3k is pricey, but the time saved could let you slip away before a strike fleet hit, and even if you still get intercepted not having a big hole in your ship at the start of the battle can be worth the cost. Not to mention, if you take a nasty hit, you could easily lose more than 3k in damage repair. For example, if a Kh-52 hit your radar tower and destroyed a radar, that's 4k worth of repairs right there, assuming you even have the radar available to replace it. It's just the cost of waging war. It's expensive, but the cost of NOT using it could be worse. Plus, I find that cruise missiles tend to get blown up in their tubes when fighting strike fleets due to the sheer amount of flak being thrown around, so better to get them in the air and maybe do some damage than to have them detonate in their silos ON the Sevastopol.
@@AnthonyA1995there is a reason I mostly use dedicated missile carriers for sending strikes at range. They only at MOST need fire control radar+R9s to stop enemy counter missile if they even hit. Because my missile carriers go 240 speed. Sevastopol has only 2 tubes and they are nukes so it's either you remove them and when needed put in a missile or just don't push your flagship into a fight since it's just not worth it to get your flagship damaged.
@@Big_smoked You obviously haven’t read my comment thoroughly, but I can’t expect much from someone complaining about „hostility“ in a regular comment.
I'm still struggling to make a decent tanker/carrier. I have this idea of making the ship full equipped, then strip her of planes, rockets, main weapons and even the more expensive defense systems, then save it and put it in the game so I can refit her during campaign. Right now I have a ship that is bigger than Sevastopol, carries more fuel, and cost less. But still it's kinda like having two Sevastopol for what concerns costs so I can't afford it. 😑 I'm guessing I have to reduce her dimensions to reduce costs but... It is worthy?
Personally if you're gonna build a carrier, you gotta give up on the bigger guns just for a few CIWS and Sprint missile mounts. A carrier shouldnt be fighting head on, especially when valuable aircraft are at risk of getting damaged even if you build them within your hull, becoming a weakpoint for prox fuse. Though I'd say a aircraft missile carrier hybrid is good enough as being a tanker hybrid makes the ship extremely heavy and adds more fuel consumption per distance losing the benefit of a tanker as you burn more fuel on the ship itself than sharing with the fleet. A good way to build a ship is set requirements. How many craft/missiles can you carry? Operational range and speed? Fuel carry capacity?
I have to admit I didn't know that this is possible
Thanks for highlighting the feature 👍
3k to kill two planes is a bit pricy. but does save time in repairs. 🤔
3k is pricey, but the time saved could let you slip away before a strike fleet hit, and even if you still get intercepted not having a big hole in your ship at the start of the battle can be worth the cost. Not to mention, if you take a nasty hit, you could easily lose more than 3k in damage repair. For example, if a Kh-52 hit your radar tower and destroyed a radar, that's 4k worth of repairs right there, assuming you even have the radar available to replace it.
It's just the cost of waging war. It's expensive, but the cost of NOT using it could be worse. Plus, I find that cruise missiles tend to get blown up in their tubes when fighting strike fleets due to the sheer amount of flak being thrown around, so better to get them in the air and maybe do some damage than to have them detonate in their silos ON the Sevastopol.
@@AnthonyA1995there is a reason I mostly use dedicated missile carriers for sending strikes at range. They only at MOST need fire control radar+R9s to stop enemy counter missile if they even hit. Because my missile carriers go 240 speed.
Sevastopol has only 2 tubes and they are nukes so it's either you remove them and when needed put in a missile or just don't push your flagship into a fight since it's just not worth it to get your flagship damaged.
Nice one, didn't know proximity fuse ammo was that good AA
Proximity Fuse is literally designed to be AA tf you talking about?
@@AnonD38 chill my guy, he just said he didn’t know
@@Big_smoked That should have been common knowledge for anyone who knows anything about proximity fuses or what the the word „proximity“ means.
@@AnonD38 It really isn’t unless you’re a gun nerd or whatever, and then even if it is he just didn’t know. There’s no need for the hostility
@@Big_smoked You obviously haven’t read my comment thoroughly, but I can’t expect much from someone complaining about „hostility“ in a regular comment.
Fire you're A-100 so the end point is where you want to ACTIVATE it.
They will intercept the incoming missiles before even getting to your ship.
They were cheering for a good reason :)
I'm still struggling to make a decent tanker/carrier.
I have this idea of making the ship full equipped, then strip her of planes, rockets, main weapons and even the more expensive defense systems, then save it and put it in the game so I can refit her during campaign. Right now I have a ship that is bigger than Sevastopol, carries more fuel, and cost less.
But still it's kinda like having two Sevastopol for what concerns costs so I can't afford it. 😑 I'm guessing I have to reduce her dimensions to reduce costs but... It is worthy?
Personally if you're gonna build a carrier, you gotta give up on the bigger guns just for a few CIWS and Sprint missile mounts.
A carrier shouldnt be fighting head on, especially when valuable aircraft are at risk of getting damaged even if you build them within your hull, becoming a weakpoint for prox fuse.
Though I'd say a aircraft missile carrier hybrid is good enough as being a tanker hybrid makes the ship extremely heavy and adds more fuel consumption per distance losing the benefit of a tanker as you burn more fuel on the ship itself than sharing with the fleet.
A good way to build a ship is set requirements.
How many craft/missiles can you carry?
Operational range and speed?
Fuel carry capacity?
Ракеты могут наводится на цель если выставить правильное растояние включения теплового наведения
ne podskazyvay
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