but the teacher for some reason gave you a C+. I love this.
Oh? Whats yours im running a flying super zombie, gives +1 +1 for each zombie i bring in, a token generator that runs off creature deaths (adds even more +1 +1) and with sacrifices (even more +1 +1), oh and 3 of the same legendary that gives all zombies flying
What Green lacks in flying, it makes up for in Reach (a way to deal with flying) and Trample (a pretty great alternative to flying). The biggest problem I'd say green has is lack of straight up removal, especially mass removal to deal with the swarms, but a ram through with Ghalta always makes me smile.
Green deals with swarms by having creatures with trample. If I swing with my 8/8 trampler, you have block with 8 of your 1/1s to avoid damage. Problem solved
When I first was learning what the colors did in magic, I watched the Profs video on them to describe them. As soon as I saw the art and that I could play a deck of squirrels, I was hooked. Therefore this is my challenge against you Noah to play my death touch, flying 20/20 Trample squirrels; but you're not allowed to play blue because it shuts down my library. You can't play red because they beat all my squirrels before I can make myself look cool. You are banned from playing white because flying beats me unless I draw the one card I need. Oh, I almost forgot you're not allowed to play black because only I am allowed to play Golfari black/green. Also it has to be commander because my commander isn't a squirrel but is the reason my deck works.
@@nurikhsan8821 That is true. Though I guess MtG are trying out non-artifact, non-Eldrazi colorless cards...when not overshadowed by questionable business decisions.
As a White fan, i confirm everything you said. The convoluted 15 minutes turns I need to take in order to draw 3 cards in my Nadaar ETB EDH deck is absurd. I crashed the platform we were playing in trying to just save myself (and would have still died if didnt crash) last game we had.
Fun fact: Green doesn't need a lot of flying creatures because it has a lot of reach creatures. It doesn't need to fly over opponents either because it can just crush them beneath their feet.
Got into magic the gathering a little over a year ago. Built a green black deck and haven't looked back since! Oh no! A 2-2 flyer! Let me just block you with this 26-27 with reach!
When the original Zendikar block came out, I made a Standard deck called Blue Deck Wins. Mono blue with the exception of a single red spell. Filigree Sages, Training Grounds and Khalni Gem. Infinite mana, into draw my deck, into Banefire for infinite, uncounterable, unpreventable damage. Consistently went off turn 4 or 5 in Standard. If I ran any counterspell effects, it wasn't many, because it was too busy digging for Exodia.
Black is always by favorite because I am a fan of greater power for a cost. I like the idea of having to use a blood ritual to spice up the mana enough to get a bigger demon or more potent plague to devastate my opponent. Just paying mana is boring, true power shouldn't be cheap I wonder what sort if bonus I could get for sacrificing my second best friend...hey Chris you free Friday🗡
I forgot that blue has a ton of exile stuff so that only hammers my point in more
Red is good at artifact destruction too
"The ideal game of magic for a blue player is called solitaire"- t. Blue player
Noah how do you sound sober in this?
White is also good at stax. Which just makes it worse.
I thought for red you would say “I’m going to turn that bunny into a pile of ashes.”
As a Blue player, I have to say there are inconsistencies with your reasoning :
When I look at a bunny, I just say "No, countered" and it pops out of existence, just like my friends did after I started maining Blue.
That's not inconsistent lol
Lol😂
as another blue player I would say ha bunny is it strong? yes? ohh then I would like to have it :)
blue should have be describe as the counter player that knows no fun or perhaps, counters even fun
I'm sure your friends were Black.
Black players.
There's something really magical about the "rushed middle school powerpoint" vibes these videos exude
I remember a game vs my friend (he was playing blue) who would just counter everything I could do. I gave up and conceded and in return he used a "counter" to my concede, only to counter his own counter to my concede, just to show me he had more counterspells left up his blue ass
I used to play a UW deck that was 75% counterspells and 25% draw spells. no creatures. Just pure, absolute fun.
Now I play stax in commader.
