The Best Feats in Dungeons and Dragons 5e - Ranked

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  • Опубликовано: 20 авг 2024

Комментарии • 2,1 тыс.

  • @DavidHemenway
    @DavidHemenway 4 года назад +489

    Thanks for the shout out, I'm looking forward to delivering some awesome maps for your Patreon!

  • @roll1d6
    @roll1d6 4 года назад +935

    Guessing #1 is Lucky
    Edit: Didn't even need to spend a luck point lol

  • @chrisnewfield4853
    @chrisnewfield4853 4 года назад +311

    "Why would you buy healing potions ever?"
    My rogue, with a bandolier of healing potions, Keoghtom's Ointment, and the healer feat: Because you die when I say you die

    • @elianas1121
      @elianas1121 4 года назад +20

      I always insist that my party have 1 healing potion per person, distributed out. The idea being, when there’s one person who can’t heal left standing at the end of combat and everyone’s bleeding out, the solution is right there.

    • @mamneo2
      @mamneo2 4 года назад +10

      Holy cow, and my old monk never could afford even 1 potion 😂

  • @That1GuySumwere
    @That1GuySumwere 4 года назад +394

    As a rogue with sharpshooter, lucky, alert, and crossbow expert: I have no idea what you’re talking about; this isn’t broken at all ;)

    • @mamneo2
      @mamneo2 4 года назад +21

      Your Abilities Scores are probably not the best though, am I right? 😂

    • @VinayKapadiaVK
      @VinayKapadiaVK 4 года назад +9

      @@mamneo2 at level 12 you can have these feats and an 18dex, not terrible. at 10 you can have these feats and a 16dex, with variant human.

    • @l3alpha144
      @l3alpha144 3 года назад +6

      Lol. I wanted to make a glass cannon wizard. He has a con of 5. But he's variant human so at 4th lvl I have alert and spell sniper. I just fire bolt from 200 feet away

    • @l3alpha144
      @l3alpha144 3 года назад +5

      We rolled stats

    • @VinayKapadiaVK
      @VinayKapadiaVK 3 года назад

      @SaviorOfNirn I have terrible luck. I'd end up with my main stat being like 12.

  • @apatheosis8841
    @apatheosis8841 4 года назад +207

    Important to note about Lucky is that when you have advantage/disadvantage, you roll the d20 in addition to the two you already roll. You then choose wich of the three rolls to use since the feat does not have a limit to amount of rolls to use and choose from. What this means is that you can turn disadvantage to super advantage ( best of three rolls). Jeremy Crawford has confirmed this is how it works RAW and RAI.

    • @fusel5883
      @fusel5883 3 года назад +5

      Now pair that with elven accuracy. 4 dice roll... that as a rouge with sneak attack or an Paladin with smite...

    • @royjaskowski905
      @royjaskowski905 3 года назад +13

      What about when you have neither advantage nor disadvantage? Perform the titular spray and pray… close your eyes to force disadvantage and use luck to get super advantage.

    • @tba3625
      @tba3625 3 года назад

      @@royjaskowski905 your eyes can deceive you don't trust them

    • @Donkeyearsa
      @Donkeyearsa 2 года назад

      The rules say you dont compound advantages or disadvantages. So is not using luck when you have advantage not braking that rules?

    • @SeisoYabai
      @SeisoYabai 2 года назад +13

      @@Donkeyearsa Lucky doesn't give you advantage, it gives you an extra roll and you choose which roll to use.
      Yes, you are reading that correctly.

  • @lipeeefl
    @lipeeefl 4 года назад +604

    You missed the most important thing about warcaster that is casting with your hands full. Pretty much obligatory in sword and board paladins and some hexblades

    • @juliamedina3322
      @juliamedina3322 4 года назад +48

      I was thinking exactly the same. Concentration is super important for melee casters, and this helps with that, but being able to perform somatic components while holding weapons is godly for certain classes/builds.

    • @havokmusicinc
      @havokmusicinc 4 года назад +18

      Dual-wielding casters appreciate it too; and in games where damaging cantrips are outlawed or nerfed (for any number of reasons), casters with bows, crossbows, and firearms almost require warcaster.

    • @AllThingsFascinate
      @AllThingsFascinate 4 года назад +58

      @@havokmusicinc people outlaw damage cantrips?

    • @abigor3817
      @abigor3817 4 года назад +18

      agreed, it's less about full on casters like wizard and sorc doing opportunity attacks and more about more martial oriented casters now being able to cast while having sword and shield or dual wielding.

    • @neoman4426
      @neoman4426 4 года назад +4

      @Bart Devogel Eh, Artificers need a set of artisan's tools, thieves' tools, or an Infused item for all spells, you'll likely have one of your Infusions on your weapon or shield if you're consistently using one, so no juggling necessary there.

  • @Tobi1Kanobi93
    @Tobi1Kanobi93 4 года назад +303

    As others have mentioned, Elven Accuracy should at least have gotten a mention. Having 3d20 where you pick the highest is super good, and every class that would attack with dex, int, wis, and cha can get a lot of out of this. Even half-elves can take this feat.

    • @bizzybuzz2198
      @bizzybuzz2198 4 года назад +14

      TBH it is bit of an overkill. You rarely miss at advantage anyway

    • @AsbakNL
      @AsbakNL 4 года назад +52

      @@bizzybuzz2198 its more for crit fishing

    • @firstnamelastname7298
      @firstnamelastname7298 4 года назад +7

      ooh i like that since i use a assassin
      welp sht its for elves god damnit

    • @Tobi1Kanobi93
      @Tobi1Kanobi93 4 года назад +6

      @@firstnamelastname7298 Yeah if it didn't have that restriction it would be even crazier.

    • @LordBrittish
      @LordBrittish 4 года назад +15

      But then I’d have to play an elf...

  • @spencerbodine7118
    @spencerbodine7118 4 года назад +59

    I feel like Observant should get some more love. So long as you can see somebody talking and you know their language, they pretty much can't hide any verbal secrets from you at all. Add that to the Perception bonus, and that shady advisor whispering something to the guard captain is about to have his plans revealed real quick

    • @danielerbe8515
      @danielerbe8515 3 года назад +2

      You don't even have to actually know the language, just understand it (so combo it with the spell comprehend language and it becomes even better)

    • @jamescastle7704
      @jamescastle7704 3 года назад +2

      @@danielerbe8515 take it as a monk and easily have passive perception above 20...this is how you achieve the knowledge of the universe

    • @alandavies3295
      @alandavies3295 2 года назад +2

      I think it is a little appreciated feat because it requires role playing.... and is not just about maxing damage...

  • @jonnygadfly
    @jonnygadfly 4 года назад +525

    FYI: "Shapshooter" is what we call it in Boston.

    • @HolotapeDeepCuts
      @HolotapeDeepCuts 4 года назад +29

      Shahp-shoouta

    • @doggosplosion
      @doggosplosion 4 года назад +16

      And you don't have to be Wicked Smaht to take it, but taking it is "wicked Smaht"

    • @wuzzy41123
      @wuzzy41123 4 года назад

      LMAO

    • @rcschmidt668
      @rcschmidt668 4 года назад

      Spellcheck! Lol

    • @JacksonOwex
      @JacksonOwex 4 года назад

      @@rcschmidt668 I believe "r/whoosh" is an appropriate response to your comment! Unless of course you were just trying to make a joke and it FAILED miserably!

  • @Samagryn
    @Samagryn 4 года назад +472

    We played a death dungeon where the goal was for the DM to kill us before we made it to the bbeg, and that was the day my DM learned to loath three things: Halfings, Lucky, and *"GOD DAMNED MONKS"*
    For reference, I was a halfling rogue with the lucky feat, and my friend was a human monk. We reached a hallway that basically seesawed into a lava pit with next to no chance of survival.
    My halfing immediately grabbed the dragonborn cleric next to him, and stood rooted in place with slippers of spider climb while spamming lucky any time I felt my roll was too lol, *and* refilling any ones as a halfing.
    The monk.... The god damned monk.... He stabbed his sword into the ground/wall as he was falling, and proceeded to hang there while my halfing and the cleric balanced things out. The DM decided to use this to shake him loose, saying he had to make another strength check to hold on. He fails, but has misty step as a racial to just.... Teleport back up to stand on the handle. Dex check, fail, fall. Welp, now he's going through ki points like I go through coffee in order to stop his fall and run *back up* the now slanted floor and get back to us as everything settles into position.
    His final words regarding the situation? "Oh, and (DM)? I still have 3 ki points left."

    • @nate742
      @nate742 4 года назад +31

      That just sounds awesome!! A super wily halfling and monk doing monky things.

    • @TheLordNeko
      @TheLordNeko 4 года назад +42

      "Human monk" "Has misty step as a racial" Dah what?

    • @kyzer422
      @kyzer422 4 года назад +50

      @@TheLordNeko I assume it's one of the Dragon Marks from Eberron. They're basically alternate racial traits for some races, and one of them lets a human cast Misty Step.

