Episode 27 How to set up DCS Mixed Reality for any Aircraft
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- Опубликовано: 11 окт 2024
- Detailed tutorial on various components needed for Mixed Reality
This video still shows MPDs being transparent in VR. There is now a solution to fix this and transparent viewports for all aircrafts. So if your F-18, A-10, Apache, Viper, F-4 or whatever aircraft has this or that viewport showing transparent background and is not readable in VR, this will put a black mask over it just like when you fly in 2D. See episode 33 or click link here
• Episode 33 Fix for DCS...
At first I was like "why are your SE textures gray???" lmao didn't realize you had a full simpit
You did a great job!
@@SlushieTee14 thanks. I was not happy with the F15’s MPDs being transparent in VR. Tried many things for months. Finally got a solution. Will make a video on that
Holy grail is right! This is amazing.
Great video! Do you happen to have the plans for the actual cockpit structure anywhere?
@@andreyugarov1853 thanks! The panels were more carefully calculated in dimension. The cockpit structure was built in a simple modified way. The sides are straight up. Not ideal. you can look at open cockpit the hornet group with a typical curved shell design
8:00 is that step still necessary with the new DCS Launcher and the possibility to choose between 2d and VR?
Good question. In the past without this launcher, sometimes when I was already in VR mode through VD, DCS would still launch in pc mode then I'd be looking at a window in VR, not a 360 degrees all VR environment. This force openXR thing added to the properties will force to not only launch the VR mode, but to use openXR, not steamVR. I am not sure the VR mode in the dcs startup launcher runs openXR. You can skip this step and see if it works well. Personally I'd still do this step to be safe. It takes only a minute to add this line.
I have a main monitor 1920x1080 and two small 800x600 lcds for Apache MPCDs. Do I need to have two different profiles if I play 2D or VR?
I assume when u fly VR you still want to see the two MPCDs in MR. You can use just one profile. But in order to make MFDs and viewports from Helios appear on your LCDs in VR, you need to add this line "VR_allow_MFD_out_of_HMD = true" to your helios monitor setup lua file, as mentioned in this video. If they still don't appear for your aircraft, you need to add the "VR_MIRROR" lines as explained in episode 33 as the fix. Whenever Helios asks you to reconfigure monitor setup, these two lines will disappear. To automatically populate these each time, use the special control toolbox function as explained in episode 34.
Here's a random thought
What if you did a custom DCS cockpit texture mod that painted portions of the cockpit in DCS pink?
U are wondering if this will make the cockpit transparent like the kneeboard pass through and look like the F-35 hmcs that lets u see through the floor of the plane?
@@simpitacademy I mean, think of taking the MFD's -- you are already exporting them to external screens... imagine "painting" a layer over top of where the MFD is in the cockpit texture, that would become a passthrough window to where your hardware external MFD is...
@@Munky332 Oh you are talking about the transparent MFD issue. I've since solved it. I know in this video they look ugly and unreadable. It took me a long time to find the solution. See the comment I wrote yesterday. I made a video about the solution in Episode 33 and what's great is that it solves transparent viewports for ALL aircrafts not just this F-15E. Your suggestion of making a passthrough to see the physical MFDs will not work. I can draw boxes in pink to passthrough them, but the ones in VR are much bigger than mine using TM cougar MFD. I've thought of this too but the difference in sizes make it not workable and aligning them will be tricky. But thankfully now the MFD issue is solved
sorry, but I´m a bit lost. I still dont really understand where you add these images within openkneeboard. The path you provide is where tjhe Kneeboard pages are stored, but when I create a such a kneeboard page (from an existing one) with a shape then it does not do anything on the Aircraft Tab.
First make sure you create a pink shape with transparent background and save as PNG file type. Then you put it PNG in saved games\dcs\kneeboard then the corresponding aircraft name folder. eg. A10C_2, F-15ESE etc. the openkneeboard discord will get you the correct name of each aircraft. Search for it or ask the developer who is very quick to respond. You can put the PNG in other dcs folders but they sometimes don't work. saved games path is the surest way to it to be found but you need to put it in the correct aircraft type folder that matches the aircraft you are launching. If you fly many aircrafts then you need to put into each aircraft folder
@@simpitacademy thx, I've figured that its not necesarry to use the png via the Aircraft Tab only, just load the png as new Tab, thus it'll be loaded as well. Its also possible to load while DCS runs, no DCS restart required.
@@MemphisBelle291 yes few days ago I found that changing the PNG file will change the passthrough outline in real time while in VR mode. and yes it's not necessary to put png in aircraft tab just found too but that's how I learned in the beginning. old habit. glad that MR is now working for you
It seems that VD is updated, because it doesn't look like this.
Yup, this was made like 2 months ago. VD has changed some features.
Is Quest 3 the best hardware for this application?
@@krakers665 I don’t know coz I don’t have other VR headsets. I know the pico 4 has pass through too. And varjo XR4. Very expensive with high resolution but bad pass through despite the price according to some RUclips reviews. Pimax crystal same thing. Native pass through camera sucks. They are working on MR faceplate then it’d be the best MR headset. With the crystal super.
BUT actually seeing working would have been nice do !
Unfortunately, this will not work with WinWing Displays and, for those of us who have partial full pits without the full blown encompassment of an actual cockpit, VD has now been updated to show your hands - go with that - job done.
I don't know how Winwing displays work, but they will have to export viewports like Helios or edit monitor setup lua in some way. Once you can export displays to secondary monitors or small LCDs, MR will work for F-18C DDIs I've tested them. As for hand passthrough it was only available in steam created by a Japanese guy for many months until now. Yes it's great for partial cockpit or if your secondary displays don't work and you want hand passthrough to help see and operate switches. It's a great option that VD now offers.
@@simpitacademy agreed all round pal - good job
the VirtualDesktop hand passthrough is still kinda shit. It offers no customization yet (cannot offset, cannot turn it on/off quickly, cannot adjust bubble size), and it flickers like a god damn mad man.
@@Munky332 it's far better than the alternative of loosing 15 years of ya fucking life though! I dunno what headset you are using but mine is crystal clear pal .
@@Munky332 yes it flickers like crazy lol. Since I have a complete cockpit I use my cockpit outline passthrough for MR. I use the hand passthrough only to check if switches are working by seeing the before and after of the switch positions in VR with the hand passthrough helping me find them and turn them
Guys, there is now a fix for the transparent MPDs in the Strike Eagle. After 6 months and 6 tries I discovered the solution was out there all the while. See Episode 33. This solution should fix transparent viewports for all aircrafts. So if your F-18, A-10, Apache, Viper, F-4 or whatever aircraft has this or that viewport showing transparent background and is not readable in VR, this will put a black mask over it just like when you fly in 2D. ruclips.net/video/zSAmyZuGuYo/видео.html
14:57
@@kcthba6408 anything to note here?
@@simpitacademy nope…was accidentally…