Better than countering I had a sage row denizen deck before that I'll bounce everything and all my bounce was based on creatures so doing so milled them at the same time as setting back their board state. They try to attack my creatures directly and I simply bounce them to keep them save and bring them back next turn
@@amelialouma4762 You're doing Richard Garfield's work. It's important to remind everyone the value of playing efficient removal in commander.
@@amelialouma4762 Hi Satan
The only thing worse than a counter heavy opponent is a turbofog deck
Instead of assigning philosophical attributes to colors, I prefer to look at how each color excels at certain type of violence within the literal gameplay. Like this:
Red = Exertion (burning through your resources to overwhelm the opponent before they have a chance to respond)
Black = Capitalization (extracting value from as many sources as you can while depriving your opponents of their resources)
Blue = Deliberation (stalling the opponent long enough to enact your own master plan)
Green = Investment (planting a seed to reap future profit/building momentum to punch above your weight)
White = Reinforcement (building your defenses early so that you can attack with less risk)
While these categories aren't perfect, I find them useful while deckbuilding because it simplifies the colors into five key strategies that I can then mix and match.
All I know about black is Stealing my opponents stuff.
@@americankid7782 Exactly! If you fought all the colors in a barfight,
*_Green_* would back up and dropkick you.
*_Red_* would tackle you and cling on your face like a spider monkey.
*_Black_* would break your kneecaps and steal your stuff.
*_Blue_* would run away and come back with a glock.
*_White_* would grab a chair and call their buddies.
This is. Good base study.
@@vtrbswarmachine D'aww thank you!
Capitalism is violence confirmed
As a black and white enjoyer you describe me in two words, "useless and scary"
As a white player, white does it better then any other color, so yippee
To sum up the cards from what I've learnt is
White: angels n stuff but we can't do anything
Blue: that one nerd at a party
Black: grim reaper plays the game
Red: I CAN GO FASTER THAN GOD DAM MACH 10 MOTHER F-
Green: Godzilla
Smashing stuff is the reddest thing I can think of, artifact destruction is perfectly on flavor
Aww, blue doesn't hate fun. It hates OTHER PEOPLE'S fun.
I love blue but I was in a game last week with 2 UW players that had a stack, no exaggeration, 13 layers deep. On _MY TURN._ In that moment I understood.
I would say white is more like a Colt. 45
Because it makes all folks equal.
A lot of white cards, especially more recently, equalize the board more than anything.
I play White Green primarily, so my creatures are all *equally* capable of trampling you
I agree I play a swamp white
I kinda thought whites strength is to just create a giant army of small things that all buff eachother until you make green players jealous but to be fair I'm still relatively new to the game.
It can certainly do that to.
When I said it made everyone equal it was because of things like it's Board Wipe effects, which are almost always Symmetrical, or its card draw which gives cards to your opponent as well.
They even somewhat recently got an artifact called wedding ring that creates a copy of itself to give to your opponent so that any time one of them gains life or draws a card, the other other one also gains that much life and draws that many cards.
I love how these are made with absolutely NO bias!! haha but honestly these are amazing and keep them coming. From - Not a blue player.
Blue is my favorite color to play in Magic
“ I am the bunny, I am SPEED”, losed it so hard on that one
i like blue cuss i like it when my opponent doesn't have fun black and green are just fun
1:25 correction, colourless is REALLY good at exiling permanents
heck I made an entire scare crow deck based around exiling my own momsters and returning from exile, while exiling my enemies monsters at the same time
Just stumbled on this video. My Nissa, Worldwaker means I put big creature out that do big damage
As a Red Player, it's important to remember that Bolt To Face we're all happy and Light Up The Stage enjoy making games quick and Bolt Twice To Face enjoyable without dragging out Attack With Goblin Guide For Lethal games unnecessarily long.
Noah.... One day you will see my Baral Chief of Compliance deck.... And lets just say. the Win-Con of the deck is my opponents surrendering...
And little did he know, blue and green became best friends.
I haven't been playing magic for very long... but, I 100% agree! 🤣
As a red player my goal is to create at least 40 goblin creatures a turn
As a player of white you don’t realize how well this color can gather up soldiers then pump them up. Also it’s important to remember that they have many cards that restrain other colors most powerful cards. I enjoy playing with white and look forward to challenging you with your mono-color deck.