    • @ShurikenSean
      @ShurikenSean 4 года назад +9

      I take it this is before level 9 when monks can just run up walls or over water and was using ki for step of the wind to climb faster or the fall was high enouph they needed to use the dash to get up even with the running up walls without costing extra movement

    • @neoman4426
      @neoman4426 4 года назад +5

      @@kyzer422 Passage is definitely one of the ones I preferred the pre Rising version. Instead of just normal self only 30 foot Misty Step once per Long Rest it was essentially non spell "Misty Step" *that scaled to your walking speed* and allowed you to bring a willing creature your Size or smaller that wasn't over its carrying capacity once per Long Rest. Didn't have the "Spells of the Mark" feature, but the old version was insane and awesome for a Monk

  • @DarthRamzes
    @DarthRamzes 4 года назад +39

    Healer + Thief Rogue is how you break the game. Yes, I would like to get downed character back up using bonus action and cheap, easily renewable resource.

  • @jeremylandry9104
    @jeremylandry9104 3 года назад +10

    I can definitely attest to Lucky being the #1 feat. I created a Dragonborn Monk whose background / monastery was the Drunken Master. The lucky feat compliments his background and personality perfectly. As long as you can identify the key moments to use your luck points it will never fail you. Key moments to consider are situations where you could change the dynamic of a fight, maintain stealth when enemies are near by (I.e. life threatening situations ) if you start using them to do cool things that are not out of necessity you will short yourself. I also, try to refrain from using them early in the day to save from having to plan out your next long rest.

  • @UncooperativeMultiplayer
    @UncooperativeMultiplayer 4 года назад +171

    "I'm going number and rank them in order"
    Me: I wish you good luck in the wars to come

  • @Arctic7985
    @Arctic7985 4 года назад +169

    For those of you who don't get the reference, the Arcbound Ravager Skullclamp combo was essentially a way to keep sacrificing a creature to add attack and defense bonuses to arcbound ravager, essentially making it the most OP card in the game stat-wise after just a few rounds

    • @joeygorman3174
      @joeygorman3174 4 года назад +10

      we love a mtg nerd

    • @Arctic7985
      @Arctic7985 4 года назад +2

      @@joeygorman3174 :)

    • @BimdoeDoll
      @BimdoeDoll 4 года назад +13

      Don't forget the crazy card draw it gives you. Even without the combo skull clamp is so nutty

    • @Arctic7985
      @Arctic7985 4 года назад +3

      @@BimdoeDoll Everything about the combo is absolutely nutty.

    • @MarvelOfRain
      @MarvelOfRain 4 года назад

      The card combo's with itself even without the Ravager - for one mana you sac a card and get 2 cards. So broken. I love it when in all of my EDH decks.

  • @mobiuswrx2137
    @mobiuswrx2137 4 года назад +346

    Me playing a dex build paladin rogue with alert: *laughs in sneak smite*

    • @rirriuk8401
      @rirriuk8401 4 года назад +33

      I don't know if you thought about this, but please take assassin archetype. Automatic crit on surprised enemies

    • @MexicanOniKing
      @MexicanOniKing 4 года назад +14

      @@rirriuk8401 assassinating paladin? uuuuuuuuh. lol

    • @tennesseeponderer3146
      @tennesseeponderer3146 4 года назад +22

      I’m playing a rouge paladin with mobile, run in, sneak attack smite, bonus action dash out.

    • @darkboyx7
      @darkboyx7 3 года назад +6

      @@rirriuk8401 i hav and although I haven't played with her much and don't have alert yet but do have booming blade added as a cantrip so ya know max dmg on a surprised enemy is over 100 in one hit at 5th level. i play her in a server with many other pc's and can one-shot almost all of them if I get lucky enough. (they go till 10th lvl.) also thinking about adding mobile like Tennessee Ponderer suggested.

    • @linnlock7958
      @linnlock7958 3 года назад +5

      @@rirriuk8401 auto crit + assassinate + smite + death cleric(eyes) = DIE

  • @thejedirook
    @thejedirook 4 года назад +19

    Personally a big fan of heavy armor master, while only useful for martial classes it's amazing to see that horde of kobolds do little to no damage

    • @wbalvanz
      @wbalvanz 4 года назад +4

      This is a top tier feat at low levels, when you get up there a bit its less effective, but still useful, for sure

  • @Mordecai.Harris
    @Mordecai.Harris 4 года назад +118

    Not gonna lie, I still think taking magic initiate for just "Find Familiar" (not even considering the game-breaking cantrips) is worth more than most of this list, because familiars are kinda OP and can use the "Help" in and out of combat

    • @bronzieblue63
      @bronzieblue63 4 года назад +13

      Not to mention if you're playing classes like Rogue, (or even Cleric or Druid if you decide to be weird and play them as Melee casters) it can be highly beneficial in boosting overall melee damage output.
      It is the only feat that has the capabilities of increasing melee damage output without a penalty to hit attached to it (asides from Martial Adept, but that one doesn't count because it's a once per short/long rest ability).
      For instance, if you are a Rogue Assassin with this, you can get Find Familiar + Booming Blade and one other Cantrip of your choice
      Not only can you make your familiar give you advantage on your attack roll, but if you're 5th level or higher, Booming Blade starts adding d8's of additional thunder damage when you hit with it.
      So, when you manage to get Sneak Attack to trigger on an enemy, assuming you're at 5th level and you used Booming Blade on your turn, you can deal a pretty alarming 3d6+2d8 damage before modifiers at effectively no cost to you the player.
      Then of course if you surprise an enemy as a Rogue Assassin, you can turn that into 6d6+4d8 before modifiers. That can leave a nasty wound on most creatures your dm would throw at you at that level, and it wouldn't be unreasonable to assume it would outright kill most normal creatures.
      Then it has the added effect of dealing bonus thunder damage if the target decides to move on their turn, you basically get to hold an enemy hostage with d8's of Thunder damage, unless they're an absolutely vicious brute of an enemy that can afford to ignore that threat, it's enough to force them to consider whether or not they should or shouldn't move.
      Then you have the versatility of a familiar that can be used as an Advantage bot or as a scouting unit for your party. The Magic Initiate feat got brushed over in this and I feel like it got treated pretty unfairly. Not to mention, in the context with Lucky, it can compete on even terms with it because of the fact that it can throw out Advantage on a nearly constant basis, and it allows the party to see what's going on in the room ahead of them without exposing themselves or blowing their cover so they can see exactly what they are getting themselves into and gives themselves a chance to plan their entry.

    • @vladimirptacek4300
      @vladimirptacek4300 4 года назад +3

      Familiar is cool, but I dont think 100g is worth one help action.

    • @lucasjohns5657
      @lucasjohns5657 4 года назад +7

      Yes, but bear with me here for this obscure counter: Fireball.
      A familiar has about 3 HP, so it will die to absolutely any AoE effect.

    • @bronzieblue63
      @bronzieblue63 4 года назад +5

      Let me revise that last bit about it being an Advantage bot.
      This is assuming that the DM DOES NOT completely rip into it by having one of the enemies try to kill it, but even then it's kinda valuable to just have because even if it's getting attacked, it can make an enemy waste an attack on a 1HP creature instead of the far more threatening player.
      And yeah, it sucks getting it killed, but if it helps land a few attacks, do some scouting, and absorb one attack that would've normally gone towards a player, it's still highly valuable and more than worth 10GP

    • @trapical
      @trapical 4 года назад +4

      I'd recommend Ritual Caster over Magic Initiate. You still get Find Familiar, and you also get up to FIFTEEN additional utility spells that you can cast without using spell slots: Alarm, Water Breathing, Detect Magic, Leomund's Tiny Hut, Comprehend All Language, etc.
      I'll take the open opportunity to acquire a dozen more spells, vs learning 2 cantrips.

  • @skylermccracken1534
    @skylermccracken1534 4 года назад +219

    Oh wow. Skullclamp, they changed it to the -1 because they thought the +1 was too strong. I greatly appreciate the reference

    • @williambarden8593
      @williambarden8593 4 года назад +19

      Issue is that the -1 means it can kill itself, and it basically is it’s own engine.

    • @Garryn_
      @Garryn_ 4 года назад +21

      Yeah, the fix that was intended to make it more balanced inadvertently made it arguably more powerful, and definitely more ubiquitous.

    • @davidsuda6110
      @davidsuda6110 4 года назад +4

      As a former magic player, when you say broken magic card (combo implied) I got it immediately even if I don't know the combo directly.

    • @muricanmtg4039
      @muricanmtg4039 4 года назад +2

      Skullclamp plus old Krenko is so annoying in Commander.

    • @TheLordNeko
      @TheLordNeko 4 года назад +4

      @@davidsuda6110 I still shiver when I hear the words Channel and Fireball.

  • @jacobnavarro3675
    @jacobnavarro3675 4 года назад +97

    Sentinel is the "I'M NOT FINISHED WITH YOU!" feat.

