Not taking anything away from "The Battle" but this one is probably the best track of the game. Definitely the most painful. Especially love that guitar squeaking sound near the end.
I think this is the one of the most heroic / bad ass tracks. That what I felt first time when gunning down 33rd and this playing. That what made WP scene even painful.
hey...this is a third person shooter....play it like one...there is no need to show remor- oh there's a mother holding a kid that's charred to the sockets....
Game: "You pulled the trigger. You are holding the gun." You: "You gave me the gun. You ordered me to pull the trigger." Don't hate the player, hate the game. If the game, or your commanding officer, or your country, or whoever asks you to do something and tells you it's the right thing to do, the only thing to do, and then gets mad at you for doing it, there is a problem. - Andrew Vanden Bossche, author of Video Game Morality Play
this game doesnt gets mad at you for pulling the trigger. it gets mad at walker for doing so. and at the end, it doesnt make you choose between suicide and living, it makes you choose whether or not walker deserves to live. walker and the player are not the same in this game.
@@mustardjar3216 tvtropes.org/pmwiki/pmwiki.php/Trivia/SpecOpsTheLine Undermined by Reality: Part of the Genre Deconstruction of the game is calling players out for continuing to play to "feel like a hero" even as it becomes clear they're committing atrocities that are only making things worse as opposed to stopping. As mentioned below, the option to stop was originally in the game, but it was removed as too many players chose that option. Thus preventing them from being called out as intended, meaning the devs did everything in their power to deprive players of a real choice. What Could Have Been: Earlier builds gave players other options for getting through the infamous white phosphorus incident, such as fighting through normally or leaving when ordered to - these were removed when testing showed that almost every player would take those options, ruining the narrative.
MustardJar321 don’t try responding to this moron, he’s on some stupid quest to try to make people not like this game by posting shitty excerpts from the TVTropes page with a smug look on his face. but you are right, the game isn’t berating the player at all, it’s berating Walker for his fucked up decision.
Not taking anything away from "The Battle" but this one is probably the best track of the game. Definitely the most painful. Especially love that guitar squeaking sound near the end.
I think this is the one of the most heroic / bad ass tracks. That what I felt first time when gunning down 33rd and this playing. That what made WP scene even painful.
1:06 absolutely love that intense guitar strumming in the back with the main
Awesome Game, Story and Soundtrack...Unfortunately underrated
So true...
It has potentially the best plot of any military shooter
This is The Battle on steroids. Made me feel like a death machine!!
Glad to see someone who uploaded this one, my favorite track of the game and was nowhere to be seen on YT.
Favourite track❤
Офигенный трэк !!!!!!!!!!!!!!!!!!!
sosni
Что... Из-за чего вообще это оскорбление было?!
Whatever happens in Dubai stays in Dubai
hey...this is a third person shooter....play it like one...there is no need to show remor-
oh there's a mother holding a kid that's charred to the sockets....
This is peak
oh
Soy yo o esta cancion se parece alas de metallica
Incluída otras más
Game: "You pulled the trigger. You are holding the gun."
You: "You gave me the gun. You ordered me to pull the trigger."
Don't hate the player, hate the game. If the game, or your commanding officer, or your country, or whoever asks you to do something and tells you it's the right thing to do, the only thing to do, and then gets mad at you for doing it, there is a problem.
- Andrew Vanden Bossche, author of Video Game Morality Play
this game doesnt gets mad at you for pulling the trigger. it gets mad at walker for doing so. and at the end, it doesnt make you choose between suicide and living, it makes you choose whether or not walker deserves to live. walker and the player are not the same in this game.
@@mustardjar3216 tvtropes.org/pmwiki/pmwiki.php/Trivia/SpecOpsTheLine
Undermined by Reality: Part of the Genre Deconstruction of the game is calling players out for continuing to play to "feel like a hero" even as it becomes clear they're committing atrocities that are only making things worse as opposed to stopping. As mentioned below, the option to stop was originally in the game, but it was removed as too many players chose that option. Thus preventing them from being called out as intended, meaning the devs did everything in their power to deprive players of a real choice.
What Could Have Been: Earlier builds gave players other options for getting through the infamous white phosphorus incident, such as fighting through normally or leaving when ordered to - these were removed when testing showed that almost every player would take those options, ruining the narrative.
MustardJar321 don’t try responding to this moron, he’s on some stupid quest to try to make people not like this game by posting shitty excerpts from the TVTropes page with a smug look on his face. but you are right, the game isn’t berating the player at all, it’s berating Walker for his fucked up decision.
@@Mark-fc7tu Well, on the plus side, that says good things about the players.
@@rechinikov4978 Good point.