Restriction is my favorite way to play white, Thalia, smothering tithe, archons that require you to pay to attack or only allow one spell per player a turn
@@snowscorvids186 white is deceptive good..I heard the term “white weenies” to describe the 1/1 soldiers. Then they get pumped up and Avecyn would come and give them invisibility. Just a fun way to play.
White's really good about covering their own ass.
Exactly, I used to play a fire-white deck which was basically really good at filling the board with small soldiers which grew in power as the match went on, so if your opponent wasn't able to wipe the board clean at least 2-3 times you could then pump them up and destroy him. Also white is really good at healing, which when paired up with Zelidar Sovereign (aka, win the game at 40 HP) made your options towards victory well, varied.
Seriously, I had a game where I had 45 life, an 18/18 priest, 20/20 priest and both would gain 10/10 if my opponent survived the attack thanks to leonin and the tokens he pumps out, my opponent surrendered after i drew
well, there're some rules to understand colorpie philosophically, and are well-backuped by evopsychology, such I discovered. The problem is that Maro misunderstood these rules how to see each color.
As a green and blue player I feel like stomping and drowning players lol
I think you're giving Blue a hard rap, it has more friends on it's own than a Blue+Black player.
I do agree that green is the best color for a mono-color deck. I never get tired of ramping my mana ridiculously high, then summoning Hydra Broodmaster with an additional 40 mana, which turns into twenty 20/20 Hydra tokens and a +20/20 token on my HBM. Is it wildly excessive? Yes, but you can also bet your ass it's fun as all get out.
I still want to know what the Green and Red players would think about the bunny
Give us another 50 rat deck
Anyone who plays a monochromatic deck has no prospects for actual, real life. No goals, no girls, nothing. Just zombies, goblins, or elves...
.. they're like, 'i hate my life this much, imma try to make you hate yours as much as i do.'
My mono white token deck has apply indestructable and get hundreds of 3,3 soldier tokens per round and thanks to a certain angel they all have flying
Oh and i have 3 Gideons
maybe someone compensating something with all his big creatures
I've won with white decks a lot lmao also out drew the Niv Mizzet deck
i only play green and white/black for 60s
and commander i use whatever is most annoying (my main deck is blue white green)
My deck is mostly white because I made up a combo called Immortal Priest. It only works in Arena, because it uses cards exclusive to Arena.
If you use Hallowed Priest, Impassioned Orator, and Leonin Warleader, you make a combo that gives you tons of life AND boosts your hallowed Priest to insane stats.
life gain shit can get stupidly powerful if you do a bunch of combos
Is white really that bad? Lots of tokens and board wipes seems pretty good
aww as a solo white player i feel hated now. oh well at least i can say my white deck is the strongest one out there
Your hatred of Blue may have made it on to the stack but God help you if you think it will resolve
Counter spell with split second
I'm stealing that line, thanks.
Time for some, split second
All my EDH decks with green main deck veil of summer.
@@Darkflamecrusader which can still be countered.
A blue player at a game store explained it to me best: "There's a finite amount of fun to be had in any game, and I want all of it."
I play Dimir Mill in modern at an LGS and I approve of this message.
The Yugioh meta be like
Sounds a little bit like Black.
Lol it's finite because blue players suck everyone else's fun out of the experience so they get tired of blue's shenanigans and either quit or go play without them.
So, blue;
Stop, get some help
@ChimkinMcCluckie so true. I have a blue deck built just for shenanigans. Then a friend of Mines blue deck is 0 creatures, all counters, all -x,-x enchantments, 0/1 indestructible bug cards, just useless draw the game out as long as you can deck. It's quite funny to watch in action.
As a red player, it is more important to prioritize dealing direct damage than to worry about silly things that slow the game down like having a stable board state.
Red in a nutshell: Will something explode already?
Stable board state? Blockers? Life total? Ain't no magic the gathering I've ever heard of, I just play the skelemental of lightning and attack all in.
Red dies in 3 minutes but your opponent dies in 1. Full swipe!
