A few things to note that have changed/Help finding recipes: Note: In the video Refineries "Do Not" package/unpackage fuel or any other liquids anymore. You have to use Packagers for it. Also note: Compacted fuel and the Turbo Fuel recipes are researched in the MAM through the "Sulfur" tab through Experimental Power Generation. Path/Cost: Sulfur (10 Sulfur) > Experimental Power Generation (25 Sulfur, 50 Modular Frames and 100 Rotors) > Compacted Coal (1 Hard Drive, 25 Sulfur and 25 Coal) > Turbo Fuel (1 Hard Drive, 15 Compacted Coal and Packaged Fuel.) Hope this helps :)
Unless I'm mistaken, I don't think the crude -> fuel recipe existed at the time. I don't think you need to mess with heavy fuel oil anymore unless there's a compelling efficiency reason.
the reason you're using heavy oil residue is because you can make more fuel using water and heavy oil compared to just oil. crude -> Fuel is the standard recipe for fuel always has been. now if you have teirs 7-8 unlocked you can skip the package and unpackage steps using blenders (which didn't exist at the time) the crude -> Heavy oil -> diluted fuel, is the same ratio as the packaged one, just now you don't need to load balance containers or pack and unpack water :D
@@jamesgarrison6430 took me 30 hours to build mine but I used all 400 HOR a minute for 22.5GW of power instead of 16.6GW. Currently in the process of building my second one. Which should yield even more power considering I’m gonna be using blenders and my last one used refineries to package since it was made before the fluids update, so using blenders should free up more power by essentially being able to remove the whole packaging process and takes out the packagers.
Hi, can you also explain how we can get those exact recipes out of the game's randomness? There used to be a trick where you save ypur game and get back to it, mam gave you another recipe trio. But it doesn't do that anymore.
@@borasahin7212 A bit late of a reply but have you tried making a save before using the hard drive. Of course you have the downside of waiting another 10 mins but you should at least get new recipes.
@@_zarp_3963 nope, saintliam's answer was what I was looking for in the beginning. But after some research, I found out that I wanted the wrong thing lol. But thanks anyway.
For anyone coming here after the 1.0 update. =) - The refineries as a top comment said, no longer package/unpackage fuel or other liquids EXCEPT the Diluted fuel, that step is still done in refineries. - Also as the top comment said, the turbo fuel and compacted coal, are researched in the NAM. The diluted fuel and the heavy oil residue are still done by the random hard-drive results. (note that you can "re-scan" each hard drive, once. And if the recipe is hard to appear, DO NOT select anything, just scan another one. This is because AFAIK, the options come from the pool so it's better not to send those ones you don't want to appear, BACK to the pool, better just let them there. - Oh, and since the Power Generators changed the math, the "around" 500 turbofuel generated with this setup, can manage about 66 generators (consumption changed to 7,5/minute) making 250MW each. The result basically didn't change, but now you can make 66 for 16,500 MW, instead of 111. - The "net" is still a bit better, since the packagers use only 10 W instead of 30 W. =)
I'm about 40-50 hours in to the game and just running my first oil lines back to my main base. Watching these videos is so much fun because I get to see parts of the game I'm just getting in to. The size and scope of what you're building is insane. Thanks for the video!
Thanks for this guide!!! I did this in my game and found another sweet use for your fuel doubling part of this build. I recently got the Recycled Recipies for Rubber and Plastic to go from 200 Plastic and Rubber / min to 500 Plastic and rubber / min on 2 Oil Nodes! Phase 1 is 10 Plastic Refineries and 10 Rubber Refineries with the default recipes. Fed off 2 oil nodes overclocked to 300 out each. Phase 2 Takes the 300 Heavy Oil Residue byproduct, converts it to 600 fuel per min like you did in this tutorial. Phase 3 merges that fuel back into 20 refinieries, 10 each using the plastic and rubber recycling. You need to cross connect the outputs back into each other as phase 1 only generates 200/min out and Phase 3 needs 300/min in, but the end net is 500/min out of both plastic and rubber!
because you need a brain to know these things. exams are imho not needed. seeing as if a student already has reached the exams he or she is more then capable of continuing they'r own life and get a job etc, etc, without a school telling you "aight, you can leave AND get a job AND get a life, all because we said so."
@@Husholdninger exactly!! i would speak up about such things, but i dont want an army of karens coming to my apartment and knocking down my door demanding me to "Educate myself" so on and so forth. schools should teach each individual student what THEY want to learn to get the job THEY want in the future. think about how much more stable the worlds work force and economy would be if it went this way!
@@zerrierslizer1 Exams are to make sure you have learned what you have been taught. you would not look at an aircraft engineer and say, "well you look like you know what you're doing"
I’m getting ready to extract all of the oil at the central northern edge of the map and turn it into turbo fuel. This was exactly what I needed! Thank you!
I love these short tutorial videos you're doing! Right to the point, but explained well enough that it's easy to follow. I'd like to request a tutorial on how you build your main storage area and the associated belt runs. It's one of the things I've been struggling with the most and everyone seems to have their own odd way of doing it that I, frankly, just don't like. Anywho. Thanks for these!
I usually end up using around 50 storage bins joined by a mark 4 belt and smart splitters. start with a dump bin and let it go. have to hook up an overflow to the recycler to keep it running
I just wanted to thank you for this video. I started playing Satisfactory again after you dropped this video. Vertical lifts are new to me too. Like a whole other amazing ass game. I hadn’t played since update 3 released. I finally unlocked turbo fuel. Had all the others early. I’m down to only a few hard drives left, but got it by saving before beginning the reaearch and reloading and researching over again, for anyone struggling to get it. I’m going to replicate this power plant. I have three 20-generator plants running full and barely have enough power for my main base, though running full efficiency. I have foundations for a full train circuit around the map, and sites for expansion. So excited I can move forward with my mega base plans. I loving this game. Thanks again!
I’m making almost 20000 MHz of power with 300 oil. My setup is largely the same, but with one critical difference. I have 10 refineries that turn oil into HOR (400), run into 12 refineries that make diluted fuel (360) and one that makes petroleum coke (40). It fits perfectly. From there you can either power a coal plant with the coke or use it for your aluminum production. Nothing is being wasted.
Loving that bass! Try setting up speakers in your bas(s)e ("there's a mod for that") :) Also, instead of Pcoke, you could make Tfuel of all of it, to generate over 22 GW of bass power :D
I know you've probably already covered this, but... with packagers (and the non-packaged variant of the diluted fuel alt recipe) this setup is now MUCH cleaner to build. Love it.
In case someone wants to use all the 400 heavy oil residue for power, here are my calculations; Add in 1 more water pipe to the very beginning of this setup, and use a valve to limit the flow to 200. In step 1: Add 4 extra refineries, 3 at 100% and one at 33% (for (60*3) and one at 20 usage), making 800 pkg. water) In step 2: Change nothing In step 3: add 4 extra refineries that uses 25 heavy oil residue and 50 water each per minute, to make 800 diluted packaged fuel (I used two at 83% and two at 84% to get as close as possible, without getting lower). In step 4: add 4 extra refineries, 3 at 100% and one at 33% for 800 fuel and 800 empty canisters In step 5: add 6 extra assemblers - you'll now need 550 coal and 550 sulfur, to make 550 compacted coal. (if you really want, you an underclock one to make 542.5 coal per minute, but I'm just gonna skip this and have some extra in a buffer or a sink) In step 6: Make fuel in 36 refineries instead, 35 of them at 100% and 1 at 50%. This will then use all the 800 fuel you'll be making, and the 542.5 coal. This will then again make 667,4 turbofuel per minute, which supports 148 fluid generators instead of 111! Merry christmas! =))
Thanks Kibitz - I followed instruction perfectly, incrementally turning on the system 2 generators at a time - and this allows me to have plenty of power to restructure my base with alternate recipes!!! Appreciate your work.