    • @SkyNinja759
      @SkyNinja759 3 года назад +3

      Opinion: Sentinel should baked into reach polearms and GWM should be baked into two handers. Then bake in polearm master into the quarter staff.
      This makes weapon classes unique past "two handed or one handed?" and "pick the highest damage die".
      In one of the books I remember hearing about flail mastery and how it adds a modifier if the opponent has a shield or something along those lines. Add that as a baseline as well, one handers should get traits as well.
      The punture/slash/blunt damage does come into play sometimes but it doesn't change on paper mechanics so I don't include it to the uniqueness of weapons. (Although trying to cut a rope with a maul is hilarious)

    • @SilentlyWe
      @SilentlyWe 3 года назад

      @@SkyNinja759 You're saying weapons should come with free feats as features innate to the weapon? Sounds OP unless it's some kind of magical weapon. It'd be more balanced if you had to take a feat specifically for that weapon that has those abilities

    • @SkyNinja759
      @SkyNinja759 3 года назад +3

      @@SilentlyWe It isn't over powered if everyone has them. It creates more diverse combat besides "I hit the guy", without taking battlemaster. The only people who wouldn't benefit from this is wizards and other spell heavy classes, which are already diverse when it comes to actions in combat.

    • @SilentlyWe
      @SilentlyWe 3 года назад +1

      @@SkyNinja759 Well martials are already vastly superior to casters in combat, especially early game, so that would further upset that balance. But also, those features would just add pure power without actually adding diversity. If you wanted more diversity in physical combat, adding features that were situational and also had drawbacks would be the way to go to make things more interesting

    • @SkyNinja759
      @SkyNinja759 3 года назад +1

      @@SilentlyWe Dice wise, that can be argued. Especially early game.
      Rework casters to have unique cantrips and we're set. A lot of direct damage cantrips are vanilla, much like regular weapons.
      I want to see unique roles to make martial classes even more varied. Much like how casters can specialize in different schools.

  • @cathart866
    @cathart866 4 года назад +17

    Someone I’ve played with have combined the Sentinel feat with Polearm Master, Hordebreaker, and Tunnel Fighting to destroy pretty much any encounter and to protect us squishies. Most overpowered ranger ever.

    • @TheZatzke
      @TheZatzke 4 года назад +4

      Tunnel Fighter is so incredibly broken with PAM and Sentinel. I guarantee you it will never see a true release in its current UA state.

  • @joshwilliams2520
    @joshwilliams2520 4 года назад +43

    As a commander & D&D player, I appreciate the skullclamp reference. Mistakes were made

    • @lincolncarvalho8739
      @lincolncarvalho8739 4 года назад

      I'd say Commander is the one place Skullclamp isn't broken tho. Then again I might be biased because I fucking love it in my Hapatra EDH

  • @stephenburley4581
    @stephenburley4581 4 года назад +118

    I honestly think this could be split in to two seperate lists. Best Character Defining feats, and Best Universally Brilliant feats. Because it is so hard to compare, say, Sentinel or Crossbow Master, which make an entire archetype work, to Lucky or Alert, which are probably not going to be the first feat you pick on your character, but you are liable to take for pretty much every character eventually. It's like comparing steak and icecream. They're great for totally different situations, and best if you have one and then the other.

    • @jenniferbeveridge131
      @jenniferbeveridge131 4 года назад +3

      You could also break the Character Definers down further into Best Feats For Melee Weapon Characters, Best For Ranged Weapon Characters, Best for Spellcasters, Best Utility, etc.

    • @joule400
      @joule400 4 года назад +1

      I took alert right away, my character was always surprised, always near the bottom of iniative list and always getting hit before they could do anything.
      So id say alert was justified

    • @Yang-cj4oo
      @Yang-cj4oo 3 года назад

      Sometimes those kind of feats can be really cool for making characters, I love making and seeing characters built around those kind of feats

  • @xavierguilloux3447
    @xavierguilloux3447 Год назад +6

    Personally, I really like the Telekinetic feat from Tasha’s Cauldron. I don’t even necessarily think it’s amazing lol, it’s just so fun to mess around with, and it’s interesting flavoring to add to your character. I wish more people talked about it

  • @TeamKhandiKhane
    @TeamKhandiKhane 4 года назад +21

    "Alright son, just, hold the spear in front of you. When they walk into it, you 'll hit them." Broken in fantasy worlds.

    • @davidmeehan4486
      @davidmeehan4486 4 года назад +3

      It is pretty similar in real life tbh.

  • @koimeone3707
    @koimeone3707 4 года назад +124

    Oh yes. Fear my polearm master + sentinel combo. What? What do you mean I only get one reaction per round?

    • @blasterniner5863
      @blasterniner5863 4 года назад +28

      Yeah, I don't get why that's a game breaking combo: just throw four opponents against him and he's done

    • @alexkleine9737
      @alexkleine9737 4 года назад +14

      The Bugbear Barbarian in my dungeon crawl discovered the one reaction thing difficult so I allowed him to remove the "AOO for enemies attacking adjacent allies" from Sentinel for "a number of reactions equal to his proficiency." I must say I like the fact that now instead of being swarmed by 3 enemies of appropriate level he gets swarmed by 6-8 enemies of appropriate level. DM giveth and taketh accordingly. The player loves the character so much more now so the rebalancing was worth it.

    • @evannibbe9375
      @evannibbe9375 4 года назад +4

      That’s why you need a friend next to you with Shield Master to create an opportunity attack for you (that doesn’t use your reaction) via Shield bash.

    • @Thunder-bw9xm
      @Thunder-bw9xm 4 года назад +9

      @@evannibbe9375 shield bash doesn't provoke opportunity attacks; its forced movement

    • @scire105
      @scire105 4 года назад +8

      Yeah, the sentinel polearm master is a trap combo IMO. Is not bad by any means. They seem to have synergy. Until you remember that you have a single reaction, so you either use one or the other, and the whole combo falls apart against more than a single enemy, or against most enemies with legendary actions or any way of ranged attack. Sure is cool and fun when it works. But just going either polearm master or sentinel and +2 str is probably stronger overall

  • @lyricalfroge5219
    @lyricalfroge5219 4 года назад +188

    I agree with most of these, but I do think you underestimate the fact that you can pick "Find Familiar" with either Ritual Caster or Magic Initiate, which (RAW) you can then have take the help action to give you advantage on most rolls. I would argue this could be the best feats or should at least take one of the top spots. I know you gave Magic Initiate an honorable mention but you did not mention the possibility of picking "Find Familiar", which would not require you to invest in a spellcasting ability score either.

    • @VoltCruelerz
      @VoltCruelerz 4 года назад +30

      Magic Initiate with Find Familiar (Owl) or Goodberry is easily better than Healer.

    • @Valthoron
      @Valthoron 4 года назад +37

      DM: "The goblin uses his readied action to shoot a bolt at your owl"
      Player: "Oh"

    • @nyanbrox5418
      @nyanbrox5418 4 года назад +2

      his point was that most classes can get magic, so you can get find familiar other ways even if it's only a wizard spell lol

    • @nyanbrox5418
      @nyanbrox5418 4 года назад +6

      @@VoltCruelerz healer can heal your whole party maybe 10hp out of combat every short rest.
      good berry can heal 10 hp total per day.
      the not eating or drinking if you don't have a druid or ranger in the party is really good though

    • @nineteenth5548
      @nineteenth5548 4 года назад +1

      @@VoltCruelerz problem with using it for goodberry is that you only have one cast of it a day which means if anyone goes down more than 10 times in a day you are kinda screwed where as with the healer feat bringing someone up to 1 hp from dying doesnt actually cost a use of the healer's kit you just have to have one on you

  • @mainman879
    @mainman879 4 года назад +4

    One feat worth mentioning is Inspiring Leader. It is very close to Healer but instead of being reactive its proactive, granting temp hp to the entire party. Another one to make your DM cry early game is heavy armor master, reducing (almost) every hit to you by 3 early game is a huge deal, especially when most enemies will average 4-8 damage per attack

  • @jellyfish0112
    @jellyfish0112 4 года назад +78

    Hey Cody, you actually got something slightly wrong about the Halfling’s bountiful luck trait.
    You said you can use it to negate disadvantage, however in the PHB on page 173 it specifically says things like Halfling Luck (Calls Halfling Luck out by name), that reroll, can only reroll the die (or dice) that got a one. Then the disadvantage still is applied as normally.
    This means that, let’s say, you roll a nat 10 and a nat 1. You reroll the 1, and it turns into a 15. You then still have disadvantage, so you rolled a 10, and rerolled the 1 into a 15, meaning your roll before modifiers is a 10 in this situation.
    Otherwise good video, just figured I should point this out as it seems no one else did.

    • @aodhstormeyes
      @aodhstormeyes 4 года назад

      I believe that's how he was trying to describe the ability. I didn't get any indication from his that Bountiful Luck turned Disadvantage into a normal roll, just that you could reroll the 1 and that the 1 wouldn't count.

