Folks, I'm going to hold this spot as an errata for new information and changes ! Big changes to how normal lobbies work : ruclips.net/user/shortsv8JTNphV3CI If you are having trouble extracting : ruclips.net/user/shortsZ0VhCeCVQUA as @mosesslippers6370 points out, at the bottom of you main screen, you now have a quest log button. It is new as of this update and it's a one stop shop for all things questing.
Wow, what a compliment! Thanks for saying that. I'm very glad you enjoyed it and /or found it useful. Good luck out there, and please feel free to ask any questions you have freely !
Just a quick little extra tip! DONT TRUST RANDOMS. There can and will be many people who will pretend to be friendly but then will betray you the moment they see the opportunity. And with the new influx of players, these people will be hunting you relentlessly. It is fine to have a truce with players but do not turn your back on them. Even people who use voicechat, may seem friendly enough but.. arent always as such. Good luck
@@niekderooie It certainly is in theory. Friendly fire is always on, so mind those weapons with large arcing attacks. Also, the world of Dark and Darker is filled with both hero's and villains. That new friend you made might chose to betray you at a moment's notice. Caution is advised.
Comments like this make it so much harder to be friendly! I found a team of 3, crouched, pulled my torch out, and back-crouch walked towards them while dropping gold. They immediately befriended me and my 3 man team, and we had a 6 man army to clear the dungeon as friends. Was sweet!
Friendly reminder that: You can just go to Quest Log on the character main page and accept all quests with one click Aswell as accept finished quest in that screen Makes it easier when making new toons Also, you can throw your torch to aggro, too
With about 1.2k hours under my belt, i think i can confidently say these tips will help you win about 50% of the fighte you win in normals. The biggest thing i learned is never expect a fair fight
I got my buddies to play finally and sent them your video, and even as a player who has a decent amount of hours in the game i still found this helpful! Just wanted to comment for the algorithm cause this is the best DaD guide I've seen
Came back after playing some more to say this video helped me out a lot. It changed my whole mindset about every action I take in game, down to the point where I say "just gonna borrow this" instead of "take." Even got my first PK in solos!
That was not my intention, but having coached more than a dozen new players through their first hours of the game. It's important to realize we are all idiots in certain contexts, and I've yet to meet someone who has just intuits their way into mastery of this game without lots of time and lots of pain.
I ran into a newbie barb on a solo dungeon, when i realized he was new i stopped attacking and gave him heals, long story short i helped him out but a bat ended up killing him lmao. Felt so bad cuz i was clearing the way towards an extracto for him, then i saw his body in the floor.
I've got 1350 hours in game. I remember how difficult it was starting out back in playtest 5. One thing, someone in the comments said "don't trust randoms" I'm going to have to counter that advice. In high roller I agree. In duo and trios I agree. But honestly, I like to see the good in my fellow adventurers. While it's true, you can be betrayed, or used as bait I personally love helping out all the new timmies and I know many of the veteran players do also. Excluding the vast majority of streamers in that comment though.
Heh, I've been questing on my cleric tonight, going into Goblin caves and finding new players I can support to get them to extract :) It's a timmy bloodbath in there.
You’ve taught me how to tell people they’re idiots while sounding nice. I’ll never forget you for that. I’m so tired of YT tutorials over focusing on the meta of a game and not the method.
You've hit on something I really tried to emphasize in this system. Meta's are a silly distraction for new players. It's like auditing a 300 level course without any real understanding of the core material. Incrementalism is the shortest path.
@@WrathofKoopa-fs8le we’ll have to have a chat about this, it’s going to be a big part of my own rebranding. Because there needs to be a differentiation between play styles and their afffect on the communities as a whole and on individual basis
@@orums2606 I have a lot of thoughts on the subject ! As gamers we have this tendency to lean into optimization and chase efficiency to a point of myopic cynicism of any idea, character build or spec even marginally less than meta. If we really let loose, we can optimize the fun out of almost any game or system. I'd love to chat. My discord is linked in the description below, ping me anytime.
Nicely done. My friend and I just started this game over the weekend. Immediately evident we needed to research tips/guides and have been doing so since. TBH, wish I saw this video first. I'm looking forward to the rest of this series when you release it. Feedback: I appreciate the detail you go into and how you've laid a roadmap out of how to progress. Pretty invaluable to newbies IMO. For your next videos, if you're worried about video length or over explaining things, don't be. I think I speak for all of us when I say we need all the help we can get.
Thanks for the feedback, I hope you and your friend got something out of it. THE hardest part of making this vidya was fighting back against my latent personality quirk of over-explaining and bloviation. The core of this series is essentially reflecting on my own time with the game, distilling it down to salient points and road mapping to a pace which can both convey significant detail AND be watchable by the standards of modern attention spans. We'll just see what the future has in store.
@@WrathofKoopa-fs8le "modern attention spans", man I hear that haha. Only thing I can think of to combat that is maybe adding in youtube chapters to your videos if they are longer. Easy for people to jump around to parts they need or easily return to re-watch. Regardless, I think you made probably the best intro video to this game anyone could ask for. I already posted this in my Discord for my buddies to check out so ty!
@@Vigotehbutch Glad to hear it and it's a great suggestion regarding Chapters. RUclips reserves that feature to a subscriber threshold, I just hit. Look for them in the future!
That’s so funny. One of my first runs as a new player, I encountered another person and they seemed just as afraid of me as I was of them. We saw each other at opposite ends of a long hallway and they started tea bagging the ground, then I did it back just to be funny and we went our separate ways. I had no idea it was a truce signal 😂
Great video. I've been following DnD for a year or two now so I do know the general gist of the game but some of this stuff (e.g. the Squire) is super easy to overlook if all of your experience comes from just watching others play on RUclips or Twitch. I come from playing games like Tarkov so playing cautiously is just a given for me but it may not be for others. Good job!
This game is alpha early access?? Literally could've fooled me. My wife and I booted up for the first time last night, and immediately I was immersed in the sound design. The hit boxes are tight and impacts are weighty and can be felt consistently. We had so much fun we upgraded to legendary.
I'm so glad you guys are having fun with it. It's a ton of value for 30 $s IMHO. I'm talking about 100's of hours of entertainment if you really take to it. The development history for this game is a long and winding road. The elements you bring up have been consistently strong since the game held public playtests over a year ago, but the dev team has taken some meandering jaunts through terrible experiments, trying to make this game even more hardcore. The version you are playing now is best the game has ever been and we are all hoping it continues this trajectory into future.
If you’re playing anything other than cleric, warlock, or Druid, you need health potions and bandages. I would highly recommend you ignore his advice on not gathering loot, but he is absolutely correct in saying that you should sell whatever you aren’t wearing when you get back from the dungeon. Put whatever gold you can extract into stockpiling consumables. I typically go with the two torches from the squire, six bandages, and nine health potions. That fills all your equipment slots.
I'm going to stand by my advice here. Two reasons : Firstly, I think new players staying in base-normal lobbies is the most direct way to achieve the strategic objectives I'm laying out for them, namely the accumulation of game and map knowledge, levels and faction. You can't take meaningful gear into those normal lobbies, it's a distraction from what I feel they should be focused on if they want to power through the steep learning curve. Secondly, in the context of the Free to Play crowd, at the time of recording, they literally couldn't use that gear. It was completely useless to them. That's changed, somewhat, but I stand by the advice. I'm hoping to prevent new players from developing two crippling bad habits. Picking up trash gear at the cost of things of real value, and developing gear fear. You are 100 % right about the potions and bandages. I run a lot of cleric and I still go in with 3 stacks of both. Save those spells and prevent downtime by popping a potion after getting scratched and the total time savings per match will be huge. Plus, meds are cheap, go wild.
@@WrathofKoopa-fs8le I’m saying that they should collect gear, not to use it, but to sell it so they can get gold to buy potions and bandages and maybe some starting gear if you’re doing something like a warlock with the demon armor perk and you don’t have good options from the squire. I’ll be honest though, I don’t actually know what the best “inventory slot/gold at resale” ratio items are. If picking up stuff you sell to the collector like goblets and bracelets gets more gold, then sure, but I’d rather extract with a full inventory so I can get more supplies for next time.
I strongly agree that a piece of junk gear is better than an empty inventory. In terms of good habbit formation, I'd like new players to focus on treasure items over anything else. When last I covered the subject, gear followed this rules from a value perspective : Green items 5 gold x slot, blue items 8 gold x slot and epics, 12 gold per slot. I did a ted talk on this subject which I will link here : ruclips.net/video/oao6w11bfTc/видео.html I hate the sound quality of my old mic, but the math still checks out.
Amazing game. Phenomenal guide. Very well put. I'm still new with 15-ish hours in the game. Level 21 fighter and level 7 druid. Druids are pretty good. The skill ceiling can be kinda high. But the passive heals really help, so you aren't punished by every bit of damage you take. They can also turn into a rat or chicken and evade pretty much everything. Every time I see a player, I rat form and hide. If they attack me, I groot, rat form, and hide. At level 5, you can have both passive heals and instant shapeshifting perks. Which really helps with traversal, evasion, and healing.
What I have done to help me learn was just go through the classes until lvl 20 one at a time. I’ve done fighter, barbarian, ranger, mage, and now rogue in that order. So far the ranger and rogue have been the most fun, the mage was the strongest overall, and man do I miss how the barbarian and fighter can clear the mobs. Edit: 40 HOURS AND I JUST LEARN SITTING DOWN HEALS YOU?!?!?
It's FUN to learn FUNDEMENTALS ! Sounds like you've taken a grand tour of a lot of the classes. If you had fun on the Rogue, you've already figured out a lot about surviving and avoiding damage from monsters. If you want to see insane mob clearing, try the warlock next. What they can do to whole rooms of monsters is pretty crazy.
Nice job ! I think the frost caves is several notches higher in difficulty as compared to either Goblin Caves or Crypts. Those wolves are hard to dodge !!