Thought I would tackle my midgame energy problems with this setup and make it 3x. Well 2 weeks later and I just got it done... Hope I didin't forget anything
Thanks - With this tutorial I was able to get 239.87 TBF as of Update 5 only with the water and oil as mentioned. It was definitely something I spread out over 3 days. The diluted fuel thing was truly a hidden gem to find
Nice video. I did the math for fun :). If you use turbofuel instead of : - coal and fuel you have 43% more power. - compacted coal and fuel you still gain 24% more power. So turbofuel is definitely more efficient if you aren't limited by sulfur :)
thank you for the great tutorial. you broke it down into easy sections that enabled me to make the same build in my game. I have 27 generators hooked up so far, and building them in groups of 27 each. (one for each turbo fuel fluid buffer). And yes, I hooked up a hyper tube from my main building to the setup so I can commute for supplies as needed. The only thing lacking from the how to was the square/tile footage for each section that was needed.
Hey kibitz, i just built this setup, and i'd like to include that it uses 5700+- empty containers to run with all refs full and a small backup in the chain for extra and not causing a plug.
My set-up uses every last drop of oil and heavy oil and can handle 148 fuel generators using a 300 oil node. I take that extra heavy oil that Kibitz isn't using in this tutorial and also turn that into fuel with water. The numbers get pretty confusing and spicy as he might say, but it's well worth it for the ability to add 37 additional fuel generators, which is 5550 Mw of more power giving you 22,250 Mw of power off a single full oil pipe coming off an oil extractor.
Thanks for posting this! It was so fun to do, It was my largest project by far. I used 900 m3 of oil, 2400 m3 water, 230 refineries, 447 fuel generators!
Small addition to the title: You also need 4 compacted coal (1 coal and 1 sulfur per compacted coal) per 6 fuel, you get 4 residue per 3 oil, and 2 fuel per residue (and 2 more packaged water.) So you also need a casual 533 coal and sulfur and 800 water beyond the 300 oil. So yep, it is a bit intensive, and you also use a sizeable chunk of the generated power to keep the system online. but yes, this and many other, a bit less efficient variants are insane if done properly
A 100 % efficient Nuclear power plant. Why I would like to see that? The new Uranium pellets and the sulfuric acid do not have nice Numbers at all. Also the nuclear reactors themselves need INCREDIBLE amounts of water now, for „Cooling“. You‘ll see what I mean when you build a nuclear power plant. P.S.: Just a recommendation, you don‘t have to do it if you don‘t want to.
Im doing this using all the oil from the gold coast, it took me weeks to set up just the regular fuel. When its all done, it will fuel ~888.88 generators. Which comes to about 133,332 mw
Your right, it is to big to build in one day. I just did and it took all day and half the night. Thanks for the example, you just solved my power problems.
I don't know how many hours have passed since I first saw this video, but against your advice I managed to complete the whole setup... including finding two alternate recipes first and building the 111 generators. AAAAGH I NEED TO SLEEP!
There is a Alt Recipe that turns the heavy oil residue straight into turbo fuel. Just uses compacted coal. So this skips the entire packaged fuel step.
Yep, make Heavy Oil Residue using 10 Refineries. Sink or use the byproduct - 200 Polymer Resin per minute Mine 320/min of coal and sulfur each and turn them into Compacted Coal using 12.8 assemblers Combine the Heavy Oil Residue with the compacted coal to make 320 turbofuel/min by using 10.67 Refineries Split the turbofuel into 71.11 fuel generators You now have 10666.67 MW of sustained power available. The total power consumtion of all nesccesary buildings for the Turbofuel prodution is less than 1,000 MW. So if you double it you have the same number of refinery as kibtz but you need more assemblers and could run 142 fuel generators
Lee has a msg he’s doing it slightly inefficiently here, you can turn 337.7 crude into 750 turbo fuel, or 25,000 MW. Using 97 refineries and 24 assemblers, you net ~21,700 MW for 337 crude, 600 sulfur, and 600 coal/min. The heavy oil to turbo fuel may be a simpler setup but it’s only about half as efficient in terms of resource consumption
"You'll be making 400 Heavy Oil Residue per minute, when you only need 300" Considering you're basing this entirely on the 1 pipe of oil, why not add a 3rd water pipe and design the factory to use 400 heavy oil residue per minute instead of 300? I mean, the water is "infinite" anyway, and you'll need access to coal and sulfur, which with a MK3 miner on a normal node, have a 600 items per minute limit, that would need 900 fuel a minute for 750 Turbofuel a minute limit (Though does require more oil than a simple pump/pipe can supply with a demand of 337.5) but you could easily design it for 800 fuel per minute, which turns out to produce 666.66 Turbofuel a minute.
if you use the whole 300 crude oil / 400 HOR you can get up to 666.66 Turbofuel which is enough for 148 Generators (+0.6 Turbofuel leftover). This brings 300 crude oil to a power of 22.2GW (or a Net+ of ~19.4GW when considering the power consumption of the refinerys etc)
For those making this, you could just use up the extra heavy residue and make some extra compacted coal, and make even more fuel. 300 Oil caps out at about 22,000MW if you use the diluted fuel loop plus turbofuel.
Hi, I am not this far yet but how about using the extra Heavy Oil to make Coke, burn the Coke in a coal generator for more power. Then overflow the Coke into Aluminum and the overflow that Coke into a sink so power production never stalls.
The problem is that you are not supposed to have extra heavy oil residue if you burn all the turbofuel you produce. So with your system, you can have more power but it's just temporary, if you use your power plant at full capacity (or close) you'll run out of heavy oil residue in order to make all your generators work.
I made a similar plant recently in update 5 where we now have the Diluted Fuel recipe that skips the need to pack/unpack but otherwise works the same (though in a blender now). My setup ended up being far larger though. Not sure how many of each building but I used but it's feeding over 300 fuel generators. The game could really use some Mk 2 fuel generators to avoid having to build hundreds of them like this.
If you do Crude Oil -> Heavy Residue -> Turbofuel, you are turning each 1 Crude Oil into 1 Turbofuel. (Which is still better than going straight from Crude, to Fuel, to Turbofuel.) If you do Crude -> Residue -> Packaged Fuel -> Fuel -> Turborbofuel, each 1 Crude Oil turns into 2.1 Turbofuel. Which is (spoiler alert), more. ;-)
The issue I have with the oil products is that it's actually quite hard to ensure you are always getting 100% flow through the system. If your generators are not being used at 100% capacity, your system will back up as they are not using all the fuel you are creating. You have to package the fuel and throw any overflow away before the unpacking refineries. If you don't do that, any plastic/rubber production that is tied into the loop using the polymer resin that is created takes a hit (as less PoRes is being created). So as far as I can tell, you have to have the capacity to constantly inject empty canisters into the loop (using loads of plastic if the electricity demand is low) so that at the end, you can throw any overflow into an AWESOME sink. Basically you have to be using as near to 100% power in order to not have to chuck away a load of plastic... I might have missed a trick somewhere, and if so - please tell me! It's driving me a little mad at the moment...
I'm at 130+ hours into my first satisfactory world and this looks super complicated. I am a first time player and have a spaghetti mess of a factory but I'm trying to "kinda" start over for the final two tiers and space elevator. I need power, so this video really helps, but any and all tips to build like a pro like Kibitz would be much appreciated.
With things like recycled recipes that require the opposite material, diluted fuel that consumes canisters, tons of alternate recipes, byproducts, ratios and infinite loops, I would love a video like this but for producing plastic and a seperate factory for producing rubber
I have a plant using about 1650 oil to produce almost 1000 plastic and 800 rubber. No by products or anything. I use the recycled plastic and rubber recipes to turn the residual fuel into even more plastic and rubber. Unfortunately I do not have the diluted fuel recipe yet or the numbers would be even higher with just a little water.