    • @CerealNommer
      @CerealNommer 4 года назад +4

      @@aodhstormeyes No, Cody literally describes the exact opposite of how rerolls affect rolls made with advantage or disadvantage. jellyfish0112 has got it right and that comment deserves a lot more upvotes. I've had to let a couple players in my game down because misconceptions like these. Though, when they realized it meant that halflings could still reroll the one if they got a 1 and a 2 with advantage rather than just taking the two it seemed to soften the blow a bit.

    • @Levyathyn
      @Levyathyn 3 года назад

      No, disadvantage settles on one dice. It's the same with advantage, really.
      When the situation for the multiple rolls comes up, the lower or higher is decided on the moment it's rolled by the game and its mechanics; at disadvantage, when you roll the lower of the two dice, the game has decided based on the rules for THAT to be the dice you have rolled. Using any feat or adjustment to that does not magically pre-empt the disadvantage system. The second dice is just no longer in play, once the system has settled on the greater or lesser roll, and dealing with the roll afterwards proceeds as normal.

    • @jellyfish0112
      @jellyfish0112 3 года назад +1

      @@Levyathyn The rule I am referencing literally calls Halfling Luck out by name, and clarifies that the way I described is how it works.
      PHB Pg. 173

    • @bitsy__
      @bitsy__ 3 года назад

      Halflings Luck and Bountiful Luck are 2 completely separate things. and cody and you both got it right.

  • @ranganraj9340
    @ranganraj9340 4 года назад +134

    High Chr characters should look at Inspiring Leader feat IMO

    • @captainklein9171
      @captainklein9171 4 года назад +8

      I made speeches all the time as the Paladin. XD

    • @madmanwithaplan1826
      @madmanwithaplan1826 4 года назад +5

      theres much better ways to get temp Hp or even raise the max Hp of your party for a little while. Aid when cast at 3rd level will allow you to imbue three creatures with an additional 10 Hp. assuming you are maxing your Charsma then at this point the feat is about the same yes you can technically get more creatures but lets be frank most groups are 4 to 5 players so you can still cover the squishy players and let the barbarians rage cover him. aid lasts 8 hours so it covers a short rest just like Inspiring leader but it does take a spell slot but from there it solidly starts leaning towards aids favor cause each spell slot after that grants an additional 5 Hp. Aid only takes an action to cast and when you are heading towards a bbeg or chasing after them you dont always have time to sit around for ten minutes listening to your paladin or warlock or sorcerer give a rousing speach

    • @paulgrimm8475
      @paulgrimm8475 4 года назад +2

      The only issue with this is that it really doesn't scale at higher levels

    • @madmanwithaplan1826
      @madmanwithaplan1826 4 года назад

      @@fernandofuentesmoreno5149 the numbers sound nice when you add them together but im looking at effective negation of damage lets take this for example party level 9 fighting 2 stone giants average damage per swing 19 bludgeoning 2 attacks per turn two giants. Inspiring leader 14 temp Hp Random ass Npc's not included cause everythings great under the right senario your looking at 14 THP per player = 56 TMP total (never played in a game where that many short rests occurred in a single session so either your gm runs a vastly different style of game than me and most of the people i know do or you've not actually gotten to play which hey no shame in that.) temp Hp doesnt stack with other Temp HP period. so assuming everyones taking damage over an even spread each player is taking 19 points of damage of which the temp Hp covers 14 of everyone took 5 damage and the Temp Hp is gone that sounds great you've reduced damage by 3/4 for one round but realistically 2 two people are gonna be targeted down usually the front line fighters by the gaints so instead you have 2 players each take 38 damage take off the 14 THP and you're left with 24 points of damage to soak so you've effectively reduced the damage by roughly 1/3. now while your right and both are better id rather take the healer feat as he said 5 gold for (characterlevel+ 5(wisdom)) x 10 heals its exactly the same amount of Hp as inspiring leader and can be used just as often medkits are super cheap and dont weigh that much so keeping a bunch on hand is not an issue and its more useful for any given situation like a party member being down coming across a wounded person or animal. Inspiring leader might even be good but you can go past its absolute limit by the time you have access to 5th level spells.

    • @Humble197
      @Humble197 4 года назад +5

      @@madmanwithaplan1826 the game tells you how to setup and adventuring day. If the players face 8 or so encounters (not all of which need to be combat) the players should get 1 to 2 short rests. You can have less or even none but the frontline will get screwed and need to heal and anyone who gets stuff back on a short rest will you know want more shit. Preventing them from being able to get anything back usually just means they will attempt to save it as far as they can and just nova the boss anyway. As well as making the players want to min max more to avoid getting killed.

  • @daxdleader719
    @daxdleader719 4 года назад +38

    You can take some really great spells with magic initiate that don't rely on an ability score. Minor Illusion, Mage Hand, Find Familiar for example.

    • @natashasurvivallady8021
      @natashasurvivallady8021 4 года назад +6

      I've often taken Mage Armor as well for my high dex characters, as it essentially gives them free +1 studded leather armor that they don't even have to wear. Add in the 8 hour duration, no concentration, and the free once a day casting that you never have to spend a spell known or a prepared spell slot, the spell really makes use of that feat. Find Familiar is almost certainly the better choice, but I typically prefer learning that with ritual Caster: wizard, so that I can change its shape throughout the day.

    • @amroth14105
      @amroth14105 4 года назад +3

      And consider getting Mage armor for something like a moon druid. All those big animals with 12 AC suddenly have better armor all day without concentrating on Barkskin.

    • @Itzpapa
      @Itzpapa 4 года назад

      Find familiar on any class with Cure Wounds seems like a god send, to simply ignore the whole pesky touch range. Would have been alot stronger if Clerics where more blasty then sword and boardy. Just my take on it.

    • @LamirLakantry
      @LamirLakantry 4 года назад

      Yeah. Just get healing word and make the healer feat nearly obsolete before even counting the 2 cantrips. Even if you pick a bard spell list for it while you have 0 in charisma, it's still better than healer.

    • @giant1033
      @giant1033 4 года назад

      Honestly taking it as a low level artificer to give you some wizard cantrips to work with rather than just the 2 you get is nice

  • @freddierhodes8201
    @freddierhodes8201 3 года назад +12

    Me, a wizard in a party with no healers: laughs in artificer initiate

  • @nuyabuisness7526
    @nuyabuisness7526 3 года назад +8

    Resilient is indeed one of my favourite feats. Suddenly my druid has more health and resistance, or my dex knight fighter suddenly is as good at dodging as the rogue.

  • @harjutapa
    @harjutapa 4 года назад +20

    Loving the quarantine look, dude.
    "screw it, I don't need a hairdresser if I don't have hair."

  • @submortimer
    @submortimer 4 года назад +114

    Sharpshooter is hands down a better feat than GWM for one major reason: the Archery fighting style.
    Being able to get that +10 damage at a -3 to hit instead of a -5 is a massive advantage, and should not be overlooked.

    • @yanderenejoyer
      @yanderenejoyer 4 года назад +16

      Then again, we have reckless attack.
      Also, great weapon fighting makes the average damage bonkers.

    • @kidthegeek
      @kidthegeek 4 года назад +3

      Sharpshooter is at a -5 the same as GWM

    • @gromaxe
      @gromaxe 4 года назад +8

      @@kidthegeek archery fighting style was mentioned

    • @kidthegeek
      @kidthegeek 4 года назад +6

      @@gromaxe ah, I sorry I missed that part

    • @TainakaRicchan
      @TainakaRicchan 4 года назад +6

      Also the combination with ignoring cover eliminates the main reason why Ranged attacks are "harder" then melee attacks.

  • @LoreleiStockhausen
    @LoreleiStockhausen 4 года назад +4

    I use war caster primarily for ability to do somatic components with your hands occupied by weapons. It allows you to sword and board and cast shield.

  • @reidzalewski4563
    @reidzalewski4563 4 года назад +55

    Personally, I think the Sentinel-Polearms master combo flameing is overblown. If the GM builds encounters (knowing what feats the party has) and their only option to fight the party fighter is for a single mob to rush forwards and attempt to attack, then they probably should have built an encounter with more mobs, or ranged attackers. Even if it comes down to a situation where the only option for the GM is to rush the opponent with a single mob to get into reach, the player's combo still comes down to a single attack roll to see if they can stop it, and that attack roll can fail, or be sabotaged by the particular monster's abilities. Compared to so many other things in 5E, I don't see why this is viewed as some unbeatable combo, especially when it's an inherently defensive tactic.

    • @n3onvalkyrie936
      @n3onvalkyrie936 4 года назад +1

      It's not unbeatable but imagine if you have lucky as well or are a handling. That's when the combo becomes unbeatable

    • @anders630
      @anders630 4 года назад +5

      Its good but I agree, not that extreme, you only get one reaction and the combo is very feat costly.

    • @MrDecelles
      @MrDecelles 3 года назад +1

      Wizards have good spells fighters have feats etc. part of life!!!!

    • @trealosgaming3345
      @trealosgaming3345 3 года назад

      I will say that my defensive pally might take sentinel just to make him the threat that everything tries to murder. I say try cause ac19 is beautiful. And there is the 4 healing capable party members in the group.