A pretty good general guide for new players, so far 9h in and figured pretty much all of it on my own, so far didn't fight that many 'rare' monsters and still trying/learning their patterns. I would add a couple things into the guide though, like traps, types and ways of dealing with them. Map icons and their meaning (so far I learned portals, rope, stairs (saved my ass so many times it's insane)). Not all sellables are worth picking up, some sell for pennies and waste a lot of space in the inventory, when smaller items can be sold for more and take 4/6x less space. Mining and where to find ore (I did find it a couple of times but didn't have pickaxe and when I did take it - didn't find any ore or died xD)
Great job man! I think that type of videos are very important now as we have lots of new people coming in and they all struggle as we did on our first playtests. And I am sure some people after watching will get motivated to stay rather than rage quitting D&D. 😁👍 Very well done.
good points. except for the "great job with directional sound". lol. walls and floors have no effect on the sound. thus you get constantly confused. you'll hear monster footsteps right on you, next to your ear, meanwhile the monster is 2 floors below you XD
New cleric here! Found out the hard way your heals will Also target corpses. Skeleton corpses even. Piss poor way to use your spell slots lemme tell ya
It's an interesting design decision to make all heals and buffs a skill shot. At first I was not a fan, but as I play more, I have begun to appreciate the nuance it creates in a lot of fights. One example, as a front liner, I often try and hold the ground between an enemy and their healer, to make it much harder for the enemy healer to help their friend, while increasing the likelihood I'll intercept that enemy heal / buff !
You have multiple ways. You can, of course, find two single use portals, but you can also look for a blue glow coming from the floor. This is a tripple out portal stone which will emerge before the end of the game allowing upto three players to exit together. On the Frost and Goblin caves map you have team extracts. Frost has 'rafts' which you can hop on, and a lift you can take. On goblin caves, the very centermost room ( square ) has a group lift which lower and raises about every 2 mins, extracting anyone standing on it. I made a video short to show you some more : ruclips.net/user/shortsZ0VhCeCVQUA?feature=share
A tip for PVP for new players also - Spacing in fights is KING. Try not to just rush in to engage in PVP fights as that is usually the worst decision you can make. Keep a good amount of space between you and the opposing player/s until you can get a sense of how they try and engage you. This allows you to gauge what you are going up against. I have had multiple rogues/rangers etc just rush me in a pvp fight and end up dead quicker than they can blink.
Sorry, you'll have to click the links in the expanded Description below. You tube wouldn't let me use official chapters when I published the video. Sorry again :(
Thank you so much for this info! Literally just a couple of these tips upped my game tremendously! Embarrassed that I wasn't even aware of some of these basic things !
Wow, very glad to hear it. Don't be Embarrassed, Dark and Darker doesn't do the best job of introducing itself, nor making it easy to get started. I'm just glad to hear you've had success in applying some of these concepts !
While not picking up gear except to use isn't a bad tip by any means, and probably good overall, I do tend to pick up all greens/blues I find initially and drop them first to replace with trinkets as I find trinkets. Also, any "squire usables" that you escape with become "handled" and not "supplied" so you can put them in your storage/inventory and get fresh ones from your squire. I wound up with 10-15 stacks of poor quality (but free) potions/bandages, and a huge pile of camp fires while doing basic easy extracts.
That's true. An empty inventory is worth 0 gold / slot. A green item is worth 5 gp / slot. A blue item is worth 8 gold / slot. My advice here is really to steer new players away from this until they have the mental bandwidth to think about the game on that rational level, and in the mean time, to not just pick up garbage. I'm sure you've seen it. After you extract, you see a new player running around looking for an exit with an inventory filled with garbage.
@FlameJackstar Fighters have access to the crossbow by default, but if you equip the Perk Weapons Master you'll have the use of ALL ranged weapons. The selection of ranged options in the Squire will expand to include the recurve bow immediately, and that's what I would recommend until you've factioned up the Woodsman and unlocked the crossbow.
Really great guide, thanks so much for making it. One thing about evasion, I noticed that when I play quiet and careful I get hunted down by experienced players. But when I’m on my bard being super loud I’m the one people evade. Not sure how long that will last but its kinda like making myself big to scare a bear into thinking im the threat (im not)
Glad you enjoyed it. That's a weird experience. I think this must be an outlier. I'd expect that to shift as folks are getting more comfortable with the basics.
@@WrathofKoopa-fs8le It has already shifted yeah. Occasionally new players will run away when I start playing a song out of fear of what it might do, but other than that no
Theres alot of gamees that use E as interact i absolute recommend swapping e to interact and F to second ability plus E is closer to wasd and u gonna interact more often than using ur ability
i just started playing this with my husband and our group. this has helped me so much! thank you im going to use this tonight! do you recommend the knight?
all three of you are hoping in for the first time together ! That's great. I think the Fighter is a great choice for your first character. Cleric and Ranger pair very well with the Fighter.
Nice guide for a beginner, this game is overwhelming for starters. Couple questions, what do you do with gold? what do you gain by leveling up? Does the game work with seasonal resets, with everyone having to start over like PoE?
For gold you can buy gear from merchants in the lobby. This can be armor weapons or supplies. I would recommend a healthy stock of healing items if anything at all, but it may be better to stock on gold early as you can also by another stash tab. Every five levels up to 15 you gain a perk slot, allowing you to equip more perks. At level 20 you get free gear, same every 10 levels after.
So, Wade gave you some good advice in his reply. I'd recommend new players come into each new match with 3 stacks of 3, healing potions and bandages. I know that seems like alot, but that's the minimum I bring and Largely don't take damage from PVE. If you are still at a point where you are taking more damage while learning, bring more ! Bring Fires if you have spells or ability which reset by sitting around a fire ( all non-warlock spells, fighter's second wind etc ). Then I would buy more stash space. As you get deeper into the learning curve you are going to want more storage. Lastly, start accumulating choice pieces of gear and crafting materials. We'll be using those more as we progress into spec and builds. in your "Class' section you have an array of options for perks which change elements of your character, you get one perk point at level 0, 5, ,10 and 15. We'll be optimizing your character moving forward around, first your perk choices, second you gear choices and three your objectives.
I've watched a few beginners guides now and most of them give similar advice but I feel like altogether this one is the best I've watched so far mostly because I also started to fall into the "Loot everything" routine no matter if it was crappy gear and that one hasn't been mentioned by any other I've watched so far. Would you recommend selling the gear you're wearing when you come out of the dungeon and basically restard with beginners gear or leave the stuff on and when you die then... Well... Bad luck I guess? Also, are there any ways to improve your healing via health potions? I feel like it just heals way too slow.
I'm really glad you got something out of this vidya ! Absolutely. Every time you exit, sell everything you are wearing and head back in. Your focus should be on learning map layouts, how to fight monsters and how to drive your character. All of these things can be done without a single piece of found gear. You can use your inventory and gear slots to carry more wealth out of the Dungeon ! Also, when you return, you'll be in the >25 gear score normal queue, ensuring you don't have to compete with folks with insane gear. The barbarian has a perk called 'potion chugger' which boosts the effectiveness and decreases the duration of healing pots. The real answer is to simply be more disciplined about 'rolling' potions anytime you need to raise your heal ceiling, and bandaging when your below 80 % health. This might mean you need to buy more than you are today, but it's super critical to be as close to full health as you can be, at all times. I recommend a minimum of 3 stacks of both health potions and bandages, minimum.
If you buy the game( or upgrade to legendary ) you will have access to 9 character slots, both normal and High roller game modes, the ability to buy and sell gear with other players on the marketplace. You will be filled with a warm sense of fulfillment, knowing that you have stimulated the digital economy and completed your function, as a consumer.
Thank you for the vid :D. Btw, trying to find exit in this game is too headache for new players like me. Hopefully devs will give us some sort of point direction to nearest exit.
@semaht03 I'm hearing this a lot from new players. I've included two infographics in this short which might help. The full resolution infographics are in the discord linked in the description : ruclips.net/user/shortsZ0VhCeCVQUA
New F2P player here, I just reached 23 on my cleric, but after getting the last trait slot with 15 I don't see any new gaols or real progression to make, besides getting more gold and loot. So my question is, what's the end goal and/or are there still something to progress in, besides getting better gear to get even better gear?
Once you've hit 4 traits, that portion of the progression is essentially over. Your character, without gear, is now as powerful as they will ever be. Though geared characters play and feel differently at some gear levels than in basic geared normals. There is a lot to do and see, but you need to ask yourself if you are still enjoying the game independent of leveling. If the answer is no, it might be time to put it down for a while, or try some geared play, boss runs, lower levels of dungeons etc. I think its safe to say that a lot of the game's most ardent supports are in love with the risk vs reward of getting gear, and effectively wagering it in pvp combat against others. For many this is their favorite part and the real end-game loop. I'll be covering some of these topics, like how to effective collect gear for geared runs in my next installment in this series !
Hey your guide was great, one thing that i think would be really great to understand was hoe the exits work, ive only escaped probably twice and that was by the stairs only, and one time the stairs were open but i couldnt ho through.
I have a question that might seem dumb. So whenever I swing my sword my characters movement slows way down until the animation is over, during this time does it matter if I’m holding S? It just seems like the speed doesn’t really kick in until the swing is over. Does back stepping matter while swinging?
Is it faster movement for you to strafe while mid-swing compared to S. My answer is I THINK so, but I'm not 100 % sure. If you find you are getting punished mid-swing a lot, you might consider taking your swings more carefully, both against mobs and players. A good player will bait out your swing and punish you, just like I've advise you do to monsters, in this video. Particularly with big slow weapons like the zwiehander and the war maul. Against FAST opponents, try and get all the way adjacent to them before comfiting to a swing. If you get the sense that they are trying to bait it out, hold it till you got them. Remember to hit 'X' to stow your weapons when you need to close ground.
@@WrathofKoopa-fs8le another question, how important is it to sell to the correct vendor? Or can I just sell it to anyone who will accept it? Like should I put leather boots to leather guy and only weapons to sword smith? Or just sell it all to the swordsmith?