@@Vattsu Actually I thought that as well. With the addition of Mk 2 pipes (Pipe update) this layout no longer optimal. That 100 heavy that gets dumped could be integrated as well. I'm working on this system right now, the math works out to about 148 generators putting out 22.2k of power (roughly).
I’m using the heavy turbo fuel recipe and I think it’s much better... Uses oil residue and a bit more compacted coal but produces almost twice as much turbo fuel
This is not quite correct. The output per min might be faster, but the amount output per input is actually less. If you do Crude Oil -> Heavy Residue -> Turbofuel, you are turning each 1 Crude Oil into 1 Turbofuel. If you do Crude -> Residue -> Packaged Fuel -> Fuel -> Turbofuel, each 1 Crude Oil turns into 2.2 Turbofuel. That said, the benefit of using the heavy Turbofuel over regular Fuel still yields more energy than not.
Thanks for the video but might want to make a note that the first step of this is out of date due to the fact that refineries can't package water anymore and there is a specific building for that now.
Props again! May I ask why you chose to do 18 generators, 9 on each side of each tube? Is it arbitrary? Or is there a flow issue with more? I only need to build generators now. I’m considering doing just four tubes, 13 each side, then connect all at the end and add the addition 7, on a back perpendicular row for 111 total. I’ve just had some strange behavior with pipes and I’m apprehensive, guess we’ll see.
ImKibitz Thanks for getting back. Finally got her all up and running last night. This design is so cool. Thanks for posting, I learned alot putting it together.
I love what you do kibitz. However, I would not recommend to players Use this exact design, for using oil. This is because this design has multiple inefficiencies when you build. For example, the polymer resin is not used up and if placed in the sink wastes precious oil resources. If not placed in the sink it is not recommended to be moved elsewhere as it can lead to a spaghetti factory, so it also always advised to use the created resources at the location. The same can be said for the excess heavy oil residue(if you decide to make less oil, then you end up not using the full 300 oil pipe, which is highly not recommended). Instead of using the design above, I recommend you visit the satisfactory wiki on oil as it shows you how to build a 100% efficient design for oil resources. The premise of this design is that you use 300 crude oil and 1000 water a minute to create 300 rubber, 300 plastic and 300 fuel a minute. if you repeat this design twice then you end up with 600 of each resource a minute, which is what Kibitz's design uses and continue using the rest of his design. Alternatively, you can use 300 oil and 1000 water to make 800 fuel and 100 rubber a minute. Of course, use whatever design you wish to use, this is just a recommendation and you can choose how you want your factory to run and operate. Tell me what design you like to use and remember to pet your lizard doggo.
Indeed, this build is not optimal, but it's not so bad because it avoids a majour side effect that may lead to complete black-out if you don't pay attention and that beginners won't see coming. If, for any reason, resin is accumulating at a point that refineries are full, they stop transforming crude oil, and at the end, you have no more fuel for your generators and they stop working. And if that happens, you loose your main source of power, leading to a black-out from which it will be hard to recover, because you need fuel for your generators, but you need energy for the refineries that produce your fuel (and much more than what you can get from all the geysers of the planet). So of course you can transform your resin into something else but you must be sure that once your storages are full, your products go to the sink. But be careful, because your build is not optimised either and it won't produce what you expect. Why? Because your generators won't use all the fuel you produce into them (they would do that only if you consume 100% of your electricity production). So after a quite short time, the efficiency of the refineries that produce resin will decrease and you won't have enough resin to produce all the plastic/rubber or everything else you want. So you have to deal with the heavy oil residue as well. What I would recommend is to make rubber with your resin and petroleum coke with your heavy oil residue, so you can have 100 rubber and up to 1200 petroleum coke with the part of the heavy oil residue that is not transformed into fuel. You can combine your 100 rubber with 150 petroleum coke and produce 16.67 circuit board. With the rest of petroleum coke, you can make steel ingots (you just need iron) and make, for example, a modular frames factory. Of course what you don't need will go to the sink, and you'll also have storages full of pipes and beams for your railway network, which is quite cool.
@@italixgaming915 Yep completely understand what you are talking about, but its always better to process the resources further before sinking them. that's kind of the point
i've alerady make the iron motor system from the last tutorial on my base i just obtain the oil for the moment but i'll definitelly test this and test to make the fuel generator underwater XD
Looks great. Can you tell or do you even know which amount of energy you need to generate the resources for this system? I ask for the netto energy output. (efficienty factor) Thanks!
I know this is an old video, but one thing I'm looking at doing is building 112 Fuel Generators (I have 3 pure oil nodes near me and 2 normal nodes), and with 5 250% overclocked oil extractors, it'll come out to 2400 oil per minute, with 40 refineries and 8 of those generators underclocked to 33%, I'm looking at a net worth of over 15,000 mw. That being said however, looking at this is giving me an itch to see how far I can stretch it and what the requirements are for that compacted coal and turbofuel recipe in order to utilize those nodes. If done properly, I might be able to reach 117,600 MW
If you want to scale this down, like, alot, the base formula would be 4 packaged water refineries, 3 heavy oil residue refineries (consuming 90 oil), 4 diluted packaged fuel refineries, 4 unpacking refineries, 6 turbofuel refineries (with all set to 88%) and 4 compacted coal assemblers (with all set to 80%). This is enough to power 44 fuel generators (44.5 to be exact at 200.25 turbofuel a minute), leaving you with a net gain of around 5,870mw approx. This runs at 88%~ efficiency under full load *. Alternately you could skip the entire diluted fuel process and use turbo heavy fuel, which converts heavy oil residue directly into turbofuel. 6 heavy oil residue refineries at 94% (consuming 169 oil per minute, nice) and feed it directly into 6 turbofuel refineries (producing 180 turbofuel a minute). 8 compacted coal assemblers at 90% are also needed. This is enough to power 40 fuel generators, netting you 5,520 power. This runs at 91%~ efficiency under full load *. The tradeoff here is not needing the water extractors/pumps, or the extra space consumed by Both of these can obviously be scaled up as much as you you need, although you would eventually run out of oil (or possibly sulfur), but at that point you would hopefully have nuclear and geothermal running the show (geothermal is 3600mw of fuel free power, so utilize it as soon as possible) You could take some of that and package it and use it for vehicles, which would increase their range per tank by 3.5 times compared to normal fuel and 7.5 times compared to coal. Since you will likely not be at 100% utilization, this is the only way of getting rid of extra turbofuel. at 20 packaged turbofuel a minute you would be eating 10-11.1% of your turbo fuel (depending on your method), which would help your overflow if your power draw is way lower. Obviously you could shut this down at any time if your power draw goes too high, lots of buffers would also help in balancing out everything. *neither efficency note accounts for oil extractors (and pumps) and coal/sulfur miners because the purity of the nodes will impact it, also since your oil and coal will have other uses, it would take way too much into consideration and would be a per game basis, you would need to do the math on those yourself. For example off of a pure node the bottom one only needs 1 oil extractor, but off an impure node it needs 3. (water for the first set is fixed at exactly 2 extractors so that's accounted for).
question how to you transport the turbo fuel to 111 fuel generators ? how many generators can 1 pipe support before you have to start adding fluid buffers and stacking them to have separate outputs?
Did the same project last weekend. But I also used everything from the 300m3 oil node and have now 149 fuel generators running (last one at 60%) Why didn`t you do it? PS.: im jealous how nice looking it is. I should play more with color :)
yea, that seemed strange, to me too. why set aside some of the heavy oil residue instead of converting it all into fuel for an extra 6 GW of power? maybe he was trying to make simplified rounder numbers or something.