    • @bennettmccumber8287
      @bennettmccumber8287 2 года назад

      by level 5 you probably get extra attack. You get a bonus action attack with polearm master every turn (and add strength to damage as usual). And you get a AoO almost every turn. So one feat, 4 attacks per turn by level 5, all at 10 feet range. Take variant human for the sentile feat to be extra annoying. My point is that polearm master is very broken as it is. Even just the basic damage is rediculous. 3d10+1d4+12 just from halberd+strength using PM.

  • @GURGLEGUY12345
    @GURGLEGUY12345 4 года назад +62

    I still wanna play a Halfling Divination Wizard with Lucky and Bountiful Luck.

    • @Tobi1Kanobi93
      @Tobi1Kanobi93 4 года назад

      Me too.

    • @seanellis5410
      @seanellis5410 4 года назад +10

      If you ever do that, I hope your DM repays you’re cruelty 😂

    • @anthonynorman7545
      @anthonynorman7545 4 года назад +5

      I hope it's a one shot cuz there might be a homicide during a campaign lol

    • @galbert117
      @galbert117 4 года назад

      TOO MUCH POWER!

    • @enderking5220
      @enderking5220 4 года назад +1

      What about using the new choronurgy wizard instead?
      While early levels you can just make a roll into disadvantage or advantage, but at level 14 you can as a reaction just straight up force a roll to succeed or to fail at the cost of gaining exhaustion.

  • @AHeckman118
    @AHeckman118 4 года назад +5

    My friend found a pretty neat combo with the Alert feat and that Warlock Invocation that causes you to not need sleep anymore/be put to sleep magically. Now he has all the benefits of Alert all the time.

  • @daviddelille1443
    @daviddelille1443 4 года назад +1

    Totally agree with Lucky as #1. I'm a bit disappointed that you didn't mention what I call "super advantage" though: Let's say you want to really make sure you hit the next attack, just declare that you are closing your eyes (giving you the blinded condition), attack with disadvantage, activate Lucky to roll another die, and then pick any of the 3 results! This give you a 14.26% chance of critting, by the way (27.1% if you are a Fighter Champion).

  • @kevinduke8928
    @kevinduke8928 4 года назад +26

    Lucky is the only feat I ban. It also can give you “super advantage” when used on a dice roll that is supposed to be with disadvantage. According to sage advice, you take the best D20 regardless. Specific beats general.

    • @GoblinLord
      @GoblinLord 2 года назад +1

      to be honest, while it's op, it kinda is fitting that this super lucky dude can make the most dire problems into an advantage

  • @MrDoolittle68
    @MrDoolittle68 4 года назад +3

    Brother, keep doing what you do, the way you do it. I've been playing since AD&D and I love listening to smart, articulate, and fun discourse about the game. You're great!

    • @Taking20
      @Taking20  4 года назад +1

      Awwwwwww shucks

  • @jinxtheunluckypony
    @jinxtheunluckypony 4 года назад +12

    I’m surprised you didn’t mention Thief Rogues using the Healer feat to become combat medics.

  • @Aracnicon
    @Aracnicon 4 года назад +1

    Dear Taking20
    Just wantet to say that I love your videoes and all of your content. It is so refreshing to see a joyful and positive gaming channel who promotes the best aspects of our hobby. I am a soon to be 41 year old man who has been dm'ing on and off for the past 25 years. I had a 10 year hiatus of dm burnout syndrom, but was brought back into the fold when 5ed hit. When I look for inspiration, I turn to your videoes.
    Thank you for being here on youtube with your intertaining and highly informational content.

    • @Taking20
      @Taking20  4 года назад +1

      You are far too kind!

  • @theoreonkane830
    @theoreonkane830 4 года назад +4

    Love to see the MTG reference. your content is so helpful, i just got into dnd because I have nothing else to do during isolation so it's greatly appreciated

  • @Drew_Skywalker
    @Drew_Skywalker 4 года назад +4

    I feel like Elven Accuracy is pretty cool for elven sneak builds. Planning a Ranger/Rogue that will be using stealth, surprise, etc. to get advantage and this feat basically gives you three rolls anytime you have advantage

  • @neoman4426
    @neoman4426 4 года назад +15

    One thing about Lucky you didn't mention unless I missed it, RAW it turns Disadvantage into Elven Accuracy style Super Advantage for anything that doesn't specifically require you to not have Disadvantage such as Sneak Attack

  • @simonhakansson9300
    @simonhakansson9300 Год назад +3

    You didn't mention inspiring leader, I think that inspiring leader is a great feat that scales very well, very strong for 5+ parties. At level 4, it's about as strong as giving every single party member a free cure wounds before a big fight breaks out, every day, giving the healers more free hands to do other stuff than healing.

  • @talisredstar1543
    @talisredstar1543 4 года назад +1

    I think Eleven Accuracy could deserve a mention. Basically rolling with triple advantage... or double advantage depending on how you want to look at it. That is 3 dice you can roll when you have advantage. That is 3 chances to roll a Crit. I don't know the percentages, and what not. But that is amazing.

  • @houndduck255
    @houndduck255 4 года назад +17

    While I'm unsure what would be taken off (or moved down), I believe War caster deserves a spot on the list. Playing as any sort of melee spellcaster with war caster is broken. Someone leaves your range to go beat up the back line? No, Hold Person. A Demon suddenly runs wild in the town center and it runs by you to munch on some civilians? Banishment. Because of its sheer versatility in casting single-target spells as opportunity attacks, I believe it deserves a spot on the list.
    PS: Its other abilities aren't half bad either, especially if your DM is very much into RAW and is saying that you can't use somatic components while holding a weapon and a shield and while I mentioned it's not as good as resilient for constitution, advantage shouldn't be taken lightly.

    • @evannibbe9375
      @evannibbe9375 4 года назад +1

      canis Canem Which is really why a human variant Warlock with Warcaster and Sentinel (minimum of two attacks per turn, and the ability to cast Eldritch blast twice (one with your action, once with your reaction) if an opponent either moves out of your space or attacks an ally) is the best thing to play (strictly for winning battles, not necessarily role play).

    • @novaiscool1
      @novaiscool1 4 года назад +1

      Dont forget paladins who use their spells for things other than smites. They have great spells that do more damage than smites over the course of 3 or 4 turns, but people dont like doing the math to realise they can better use their spell slots.

    • @TheLordNeko
      @TheLordNeko 4 года назад

      @@novaiscool1 You say "over the course of 3 or 4 turns" I hear "I like letting them live too long"

    • @novaiscool1
      @novaiscool1 4 года назад

      @@TheLordNeko honest opinion, the nonspell smites are trash in most circumstances.

    • @Setzer
      @Setzer 4 года назад +1

      Yeah I took war caster on my sorcadin, so I could booming blade any fools that tried to run away and to keep my bless and other concentration spells running. Plus I already had max CON. Clearly the better option in that situation.

  • @DesignerJTillman
    @DesignerJTillman 4 года назад +28

    Sentinel is very clearly limited by the Opportunity Attack rules which State that the character must use a reaction to take an opportunity attack. It‘s a very powerful feat and totally worthy of being on this list, but it is very clearly limited in effectiveness to the first mob that provokes.

    • @tedsmith9726
      @tedsmith9726 4 года назад +1

      true, but to be fair, when dealing with a horde or similar, stopping one enemy probably doesn't matter anyway.

    • @grinnylein
      @grinnylein 3 года назад +2

      You could let little ones past if you think the big one is going to move next. You don't have to take the AoO immediately

    • @MartyThun
      @MartyThun 2 года назад +2

      Yeah, was looking for this comment. Seems to be a rumor/myth that sentinel gives unlimited action economy.

    • @JoshuaKirtley
      @JoshuaKirtley Год назад +1

      If you're a Bugbear with a pole arm, you get to stop them at 15 feet which is pretty cool. Lol

  • @wizzardoffuzz
    @wizzardoffuzz 4 года назад +1

    War caster also allows you to use somatic components when you are carrying a shield. That can be huge.

  • @negativeninja7465
    @negativeninja7465 4 года назад +5

    I literaly fist bumpped and said "F**k Yeah" when the healer feat got on here.

  • @Dharengo
    @Dharengo 4 года назад +108

    He didn't even mention the part that Lucky turns Disadvantage into Hyper Advantage.

    • @ANDELE3025
      @ANDELE3025 4 года назад +2

      Because it (and bountiful luck) DONT do it by RAW. Altering 1 of multiple rolls used for a check, attack or save =/= advantage and disadvantage altering which of the rolls is used for the result.

    • @Dharengo
      @Dharengo 4 года назад +10

      @@ANDELE3025 "You have inexplicable luck that seems to kick in at just the right moment.
      You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. *_You choose which of the d20s is used for the attack roll, ability check, or saving throw._* "

    • @mokane86
      @mokane86 4 года назад +2

      @@Dharengo one could argue that you resolve the disadvantage as one roll and then can lucky an additional roll, but that the potentially superior roll that was lost in the disadvantage is not "recoverable" for the purpose of the luck ability.