@@Monkeyman-qt1sm There is no advantage of selling leather goods to the leather worker. If it's sellable, it's valued the same to all vendors. From a selling perspective, it's just the collector and everyone else.
Handy for the gameplay intro bit. But i say start with the UI idiocy description and vital squire should be the first thing mentioned. Death and that Lobby system was inevitable. Not having all available heals equipped by default and the loadout system being hidden behind the merchant tab was one of the stupidest UI designs I have ever encountered. I say this: 1. Pick a class 2. Look at class passives/abilities/spells (and their replenishment system, if any) 3. Visit squire, equip the missing boots, bandages and off-set that the game fails to provide by default. 4. Backstep is slower than strafe and no shield means you have to physically dodge the attacks of enemies that run twice as fast as you. 5. Default gear can barely handle 1 mob, learn the attack patterns, take it slow (except when dodging) and immediately look for an exit as you will barely make it down 1 corridor before running out of heals & spells when new. 6. ALL players are assholes so don’t open any doors or clear out any area fully before you have looted the high value items, your greatest safety is in that the enemies that can 1v1 you will happily aggro any player who runs into your area so you may get some range shots in before they gank you,99% of the time anyone who can traverse the map is basically pub-stomping people who can barely survive the first minute/enemy. 7. If you don’t like the cisss by the time you hit level 5 try another one (that means deleting your ONLY character and all its loot/progression/money is gone so digit early rather than later. I’m on the fence with this one. I wanted FOS stone keep, this UI is a mess, the levels are pitch black all too often and the player movement clunky as all hell. But there’s nothing else on the market like this so I’ll give it a few more hours before abandoning its gank-addled corpse.
The editorial effort is the hardest part of the process. How do we distill 1000+ hours of game knowledge to best establish a novice for success ? How do we strike upon the right level of detail without going deeper down the rabbit holes of subsystems, specs and pre-reqs. It's not an easy task. I like your proposal, but I didn't feel like I could give point 2 the time it deserves in a drive by. Ultimately, I'm trying to establish direction and strategy. Engaged new players will have to lean in and do some of the learning on their own, visa vie subsystems, perks etc. As long as a viewer left this vidya with a focus on accumulating Map Knowledge and Fighting monsters as near singular objectives, I feel like they are off to a great start. I'm sorry; it sounds like you are not really having fun with the game. I hope that changes for you but until then, it's by will alone we set our minds in motion.
I have found myself limited to only a few classes that do well in solo which allow me to play comfortably in high roller, the only mode that allows me to bring my items in... The loot I get and use and the pvp are the main parts of the game for me, but high roller makes it difficult to move around the map and look for pvp encouters, and no one really wants to pvp in high roller either.. I really wish they brought back the normal mode where we can use our gear as we like, that was peak dark and darker for me
Something you might have overlooked is that we now have different tiers of high roller, thanks to gear based match making. You are likely getting into High Roller games with a lot of new player who lack both experience and the top end gear, to move through the maps quickly. As a result, you are finding less fights. If you are looking for more action, right now, I'd recommend you put on the highest gear levels you can find. In those high gear score lobbies, you are very likely to find more fights !
13:24 regardless he is a Mensch.... as german i find it really interesting when suddenly a lot of english speaking persons throw in randon german words when they talk love it😚
I've never been able to escape a dungeon. I go to the blue spots on the map and nothing happens. If they don't work anymore because someone used them, why are they still on the map? Do they respawn so you can use them again after some time?
The stairs and rope extracts are single use. They 'open' for use with between 6 - 3 minutes to go in the match. The blue spots on the floor spawn three, single use portals at around 5 - 2.5 mins to go. I did a quick short that might help you out : ruclips.net/user/shortsZ0VhCeCVQUA?feature=share
Blue stairs will take you out, but they are often gated. Some time, usually between the 8 and 6 minute to go mark, the gate will open and allow 1 player to escape ! It's a matter of patience.
When you get to ~1500 gold I'd recommend buying the first stash expansion tab for your stash. It will allow you to horde more money and store more quest items. Step 1. Use that money to Buy basic health potions and basic bandages. Buy 3 stacks of 3 and bring them into every match you run. Use them ANY time you are not at 100 % health. Campfire kits are also very good. Many 'single use' abilities, like fighter's Second Wind, can be reset by sitting ( g key ) around a fire for it's whole duration. Fires also return most of your spells on caster classes. The woodsman sells fire kits. Step 2. Keep an eye on your vendors and start buying / collecting from the dungeons, WHITE quality items which help your character and build. The jump in power from Grey quality to White quality is a significant one. Buy and collect whole sets of. preferably, white quality gear so you can have that advantage in runs. Step 3. Start playing the gear game. It's more complex than I can go into here, but it will be a chapter in my upcoming video on Intermediate play.
You're the first person I've seen mention the squire. Im adding that to my notes for when I sit down to play next. Im a new player and started as a wizard. I'm not sure if I want to stick with it or start over as a cleric.
Wizard as your first character is likely the hardest of the hardcore options. The good news here, everything else you try will feel easier, a lot easier. The wizard is SUPER reliant on positioning AND knowing exactly how much damage you are going to do to that monster or player. Without that level of game knowledge, it might feel impossible. I would advise you swap it up and try something else if you are feeling frustrated. Come back to the Wizard when you feel like you have your legs under you.
@@WrathofKoopa-fs8leI mean I tried Druid first and got utterly minced. The spell-use was NOT intuitive (took me 3 rounds and an online lookup to figure out how to cast), the shape changing just for me killed faster and I wan out of heals recovering from a single fight.
@@IRMentat I agree that druid is a very poor choice for introducing yourself to the game. Even once you master casting, the shifting mechanic and the hit box you have in animal forms make fighting monsters HARDER not easier than human form. I'd put druid up there with Wizard as classes to avoid as a new player.
Until you have a firm grip on the strategic elements we covered in this vidya. But I'd frame it this way: Are you are able to fight monsters without taking significant damage ? Are you spending the majority of each run at 100 % health ? Are you reliably able to extract using your map knowledge ? If you answered no to any of these questions, that's an area I would focus on. If you answered Yes to all three questions, you are ready for my next video which should be releasing soon ! I'll be covering gear and gearing strategy in that discussion.
@@WrathofKoopa-fs8le alright, was just wondering because the way you were talking about it in the video it seemed like you should never start saving gear lol
@@carson2889 Gear is a giant trap for new players and it develops soo many bad habits. Until you have some mastery of those three elements, it's really a waste of your time.
With experience, one can adapt a principle to a situation. It does not diminish the value of the principle. After many hours of pain, I'm able to employ more advanced mechanics and be successful, but I'm still recommending this fundamental even if I've largely moved beyond needing it. Am I wrong to tell new players to avoid using the S key while learning ?
I don't. I know that the PVP element is a lot. You can be successful in this game though, by playing smartly AWAY from aggressive villains. I'm covering some of these tactics in my upcoming video on new player tactics !
You are correct. The tick-bar above your mini-map will grow blue-er the closer it gets to the right. The first darker blue is a slight move speed reduction, the second dark blue = persistent damage.
There is a bit to unpack in this question. Firstly, Dark and Darker had a WIPE cycle, which is a bit like a seasonal cycle in other games. Every few months, all characters are reset to level 1 and all wealth is reset to zero. Everyone starts fresh. Secondly, there are elements of your progression like fame, achievements, cosmetics and emotes which never reset. So, elements from the second point, I don't think they will ever not reset. Elements from the first WILL be lost, by design, about every 90 days or so.
@@WrathofKoopa-fs8le will the triumph level reset so tht we can farm blue stones?+ Will there be a vamp skin,prolly not cuz warlock has a skill called vampirism but still,are the red stone only obtained via payment?and if the player level is rested do we need to farm lvl again to unlock skill slots or does it scale with fame lvl
@@Ayrus171 Up to this point triumph level has never been reset, and I doubt it ever will. Yes, you'll need to level your characters to level 15 again to gain access to all 4 perk slots. No idea regarding adding certain skins, but they are certainly financially incentivized to. Red shards will never be reset, it's their premium currency tied to $$s.
@@Ayrus171 It's sorta like a battle pass system which gives you rewards for NEXT season based on hitting certain ranks. Traditionally, they give you a skin for hitting Pathfinder. The season has started, so you can start earning these points, but the rewards are not announced until later in the season. These progression points can only be hit by playing High Roller games, which IMO is the worse mode for this game. That's my controversial position.
I was doing an Ice Caverns run. I cleared out an entire module in the timespan of the game, the one with the golden chest in the middle of it with the shielder. Conveniently there was a staircase there, so I am thinking "yeah once ive looted all of this, im outta here" Skip forward to 30 seconds before the game ends, i am freezing to death and the staircase still hasnt opened, Why? Do some exits just never open? Its happened to me multiple times now
They always open, but in this case, it sounds like someone might have snatched it out from under you. They have blue torches in front of them. Once the gate opens, the blue torches light up. If you see a staircase with the gate open, but the torches are off, then it's been used.
@@radiacia_3511 I've never seen that before. I think you ran into a glitch or bug I've never seen in 1500 + hours. Bummer ! If those torches are blue, the gate should be up. Sorry that happened to you as a new player !
Tough Question. I'm going to duck it a bit and say, Ranger with Longbow / spear, Fighter with Falchion / Heater Shield / Crossbow and cleric with Morningstar / Heater Shield / Spellbook. I really enjoy most of them and figuring our which weapons you enjoy is really personal preference. That's why Fighter is such a no-brainer pick for learning. With their WEAPONS MASTER perk, they can use any weapon in the game. Great to experiment with till you find something you love.
I do think they need to make escaping a bit more clear. The blue markers fade into the mini-map and are hard to see. Just clearer mini-map icons and being able to scale the UI for it would make a world of difference. I know the issue goes away if you just learn enough map knowledge... but it's a f2p game now. Unrealistic to expect people to have to research map knowledge to play, thus the mini-map. It just needs to be tweaked a bit to be easier to use. So many game developers just ignore UI issues. UI scaling is one of my favorite game features.