Great Scott! 16 Gigawatts! It cant be done, it can't. What the hell is a Gigawatt! Edit: Got everything setup! Just adding Fuel Generators as I need them. I wont have to worry about power for a long while. Finally off of Coal for good. Thanks!
Very nice guide, thanks for it :) I Followed it, but i have an issue with numbers. I'm at 120 fuel generators so far, with a 300 crude oil base, all my generator are at 50 turbofuel/min, so I guess i can add some more fuel generators. But your guide says only 111 fuel generators, so i may have done something wrong :'( 10 refineries to make packaged water, 10 to make heavy oil residu, 10 for packaged fuel, 10 for unpackaged fuel, 400 compacted coal, 28 refineries for turbo fuel. Everything is at 100%, but HOR refineries at 75% each, and 2 turbofuel refineries at 33%. I tried to check the numbers, give me a headache everytime ...
That's nice ! I would like to know how much power does it coast to produce 16.7K MW ? For a next video is it possible to show us the difference between conveyors and trains ? WHat's more efficient ! Thank you so much for all your work !
Efficient in terms of power usage (and not counting construction costs and build time)?: Conveyors! Zero-power logistics! :) Also, at the end of the video he mentions the net power gain of this setup is 14.700 MW. So power usage would be about 2.000 MW (Don't know if that's the exact number though).
@@SoshJam overclock all the oil extractors, use the mark 2 pipes wherever possible and make sure you fill them up to 600m^3. From there it's just a lot of doing the same thing over and over and using the alt recipes.
@@SoshJam on the mk2 pipes - if you're pumping out enough oil and properly filling the pipe - yes. mk2 pipes are 600, sorry about the confusion there. i got bored honestly trying to turn the entire northern oil field into power. i just did about ... i think 50 generators? and moved on. lol
Hi Kibitz. This video is sweet. May I ask how you got your pipeline junction cross pieces to be lined up on the grid in the air like that? I've struggled with figuring out how to do this.
Muhammad Shahzaib although I do have all tiers unlocked, I refuse to use nuclear power until there is a way to recycle the waste. It’s just plain dumb to make something that is dangerous and that you can’t get rid of.
Love the tutorial. Idea for another one... maybe a tutorial on the basic assemblies that you should get together to get a firm start on mega base building? Like this much iron, this much concrete... yada yada yada
My question is in the long run "end game" trying to max out production of things like turbo motor and super computer, is it better to go nuclear, oil or coal for power? Considering which materials are in shortest supply and limiting production the most, which power source uses the least valuable resources? Sure I guess if we are trying to max out production we should all stick with bio fuel I guess. 😃
I asked the same question a couple months ago and the overwhelming reply from the community is nuclear if you are trying to maximize Awesome Points with Turbo Motors and such.
Interesting, I was planning a similar project out in the desert. I hit the coal jackpot (three pure nodes clustered together) as well as a bunch of oil and sulfur not far away, and asked the inevitable question. "I want to try out turbofuel. How far can I take this?" As it turns out, quite far, because the setup I'm planning will need 70 refineries and 24 assemblers to run but will make enough turbofuel to supply 150+ generators. But I hadn't thought to use the diluted fuel recipe, so now I may be able to tweak it a bit. Hopefully I can get mine looking as neat as yours and not end up with spaghetti!
I noticed that the crude to heavy oil alt recipe has changed over the releases... Anybody know if this is still a viable setup? And.. if its still the best oil tech setup?
I am still new to this game. But I enjoy your videos a lot but how do you get all those alternate recipes. I have been finding some hard drives but I don't remember If I have missed any of those recipes or not.
@@octamonk3y sorry, didn't see the question. yes. I have 5 refineries pumping and skipped the packaging entirely. at the moment, I have 58 power plants hooked up and running off those 5. ran out of stuff to build more. I think you could probably hit 80 + power plants because of the efficiency of the turbo
A few things to note that have changed/Help finding recipes:
Note: In the video Refineries "Do Not" package/unpackage fuel or any other liquids anymore. You have to use Packagers for it.
Also note: Compacted fuel and the Turbo Fuel recipes are researched in the MAM through the "Sulfur" tab through Experimental Power Generation.
Path/Cost: Sulfur (10 Sulfur) > Experimental Power Generation (25 Sulfur, 50 Modular Frames and 100 Rotors) > Compacted Coal (1 Hard Drive, 25 Sulfur and 25 Coal) > Turbo Fuel (1 Hard Drive, 15 Compacted Coal and Packaged Fuel.)
Hope this helps :)
Unless I'm mistaken, I don't think the crude -> fuel recipe existed at the time. I don't think you need to mess with heavy fuel oil anymore unless there's a compelling efficiency reason.
the reason you're using heavy oil residue is because you can make more fuel using water and heavy oil compared to just oil. crude -> Fuel is the standard recipe for fuel always has been.
now if you have teirs 7-8 unlocked you can skip the package and unpackage steps using blenders (which didn't exist at the time) the crude -> Heavy oil -> diluted fuel, is the same ratio as the packaged one, just now you don't need to load balance containers or pack and unpack water :D
Alternate: Diluted Packaged Fuel is still done in the Refinery.
@@Nolia12 its not either blender or packager
When you said not to do it all in one day all I heard was a challenge against my satisfactory skills
Did you do it in one day?
@@jamesgarrison6430 took me 30 hours to build mine but I used all 400 HOR a minute for 22.5GW of power instead of 16.6GW. Currently in the process of building my second one. Which should yield even more power considering I’m gonna be using blenders and my last one used refineries to package since it was made before the fluids update, so using blenders should free up more power by essentially being able to remove the whole packaging process and takes out the packagers.
I was happy with getting 10 generators going today!
Hi, can you also explain how we can get those exact recipes out of the game's randomness?
There used to be a trick where you save ypur game and get back to it, mam gave you another recipe trio. But it doesn't do that anymore.
@@borasahin7212 A bit late of a reply but have you tried making a save before using the hard drive. Of course you have the downside of waiting another 10 mins but you should at least get new recipes.
I found online a map which shows the exact locations of the hard drives, so I guess I will get what I want anyways.
@@borasahin7212 you mean satisfactory calculator?
@@_zarp_3963 nope, saintliam's answer was what I was looking for in the beginning. But after some research, I found out that I wanted the wrong thing lol. But thanks anyway.
For anyone coming here after the 1.0 update. =)
- The refineries as a top comment said, no longer package/unpackage fuel or other liquids EXCEPT the Diluted fuel, that step is still done in refineries.
- Also as the top comment said, the turbo fuel and compacted coal, are researched in the NAM. The diluted fuel and the heavy oil residue are still done by the random hard-drive results. (note that you can "re-scan" each hard drive, once. And if the recipe is hard to appear, DO NOT select anything, just scan another one. This is because AFAIK, the options come from the pool so it's better not to send those ones you don't want to appear, BACK to the pool, better just let them there.
- Oh, and since the Power Generators changed the math, the "around" 500 turbofuel generated with this setup, can manage about 66 generators (consumption changed to 7,5/minute) making 250MW each. The result basically didn't change, but now you can make 66 for 16,500 MW, instead of 111.
- The "net" is still a bit better, since the packagers use only 10 W instead of 30 W. =)
This was really helpful actually thank you! I'm currently working on at 1800 crude/min for this setup, so knowing this rate will help that a lot!
Can you do an up to date version of this using the latest patch please?
I'm about 40-50 hours in to the game and just running my first oil lines back to my main base. Watching these videos is so much fun because I get to see parts of the game I'm just getting in to. The size and scope of what you're building is insane. Thanks for the video!
Omg I just got to this point too and I completely agree!!! Their vids give me the push I need to reach the goals I want
Thanks for this guide!!! I did this in my game and found another sweet use for your fuel doubling part of this build.
I recently got the Recycled Recipies for Rubber and Plastic to go from 200 Plastic and Rubber / min to 500 Plastic and rubber / min on 2 Oil Nodes!