"Gotta kill fast, other colors too slow."
stable board state? more like STALE board state
As a blue player I send this video back to your hand. Good day
I feel like Noah mains green and plays with someone who uses blue, who counters all Noah's massive creatures so he can't actually put anything down to go stompy-stompy.
I put Tyranax Rex in my deck because it's a big green that my izzet friend CAN'T counter
This what happen to me. So yeah I was so frustrated at one point that I punch my friend. Man blue is really a psychopathe color
that and he worries black will see his big awesome stompy things and just murder them before they can do anything. black = scary, blue = annoying. felt a little attacked as i play a blue-black deck
just play a green tribal with cavern of souls.
@@googloocraft1217 I can understand why. Irl I have a card that's pure blue that not only returns everyone's nonland permanents to them, but also ends the turn. It costs a total of 10 mana if you do it on someone's turn other than your own, but the fact that it abruptly ends someones turn before they can even do their phases is pretty brutal. Plus there's ways to cast things without using their actual mana cost, so factoring in that... Blue is savage as heck.
I really like the flavor behind red only being able to destroy artifacts and not enchantments. With destroying enchantments, it implies a lot of convoluted arcane reversals and mystical magic to get behind the source of the enchantment and remove it at its core, but with destroying artifacts it's just "oh shit that thing is shiny and is definitely a thing that's probably going to get in my way so I'm going to smash it" and boom, the artifact is gone. Much red, very red.
Yeah like what is a dumb little goblin gonna do to an enchantment? It doesn’t understand enchantments. It probably can’t even read, let alone comprehend the arcane. Its understanding of the world is rooted solely in the physical. So of course it would have no answer when faced with an enchantment other than to murder the enchanter, or the enchanted object, and simply hope that doing so will put an end to whatever trixsy nonsense that was going on.
That, and Red sees a board of enchantments and says, "That guy has a lot of stuff, I should kill them." And then starts blasting.
Mate he missed that white has immortality cards and shield counters, and that blue is the flying master
Most red cards that destroy artifacts also shows things just get smashed or blasted. While enchantment removal in white is mostly as you said "taking the magic out"
Blue also likes Artifacts so Red sees Blue liking something and furrows its eyebrows.
The sole strength of white is suddenly everyone is terrified you're playing an angel deck
Yeah, homie calling white decks useless, but forgets that the average white deck specializes in swarming your ass. Angel or Knight decks are especially fun.
Laughs in mono white soldier outempoing everyone
@@justinchase6666 I do not need a deck of creatures when I have spells that summon three of them at a time
I’m new to the game and really like the angel cards. Why is everyone terrified of angel deck? Are they powerful? Annoying? Cringe?
@@danielreynolds1632 They're pretty powerful if utilized correctly. Flyers (that can't be dealt with without flying or reach, mind you) with a myriad of abilities like vigilance and lifelink, plus some decent mana cost to bring in the numbers and good stats can be a really good build. But decks that have Plummets and several "destroy flying creature" spells can be frustrating.
As a blue player, I confirm that this is 100% accurate. I have no friends and my parents don't like me
Same
Lol get outplayed
same
“There is a finite amount of fun to be had and I want all of it” -the first blue player
as a blue white player i can confirm i dont have anyone
The thing about Red destroying artifacts is because they love breaking things. Its the whole image of smashing an intricate and complex machine with a tree branch you picked up off the ground.
Yea, the "be like a bull in a china shop" saying
@@tomaszurbaniak4312 I think mythbusters tested that one
@@johnd5740 they did. The bull was surprisingly gentle and careful
It's because red is also about freedom. The technological advancements leave us as as slaves to machines that we have to maintain every day in order to keep our miserable boring lifes going in a predictable manner. Red hates that and wants to break free.
@@SovereignwindVODs Fun fact: In german, the saying doens't have a bull but an elephant. Maybe they should test that. :D
I main White cause the knights look cool. I'm new
Unbelievably based
Try adding cards like "The nemisis of reason" (I am new too)
I am new, White is cool
I am new, White is cool
I am not new, white is cool
As a person who loves green and knows literally nothing about Magic: The Gathering, I agree.
U mean u agreen 😏
Then you already know better than most blue players
@@sebaselbardo8649 lol 😂
As a fan of white and green a swarm and big creatures that have trample and flying. That grow bigger the more life you gain.