I agree that a little bit of additional clarity ( or just color contrast ) would help this a lot. Not to mention, the portal stones ( the most reliable mode of extraction ) has no map indicators. It's a weird choice and has caused a lot of confusion and frustration. Just look at these comments, so many folks asking about where the circle is, or why they can't find portals....
@@WrathofKoopa-fs8le Yeah... game developers just so often are horrible at UI functionality. There's a game called Kenshi that everyone raves about... but I hated playing because the font is at size 10 with no option to scale it. You definitely grow accustomed to the maps and start noticing the icons a bit easier. With map knowledge you don't even really need to see the mini-map icon. But it's just not new player friendly at all. Also what if someone is just blue color blind? More games should give players the freedom of choice how they play. Too often we get developers forcing specific ways to play a game because that's how they want it played. But how someone enjoys the game is up to the player -- not the developer. I feel sometimes more developers just need to take a backseat and think of how it plays from a consumer standpoint.
@@primal9238 I've historically done a lot of 'inside baseball' themes on this channel, as I have a technical background myself. The product function has been notably absent for the last year, but it's starting to feel like they are integrating into their process. This is also and young and, up to this point, small development team. I hope they invest some sprints into the directions you've outlined, but these kinds of changes are often overlooked as 'nice to haves' and not critical path work. Thank you for your great comment and feedback.
@@WrathofKoopa-fs8le It can be the difference between someone continuing to play or abandoning the game. If people cannot figure out how to progress in the game (i.e. extract) they may just not keep playing. Trying the game again yesterday after a few months of a break... well I was getting a bit frustrated and not enjoying myself because I couldn't find any portals. After watching this video and failing a few more times I eventually got the hang of it and could reliably extract. But that was hours of not really enjoying the game. For new players... in a f2p game they have no investment in... I could see it being a bigger issue than they believe.
I've been playing normal solos and I'm confused about something: Shrinking circle on the map doesn't happen. Instead bugs/earthquakes etc start happening. This is fine but it makes finding the random blue portals difficult. Why is that happening?
They have removed the circle from the game, in a step towards making Dark and Darker less of a Battle Royal and more of it's own thing. If you are having trouble finding an exit, be on the lookout for gated stairways, holes in the ceiling above you and other blue markers on your mini-map. These blue icons represent where an exit option will appear, somewhere after the 'halfway' countdown for the run ( the clock is represented by ticks, just above the minimap ) Also, be on the lookout for a soft blue glow coming from a small stone circle set into the floor. This area will also spawn a trio of escape portals towards the END of the match countdown !
Poor Timmy's are gonna get cleaned with today's patch. Really hope everyone enjoys bringing in the gear they earn, but they are quickly gonna learn about the terminally online tryhards that will ONLY play norms to roll new players. Glad IM is just trying new things, and it's great to see the game have such a healthy playerbase again!
You might be right. I gave it a spin after the servers came back up. I went in with 4 -5 decent greens and a stack of green bandages. I had 157 gear score. The last 5 people I saw in the lobby, after I extracted, had and average over 400 GS. IM got into this trouble by not setting clear expectation with new players, I'm not sure this change is really much different. The smart ones will learn quickly I suppose.
Be sure to invest in coin pouches from the treasurer to expand the capacity of your stash. Then open up a few new stash tabs so that you can hold more quest items and prepare to start building sets of gear, which I'll explain in more detail in the second episode in this series, Available now !
I gotta ask as a new player who finally got the game…how do I change classes? I’m only allowed to make one character, and I can’t see how I can change that character’s class if that’s possible so I can only play one character at a time and then I have to wipe them if I want to do anything different (because I don’t want to pay $30 to just try another class without deleting it). If that’s not possible and I simply have to pay money then so be it at least I know that’s what I’d have to do Edit: Figured the answer out. Hoping I like the game enough to pay for it! If it stands the test of my 1.5 hours per dollar fun measurement, then I will happily pay the $30 😎
Hi, I have the full game so I can't see what you are seeing, but I think these are your options as a FTP player: 1. Delete your current character and create a new one. 2. Create a new account with a unique email on www.darkanddarker.com to make a new free to play account and try a new character or 3. Pay monies to have more characters.
Sorry, Module is the term the Dark and Darker team use to describe one of the square tiles on the map. For Example, the goblin caves map is a tile set of 5 x 5 modules; there are 25 modules in the goblin caves. That make better sense ?
@WrathofKoopa-fs8le absolutely! Thank you so much. And there is no need to apologize. This video is miles ahead of other tips and tricks videos. First one I've seen with how to cast abilities down to key bind detail. Love it!
@@stoogemoedude Glad it is helping. It's tough to distill 1000+ hours of experience and lingo down to essentials and not miss the mark here and there !
The funny thing is they greatly reduced the difficulty of the PVE in this version. Mobs do a lot less damage and have less health then they used to have.
Dark and Darker has certainly been harder in the past, but it's still one of the most staggeringly steep difficulty spikes of any game in recent memory, at onset. It's a combination of the game being bad at introducing itself and having little to no on-ramp for new players who are interested but not studied.
LIKE, AND SUBBED!!! THIS GUIDE IS FIRE BRO. I'm gonna be streaming this later come say wassup you can watch me die over and over again learning the mechanics ahahha
@@WrathofKoopa-fs8le bro ima be real this guide helped me understand the mechanics super well, and i actually extracted not far after watching this video sooooo something worked man. GREAT CONTENT KEEP KILLIN IT BRO!
Folks, I'm going to hold this spot as an errata for new information and changes !
Big changes to how normal lobbies work : ruclips.net/user/shortsv8JTNphV3CI
If you are having trouble extracting : ruclips.net/user/shortsZ0VhCeCVQUA
as @mosesslippers6370 points out, at the bottom of you main screen, you now have a quest log button. It is new as of this update and it's a one stop shop for all things questing.
As a brand new f2p player thank you for this guide. I've watched a couple others but yours is definitely the best one I've seen.
Wow, what a compliment! Thanks for saying that.
I'm very glad you enjoyed it and /or found it useful. Good luck out there, and please feel free to ask any questions you have freely !
That’s true
yes
Same here, very well edited/ informative
Then I also recommend Dimo Complete beginner guide. that was my first and has chapters.
Just a quick little extra tip!
DONT TRUST RANDOMS.
There can and will be many people who will pretend to be friendly but then will betray you the moment they see the opportunity.
And with the new influx of players, these people will be hunting you relentlessly.
It is fine to have a truce with players but do not turn your back on them.
Even people who use voicechat, may seem friendly enough but.. arent always as such.
Good luck
This is true. Also remember that 'old koopa has to run his game with VOIP off, so be sure to crouch at me. I won't hear your pleas :)
@@WrathofKoopa-fs8le havent played yet but would it be more advantageous for the players to team up and take on the ai ?
@@niekderooie It certainly is in theory.
Friendly fire is always on, so mind those weapons with large arcing attacks.
Also, the world of Dark and Darker is filled with both hero's and villains. That new friend you made might chose to betray you at a moment's notice. Caution is advised.
Comments like this make it so much harder to be friendly! I found a team of 3, crouched, pulled my torch out, and back-crouch walked towards them while dropping gold. They immediately befriended me and my 3 man team, and we had a 6 man army to clear the dungeon as friends. Was sweet!
So sad, in Hunt Showdown most of them are genuine it's great. I am sad the community here isn't up to the same level of integrity =(
Friendly reminder that:
You can just go to Quest Log on the character main page and accept all quests with one click
Aswell as accept finished quest in that screen
Makes it easier when making new toons
Also, you can throw your torch to aggro, too
This is truth ! Great Comment.
Wait as in monster aggro?
@@timon9193 yes. A thrown torch causes a small amount of damage and will bring the monster to you.
With about 1.2k hours under my belt, i think i can confidently say these tips will help you win about 50% of the fighte you win in normals. The biggest thing i learned is never expect a fair fight
I was just having this conversation on discord. The essence of Dark and Darkers fun, from the pvp perspective, is the occasional asymmetry of it.
This is a sweet guide I am glad I was looking in the DnD Discord Content section at 2 in the morning lmao
Glad you found it helpful !
You can add that now we have quest log in main screen (bottom right) and can accept all quests once, while also listed in one place
That's a great tip, Koopa's over here keeping it old school.
Wow, how are you not instantly a million subscriber channel..? Incredible content, instant sub
Wow, Thanks for the compliment. Tell your friends about ol' Koopa !
I got my buddies to play finally and sent them your video, and even as a player who has a decent amount of hours in the game i still found this helpful! Just wanted to comment for the algorithm cause this is the best DaD guide I've seen
Love to hear it my friend. Thanks for roping them into our community.
Came back after playing some more to say this video helped me out a lot. It changed my whole mindset about every action I take in game, down to the point where I say "just gonna borrow this" instead of "take." Even got my first PK in solos!
@zeekynote3136 Thanks so much for taking the time to come back and say this. It means a lot to me that you got something out of it.
You’ve taught me how to tell people they’re idiots while sounding nice. I’ll never forget you for that.
That was not my intention, but having coached more than a dozen new players through their first hours of the game. It's important to realize we are all idiots in certain contexts, and I've yet to meet someone who has just intuits their way into mastery of this game without lots of time and lots of pain.
Love ya Koopa, thank you for being the gentle hand to help guiding our new brothers in arms in the dungeon ☺️
Happy to be here, and I hope it helps someone !
I ran into a newbie barb on a solo dungeon, when i realized he was new i stopped attacking and gave him heals, long story short i helped him out but a bat ended up killing him lmao. Felt so bad cuz i was clearing the way towards an extracto for him, then i saw his body in the floor.
I hope that kindness is returned to you 100 fold.
I've got 1350 hours in game. I remember how difficult it was starting out back in playtest 5.
