Space Marine 2 - This Sniper Build SHREDS Everything! Warhammer 40K Space Marine 2 Sniper Guide
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- Опубликовано: 18 сен 2024
- #warhammer40k #warhammer #spacemarine2
I am going to be showing you how broken the sniper class can be with this sniper build guide. With this build we have infinite ammo & camo. Plus we do an insane amount of damage.
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I was just looking for a sniper build and dude this looks dope!
The build is a blast to play! If you got any questions feel free to shoot them my way.
@@SiahZ haha you said "shoot"
Finally a good build with the bolt sniper, I just got sniper to lvl 11 and been using las fusil cuz everyone said it was the only option. Thanks for the awesome build idea!
Yeah I've got Sniper at 20 and have been entirely underwhelmed. This gives me hope
las fusil is better
1:01 dont have to roll during tyrant. Just a single dodge will avoid taken damage
Thank you ! Got my fas to purple and felt underwhelmed then switched to to bolt and it’s so so much better
Las fusil can also infinite ammo by swapping weapons with low health perk
Hopefully they don’t patch it. It’s a pve game if people don’t want to do it they don’t have to
Can also heal you when you hipfire mobs of enemies with contested health
Really good build guide, keep it up dude!
Thanks!
i guess the question for this build will be if its intended for weapons perks to work on all weapons equipped, other then that great build!
Edit: I think this isn't intended looking into it a lil further. You for example also get all ammo back when you just kill stuff with your sniper reload and then weapon swap twice (to pistol and back).
imo is not game breaking and has some weakness but what is truly game breaking is a heavy with the multi melta doesn't matter what they are facing they cant die. heavy is tanker than bulwark b/c with the multi melta gun you can over heal past your contested health so at no point do you ever need meds you can go with 20% hp to 100%( no white bar) with just one shot as long as there are like 3 targets or more the better.
Yeah heavy is really OP but I find the sniper playstyle a lot more fun.
Can you explain cause that’s a bug then, there’s nothing that says you can gain health by killing 3 enemies and that allows you to gain beyond contested health?
Yeah you need the bulwarks contested health ability
@@simplyfitness892has to be unintended, I got many instances I went from 5% health to full heal after firing it into a horde mixed with elites. I'm not complaining as it saved me but I don't think that's meant to happen 😂
I love how they combined the weapon tree with the skill tree in this game it’s genius
Squad Renewal; the team perk that recharges 10% of ability charge for any squad mates.. does not work on yourself?
Great build 😁!
this is nice to make the bolt action relevant
the las just melts and its not that hard to get infinite ammo with the amount of lil guys running around in groups.
I definitely will be using this though just because its nice to have variety and tbh laser weapons are lame what am I a cadian?
I do hope they do some buffs to the bolt action tho
Is it confirmed that this is an intended interaction with the bolt sniper perk? Sounds like it'd fall under the category of bugs.
There has been no word from the devs if this is intended or not.
I'm guessing that ammo perk is bugged and will be patched
It could be or this could be intended, only way of knowing is to wait and see what the devs say.
@@SiahZoh that's rich...
If you read the text it is functioning exactly as printed. It does not specify which weapon. It does not even say it has to be weapon hits. Hypothetically you should be able to use a grenade and get the same effect. However we can infer that it is only supposed to apply to the weapon the perk is on.
It'd be so much nicer if some of these perks were early on in the level. Early levels, ammo is such a struggle and camo uptime is also crap.
The biggest problem with SM2 for me right now, is that there's no way to switch shoulders, which means, you should never peek to the left and should always peek right corners, at least in PVP, because its such a big advantage. I really hope they add it, right now, it's really frustrating for me.
is it really infinite ammo? im currently using las fusil. can you post a video showing how it works. cause u mentioned that killing enemies using the pistol will still fully fill the primary ammo reserve.
If you go to 0:19 in the video you can see I have 0 ammo in my sniper, after I swap to my pistol and shoot 1 mag out of it then swap back to my sniper I have all my ammo restored.
@@SiahZbet!
The last perk refills your grenade. Not your camo
Yep, actually sounds interesting for some Melta Bomb build but I'd guess the cooldown is too high and the other options are still better.