Red and white win by turn 5 or die trying.
As a green player I appreciate this educating and unbiased breakdown of the colors. Also I wish everyone, except blue players, happy holidays!
I'm a blue player and I'd like to wish you a Merry Christmas !!! Biotch!
I agree with aphex
I'll allow it.
I am a blue player and i have a card that stops you celebrating xmas
@@t3rR0r2z most underrated comment here
They have an IQ of room temperature... in Celsius
... I'm stealing that
I need a two-color combination video now
Blue Black: scoop immediately, this person is not worth your time. He doesn't play magic he plays Saw. To this "person" (if they're even human) you aren't an opponent, a catalyst for a good time. You are a toy, something to be thrown around and to be laughed it. This person doesn't play for fun, he plays because his father beats him every night and he needs some semblance of power in his life
Red Blue: Better finish the game quick before they explode your board all in one big turn. To this player, fun is only had if they get to watch everything and everyone turn to ash all at once. You get to have burn spells and counter spells. They will draw cards and those cards will not be fun and will put you six feet under in one turn and there won’t be shit you can do about it. They play for fun, but they only fun they can have is by making sure you have none
Dimir is annoying, but Sultai is a lot of fun. You stop others from playing so they dont stop you from playing and curvestomp them with giant creatures after the murderamp, its the ultimate vengeance against aggro decks.
I await the confliction over Simic.
White-Blue: Pain.
White-Black: You're on a clock.
White-Red: Expect to be overrun by small hasty boys.
White-Green: Tokens... lots and lots of tokens, I hope you brought board wipes.
Blue-Black: Pain.
Blue-Red: Pain.
Blue-Green: Pain.
Black-Red: Recklessness, they're about as concerned about their own safety as they are about yours, not at all.
Black-Green: They don't take a shower in deathville, population all the Golgari Rot never gets out of your clothes.
Red-Green: Say hello to the kindest players on the planet, they like big stuff, and they enjoy to have lots of big dudes that smack into other lots of big dudes, because they're obsessed with P/T, and big creatures. Basically they're just like regular Green Players except they don't like Elves, and I mean who likes elves in the first place... Not me, no... never..
I like Green's big creatures that doesn't have any gimmicks. Giganotosaurus cost 5 mana, has 10/10 power, and nothing else. Plain, simple, and fun.
"Me see creature. Creature Big. Me play creature. Life Good"
-Green player (Gigachad)
bruh i used Gigantosaurus in standard back when i was bad at the game and it was so fun just slamming that sucker down turn 5.
Big isn't a gimmick?
I Hear you like playing big creatures!!* Taps one blue mana cast fading hope.* look you get to play it again *holds up 2 blue mana*
Or a 12/12 for two mana because ghalta.
Call my mono-white deck useless when I'm board wiping every turn and all my stuff is indestructible.
Playing mono red in every format is how people remember you at the local gamestore in a good way lol
I made a blue deck that allows you to draw 5 cards a turn, and it goes really well with a creature card I have that gets a +1/+1 everytime I draw a card. Or at least I think it goes well. I don't have any friends to try the deck against.
make a deck with 1 land and the rest unsummon
I love how everyone is just doubling down on the "blue players have no friends" part. These comments are almost as funny as the actual video
amature i made a green deck with an average of 5 mana played a turn
As a blue player, I can admit. I love making the game joyless. If only there was a word that meant pleasure derived by someone from another person's misfortune.
in german there is a word for that xD "schadenfreude" , translates roughly to "harm joy"
@@pravan7051 that was the joke. I posted the literal definition of the word. But, I bet this will be a fun fact for some folks, so kudos!
Sadistic
Let's be honest, people play Blue because of Black.
Black is the real friendless fuck
I love playing against and also with blue. Playing against it is great cuz you have to carve your way around the counterspells with either strategy or card advantage, whatever means you have. Playing with blue is obviously great. Trying to stop your opponent from smashing your face in, or a battle of the blue mages which is my all time favorite. A control deck is my preferred way to play magic and I do love me some blue, however black is my all time favorite color and the most fun imo. Though if I’m drafting a multicolored set… don’t be surprised if you catch me drafting 5CC… love that shit!