One thing, someone in the comments said "don't trust randoms" I'm going to have to counter that advice. In high roller I agree. In duo and trios I agree. But honestly, I like to see the good in my fellow adventurers. While it's true, you can be betrayed, or used as bait I personally love helping out all the new timmies and I know many of the veteran players do also. Excluding the vast majority of streamers in that comment though.
Heh, I've been questing on my cleric tonight, going into Goblin caves and finding new players I can support to get them to extract :) It's a timmy bloodbath in there.
Great overview Koopa, I've got 2 hours of playtime and this helped a lot. Looking forward to the next in the series.
Nice. Glad it's helping and I'll see ya very soon !
You’ve taught me how to tell people they’re idiots while sounding nice. I’ll never forget you for that. I’m so tired of YT tutorials over focusing on the meta of a game and not the method.
You've hit on something I really tried to emphasize in this system. Meta's are a silly distraction for new players. It's like auditing a 300 level course without any real understanding of the core material. Incrementalism is the shortest path.
@@WrathofKoopa-fs8le we’ll have to have a chat about this, it’s going to be a big part of my own rebranding. Because there needs to be a differentiation between play styles and their afffect on the communities as a whole and on individual basis
@@orums2606 I have a lot of thoughts on the subject ! As gamers we have this tendency to lean into optimization and chase efficiency to a point of myopic cynicism of any idea, character build or spec even marginally less than meta. If we really let loose, we can optimize the fun out of almost any game or system. I'd love to chat. My discord is linked in the description below, ping me anytime.
@@WrathofKoopa-fs8le you’ve got a deal. I use the same name everywhere, so if you see “Orums” 9.5/10 it’s me
Thanks for the video Koopa, just started playing this game. You have a great voice as well :)
Hey, thanks! If you have any questions be sure to ask them here or in the Discord, have fun !
Nicely done. My friend and I just started this game over the weekend. Immediately evident we needed to research tips/guides and have been doing so since. TBH, wish I saw this video first. I'm looking forward to the rest of this series when you release it.
Feedback: I appreciate the detail you go into and how you've laid a roadmap out of how to progress. Pretty invaluable to newbies IMO. For your next videos, if you're worried about video length or over explaining things, don't be. I think I speak for all of us when I say we need all the help we can get.
Thanks for the feedback, I hope you and your friend got something out of it.
THE hardest part of making this vidya was fighting back against my latent personality quirk of over-explaining and bloviation. The core of this series is essentially reflecting on my own time with the game, distilling it down to salient points and road mapping to a pace which can both convey significant detail AND be watchable by the standards of modern attention spans. We'll just see what the future has in store.
@@WrathofKoopa-fs8le "modern attention spans", man I hear that haha. Only thing I can think of to combat that is maybe adding in youtube chapters to your videos if they are longer. Easy for people to jump around to parts they need or easily return to re-watch. Regardless, I think you made probably the best intro video to this game anyone could ask for. I already posted this in my Discord for my buddies to check out so ty!
@@Vigotehbutch Glad to hear it and it's a great suggestion regarding Chapters. RUclips reserves that feature to a subscriber threshold, I just hit. Look for them in the future!
this was one of the clearest most helpful guides ive watched for any game, thank you
What an amazing compliment ! thank you for saying it. I'm glad you are finding it helpful !
That’s so funny. One of my first runs as a new player, I encountered another person and they seemed just as afraid of me as I was of them. We saw each other at opposite ends of a long hallway and they started tea bagging the ground, then I did it back just to be funny and we went our separate ways. I had no idea it was a truce signal 😂
The tea-bag.... of FRIENDSHIP !
Thank you good sir, just starting to put my first few hours in and this was extremely helpful! Cheers!
Glad it's helpful ! see you in the dungeons !
Great video. I've been following DnD for a year or two now so I do know the general gist of the game but some of this stuff (e.g. the Squire) is super easy to overlook if all of your experience comes from just watching others play on RUclips or Twitch. I come from playing games like Tarkov so playing cautiously is just a given for me but it may not be for others.
Good job!
Glad you enjoyed it. I've brought around a dozen folks into the game, and none of them were quite ready for the level of caution required. Cheers !
This game is alpha early access?? Literally could've fooled me. My wife and I booted up for the first time last night, and immediately I was immersed in the sound design. The hit boxes are tight and impacts are weighty and can be felt consistently. We had so much fun we upgraded to legendary.
I'm so glad you guys are having fun with it. It's a ton of value for 30 $s IMHO. I'm talking about 100's of hours of entertainment if you really take to it.
The development history for this game is a long and winding road. The elements you bring up have been consistently strong since the game held public playtests over a year ago, but the dev team has taken some meandering jaunts through terrible experiments, trying to make this game even more hardcore. The version you are playing now is best the game has ever been and we are all hoping it continues this trajectory into future.
If you’re playing anything other than cleric, warlock, or Druid, you need health potions and bandages. I would highly recommend you ignore his advice on not gathering loot, but he is absolutely correct in saying that you should sell whatever you aren’t wearing when you get back from the dungeon. Put whatever gold you can extract into stockpiling consumables. I typically go with the two torches from the squire, six bandages, and nine health potions. That fills all your equipment slots.
I'm going to stand by my advice here. Two reasons :
Firstly, I think new players staying in base-normal lobbies is the most direct way to achieve the strategic objectives I'm laying out for them, namely the accumulation of game and map knowledge, levels and faction. You can't take meaningful gear into those normal lobbies, it's a distraction from what I feel they should be focused on if they want to power through the steep learning curve.
Secondly, in the context of the Free to Play crowd, at the time of recording, they literally couldn't use that gear. It was completely useless to them. That's changed, somewhat, but I stand by the advice.
I'm hoping to prevent new players from developing two crippling bad habits. Picking up trash gear at the cost of things of real value, and developing gear fear.
You are 100 % right about the potions and bandages. I run a lot of cleric and I still go in with 3 stacks of both. Save those spells and prevent downtime by popping a potion after getting scratched and the total time savings per match will be huge. Plus, meds are cheap, go wild.
@@WrathofKoopa-fs8le I’m saying that they should collect gear, not to use it, but to sell it so they can get gold to buy potions and bandages and maybe some starting gear if you’re doing something like a warlock with the demon armor perk and you don’t have good options from the squire. I’ll be honest though, I don’t actually know what the best “inventory slot/gold at resale” ratio items are. If picking up stuff you sell to the collector like goblets and bracelets gets more gold, then sure, but I’d rather extract with a full inventory so I can get more supplies for next time.
I strongly agree that a piece of junk gear is better than an empty inventory. In terms of good habbit formation, I'd like new players to focus on treasure items over anything else.
When last I covered the subject, gear followed this rules from a value perspective : Green items 5 gold x slot, blue items 8 gold x slot and epics, 12 gold per slot. I did a ted talk on this subject which I will link here : ruclips.net/video/oao6w11bfTc/видео.html
I hate the sound quality of my old mic, but the math still checks out.
Wish I'd had this video when I started on f2p! Took me weeks to get comfortable with the game.
Love this guide, teaching concepts instead of formulas.
Really glad you like it !
Amazing game. Phenomenal guide. Very well put. I'm still new with 15-ish hours in the game. Level 21 fighter and level 7 druid.
Druids are pretty good. The skill ceiling can be kinda high. But the passive heals really help, so you aren't punished by every bit of damage you take. They can also turn into a rat or chicken and evade pretty much everything. Every time I see a player, I rat form and hide. If they attack me, I groot, rat form, and hide. At level 5, you can have both passive heals and instant shapeshifting perks. Which really helps with traversal, evasion, and healing.
Glad you enjoyed it !
What I have done to help me learn was just go through the classes until lvl 20 one at a time. I’ve done fighter, barbarian, ranger, mage, and now rogue in that order. So far the ranger and rogue have been the most fun, the mage was the strongest overall, and man do I miss how the barbarian and fighter can clear the mobs.
Edit: 40 HOURS AND I JUST LEARN SITTING DOWN HEALS YOU?!?!?
It's FUN to learn FUNDEMENTALS ! Sounds like you've taken a grand tour of a lot of the classes. If you had fun on the Rogue, you've already figured out a lot about surviving and avoiding damage from monsters.
If you want to see insane mob clearing, try the warlock next. What they can do to whole rooms of monsters is pretty crazy.
I was able to extract finally on my 4th game, and I was so proud of myself 🤣 next game, I got mauled by 4 wolves.
Nice job ! I think the frost caves is several notches higher in difficulty as compared to either Goblin Caves or Crypts. Those wolves are hard to dodge !!
This was genuinely so helpful, thank you.
Very Happy to hear it was. I hope you are enjoying your adventures !
i have yet to do my first run. was hesitating about investing time in this game. Your video was very well done and motivated me to gave it a shot.
Glad you enjoyed it. If you are anything like me, you'll love it. That being said, it's a game that people either love or see nothing in.
same
A pretty good general guide for new players, so far 9h in and figured pretty much all of it on my own, so far didn't fight that many 'rare' monsters and still trying/learning their patterns. I would add a couple things into the guide though, like traps, types and ways of dealing with them. Map icons and their meaning (so far I learned portals, rope, stairs (saved my ass so many times it's insane)). Not all sellables are worth picking up, some sell for pennies and waste a lot of space in the inventory, when smaller items can be sold for more and take 4/6x less space. Mining and where to find ore (I did find it a couple of times but didn't have pickaxe and when I did take it - didn't find any ore or died xD)
This is really helpful and well made bro.
Glad it helped, and thanks !
Good video man. I've played since the playtest and think these types of videos are very good to get the new f2p players up to speed
Me too. Anything to make it a little bit easier on those who want to play !
Great job man! I think that type of videos are very important now as we have lots of new people coming in and they all struggle as we did on our first playtests. And I am sure some people after watching will get motivated to stay rather than rage quitting D&D. 😁👍 Very well done.
Thanks ! Just trying to help the new guys get over that initial hump.
Very clean guide! Thanks❤️
Glad you enjoyed it, Thanks for watching !