    • @Dharengo
      @Dharengo 4 года назад +6

      Matt O'Kane The text says nothing about treating multiple dice as one roll. It says in no uncertain terms that 1) you roll an additional die, and 2) you choose which die to use.

    • @mokane86
      @mokane86 4 года назад +2

      @@Dharengo when you "make an attack roll" with disadvantage only one roll goes through.
      Say you roll a 5 and a twenty, your roll is 5. That IS your attack roll.
      Then you may use your lucky feat to make a SECOND attack roll and chose which you prefer.
      The rules on advantage/disadvantage doesn't say "make two attack rolls", it says "roll a second dice when you make THE[singular] roll".

  • @Chapel85
    @Chapel85 4 года назад +9

    Ahhh Skullclamp my old friend, and enemy, my old frenemy.

  • @jessepbigjdp
    @jessepbigjdp 4 года назад +1

    I think Shield Master is worthy of an honorable mention, with bonus action knock an opponent prone+shield bonus to DEX saves+no dmg on passed DEX saves that normally do half. It is limited to sword and board characters but that didn't stop other build specific feats from making the list.

  • @zaigan3332
    @zaigan3332 4 года назад +2

    #3 is my favourite feat when I'm not playing a rogue archetype (which is rare). So glad that it made the list

  • @arthurgraton7165
    @arthurgraton7165 4 года назад +9

    The reason I love War caster is because it allows you to have sword and shield (or 2 handed weapon) and still cast spells.
    Without it, you can't swap freely to/from spell-casting and hitting stuff.

    • @maartentops1703
      @maartentops1703 4 года назад +5

      You can cast spells with a two-handed weapon. You only need 2 hands to attack with a 2 handed weapon, holding it with 1 is fine. So when not attacking with your weapon you have a hand free for casting a spell. You will use your "once per turn free item interaction" for putting away or drawing your spell focus though.

    • @deborahphillips500
      @deborahphillips500 4 года назад +3

      Maarten Tops Then you have your spell focus in one hand and your weapon in the other hand.

    • @Melix0ff
      @Melix0ff 4 года назад

      @@deborahphillips500 look: you start with a 2 handed weapon in one hand and focus in other. 1st turn: you attack by taking of your focus or you cast and take it off for attacking next turn. 2nd turn: you either attack or take your focus in your hand to cast. 3rd turn: you cast and take your focus off or you take it off and attack. See how its easy to swap around without any problem

  • @ikbenechtRick
    @ikbenechtRick 4 года назад +12

    Man you are rocking your new hairstyle!

  • @ThePageofVoid
    @ThePageofVoid 4 года назад +1

    I like the Spell Sniper feat as like Sharpshooter it nullifies half and 3/4 cover, and doubles your spell range and gives you an attack cantrip of your choice from a selection of classes.

  • @cebel100
    @cebel100 4 года назад +4

    When you brought up OG skullclamp I liked and subscribed 😂

  • @AshtonTheMelon
    @AshtonTheMelon 4 года назад +18

    Sentinel's big cap is a single reaction. Sure, it's powerful when you combo with Polearm, but you still only have one attack of opportunity a turn.

    • @evannibbe9375
      @evannibbe9375 4 года назад +1

      ashtonthemelon No, you only use that reaction when creating an opportunity attack for yourself off of an enemy attacking your ally, otherwise you can have unlimited opportunity attacks if unlimited enemies (tbh having unlimited enemies in melee range requires playing in hyperbolic space) try leaving melee range around you.
      You could also get shield master to create an opportunity attack for both yourself and an ally if you also have Sentinel.

    • @DesignerJTillman
      @DesignerJTillman 4 года назад +17

      Evan Nibbe No, under Oppurtunity Attack in the PHB it clearly says that taking an Opportunity attack uses up a reaction. So this sentinel/pole arm combo would only be effective against one enemy. There is nothing in either of those feats that grant the character extra reactions per round.

    • @mafarett
      @mafarett 4 года назад +2

      @@DesignerJTillman There's one way to get more opportunity attacks, but it requires being a level 18 Cavalier, so not something you would normally see.

    • @ANDELE3025
      @ANDELE3025 4 года назад +1

      @@mafarett Technically, you could also get a divine blessing or fiendish boon (even one in the samples that can be given by any Marilith does exactly that: Serpentine Reaction. This creature can take an extra reaction each round, but this reaction can be used only to make an opportunity attack."), but those are id say about as rare as a 18 Cavalier. The much more common option would be being a melee drood with the Shapechange spell.

    • @2001lextalionis
      @2001lextalionis 4 года назад +1

      Yes I agree, my understanding is a character gets 1 reaction & or bonus action per turn.

  • @birkkrabbedewaal8583
    @birkkrabbedewaal8583 4 года назад +359

    “*not sponsoret by the resilient feat” btw thanks for the likes

    • @aplcrz
      @aplcrz 4 года назад +7

      I feel this. Resilient is too versatile to ignore.

    • @sardonicfantasie3875
      @sardonicfantasie3875 4 года назад +1

      69 likes lol

    • @M0thMage
      @M0thMage 4 года назад

      Nice speling

    • @evansmith2832
      @evansmith2832 4 года назад

      @@aplcrz I agree that it's good but I don't know why people think it's THAT good when the bonus isn't that big and effectively less than war caster until later in the game when your proficiency bonus increases. +1 to con is also nice, but if you're a gish it's no contest and one could argue that war caster is a top 3 feat for them.

    • @deadthybug4646
      @deadthybug4646 4 года назад

      @@evansmith2832 the good part of it isnt the +1 it's that it gives you proficiency in your con

  • @jacknerdlord3244
    @jacknerdlord3244 4 года назад +1

    With half elves as boosted as they are, elven accuracy is an option that turns on the cheese with several builds, most notably warlocks with magic darkvision, and gloom stalker rangers

  • @wbalvanz
    @wbalvanz 4 года назад +20

    I think that the action economy of having only one reaction makes Sentinel acceptable.

    • @ub8886
      @ub8886 3 года назад +2

      I agree. Additionally, I think the feat is more suited for tanking damage rather than dealing it. Yes, you do get to make attacks with it every now and then but that's more like a slap to any enemy that dares to attack someone other than you.

  • @TheLegendPrime
    @TheLegendPrime 4 года назад +59

    Healer is #7 but magic initiate (goodberry) didn't make it on the list? 10 free heals with no limit on how many times per PC.

    • @Tobi1Kanobi93
      @Tobi1Kanobi93 4 года назад +13

      Combo that with just 1 level of life cleric and each of those berries heal for 4.

    • @CovaDax
      @CovaDax 4 года назад +12

      Shield and Find Familiar are also fantastic MI picks. I feel this spell is underrated.

    • @skylermccracken1534
      @skylermccracken1534 4 года назад +5

      This is a very fair point.

    • @Dharengo
      @Dharengo 4 года назад +8

      Life Cleric Goodberry is really only useful if you can cast Goodberry more than once a day. For battlefield pick-me-ups it's only as useful as... Healer, actually.
      Shield is also only useful if you can use it more than once a day.

    • @Tobi1Kanobi93
      @Tobi1Kanobi93 4 года назад +10

      @@CovaDax Also a swashbuckler rogue can take this and gain access to Booming Blade and Green Flame Blade and a once per day free shield spell.

  • @Blue_Stork
    @Blue_Stork 4 года назад +45

    I think Elven Accuracy should have at least been a notable mention, especially because Half Elves can get it too.

    • @matthewbrown4482
      @matthewbrown4482 4 года назад +2

      I was disappointed that it wasn't even mentioned

    • @plazmathunderbolt
      @plazmathunderbolt 4 года назад +3

      My half-elf assassin rogue has it, and it is great! I have it to offset sharpshooter's attack penalty.

    • @nicholas3141
      @nicholas3141 4 года назад

      Changeling intensives

    • @Blue_Stork
      @Blue_Stork 4 года назад

      @@plazmathunderbolt I use it on my Sea Elven Samurai Fighter and it's freaking bonkers, especially with Sharpshooter.

    • @danboud8135
      @danboud8135 3 года назад +1

      Totally agree. Especially now that rogues have the option with Steady Aim to generate advantage on demand. Very strong option.

  • @charitymakey4860
    @charitymakey4860 4 года назад +2

    Mounted Combatant is another really good one. Very underused and very powerful, specially for paladins using the find steed and greater find steed spell.

  • @JackHalfTheMan
    @JackHalfTheMan 4 года назад

    I was getting nervous as the list went on, not seeing you mention Lucky. Then we got to the top 3, and it was obviously going to be Sentinel and Pole Arm Master. I actually have a character in one of my campaigns rocking that combo with a glaive right now. When Lucky showed up at #1, I knew all was right in the world, and once again, you have not failed me. Great video!

  • @michaelclark6941
    @michaelclark6941 4 года назад +11

    Tavern Brawler is the best! Gotta cause problems in town, every time you go in town.