Phase 1 is 10 Plastic Refineries and 10 Rubber Refineries with the default recipes. Fed off 2 oil nodes overclocked to 300 out each.
Phase 2 Takes the 300 Heavy Oil Residue byproduct, converts it to 600 fuel per min like you did in this tutorial.
Phase 3 merges that fuel back into 20 refinieries, 10 each using the plastic and rubber recycling.
You need to cross connect the outputs back into each other as phase 1 only generates 200/min out and Phase 3 needs 300/min in, but the end net is 500/min out of both plastic and rubber!
People study harder for this game than they do for their final semester exams.
because you need a brain to know these things. exams are imho not needed. seeing as if a student already has reached the exams he or she is more then capable of continuing they'r own life and get a job etc, etc, without a school telling you "aight, you can leave AND get a job AND get a life, all because we said so."
@@zerrierslizer1 I agree with you. Misery often comes with submission.
@@Husholdninger exactly!! i would speak up about such things, but i dont want an army of karens coming to my apartment and knocking down my door demanding me to "Educate myself" so on and so forth. schools should teach each individual student what THEY want to learn to get the job THEY want in the future. think about how much more stable the worlds work force and economy would be if it went this way!
@@zerrierslizer1 Exams are to make sure you have learned what you have been taught. you would not look at an aircraft engineer and say, "well you look like you know what you're doing"
Because Satisfactory makes learning fun.
this is brilliant...
But I like the biomass burners
You can use biomass in fuel generator (;
Biomass burners are the worst
@@theanonymousgamer4313 What are you on cuz I want some, if you get around 520 burners you get 16 gw. Totally reasonable.
@@MrMoon-hy6pn 520 biomass burners would be like 1km wide
I’m getting ready to extract all of the oil at the central northern edge of the map and turn it into turbo fuel. This was exactly what I needed! Thank you!
I love these short tutorial videos you're doing! Right to the point, but explained well enough that it's easy to follow.
I'd like to request a tutorial on how you build your main storage area and the associated belt runs. It's one of the things I've been struggling with the most and everyone seems to have their own odd way of doing it that I, frankly, just don't like. Anywho. Thanks for these!
I usually end up using around 50 storage bins joined by a mark 4 belt and smart splitters. start with a dump bin and let it go. have to hook up an overflow to the recycler to keep it running
i do spaget
I just wanted to thank you for this video. I started playing Satisfactory again after you dropped this video. Vertical lifts are new to me too. Like a whole other amazing ass game. I hadn’t played since update 3 released. I finally unlocked turbo fuel. Had all the others early. I’m down to only a few hard drives left, but got it by saving before beginning the reaearch and reloading and researching over again, for anyone struggling to get it. I’m going to replicate this power plant. I have three 20-generator plants running full and barely have enough power for my main base, though running full efficiency. I have foundations for a full train circuit around the map, and sites for expansion. So excited I can move forward with my mega base plans. I loving this game. Thanks again!
I’m making almost 20000 MHz of power with 300 oil. My setup is largely the same, but with one critical difference. I have 10 refineries that turn oil into HOR (400), run into 12 refineries that make diluted fuel (360) and one that makes petroleum coke (40). It fits perfectly. From there you can either power a coal plant with the coke or use it for your aluminum production. Nothing is being wasted.
MHz? You mean MW(h)
@@SuprizePlayz No, my base is entirely running on well, Bass :) *Heavily distorted bass-boosted music intensifies*
Loving that bass! Try setting up speakers in your bas(s)e ("there's a mod for that") :)
Also, instead of Pcoke, you could make Tfuel of all of it, to generate over 22 GW of bass power :D
I know you've probably already covered this, but... with packagers (and the non-packaged variant of the diluted fuel alt recipe) this setup is now MUCH cleaner to build. Love it.
Also consumes way more power.
This Moment when you go trough your RUclips feed and there are 8 kibitz satisfactory Videos suggestest next to each other
i wouldnt complain
In case someone wants to use all the 400 heavy oil residue for power, here are my calculations;
Add in 1 more water pipe to the very beginning of this setup, and use a valve to limit the flow to 200.
In step 1:
Add 4 extra refineries, 3 at 100% and one at 33% (for (60*3) and one at 20 usage), making 800 pkg. water)
In step 2:
Change nothing
In step 3:
add 4 extra refineries that uses 25 heavy oil residue and 50 water each per minute, to make 800 diluted packaged fuel (I used two at 83% and two at 84% to get as close as possible, without getting lower).
In step 4:
add 4 extra refineries, 3 at 100% and one at 33% for 800 fuel and 800 empty canisters
In step 5:
add 6 extra assemblers - you'll now need 550 coal and 550 sulfur, to make 550 compacted coal. (if you really want, you an underclock one to make 542.5 coal per minute, but I'm just gonna skip this and have some extra in a buffer or a sink)
In step 6:
Make fuel in 36 refineries instead, 35 of them at 100% and 1 at 50%. This will then use all the 800 fuel you'll be making, and the 542.5 coal. This will then again make 667,4 turbofuel per minute, which supports 148 fluid generators instead of 111!
Merry christmas! =))
Thanks Kibitz - I followed instruction perfectly, incrementally turning on the system 2 generators at a time - and this allows me to have plenty of power to restructure my base with alternate recipes!!! Appreciate your work.
Thought I would tackle my midgame energy problems with this setup and make it 3x. Well 2 weeks later and I just got it done... Hope I didin't forget anything
Thanks - With this tutorial I was able to get 239.87 TBF as of Update 5 only with the water and oil as mentioned. It was definitely something I spread out over 3 days. The diluted fuel thing was truly a hidden gem to find
Nice video. I did the math for fun :). If you use turbofuel instead of :
- coal and fuel you have 43% more power.
- compacted coal and fuel you still gain 24% more power.
So turbofuel is definitely more efficient if you aren't limited by sulfur :)
thank you for the great tutorial. you broke it down into easy sections that enabled me to make the same build in my game. I have 27 generators hooked up so far, and building them in groups of 27 each. (one for each turbo fuel fluid buffer).
And yes, I hooked up a hyper tube from my main building to the setup so I can commute for supplies as needed.
The only thing lacking from the how to was the square/tile footage for each section that was needed.
Hey kibitz, i just built this setup, and i'd like to include that it uses 5700+- empty containers to run with all refs full and a small backup in the chain for extra and not causing a plug.
My set-up uses every last drop of oil and heavy oil and can handle 148 fuel generators using a 300 oil node. I take that extra heavy oil that Kibitz isn't using in this tutorial and also turn that into fuel with water. The numbers get pretty confusing and spicy as he might say, but it's well worth it for the ability to add 37 additional fuel generators, which is 5550 Mw of more power giving you 22,250 Mw of power off a single full oil pipe coming off an oil extractor.
I sent the resin over to a fabric factory. After I have an industrial container full of Gas filters, the rest go in the awesome sink.
Thanks for posting this! It was so fun to do, It was my largest project by far. I used 900 m3 of oil, 2400 m3 water, 230 refineries, 447 fuel generators!
I did the turbofuel recipe with the "normal" oil to fuel recipe, so I get for 300 crude Oil about 5,500 MW => ur recipes are 3 times better :-O
Well, it also uses coal and sulfur...
Small addition to the title:
You also need 4 compacted coal (1 coal and 1 sulfur per compacted coal) per 6 fuel, you get 4 residue per 3 oil, and 2 fuel per residue (and 2 more packaged water.) So you also need a casual 533 coal and sulfur and 800 water beyond the 300 oil. So yep, it is a bit intensive, and you also use a sizeable chunk of the generated power to keep the system online. but yes, this and many other, a bit less efficient variants are insane if done properly
What other tutorials would you like to see?