Great and comprehensive guide, thank you sir, good work. Will have something to link new players to.
Thanks and Please do ! It's why I made it.
21 minutes of great advice that will help turn even the most helpless Timmy into a dungeon terror.
Thanks ! Hope you enjoyed it!
A Basic crafting tutorial would be great!! Love the work
Coming soon! Glad you enjoyed it.
good points. except for the "great job with directional sound". lol.
walls and floors have no effect on the sound. thus you get constantly confused.
you'll hear monster footsteps right on you, next to your ear, meanwhile the monster is 2 floors below you XD
Hmm, I have either become used to it, or it just happens much less often to me than It used to.
New cleric here! Found out the hard way your heals will Also target corpses. Skeleton corpses even.
Piss poor way to use your spell slots lemme tell ya
It's an interesting design decision to make all heals and buffs a skill shot. At first I was not a fan, but as I play more, I have begun to appreciate the nuance it creates in a lot of fights. One example, as a front liner, I often try and hold the ground between an enemy and their healer, to make it much harder for the enemy healer to help their friend, while increasing the likelihood I'll intercept that enemy heal / buff !
As a new player constantly getting shat on, this was really helpful! keep up the good work man! Subbed
I am very happy to hear it. It's tough out there ! Good fortune to you in your battles to come.
Just a question, if you team up with your friend, can you escape all together somehow?
You have multiple ways. You can, of course, find two single use portals, but you can also look for a blue glow coming from the floor. This is a tripple out portal stone which will emerge before the end of the game allowing upto three players to exit together. On the Frost and Goblin caves map you have team extracts. Frost has 'rafts' which you can hop on, and a lift you can take. On goblin caves, the very centermost room ( square ) has a group lift which lower and raises about every 2 mins, extracting anyone standing on it.
I made a video short to show you some more : ruclips.net/user/shortsZ0VhCeCVQUA?feature=share
bro deadass just casually dropped the most helpful guide ive seen since this games been f2p
Sorry, Am I deadass ? I'm going to take it as a compliment.
I literally haven’t played yet but I feel like a pro watching this 👀
Remember how I opened the segment... You are likely going to die alot! I'm glad to hear that this vidya PUMPED YOU UP !
Great guide!
I'm really Glad you liked it !
A tip for PVP for new players also - Spacing in fights is KING. Try not to just rush in to engage in PVP fights as that is usually the worst decision you can make. Keep a good amount of space between you and the opposing player/s until you can get a sense of how they try and engage you. This allows you to gauge what you are going up against. I have had multiple rogues/rangers etc just rush me in a pvp fight and end up dead quicker than they can blink.
Very solid advice.
What class were you using
@@supertrippyjohng It doesn't really matter what class. I play all classes. Spacing matters more if you're ranged however.
very true.
You said it was split into chapters, it is not?
Sorry, you'll have to click the links in the expanded Description below. You tube wouldn't let me use official chapters when I published the video. Sorry again :(
@@WrathofKoopa-fs8le ah I see now thanks !
Awesome tips and tricks video! You earned a sub
Thanks for the sub! and I hope you enjoyed it !
Thank you so much for this info! Literally just a couple of these tips upped my game tremendously! Embarrassed that I wasn't even aware of some of these basic things !
Wow, very glad to hear it. Don't be Embarrassed, Dark and Darker doesn't do the best job of introducing itself, nor making it easy to get started. I'm just glad to hear you've had success in applying some of these concepts !
While not picking up gear except to use isn't a bad tip by any means, and probably good overall, I do tend to pick up all greens/blues I find initially and drop them first to replace with trinkets as I find trinkets.
Also, any "squire usables" that you escape with become "handled" and not "supplied" so you can put them in your storage/inventory and get fresh ones from your squire. I wound up with 10-15 stacks of poor quality (but free) potions/bandages, and a huge pile of camp fires while doing basic easy extracts.
That's true. An empty inventory is worth 0 gold / slot. A green item is worth 5 gp / slot. A blue item is worth 8 gold / slot.
My advice here is really to steer new players away from this until they have the mental bandwidth to think about the game on that rational level, and in the mean time, to not just pick up garbage.
I'm sure you've seen it. After you extract, you see a new player running around looking for an exit with an inventory filled with garbage.
Fighters don't have any ranged options except the throwing axes now, do they?
@FlameJackstar Fighters have access to the crossbow by default, but if you equip the Perk Weapons Master you'll have the use of ALL ranged weapons. The selection of ranged options in the Squire will expand to include the recurve bow immediately, and that's what I would recommend until you've factioned up the Woodsman and unlocked the crossbow.
@@WrathofKoopa-fs8le I seeee... Thanks a lot!
Guy formatted this video like a god damn masters thesis
My dissertation will be included in my next video, Comparative asymmetry of melee attacks in a ranged damage meta.
that sounds a bit dark for players not used to a blend of pve and pvp.
you all really deserve such a magnificent game.
It is dark.... and it's going to get darker....
Really great guide, thanks so much for making it. One thing about evasion, I noticed that when I play quiet and careful I get hunted down by experienced players.
But when I’m on my bard being super loud I’m the one people evade. Not sure how long that will last but its kinda like making myself big to scare a bear into thinking im the threat (im not)
Glad you enjoyed it.
That's a weird experience. I think this must be an outlier. I'd expect that to shift as folks are getting more comfortable with the basics.
@@WrathofKoopa-fs8le It has already shifted yeah. Occasionally new players will run away when I start playing a song out of fear of what it might do, but other than that no
Thanks for the video very helpful
Glad you enjoyed it !
Amazing Video! It eally helped me die less!
Super glad to hear it !
I learned walking speed increases with no item and with strafe vs s, ty sir
Very important stuff right there, very important.
Thank you for this…I just started last night
Thanks ! Have fun and come back with any new questions you might have.
Good job!!
Glad you liked it !
got over a 1k hours just enjoy watching ur vids good vid
Thanks for Watching !
Theres alot of gamees that use E as interact i absolute recommend swapping e to interact and F to second ability plus E is closer to wasd and u gonna interact more often than using ur ability
I have soo many hours in the current F configuration, I could never think about going back at this point.
this is my first pc game that im using the m&k for. its hard to get use to it but im really loving the game
Glad to hear it, I hope you found this useful to you !
i just started playing this with my husband and our group. this has helped me so much! thank you im going to use this tonight! do you recommend the knight?
all three of you are hoping in for the first time together ! That's great. I think the Fighter is a great choice for your first character. Cleric and Ranger pair very well with the Fighter.
10/10 Nice introduction to D&D.
Thank you, hoping all the new players are off to a great start !
That was useful, thanks.
Glad you enjoyed it !
Nice guide for a beginner, this game is overwhelming for starters. Couple questions, what do you do with gold? what do you gain by leveling up? Does the game work with seasonal resets, with everyone having to start over like PoE?
For gold you can buy gear from merchants in the lobby. This can be armor weapons or supplies. I would recommend a healthy stock of healing items if anything at all, but it may be better to stock on gold early as you can also by another stash tab.
Every five levels up to 15 you gain a perk slot, allowing you to equip more perks. At level 20 you get free gear, same every 10 levels after.
So, Wade gave you some good advice in his reply. I'd recommend new players come into each new match with 3 stacks of 3, healing potions and bandages. I know that seems like alot, but that's the minimum I bring and Largely don't take damage from PVE. If you are still at a point where you are taking more damage while learning, bring more ! Bring Fires if you have spells or ability which reset by sitting around a fire ( all non-warlock spells, fighter's second wind etc ).
Then I would buy more stash space. As you get deeper into the learning curve you are going to want more storage.
Lastly, start accumulating choice pieces of gear and crafting materials. We'll be using those more as we progress into spec and builds.
in your "Class' section you have an array of options for perks which change elements of your character, you get one perk point at level 0, 5, ,10 and 15.
We'll be optimizing your character moving forward around, first your perk choices, second you gear choices and three your objectives.
Great job koopa.
Thank you my friend, I hope you enjoyed it.
Amazing! Thank you.
Certified dark and darker banger right here
Thanks for the compliment ! I'm glad you enjoyed it.
I've watched a few beginners guides now and most of them give similar advice but I feel like altogether this one is the best I've watched so far mostly because I also started to fall into the "Loot everything" routine no matter if it was crappy gear and that one hasn't been mentioned by any other I've watched so far.
Would you recommend selling the gear you're wearing when you come out of the dungeon and basically restard with beginners gear or leave the stuff on and when you die then... Well... Bad luck I guess?
Also, are there any ways to improve your healing via health potions? I feel like it just heals way too slow.
I'm really glad you got something out of this vidya !
Absolutely. Every time you exit, sell everything you are wearing and head back in. Your focus should be on learning map layouts, how to fight monsters and how to drive your character. All of these things can be done without a single piece of found gear. You can use your inventory and gear slots to carry more wealth out of the Dungeon !
Also, when you return, you'll be in the >25 gear score normal queue, ensuring you don't have to compete with folks with insane gear.
The barbarian has a perk called 'potion chugger' which boosts the effectiveness and decreases the duration of healing pots.
The real answer is to simply be more disciplined about 'rolling' potions anytime you need to raise your heal ceiling, and bandaging when your below 80 % health. This might mean you need to buy more than you are today, but it's super critical to be as close to full health as you can be, at all times. I recommend a minimum of 3 stacks of both health potions and bandages, minimum.
will i get some bonuses when i bought dark and darker?
If you buy the game( or upgrade to legendary ) you will have access to 9 character slots, both normal and High roller game modes, the ability to buy and sell gear with other players on the marketplace.
You will be filled with a warm sense of fulfillment, knowing that you have stimulated the digital economy and completed your function, as a consumer.
Thank you for the vid :D. Btw, trying to find exit in this game is too headache for new players like me. Hopefully devs will give us some sort of point direction to nearest exit.
