Using the camera sequencer | Virtual Production Unreal Engine & Aximmetry Tutorial

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  • Опубликовано: 22 ноя 2024

Комментарии • 16

  • @DT-GDS
    @DT-GDS Год назад

    Thank you for these. They have been so much better to use to learn aximmetry than the official docs. Great work. Aximmetry should really sponsor you.

  • @fasiixmadia3636
    @fasiixmadia3636 3 года назад +2

    Welcome back teacher 😁😁😁😁😁😁

  • @scottbryant6438
    @scottbryant6438 3 года назад +1

    I really love this very smart and constantly improving software package!... Thanks for the great demos Richard!

  • @StyllionMovement
    @StyllionMovement 2 года назад

    Richard !!!!!!!!!!

  • @sybexstudio
    @sybexstudio 8 месяцев назад

    Besides the keyer and real-time shadows/ reflections why work in axemmetry? I’m still wondering

  • @youflight266
    @youflight266 Год назад

    Please tell me if it is possible to make virtual cameras switch between themselves automatically at the right moment in the Aximitri sequencer. For example, if I need to make switching between cameras happen to the beat of a music track.

  • @keaganmacpherson1043
    @keaganmacpherson1043 3 года назад

    Thanks for this breakdown, RIchard. Really helpful. One thing I'm still having trouble with is switching between my different cameras while being on this sequence cam. For example, if I wanted to cut between camera 1, the wide camera billboard, and then camera 2 which might be my mid camera, how could I do that on a sequencer?

    • @richard.frantzen
      @richard.frantzen  3 года назад

      On the Camera Tab and on the "Camera & Render Module" select the icon next to the camera icon which is the playlist. Then you can on main Flow tab input an integer to main compound where it says "Playlist Select Cam". Hope this makes sense?

    • @keaganmacpherson6946
      @keaganmacpherson6946 3 года назад

      @@richard.frantzen thanks for the reply Richard! That does make sense. However I did attempt this initially and while it does cut between cameras, it still reverts to using the generic A - B camera moves and not the sequenced camera movement that I’ve created. I have managed to solve this manually by entering the aximmetry virtual compound and exposing the input pin of the camera selector (essentially bypassing the camera selector on the control board) and that seems to work. I feel that either I’m doing something wrong or it’s not designed to be this way. I will make a short video soon, if you’re interested, to illustrate my problem.

  • @HuyCongVP
    @HuyCongVP 3 года назад

    Hi Richard, thanks for the tutorial. However, when I hit capture to set the first point keyframes in sequencer for the camera, then move on to the second point, set keyframes, and hit Spacebar to play the sequence, my camera just stayed at the last point I set. And the yellow play bar just snapped to the last keyframes and stayed there. I wonder what could be wrong here

  • @IMPx4
    @IMPx4 3 года назад

    HI there, is there anyway to make the camera turn 360*? i mean can we make the camera rotation upside down?

    • @姚泽丰
      @姚泽丰 Год назад

      Hello, have you found a way to rotate the virtual camera?

  • @sybexstudio
    @sybexstudio 8 месяцев назад

    Why went to Aximmetry I think UE is more easy

  • @MJpublish
    @MJpublish 3 года назад

    Why "add to control board" is disabled on my project?

    • @keaganmacpherson6946
      @keaganmacpherson6946 3 года назад +2

      You have to right click in an empty space of your root layout -> add special compound -> create control board. Then you should be able to add that to your newly created control board. This will be a separate one to CAMERAS, BILLBOARDS etc.