Ultimate Storage room!...I struggle with this all the time.
I would like to see a tutorial on what mouse you use
A 100 % efficient Nuclear power plant.
Why I would like to see that?
The new Uranium pellets and the sulfuric acid do not have nice Numbers at all. Also the nuclear reactors themselves need INCREDIBLE amounts of water now, for „Cooling“.
You‘ll see what I mean when you build a nuclear power plant.
P.S.: Just a recommendation, you don‘t have to do it if you don‘t want to.
@@ChristopherZoog - I second this makes me wonder how he manages it in his mega build
The hyper tube system! How to organize it and tips around it. Or the ultimate storage room!
Im doing this using all the oil from the gold coast, it took me weeks to set up just the regular fuel.
When its all done, it will fuel ~888.88 generators. Which comes to about 133,332 mw
Your right, it is to big to build in one day. I just did and it took all day and half the night. Thanks for the example, you just solved my power problems.
Why do I watch this when I don’t even have the game?
Because of quarantine.
are you just waiting for the steam release?
imagine not having the game
@@evanherriges4042 this post was made by the coffe stain gang
Zainagesan honestly yes
Dude, it’s one of the best games I’ve ever played, and I’m old. Do iiiiiiit
honestly, it's the best Satisfactory tutorial I've seen so far. great work!
It would be so nice to have a list of all the parts needed to build this thing
I don't know how many hours have passed since I first saw this video, but against your advice I managed to complete the whole setup... including finding two alternate recipes first and building the 111 generators. AAAAGH I NEED TO SLEEP!
i am going to use this one , power was my new projeckt so i am going to use some of it
There is a Alt Recipe that turns the heavy oil residue straight into turbo fuel. Just uses compacted coal. So this skips the entire packaged fuel step.
Yep, make Heavy Oil Residue using 10 Refineries.
Sink or use the byproduct - 200 Polymer Resin per minute
Mine 320/min of coal and sulfur each and turn them into Compacted Coal using 12.8 assemblers
Combine the Heavy Oil Residue with the compacted coal to make 320 turbofuel/min by using 10.67 Refineries
Split the turbofuel into 71.11 fuel generators
You now have 10666.67 MW of sustained power available. The total power consumtion of all nesccesary buildings for the Turbofuel prodution is less than 1,000 MW.
So if you double it you have the same number of refinery as kibtz but you need more assemblers and could run 142 fuel generators
not efficient, but simple.
Lee has a msg he’s doing it slightly inefficiently here, you can turn 337.7 crude into 750 turbo fuel, or 25,000 MW. Using 97 refineries and 24 assemblers, you net ~21,700 MW for 337 crude, 600 sulfur, and 600 coal/min. The heavy oil to turbo fuel may be a simpler setup but it’s only about half as efficient in terms of resource consumption
"You'll be making 400 Heavy Oil Residue per minute, when you only need 300"
Considering you're basing this entirely on the 1 pipe of oil, why not add a 3rd water pipe and design the factory to use 400 heavy oil residue per minute instead of 300? I mean, the water is "infinite" anyway, and you'll need access to coal and sulfur, which with a MK3 miner on a normal node, have a 600 items per minute limit, that would need 900 fuel a minute for 750 Turbofuel a minute limit (Though does require more oil than a simple pump/pipe can supply with a demand of 337.5) but you could easily design it for 800 fuel per minute, which turns out to produce 666.66 Turbofuel a minute.
thanks! just calculated the same xdd
666.66 Turbofuel : Goin' to go Hella fast!
668.44 turbofuel per minute, but my math could be off, which can power a whopping 148 generators with a bit of leftovers i just package and sink
Good point but I think he is just providing a basic template design that works at the relevant tech level.
if you use the whole 300 crude oil / 400 HOR you can get up to 666.66 Turbofuel which is enough for 148 Generators (+0.6 Turbofuel leftover).
This brings 300 crude oil to a power of 22.2GW (or a Net+ of ~19.4GW when considering the power consumption of the refinerys etc)
Or even more net output if you build more refineries and underclock them :)
@@Dardomor yes, but one gotta draw a line somewhere xD
The WHOLE factory must grow, not only the grid supply
@@fgardt the factory MUST grow. However you see fit :)
Just a plan B for leftover time and resources (if such things exist) :)
For those making this, you could just use up the extra heavy residue and make some extra compacted coal, and make even more fuel. 300 Oil caps out at about 22,000MW if you use the diluted fuel loop plus turbofuel.
Hi, I am not this far yet but how about using the extra Heavy Oil to make Coke, burn the Coke in a coal generator for more power. Then overflow the Coke into Aluminum and the overflow that Coke into a sink so power production never stalls.
The problem is that you are not supposed to have extra heavy oil residue if you burn all the turbofuel you produce. So with your system, you can have more power but it's just temporary, if you use your power plant at full capacity (or close) you'll run out of heavy oil residue in order to make all your generators work.
@@italixgaming915 not if you only use/process overflow materials fluids, but keep the turbo fuel production as highest priority :)
I made a similar plant recently in update 5 where we now have the Diluted Fuel recipe that skips the need to pack/unpack but otherwise works the same (though in a blender now). My setup ended up being far larger though. Not sure how many of each building but I used but it's feeding over 300 fuel generators. The game could really use some Mk 2 fuel generators to avoid having to build hundreds of them like this.
I bet this system is even more efficient now thanks to water packagers and mark 2 pipes. I'm so excited to build this.
I feel like I spend more time chasing down hard drives than building my factory.
If you want, there are mods that allow you to construct hard drives or other ones that just unlock all the alternate recipes.
!give hard drive 500 use this code
@@alexblackish-709 this requires the Pak Utility Mod though, so you still need mods to use this
What are the benefits of this route vs going oil -> polymer/heavy oil residue and then straight to heavy oil residue -> turbofuel?
If you do Crude Oil -> Heavy Residue -> Turbofuel, you are turning each 1 Crude Oil into 1 Turbofuel. (Which is still better than going straight from Crude, to Fuel, to Turbofuel.)
If you do Crude -> Residue -> Packaged Fuel -> Fuel -> Turborbofuel, each 1 Crude Oil turns into 2.1 Turbofuel. Which is (spoiler alert), more. ;-)
@@benjaminpost1050 Got it. Thank you for explaining. Looks like I might have to completely redo my fuel power setup.
THE FACTORY MUST GROW. Do do it in one day please ;)
Question for if someone else finds this: Where did he build that at? The space looks really nice for this.
use the extra residue to make petcoke and burn it in a coal gen for more power
300 Cruid Oil to 400 Heavy Oil Residue to 800 Packaged Fuel to 666.67 Turbo Fuel. Which means you can get 22,222.33MW. So just use it all...
So we’d need 666.67 coal and sulfur a minute to keep up rather than the original 400.
The issue I have with the oil products is that it's actually quite hard to ensure you are always getting 100% flow through the system.
If your generators are not being used at 100% capacity, your system will back up as they are not using all the fuel you are creating. You have to package the fuel and throw any overflow away before the unpacking refineries. If you don't do that, any plastic/rubber production that is tied into the loop using the polymer resin that is created takes a hit (as less PoRes is being created). So as far as I can tell, you have to have the capacity to constantly inject empty canisters into the loop (using loads of plastic if the electricity demand is low) so that at the end, you can throw any overflow into an AWESOME sink. Basically you have to be using as near to 100% power in order to not have to chuck away a load of plastic...
I might have missed a trick somewhere, and if so - please tell me! It's driving me a little mad at the moment...
you're a brilliant individual!
I always enjoy your content
I'm at 130+ hours into my first satisfactory world and this looks super complicated. I am a first time player and have a spaghetti mess of a factory but I'm trying to "kinda" start over for the final two tiers and space elevator. I need power, so this video really helps, but any and all tips to build like a pro like Kibitz would be much appreciated.