@semaht03 I'm hearing this a lot from new players. I've included two infographics in this short which might help. The full resolution infographics are in the discord linked in the description : ruclips.net/user/shortsZ0VhCeCVQUA
@@WrathofKoopa-fs8le Thank u
Hope they help !
New F2P player here, I just reached 23 on my cleric, but after getting the last trait slot with 15 I don't see any new gaols or real progression to make, besides getting more gold and loot.
So my question is, what's the end goal and/or are there still something to progress in, besides getting better gear to get even better gear?
Once you've hit 4 traits, that portion of the progression is essentially over. Your character, without gear, is now as powerful as they will ever be. Though geared characters play and feel differently at some gear levels than in basic geared normals.
There is a lot to do and see, but you need to ask yourself if you are still enjoying the game independent of leveling. If the answer is no, it might be time to put it down for a while, or try some geared play, boss runs, lower levels of dungeons etc.
I think its safe to say that a lot of the game's most ardent supports are in love with the risk vs reward of getting gear, and effectively wagering it in pvp combat against others. For many this is their favorite part and the real end-game loop.
I'll be covering some of these topics, like how to effective collect gear for geared runs in my next installment in this series !
And then? And then? :D Great guide and wonderful approach. ... ... And then? :D
You'll have to wait a day for the next episode !
thanks!
Glad you enjoyed it !
Hey your guide was great, one thing that i think would be really great to understand was hoe the exits work, ive only escaped probably twice and that was by the stairs only, and one time the stairs were open but i couldnt ho through.
ruclips.net/user/shortsZ0VhCeCVQUA I made a quick Short to help you out.
Really glad you liked it and found it helpful ! Remember that those ropes and stairs are single use !
@@WrathofKoopa-fs8le Wow! thanks so much that made it really simple and easy to understand, much love
A simple solution from a simple man. Any time !
I have a question that might seem dumb. So whenever I swing my sword my characters movement slows way down until the animation is over, during this time does it matter if I’m holding S? It just seems like the speed doesn’t really kick in until the swing is over. Does back stepping matter while swinging?
Is it faster movement for you to strafe while mid-swing compared to S. My answer is I THINK so, but I'm not 100 % sure. If you find you are getting punished mid-swing a lot, you might consider taking your swings more carefully, both against mobs and players.
A good player will bait out your swing and punish you, just like I've advise you do to monsters, in this video. Particularly with big slow weapons like the zwiehander and the war maul.
Against FAST opponents, try and get all the way adjacent to them before comfiting to a swing. If you get the sense that they are trying to bait it out, hold it till you got them.
Remember to hit 'X' to stow your weapons when you need to close ground.
@@WrathofKoopa-fs8le another question, how important is it to sell to the correct vendor? Or can I just sell it to anyone who will accept it? Like should I put leather boots to leather guy and only weapons to sword smith? Or just sell it all to the swordsmith?
@@Monkeyman-qt1sm There is no advantage of selling leather goods to the leather worker. If it's sellable, it's valued the same to all vendors.
From a selling perspective, it's just the collector and everyone else.
Handy for the gameplay intro bit. But i say start with the UI idiocy description and vital squire should be the first thing mentioned.
Death and that Lobby system was inevitable. Not having all available heals equipped by default and the loadout system being hidden behind the merchant tab was one of the stupidest UI designs I have ever encountered.
I say this:
1. Pick a class
2. Look at class passives/abilities/spells (and their replenishment system, if any)
3. Visit squire, equip the missing boots, bandages and off-set that the game fails to provide by default.
4. Backstep is slower than strafe and no shield means you have to physically dodge the attacks of enemies that run twice as fast as you.
5. Default gear can barely handle 1 mob, learn the attack patterns, take it slow (except when dodging) and immediately look for an exit as you will barely make it down 1 corridor before running out of heals & spells when new.
6. ALL players are assholes so don’t open any doors or clear out any area fully before you have looted the high value items, your greatest safety is in that the enemies that can 1v1 you will happily aggro any player who runs into your area so you may get some range shots in before they gank you,99% of the time anyone who can traverse the map is basically pub-stomping people who can barely survive the first minute/enemy.
7. If you don’t like the cisss by the time you hit level 5 try another one (that means deleting your ONLY character and all its loot/progression/money is gone so digit early rather than later.
I’m on the fence with this one. I wanted FOS stone keep, this UI is a mess, the levels are pitch black all too often and the player movement clunky as all hell. But there’s nothing else on the market like this so I’ll give it a few more hours before abandoning its gank-addled corpse.
The editorial effort is the hardest part of the process. How do we distill 1000+ hours of game knowledge to best establish a novice for success ? How do we strike upon the right level of detail without going deeper down the rabbit holes of subsystems, specs and pre-reqs.
It's not an easy task. I like your proposal, but I didn't feel like I could give point 2 the time it deserves in a drive by.
Ultimately, I'm trying to establish direction and strategy. Engaged new players will have to lean in and do some of the learning on their own, visa vie subsystems, perks etc. As long as a viewer left this vidya with a focus on accumulating Map Knowledge and Fighting monsters as near singular objectives, I feel like they are off to a great start.
I'm sorry; it sounds like you are not really having fun with the game. I hope that changes for you but until then, it's by will alone we set our minds in motion.
I have found myself limited to only a few classes that do well in solo which allow me to play comfortably in high roller, the only mode that allows me to bring my items in... The loot I get and use and the pvp are the main parts of the game for me, but high roller makes it difficult to move around the map and look for pvp encouters, and no one really wants to pvp in high roller either..
I really wish they brought back the normal mode where we can use our gear as we like, that was peak dark and darker for me
Something you might have overlooked is that we now have different tiers of high roller, thanks to gear based match making. You are likely getting into High Roller games with a lot of new player who lack both experience and the top end gear, to move through the maps quickly. As a result, you are finding less fights.
If you are looking for more action, right now, I'd recommend you put on the highest gear levels you can find. In those high gear score lobbies, you are very likely to find more fights !
13:24 regardless he is a Mensch....
as german i find it really interesting when suddenly a lot of english speaking persons throw in randon german words when they talk
love it😚
I studied German and Latin in university, so I try to sneak it in when I can !
@@WrathofKoopa-fs8le ❤
I've never been able to escape a dungeon. I go to the blue spots on the map and nothing happens. If they don't work anymore because someone used them, why are they still on the map? Do they respawn so you can use them again after some time?
The stairs and rope extracts are single use. They 'open' for use with between 6 - 3 minutes to go in the match.
The blue spots on the floor spawn three, single use portals at around 5 - 2.5 mins to go.
I did a quick short that might help you out : ruclips.net/user/shortsZ0VhCeCVQUA?feature=share
im still confused on the blue Staircases how do you activate them
Blue stairs will take you out, but they are often gated. Some time, usually between the 8 and 6 minute to go mark, the gate will open and allow 1 player to escape ! It's a matter of patience.
Thanks for the guide but i dont understand what to buy with the gold as a f2p player?
When you get to ~1500 gold I'd recommend buying the first stash expansion tab for your stash. It will allow you to horde more money and store more quest items.
Step 1. Use that money to Buy basic health potions and basic bandages. Buy 3 stacks of 3 and bring them into every match you run. Use them ANY time you are not at 100 % health. Campfire kits are also very good. Many 'single use' abilities, like fighter's Second Wind, can be reset by sitting ( g key ) around a fire for it's whole duration. Fires also return most of your spells on caster classes. The woodsman sells fire kits.
Step 2. Keep an eye on your vendors and start buying / collecting from the dungeons, WHITE quality items which help your character and build. The jump in power from Grey quality to White quality is a significant one. Buy and collect whole sets of. preferably, white quality gear so you can have that advantage in runs.
Step 3. Start playing the gear game. It's more complex than I can go into here, but it will be a chapter in my upcoming video on Intermediate play.
You're the first person I've seen mention the squire. Im adding that to my notes for when I sit down to play next. Im a new player and started as a wizard. I'm not sure if I want to stick with it or start over as a cleric.
Wizard as your first character is likely the hardest of the hardcore options. The good news here, everything else you try will feel easier, a lot easier.
The wizard is SUPER reliant on positioning AND knowing exactly how much damage you are going to do to that monster or player. Without that level of game knowledge, it might feel impossible.
I would advise you swap it up and try something else if you are feeling frustrated. Come back to the Wizard when you feel like you have your legs under you.
@@WrathofKoopa-fs8leI mean I tried Druid first and got utterly minced. The spell-use was NOT intuitive (took me 3 rounds and an online lookup to figure out how to cast), the shape changing just for me killed faster and I wan out of heals recovering from a single fight.
@@IRMentat I agree that druid is a very poor choice for introducing yourself to the game. Even once you master casting, the shifting mechanic and the hit box you have in animal forms make fighting monsters HARDER not easier than human form. I'd put druid up there with Wizard as classes to avoid as a new player.
So you say all the gear is "rented" and we should sell it and go in with nothing - when do we start saving gear and making builds and stuff?
Until you have a firm grip on the strategic elements we covered in this vidya. But I'd frame it this way:
Are you are able to fight monsters without taking significant damage ?
Are you spending the majority of each run at 100 % health ?
Are you reliably able to extract using your map knowledge ?
If you answered no to any of these questions, that's an area I would focus on.
If you answered Yes to all three questions, you are ready for my next video which should be releasing soon ! I'll be covering gear and gearing strategy in that discussion.
@@WrathofKoopa-fs8le alright, was just wondering because the way you were talking about it in the video it seemed like you should never start saving gear lol
@@carson2889 Gear is a giant trap for new players and it develops soo many bad habits. Until you have some mastery of those three elements, it's really a waste of your time.
Said never press S because your dead. Shows fight scene with goblin pressing whole time S
With experience, one can adapt a principle to a situation. It does not diminish the value of the principle. After many hours of pain, I'm able to employ more advanced mechanics and be successful, but I'm still recommending this fundamental even if I've largely moved beyond needing it.
Am I wrong to tell new players to avoid using the S key while learning ?