"You don't need to deal with what your opponent is doing, if you kill your opponent."
Wiser words have never been said before.
Who needs removal when you can remove your opponent's life total?
@@tyleremery7088 I think they call it "player removal"
@@sea81793 🤣
I know he said this in regards to green, but as a red player, that is exactly my attitude. Just lightning bolt to the face until they die. I don't care if you have tons of creature, large creatures, cool enchantments or artifacts, just die already.
I'll allow it
I haven’t gotten to the green part of the bunny analogy yet, but I’m calling it now:
Green looks at the bunny and thinks “Okay but what if we made it bigger?”
Nailed it
Red: What if I made the rabbit shoot lightning?
Blue: What if I made the rabbit unblockable?
Black: How about a vampire bunny?
White: The rabbit needs more lifelink.... and vigilance.
Me When i played jund: what if i transformed the bunny in a 8/8 dragon with trample and haste by turn 3?
@@Lonovavir ahhhhh good old vampires XD
I played blue and had no friends. Then i swapped to red and i still have no friends but at least i don't hate myself anymore
New to the channel and cackling. I love how at 5:59 green’s already on the board without even talking about it yet, LOLOL
I think that drop of water for the blue mana is a tear from lack of friends. Add green to any other color and it will share friends with green
What if you add green to blue?
@@id01_01 that is the best 2 color combo
I think it's the tears of my opponents when I pull out my counterspell. :D
@@donthespotter6550 No wonder no one plays with me anymore.....I just murder them with mana ramp pumped with espresso, counters, and big scary monsters. And a elf.
I second this. I main black but green is my favorite to splash, it works with like every other color and is a great second color to help mana fix your third/other color(s).
It's also great to let you sideboard a few counterspells just for when you run into a blue main.
You've made me have a change of heart as a Blue main. I'm going to throw away my mono-blue deck right now. And now... since I have no deck.... 'Jace, Weilder of Mysteries' for 4, loyalty +1. I win the game.
I'm a green player and I can confirm that it's really fun to summon creatures with trample
I'm a black player and i can confirm it's really fun to cast damnation and ruin your dreams and fun
I’m a blue player, and I enjoy not letting my opponents due anything.
@@gamewatch6861: Blue in a nutshell: You can't do that.
I play derevi lockdown, your ramp does not matter and your creatures will never untap.
Me like cards.
Me like big powerful creatures.
Green has big powerful creatures.
Me play green.
finally an unbiased video explaining each colour 🎉
you're green also 😂
bs!!! HE'S JUST S***ING ON WHITE!!
You should have mentioned the “can’t be countered” cards for red and green. Their greatest strengths are being able to ignore blue.
Unsummon
Oh no, it can’t be countered? Your spell cleared against my azorious control deck? Whatever will I do? Oh yeah, solitude, leyline binding, path to exile, prismatic ending, archmages charm if it’s one drop, bounce back to hand with one of three different planeswalkers or cryptic command, board wipe with supreme verdict, block with celestial colonnade or hall of storm giants, or when you declare it to attack I just make a monster 7/7 shark and cycle my shark typhoon.
So scared of decks that “ignore” blue. I don’t routinely crush them or anything 😂
@@FitGuyAZ577 green still has hexproof, regeneration, indestructible, protection from blue, graveyard shuffling into library, enchantment destruction, land destruction, fight mechanic, totem armor, token armies, etc
@@AncientCampfire and yet most green decks I encounter get stomped by my azorious control deck.
Say hello to my little friends: spell queller, summary dismissal, and unsubstantiate.
When he said "I just hate blue" I started dying laughing 😂😂😂
the hatred for blue is what makes playing blue so much fun
It’s only River by his hatred of white
Aside from draft, I vow not to use blue cards in any main decks I make
@@patrickzalatoris3206 Zombie mill is the way to shatter dream
same
The reason artifact removal is on-brand with red is because red is traditionally the color for goblins, and from Mirrodin onwards goblins have been characterized by their proclivity to destroy artifacts.