    • @johnstarinieri7360
      @johnstarinieri7360 4 года назад +2

      I have a Tavern Brawler Blood Hunter character who can apply Crimson Rite to improvised weapons. He gives the chair to his opponents, a mighty flaming chair

    • @novaiscool1
      @novaiscool1 4 года назад +2

      Tavern brawler works really well in campaigns where your fighting creatures with resistances at low level. To elaborate, it allowes your sword and board level 1 fighter to take out his torch and start doing at least a round of fire damage before the torch is extinguished, this is just one example there are likely many more.

  • @MatineFT
    @MatineFT 4 года назад +29

    War Cleric with a greatsword, hold person, and great weapon master. Throw in some Paladin and you will infuriate every dungeon master in existence.

    • @natashasurvivallady8021
      @natashasurvivallady8021 4 года назад +2

      I will add an option with Magic initiate Wizard, taking Booming Blade and going Tempest Domain with the same combo you mentioned. Since Great Weapon Master does NOT require you to have taken the attack action for it to go off or to choose to take the -5, you can use Booming Blade, max the thunder damage, score the free critical with Hold Person and get the bonus action attack all on top of each other.

    • @thomasowen3678
      @thomasowen3678 4 года назад +1

      Swashbuckler with a level of fighter and magic initiate and you become the ultimate 1v1 dueler

    • @joshholmes1372
      @joshholmes1372 4 года назад

      Well, I ran a war cleric. They start off feeling very strong and fall behind after level 5. Falling into a regular casting role when you can take things like spirit guardians and spiritual weapon and you can use guiding strikes on others at 6. The extra damage at 8 feels underwhelming. Unless you rolled incredibly well and have high str, con and Wis while using an ASI for GWM and another on resilient con/warmaster to maintain conentration in melee .

    • @Thunder-bw9xm
      @Thunder-bw9xm 4 года назад

      if you ever play a high level pvp one-shot: play a sorcerer (preferably stone), and grab a 9-lives stealer and as high of a strength boost item as you can (preferably belt of storm giant strength). quicken hold person, attack with your 9-lives stealer (booming blade), auto-critting and ripping their soul out of their body... I definetely don't speak from expirience ;)

  • @09Dragonite
    @09Dragonite 3 года назад

    I love being one of the 50 people that got the Skullclamp/Arcbound Ravager reference. On a side note, Affinity is making a return and it is hilarious to watch if you haven't seen it yet.

  • @grinnylein
    @grinnylein 3 года назад

    The healer feat comment resonates so much with me. I play a bard in a group where all the other players are new players and as healing I have only healing word I(which is the only healing magic we have in the 4 PC party) and right now I had to change my character slightly to give them some tough love, as they would like to be healed when they lose hit points and I only heal when they go down.
    My character was an easy-going grandpa guy looking for a last hurray, now he looks at his blood-covered friends and says you still stand on your own, you are good, let's go

  • @LordZeebee
    @LordZeebee 4 года назад +55

    I feel like the fact that Polearm Sentinel requires 2 feats to get going makes it at least a tad more reasonable. Still too strong but a tad more reasonable. For most players that means 8th lvl. That's after people get access to stuff like Wall of Flame, Dimension Door, Greater Invisibility and Polymorph. Also just 1 lvl before stuff like Wall of Force, Mass Cure Wounds and Greater Restoration. At that point you're probably getting pretty used to fighting larger creatures and not having the chance to up your stats at that point is starting to sting.
    For Variant Humans it's still a broken fucking combo tho, getting all that at 4th lvl is insane.

    • @terribletitan5024
      @terribletitan5024 4 года назад

      Unless variant human so 4th level

    • @LordZeebee
      @LordZeebee 4 года назад +2

      @@terribletitan5024 Ye i already said that :)

    • @Treblaine
      @Treblaine 4 года назад +1

      Also Polearm Master only works against melee enemies, does nothing special against ranged attacks. Remember, if the pole arm master DOES go to within 10ft of an enemy with a ranged weapon... the ranged-attacking enemy don't have disadvantage to shoot at the polearm user who is 10ft away. The ranged penalty only applies when shooting a hostile (and non-incapacitated) creature who is FIVE feet away from you and it doesn't provoke like in 3.5/PF1. Sentinel is irrelevant as well as they don't need to escape and while Sentinel would oblige that they shoot at the polearm master that's still dealing damage.

    • @MrGoBoom
      @MrGoBoom 4 года назад +1

      Treblaine If you’re clearly facing a ranged enemy, switch to a quarterstaff (still listed under polearm master) and lock them down in your 5’ reach.

    • @easye6481
      @easye6481 4 года назад +1

      It's not incredibly strong for a 2 feat drop. Basically it only works if you're fighting one on one with another medium creature without any access to ranged attacks. Plus, according to RAW, the enemy could still use disengage to close the distance to you, so you're basically using 2 feats to occasionally cost 1 creature an action

  • @RickarRickani
    @RickarRickani 4 года назад +11

    Skullclamp was a mistake, way to powerfull. I love it in Edgar Markov xD

  • @flog353
    @flog353 4 года назад +5

    0:23 my mind went "rank them down from number 10 to lucky" xD

  • @connorworsnopquirkcardcast4703
    @connorworsnopquirkcardcast4703 4 года назад

    You sir have just with that Skullclamp joke earned a Sub any true man of culture such as yourself deserves one

  • @SoulofMusic666
    @SoulofMusic666 4 года назад +4

    "Skullclamp". Played Mirridon block standard, got that reference *golf clap*

  • @isaachoffman6450
    @isaachoffman6450 4 года назад +3

    Lucky is so often banned (rightly so) that I forgot it even existed!

    • @Thunder-bw9xm
      @Thunder-bw9xm 4 года назад

      interestingly, I've never had a player take it. personally I just find it boring and hard to fit into a character

  • @rpgllama3036
    @rpgllama3036 4 года назад +1

    A few of my other favorite uses for resilient is Dexterity saves on fighters, Wisdom saves on Barbarians, fighters, monks, and rogues, and strength saves on rogues. Resilient good.

  • @BunniBuu
    @BunniBuu 4 года назад +2

    While Magic Initiate isn't as universally good as other feats, being able to get Booming Blade on my Swashbuckler Rogue has completely broken the balance of my DM's style of throwing one Big Boss per fight. I'd maybe switch this with Healer simply because you can grab Goodberry with it.
    Also I know a lot of people praise the power of Find Familiar with it, but I don't like the 'sacrificial pet' connotation that brings. My character is all about self-preservation, so I took Shield on them! I love the flavor you can bring to a character based on the spells you choose. You could take Healing Word if your party doesn't have it yet, Bless/Bane, Hex... Heck, you can make a character based around using Magic Initiate for Shillelagh (I recommend trying it on a Tortle for a one-shot so you don't need to worry about str or dex :D)

    • @leslierobinson8724
      @leslierobinson8724 4 года назад

      Booming Blade seems really good, especially as a cantrip. Other than the damage being restricted to lightening, and range what are the cons? I would think more people would be using it. Anyway, glad you're using it, and I can't wait to level up once more so that I can as well. Good luck with your gaming.

    • @BunniBuu
      @BunniBuu 4 года назад

      @@leslierobinson8724 The main downside: you can't use it with extra attack. This leaves it restricted to melee characters without extra attack... which are rare... and even then you usually have to multiclass or take this feat for it :P so it's a pretty specific build, but man is it effective.

  • @itspabbs
    @itspabbs 4 года назад +5

    Healer Feat Rocks! One of my favorite characters I have played was a Rogue Thief with the Healer Feat. What? A party member goes down from a melee strike? I'll just run over CUNNING ACTION heal them to 1 hp and then sneak attack the baddie because I have an ally there. Awesome!

    • @danielwelker5362
      @danielwelker5362 4 года назад

      Came to post about Healer. Another great advantage of it is the fact you can save your spells for other stuff. I played a celestial pact of the tome warlock who was able to use healer for minor stuff and use the bigger healing magic and other spells for graver wounds and kicking butt.

    • @katherinebourn4210
      @katherinebourn4210 4 года назад

      I'm playing an arcane trickster rogue in a low magic setting where a long rest is a week and a short rest is one night and healing potions are hard to come by. My healer feat was the one thing preventing over half the party for dying, and in the latest session was targeted by one of out BBEG and was killed off, specifically for healing potential. My party laughed at me at first but now, they respect it so much and its very underrated imo.

    • @gabrielrockman
      @gabrielrockman 4 года назад

      You mean Bonus Action? That's not what Cunning Action does.

    • @itspabbs
      @itspabbs 4 года назад

      @@gabrielrockman cunning action allows you to use certain actions as bonus actions. So, yes. It's just different names for the same thing.

  • @PizzaMineKing
    @PizzaMineKing 4 года назад +71

    Never underestimate ritual Caster

    • @viorp5267
      @viorp5267 4 года назад +1

      It is a good feat if your party has no caster, but basically only then.

    • @LordBrittish
      @LordBrittish 4 года назад +3

      Or for a campaign where you may not get a lot of rests to replenish spells.