@@WrathofKoopa-fs8leno koopa. You are not ❤
@@WrathofKoopa-fs8le I dont think you were wrong to tell avoiding S. It was just confusing to see you use it later in the video
Nice video, sadly I decided to quit after a few hours of playing. Do you know of any game like that but without the PvP?
I don't. I know that the PVP element is a lot. You can be successful in this game though, by playing smartly AWAY from aggressive villains. I'm covering some of these tactics in my upcoming video on new player tactics !
On the ice map, sometimes I just die randomly to what I think is freezing temperatures but I don’t see a radius on my minimap. What’s going on there?
You are correct. The tick-bar above your mini-map will grow blue-er the closer it gets to the right. The first darker blue is a slight move speed reduction, the second dark blue = persistent damage.
Will the progress carry over to the final version?
There is a bit to unpack in this question. Firstly, Dark and Darker had a WIPE cycle, which is a bit like a seasonal cycle in other games. Every few months, all characters are reset to level 1 and all wealth is reset to zero. Everyone starts fresh.
Secondly, there are elements of your progression like fame, achievements, cosmetics and emotes which never reset.
So, elements from the second point, I don't think they will ever not reset.
Elements from the first WILL be lost, by design, about every 90 days or so.
@@WrathofKoopa-fs8le will the triumph level reset so tht we can farm blue stones?+ Will there be a vamp skin,prolly not cuz warlock has a skill called vampirism but still,are the red stone only obtained via payment?and if the player level is rested do we need to farm lvl again to unlock skill slots or does it scale with fame lvl
@@Ayrus171 Up to this point triumph level has never been reset, and I doubt it ever will.
Yes, you'll need to level your characters to level 15 again to gain access to all 4 perk slots.
No idea regarding adding certain skins, but they are certainly financially incentivized to.
Red shards will never be reset, it's their premium currency tied to $$s.
@@WrathofKoopa-fs8le kk ty,i see there r skins u get for becoming pathfinder wht is tht is it currently running?
@@Ayrus171 It's sorta like a battle pass system which gives you rewards for NEXT season based on hitting certain ranks.
Traditionally, they give you a skin for hitting Pathfinder.
The season has started, so you can start earning these points, but the rewards are not announced until later in the season.
These progression points can only be hit by playing High Roller games, which IMO is the worse mode for this game. That's my controversial position.
You are my hero!
@molodecrus Glad you enjoyed it !
I was doing an Ice Caverns run. I cleared out an entire module in the timespan of the game, the one with the golden chest in the middle of it with the shielder. Conveniently there was a staircase there, so I am thinking "yeah once ive looted all of this, im outta here"
Skip forward to 30 seconds before the game ends, i am freezing to death and the staircase still hasnt opened,
Why? Do some exits just never open? Its happened to me multiple times now
They always open, but in this case, it sounds like someone might have snatched it out from under you. They have blue torches in front of them. Once the gate opens, the blue torches light up. If you see a staircase with the gate open, but the torches are off, then it's been used.
@@WrathofKoopa-fs8le The gate was down but the torches were blue. I couldn't get in.
@@radiacia_3511 I've never seen that before. I think you ran into a glitch or bug I've never seen in 1500 + hours. Bummer !
If those torches are blue, the gate should be up. Sorry that happened to you as a new player !
@@WrathofKoopa-fs8le yeah happened to me a couple of times
what is your favorite weapon and class to use?
Tough Question. I'm going to duck it a bit and say, Ranger with Longbow / spear, Fighter with Falchion / Heater Shield / Crossbow and cleric with Morningstar / Heater Shield / Spellbook.
I really enjoy most of them and figuring our which weapons you enjoy is really personal preference. That's why Fighter is such a no-brainer pick for learning. With their WEAPONS MASTER perk, they can use any weapon in the game. Great to experiment with till you find something you love.
@@WrathofKoopa-fs8le thank you in general for the guide video!
I am for sure gonna experiment with all of the weapons.
I do think they need to make escaping a bit more clear. The blue markers fade into the mini-map and are hard to see. Just clearer mini-map icons and being able to scale the UI for it would make a world of difference.
I know the issue goes away if you just learn enough map knowledge... but it's a f2p game now. Unrealistic to expect people to have to research map knowledge to play, thus the mini-map. It just needs to be tweaked a bit to be easier to use. So many game developers just ignore UI issues. UI scaling is one of my favorite game features.
I agree that a little bit of additional clarity ( or just color contrast ) would help this a lot. Not to mention, the portal stones ( the most reliable mode of extraction ) has no map indicators. It's a weird choice and has caused a lot of confusion and frustration. Just look at these comments, so many folks asking about where the circle is, or why they can't find portals....
@@WrathofKoopa-fs8le Yeah... game developers just so often are horrible at UI functionality. There's a game called Kenshi that everyone raves about... but I hated playing because the font is at size 10 with no option to scale it.
You definitely grow accustomed to the maps and start noticing the icons a bit easier. With map knowledge you don't even really need to see the mini-map icon. But it's just not new player friendly at all. Also what if someone is just blue color blind?
More games should give players the freedom of choice how they play. Too often we get developers forcing specific ways to play a game because that's how they want it played. But how someone enjoys the game is up to the player -- not the developer.
I feel sometimes more developers just need to take a backseat and think of how it plays from a consumer standpoint.
@@primal9238 I've historically done a lot of 'inside baseball' themes on this channel, as I have a technical background myself.
The product function has been notably absent for the last year, but it's starting to feel like they are integrating into their process.
This is also and young and, up to this point, small development team. I hope they invest some sprints into the directions you've outlined, but these kinds of changes are often overlooked as 'nice to haves' and not critical path work.
Thank you for your great comment and feedback.
@@WrathofKoopa-fs8le It can be the difference between someone continuing to play or abandoning the game. If people cannot figure out how to progress in the game (i.e. extract) they may just not keep playing.
Trying the game again yesterday after a few months of a break... well I was getting a bit frustrated and not enjoying myself because I couldn't find any portals. After watching this video and failing a few more times I eventually got the hang of it and could reliably extract.
But that was hours of not really enjoying the game. For new players... in a f2p game they have no investment in... I could see it being a bigger issue than they believe.
I've been playing normal solos and I'm confused about something:
Shrinking circle on the map doesn't happen. Instead bugs/earthquakes etc start happening. This is fine but it makes finding the random blue portals difficult. Why is that happening?
They have removed the circle from the game, in a step towards making Dark and Darker less of a Battle Royal and more of it's own thing.
If you are having trouble finding an exit, be on the lookout for gated stairways, holes in the ceiling above you and other blue markers on your mini-map. These blue icons represent where an exit option will appear, somewhere after the 'halfway' countdown for the run ( the clock is represented by ticks, just above the minimap )
Also, be on the lookout for a soft blue glow coming from a small stone circle set into the floor. This area will also spawn a trio of escape portals towards the END of the match countdown !
Poor Timmy's are gonna get cleaned with today's patch.
Really hope everyone enjoys bringing in the gear they earn, but they are quickly gonna learn about the terminally online tryhards that will ONLY play norms to roll new players.
Glad IM is just trying new things, and it's great to see the game have such a healthy playerbase again!
You might be right. I gave it a spin after the servers came back up. I went in with 4 -5 decent greens and a stack of green bandages. I had 157 gear score. The last 5 people I saw in the lobby, after I extracted, had and average over 400 GS.
IM got into this trouble by not setting clear expectation with new players, I'm not sure this change is really much different. The smart ones will learn quickly I suppose.
So my stash is full of good coins what do I do now
Be sure to invest in coin pouches from the treasurer to expand the capacity of your stash. Then open up a few new stash tabs so that you can hold more quest items and prepare to start building sets of gear, which I'll explain in more detail in the second episode in this series, Available now !
I gotta ask as a new player who finally got the game…how do I change classes? I’m only allowed to make one character, and I can’t see how I can change that character’s class if that’s possible so I can only play one character at a time and then I have to wipe them if I want to do anything different (because I don’t want to pay $30 to just try another class without deleting it). If that’s not possible and I simply have to pay money then so be it at least I know that’s what I’d have to do
Edit: Figured the answer out. Hoping I like the game enough to pay for it! If it stands the test of my 1.5 hours per dollar fun measurement, then I will happily pay the $30 😎
Hi, I have the full game so I can't see what you are seeing, but I think these are your options as a FTP player: 1. Delete your current character and create a new one. 2. Create a new account with a unique email on www.darkanddarker.com to make a new free to play account and try a new character or 3. Pay monies to have more characters.
What did you mean by "module"?
Sorry, Module is the term the Dark and Darker team use to describe one of the square tiles on the map. For Example, the goblin caves map is a tile set of 5 x 5 modules; there are 25 modules in the goblin caves. That make better sense ?
@WrathofKoopa-fs8le absolutely! Thank you so much. And there is no need to apologize. This video is miles ahead of other tips and tricks videos. First one I've seen with how to cast abilities down to key bind detail. Love it!
@@stoogemoedude Glad it is helping. It's tough to distill 1000+ hours of experience and lingo down to essentials and not miss the mark here and there !
The funny thing is they greatly reduced the difficulty of the PVE in this version. Mobs do a lot less damage and have less health then they used to have.
Dark and Darker has certainly been harder in the past, but it's still one of the most staggeringly steep difficulty spikes of any game in recent memory, at onset. It's a combination of the game being bad at introducing itself and having little to no on-ramp for new players who are interested but not studied.
i love koopa the king poopa
Thanks ! ...?
LIKE, AND SUBBED!!! THIS GUIDE IS FIRE BRO. I'm gonna be streaming this later come say wassup you can watch me die over and over again learning the mechanics ahahha
I'm really glad to hear that you liked it Brother. I hope it helps you enjoy the game.
@@WrathofKoopa-fs8le bro ima be real this guide helped me understand the mechanics super well, and i actually extracted not far after watching this video sooooo something worked man. GREAT CONTENT KEEP KILLIN IT BRO!
Glad to hear it sir. I'll keep making them if you keep valuing them !