Aximmetry - how to record FBX file with TC to use on Unreal Engine

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  • Опубликовано: 10 сен 2024
  • It's my first tutorial (hint) to use Aximmetry for record FBX file with TC to use on Unreal Engine. My setup is BM 8K capture card, BM URSA 4.6 with Prime Lens Sigma 20 mm. Retracker Bliss for tracking Indiemark Lens Encoder etc.
    I make this video because its good to see all step by step on RUclips or video manual its more clear.

Комментарии • 4

  • @violentpixelation5486
    @violentpixelation5486 Месяц назад

    Super interesting! Thank you.

  • @SitinprettyProductions
    @SitinprettyProductions 6 дней назад

    Awesome tutorial! What version of aximmetry are you using (studio, professional, broadcast)? Also, is there a way to record these three things simultaneously: the raw file you had saved, the tracking data, and the composite of the keyed footage with the background? I'd like to record the keyed composite so that I can align the background up perfectly when I go to render it out with just the tracking data but it looks like it just recorded your raw data. Also, in terms of tracking - do you know if aximmetry would record the timecode if you are using a camera that does audio timecode?

  • @renbry
    @renbry Год назад +1

    Thanks so much, i really appreciated it. There's a lot to work out when building a studio around Aximmetry and the learning isn't as straight forward as it is with other software. I have a goal of being able to record 4k Raw upstream and use a 1080p conversion in Aximmetry for live work; record the tracking data and go back to re-render selected takes at 4k to carefully treat in compositing - so a dual pipeline. Recording the necessary information is critical of course and your tutorial helps a lot! Thanks again!

  • @themidstream
    @themidstream Год назад +1

    The future.