Blowing stuff up is red.
Red destroys physical objects (artifacts, lands, creatures and pw via damage)
From Mirrodin onwards? I think that started in the Mirage block with Goblin Tinkerer and Goblin Vandal. Not to mention, Red has had Shatter since the very beginning.
Also it's one of the mechanics it shares with Green sitting next to it, both of which sit opposite Blue on the colour wheel, which is relevant because one of Blue's identifying concepts is technology (represented by artifacts).
Red hot fire melt metal.
I don't know what you said about Green because I'm a Green player and all my brain cells are used to cast big creatures, but I sure do hope it was a long list of compliments!
Mana droughts, playing against black or blue, playing against death touch.they keep killing your mana creatures, no Hand and worst of all protection form green.
As a fellow green main all I know is this. He use many big words and big is good so it must be compliments :)
Then a fucking Black player spends two mana and kills your 30/30. In YOUR turn.
Red: “Bring it on.”
Green: “Bring it on.”
Black: “lmao I’m just gonna kill it”
White: “Bring it on (but be gentle pls)”
Blue: “I literally have 0 skill or strategic abilities, thank god for this color.”
You forgot Red having Land Destruction as a secret superpower it can never actually use as doing so instantly makes it as friendless as Blue
Ive had a red land destruction deck for years and havent made a friend since, it all makes sense now.
Blue/red to destroy all land and counter anything that happens to skip through the cracks
@@factsandstuff2832oh satan it’s been awhile, how is the wife?
Don't forget white has it as well, everyone will remind you if you forget...
i have a deck:
dwarven miner
dwarven blastminer
mine layer
orcish settlers
memnarch
thran dynamo
capsize
fanning the flames
and lands are dual with exception of ancient tomb for more speed.
basically the deck if going well, makes my opponents have 0 permanents in play while i have alot of permanents in play.
my sideboard:
acid rain
meltdown
anarchy
sudden demise
blue has hoser cards vs green. like acid rain. green is mana reliant. and cards like sudden demise can board wipe green relatively efficiently.
One of these days he’s going to end with “literally 100% of viewers are subscribed” and it’ll be comedy gold
I should unsubscribe just in case.
He did a video where he said that already. I can’t remember which one though, it has been a while.
Could you make a similar video but with color combinations? I think it will be hilarious
21 IQ? That's much higher than the room temprature!
this winter is tough in Europe, true
@@abacaba5348 There are also people who live in the north :p
"Around" room tempreature!
Oh hey there, Snow Miser.
Much lower than it too. Would love to have those
6:35 I have a feeling this guy has a thing for Macro Furs…
But those are all dinosaurs
Man's forgot to mention scute swarm as a strength for green. Literally the definitive reason behind why green is the best
Can't spell Scute Swarm without Cute and Warm.
@@kevinwestermann1001
Literally every color but green has sweepers that deal with it.
That's a weird way to say ' Colossal Dreadmaw' but you do you king.
We are SCUTEEEEE
Why does this scream like school presentation vibes, where you were so over confident in the topic, and had a good time, but the teacher for some reason gave you a C+. I love this.
As a player with a black-blue combo deck, I can honestly say that this was accurate.
Oh? Whats yours im running a flying super zombie, gives +1 +1 for each zombie i bring in, a token generator that runs off creature deaths (adds even more +1 +1) and with sacrifices (even more +1 +1), oh and 3 of the same legendary that gives all zombies flying
right? I play Ninjutsu Ninjas and that is very fun but, very difficult with all the decks out there. 🥷🏻
@@SILENTASSASSIN12 yeah your only hope is vs green and big creatures if your able to drop more mana faster then s/he can
I enjoy the simplicity of green. More mana, make big. Repeat exponentially.
What Green lacks in flying, it makes up for in Reach (a way to deal with flying) and Trample (a pretty great alternative to flying). The biggest problem I'd say green has is lack of straight up removal, especially mass removal to deal with the swarms, but a ram through with Ghalta always makes me smile.
Reach may not be able to go over other creatures, but I'd say just being able to block creatures with flying is just fantastic
@@patrickzalatoris3206 agreed. Reach plus trample is all that's needed
Quick a 99/256 elephant I need more samurai.
