It was all fine till it was not 😂. Need to get turrets up but use the sensors to turn circuits on when needed to save on electricity. Look at growing energy crystals in hydrophobic as they degrade the soil quality meaning they grow slower each harvest. But really focus on getting drones it will make everything run way more efficient.
There were a few challenges, but all taken care of in due time! Thank you for the suggestions, I did end up doing that with the turrets and sensors in the upcoming videos. As for the hydroponic gardens, there are some big plans in the works for that... I just need to secure enough resources first for that big build idea. Stay tuned for more!
OK---------. I loved the Game Alien Dawn until I realized it is a DEAD END GAME... It is impossible to expand the Coloney as the only time you find additional survivors is when one of the original DIES... and if you send someone HOME to Civilization they are not replaced... While you could build a TRUE Coloney... NO ONE ever Arrives to Colonize the Beuitifull planet adding to your population... no matter how much you have the Planet TAMED and Civilized.... The other problem is while you can get defensive WALKERS, Simple things like Transport trucks or exploration Buggys are impossible to produce ... Even a Simple Primitive Fucking pull-wagon with wheels that any MORON CAN BUILD to increase the productivity of the Survivors is not provided let alone simple powered vehicles... But Walking 30th century Meck Battle tanks are??? ----------. NO!!! I loved the Game but I will NEVER PLAY it AGAIN...!!!!!!
Thank you for your feedback! I do agree that the lack of a simple wagon or cart is majorly felt in the production line, and that some additional expansion into something that could do that would expand a lot, BUT at the same time I also find that the drones provide an automated resource transportation service. I do wish that there was a mode that would allow for way more survivors at the same time, or allow for the arrival of colonists, but I suppose that the goal of the game is to survive and escape the planet, instead of surviving on it. It does not entirely fulfil that niche need of mine to build a thriving colony and to watch the population grow to city-like levels, but it does provide some interesting base building options. For more city-like population content, check out my other series on other colony sim games, with some very interesting options to come in the future as well.
@@Roast_Temp OK... if the whole point of the Game is to rescue all the Survivors..??? How Come only One or Two Survivors ever gets to go home??? No matter how long the game lasts...!!!
@ I'm unsure, this is the first time I've jumped into the game, I'm also still working out and finding out about all the smaller details. I'll have to look into the rescue mechanics and rescue limits some more though.
It was all fine till it was not 😂. Need to get turrets up but use the sensors to turn circuits on when needed to save on electricity. Look at growing energy crystals in hydrophobic as they degrade the soil quality meaning they grow slower each harvest. But really focus on getting drones it will make everything run way more efficient.
There were a few challenges, but all taken care of in due time!
Thank you for the suggestions, I did end up doing that with the turrets and sensors in the upcoming videos.
As for the hydroponic gardens, there are some big plans in the works for that... I just need to secure enough resources first for that big build idea.
Stay tuned for more!
OK---------. I loved the Game Alien Dawn until I realized it is a DEAD END GAME... It is impossible to expand the Coloney as the only time you find additional survivors is when one of the original DIES... and if you send someone HOME to Civilization they are not replaced... While you could build a TRUE Coloney... NO ONE ever Arrives to Colonize the Beuitifull planet adding to your population... no matter how much you have the Planet TAMED and Civilized.... The other problem is while you can get defensive WALKERS, Simple things like Transport trucks or exploration Buggys are impossible to produce ... Even a Simple Primitive Fucking pull-wagon with wheels that any MORON CAN BUILD to increase the productivity of the Survivors is not provided
let alone simple powered vehicles... But Walking 30th century Meck Battle tanks are???
----------. NO!!! I loved the Game but I will NEVER PLAY it AGAIN...!!!!!!
Thank you for your feedback!
I do agree that the lack of a simple wagon or cart is majorly felt in the production line, and that some additional expansion into something that could do that would expand a lot, BUT at the same time I also find that the drones provide an automated resource transportation service.
I do wish that there was a mode that would allow for way more survivors at the same time, or allow for the arrival of colonists, but I suppose that the goal of the game is to survive and escape the planet, instead of surviving on it. It does not entirely fulfil that niche need of mine to build a thriving colony and to watch the population grow to city-like levels, but it does provide some interesting base building options.
For more city-like population content, check out my other series on other colony sim games, with some very interesting options to come in the future as well.
@@Roast_Temp OK... if the whole point of the Game is to rescue all the Survivors..??? How Come only One or Two Survivors ever gets to go home??? No matter how long the game lasts...!!!
@ I'm unsure, this is the first time I've jumped into the game, I'm also still working out and finding out about all the smaller details. I'll have to look into the rescue mechanics and rescue limits some more though.