With things like recycled recipes that require the opposite material, diluted fuel that consumes canisters, tons of alternate recipes, byproducts, ratios and infinite loops, I would love a video like this but for producing plastic and a seperate factory for producing rubber
I have a plant using about 1650 oil to produce almost 1000 plastic and 800 rubber. No by products or anything. I use the recycled plastic and rubber recipes to turn the residual fuel into even more plastic and rubber. Unfortunately I do not have the diluted fuel recipe yet or the numbers would be even higher with just a little water.
ImKibitz when Update 4 comes out, you should make an updated tutorial on this setup.
Nothing changed besides you use the packager now
@@Vattsu Actually I thought that as well. With the addition of Mk 2 pipes (Pipe update) this layout no longer optimal. That 100 heavy that gets dumped could be integrated as well. I'm working on this system right now, the math works out to about 148 generators putting out 22.2k of power (roughly).
I’m using the heavy turbo fuel recipe and I think it’s much better... Uses oil residue and a bit more compacted coal but produces almost twice as much turbo fuel
This is not quite correct. The output per min might be faster, but the amount output per input is actually less.
If you do Crude Oil -> Heavy Residue -> Turbofuel, you are turning each 1 Crude Oil into 1 Turbofuel.
If you do Crude -> Residue -> Packaged Fuel -> Fuel -> Turbofuel, each 1 Crude Oil turns into 2.2 Turbofuel.
That said, the benefit of using the heavy Turbofuel over regular Fuel still yields more energy than not.
I've finished my turbo fuel factory recently using 900 crude oil to make 2000 turbo fuel per minute. I've had a lot of fun building it.
I had to watch your video to make sure my math was correct ... That's just insane :o
Thanks for the video but might want to make a note that the first step of this is out of date due to the fact that refineries can't package water anymore and there is a specific building for that now.
Props again! May I ask why you chose to do 18 generators, 9 on each side of each tube? Is it arbitrary? Or is there a flow issue with more? I only need to build generators now. I’m considering doing just four tubes, 13 each side, then connect all at the end and add the addition 7, on a back perpendicular row for 111 total. I’ve just had some strange behavior with pipes and I’m apprehensive, guess we’ll see.
I know its a shot in the dark, but this is a timeless experience. I’m sure someone will see this eventually. I absolutely love this game. Always will.
The fuel generators location is arbitrary, you just have consider how to distribute the fuel evenly. Hope that helps!
ImKibitz Thanks for getting back. Finally got her all up and running last night. This design is so cool. Thanks for posting, I learned alot putting it together.
@@phillipcurrey6961 love it that you call it "her". True love from a true engineer
Wow! Can't wait for dedicate server for split this work with my friends 😎
Mr. Kibitz this video is too short. We need more of You ;)
he's trying to stretch the content out while the developers finish the game
4:28 my brain burnt down….. how the heck you keep your head clear to all these!!!
We need an update for this system for patch 5! Now with the packagers and all that jazz, does it still work?
Hello, is is the same with packagers ?
Yes
Nice one :) especially since it only works with an oil well. But the sulfur and coal is a little catch ;)
I thought this was an episode and we will se kibitz rebuilding his fuel system
What the hecc kibitz
When i saw title i was scared he will rebuild all of his power generation by fuel
So what I get out of this is that you can also push an oil extractor to 600/minute, skip the first parts completely and "just" produce the turbofuel
I love what you do kibitz. However, I would not recommend to players Use this exact design, for using oil. This is because this design has multiple inefficiencies when you build. For example, the polymer resin is not used up and if placed in the sink wastes precious oil resources. If not placed in the sink it is not recommended to be moved elsewhere as it can lead to a spaghetti factory, so it also always advised to use the created resources at the location. The same can be said for the excess heavy oil residue(if you decide to make less oil, then you end up not using the full 300 oil pipe, which is highly not recommended).
Instead of using the design above, I recommend you visit the satisfactory wiki on oil as it shows you how to build a 100% efficient design for oil resources. The premise of this design is that you use 300 crude oil and 1000 water a minute to create 300 rubber, 300 plastic and 300 fuel a minute. if you repeat this design twice then you end up with 600 of each resource a minute, which is what Kibitz's design uses and continue using the rest of his design. Alternatively, you can use 300 oil and 1000 water to make 800 fuel and 100 rubber a minute.
Of course, use whatever design you wish to use, this is just a recommendation and you can choose how you want your factory to run and operate. Tell me what design you like to use and remember to pet your lizard doggo.
Indeed, this build is not optimal, but it's not so bad because it avoids a majour side effect that may lead to complete black-out if you don't pay attention and that beginners won't see coming. If, for any reason, resin is accumulating at a point that refineries are full, they stop transforming crude oil, and at the end, you have no more fuel for your generators and they stop working. And if that happens, you loose your main source of power, leading to a black-out from which it will be hard to recover, because you need fuel for your generators, but you need energy for the refineries that produce your fuel (and much more than what you can get from all the geysers of the planet).
So of course you can transform your resin into something else but you must be sure that once your storages are full, your products go to the sink. But be careful, because your build is not optimised either and it won't produce what you expect. Why? Because your generators won't use all the fuel you produce into them (they would do that only if you consume 100% of your electricity production). So after a quite short time, the efficiency of the refineries that produce resin will decrease and you won't have enough resin to produce all the plastic/rubber or everything else you want. So you have to deal with the heavy oil residue as well.
What I would recommend is to make rubber with your resin and petroleum coke with your heavy oil residue, so you can have 100 rubber and up to 1200 petroleum coke with the part of the heavy oil residue that is not transformed into fuel. You can combine your 100 rubber with 150 petroleum coke and produce 16.67 circuit board. With the rest of petroleum coke, you can make steel ingots (you just need iron) and make, for example, a modular frames factory. Of course what you don't need will go to the sink, and you'll also have storages full of pipes and beams for your railway network, which is quite cool.
@@italixgaming915 Yep completely understand what you are talking about, but its always better to process the resources further before sinking them. that's kind of the point
i've alerady make the iron motor system from the last tutorial on my base i just obtain the oil for the moment but i'll definitelly test this and test to make the fuel generator underwater XD
i may want to do this, just unlocked tier 7 but i need to build a lot more stuff before nuclear, making this could be an idea
Looks great. Can you tell or do you even know which amount of energy you need to generate the resources for this system?
I ask for the netto energy output. (efficienty factor) Thanks!
he mentions it in the video, the net energy gain is around 14.7 GW
@@SoshJam thx!
Just finally got all the alts for this!
I know this is an old video, but one thing I'm looking at doing is building 112 Fuel Generators (I have 3 pure oil nodes near me and 2 normal nodes), and with 5 250% overclocked oil extractors, it'll come out to 2400 oil per minute, with 40 refineries and 8 of those generators underclocked to 33%, I'm looking at a net worth of over 15,000 mw. That being said however, looking at this is giving me an itch to see how far I can stretch it and what the requirements are for that compacted coal and turbofuel recipe in order to utilize those nodes. If done properly, I might be able to reach 117,600 MW
is there an updated one for update 5?
If you want to scale this down, like, alot, the base formula would be 4 packaged water refineries, 3 heavy oil residue refineries (consuming 90 oil), 4 diluted packaged fuel refineries, 4 unpacking refineries, 6 turbofuel refineries (with all set to 88%) and 4 compacted coal assemblers (with all set to 80%). This is enough to power 44 fuel generators (44.5 to be exact at 200.25 turbofuel a minute), leaving you with a net gain of around 5,870mw approx. This runs at 88%~ efficiency under full load *.
