The park has integrated so well, and Invisible Man is a perfect exercise in visual storytelling. I've even used all these animatronics, and I still slipped into suspension of disbelief, letting myself imagine the invisible man lifting the books and breaking the window. The custom audio cues helped so much with that too, subtly suggesting the story beats.
Q: If you were invisible what would you do? A: Oh you know, go thru books mostly. Maybe rob a bank later. (But seriously working with the few animatronics the game offers you did an amazing job)
„Aces High March“ by Ron Godwinn from the 1969 movie „Battle of Britain“ … interesting music choice … „interesting“ bc that piece was almost exclusively played in the movie, when the German side was shown
The park has integrated so well, and Invisible Man is a perfect exercise in visual storytelling. I've even used all these animatronics, and I still slipped into suspension of disbelief, letting myself imagine the invisible man lifting the books and breaking the window. The custom audio cues helped so much with that too, subtly suggesting the story beats.
Thank you so much!
Q: If you were invisible what would you do?
A: Oh you know, go thru books mostly. Maybe rob a bank later.
(But seriously working with the few animatronics the game offers you did an amazing job)
I laughed at this! It was very hard to stretch the concept into a 3 min dark ride with the objects available. I'm glad you enjoyed it.
„Aces High March“ by Ron Godwinn from the 1969 movie „Battle of Britain“ … interesting music choice … „interesting“ bc that piece was almost exclusively played in the movie, when the German side was shown
OK
Seriously impressive stuff, and the Invisible Man is creepy as hell!
Thank you :)