    • @havokmusicinc
      @havokmusicinc 4 года назад

      That's not very useful since every party that lives past level 5 has either multiple casters, or enough gold to hire as many casters as they want. Plus, ritual casting is kind of a shit mechanic anyways.

    • @bskec2177
      @bskec2177 4 года назад

      @@LordBrittish It takes 10 m to cast a ritual, 1 hr for a short rest. Usually, you can just take the rest.

  • @fadeleaf845
    @fadeleaf845 4 года назад +1

    -Resilient is also a good pickup for Wisdom on tank characters, Fighters and Barbarians in particular. Nothing worse than wanting to protect the party and the enemies can just forbid you from engaging via Frightful Presence or the Fear spell. Let's not talk about getting dominated...
    -By the rules as written, Warcaster actually lets you use a spell in place of the opportunity attack granted by Polearm Master. If this is permissible, this lets you toss a lockdown spell at anything trying to approach. Treantmonk featured a build from one of his Discord users taking advantage of this interaction.
    -Sentinel isn't just holding a creature in place but also staggering, battering or hamstringing it in some way that it stumbles in its movement. No herculean physics required.
    -On the topic of Polearm Master, the feat is also legit with a spear. While you no longer have extended reach, you do get to hold a shield as well.
    -Elven Accuracy becomes a whole lot more deadly with a Hexblade which can give double advantage on weapons normally limited to Strength.

  • @samynov
    @samynov 3 года назад +1

    to push the combo with Pole arm and sentinel, you can also add Great weapon master for additional dmg and the Charger feat to push back a foe even further, resulting in an almost untouchable character when in comes to Duels.

  • @Id334ler
    @Id334ler 4 года назад +4

    I know it's very specific, but getting High Drow Magic as a Drow Sorcerer is incredible useful. Sorcerers don't get a lot of spells known, and it's their biggest flaw. You get Detect Magic at will, and you learn two spell (Levitate and Dispel Magic). And you can cast both spells once for free, every long rest. If you get this at level 4, your spells known go up to 8 from 5, and they're all good spells.

  • @bamer6000
    @bamer6000 4 года назад +3

    Depending on build choice, tavern brawler is actually a pretty effective feat and just as fun.

  • @baobhan9094
    @baobhan9094 4 года назад +1

    Warcaster solo may not make it into the list. But its certainly up there with one of the best caster combos. being Warcaster PAM, which allows you to cast an additional spell when enemies come into contact with YOU. :) Thats a LOT of additional spell economy which casters don't often get.

  • @HalDays8630
    @HalDays8630 4 года назад +1

    literally made my whole day with the skullclamp reference, thats a sub from me!!!

  • @kokioen
    @kokioen 4 года назад +3

    Thanks for the Skullclamp reference

  • @boomknight1015
    @boomknight1015 4 года назад +7

    When Mobile doesn't work on all builds. I love it on a swords bard with longstrider. Any Gish char who has longstrider. Really. I find it makes you much safer then you normally are. Instead of moving into combat, getting stuck in melee you can go in, do some poking them roll back out of the fight making them having to come to you and in any time where you're trying to run away. Mix in 2 levels in rogue then you can just attack then BA dash when moving away for 80 ft move which not many npcs can match with out dashing their selves. That is with out longstrider. I made a half elf Wood elf. Got the 5 ft move speed. Mobile, Pre cast longstrider and picked swords bard and at 10 I picked up haste. When Tabaxi are bursty. This set up makes my elf able to fly around on the ground like it's nothing. "It's rough turain are you sure you have enough mo- oh you have over 100 move speed per dash? You also have 2 dashes you can take and still able to cast a spell or attack? Ok." < Every dm when I run this set up in an high level game.

    • @mjlogan1964
      @mjlogan1964 4 года назад

      I have a 9th lvl hunter ranger with this and it's honestly awesome, especially if you pick up zephyr strike. I'm also planning on picking it up with a monk character I'm whipping up

    • @USAltefore
      @USAltefore 4 года назад

      Mobile got my Bladesinger wizard out of so many scrapes.

  • @qb6180
    @qb6180 4 года назад

    >How often do you run away from a caster?
    We have a party of 3 warcasters - warlock, druid a wizard. We cast our spells, go into melee, and then our bard cast stuff like command, fear, dissonant whispers or other stuff like that on our enemines. They run away, and get another 3 cantrips/spells. 7 casts per round instead of 4 really helps.

  • @M0r7r3d0r
    @M0r7r3d0r 4 года назад +1

    I also love the skullclamp and arcbound ravager references. Thank you

  • @SebastianTheSaiyan
    @SebastianTheSaiyan 4 года назад +15

    I'm surprised tough didn't make the cut, it's one of my go to feats, especially for squishy casters

    • @NoZignature
      @NoZignature 4 года назад +1

      Its really just a bit more HP right? If it doesnt let you do anything and you might not need the extra bit of HP Then i dont see it as very usefull atleast not top 10 kinda usefull.

    • @Galf506
      @Galf506 4 года назад +1

      more hp is never good. It gives nothing useful... to be clear, more hp are fine, but if you need to waste a feat on those, it means your party is not working right.

    • @Lrbearclaw
      @Lrbearclaw 4 года назад +1

      @@NoZignature For context, it is EFFECTIVELY +4 CON (+2 HP per level retroactively). Paired with Resilient (+CON), you are getting Prof with CON and a massive HP boost. I've urged fellow players (and very recently my own players) to not underestimate it. I would take Tough over a +2 CON any day.
      Imagine:
      V. Human Wizard/Sorc/Warlock w/ Warcaster @1 (as most people do). At level 4 taking Resilient, at 8 take Tough for that sexy +16 HP. While it doesn't sound like much, at 20 it is +40 HP and ideal for the squishiest characters. Add in it gives ZERO fucks if you have a negative CON mod.

    • @Samagryn
      @Samagryn 4 года назад

      It's +4 con.... Without the additional bonuses that +4 con gives you. If it gave that bonus it'd be absolutely broken. As is, it's.... Pretty niche. Especially when at most you'll only get 40 extra hp *at lvl 20*, and I've watched things hit for 70+ with minimal effort well before that. Sometimes it'll help, but I'd rather just take the asi or lucky if I'm especially feeling like making my DM hate me.

    • @Lrbearclaw
      @Lrbearclaw 4 года назад

      @@Samagryn That's why I said it as I did. It has a HUGE value for those with the lowest HP (especially if your DM doesn't let you take average if you roll under it on level up) but is better when paired with Resilient.
      If you have a negative CON modifer, you are literally losing HP every level and if you have a 20 CON (and therefore in RAW cannot get more CON), Tough helps to break the game even more.
      Tough is one of those YMMV Feats.

  • @ThatGuyFromJamesBond
    @ThatGuyFromJamesBond 4 года назад +4

    Elven accuracy is pretty dope when you can crit on a 19 or 20 though ngl.

  • @chopcooey
    @chopcooey 4 года назад +2

    for the combo of polearm+sentinel, you can replace the 2h polearm with quarterstaff+shield nicely if you use vengeance paladin

  • @evankohne5053
    @evankohne5053 4 года назад

    I just added Great Weapon Fighter to my Battlemaster Dwarf just as we left the town to head towards a farm house. On the way out, we came across four bandits. I happened to be carrying the thief on my back at that moment since we knew we would be ambushed, so she took out the leader with her sneak attack when he came to strike me. The other three didn't have time to react before I was on top of them, killing them one after the other since each attack roll killed one and my feat gave me an additional attack to kill the next one. Suffice to say, I was very happy with my choice of feat.

  • @Agis5512
    @Agis5512 4 года назад +3

    I used to first pick Lucky at level 4 when I started playing. Eventually I realized that my Lucky rolls were consistently unlucky, so I stopped taking it.

  • @skyward7895
    @skyward7895 4 года назад +22

    ARE YOU KIDDING. YOU LEFT KEEN MIND OFF THIS LIST?!

    • @bskec2177
      @bskec2177 4 года назад +9

      Caleb Widowgast is already aware of your location....

    • @zotro123
      @zotro123 4 года назад +6

      @@bskec2177 ya, if his location is north

    • @nerfedirl
      @nerfedirl 4 года назад

      I was thinking about keen mind on 2 campaigns on my wiz and paladin but im new to dnd - sooo is keen mind good ?

    • @Je_suis_Jefe
      @Je_suis_Jefe 4 года назад

      @@nerfedirl keen minds is as good as smelling athletes foot

    • @The_Crimson_Witch
      @The_Crimson_Witch 4 года назад +3

      @@Je_suis_Jefe Yes and no. While on the whole, it's kinda meh, it's great for role-playing. I can also think of examples of times where being able to perfectly remember everything in the last month could be busted. But the real time it shines is for a Sherlock Holmes detective type character.

  • @alexsimonenko465
    @alexsimonenko465 4 года назад +2

    Sentinel and Polearm mastery you say?
    -Takes notes vigorously

  • @ArvanCC
    @ArvanCC 4 года назад

    Phew. I was so worried that #7 wouldn't be on the list. Clerics everywhere salute you.