Green deals with swarms by having creatures with trample.
If I swing with my 8/8 trampler, you have block with 8 of your 1/1s to avoid damage.
Problem solved
@@zache5486 pffft, life doesn't matter
The best part about being a green player is you can pick big beatstick monsters because the art is cool and still hit people like a truck.
If it resolves or it's not returned to your hand by blue.
or immediately destroyed
When I first was learning what the colors did in magic, I watched the Profs video on them to describe them. As soon as I saw the art and that I could play a deck of squirrels, I was hooked. Therefore this is my challenge against you Noah to play my death touch, flying 20/20 Trample squirrels; but you're not allowed to play blue because it shuts down my library. You can't play red because they beat all my squirrels before I can make myself look cool. You are banned from playing white because flying beats me unless I draw the one card I need. Oh, I almost forgot you're not allowed to play black because only I am allowed to play Golfari black/green. Also it has to be commander because my commander isn't a squirrel but is the reason my deck works.
So you want to play against eldrazis then
I laughed so hard at your subscriber analytics that I immediately subscribed.
Well, he's got me convinced.
Colorless is the best color.
Yeah, usually with the trade-off for the versitility of not being as mana efficient in certain particular areas each color specializes in.
@@GanicoGSx that concept already loses its meaning since Eldrazi were introduced...
@@nurikhsan8821 That is true. Though I guess MtG are trying out non-artifact, non-Eldrazi colorless cards...when not overshadowed by questionable business decisions.
I remember a quote somewhere it says "There's a finite amount of fun in a game of MTG and I wish to have it all."
did anyone else hear the card scan beep at 4:38
I love grixis (blue, black, red), so does that mean I'm fast, scary, and unfun?
Yes
Do you feel that way?
Grixis is the color of Bolas... You tell me
Nah you're just evil.
eyy Nicol Bolas 🎉🎉
Totally accurate and unbiased assessment of the mtg color wheel
I agree with every blue point instead of not understanding fun. We understand it, that's how we destroy it
Good then you can also accept the fact you people are just garbage human beings by default. Nobody plays Blue unless you're a POS irl, that's a fact.
2:01 caught me off guard. That was hilarious
As a White fan, i confirm everything you said. The convoluted 15 minutes turns I need to take in order to draw 3 cards in my Nadaar ETB EDH deck is absurd. I crashed the platform we were playing in trying to just save myself (and would have still died if didnt crash) last game we had.
Finally, a correct description of the color pie.
Red is best color lies
As someone who has liked black from the day he started playing MTG. I was very happy black was appreciated this much. Thank you for your love.
3:38 I died. But I guess that's what black does best.
White a hard counter to black.
I'm a blue main and while everything you said is true it still hurts.
Fun fact: Green doesn't need a lot of flying creatures because it has a lot of reach creatures. It doesn't need to fly over opponents either because it can just crush them beneath their feet.
Got into magic the gathering a little over a year ago. Built a green black deck and haven't looked back since! Oh no! A 2-2 flyer! Let me just block you with this 26-27 with reach!
When the original Zendikar block came out, I made a Standard deck called Blue Deck Wins. Mono blue with the exception of a single red spell. Filigree Sages, Training Grounds and Khalni Gem. Infinite mana, into draw my deck, into Banefire for infinite, uncounterable, unpreventable damage. Consistently went off turn 4 or 5 in Standard. If I ran any counterspell effects, it wasn't many, because it was too busy digging for Exodia.
Training grounds shenanigans are fun.
White = High Life Points!!!
Blue = Strong Spells!!!
Red = Damages!!!
Green = Strong Creatures!!!
Black = Easy Destroy Creatures!!!
Black is always by favorite because I am a fan of greater power for a cost. I like the idea of having to use a blood ritual to spice up the mana enough to get a bigger demon or more potent plague to devastate my opponent. Just paying mana is boring, true power shouldn't be cheap
I wonder what sort if bonus I could get for sacrificing my second best friend...hey Chris you free Friday🗡
I play black to boardwipe his creatures and it makes me giggle with glee when he loses his shit at me.