Alternately you could skip the entire diluted fuel process and use turbo heavy fuel, which converts heavy oil residue directly into turbofuel. 6 heavy oil residue refineries at 94% (consuming 169 oil per minute, nice) and feed it directly into 6 turbofuel refineries (producing 180 turbofuel a minute). 8 compacted coal assemblers at 90% are also needed. This is enough to power 40 fuel generators, netting you 5,520 power. This runs at 91%~ efficiency under full load *. The tradeoff here is not needing the water extractors/pumps, or the extra space consumed by
Both of these can obviously be scaled up as much as you you need, although you would eventually run out of oil (or possibly sulfur), but at that point you would hopefully have nuclear and geothermal running the show (geothermal is 3600mw of fuel free power, so utilize it as soon as possible)
You could take some of that and package it and use it for vehicles, which would increase their range per tank by 3.5 times compared to normal fuel and 7.5 times compared to coal. Since you will likely not be at 100% utilization, this is the only way of getting rid of extra turbofuel. at 20 packaged turbofuel a minute you would be eating 10-11.1% of your turbo fuel (depending on your method), which would help your overflow if your power draw is way lower. Obviously you could shut this down at any time if your power draw goes too high, lots of buffers would also help in balancing out everything.
*neither efficency note accounts for oil extractors (and pumps) and coal/sulfur miners because the purity of the nodes will impact it, also since your oil and coal will have other uses, it would take way too much into consideration and would be a per game basis, you would need to do the math on those yourself. For example off of a pure node the bottom one only needs 1 oil extractor, but off an impure node it needs 3. (water for the first set is fixed at exactly 2 extractors so that's accounted for).
question how to you transport the turbo fuel to 111 fuel generators ? how many generators can 1 pipe support before you have to start adding fluid buffers and stacking them to have separate outputs?
So if we talk only turbofule then 4,5 m3 in minute 300 / 4,5 = 66,66 fule generators
Did the same project last weekend. But I also used everything from the 300m3 oil node and have now 149 fuel generators running (last one at 60%)
Why didn`t you do it?
PS.: im jealous how nice looking it is. I should play more with color :)
yea, that seemed strange, to me too. why set aside some of the heavy oil residue instead of converting it all into fuel for an extra 6 GW of power? maybe he was trying to make simplified rounder numbers or something.
He probably did it so you wouldn't need to get more than two full pipes of water.
Yeah, it's not like you can use if for anything else; it's an unreliable source because it depends on how much power your plant is using.
Great Scott! 16 Gigawatts! It cant be done, it can't. What the hell is a Gigawatt!
Edit: Got everything setup! Just adding Fuel Generators as I need them. I wont have to worry about power for a long while. Finally off of Coal for good. Thanks!
Did this setup change for update 5? I believe the conversion rates for turbo fuel were changed
Very nice guide, thanks for it :) I Followed it, but i have an issue with numbers. I'm at 120 fuel generators so far, with a 300 crude oil base, all my generator are at 50 turbofuel/min, so I guess i can add some more fuel generators. But your guide says only 111 fuel generators, so i may have done something wrong :'( 10 refineries to make packaged water, 10 to make heavy oil residu, 10 for packaged fuel, 10 for unpackaged fuel, 400 compacted coal, 28 refineries for turbo fuel. Everything is at 100%, but HOR refineries at 75% each, and 2 turbofuel refineries at 33%. I tried to check the numbers, give me a headache everytime ...
That's nice !
I would like to know how much power does it coast to produce 16.7K MW ?
For a next video is it possible to show us the difference between conveyors and trains ? WHat's more efficient !
Thank you so much for all your work !
Efficient in terms of power usage (and not counting construction costs and build time)?: Conveyors! Zero-power logistics! :)
Also, at the end of the video he mentions the net power gain of this setup is 14.700 MW. So power usage would be about 2.000 MW (Don't know if that's the exact number though).
Now with the packagers, mk2 pipes, alt plans and proper balancing you can turn 300 oil into about 45k mw of power.
*how*
@@SoshJam overclock all the oil extractors, use the mark 2 pipes wherever possible and make sure you fill them up to 600m^3. From there it's just a lot of doing the same thing over and over and using the alt recipes.
@@nicholaswillcox but then it’s not 300 oil it’s 600 oil right?
@@SoshJam on the mk2 pipes - if you're pumping out enough oil and properly filling the pipe - yes. mk2 pipes are 600, sorry about the confusion there. i got bored honestly trying to turn the entire northern oil field into power. i just did about ... i think 50 generators? and moved on. lol
Hi Kibitz. This video is sweet. May I ask how you got your pipeline junction cross pieces to be lined up on the grid in the air like that? I've struggled with figuring out how to do this.
how many refineries can 1 pure oil node handle?
Nuclear power plant is so much more efficient that this setup looks irrelevant. But ofc is its in tier 7. So all and all, great video kibz :D
Muhammad Shahzaib although I do have all tiers unlocked, I refuse to use nuclear power until there is a way to recycle the waste. It’s just plain dumb to make something that is dangerous and that you can’t get rid of.
the purex mod looks to be a fun complex way to reprocess the waste
@@rusmaxham2028 Thanks for the suggestion :) I'll check it out.
Per a message from 8 months and now with U5, could we get an update? :)
Now they got blender to dilute fuel. No more packaging and un-packaging. Cool
if you built this on the gold coast, how would you suggest getting the compacted coal over there?
Hi Kibitz! I just watched a recent dev video from Coffee Stains for this game and they used YOUR mega base as a background!!
Love the tutorial. Idea for another one... maybe a tutorial on the basic assemblies that you should get together to get a firm start on mega base building? Like this much iron, this much concrete... yada yada yada
My question is in the long run "end game" trying to max out production of things like turbo motor and super computer, is it better to go nuclear, oil or coal for power? Considering which materials are in shortest supply and limiting production the most, which power source uses the least valuable resources?
Sure I guess if we are trying to max out production we should all stick with bio fuel I guess. 😃
472.5 nuclear
I asked the same question a couple months ago and the overwhelming reply from the community is nuclear if you are trying to maximize Awesome Points with Turbo Motors and such.
What about the Alternate Recipe 2 for Torbofuel? Does that work too?
love your vids man!
Your my favorit
@ImKibitz how about an optimized plastic / rubber plant that uses the heavy oil residue byproduct in the Alternate: Turbo Heavy Fuel recipe?
Interesting, I was planning a similar project out in the desert. I hit the coal jackpot (three pure nodes clustered together) as well as a bunch of oil and sulfur not far away, and asked the inevitable question. "I want to try out turbofuel. How far can I take this?" As it turns out, quite far, because the setup I'm planning will need 70 refineries and 24 assemblers to run but will make enough turbofuel to supply 150+ generators. But I hadn't thought to use the diluted fuel recipe, so now I may be able to tweak it a bit. Hopefully I can get mine looking as neat as yours and not end up with spaghetti!
But... Everyone loves spaghetti, don't you?! ;P
I noticed that the crude to heavy oil alt recipe has changed over the releases... Anybody know if this is still a viable setup? And.. if its still the best oil tech setup?
Ah no wait, looking at the wrong recipe... Righto, off to build some spahetti mess version of this art piece.
Could you do an update with season 4?
Works just if the current experimental build wont have a bug with water extractors
do you have a link to the exact lets play video you build your mega turbo fuel farm ?
I am still new to this game. But I enjoy your videos a lot but how do you get all those alternate recipes. I have been finding some hard drives but I don't remember If I have missed any of those recipes or not.
I managed to get almost 60 power plants working on the turbo alternate produced by 5 refinery
stan meisner The alt that skips the whole packaged fuel step and uses heavy oil residue directly for turbo fuel?
@@octamonk3y sorry, didn't see the question. yes. I have 5 refineries pumping and skipped the packaging entirely. at the moment, I have 58 power plants hooked up and running off those 5. ran out of stuff to build more. I think you could probably hit 80 + power plants because of the efficiency of the turbo