I must have misinterpreted what it does, thanks for clarifying. But It could be good if your trying to do a melta bomb build, but I feel like that cooldown is just not worth it.
team perks work for us?
Question it the infinte ammo perk just works on hits why not use the Stalker bolt rifle more ammo + more hit right and it doesnt have to be kills right?
@@warsev999 Yes you could run the stalker bolt rifle but you would be losing a good bit of damage.
@@SiahZ ok ty
the rate of fire might make up for the damage loss, i think ill give it a try
@@warsev999 it could, if you give it a shot let me know how it does.
Can it out-damage an optimized Heavy build, though? I have yet to see other classes get numbers that Heavy does. I'm looking at my next class to build after Heavy and am wondering which to go with.
I have not played heavy so I can't say if it would or not. But I will say having infinite ammo and almost 100 percent uptime on our active camo is fun as heck to play.
no it can't I can promising you that heavy will have around 10K more damage if the heavy is good. The heavy can reach 30-45k damage and trash mobs are much harder to deal imo than all other enemies.
@@SiahZthanks for that info. I can tell you after running the second mission several times on Ruthless difficulty, my Heavy class has consistently averaged 24k~ and all other classes including Sniper - I typically would see their numbers barely reach half of that at the results.
is this better than the lass tho?
I can already tell builds for this game is just gonna be bias and boring to do research on cause you are literally the only person I have seen someone do a bolt sniper build. Which I did not even want to do a full build, but like find a video that does a good combat knife build and a separate bolt sniper video so I can choose the weapons I want, but still have the best versions of them to combine in a sniper build, etc.
Most of the builds in this game are just what you prefer which is nice, not really a meta unless you're playing vanguard
what difficult level bcs 2 shots its good for medium enemies,i heard its bad for this enemies,i will use it after i max laser weapon
I was playing on ruthless in the video which is the hardest difficulty you can play on when doing operations.
@@SiahZ yo,this weapon is really strong
Not sure the game has legs in its current form. We are being a bit fast and loose with the term build. Not really any radical ways you can go. Seems like no one is old enough to remember last stand from dawn of war 2 😅 The war gear and build variation was great
Well goodluck getting to max level and max upgrades lol all these builds are for endgame so dont assume you can do ruthless less than that.
It’s not that hard I maxed out heavy yesterday in about 3 hours with a pre made squad all under lvl 10 doing Ruth runs to lvl
Is this better or worse then the LAS fusion
Definitely bug abusing, perk will still be solid after patch but how would it make sense that shooting a gun without the perk refills primary ammo? Would be hesitant to grind bolt rifle up just for this interaction.
It's not broken. Tactical owns Sniper.
In what way does Tactical own Sniper?
I’m exaggerating when I say it owns Sniper. But a Tactical’s Q + Melta is at the very least equivalent to 3 people’s total damage when fighting a boss. Sniper is obviously really good but not broken compared to Tactical.
Melta*, just melta gun thats it. Vanguard owns with it as well same as heavy. Its the stagger and the dumb overheal
it kinda does tactical can make any class out damage a sniper. it can make the sniper do even more damage with the 175% damage boost anything will do down fast. though sniper passive perk does help tactical gets its skill back in a few seconds and thats when tactical really does out shine the sniper and for the weapons use then grenade launcher or plasma rifle and you can deal with anything really really fast.
@@delacroixii if you have a heavy already doing that the grenade launch is better or plasma rifle so you can deal to harder enemies faster than the sniper and the sniper team passive makes your skills come back in a few seconds as long as your getting head shots.
Stop saying clip,
They use MAGAZINES even the game gets it right.
MAGAZINES not clips.
@@CrypticApathy my bad g
Damn bigsby relax
just say clippazines zo make everyone mad :3
@@BuckyLarson69normally I'd agree. But with media putting their own names on items to make them sound more scary or sentient, these corrections are absolutely required. Any misinformation is unacceptable.
Is it really that big of a deal? Clip simply is the colloquial term for magazine. Even if it's not the scientifically correct term, everyone knows what you mean when saying it.
you should not be using the ophelian liberation beta dagger
it removes your ability to perfect parry
the fencing version is best (ophelian liberation alpha)